Search Results

Search found 42646 results on 1706 pages for 'vbox question'.

Page 377/1706 | < Previous Page | 373 374 375 376 377 378 379 380 381 382 383 384  | Next Page >

  • How to implement escape Sequence in SDL

    - by Sa'me Smd
    Im trying to use the STL library inside the SDL. but it gives me the error "undeclared identifier" Is there any way i can use "\n"or even cout<<endl; Can the function SDL_WarpMousewhich places the mouse cursor on a desired location on screen help me with this. Because i want to put a tile on the next line sequence. I hope you get the Question. Its very vague and messed up question though (sorry for that). EDIT: void putMap(SDL_Surface* tile, SDL_Surface* screen) { for(int y = 0; y < 21; y++) { for(int x = 0; x < 60; x++) { if(maze[x][y] != '#') { apply_surface( x*10 , y*10 , tile, screen); } } cout<<endl; } } c:\documents and settings\administrator\my documents\visual studio 2008\projects\craptest\craptest\main.cpp(605) : error C2065: 'cout' : undeclared identifier c:\documents and settings\administrator\my documents\visual studio 2008\projects\craptest\craptest\main.cpp(605) : error C2065: 'endl' : undeclared identifier This is my apply_surface funtion. void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination ) { //Make a temporary rectangle to hold the offsets SDL_Rect offset; //Give the offsets to the rectangle offset.x = x; offset.y = y; //Blit the surface SDL_BlitSurface( source, NULL, destination, &offset ); }

    Read the article

  • When to choose which machine learning classifier?

    - by LM
    Suppose I'm working on some classification problem. (Fraud detection and comment spam are two problems I'm working on right now, but I'm curious about any classification task in general.) How do I know which classifier I should use? (Decision tree, SVM, Bayesian, logistic regression, etc.) In which cases is one of them the "natural" first choice, and what are the principles for choosing that one? Examples of the type of answers I'm looking for (from Manning et al.'s "Introduction to Information Retrieval book": http://nlp.stanford.edu/IR-book/html/htmledition/choosing-what-kind-of-classifier-to-use-1.html): a. If your data is labeled, but you only have a limited amount, you should use a classifier with high bias (for example, Naive Bayes). [I'm guessing this is because a higher-bias classifier will have lower variance, which is good because of the small amount of data.] b. If you have a ton of data, then the classifier doesn't really matter so much, so you should probably just choose a classifier with good scalability. What are other guidelines? Even answers like "if you'll have to explain your model to some upper management person, then maybe you should use a decision tree, since the decision rules are fairly transparent" are good. I care less about implementation/library issues, though. Also, for a somewhat separate question, besides standard Bayesian classifiers, are there 'standard state-of-the-art' methods for comment spam detection (as opposed to email spam)? [Not sure if stackoverflow is the best place to ask this question, since it's more machine learning than actual programming -- if not, any suggestions for where else?]

    Read the article

  • Clustered index - multi-part vs single-part index and effects of inserts/deletes

    - by Anssssss
    This question is about what happens with the reorganizing of data in a clustered index when an insert is done. I assume that it should be more expensive to do inserts on a table which has a clustered index than one that does not because reorganizing the data in a clustered index involves changing the physical layout of the data on the disk. I'm not sure how to phrase my question except through an example I came across at work. Assume there is a table (Junk) and there are two queries that are done on the table, the first query searches by Name and the second query searches by Name and Something. As I'm working on the database I discovered that the table has been created with two indexes, one to support each query, like so: --drop table Junk1 CREATE TABLE Junk1 ( Name char(5), Something char(5), WhoCares int ) CREATE CLUSTERED INDEX IX_Name ON Junk1 ( Name ) CREATE NONCLUSTERED INDEX IX_Name_Something ON Junk1 ( Name, Something ) Now when I looked at the two indexes, it seems that IX_Name is redundant since IX_Name_Something can be used by any query that desires to search by Name. So I would eliminate IX_Name and make IX_Name_Something the clustered index instead: --drop table Junk2 CREATE TABLE Junk2 ( Name char(5), Something char(5), WhoCares int ) CREATE CLUSTERED INDEX IX_Name_Something ON Junk2 ( Name, Something ) Someone suggested that the first indexing scheme should be kept since it would result in more efficient inserts/deletes (assume that there is no need to worry about updates for Name and Something). Would that make sense? I think the second indexing method would be better since it means one less index needs to be maintained. I would appreciate any insight into this specific example or directing me to more info on maintenance of clustered indexes.

