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  • FireBug - inspect element problem -- showing different interface?

    - by Susan
    When I used to use Firebugs inspect elements feature it displayed the results like this below. Nice, nested tags on the left...css style on the right. Recently, however, when I try to inspect elements it always shows this: I've tried reverting to older versions of FireBug (can't remember if it started after an update?).. I've poked around the settings... Can't find why it's different. The interface it's showing now is completely useless for figuring out what's going on in the html / css.

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  • JQuery animate div "like" a Zoom

    - by Russell Parrott
    I can never get these to work - sorry - but I I am trying to animate on a mouse over then "re-animate" on a mouse out. I can never get $('#xyz').hover(function(){'something',function(){'somethingelse'}); to work. Hope you guys can help. What I am trying to do is animate + and - 20px (top and left) on some absolutely positioned divs and then add 40px to the width height returning to the original position/width/height on mouse out. I haven't even got to the css widths/heights yet .... Here is my code (which is wrong - well it must be as it doesn't work :-) ) $('.box').hover(function(){ $(this).animate({'top':'-20','left':'-20'},function(){ $(this).animate({'top':'20','left':'20' }); }); Help really appreciated. Thanks in advance

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  • Not able to show video with html5

    - by shin
    I am testing html 5 video tag. I am using http://www.kaltura.org/project/HTML5_Video_Media_JavaScript_Library and http://camendesign.co.uk/. I downloaded the creative common video. When I use an external link, it plays the video. So I uploaded the video to my server but it does not play. It asks if I want to save it or asking an application to play. When I go to the external link, http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb400p.ogv, it plays it on the browser automatically. I also tested locally, but it does not play either. I am hoping someone gives me why and how to solve the problem. This code works. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb400p.ogv" /> <source src="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb_trailer_iphone.m4v"/> </video> </figure> This does not. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://www.mywebsite.com/media/bbb400p.ogv" /> <source src="http://www.mywebsite.com/media/bbb_trailer_iphone.m4v"/> </video> </figure> This does not work either. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://127.0.0.1/html5videotest/media/bbb400p.ogv" /> <source src="http://127.0.0.1/html5videotest/media/bbb_trailer_iphone.m4v"/> </video> </figure>

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  • Rewrite Query String

    - by Virgil
    Hello, I am trying to write some mod_rewrite rules to generate thumbnails on the fly. So when this url example.com/media/myphoto.jpg?width=100&height=100 the script should rewrite it to example.com/media/myphoto-100x100.jpg and if the file exists on the disk it gets served by Apache and if it doesn't exist it is called a script to generate the file. I wrote this RewriteCond %{QUERY_STRING} ^width=(\d+)&height=(\d+) RewriteRule ^media/([a-zA-Z0-9_\-]+)\.([a-zA-Z0-9]+)$ media/$1-%1x%2.$2 [L] RewriteCond %{QUERY_STRING} ^(.+)? RewriteRule ^media/([a-zA-Z0-9_\-\._]+)$ media/index.php?file=$1&%1 [L] and I get infinite internal redirects. The first condition is matched and the rule is executed and right after that I get an internal redirect. I need advice to finish this script. Thank you.

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  • Background repat in Flex 3

    - by Tom
    Hello everybody, I am trying to set a background to a canvas, and set an repeat-x on it. But anything I try don't work. I am using this code: <mx:Style> Canvas.topbar { borderColor: yellow; alpha: 1.0; backgroundImage: url('../assets/images/header.png'); backgroundRepeat: x-repeat; } </mx:Style> <mx:Canvas height="25" top="0" left="0" right="0" styleName="topbar"> <mx:Label x="2" y="4" text="{system_name} {system_version}" height="15"/> </mx:Canvas> But it won't work:( What is wrong with the code?

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  • How to redirect to a page using a button tag in html?

