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  • Of transactions and Mongo

    - by Nuri Halperin
    Originally posted on: http://geekswithblogs.net/nuri/archive/2014/05/20/of-transactions-and-mongo-again.aspxWhat's the first thing you hear about NoSQL databases? That they lose your data? That there's no transactions? No joins? No hope for "real" applications? Well, you *should* be wondering whether a certain of database is the right one for your job. But if you do so, you should be wondering that about "traditional" databases as well! In the spirit of exploration let's take a look at a common challenge: You are a bank. You have customers with accounts. Customer A wants to pay B. You want to allow that only if A can cover the amount being transferred. Let's looks at the problem without any context of any database engine in mind. What would you do? How would you ensure that the amount transfer is done "properly"? Would you prevent a "transaction" from taking place unless A can cover the amount? There are several options: Prevent any change to A's account while the transfer is taking place. That boils down to locking. Apply the change, and allow A's balance to go below zero. Charge person A some interest on the negative balance. Not friendly, but certainly a choice. Don't do either. Options 1 and 2 are difficult to attain in the NoSQL world. Mongo won't save you headaches here either. Option 3 looks a bit harsh. But here's where this can go: ledger. See, and account doesn't need to be represented by a single row in a table of all accounts with only the current balance on it. More often than not, accounting systems use ledgers. And entries in ledgers - as it turns out – don't actually get updated. Once a ledger entry is written, it is not removed or altered. A transaction is represented by an entry in the ledger stating and amount withdrawn from A's account and an entry in the ledger stating an addition of said amount to B's account. For sake of space-saving, that entry in the ledger can happen using one entry. Think {Timestamp, FromAccountId, ToAccountId, Amount}. The implication of the original question – "how do you enforce non-negative balance rule" then boils down to: Insert entry in ledger Run validation of recent entries Insert reverse entry to roll back transaction if validation failed. What is validation? Sum up the transactions that A's account has (all deposits and debits), and ensure the balance is positive. For sake of efficiency, one can roll up transactions and "close the book" on transactions with a pseudo entry stating balance as of midnight or something. This lets you avoid doing math on the fly on too many transactions. You simply run from the latest "approved balance" marker to date. But that's an optimization, and premature optimizations are the root of (some? most?) evil.. Back to some nagging questions though: "But mongo is only eventually consistent!" Well, yes, kind of. It's not actually true that Mongo has not transactions. It would be more descriptive to say that Mongo's transaction scope is a single document in a single collection. A write to a Mongo document happens completely or not at all. So although it is true that you can't update more than one documents "at the same time" under a "transaction" umbrella as an atomic update, it is NOT true that there' is no isolation. So a competition between two concurrent updates is completely coherent and the writes will be serialized. They will not scribble on the same document at the same time. In our case - in choosing a ledger approach - we're not even trying to "update" a document, we're simply adding a document to a collection. So there goes the "no transaction" issue. Now let's turn our attention to consistency. What you should know about mongo is that at any given moment, only on member of a replica set is writable. This means that the writable instance in a set of replicated instances always has "the truth". There could be a replication lag such that a reader going to one of the replicas still sees "old" state of a collection or document. But in our ledger case, things fall nicely into place: Run your validation against the writable instance. It is guaranteed to have a ledger either with (after) or without (before) the ledger entry got written. No funky states. Again, the ledger writing *adds* a document, so there's no inconsistent document state to be had either way. Next, we might worry about data loss. Here, mongo offers several write-concerns. Write-concern in Mongo is a mode that marshals how uptight you want the db engine to be about actually persisting a document write to disk before it reports to the application that it is "done". The most volatile, is to say you don't care. In that case, mongo would just accept your write command and say back "thanks" with no guarantee of persistence. If the server loses power at the wrong moment, it may have said "ok" but actually no written the data to disk. That's kind of bad. Don't do that with data you care about. It may be good for votes on a pole regarding how cute a furry animal is, but not so good for business. There are several other write-concerns varying from flushing the write to the disk of the writable instance, flushing to disk on several members of the replica set, a majority of the replica set or all of the members of a replica set. The former choice is the quickest, as no network coordination is required besides the main writable instance. The others impose extra network and time cost. Depending on your tolerance for latency and read-lag, you will face a choice of what works for you. It's really important to understand that no data loss occurs once a document is flushed to an instance. The record is on disk at that point. From that point on, backup strategies and disaster recovery are your worry, not loss of power to the writable machine. This scenario is not different from a relational database at that point. Where does this leave us? Oh, yes. Eventual consistency. By now, we ensured that the "source of truth" instance has the correct data, persisted and coherent. But because of lag, the app may have gone to the writable instance, performed the update and then gone to a replica and looked at the ledger there before the transaction replicated. Here are 2 options to deal with this. Similar to write concerns, mongo support read preferences. An app may choose to read only from the writable instance. This is not an awesome choice to make for every ready, because it just burdens the one instance, and doesn't make use of the other read-only servers. But this choice can be made on a query by query basis. So for the app that our person A is using, we can have person A issue the transfer command to B, and then if that same app is going to immediately as "are we there yet?" we'll query that same writable instance. But B and anyone else in the world can just chill and read from the read-only instance. They have no basis to expect that the ledger has just been written to. So as far as they know, the transaction hasn't happened until they see it appear later. We can further relax the demand by creating application UI that reacts to a write command with "thank you, we will post it shortly" instead of "thank you, we just did everything and here's the new balance". This is a very powerful thing. UI design for highly scalable systems can't insist that the all databases be locked just to paint an "all done" on screen. People understand. They were trained by many online businesses already that your placing of an order does not mean that your product is already outside your door waiting (yes, I know, large retailers are working on it... but were' not there yet). The second thing we can do, is add some artificial delay to a transaction's visibility on the ledger. The way that works is simply adding some logic such that the query against the ledger never nets a transaction for customers newer than say 15 minutes and who's validation flag is not set. This buys us time 2 ways: Replication can catch up to all instances by then, and validation rules can run and determine if this transaction should be "negated" with a compensating transaction. In case we do need to "roll back" the transaction, the backend system can place the timestamp of the compensating transaction at the exact same time or 1ms after the original one. Effectively, once A or B visits their ledger, both transactions would be visible and the overall balance "as of now" would reflect no change.  The 2 transactions (attempted/ reverted) would be visible , since we do actually account for the attempt. Hold on a second. There's a hole in the story: what if several transfers from A to some accounts are registered, and 2 independent validators attempt to compute the balance concurrently? Is there a chance that both would conclude non-sufficient-funds even though rolling back transaction 100 would free up enough for transaction 117 (some random later transaction)? Yes. there is that chance. But the integrity of the business rule is not compromised, since the prime rule is don't dispense money you don't have. To minimize or eliminate this scenario, we can also assign a single validation process per origin account. This may seem non-scalable, but it can easily be done as a "sharded" distribution. Say we have 11 validation threads (or processing nodes etc.). We divide the account number space such that each validator is exclusively responsible for a certain range of account numbers. Sounds cunningly similar to Mongo's sharding strategy, doesn't it? Each validator then works in isolation. More capacity needed? Chop the account space into more chunks. So where  are we now with the nagging questions? "No joins": Huh? What are those for? "No transactions": You mean no cross-collection and no cross-document transactions? Granted - but don't always need them either. "No hope for real applications": well... There are more issues and edge cases to slog through, I'm sure. But hopefully this gives you some ideas of how to solve common problems without distributed locking and relational databases. But then again, you can choose relational databases if they suit your problem.

