Search Results

Search found 9889 results on 396 pages for 'pointer speed'.

Page 378/396 | < Previous Page | 374 375 376 377 378 379 380 381 382 383 384 385  | Next Page >

  • Sporadic disk clicking sound

    - by Abdó
    Hi, I'm having some unusual and sporadic hard disk clicking issues. Here is a cronological description of the facts. I'm using an ASUS P6T-SE with Intel Core i7, 6Gb RAM 600W Power supply and ATI4670 graphics, running Ubuntu 10.10. About one month ago my hard disk (SATA II Seagate Barracuda 1Tb 7200 rpm) started making a clicking sound: a sort of loud tic-tac, every second or so, when involved in disk activity. The system was clearly slower than before at disk access, but it was functional and I could not find any signal of trouble on the linux logs. I disconnected the disk and tried an older SATA drive I had around: no problem with it. Then I reconnected the Seagate disk, and the problem was mysteriously gone. Ubuntu booted normally, usual speed, no clicking. A couple of weeks later, the problem reappeared. I tried disconnecting reconnecting (as it somehow solved the problem before) without luck. So, despite it was a rather new drive, I assumed it was a hardware issue, made backups and bought a new drive. The new drive is a SATA II Seagate Barracuda 1.5 Tb 7200 rpm. I installed both drives at the same time, with the intention of transferring my files from on to the other. To my surprise, when I booted the computer with both drives, both started making the clicking sound !! Even worse, I removed the old drive, leaving the unformated new drive connected, and booted from a LiveCD. It kept clicking ! Puzzled by this, I tried both drives on my laptop with a SATA to USB cable. At the moment I connected any of them, they made one or two unusual clicks and immediately stopped doing that and worked normally. The old drive I thought almost dead, was working like a charm as if nothing happened. Then I thought: "ok, it must be the motherboard. Let's try again". So, I reconnected the old drive to the ASUS P6T motherboard (the same cables and SATA port as before), and it worked as if nothing happened ! The problem was gone again. The new 1.5 Tb drive was also working ok: No clicking nor slowdown. So I left the old 1Tb disk connected and kept using the computer daily during 3 weeks, until today it happened again. Now I don't really know what to do or check. I'm not even sure if it is a hardware issue any more ! This is rather annoying as it seems it happens with a period of 2 or 3 weeks and I have no means of forcing it to happen. Does anyone have a clue of what can causes this behaviour or have any suggestions of things I should check when it happens again ? What I did today is checking some SMART parameters Error log: smartctl -l error /dev/sda. No errors Short selftest: smartctl -t short /dev/sda. No errors Disk Health check: smartctl -H /dev/sda. passed And here are the vendor specific parameters (smartctl -A /dev/sda) Which I'm not quite sure how to interpret. === START OF READ SMART DATA SECTION === SMART Attributes Data Structure revision number: 10 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x000f 120 099 006 Pre-fail Always - 235962588 3 Spin_Up_Time 0x0003 095 095 000 Pre-fail Always - 0 4 Start_Stop_Count 0x0032 100 100 020 Old_age Always - 187 5 Reallocated_Sector_Ct 0x0033 100 100 036 Pre-fail Always - 0 7 Seek_Error_Rate 0x000f 072 060 030 Pre-fail Always - 16348045 9 Power_On_Hours 0x0032 096 096 000 Old_age Always - 3590 10 Spin_Retry_Count 0x0013 100 100 097 Pre-fail Always - 0 12 Power_Cycle_Count 0x0032 100 100 020 Old_age Always - 94 183 Runtime_Bad_Block 0x0032 100 100 000 Old_age Always - 0 184 End-to-End_Error 0x0032 100 100 099 Old_age Always - 0 187 Reported_Uncorrect 0x0032 100 100 000 Old_age Always - 0 188 Command_Timeout 0x0032 100 097 000 Old_age Always - 4295164029 189 High_Fly_Writes 0x003a 100 100 000 Old_age Always - 0 190 Airflow_Temperature_Cel 0x0022 070 057 045 Old_age Always - 30 (Lifetime Min/Max 19/31) 194 Temperature_Celsius 0x0022 030 043 000 Old_age Always - 30 (0 18 0 0) 195 Hardware_ECC_Recovered 0x001a 037 026 000 Old_age Always - 235962588 197 Current_Pending_Sector 0x0012 100 100 000 Old_age Always - 0 198 Offline_Uncorrectable 0x0010 100 100 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x003e 200 200 000 Old_age Always - 0 240 Head_Flying_Hours 0x0000 100 253 000 Old_age Offline - 73950746906346 241 Total_LBAs_Written 0x0000 100 253 000 Old_age Offline - 1832967731 242 Total_LBAs_Read 0x0000 100 253 000 Old_age Offline - 3294986902 Any clue to this mystery will be really welcome. Thank you very much !!