    - by Vlad Radulescu
    When I Click a button I want to get redirected to a page. The problem is...if I use the normal sintax , the button works fine, but If I apply some css to id by ussing # and .(classes) ,the button it`s not working any more ?! How can I keep my css and functionality at the same time ?! This is my code: <body> <input id="buttonrain" class="classname" type="button" onClick="window.location.href='rain.html'" value="Rain" /> <!--or <a href="rain.html" id="buttonrain" class="classname">Rain</a> still not working--> </body> CSS FILE html { min-width: 100%; min-height: 100%; } body{ width: 1024px; height:600px; background:white; margin:0px; padding:0px 0px; display:block; overflow:hidden; } .classname { -moz-box-shadow:inset 0px 1px 0px 0px #ffffff; -webkit-box-shadow:inset 0px 1px 0px 0px #ffffff; box-shadow:inset 0px 1px 0px 0px #ffffff; background:-webkit-gradient( linear, left top, left bottom, color-stop(0.05, #f0ea3c), color-stop(1, #dfdfdf) ); background:-moz-linear-gradient( center top, #f0ea3c 5%, #dfdfdf 100% ); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr='#f0ea3c', endColorstr='#dfdfdf'); background-color:#f0ea3c; -moz-border-radius:6px; -webkit-border-radius:6px; border-radius:6px; border:1px solid #dcdcdc; display:inline-block; color:#0f000f; font-family:Verdana; font-size:15px; font-weight:bold; padding:18px 9px; text-decoration:none; text-shadow:1px 1px 0px #ffffff; position:relative; bottom:250px; }.classname:active { position:relative; top:1px; } #buttonrain{ left:80px; }

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  • sIFR Doesn't Work in FF3 Mac.

    - by Jake
    I thought it might be something I was doing wrong, but I am not seeing it working on any site, including Novemberborn.net. Any Ideas? The CSS is loaded, so the headlines are hidden, and then it is like the JS isn't loaded at all. Could this be a browser detection issue? I am using firefox 3 with latest flash player version 10. I have heard the complaint from other Mac users as well. Works on every other browser... EDIT: I removed the CSS to hide, it still doesn't work. After a pause, it loads the JS and removes the headlines, but doesn't replace them.

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  • HTML align table rows on top

    - by arik-so
    Hello, I have an HTML table. It looks as follows: <table> <tr> <td>Content one</td> <td rowspan="2"> Very long content right</td> </tr> <tr> <td>Content two</td> </tr> </table> As you see, I have some very long content on the right side of the table, actually, it is so long that it does not fit into what height is given by the table rows, and so the table gets higher, and by doing that, the contents one and two are no longer at the top of the table, but distribute themselves along the whole height. How can I stop them from doing this?

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  • Dynamic Selectors with Jquery with php while loop

    - by Anders Kitson
    I have a while loop which creates a list of anchor tags each with a unique class name counting from 1 to however many items there are. I would like to change a css attriubute on a specific anchor tag and class when it is clicked so lets say the background color is changed. Here is my code while($row = mysql_fetch_array($results)){ $title = $row['title']; $i++; echo "<a class='$i'>$title</a> } I would like my jquery to look something like this, it is obviously going to be more complicated than this I am just confused as where to start. $(document).ready(function() { $('a .1 .2 .3 .4 and so on').click(function() { $('a ./*whichever class was clicked*/').css('background':'red'); }); });

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  • multiline gtk.Label ignores xalign=0.5