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  • What's the proper term for a function inverse to a constructor? Deconstructor, destructor, or something else?

    - by Petr Pudlák
    Edit: I'm rephrasing the question a bit. Apparently I caused some confusion because I didn't realize that the term destructor is used in OOP for something quite different - it's a function invoked when an object is being destroyed. In functional programming we (try to) avoid mutable state so there is no such equivalent to it. (I added the proper tag to the question.) Instead, I've seen that the record field for unwrapping a value (especially for single-valued data types such as newtypes) is sometimes called destructor or perhaps deconstructor. For example, let's have (in Haskell): newtype Wrap = Wrap { unwrap :: Int } Here Wrap is the constructor and unwrap is what? I've seen both, for example: ... Most often, one supplies smart constructors and destructors for these to ease working with them. ... at Haskell wiki, or ... The general theme here is to fuse constructor - deconstructor pairs like ... at Haskell wikibook (here it's probably meant in a bit more general sense). The questions are: How do we call unwrap in functional programming? Deconstructor? Destructor? Or by some other term? And to clarify, is this terminology applicable to other functional languages, or is it used just in the Has

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  • What's wrong with my ext4 partition?

    - by bumbling fool
    What is wrong with this picture? Top is output from "df -h", bottom is gparted. I suspect I'm missing a lot of free space. No problems other than that (yet). Can somebody suggest the best (non-destructive) way to correct this? sudo dumpe2fs -h /dev/sda3: (source http://pastebin.com/nAvrdT4E) Filesystem volume name: <none> Last mounted on: / Filesystem UUID: 9f6eff64-60d7-4eec-81d5-1e8acd818b38 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 1602496 Block count: 6406144 Reserved block count: 320306 Free blocks: 4842284 Free inodes: 1361222 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 1022 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8176 Inode blocks per group: 511 RAID stride: 32692 Flex block group size: 16 Filesystem created: Sun Nov 8 18:18:13 2009 Last mount time: Tue Mar 1 01:04:27 2011 Last write time: Mon Feb 28 04:27:34 2011 Mount count: 16 Maximum mount count: 28 Last checked: Thu Feb 24 06:23:39 2011 Check interval: 15552000 (6 months) Next check after: Tue Aug 23 07:23:39 2011 Lifetime writes: 227 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 First orphan inode: 268015 Default directory hash: half_md4 Directory Hash Seed: cc101517-e617-482b-a883-a72919419c84 Journal backup: inode blocks Journal features: journal_incompat_revoke Journal size: 128M Journal length: 32768 Journal sequence: 0x001d3000 Journal start: 7787 fdisk and parted output per requests: http://pastebin.com/EGVH7Ken

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  • How to manage drawing loop when changing render targets

    - by George Duckett
    I'm managing my game state by having a base GameScreen class with a Draw method. I then have (basically) a stack of GameScreens that I render. I render the bottom one first, as screens above might not completely cover the ones below. I now have a problem where one GameScreen changes render targets while doing its rendering. Anything the previous screens have drawn to the backbuffer is lost (as XNA emulates what happens on the xbox). I don't want to just set the backbuffer to preserve its contents as I want this to work on the xbox as well as PC. How should I manage this problem? A few ideas I've had: Render every GameScreen to its own render target, then render them all to the backbuffer. Create some kind of RenderAction queue where a game screen (and anything else I guess) could queue something to be rendered to the back buffer. They'd render whatever they wanted to any render target as normal, but if they wanted to render to the backbuffer they'd stick that in a queue which would get processed once all rendertarget rendering was done. Abstract away from render targets and backbuffers and have some way of representing the way graphics flows and transforms between render targets and have something manage/work out the correct rendering order (and render targets) given what rendering process needs as input and what it produces as output. I think each of my ideas have pros and cons and there are probably several other ways of approaching this general problem so I'm interested in finding out what solutions are out there.