    Read the article

  • how to add a function to that program, and call that function from the command line in the function

    - by user336291
    a#include "smallsh.h" /*include file for example*/ /*program buffers and work pointers*/ static char inpbuf[MAXBUF], tokbuf[2*MAXBUF], *ptr = inpbuf, *tok = tokbuf; userin(p) /*print prompt and read a line*/ char *p; { int c, count; /*initialization for later routines*/ ptr = inpbuf; tok = tokbuf; /*display prompt*/ printf("%s ",p); for(count = 0;;) { if((c = getchar()) == EOF) return(EOF); if(count<MAXBUF) inpbuf[count++] = c; if(c == '\n' && count <MAXBUF) { inpbuf[count] = '\0'; return(count); } /*if line too long restart*/ if(c == '\n') { printf("smallsh:input line too long\n"); count = 0; printf("%s",p); } } } gettok(outptr) /*get token and place into tokbuf*/ char **outptr; { int type; *outptr = tok; /*strip white space*/ for(;*ptr == ' ' || *ptr == '\t'; ptr++) ; *tok++ = *ptr; switch(*ptr++) { case '\n': type = EOL; break; case '&': type = AMPERSAND; break; case ';': type = SEMICOLON; break; case '#': type = POUND; break; default: type = ARG; while(inarg(*ptr)) *tok++ = *ptr++; } *tok++ = '\0'; return(type); } static char special[]= {' ', '\t', '&', ':', '\n', '\0'}; inarg(c) /*are we in an ordinary argument*/ char c; { char *wrk; for(wrk = special;*wrk != '\0';wrk++) if(c == *wrk) return(0); return(1); } #include "smallsh.h" procline() /*process input line*/ { char *arg[MAXARG+1]; /*pointer array for runcommand*/ int toktype; /*type of token in command*/ int narg; /*number of arguments so far*/ int type; /*FOREGROUND or BACKGROUND*/ for(narg = 0;;) { /*loop FOREVER*/ /*take action according to token type*/ switch(toktype = gettok(&arg[narg])) { case ARG: if(narg<MAXARG) narg++; break; case EOL: case SEMICOLON: case AMPERSAND: case POUND: type = (toktype == AMPERSAND) ? BACKGROUND : FOREGROUND; if(narg!=0) { arg[narg] = NULL; runcommand(arg, type); } if((toktype == EOL)||(toktype=POUND)) return; narg = 0; break; } } } #include "smallsh.h" /*execute a command with optional wait*/ runcommand(cline,where) char **cline; int where; { int pid, exitstat, ret; if((pid = fork()) <0) { perror("smallsh"); return(-1); } if(pid == 0) { /*child*/ execvp(*cline, cline); perror(*cline); exit(127); } /*code for parent*/ /*if background process print pid and exit*/ if(where == BACKGROUND) { printf("[Process id %d]\n", pid); return(0); } /*wait until process pid exists*/ while( (ret=wait(&exitstat)) != pid && ret != -1) ; return(ret == -1 ? -1 : exitstat); } #include "smallsh.h" char *prompt = "Command>"; /*prompt*/ main() { while(userin(prompt) != EOF) procline(); }

    Read the article

  • Parallel processing via multithreading in Java

    - by Robz
    There are certain algorithms whose running time can decrease significantly when one divides up a task and gets each part done in parallel. One of these algorithms is merge sort, where a list is divided into infinitesimally smaller parts and then recombined in a sorted order. I decided to do an experiment to test whether or not I could I increase the speed of this sort by using multiple threads. I am running the following functions in Java on a Quad-Core Dell with Windows Vista. One function (the control case) is simply recursive: // x is an array of N elements in random order public int[] mergeSort(int[] x) { if (x.length == 1) return x; // Dividing the array in half int[] a = new int[x.length/2]; int[] b = new int[x.length/2+((x.length%2 == 1)?1:0)]; for(int i = 0; i < x.length/2; i++) a[i] = x[i]; for(int i = 0; i < x.length/2+((x.length%2 == 1)?1:0); i++) b[i] = x[i+x.length/2]; // Sending them off to continue being divided mergeSort(a); mergeSort(b); // Recombining the two arrays int ia = 0, ib = 0, i = 0; while(ia != a.length || ib != b.length) { if (ia == a.length) { x[i] = b[ib]; ib++; } else if (ib == b.length) { x[i] = a[ia]; ia++; } else if (a[ia] < b[ib]) { x[i] = a[ia]; ia++; } else { x[i] = b[ib]; ib++; } i++; } return x; } The other is in the 'run' function of a class that extends thread, and recursively creates two new threads each time it is called: public class Merger extends Thread { int[] x; boolean finished; public Merger(int[] x) { this.x = x; } public void run() { if (x.length == 1) { finished = true; return; } // Divide the array in half int[] a = new int[x.length/2]; int[] b = new int[x.length/2+((x.length%2 == 1)?1:0)]; for(int i = 0; i < x.length/2; i++) a[i] = x[i]; for(int i = 0; i < x.length/2+((x.length%2 == 1)?1:0); i++) b[i] = x[i+x.length/2]; // Begin two threads to continue to divide the array Merger ma = new Merger(a); ma.run(); Merger mb = new Merger(b); mb.run(); // Wait for the two other threads to finish while(!ma.finished || !mb.finished) ; // Recombine the two arrays int ia = 0, ib = 0, i = 0; while(ia != a.length || ib != b.length) { if (ia == a.length) { x[i] = b[ib]; ib++; } else if (ib == b.length) { x[i] = a[ia]; ia++; } else if (a[ia] < b[ib]) { x[i] = a[ia]; ia++; } else { x[i] = b[ib]; ib++; } i++; } finished = true; } } It turns out that function that does not use multithreading actually runs faster. Why? Does the operating system and the java virtual machine not "communicate" effectively enough to place the different threads on different cores? Or am I missing something obvious?

    Read the article

  • PHP mini-server download resulme-error! Resource id # 4

    - by snikolov
    <?php $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=>$buffer,"filesize"=>$filesize,"filename"=>$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hey guys, I haved create a miniwebserver downloader. It can download files from your server. However, I am unable to resume my download when I download the file – I get Resource id # 4 – and I also can't resume the download. I would like to know how I can monitor and record the client output and how much bandwidth he has downloaded. Perl has something like this, but it's hardcore; if possible, kindly provide me with some pointers thank you :)

    Read the article

  • convert remote object result to array collection in flex...........