    Read the article

  • Can threads safely read variables set by VCL events?

    - by Tom1952
    Is it safe for a thread to READ a variable set by a Delphi VCL event? When a user clicks on a VCL TCheckbox, the main thread sets a boolean to the checkbox's Checked state. CheckboxState := CheckBox1.Checked; At any time, a thread reads that variable if CheckBoxState then ... It doesn't matter if the thread "misses" a change to the boolean, because the thread checks the variable in a loop as it does other things. So it will see the state change eventually... Is this safe? Or do I need special code? Is surrounding the read and write of the variable (in the thread and main thread respectively) with critical code calls necessary and sufficient? As I said, it doesn't matter if the thread gets the "wrong" value, but I keep thinking that there might be a low-level problem if one thread tries to read a variable while the main thread is in the middle of writing it, or vice versa. My question is similar to this one: http://stackoverflow.com/questions/1353096/cross-thread-reading-of-a-variable. (Also related to my previous question: http://stackoverflow.com/questions/2449183/using-entercriticalsection-in-thread-to-update-vcl-label)

    Read the article

  • source of historical stock data

    - by rmeador
    I'm trying to make a stock market simulator (perhaps eventually growing into a predicting AI), but I'm having trouble finding data to use. I'm looking for a (hopefully free) source of historical stock market data. Ideally, it would be a very fine-grained (second or minute interval) data set with price and volume of every symbol on NASDAQ and NYSE (and perhaps others if I get adventurous). Does anyone know of a source for such info? I found this question which indicates Yahoo offers historical data in CSV format, but I've been unable to find out how to get it in a cursory examination of the site linked. I also don't like the idea of downloading the data piecemeal in CSV files... I imagine Yahoo would get upset and shut me off after the first few thousand requests. I also discovered another question that made me think I'd hit the jackpot, but unfortunately that OpenTick site seems to have closed its doors... too bad, since I think they were exactly what I wanted. I'd also be able to use data that's just open/close price and volume of every symbol every day, but I'd prefer all the data if I can get it. Any other suggestions?

    Read the article

  • m2eclipse: How to set Eclipse project settings when importing a maven project?

    - by Marius Andreiana
    Using m2eclipse Eclipse plugin, everybody on the dev team should be able to checkout source code, import Maven project in Eclipse and be good to go. I saw m2eclipse is being merged into Eclipse 3.7, and maven-eclipse-plugin won't be maintained any longer, so I'm looking for a m2eclipse-based solution (without running "mvn eclipse:clean eclipse:eclipse" before project import, which is what maven-eclipse-plugin does). maven-eclipse-plugin allows this in pom.xml <additionalConfig> <file> <name>.settings/com.google.gdt.eclipse.core.prefs</name> <content><![CDATA[ eclipse.preferences.version=2 jarsExcludedFromWebInfLib= warSrcDir=${project.build.directory}/${project.build.finalName} warSrcDirIsOutput=true ]]> </content> </file> The more general question is How would m2eclipse do something similar? For some cases, just saving the eclipse .settings/prefs file works (e.g. org.eclipse.jdt.ui.prefs), but in this case, com.google.gdt.eclipse.core.prefs is always overwritten on m2eclipse project import. A specific question is asked here, with no reply. Thanks! UPDATE: Not possible now, see request

    Read the article

  • What's the best NAME for "quick" Category you add to a file?