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  • Changes to the LINQ-to-StreamInsight Dialect

    - by Roman Schindlauer
    In previous versions of StreamInsight (1.0 through 2.0), CepStream<> represents temporal streams of many varieties: Streams with ‘open’ inputs (e.g., those defined and composed over CepStream<T>.Create(string streamName) Streams with ‘partially bound’ inputs (e.g., those defined and composed over CepStream<T>.Create(Type adapterFactory, …)) Streams with fully bound inputs (e.g., those defined and composed over To*Stream – sequences or DQC) The stream may be embedded (where Server.Create is used) The stream may be remote (where Server.Connect is used) When adding support for new programming primitives in StreamInsight 2.1, we faced a choice: Add a fourth variety (use CepStream<> to represent streams that are bound the new programming model constructs), or introduce a separate type that represents temporal streams in the new user model. We opted for the latter. Introducing a new type has the effect of reducing the number of (confusing) runtime failures due to inappropriate uses of CepStream<> instances in the incorrect context. The new types are: IStreamable<>, which logically represents a temporal stream. IQStreamable<> : IStreamable<>, which represents a queryable temporal stream. Its relationship to IStreamable<> is analogous to the relationship of IQueryable<> to IEnumerable<>. The developer can compose temporal queries over remote stream sources using this type. The syntax of temporal queries composed over IQStreamable<> is mostly consistent with the syntax of our existing CepStream<>-based LINQ provider. However, we have taken the opportunity to refine certain aspects of the language surface. Differences are outlined below. Because 2.1 introduces new types to represent temporal queries, the changes outlined in this post do no impact existing StreamInsight applications using the existing types! SelectMany StreamInsight does not support the SelectMany operator in its usual form (which is analogous to SQL’s “CROSS APPLY” operator): static IEnumerable<R> SelectMany<T, R>(this IEnumerable<T> source, Func<T, IEnumerable<R>> collectionSelector) It instead uses SelectMany as a convenient syntactic representation of an inner join. The parameter to the selector function is thus unavailable. Because the parameter isn’t supported, its type in StreamInsight 1.0 – 2.0 wasn’t carefully scrutinized. Unfortunately, the type chosen for the parameter is nonsensical to LINQ programmers: static CepStream<R> SelectMany<T, R>(this CepStream<T> source, Expression<Func<CepStream<T>, CepStream<R>>> streamSelector) Using Unit as the type for the parameter accurately reflects the StreamInsight’s capabilities: static IQStreamable<R> SelectMany<T, R>(this IQStreamable<T> source, Expression<Func<Unit, IQStreamable<R>>> streamSelector) For queries that succeed – that is, queries that do not reference the stream selector parameter – there is no difference between the code written for the two overloads: from x in xs from y in ys select f(x, y) Top-K The Take operator used in StreamInsight causes confusion for LINQ programmers because it is applied to the (unbounded) stream rather than the (bounded) window, suggesting that the query as a whole will return k rows: (from win in xs.SnapshotWindow() from x in win orderby x.A select x.B).Take(k) The use of SelectMany is also unfortunate in this context because it implies the availability of the window parameter within the remainder of the comprehension. The following compiles but fails at runtime: (from win in xs.SnapshotWindow() from x in win orderby x.A select win).Take(k) The Take operator in 2.1 is applied to the window rather than the stream: Before After (from win in xs.SnapshotWindow() from x in win orderby x.A select x.B).Take(k) from win in xs.SnapshotWindow() from b in     (from x in win     orderby x.A     select x.B).Take(k) select b Multicast We are introducing an explicit multicast operator in order to preserve expression identity, which is important given the semantics about moving code to and from StreamInsight. This also better matches existing LINQ dialects, such as Reactive. This pattern enables expressing multicasting in two ways: Implicit Explicit var ys = from x in xs          where x.A > 1          select x; var zs = from y1 in ys          from y2 in ys.ShiftEventTime(_ => TimeSpan.FromSeconds(1))          select y1 + y2; var ys = from x in xs          where x.A > 1          select x; var zs = ys.Multicast(ys1 =>     from y1 in ys1     from y2 in ys1.ShiftEventTime(_ => TimeSpan.FromSeconds(1))     select y1 + y2; Notice the product translates an expression using implicit multicast into an expression using the explicit multicast operator. The user does not see this translation. Default window policies Only default window policies are supported in the new surface. Other policies can be simulated by using AlterEventLifetime. Before After xs.SnapshotWindow(     WindowInputPolicy.ClipToWindow,     SnapshotWindowInputPolicy.Clip) xs.SnapshotWindow() xs.TumblingWindow(     TimeSpan.FromSeconds(1),     HoppingWindowOutputPolicy.PointAlignToWindowEnd) xs.TumblingWindow(     TimeSpan.FromSeconds(1)) xs.TumblingWindow(     TimeSpan.FromSeconds(1),     HoppingWindowOutputPolicy.ClipToWindowEnd) Not supported … LeftAntiJoin Representation of LASJ as a correlated sub-query in the LINQ surface is problematic as the StreamInsight engine does not support correlated sub-queries (see discussion of SelectMany). The current syntax requires the introduction of an otherwise unsupported ‘IsEmpty()’ operator. As a result, the pattern is not discoverable and implies capabilities not present in the server. The direct representation of LASJ is used instead: Before After from x in xs where     (from y in ys     where x.A > y.B     select y).IsEmpty() select x xs.LeftAntiJoin(ys, (x, y) => x.A > y.B) from x in xs where     (from y in ys     where x.A == y.B     select y).IsEmpty() select x xs.LeftAntiJoin(ys, x => x.A, y => y.B) ApplyWithUnion The ApplyWithUnion methods have been deprecated since their signatures are redundant given the standard SelectMany overloads: Before After xs.GroupBy(x => x.A).ApplyWithUnion(gs => from win in gs.SnapshotWindow() select win.Count()) xs.GroupBy(x => x.A).SelectMany(     gs =>     from win in gs.SnapshotWindow()     select win.Count()) xs.GroupBy(x => x.A).ApplyWithUnion(gs => from win in gs.SnapshotWindow() select win.Count(), r => new { r.Key, Count = r.Payload }) from x in xs group x by x.A into gs from win in gs.SnapshotWindow() select new { gs.Key, Count = win.Count() } Alternate UDO syntax The representation of UDOs in the StreamInsight LINQ dialect confuses cardinalities. Based on the semantics of user-defined operators in StreamInsight, one would expect to construct queries in the following form: from win in xs.SnapshotWindow() from y in MyUdo(win) select y Instead, the UDO proxy method is referenced within a projection, and the (many) results returned by the user code are automatically flattened into a stream: from win in xs.SnapshotWindow() select MyUdo(win) The “many-or-one” confusion is exemplified by the following example that compiles but fails at runtime: from win in xs.SnapshotWindow() select MyUdo(win) + win.Count() The above query must fail because the UDO is in fact returning many values per window while the count aggregate is returning one. Original syntax New alternate syntax from win in xs.SnapshotWindow() select win.UdoProxy(1) from win in xs.SnapshotWindow() from y in win.UserDefinedOperator(() => new Udo(1)) select y -or- from win in xs.SnapshotWindow() from y in win.UdoMacro(1) select y Notice that this formulation also sidesteps the dynamic type pitfalls of the existing “proxy method” approach to UDOs, in which the type of the UDO implementation (TInput, TOuput) and the type of its constructor arguments (TConfig) need to align in a precise and non-obvious way with the argument and return types for the corresponding proxy method. UDSO syntax UDSO currently leverages the DataContractSerializer to clone initial state for logical instances of the user operator. Initial state will instead be described by an expression in the new LINQ surface. Before After xs.Scan(new Udso()) xs.Scan(() => new Udso()) Name changes ShiftEventTime => AlterEventStartTime: The alter event lifetime overload taking a new start time value has been renamed. CountByStartTimeWindow => CountWindow