    - by user364199
    HI guys, im using zend_amf and flex. My problem is i have to populate my advance datagrid using array collection. this array collection have a children. example: [Bindable] private var dpHierarchy:ArrayCollection = new ArrayCollection([ {trucks:"Truck", children: [ {trucks:"AMC841", total_trip:1, start_time:'3:46:40 AM'}, {trucks:"AMC841", total_trip:1, start_time:'3:46:40 AM'}]) ]}; but the datasource of my datagrid should come from a database, how can i convert the result from remote object to array collection that has the same format like in my example, or any other way. here is my advance datagrid <mx:AdvancedDataGrid id="datagrid" width="500" height="200" lockedColumnCount="1" lockedRowCount="0" horizontalScrollPolicy="on" includeIn="loggedIn" x="67" y="131"> <mx:dataProvider> <mx:HierarchicalData id="dpHierarchytest" source="{dp}"/> </mx:dataProvider> <mx:groupedColumns> <mx:AdvancedDataGridColumn dataField="trucks" headerText="Trucks"/> <mx:AdvancedDataGridColumn dataField="total_trip" headerText="Total Trip"/> <mx:AdvancedDataGridColumnGroup headerText="PRECOOLING"> <mx:AdvancedDataGridColumnGroup headerText="Before Loading"> <mx:AdvancedDataGridColumn dataField="start_time" headerText="Start Time"/> <mx:AdvancedDataGridColumn dataField="end_time" headerText="End Time"/> <mx:AdvancedDataGridColumn dataField="precooling_time" headerText="Precooling Time"/> <mx:AdvancedDataGridColumn dataField="precooling_temp" headerText="Precooling Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Before Dispatch"> <mx:AdvancedDataGridColumn dataField="bd_start_time" headerText="Start Time"/> <mx:AdvancedDataGridColumn dataField="bd_end_time" headerText="End Time"/> <mx:AdvancedDataGridColumn dataField="bd_precooling_time" headerText="Precooling Time"/> <mx:AdvancedDataGridColumn dataField="bd_precooling_temp" headerText="Precooling Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumn dataField="remarks" headerText="Remarks"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Temperature Compliance"> <mx:AdvancedDataGridColumn dataField="total_hit" headerText="Total Hit"/> <mx:AdvancedDataGridColumn dataField="total_miss" headerText="Total Miss"/> <mx:AdvancedDataGridColumn dataField="cold_chain_compliance" headerText="Cold Chain Compliance"/> <mx:AdvancedDataGridColumn dataField="average_temp" headerText="Average Temp"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Productivity"> <mx:AdvancedDataGridColumn dataField="total_drop_points" headerText="Total Drop Points"/> <mx:AdvancedDataGridColumn dataField="total_delivery_time" headerText="Total Delivery Time"/> <mx:AdvancedDataGridColumn dataField="total_distance" headerText="Total Distance"/> </mx:AdvancedDataGridColumnGroup> <mx:AdvancedDataGridColumnGroup headerText="Trip Exceptions"> <mx:AdvancedDataGridColumn dataField="total_doc" headerText="Total DOC"/> <mx:AdvancedDataGridColumn dataField="total_eng" headerText="Total ENG"/> <mx:AdvancedDataGridColumn dataField="total_fenv" headerText="Total FENV"/> <mx:AdvancedDataGridColumn dataField="average_speed" headerText="Average Speed"/> </mx:AdvancedDataGridColumnGroup> </mx:groupedColumns> </mx:AdvancedDataGrid> Thanks, and i really need some help.

    Read the article

  • How does the compile choose which template function to call?

    - by aCuria
    Regarding the below code, how does the compiler choose which template function to call? If the const T& function is omitted, the T& function is always called. If the T& function is omitted, the const T& function is always called. If both are included, the results are as below. #include <iostream> #include <typeinfo> template <typename T> void function(const T &t) { std::cout << "function<" << typeid(T).name() << ">(const T&) called with t = " << t << std::endl; } template <typename T> void function(T &t) { std::cout << "function<" << typeid(T).name() << ">(T&) called with t = " << t << std::endl; } int main() { int i1 = 57; const int i2 = -6; int *pi1 = &i1; int *const pi3 = &i1; const int *pi2 = &i2; const int *const pi4 = &i2; function(pi1); ///just a normal pointer -> T& function(pi2); ///cannot change what we point to -> T& function(pi3); ///cannot change where we point -> const T& function(pi4); ///cannot change everything -> const T& return 0; } /* g++ output: function<Pi>(T&) called with t = 0x22cd24 function<PKi>(T&) called with t = 0x22cd20 function<Pi>(const T&) called with t = 0x22cd24 function<PKi>(const T&) called with t = 0x22cd20 */ /* bcc32 output: function<int *>(T&) called with t = 0012FF50 function<const int *>(T&) called with t = 0012FF4C function<int *>(const T&) called with t = 0012FF50 function<const int *>(const T&) called with t = 0012FF4C */ /* cl output: function<int *>(T&) called with t = 0012FF34 function<int const *>(T&) called with t = 0012FF28 function<int *>(const T&) called with t = 0012FF34 function<int const *>(const T&) called with t = 0012FF28 */

    Read the article

  • Is asp.net caching my sql results?