    - by thomas
    A gtk.Label can't be aligned in center when line-wrap is turned on. Example code: import pygtk pygtk.require('2.0') import gtk class testwin(gtk.Window): def __init__(self): gtk.Window.__init__(self) width,height = 300,300 self.set_size_request(width,height) self.set_position(gtk.WIN_POS_CENTER) self.set_title("test window") label = gtk.Label("test text") label.set_line_wrap(True) label.set_justify(gtk.JUSTIFY_CENTER) label.set_alignment(0.5,0.5) label.connect("size-allocate",lambda l,s: l.set_size_request(s.width-1, -1)) self.add(label) self.connect("destroy", gtk.main_quit) self.show_all() testwin() gtk.main() It looks like this, that means, it's aligned left: http://m45.img-up.net/?up=pic122x97.png If you comment out line 14 (set_line_wrap) everything is perfectly fine: http://o54.img-up.net/?up=pic2y00p9.png Please note that yalign works fine. So it seems like the first argument in the gtk.Misc.set_alignment-function has no effect when line wrap is turned on. Using Fedora 16, 64bit, gtk 3.2.4, pygtk 2.24.0, python 2.7.2 Question: Is this intended or a bug? How is it supposed to be made or is a workaround available?

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • Expression Web 4 - Master Page Error

    - by Eric J.
    I created an ASP.Net Web Application in VS 2010. That in turn creates an example Site.Master, Default.aspx, and several other example files. I then opened Default.aspx in Expression Web 4 and get the error message The Master Page file 'Site.Master' cannot be loaded. Default.aspx can still be displayed fine in VS 2010. Source.Master: <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="Site.master.cs" Inherits="SampleWebApp.SiteMaster" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head runat="server"> <title></title> <link href="~/Styles/Site.css" rel="stylesheet" type="text/css" /> <asp:ContentPlaceHolder ID="HeadContent" runat="server"> </asp:ContentPlaceHolder> <style type="text/css"> .style1 { font-family: Tunga; } </style> </head> <body> <form runat="server"> <div class="page"> <div class="header"> <div class="title"> <h1 class="style1"> My Application Master Page</h1> </div> <div class="loginDisplay"> <asp:LoginView ID="HeadLoginView" runat="server" EnableViewState="false"> <AnonymousTemplate> [ <a href="~/Account/Login.aspx" ID="HeadLoginStatus" runat="server">Log In</a> ] </AnonymousTemplate> <LoggedInTemplate> Welcome <span class="bold"><asp:LoginName ID="HeadLoginName" runat="server" /></span>! [ <asp:LoginStatus ID="HeadLoginStatus" runat="server" LogoutAction="Redirect" LogoutText="Log Out" LogoutPageUrl="~/"/> ] </LoggedInTemplate> </asp:LoginView> </div> <div class="clear hideSkiplink"> <asp:Menu ID="NavigationMenu" runat="server" CssClass="menu" EnableViewState="false" IncludeStyleBlock="false" Orientation="Horizontal"> <Items> <asp:MenuItem NavigateUrl="~/Default.aspx" Text="Home"> <asp:MenuItem NavigateUrl="~/Home/NewItem.aspx" Text="New Item" Value="New Item"></asp:MenuItem> <asp:MenuItem NavigateUrl="~/Home/AnotherItem.aspx" Text="Another Item" Value="Another Item"></asp:MenuItem> </asp:MenuItem> <asp:MenuItem NavigateUrl="~/About.aspx" Text="About"/> <asp:MenuItem NavigateUrl="~/ContactUs.aspx" Text="ContactUs" Value="ContactUs"> </asp:MenuItem> </Items> </asp:Menu> </div> </div> <div class="main"> <asp:ContentPlaceHolder ID="MainContent" runat="server"/> </div> <div class="clear"> </div> </div> <div class="footer"> </div> </form> </body> </html> Default.aspx: <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.Master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="SampleWebApp._Default" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> <style type="text/css"> .style2 { color: #669900; } .style3 { background-color: #FFFFCC; } </style> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Welcome to MY page! </h2> <p> To learn more <span class="style2"><strong><em><span class="style3">about</span></em></strong></span> ASP.NET visit <a href="http://www.asp.net" title="ASP.NET Website">www.asp.net</a>. </p> <p> You can also find <a href="http://go.microsoft.com/fwlink/?LinkID=152368&amp;clcid=0x409" title="MSDN ASP.NET Docs">documentation on ASP.NET at MSDN</a>. </p> </asp:Content> Any idea how to get the master page to work properly in Expression Web 4?