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  • How to subtract 1 from a orginal count in an ASP.NET gridview

    - by SAMIR BHOGAYTA
    I have a gridview that contains a count (whic is Quantity) were i have a button that adds a row under the orginal row and i need the sub row's count (Quantity) to subtract one from the orgianl row Quantity. EX: Before button click Orgianl row = 3 After click Orginal row = 2 Subrow = 1 Code: ASP.NET // FUNCTION : Adds a new subrow protected void gvParent_RowCommand(object sender, GridViewCommandEventArgs e) { if (e.CommandName.Equals("btn_AddRow", StringComparison.OrdinalIgnoreCase)) { // Get the row that was clicked (index 0. Meaning that 0 is 1, 1 is 2 and so on) // Objects can be null, Int32s cannot not. // Int16 = 2 bytes long (short) // Int32 = 4 bytes long (int) // Int64 = 8 bytes long (long) int i = Convert.ToInt32(e.CommandArgument); // create a DataTable based off the view state DataTable dataTable = (DataTable)ViewState["gvParent"]; for (int part = 0; part 1) { dataTable.Rows[part]["Quantity"] = oldQuantitySubtract - 1; // Instert a new row at a specific index DataRow dtAdd = dataTable.NewRow(); for (int k = 0; k dtAdd[k] = dataTable.Rows[part][k]; dataTable.Rows.InsertAt(dtAdd, i + 1); break; //dataTable.Rows.Add(dtAdd); } } // Rebind the data gvParent.DataSource = dataTable; gvParent.DataBind(); } }

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  • SQL SERVER – Using RAND() in User Defined Functions (UDF)

    - by pinaldave
    Here is the question I received in email. “Pinal, I am writing a function where we need to generate random password. While writing T-SQL I faced following issue. Everytime I tried to use RAND() function in my User Defined Function I am getting following error: Msg 443, Level 16, State 1, Procedure RandFn, Line 7 Invalid use of a side-effecting operator ‘rand’ within a function. Here is the simplified T-SQL code of the function which I am using: CREATE FUNCTION RandFn() RETURNS INT AS BEGIN DECLARE @rndValue INT SET @rndValue = RAND() RETURN @rndValue END GO I must use UDF so is there any workaround to use RAND function in UDF.” Here is the workaround how RAND() can be used in UDF. The scope of the blog post is not to discuss the advantages or disadvantages of the function or random function here but just to show how RAND() function can be used in UDF. RAND() function is directly not allowed to use in the UDF so we have to find alternate way to use the same function. This can be achieved by creating a VIEW which is using RAND() function and use the same VIEW in the UDF. Here is the step by step instructions. Create a VIEW using RAND function. CREATE VIEW rndView AS SELECT RAND() rndResult GO Create a UDF using the same VIEW. CREATE FUNCTION RandFn() RETURNS DECIMAL(18,18) AS BEGIN DECLARE @rndValue DECIMAL(18,18) SELECT @rndValue = rndResult FROM rndView RETURN @rndValue END GO Now execute the UDF and it will just work fine and return random result. SELECT dbo.RandFn() GO In T-SQL world, I have noticed that there are more than one solution to every problem. Is there any better solution to this question? Please post that question as a comment and I will include it with due credit. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: technology

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  • Can't update kernel to 2.6.35.27

    - by Uri Herrera
    When I try to update I get this message, I'm guessing I'm missing something here? Filesystem Type Size Used Avail Use% Mounted on /dev/sdb6 ext4 43G 7.7G 33G 20% / none devtmpfs 1.6G 349k 1.6G 1% /dev none tmpfs 1.6G 5.9M 1.6G 1% /dev/shm none tmpfs 1.6G 218k 1.6G 1% /var/run none tmpfs 1.6G 0 1.6G 0% /var/lock /dev/sdb2 fuseblk 258G 198G 60G 77% /media/Backup /dev/sda1 fuseblk 321G 175G 146G 55% /media/Media /dev/sdb1 ext4 96M 84M 6.7M 93% /boot /dev/sdb7 ext4 175G 81G 86G 49% /home Here's the output: Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: linux-image-2.6.35-22-generic 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. 5 not fully installed or removed. After this operation, 107MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 282211 files and directories currently installed.) Removing linux-image-2.6.35-22-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.35-22-generic /boot/vmlinuz-2.6.35-22-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 2.6.35-22-generic /boot/vmlinuz-2.6.35-22-generic /etc/default/grub: 23: Syntax error: newline unexpected run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-2.6.35-22- generic.postrm line 328. dpkg: error processing linux-image-2.6.35-22-generic (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: linux-image-2.6.35-22-generic E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Windows Azure and Server App Fabric &ndash; kinsmen or distant relatives?