    - by Joe Blow
    So the other day I was sick of typing out repetetive addTarget:action:forControlEvents:s, and macros are only entertaining for so long, so I did this: @implementation UIControl (xx) -(void)addTarget:(id)target action:(SEL)action { [self addTarget:target action:action forControlEvents:UIControlEventTouchUpInside]; } @end *and simply added it at the top of the .m file in question. Works great of course, but notice the "xx".* What's the best thing to NAME a "quick" Category like this? Annoyingly, it appears you can not leave the xx blank - it would then become an "Extension" (which, incidentally, I don't understand at all). I was thinking maybe: a single underscore the name of the class again identically "quick" perhaps the name of the class in this file (as in "quick extra routines for UIControl in CherryBomb") - so it would be UIControl(CherryBomb), ie, remind you that these extra routines are handy for CherryBomb "x" your or your company's initials (use the same "quick" Category name everywhere) "ThisTextNeverUsedAnywhere" By the way, I've been assuming that Categories only happen in the files that see them (CherryBomb.m in the example) - they do not from then on apply app-wide. ie they only apply where you include the header file (UIControl+NattyStuff) or in the "quick" case only in the file to which one adds the text. (By the way ... it appears you do not actually need to include an interface for such a Category, i.e. you can omit... //you can actually get away without these lines... //#import <UIKit/UIControl.h> //@interface UIControl (x) //-(void)addTarget:(id)target action:(SEL)action; //@end ... that part and it works fine.) For people who love Categories, and who doesn't, what's the answer to this troubling question? What should you name a "quick" Category where the name is never going to be referenced again and is irrelevant? Is "_" a solution?

    Read the article

  • [MFC] Creating multiple dialogs in an MFC app with no main Window, they become children of each othe

    - by John
    (title updated) Following on from this question, now I have a clearer picture what's going on... I have a MFC application with no main window, which exposes an API to create dialogs. When I call some of these methods repeatedly, the dialogs created are parented to each other instead of all being parented to the desktop... I have no idea why. But anyway even after creation, I am unable to change the parent back to NULL or CWnd::GetDesktopWindow()... if I call SetParent followed by GetParent, nothing has changed. So apart from the really weird question of why Windows is magically parenting each dialog to the last one created, is there anything I'm missing to be able to set these windows as children of the desktop? UPDATED: I have found the reason for all this, but not the solution. From my dialog constructor, we end up in: BOOL CDialog::CreateIndirect(LPCDLGTEMPLATE lpDialogTemplate, CWnd* pParentWnd, void* lpDialogInit, HINSTANCE hInst) { ASSERT(lpDialogTemplate != NULL); if (pParentWnd == NULL) pParentWnd = AfxGetMainWnd(); m_lpDialogInit = lpDialogInit; return CreateDlgIndirect(lpDialogTemplate, pParentWnd, hInst); } Note: if (pParentWnd == NULL)pParentWnd = AfxGetMainWnd(); The call-stack from my dialog constructor looks like this: mfc80d.dll!CDialog::CreateIndirect(const DLGTEMPLATE * lpDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, void * lpDialogInit=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::CreateIndirect(void * hDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::Create(const char * lpszTemplateName=0x0000009d, CWnd * pParentWnd=0x00000000) mfc80d.dll!CDialog::Create(unsigned int nIDTemplate=157, CWnd * pParentWnd=0x00000000) MyApp.exe!CMyDlg::CMyDlg(CWnd * pParent=0x00000000) Running in the debugger, if I manually change pParentWnd back to 0 in CDialog::CreateIndirect, everything works fine... but how do I stop it happening in the first place?