    - by Christian W
    I have the following method in an App_Code/Globals.cs file: public static XmlDataSource getXmlSourceFromOrgid(int orgid) { XmlDataSource xds = new XmlDataSource(); var ctx = new SensusDataContext(); SqlConnection c = new SqlConnection(ctx.Connection.ConnectionString); c.Open(); SqlCommand cmd = new SqlCommand(String.Format("select orgid, tekst, dbo.GetOrgTreeXML({0}) as Subtree from tblOrg where OrgID = {0}", orgid), c); var rdr = cmd.ExecuteReader(); rdr.Read(); StringBuilder sb = new StringBuilder(); sb.AppendFormat("&lt;node orgid=\"{0}\" tekst=\"{1}\"&gt;",rdr.GetInt32(0),rdr.GetString(1)); sb.Append(rdr.GetString(2)); sb.Append("&lt;/node&gt;"); xds.Data = sb.ToString(); xds.ID = "treedata"; rdr.Close(); c.Close(); return xds; } This gives me an XML-structure to use with the asp.net treeview control (I also use the CssFriendly extender to get nicer code) My problem is that if I logon on my pc with a code that gives me access on a lower level in the tree hierarchy (it's an orgianization hierarchy), it somehow "remembers" what level i logon at. So when my coworker tests from her computer with another code, giving access to another place in the tree, she get's the same tree as me. (The tree is supposed to show your own level and down.) I have added a html-comment to show what orgid it passes to the function, and the orgid passed is correct. So either the treeview caches something serverside, or the sqlquery caches it's result somehow... Any ideas? Sql function: ALTER function [dbo].[GetOrgTreeXML](@orgid int) returns XML begin RETURN (select org.orgid as '@orgid', org.tekst as '@tekst', [dbo].GetOrgTreeXML(org.orgid) from tblOrg org where (@orgid is null and Eier is null) or Eier=@orgid for XML PATH('NODE'), TYPE) end Extra code as requested: int orgid = int.Parse(Session["org"].ToString()); string orgname = context.Orgs.Where(q => q.OrgID == orgid).First().Tekst; debuglit.Text = String.Format("<!-- Id: {0} \n name: {1} -->", orgid, orgname); var orgxml = Globals.getXmlSourceFromOrgid(orgid); tvNavtree.DataSource = orgxml; tvNavtree.DataBind(); Where "debuglit" is a asp:Literal in the aspx file. EDIT: I have narrowed it down. All functions returns correct values. It just doesn't bind to it. I suspect the CssFriendly adapter to have something to do with it. I disabled the CssFriendly adapter and the problem persists... Stepping through it in debug it's correct all the way, with the stepper standing on "tvNavtree.DataBind();" I can hover the pointer over the tvNavtree.Datasource and see that it actually has the correct data. So something must be faulting in the binding process...

    Read the article

  • Various problems with software raid1 array built with Samsung 840 Pro SSDs

    - by Andy B
    I am bringing to ServerFault a problem that is tormenting me for 6+ months. I have a CentOS 6 (64bit) server with an md software raid-1 array with 2 x Samsung 840 Pro SSDs (512GB). Problems: Serious write speed problems: root [~]# time dd if=arch.tar.gz of=test4 bs=2M oflag=sync 146+1 records in 146+1 records out 307191761 bytes (307 MB) copied, 23.6788 s, 13.0 MB/s real 0m23.680s user 0m0.000s sys 0m0.932s When doing the above (or any other larger copy) the load spikes to unbelievable values (even over 100) going up from ~ 1. When doing the above I've also noticed very weird iostat results: Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 0.00 1589.50 0.00 54.00 0.00 13148.00 243.48 0.60 11.17 0.46 2.50 sdb 0.00 1627.50 0.00 16.50 0.00 9524.00 577.21 144.25 1439.33 60.61 100.00 md1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 md2 0.00 0.00 0.00 1602.00 0.00 12816.00 8.00 0.00 0.00 0.00 0.00 md0 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 And it keeps it this way until it actually writes the file to the device (out from swap/cache/memory). The problem is that the second SSD in the array has svctm and await roughly 100 times larger than the second. For some reason the wear is different between the 2 members of the array root [~]# smartctl --attributes /dev/sda | grep -i wear 177 Wear_Leveling_Count 0x0013 094% 094 000 Pre-fail Always - 180 root [~]# smartctl --attributes /dev/sdb | grep -i wear 177 Wear_Leveling_Count 0x0013 070% 070 000 Pre-fail Always - 1005 The first SSD has a wear of 6% while the second SSD has a wear of 30%!! It's like the second SSD in the array works at least 5 times as hard as the first one as proven by the first iteration of iostat (the averages since reboot): Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 10.44 51.06 790.39 125.41 8803.98 1633.11 11.40 0.33 0.37 0.06 5.64 sdb 9.53 58.35 322.37 118.11 4835.59 1633.11 14.69 0.33 0.76 0.29 12.97 md1 0.00 0.00 1.88 1.33 15.07 10.68 8.00 0.00 0.00 0.00 0.00 md2 0.00 0.00 1109.02 173.12 10881.59 1620.39 9.75 0.00 0.00 0.00 0.00 md0 0.00 0.00 0.41 0.01 3.10 0.02 7.42 0.00 0.00 0.00 0.00 What I've tried: I've updated the firmware to DXM05B0Q (following reports of dramatic improvements for 840Ps after this update). I have looked for "hard resetting link" in dmesg to check for cable/backplane issues but nothing. I have checked the alignment and I believe they are aligned correctly (1MB boundary, listing below) I have checked /proc/mdstat and the array is Optimal (second listing below). root [~]# fdisk -ul /dev/sda Disk /dev/sda: 512.1 GB, 512110190592 bytes 255 heads, 63 sectors/track, 62260 cylinders, total 1000215216 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00026d59 Device Boot Start End Blocks Id System /dev/sda1 2048 4196351 2097152 fd Linux raid autodetect Partition 1 does not end on cylinder boundary. /dev/sda2 * 4196352 4605951 204800 fd Linux raid autodetect Partition 2 does not end on cylinder boundary. /dev/sda3 4605952 814106623 404750336 fd Linux raid autodetect root [~]# fdisk -ul /dev/sdb Disk /dev/sdb: 512.1 GB, 512110190592 bytes 255 heads, 63 sectors/track, 62260 cylinders, total 1000215216 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0003dede Device Boot Start End Blocks Id System /dev/sdb1 2048 4196351 2097152 fd Linux raid autodetect Partition 1 does not end on cylinder boundary. /dev/sdb2 * 4196352 4605951 204800 fd Linux raid autodetect Partition 2 does not end on cylinder boundary. /dev/sdb3 4605952 814106623 404750336 fd Linux raid autodetect /proc/mdstat root # cat /proc/mdstat Personalities : [raid1] md0 : active raid1 sdb2[1] sda2[0] 204736 blocks super 1.0 [2/2] [UU] md2 : active raid1 sdb3[1] sda3[0] 404750144 blocks super 1.0 [2/2] [UU] md1 : active raid1 sdb1[1] sda1[0] 2096064 blocks super 1.1 [2/2] [UU] unused devices: Running a read test with hdparm root [~]# hdparm -t /dev/sda /dev/sda: Timing buffered disk reads: 664 MB in 3.00 seconds = 221.33 MB/sec root [~]# hdparm -t /dev/sdb /dev/sdb: Timing buffered disk reads: 288 MB in 3.01 seconds = 95.77 MB/sec But look what happens if I add --direct root [~]# hdparm --direct -t /dev/sda /dev/sda: Timing O_DIRECT disk reads: 788 MB in 3.01 seconds = 262.08 MB/sec root [~]# hdparm --direct -t /dev/sdb /dev/sdb: Timing O_DIRECT disk reads: 534 MB in 3.02 seconds = 176.90 MB/sec Both tests increase but /dev/sdb doubles while /dev/sda increases maybe 20%. I just don't know what to make of this. As suggested by Mr. Wagner I've done another read test with dd this time and it confirms the hdparm test: root [/home2]# dd if=/dev/sda of=/dev/null bs=1G count=10 10+0 records in 10+0 records out 10737418240 bytes (11 GB) copied, 38.0855 s, 282 MB/s root [/home2]# dd if=/dev/sdb of=/dev/null bs=1G count=10 10+0 records in 10+0 records out 10737418240 bytes (11 GB) copied, 115.24 s, 93.2 MB/s So sda is 3 times faster than sdb. Or maybe sdb is doing also something else besides what sda does. Is there some way to find out if sdb is doing more than what sda does? UPDATE Again, as suggested by Mr. Wagner, I have swapped the 2 SSDs. And as he thought it would happen, the problem moved from sdb to sda. So I guess I'll RMA one of the SSDs. I wonder if the cage might be problematic. What is wrong with this array? Please help!