    - by kaleidoscope
    Technorati Tags: tinu,windows azure,windows server,app fabric,caching windows azure If you are into Windows Azure then it would be rather demeaning to ask if you are aware of Windows Azure App Fabric. Just in case you are not - Windows Azure App Fabric provides a secure connectivity service by means of which developers can build distributed applications as well as services that work across network and organizational boundaries in the cloud. But some of you may have heard of another similar term floating around forums and blog posts - Windows Server App Fabric. The momentary déjà vu that you might have felt upon encountering it is not unheard of in the Cloud Computing circles - http://social.msdn.microsoft.com/Forums/en/netservices/thread/5ad4bf92-6afb-4ede-b4a8-6c2bcf8f2f3f http://forums.virtualizationtimes.com/session-state-management-using-windows-server-app-fabric Many have fallen prey to this ambiguous nomenclature but its not without a purpose. First announced at PDC 2009, Windows Server AppFabric is a set of application services focused on improving the speed, scale, and management of Web, Composite, and Enterprise applications. Initially codenamed Dublin the app fabric (oops....Windows Server App Fabric) provides add-ons like Monitoring,Tracking and Persistence into your hosted Workflow and Services without the Developer worried about these Functionalities. Alongwith this it also provides Distributed In-Memory caching features from Velocity caching. In short it is a healthy equivalent of Windows Azure App Fabric minus the cloud part. So why bring this up while talking about Windows Azure? Well, apart from their similar last names these powers are soon to be combined if Microsoft's roadmap is to be believed - "Together, Windows Server AppFabric and Windows Azure platform AppFabric provide a comprehensive set of services that help developers rapidly develop new applications spanning Windows Azure and Windows Server, and which also interoperate with other industry platforms such as Java, Ruby, and PHP." One of the most powerful features of the Windows Server App Fabric is its distributed caching mechanism which if appropriately leveraged with the Windows Azure App Fabric could very well mean a revolution in the Session Management techniques for the Azure platform. Well Microsoft, we do have our fingers crossed..... Read on... http://blogs.technet.com/windowsserver/archive/2010/03/01/windows-server-appfabric-beta-2-available.aspx

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  • Running multiple box2D world objects on a server

    - by CharbelAbdo
    I'm creating a multiplayer game using LibGdx (with Box2d) and Kryonet. Since this is the first time I work on multiplayer games, I read a bit about server - client implementations, and it turns out that the server should handle important tasks like collision detection, hits, characters dying etc... Based on some articles (like the excellent Gabriel Gambetta Fast paced multiplayer series), I also know that the client should work in parallel to avoid the lag while the server responds to commands. Physics wise, each game will have 2 players, and any projectiles fired. What I'm thinking of doing is the following: Create a physics world on the client When the game is signaled to start, I create the same physics world on the server (without any rendering obviously). Whenever the player issues a command (move or fire), I send the command to the server and immediately start processing it on the client. When the server receives the command, it applies it on the server's world (set velocity etc...) Each 100ms, the server sends the new state to the client which corrects what was calculated locally. Any critical action (hit, death, level up) is calculated only on the server and sent to the client. Essentially, I would have a Box2d World object running on the server for each game in progress, in sync with the worlds running on the clients. The alternative would be to do my own calculations on the server instead of relying on Box2D to do them for me, but I'm trying to avoid that. My question is: Is it wise to have, for example, 1000 instances of the World object running and executing steps on the server? Tomcat used around 750 MBytes of memory when trying it without any object added to the world. Anybody tried that before? If not, is there any alternative? Google did not help me, are there any guidelines to use when you want to have physics on both the client and the server? Thanks for any help.

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  • KVM not installed?

    - by NJRandy
    When I run virt-manager, and click on the icon to create a new virtual machine, I get an error that KVM is not installed or is not loaded. I use Ubuntu GNOME 14.04 All qemu packages are version 2.0.0+dfsg-2ubuntu1 qemu-kvm and many other qemu packages installed... libvirt packages: 1.2.2-0ubuntu13.1 libvirt0 libvirt-bin libvirt-doc python-libvirt virt-manager 0.9.5-1ubuntu3 When I open terminal and enter lsmod | grep kvm I get nothing returned. No lines showing kvm or kvm_amd and no error of any kind. Hardware: Tyan S2877 with dual Opteron 285s I have the latest bios and don't see any setting in there to turn virtualization on or off. when I run sudo apt-get -s install qemu-kvm Here are the results: Reading package lists... Done Building dependency tree Reading state information... Done qemu-kvm is already the newest version. The following packages were automatically installed and are no longer required: kde-l10n-engb libgtk2-gladexml-perl libqt4-test libvncserver0 Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 1 not upgraded. @jobin: the problem was my hardware. I just bought it a few months ago, although obviously used LOL

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  • New SQLOS features in SQL Server 2012

    - by SQLOS Team
    Here's a quick summary of SQLOS feature enhancements going into SQL Server 2012. Most of these are already in the CTP3 pre-release, except for the Resource Governor enhancements which will be in the release candidate. We've blogged about a couple of these items before. I plan to add detail. Let me know which ones you'd like to see more on: - Memory Manager Redesign: Predictable sizing and governing SQL memory consumption: sp_configure ‘max server memory’ now limits all memory committed by SQL ServerResource Governor governs all SQL memory consumption (other than special cases like buffer pool) Improved scalability of complex queries and operations that make >8K allocations Improved CPU and NUMA locality for memory accesses Single memory manager that handles page allocations of all sizes Consistent Out-of-memory handling & management across different internal components - Optimized Memory Broker for Column Store indexes (Project Apollo) - Resource Governor Support larger scale multi-tenancy by increasing Max. number of resource pools20 -> 64 [for 64-bit] Enable predictable chargeback and isolation by adding a hard cap on CPU usage Enable vertical isolation of machine resources Resource pools can be affinitized to individual or groups of schedulers or to NUMA nodes New DMV for resource pool affinity  - CLR 4 support, adds .NET Framework 4 advantages - sp_server_dianostics Captures diagnostic data and health information about SQL Server to detect potential failures Analyze internal system state Reliable when nothing else is working   - New SQLOS DMVs (in 2008 R2SP1) SQL Server related configuration - New DMVsys.dm_server_services OS related resource configurationNew DMVssys.dm_os_volume_statssys.dm_os_windows_infosys.dm_server_registry XEvents for SQL and OS related Perfmon counters Extend sys.dm_os_sys_info See previous blog posts here and here. - Scale / Mission critical Increased scalability: Support Windows 8 max memory and logical processorsDynamic Memory support in Standard Edition - Hot-Add Memory enabled when virtualized - Various Tier1 Performance Improvements, including reduced instructions for superlatches. Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Cleaning your BizTalk Build Server