    Read the article

  • ACL architechture for a Software As a service in Sprgin 3.0

    - by geoaxis
    I am making a software as a service using Spring 3.0 (Spring MVC, Spring Security, Spring Roo, Hibernate) I have to come up with a flexible access control list mechanism.I have three different kinds of users System (who can do any thing to the system, includes admin and internal daemons) Operations (who can add and delete users, organizations, and do maintenance work on behalf of users and organizations) End Users (they belong to one or more organization, for each organization, the user can have one or more roles, like being organization admin, or organization read-only member) (role like orgadmin can also add users for that organization) Now my question is, how should i model the entity of User? If I just take the End User, it can belong to one or more organizations, so each user can contain a set of references to its organizations. But how do we model the users role for each organization, So for example User UX belongs to organizations og1, og2 and og3, and for og1 he is both orgadmin, and org-read-only-user, where as for og2 he is only orgadmin and for og3 he is only org-read-only-user I have the possibility of making each user belong to one organization alone, but that's making the system bounded and I don't like that idea (although i would still satisfy the requirement) If you have a better extensible ACL architecture, please suggest it. Since its a software as a service, one would expect that alot of different organizations would be part if the same system. I had one concern that it is not a good idea to keep og1 and og2 data on the same DB (if og1 decides to spawn a 100 reports on the system, og2 should not suffer) But that is some thing advanced for now and is not directly related to ACL but to the physical distribution of data and setup of services based on those ACLs This is a community Wiki question, please correct any thing which you wish to do so. Thanks

    Read the article

  • Using the contents of an array to set individual pixels in a Quartz bitmap context

    - by Magic Bullet Dave
    I have an array that contains the RGB colour values for each pixel in a 320 x 180 display. I would like to be able to set individual pixel values in the a bitmap context of the same size offscreen then display the bitmap context in a view. It appears that I have to create 1x1 rects and either put a stroke on them or a line of length 1 at the point in question. Is that correct? I'm looking for a very efficient way of getting the array data onto the graphics context as you can imagine this is going to be an image buffer that cycles at 25 frames per second and drawing in this way seems inefficient. I guess the other question is should I use OPENGL ES instead? Thoughts/best practice would be much appreciated. Regards Dave OK, have come a short way, but can't make the final hurdle and I am not sure why this isn't working: - (void) displayContentsOfArray1UsingBitmap: (CGContextRef)context { long bitmapData[WIDTH * HEIGHT]; // Build bitmap int i, j, h; for (i = 0; i < WIDTH; i++) { for (j = 0; j < HEIGHT; j++) { h = frameBuffer01[i][j]; bitmapData[i * j] = h; } } // Blit the bitmap to the context CGDataProviderRef providerRef = CGDataProviderCreateWithData(NULL, bitmapData,4 * WIDTH * HEIGHT, NULL); CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGImageRef imageRef = CGImageCreate(WIDTH, HEIGHT, 8, 32, WIDTH * 4, colorSpaceRef, kCGImageAlphaFirst, providerRef, NULL, YES, kCGRenderingIntentDefault); CGContextDrawImage(context, CGRectMake(0.0, HEIGHT, WIDTH, HEIGHT), imageRef); CGImageRelease(imageRef); CGColorSpaceRelease(colorSpaceRef); CGDataProviderRelease(providerRef); }

    Read the article

  • Calling a subclass method from a superclass

    - by Shaun
    Preface: This is in the context of a Rails application. The question, however, is specific to Ruby. Let's say I have a Media object. class Media < ActiveRecord::Base end I've extended it in a few subclasses: class Image < Media def show # logic end end class Video < Media def show # logic end end From within the Media class, I want to call the implementation of show from the proper subclass. So, from Media, if self is a Video, then it would call Video's show method. If self is instead an Image, it would call Image's show method. Coming from a Java background, the first thing that popped into my head was 'create an abstract method in the superclass'. However, I've read in several places (including Stack Overflow) that abstract methods aren't the best way to deal with this in Ruby. With that in mind, I started researching typecasting and discovered that this is also a relic of Java thinking that I need to banish from my mind when dealing with Ruby. Defeated, I started coding something that looked like this: def superclass_method # logic this_media = self.type.constantize.find(self.id) this_media.show end I've been coding in Ruby/Rails for a while now, but since this was my first time trying out this behavior and existing resources didn't answer my question directly, I wanted to get feedback from more-seasoned developers on how to accomplish my task. So, how can I call a subclass's implementation of a method from the superclass in Rails? Is there a better way than what I ended up (almost) implementing?