    Read the article

  • Accessing a vector<vector<int>> as a flat array

    - by user1762276
    For this array: vector<vector<int> > v; v.push_back(vector<int>(0)); v.back().push_back(1); v.back().push_back(2); v.back().push_back(3); v.back().push_back(4); I can output {1, 2, 3, 4} easily enough: cout << v[0][0] << endl; cout << v[0][1] << endl; cout << v[0][2] << endl; cout << v[0][3] << endl; To access it as a flat array I can do this: int* z = (int*)&v[0].front(); cout << z[0] << endl; cout << z[1] << endl; cout << z[2] << endl; cout << z[3] << endl; Now, how do I access the multidimensional vector as a flat multidimensional array? I cannot use the same format as accessing a single-dimensional vector: // This does not work (outputs garbage) int** n = (int**)&v.front(); cout << n[0][0] << endl; cout << n[0][1] << endl; cout << n[0][2] << endl; cout << n[0][3] << endl; The workaround I've found is to do this: int** n = new int* [v.size()]; for (size_t i = 0; i < v.size(); i++) { n[i] = &v.at(i).front(); } cout << n[0][0] << endl; cout << n[0][1] << endl; cout << n[0][2] << endl; cout << n[0][3] << endl; Is there a way to access the entire multidimensional vector like a flat c-style array without having to dynamically allocate each dimension above the data before accessing it? Speed is not critical in the implementation and clarity for maintenance is paramount. A multidimensional vector is just fine for storing the data. However, I want to also expose the data as a flat c-style array in the SDK so that it can be easily accessible by other languages. This means that exposing the vectors as an STL object is a no go. The solution I came up with works fine for my needs as I only evaluate the array once at the very end of processing to "flatten" it. However, is there a better way to go about this? Or am I already doing it the best way I possibly can without re-implementing my own data structure (overkill since my flatten code is only a few lines). Thank you for your advice, friends!

    Read the article

  • Confusion on C++ Python extensions. Things like getting C++ values for python values.