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  • IFRAME renders a HTML text outside of boundaries, a bug?

    - by achirlin
    IE8 in non-compatability view, Version 8.0.6001.18702 The code below represents the problem: <body><div style="height:400px;width:400px"><iframe src="http://mail.ru" height="100%" width="100%"></iframe></div></body> Scroll the IFRAME to the right to the middle of "??????? ??????? ? ???????" orange label. Alt-Tab to other window and Alt-Tab back to IE window. The internal HTML will appear ouside of IFRAME boundaries. The screenshot demonstrating the problem. Does the IFRAME rendering have a bug? May be I have an unpatched version (automatic updates are turned ON). Could you suggest a workaround except turning on Compatability View? Thank you.

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  • MS Access Force report footer to bottom of page

    - by LanguaFlash
    I am trying to make a report for a proposal. I would like to keep a professional look and always force the terms section to the bottom of the page. I could use the page footer but I only want the terms to show on the last page. My idea is somehow with VBA to set the height of a dummy group such that it forces the report footer to the bottom. The problem is that you can't explicitly set the height of a section. Anyone else out there with another idea (That works)? :-) Thanks, Jeff

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  • Very simple jquery ui drag and drop does not work. Why not?

    - by Catfish
    WHy doesn't this work? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style type="text/css"> #content { background:#CCCCCC; width:500px; height:500px; } #drop { height:200px; width:200px; background:#00FFFF; float:right; } #drag { background:#009966; width:100px; height:100px; float:left; } .active { background:#FFCC33; } </style> <script type="text/ecmascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $('#drag').draggable({ containment: '#content', scrollSensitivity: 60, revert: true, cursor: 'move' }); $('#drop').droppable({ accept: '#drag', drop: function(event, ui) { $(this).addClass('.active'); } }); }); </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div id="content"> <div id="drag"> </div> <div id="drop"> </div> </div> </body> </html>

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  • Actionscript 3: How to remove all black pixels from BitmapData ?

    - by Adnan Doric
    Hello, Let say I have a BitmapData with different pixels representing an object, and some black pixels around it that I want to remove. I would like to obtain a new BitmapData, with width and height of the object represented by non-black pixels. For example, let say I have a BitmapData 400x400px, but the object represented by non-black pixels occupies the rect: x=100, y=100, width=200, height=200. I want to get new BitmapData representing that rect, all black pixels should be removed. Any idea on how to do this please ?

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  • Cocos2D TouchesEnded not allowing me to access sprites?

    - by maiko
    Hey Guys! Thanks so much for reading! - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; CGPoint location = [[CCDirector sharedDirector] convertToGL: [touch locationInView:touch.view]]; CGRect myRect = CGRectMake(100, 120, 75, 113); int tjx = sprite.position.x; if(CGRectContainsPoint(myRect, location)) { tjx ++; } } For some reason, ccTouchesEnded isn't allowing me to access my "sprite". I also tried to use CGRectMake like so : CGRectMake( sprite.position.x, sprite.position.y, sprite.contentSize.Width, sprite.contentSize.Height) But I couldn't access my sprites position or height. I keep getting "sprite" undeclared when it is declared in the init method, and added to the child. Please help!! I'm sure i'm missing something really simple here.

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  • Small help in alert box by moo tools

    - by piemesons
    <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/mootools/1.2.2/mootools-yui-compressed.js"></script> <script type="text/javascript" src="sexyalertbox.v1.2.moo.js"></script> <link rel="stylesheet" type="text/css" media="all" href="sexyalertbox.css"/> <body> <p><a href="#" onclick="Sexy.alert('<h1>hello</h1><p>Please enter a valid email address</p>');return false;">Click here</a></p> </body> </html> When we click on click here then a alert box will appear. I want to have that alert box in javascript ie alert("Same sexy alert box type alert box"); // hwo to do this??