    Read the article

  • How do I search a NTEXT column for XML attributes and update the values? MS SQL 2005

    - by Alan
    Duplicate: this exact question was asked by the same author in http://stackoverflow.com/questions/1221583/how-do-i-update-a-xml-string-in-an-ntext-column-in-sql-server. Please close this one and answer in the original question. I have a SQL table with 2 columns. ID(int) and Value(ntext) The value rows have all sorts of xml strings in them. ID Value -- ------------------ 1 <ROOT><Type current="TypeA"/></ROOT> 2 <XML><Name current="MyName"/><XML> 3 <TYPE><Colour current="Yellow"/><TYPE> 4 <TYPE><Colour current="Yellow" Size="Large"/><TYPE> 5 <TYPE><Colour current="Blue" Size="Large"/><TYPE> 6 <XML><Name current="Yellow"/><XML> How do I: A. List the rows where <TYPE><Colour current="Yellow", bearing in mind that there is an entry <XML><Name current="Yellow"/><XML> B. Modify the rows that contain <TYPE><Colour current="Yellow" to be <TYPE><Colour current="Purple" Thanks! 4 your help

    Read the article

  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

    Read the article

  • Accelerometer gravity components

    - by Dvd
    Hi, I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks. Quick rundown: I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes. I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis). More detail: The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer. In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get: Sin(R)=Ax/Gxz Cos(R)=Az/Gxz Tan(R)=Ax/Az There is another set for pitch, P. Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis. Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic... I'll explain if required later. From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?). So my question is, anyone know whether I did this right/wrong or able to point me to the right direction? Thanks! Dvd

    Read the article

  • Is there a language with native pass-by-reference/pass-by-name semantics, which could be used in mod

    - by Bubba88
    Hi! This is a reopened question. I look for a language and supporting platform for it, where the language could have pass-by-reference or pass-by-name semantics by default. I know the history a little, that there were Algol, Fortran and there still is C++ which could make it possible; but, basically, what I look for is something more modern and where the mentioned value pass methodology is preferred and by default (implicitly assumed). I ask this question, because, to my mind, some of the advantages of pass-by-ref/name seem kind of obvious. For example when it is used in a standalone agent, where copyiong of values is not necessary (to some extent) and performance wouldn't be downgraded much in that case. So, I could employ it in e.g. rich client app or some game-style or standalone service-kind application. The main advantage to me is the clear separation between identity of a symbol, and its current value. I mean when there is no reduntant copying, you know that you're working with the exact symbol/path you have queried/received. And intristing boxing of values will not interfere with the actual logic of program. I know that there is C# ref keyword, but it's something not so intristic, though acceptable. Equally, I realize that pass-by-reference semantics could be simulated in virtually any language (Java as an instant example) and so on.. not sure about pass by name :) What would you recommend - create a something like DSL for such needs wherever it be appropriate; or use some languages that I already know? Maybe, there is something that I'm missing? Thank you!