    - by Matthew Mitchell
    I'm wanted to convert some of my python code to C++ for speed but it's not as easy as simply making a C++ function and making a few function calls. I have no idea how to get a C++ integer from a python integer object. I have an integer which is an attribute of an object that I want to use. I also have integers which are inside a list in the object which I need to use. I wanted to test making a C++ extension with this function: def setup_framebuffer(surface,flip=False): #Create texture if not done already if surface.texture is None: create_texture(surface) #Render child to parent if surface.frame_buffer is None: surface.frame_buffer = glGenFramebuffersEXT(1) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, c_uint(int(surface.frame_buffer))) glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, surface.texture, 0) glPushAttrib(GL_VIEWPORT_BIT) glViewport(0,0,surface._scale[0],surface._scale[1]) glMatrixMode(GL_PROJECTION) glLoadIdentity() #Load the projection matrix if flip: gluOrtho2D(0,surface._scale[0],surface._scale[1],0) else: gluOrtho2D(0,surface._scale[0],0,surface._scale[1]) That function calls create_texture, so I will have to pass that function to the C++ function which I will do with the third argument. This is what I have so far, while trying to follow information on the python documentation: #include <Python.h> #include <GL/gl.h> static PyMethodDef SpamMethods[] = { ... {"setup_framebuffer", setup_framebuffer, METH_VARARGS,"Loads a texture from a Surface object to the OpenGL framebuffer."}, ... {NULL, NULL, 0, NULL} /* Sentinel */ }; static PyObject * setup_framebuffer(PyObject *self, PyObject *args){ bool flip; PyObject *create_texture, *arg_list,*pyflip,*frame_buffer_id; if (!PyArg_ParseTuple(args, "OOO", &surface,&pyflip,&create_texture)){ return NULL; } if (PyObject_IsTrue(pyflip) == 1){ flip = true; }else{ flip = false; } Py_XINCREF(create_texture); //Create texture if not done already if(texture == NULL){ arglist = Py_BuildValue("(O)", surface) result = PyEval_CallObject(create_texture, arglist); Py_DECREF(arglist); if (result == NULL){ return NULL; } Py_DECREF(result); } Py_XDECREF(create_texture); //Render child to parent frame_buffer_id = PyObject_GetAttr(surface, Py_BuildValue("s","frame_buffer")) if(surface.frame_buffer == NULL){ glGenFramebuffersEXT(1,frame_buffer_id); } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, surface.frame_buffer)); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, surface.texture, 0); glPushAttrib(GL_VIEWPORT_BIT); glViewport(0,0,surface._scale[0],surface._scale[1]); glMatrixMode(GL_PROJECTION); glLoadIdentity(); //Load the projection matrix if (flip){ gluOrtho2D(0,surface._scale[0],surface._scale[1],0); }else{ gluOrtho2D(0,surface._scale[0],0,surface._scale[1]); } Py_INCREF(Py_None); return Py_None; } PyMODINIT_FUNC initcscalelib(void){ PyObject *module; module = Py_InitModule("cscalelib", Methods); if (m == NULL){ return; } } int main(int argc, char *argv[]){ /* Pass argv[0] to the Python interpreter */ Py_SetProgramName(argv[0]); /* Initialize the Python interpreter. Required. */ Py_Initialize(); /* Add a static module */ initscalelib(); }

    Read the article

  • Getting Segmentation Fault in C++, but why?

    - by Carlos
    I am getting segmentation fault in this code but i cant figure out why. I know a segmentation fault happens when a pointer is NULL, or when it points to a random memory address. #include <iostream> #include <fstream> #include <cmath> using namespace std; //**************************** CLASS ******************************* class Database { struct data{ string city; float latitude, longitude; data *link; }*p; public: Database(); void display(); void add(string cityName, float lat, float lon); private: string cityName; float lat, lon; }; //************************** CLASS METHODS ************************** Database::Database() { p = NULL; } void Database::add(string cityName, float lat, float lon){ data *q, *t; if(p == NULL){ p = new data; p -> city = cityName; p -> latitude = lat; p -> longitude = lon; p -> link = NULL; } else{ q = p; while(q -> link != NULL){ q = q -> link; } t = new data; t -> city = cityName; t -> latitude = lat; t -> longitude = lon; q -> link = t; } } void Database::display() { data *q; cout<<endl; for( q = p ; q != NULL ; q = q->link ) cout << endl << q -> city; } //***************************** MAIN ******************************* //*** INITIALIZATION *** Database D; void loadDatabase(); //****** VARIABLES ***** //******* PROGRAM ****** int main() { loadDatabase(); D.display(); } void loadDatabase() { int i = 0; string cityName; float lat, lon; fstream city; city.open("city.txt", ios::in); fstream latitude; latitude.open("lat.txt", ios::in); fstream longitude; longitude.open("lon.txt", ios::in); while(!city.eof()){ //************************************ city >> cityName; //* * latitude >> lat; //Here is where i think is the problem longitude >> lon; //* * D.add(cityName, lat, lon); //************************************ } city.close(); latitude.close(); longitude.close(); } This is the error am actually getting in console

    Read the article

  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

    Read the article

  • Where are the function address literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). <UPDATE> After some reading with help from answer by Chris Dodd, what I'm looking for is literal function addresses as template parameters. Chris' answer indicates how to do this for standard functions, but how can the addresses of member functions be used as template parameters? Since the standard prohibits non-static member function addresses as template parameters (c++03 14.3.2.3), I suspect the work around is quite complicated. Any ideas for a workaround? Below the original form of the question is left as is for context. </UPDATE> The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one. Edit The intent of this question is not to implement delegates, rather to identify a pattern that will embed a conventional function call, (in immediate mode) directly into third party code, possibly a template.

    Read the article

  • xmlpullparser(), whats wrong with my code?