    - by Michael Stephenson
    Just a little note for myself this one.At one of my customers where it is still BizTalk 2006 one of the build servers is intermittently getting issues so I wanted to run a script periodically to clean things up a little.  The below script is an example of how you can stop cruise control and all of the biztalk services, then clean the biztalk databases and reset the backup process and then click everything off again.This should keep the server a little cleaner and reduce the number of builds that occasionally fail for adhoc environmental issues.REM Server Clean ScriptREM =================== REM This script is ran to move the build server back to a clean state echo Stop Cruise Controlnet stop CCService echo Stop IISiisreset /stop echo Stop BizTalk Servicesnet stop BTSSvc$<Name of BizTalk Host><Repeat for other BizTalk services> echo Stop SSOnet stop ENTSSO echo Stop SQL Job Agentnet stop SQLSERVERAGENT echo Clean Message Boxsqlcmd -E -d BizTalkMsgBoxDB -Q "Exec bts_CleanupMsgbox"sqlcmd -E -d BizTalkMsgBoxDB -Q "Exec bts_PurgeSubscriptions"  echo Clean Tracking Databasesqlcmd -E -d BizTalkDTADb -Q "Exec dtasp_CleanHMData" echo Reset TDDS Stream Statussqlcmd -E -d BizTalkDTADb -Q "Update TDDS_StreamStatus Set lastSeqNum = 0" echo Force Full Backupsqlcmd -E -d BizTalkMgmtDB -Q "Exec sp_ForceFullBackup" echo Clean Backup Directorydel E:\BtsBackups\*.* /q  echo Start SSOnet start ENTSSO echo Start SQL Job Agentnet start SQLSERVERAGENT echo Start BizTalk Servicesnet start BTSSvc$<Name of BizTalk Host><Repeat for other BizTalk services> echo Start IISiisreset /start echo Start Cruise Controlnet start CCService

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  • Strange and erratic transformations when using OpenGL VBOs to render scene

    - by janoside
    I have an existing iOS game with fairly simple scenes (all textured quads) and I'm using Apple's "Texture2D" class. I'm trying to convert this class to use VBOs since the vertices of my objects basically never change so I may as well not re-create them for every object every frame. I have the scene rendering using VBOs but the sizes and orientations of all rendered objects are strange and erratic - though locations seem generally correct. I've been toying with this code for a few days now, and I've found something odd: if I re-create all of my VBOs each frame, everything looks correct, even though I'm almost certain my vertices are not changing. Other notes I'm basing my work on this tutorial, and therefore am also using "IBOs" I create my buffers before rendering begins My buffers include vertex and texture data I'm using OpenGL ES 1.1 Fearing some strange effect of the current matrix GL state at the time of buffer creation I've also tried wrapping my buffer-setup code in a "pushMatrix-loadIdentity-popMatrix" block which (as expected) had no effect I'm aware that various articles have been published demonstrating that VBOs may not help performance, but I want to understand this problem and at least have the option to use them. I realize this is a shot in the dark, but has anyone else experienced this type of strange behavior? What might I be doing to result in this behavior? It's rather difficult for me to isolate the problem since I'm working in an existing, moderately complex project, so suggestions about how to approach the problem are also quite welcome.

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  • Brocken package for libavcodec54 & libx264-123 in ubuntu 14.04LTS

    - by Kachavarapu Ajay
    $ sudo apt-get install -f [sudo] password for ajay: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: libx264-123 The following NEW packages will be installed: libx264-123 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. Need to get 0 B/345 kB of archives. After this operation, 1,005 kB of additional disk space will be used. Do you want to continue? [Y/n] y (Reading database ... 166965 files and directories currently installed.) Preparing to unpack .../libx264-123_0.123.2189+git35cf912-1ubuntu4_amd64.deb ... Unpacking libx264-123:amd64 (2:0.123.2189+git35cf912-1ubuntu4) ... dpkg-deb (subprocess): decompressing archive member: lzma error: compressed data is corrupt dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg: error processing archive /var/cache/apt/archives/libx264-123_0.123.2189+git35cf912-1ubuntu4_amd64.deb (--unpack): cannot copy extracted data for './usr/lib/x86_64-linux-gnu/libx264.so.123' to '/usr/lib/x86_64-linux-gnu/libx264.so.123.dpkg-new': unexpected end of file or stream Errors were encountered while processing: /var/cache/apt/archives/libx264-123_0.123.2189+git35cf912-1ubuntu4_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Ubuntu 12.04 upgrade and thunderbird

    - by Dcm1405
    After applying the suggested updates (179) an error message at the very end of the process suggested me to run apt-get install -f. Since it is a fairly new Ubuntu install (x86) I didn't setup anything in Thunderbird yet. Different error messages (see details) were generated with the -f process: ~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: thunderbird Suggested packages: latex-xft-fonts The following packages will be upgraded: thunderbird 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. Need to get 0 B/20.8 MB of archives. After this operation, 594 kB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 170457 files and directories currently installed.) Preparing to replace thunderbird 11.0.1+build1-0ubuntu2 (using .../thunderbird_12.0.1+build1-0ubuntu0.12.04.1_i386.deb) ... Unpacking replacement thunderbird ... dpkg-deb (subprocess): data: internal gzip read error: '<fd:4>: invalid code lengths set' dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg: error processing /var/cache/apt/archives /thunderbird_12.0.1+build1-0ubuntu0.12.04.1_i386.deb (--unpack): short read on buffer copy for backend dpkg-deb during `./usr/lib/thunderbird/libxul.so' Errors were encountered while processing: /var/cache/apt/archives/thunderbird_12.0.1+build1-0ubuntu0.12.04.1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Updating large icon in iTunes Connect