    Read the article

  • PHP: Profiling code and strict environment ~ Improving my coding

    - by DavidYell
    I would like to update my local working environment to be stricter in an effort to improve my code. I know that my code is okay, but as with most things there is always room for improvement. I use XAMPP on my local machine, for simplicities sake Apache Friends XAMPP (Basic Package) version 1.7.2 So I've updated my php.ini : error_reporting to be E_ALL | E_STRICT to help with the code standard. I've also enabled the XDebug extension zend_extension = "C:\xampp\php\ext\php_xdebug.dll" which seems to be working, having tested some broken code and got the nice standard orange error notice. However, having read this question, http://stackoverflow.com/questions/133686/what-is-the-best-way-to-profile-php-code and enabled the profiler, I cannot seem to create a cachegrind file. Many of the guides that I've looked at seem to think you need to install XDebug in XAMPP which leads me to think they are out of date, as XDebug is bundled with XAMPP these days. So I would appreciate it if anyone can help point me in the right direction with both configuring XDebug to output grind files, and or just a great set of default settings for the XDebug config in XAMPP. Seems there is very little documentation to go on. If people have tips on integrating these tools with Netbeans, that would be awesomesauce. I'm happy to get suggestions on other things that I can do to help tighten up my php code, both syntactically and performance wise Thanks, and apologies for the rambling question(s)! Ninja edit I should menion that I'm using named vhosts as my Apache configuration, which I think is why running XDebug on port 9000 isn't working for me. I guess I'd need to edit my vhost to include port 9000

    Read the article

  • Indentation control while developing a small python like language

    - by sap
    Hello, I'm developing a small python like language using flex, byacc (for lexical and parsing) and C++, but i have a few questions regarding scope control. just as python it uses white spaces (or tabs) for indentation, not only that but i want to implement index breaking like for instance if you type "break 2" inside a while loop that's inside another while loop it would not only break from the last one but from the first loop as well (hence the number 2 after break) and so on. example: while 1 while 1 break 2 'hello world'!! #will never reach this. "!!" outputs with a newline end 'hello world again'!! #also will never reach this. again "!!" used for cout end #after break 2 it would jump right here but since I don't have an "anti" tab character to check when a scope ends (like C for example i would just use the '}' char) i was wondering if this method would the the best: I would define a global variable, like "int tabIndex" on my yacc file that i would access in my lex file using extern. then every time i find a tab character on my lex file i would increment that variable by 1. when parsing on my yacc file if i find a "break" keyword i would decrement by the amount typed after it from the tabIndex variable, and when i reach and EOF after compiling and i get a tabIndex != 0 i would output compilation error. now the problem is, whats the best way to see if the indentation got reduced, should i read \b (backspace) chars from lex and then reduce the tabIndex variable (when the user doesn't use break)? another method to achieve this? also just another small question, i want every executable to have its starting point on the function called start() should i hardcode this onto my yacc file? sorry for the long question any help is greatly appreciated. also if someone can provide an yacc file for python would be nice as a guideline (tried looking on Google and had no luck). thanks in advance.

    Read the article

  • Is there a limit for the number of files in a directory on an SD card?

    - by jamesh
    I have a project written for Android devices. It generates a large number of files, each day. These are all text files and images. The app uses a database to reference these files. The app is supposed to clear up these files after a little use (perhaps after a few days), but this process may or may not be working. This is not the subject of this question. Due to a historic accident, the organization of the files are somewhat naive: everything is in the same directory; a .hidden directory which contains a zero byte .nomedia file to prevent the MediaScanner indexing it. Today, I am seeing an error reported: java.io.IOException: Cannot create: /sdcard/.hidden/file-4200.html at java.io.File.createNewFile(File.java:1263) Regarding the sdcard, I see it has plenty of storage left, but counting $ cd /Volumes/NO_NAME/.hidden $ ls | wc -w 9058 Deleting a number of files seems to have allowed the file creation for today to proceed. Regrettably, I did not try touching a new file to try and reproduce the error on a commandline; I also deleted several hundred files rather than a handful. However, my question is: are there hard limits on filesize or number of files in a directory? am I even on the right track here? Nota Bene: The SD card is as-is - i.e. I haven't formatted it, so I would guess it would be a FAT-* format. The FAT-32 format has hard limits of filesize of 2GB (well above the filesizes I am dealing with) and a limit of number of files in the root directory. I am definitely not writing files in the root directory.