    - by Avinazz
    I am expecting output to be an array list filled with all items as "thought" but instead, every time i add a value into arraylist, the previous value in list also gets update with new, hence resulting in duplicates. This behaviour goes on till end. Even though i have achieved the result by changing the approach, failure of my previous approach still bothers me. Any help or pointer will be really appreciated. Below is xml snippet: <Thoughts> <country> <name>India</name> <item> <itemId>1</itemId> <itemDetailImage>detail.png</itemDetailImage> <itemImage>image1.png</itemImage> <itemDesc>Item Description 1</itemDesc> <itemTitle>Item Title 1</itemTitle> </item> <item> <itemId>2</itemId> <itemDetailImage>detail2.png</itemDetailImage> <itemImage>image2.png</itemImage> <itemDesc>Item Description 2</itemDesc> <itemTitle>Item Title 2</itemTitle> </item> <item> <itemId>3</itemId> <itemDetailImage>detail3.png</itemDetailImage> <itemImage>image3.png</itemImage> <itemDesc>Item Description 3</itemDesc> <itemTitle>Item Title 3</itemTitle> </item> Below is a method for my trial and error: private void printAll() throws XmlPullParserException, IOException{ XmlPullParserFactory factory = XmlPullParserFactory.newInstance(); factory.setNamespaceAware(false); XmlPullParser parser = factory.newPullParser(); URL url = new URL("http://192.168.1.3/DefaultXML.xml"); URLConnection ucon = url.openConnection(); InputStream is = ucon.getInputStream(); parser.setInput(is, null); int eventType = parser.getEventType(); String name; while(eventType != parser.END_DOCUMENT){ if(eventType == parser.START_DOCUMENT){ Log.i(TAG,"Start document"); }else if (eventType == parser.START_TAG ) { name = parser.getName(); if(name.equalsIgnoreCase(NAME)){ this.cName = new Country(); this.cName.setName(parser.nextText()); }else if(name.equalsIgnoreCase(ITEM_DESC)){ this.thought.setItemDesc(parser.nextText()); }else if (name.equalsIgnoreCase(ITEM_ID)) { this.thought.setItemID(parser.nextText()); }else if (name.equalsIgnoreCase(ITEM_DETAIL_IMAGE)) { this.thought.setItemDetailImage(parser.nextText()); }else if (name.equalsIgnoreCase(ITEM_IMAGE)) { this.thought.setItemImage(parser.nextText()); }else if (name.equalsIgnoreCase(ITEM_TITLE)) { this.thought.setItemTitle(parser.nextText()); } }else if (eventType == parser.END_TAG) { name = parser.getName(); if(name.equalsIgnoreCase(ITEM)) { this.cName.setThought(this.thought); ctry.add(cName); this.thought = new Thought(); } } eventType = parser.next(); } //Log.i(TAG,"---" + ctry.toString()); }

    Read the article

  • extensible database design: automatic ALTER TABLE or serialize() field BLOB ?

    - by mario
    I want an adaptable database scheme. But still use a simple table data gateway in my application, where I just pass an $data[] array for storing. The basic columns are settled in the initial table scheme. There will however arise a couple of meta fields later (ca 10-20). I want some flexibility there and not adapt the database manually each time, or -worse- change the application logic just because of new fields. So now there are two options which seem workable yet not overkill. But I'm not sure about the scalability or database drawbacks. (1) Automatic ALTER TABLE. Whenever the $data array is to be saved, the keys are compared against the current database columns. New columns get defined before the $data is INSERTed into the table. Actually seems simple enough in test code: function save($data, $table="forum") { // columns if ($new_fields = array_diff(array_keys($data), known_fields($table))) { extend_schema($table, $new_fields, $data); } // save $columns = implode("`, `", array_keys($data)); $qm = str_repeat(",?", count(array_keys($data)) - 1); echo ("INSERT INTO `$table` (`$columns`) VALUES (?$qm);"); function known_fields($table) { return unserialize(@file_get_contents("db:$table")) ?: array("id"); function extend_schema($table, $new_fields, $data) { foreach ($new_fields as $field) { echo("ALTER TABLE `$table` ADD COLUMN `$field` VARCHAR;"); Since it is mostly meta information fields, adding them just as VARCHAR seems sufficient. Nobody will query by them anyway. So the database is really just used as storage here. However, while I might want to add a lot of new $data fields on the go, they will not always be populated. (2) serialize() fields into BLOB. Any new/extraneous meta fields could be opaque to the database. Simply sorting out the virtual fields from the real database columns is simple. And the meta fields can just be serialize()d into a blob/text field then: function ext_save($data, $table="forum") { $db_fields = array("id", "content", "flags", "ext"); // disjoin foreach (array_diff(array_keys($data),$db_fields) as $key) { $data["ext"][$key] = $data[$key]; unset($data[$key]); } $data["ext"] = serialize($data["ext"]); Unserializing and unpacking this 'ext' column on read queries is a minor overhead. The advantage is that there won't be any sparsely filled columns in the database, so I guess it's compacter and faster than the AUTO ALTER TABLE approach. Of course, this method prevents ever using one of the new fields in a WHERE or GROUP BY clause. But I think none of the possible meta fields (user_agent, author_ip, author_img, votes, hits, last_modified, ..) would/should ever be used there anyway. So I currently prefer the 'ext' blob approach, even if it's a one-way ticket. How are such columns called usually? (looking for examples/doc) Would you use XML serialization for (very theoretical) in-database queries? The adapting table scheme seems a "cleaner" interface, even if most columns might remain empty then. How does that impact speed? How many such sparse VARCHAR fields can MySQL/innodb stomach? But most importantly: Is there any standard implementation for this? A pseudo ORM with automatic ALTER TABLE tricks? Storing a simple column list seems workable, but something like pdo::getColumnMeta would be more robust.

    Read the article

  • GetAcceptExSockaddrs returns garbage! Does anyone know why?