    - by Shaggy Frog
    Just wanted to see if I understand properly how/when one can change the "Large icon" for their iOS app in iTunes Connect. Questions are in bold below. To start, first the facts (as I gather) from version 6.6 of the iTC guide (March 2, 2011): The Large Icon is a "locked" piece of version information "You will only be permitted to edit Locked version information when your app is in an Editable state" The "Editable" states are: Prepare For Upload Waiting For Upload Waiting For Review Waiting For Export Compliance Upload Received Rejected Developer Rejected Invalid Binary Missing Screenshot Am I missing anything up until this point? If not, then am I correct to say that the only time I can change an app's Large Icon is when I update the application? Here's a more specific use case: My app is currently on sale, version 2.0 I have version 2.1 ready, and I want the update to coincide with a sale, so I also put a "SALE" banner on top of my large icon (what most devs are doing) I have to upload this "SALE" Large Icon when I upload the binary. If I wait until it's been reviewed, it's too late, and I'll have developer-reject the binary so I can fix it. Is this correct? Say I want the sale to last a week. So at the end of that week, I'll want to switch my Large Icon back to the pre-"SALE" version. Will I necessarily have to upload a new binary at that time? (Also posted on the Developer Forums, but it's getting no love there...)

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  • Making Modular, Reusable and Loosely Coupled MVC Components

    - by Dusan
    I am building MVC3 application and need some general guidelines on how to manage complex client side interaction between my components. Here is my definition of one component in general way: Component which has it's own controller, model and view. All of the component's logic is placed inside these three parts and component is sort of "standalone", it contains it's own form, data needed for interaction, updates itself with Ajax and so on. Beside this internal logic and behavior of the component, it needs to be able to "Talk" to the outside world. By this I mean it should provide data and events (sort of) so when this component gets embedded in pages can notify other components which then can update based on the current state and data. I have an idea to use client ViewModel (in java-script) which would hookup all relevant components on page and control interaction between them. This would make components reusable, modular - independent of the context in which they are used. How would you do this, I am a bit stuck as I do not know if this is a good approach and there is a technical possibility to achieve this using java-script/jquery. The confusing part is about update via Ajax, how to ensure that component is properly linked to ViewModel when component is Ajax updated (or even worse removed or dynamically added). Also, how should this ViewModel be constructed and which technicalities to use here and in components to work as synergy??? On the web, I have found the various examples of the similar approach, but they are oversimplified (even for dummies) or over specific and do not provide valuable resource or general solution for this kind of implementation. If you have some serious examples it would be, also, very helpful. Note: My aim is to make interactions between many components on the same page simpler and more robust and elegant.

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  • Laptop Charger Not Recognised Properly on Samsung NP900X3F

    - by user193732
    Firstly thanks for your time. Secondly, having an issue with my power charger on my Samsung Series 9 NP900X3F. When I boot into Ubuntu with the charger plugged in it recognises it as charging. When I unplug the charger after this it is still says it is charging. If I suspend in Ubuntu then plug/unplug during this suspended state it recognises it, but not during normal running. If I knew a little more I'm sure I could grab logs and find out what the difference between wake on suspend and normal running is, but alas I need help! I also am having issues with my keyboard backlight via the fn keys, but that I care about far less. Thank you very much. Linux mikey-900X3F 3.12.0-031200rc1-generic #201309161735 SMP Mon Sep 16 21:38:21 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux (I upgraded my kernel version to remove heinous horizontal artefacts I was getting) Happy to list more info about my system, ima bit of a noob. I did try searching however I can't find any questions at all about my system or related models with the same issue.

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  • Unable to print login-required images in IE

    - by Tim Fountain
    I have some images in a section of a site that require the user to be logged in in order to view. These images are served by a PHP script, which checks the user's login state and if valid, serves the binary data with the appropriate headers. This all works fine. The issue comes when a user tries to print one of these images. In Internet Explorer, when they go to print preview they get the broken image box with a red cross in the corner instead of the actual file. This is what gets printed also. All other browsers can print the images without issue. I have some images elsewhere on the site that are also served via. PHP but these don't require a login. These print fine. The PHP-powered HTML pages on the site that require a login also print fine in IE. It's just login-required images. The user hitting print preview does not seem to result in additional HTTP request to the server for the file. However I do see an additional HTTP request a few seconds later that comes from the same IP (may or may not be related), This request includes no host header, no REQUEST_URI and no user agent. The 'please login' page sends an appropriate 403 header. I've also added a far-in-future expires header to the image response itself to ensure that browsers can serve/print the files from their own cache but this hasn't made any difference. Why can't IE print the images and what else can I do to investigate or fix the problem?

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  • Proper updating of GeoClipMaps

    - by thr
    I have been working on an implementation of gpu-based geo clip maps, but there is a section of the GPU Gems 2 article that i just can't seem to understand, specifically this paragraph and more precisely the bolded part: The choice of grid size n = 2k-1 has the further advantage that the finer level is never exactly centered with respect to its parent next-coarser level. In other words, it is always offset by 1 grid unit either left or right, as well as either top or bottom (see Figure 2-4), depending on the position of the viewpoint. In fact, it is necessary to allow a finer level to shift while its next-coarser level stays fixed, and therefore the finer level must sometimes be off-center with respect to the next-coarser level. An alternative choice of grid size, such as n = 2k-3, would provide the possibility for exact centering Let's take an example image from the article: My "understanding" of the way the clip maps were update was that you floor the position of the viewpoint to an int, and such get the center vertex point if this is not the same as the previous center point, you update the entire map. Now, this obviously is not the case - but what I am failing to understand is this: If you look at the image above, if the viewpoint was to move one unit to the right, then the inner ring (the one just around the view point + white center square) would end up getting a 1 unit space on both the left and right side of itself. But there is nothing in the paper that deals with this, what i mean is that it would end up looking like this (excuse my crummy cut-and-paste editing of the above image): This is obviously not a valid state of the. So, would the solution be that a clip ring (layer) can only move in increments of the ring/layer it's contained within? Wouldn't this end up being very restrictive? I feel like I am missing some crucial understanding of parts of the algorithm, but I have been over both this paper and the original paper from 2004 and I just can't see what I am not getting.