    Read the article

  • Recommend me an architecture for this Facebook application

    - by andybaird
    Firstly, this question is subjective. There is not a right answer for this question and it really depends on what works for you. I'm hoping to use this thread as a breeding ground for ideas. I hope this is acceptable in this medium. I'm working on building a Facebook app that will be replacing an already popular app that gets ~50k hits a day. The original app is using a very typical LAMP setup with help from some Zend libraries for database layer extraction. For the most part the app worked well, except to solve a lot of issues I ended up fragmenting tables to speed things up. As a result, I couldn't do a lot of things with the app that I wanted to (namely any processing using aggregate data that needed to be returned quickly) So I'm starting to design plans for the next version of this application, and I have a whole bunch of new and cool features that I know would choke my current setup. I'm looking for technological recommendations of data storage methods that scale well. The database does not necessarily need to be relational, simple key/value storage would suffice (although at present time I know little to nothing about KV stores) What's your recommendation? How would you tackle this? I'd like to take a completely free approach to this -- although I am most familiar and comfortable using PHP, I want to leave all technical options open.

    Read the article

  • Transform only one axis to log10 scale with ggplot2

    - by daroczig
    I have the following problem: I would like to visualize a discrete and a continuous variable on a boxplot in which the latter has a few extreme high values. This makes the boxplot meaningless (the points and even the "body" of the chart is too small), that is why I would like to show this on a log10 scale. I am aware that I could leave out the extreme values from the visualization, but I am not intended to. Let's see a simple example with diamonds data: m <- ggplot(diamonds, aes(y = price, x = color)) The problem is not serious here, but I hope you could imagine why I would like to see the values at a log10 scale. Let's try it: m + geom_boxplot() + coord_trans(y = "log10") As you can see the y axis is log10 scaled and looks fine but there is a problem with the x axis, which makes the plot very strange. The problem do not occur with scale_log, but this is not an option for me, as I cannot use a custom formatter this way. E.g.: m + geom_boxplot() + scale_y_log10() My question: does anyone know a solution to plot the boxplot with log10 scale on y axis which labels could be freely formatted with a formatter function like in this thread? Editing the question to help answerers based on answers and comments: What I am really after: one log10 transformed axis (y) with not scientific labels. I would like to label it like dollar (formatter=dollar) or any custom format. If I try @hadley's suggestion I get the following warnings: > m + geom_boxplot() + scale_y_log10(formatter=dollar) Warning messages: 1: In max(x) : no non-missing arguments to max; returning -Inf 2: In max(x) : no non-missing arguments to max; returning -Inf 3: In max(x) : no non-missing arguments to max; returning -Inf With an unchanged y axis labels:

    Read the article

  • What do we log and why do we log it?

    - by Lucas
    This has been bugging me for quite some time. Reading various questions on SO, blogs and listening to colleagues, I keep hearing how important "logging" is. How various logging frameworks stack up against each other, and how there are so many to pick from it's (apparently) ridiculous. Now, I know what logging is. What I don't know is what is supposed to be logged and why. Sure, I can guess. Exceptions? Sounds like something one might want to log... but which exceptions? And is it only exceptions? And what do I do with the logged information? If it's an in-house app, then that could probably be put to good use, but if it's a commercial desktop application, how is the log of... whatever... helping anyone? I doubt regular users would be peeking inside. Is it then something you ask the users to provide on request? I'm deeply frustrated by my own ignorance in this. It's also surprising how little information there is about this. The info on the websites of the various logging frameworks is all written for an audience that already knows what it wants to log, and knows why it needs to do so. Same things goes for the various discussions on SO about logging, like for instance this highly voted up question on Logging best practices. For a question with so many votes, it's almost comical how there's next to nothing in there that would answer my what and why questions. So being finally fed up, I'm asking here: what do people log, and why do they log it?