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • MeioUpload and phpThumb() does not exist error

    - by Cameeob2003
    I am currently using CakePHP v2.2.1 and MeioUpload 4.0 along with phpThumb() to try and generate image uploads and thumbnails for those images. If i set my $actAs = array() without the thumbsizes property everything is uploaded well, but when I add the following: 'thumbsizes' => array( 'small' => array('width' => 165, 'height' => 115), 'medium' => array('width' => 800, 'height' => 600) ), to generate thumbnails I get an error stating the following: "E:/xampp/htdocs/site/vendors/phpthumb/img/posts/image-name.jpg" does not exist I have tried several different methods of fixing this from around the web and nothing seems to work. I am new to cakephp so this may be an easy fix and I am just not connecting the dots to find the solution. Any help would be very much appreciated.

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  • How do I force SSL for some URLs and force non-SSL for all others?

    - by brad
    I'd like to ensure that certain URLs on my site are always accessed via HTTPS while all other URLs are accessed via HTTP. I can get either case working in my .htaccess file, however if I enable both, then I get infinite redirects. My .htaccess file is: <IfModule mod_expires.c> # turn off the module for this directory ExpiresActive off </IfModule> Options +FollowSymLinks AddHandler application/x-httpd-php .csv RewriteEngine On RewriteRule ^/?registration(.*)$ /register$1 [R=301,L] # Force SSL for certain URL's RewriteCond %{HTTPS} off RewriteCond %{REQUEST_URI} (login|register|account) RewriteRule ^(.*)$ https://%{HTTP_HOST}%{REQUEST_URI} [R=301,L] # Force non-SSL for certain URL's RewriteCond %{HTTPS} on RewriteCond %{REQUEST_URI} !(login|register|account) RewriteRule ^(.*)$ http://%{HTTP_HOST}%{REQUEST_URI} [R=301,L] # Force files ending in X to use same protocol as initial request RewriteRule \.(gif|jpg|jpeg|jpe|png|ico|css|js)$ - [S=1] # Use index.php as the controller RewriteCond %{REQUEST_URI} !\.(exe|css|js|jpe?g|gif|png|pdf|doc|txt|rtf|xls|swf|htc|ico)$ [NC] RewriteCond %{REQUEST_URI} !^(/js.*)$ RewriteRule ^(.*)$ index.php [NC,L]

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  • maintain dialog center with dynamic content

    - by mcgrailm
    I would have a dialog with the following $("#statusbox").dialog({ autoOpen: false, bgiframe: true, modal: true, width: 'auto', height:'auto', title:"Check Order Status", buttons: { Find: function() { get_status(); }, Close: function() { $(this).dialog('close'); } } }); and when the user hits the find button it runs ajax and returns orders to the dialog and it get dynamically re-sized but it only extends the box down. Is there way to make the box extend up and down so that the dialog remains centered ? also if there was enough content then it could potentially go beyond the bounds of the page so I would think I could use a max height to prevent that but what do I do if they re-size the window ? thanks for any help

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  • Pull down UIToolbar above UIWebView inside UIScrollView

    - by Nick VanderPyle
    I'd like to display a toolbar above a UIWebView but hide the toolbar until the person "pulls it down". The same functionality can be seen in Safari on the iPhone. When the page loads, the toolbar containing the address is hidden. You must pull it down. In Safari it's possible to scroll up and eventually see the toolbar or scroll down through the page contents. I've tried placing a UIToolbar and UIWebView inside a UIScrollView but it didn't work. I've tried setting the UIScrollView to the size of the toolbar and webview combined, but that didn't work. - (void)viewDidLoad{ CGSize size = CGSizeMake(webView.frame.size.width, toolBar.frame.size.height + webView.frame.size.height); [scrollView setContentSize:size]; } How should I go about doing this?

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