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  • install libreoffice in Ubuntu 12.04 is impossible

    - by user1587239
    What is wrong with Ubuntu repositories? sudo apt-get install libreoffice Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: libreoffice : Depends: libreoffice-core (= 1:3.5.4-0ubuntu1.1) but it is not going to be installed Depends: libreoffice-writer but it is not going to be installed Depends: libreoffice-calc but it is not going to be installed Depends: libreoffice-impress but it is not going to be installed Depends: libreoffice-draw but it is not going to be installed Depends: libreoffice-math but it is not going to be installed Depends: libreoffice-base but it is not going to be installed Depends: libreoffice-filter-mobiledev but it is not going to be installed Depends: libreoffice-java-common (>= 1:3.5.4~) but it is not going to be installed Recommends: libreoffice-gnome but it is not going to be installed or libreoffice-kde but it is not going to be installed E: Unable to correct problems, you have held broken packages.

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  • Android Card Game Database for Deck Building

    - by Singularity222
    I am making a card game for Android where a player can choose from a selection of cards to build a deck that would contain around 60 cards. Currently, I have the entire database of cards created that the user can browse. The next step is allowing the user to select cards and create a deck with whatever cards they would like. I have a form where the user can search for specific cards based off a few different attributes. The search results are displayed in a List Activity. My thought about deck creation is to add the primary key of each card the user selects to a SQLite Database table with the amount they would like in the deck. This way as the user performs searches for cards they can see the state of the deck. Once the user decides to save the deck. I'll export the card list to XML and wipe the contents of the table. If the user wanted to make changes to the deck, they would load it, it would be parsed back into the table so they could make the changes. A similar situation would occur when the eventually load the deck to play a game. I'm just curious what the rest of you may think of this method. Currently, this is a personal project and I am the only one working on it. If I can figure out the best implementation before I even begin coding I'm hoping to save myself some time and trouble.

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  • I have deleted python files in usr/bin and cant reinstall it

    - by Plonkaa
    I am a novice at Ubuntu and unfortunately i have deleted 3 files in the usr/bin folder python 2.7 python python 2.6 Now my update manager wont work and when i type in python into gnome it says that it is no longer there. Please help me ive tried loads of different things but it just wont work. The closest i got was the following: I typed in sudo apt-get -f install and i thought i had fixed it but then i got a error message - Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: gir1.2-folks-0.6 gir1.2-polkit-1.0 libcogl5 mutter-common gir1.2-json-1.0 libcaribou0 gir1.2-accountsservice-1.0 gir1.2-clutter-1.0 gir1.2-gkbd-3.0 gir1.2-networkmanager-1.0 caribou libcogl-common libmutter0 gir1.2-mutter-3.0 gjs gir1.2-caribou-1.0 libclutter-1.0-0 gir1.2-telepathylogger-0.2 libclutter-1.0-common cups-pk-helper gir1.2-upowerglib-1.0 gir1.2-cogl-1.0 libmozjs185-1.0 gir1.2-telepathyglib-0.12 gir1.2-gee-1.0 libgjs0c gnome-shell-common Use 'apt-get autoremove' to remove them. The following extra packages will be installed: ubuntu-sso-client The following packages will be upgraded: ubuntu-sso-client 1 upgraded, 0 newly installed, 0 to remove and 35 not upgraded. 2 not fully installed or removed. Need to get 0 B/57.7 kB of archives. After this operation, 16.4 kB of additional disk space will be used. Do you want to continue [Y/n]? y Setting up python-minimal (2.7.2-7ubuntu2) ... /var/lib/dpkg/info/python-minimal.postinst: 4: python2.7: not found dpkg: error processing python-minimal (--configure): subprocess installed post-installation script returned error exit status 127 Errors were encountered while processing: python-minimal E: Sub-process /usr/bin/dpkg returned an error code (1) any advice is appreciated!

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  • Ubuntu stops using Nvidia driver after kernel upgrade

    - by Daniel
    Just updated and restarted, Ubuntu's doesn't display correctly. After restart, the desktop now looks like this. I've temporarily switched to the Nouveau driver. The update history reveals the kernel was updated, amongst many things; and the following were installed: linux-image-3.5.0-19-generic (3.5.0-19.30) linux-image-extra-3.5.0-19-generic (3.5.0-19.30) I've encountered this type of problem quite recently, so I decided to reapply the same steps, to solve the problem, as follows: sudo apt-get install linux-headers-3.5.0-19 sudo apt-get install linux-headers-3.5.0-19-generic sudo depmod -a sudo modprobe nvidia sudo /etc/init.d/*dm restart When installing linux-headers-3.5.0-19-generic, I get an error, message from terminal as follows: Setting up linux-headers-3.5.0-19-generic (3.5.0-19.30) ... Examining /etc/kernel/header_postinst.d. run-parts: executing /etc/kernel/header_postinst.d/dkms 3.5.0-19-generic /boot/vmlinuz-3.5.0-19-generic Error! Problems with depmod detected. Automatically uninstalling this module. DKMS: Install Failed (depmod problems). Module rolled back to built state. However, I ignored the above error and continued the steps with sudo depmod -a, installed nvidia-current, then did sudo modprobe nvidia, which yielded the following error: FATAL: Error inserting nvidia_current (/lib/modules/3.5.0-19-generic/updates/dkms/nvidia_current.ko): No such device Upon restart, the Nvidia driver now works! BTW, do those error messages imply I broke something? Just curious, cause I don't want to get happy I've fixed it, then it stops working later on. The system is Dell XPS-L702X, with NVIDIA GeForce GT 555M, and 17" screen.

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