    Read the article

  • Entity Framework in layered architecture

    - by Kamyar
    I am using a layered architecture with the Entity Framework. Here's What I came up with till now (All the projects Except UI are class library): Entities: The POCO Entities. Completely persistence ignorant. No Reference to other projects. Generated by Microsoft's ADO.Net POCO Entity Generator. DAL: The EDMX (Entity Model) file with the context class. (t4 generated). References: Entities BLL: Business Logic Layer. Will implement repository pattern on this layer. References: Entities, DAL. This is where the objectcontext gets populated: var ctx=new DAL.MyDBEntities(); UI: The presentation layer: ASP.NET website. References: Entities, BLL + a connection string entry to entities in the config file (question #2). Now my three questions: Is my layer discintion approach correct? In my UI, I access BLL as follows: var customerRep = new BLL.CustomerRepository(); var Customer = customerRep.GetByID(myCustomerID); The problem is that I have to define the entities connection string in my UI's web.config/app.config otherwise I get a runtime exception. IS defining the entities connectionstring in UI spoils the layers' distinction? Or is it accesptible in a muli layered architecture. Should I take any additional steps to perform chage tracking, lazy loading, etc (by etc I mean the features that Entity Framework covers in a conventional, 1 project, non POCO code generation)? Thanks and apologies for the lengthy question.

    Read the article

  • c++ callback syntax in a class

    - by Mr Bell
    I am trying to figure out the syntax to register a callback with this 3rd party software. I think it is probably a basic question, I just am not too familiar with c++. They have a method for registering a callback function so their code can call a function in my code when an event happens. They provided a working example that registers the callback from the main file, but I want to know how to do it when working inside a class Their method signature: smHTRegisterHeadPoseCallback(smEngineHandle engine_handle, void *user_data, smHTHeadPoseCallback callback_fun); Working example from the main file: void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame) { ... } void main() { ... smHTRegisterHeadPoseCallback(engine_handle,0,receiveHeadPose) ... } But I want to use this from my class MyClass.h class FaceEngine { public: void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame); ... MyClass.cpp void FaceEngine::Start(void) { rc = smHTRegisterFaceDataCallback(hFaceAPIEngine,0,&FaceEngine::receiveFaceData); ... Results in this compiler error: Error 1 error C2664: 'smHTRegisterFaceDataCallback' : cannot convert parameter 3 from 'void (__stdcall FaceEngine::* )(void *,smEngineFaceData,smCameraVideoFrame)' to 'smHTFaceDataCallback' d:\stuff\programming\visual studio 2008\projects\tut02_vertices\faceengine.cpp 43 Beard If my question isn't clear please let me know how I can clarify.

    Read the article

  • [LaTeX] breaking an environment across pages - the smart way

    - by Flavius
    Hi I am using the exercise package to display exercises in a book. I have redefined some commands like this, which basically adds some space, a pencil, and two hrule's before and after the exercise: \renewcommand{\ExerciseHeader}{\vskip 1em\hrule\vskip 1em\centerline{\textbf{\large\smallpencil \ExerciseHeaderNB\ExerciseHeaderTitle% \ExerciseHeaderDifficulty\ExerciseHeaderOrigin\medskip}}} \makeatletter\def\endExerciseEnv{\termineliste{1}\@EndExeBox\vskip .5em\hrule\vskip 1em}\makeatother Now this works, but there's a small problem: There are situations where only the \hrule ends up being at the bottom of a page, and the rest of the exercise goes on the next page. There is also the opposite behavior: the entire exercise is on one page, except the \hrule in "endExerciseEnv", which is flushed to the next page. My question is: How to force the top hrule come either together with the header of the exercise (caption, title, whatever not) and at least the first two paragraphs (or \ExePath and a paragraph, or anything like that, but there must be at last "two things", so it doesn't look ugly), OR be flushed altogether, with the entire exercise? Similar question for the bottom hrule: How to force it have at least two items in front of it on the visible page where the hrule itself goes to? Any LaTeX guru who knows that? Addendum I have asked in the past LaTeX questions like this and I've got answers which required me to do stuff manually, like "insert a \vskip here and there" or such. Let me be clear: This is a book, there's lot of exercises, and I NEED it be done "automatically", by going the proper way of redeclaring commands & co.

    Read the article

  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

    Read the article

< Previous Page | 373 374 375 376 377 378 379 380 381 382 383 384  | Next Page >