    - by David
    Hello, I'm trying to write a quick/dirty echoserver in Delphi, but I notice that GetAcceptExSockaddrs seems to be writing to only the first 4 bytes of the structure I pass it. USES SysUtils; TYPE BOOL = LongBool; DWORD = Cardinal; LPDWORD = ^DWORD; short = SmallInt; ushort = Word; uint16 = Word; uint = Cardinal; ulong = Cardinal; SOCKET = uint; PVOID = Pointer; _HANDLE = DWORD; _in_addr = packed record s_addr : ulong; end; _sockaddr_in = packed record sin_family : short; sin_port : uint16; sin_addr : _in_addr; sin_zero : array[0..7] of Char; end; P_sockaddr_in = ^_sockaddr_in; _Overlapped = packed record Internal : Int64; Offset : Int64; hEvent : _HANDLE; end; LP_Overlapped = ^_Overlapped; IMPORTS function _AcceptEx (sListenSocket, sAcceptSocket : SOCKET; lpOutputBuffer : PVOID; dwReceiveDataLength, dwLocalAddressLength, dwRemoteAddressLength : DWORD; lpdwBytesReceived : LPDWORD; lpOverlapped : LP_OVERLAPPED) : BOOL; stdcall; external MSWinsock name 'AcceptEx'; procedure _GetAcceptExSockaddrs (lpOutputBuffer : PVOID; dwReceiveDataLength, dwLocalAddressLength, dwRemoteAddressLength : DWORD; LocalSockaddr : P_Sockaddr_in; LocalSockaddrLength : LPINT; RemoteSockaddr : P_Sockaddr_in; RemoteSockaddrLength : LPINT); stdcall; external MSWinsock name 'GetAcceptExSockaddrs'; CONST BufDataSize = 8192; BufAddrSize = SizeOf (_sockaddr_in) + 16; VAR ListenSock, AcceptSock : SOCKET; Addr, LocalAddr, RemoteAddr : _sockaddr_in; LocalAddrSize, RemoteAddrSize : INT; Buf : array[1..BufDataSize + BufAddrSize * 2] of Byte; BytesReceived : DWORD; Ov : _Overlapped; BEGIN //WSAStartup, create listen socket, bind to port 1066 on any interface, listen //Create event for overlapped (autoreset, initally not signalled) //Create accept socket if _AcceptEx (ListenSock, AcceptSock, @Buf, BufDataSize, BufAddrSize, BufAddrSize, @BytesReceived, @Ov) then WinCheck ('SetEvent', _SetEvent (Ov.hEvent)) else if GetLastError <> ERROR_IO_PENDING then WinCheck ('AcceptEx', GetLastError); {do WaitForMultipleObjects} _GetAcceptExSockaddrs (@Buf, BufDataSize, BufAddrSize, BufAddrSize, @LocalAddr, @LocalAddrSize, @RemoteAddr, @RemoteAddrSize); So if I run this, connect to it with Telnet (on same computer, connecting to localhost) and then type a key, WaitForMultipleObjects will unblock and GetAcceptExSockaddrs will run. But the result is garbage! RemoteAddr.sin_family = -13894 RemoteAddr.sin_port = 64 and the rest is zeroes. What gives? Thanks in advance!

    Read the article

  • CSS Horizontal sub menu - IE 6,7 both dont working, tried with whatever hover.

    - by SHAKTI
    I'm not expert about css menus. But I know basic system to make css menu. I used this system before and works, but this time it is not working. The site is http://www.uniethos.com. Please check this site This menu works with all other latest Browsers. But not with IE 6 & 7. I know IE6 don't support hover except anchor. So before I was using Whatever Hover. But this time it is not working and even with IE7. I don't know why its happening. May be there could be some problem with my css. Please check the css. If you don't have IE 6 or 7 installed you can run one from http://spoon.net/browsers/. Require to install one plugin. The CSS I'm using for the menu is .glossymenu{ background: #B4B3B3; height: 30px; width: 100%; padding: 0; margin: 0; display:inline-block; position:relative; } .glossymenu ul { list-style: none; padding: 0px; margin: 0; padding-left: 0px; } .glossymenu li ul { display:none; position:absolute; width: 80%; top:30px; left:0px; background-color:#5B0C10; border:0px; z-index: 99; } .glossymenu li li a { padding: 0px 10px 0px 10px; } .glossymenu li li a:hover { background : #871016; } .glossymenu li{ float:left; padding: 0; } .glossymenu li a{ float: left; display:block; position:relative; color:#FFF; text-decoration: none; font-family: sans-serif; font-size: 13px; font-weight: bold; padding:0 0 0 16px; /*Padding to accomodate left tab image. Do not change*/ height: 30px; line-height: 30px; text-align: center; cursor: pointer; } .glossymenu li a b{ float: left; display: block; padding: 0 24px 0 8px; /*Padding of menu items*/ } .glossymenu li.current a, .glossymenu li a:hover{ color: #FFF; background: #5B0C10; background-position: left; text-decoration: none; } .glossymenu li a:visited{ text-decoration: none; } .glossymenu ul li:hover ul { display: block; }

    Read the article

  • Problems with passing an anonymous temporary function-object to a templatized constructor.

    - by Akanksh
    I am trying to attach a function-object to be called on destruction of a templatized class. However, I can not seem to be able to pass the function-object as a temporary. The warning I get is (if the comment the line xi.data = 5;): warning C4930: 'X<T> xi2(writer (__cdecl *)(void))': prototyped function not called (was a variable definition intended?) with [ T=int ] and if I try to use the constructed object, I get a compilation error saying: error C2228: left of '.data' must have class/struct/union I apologize for the lengthy piece of code, but I think all the components need to be visible to assess the situation. template<typename T> struct Base { virtual void run( T& ){} virtual ~Base(){} }; template<typename T, typename D> struct Derived : public Base<T> { virtual void run( T& t ) { D d; d(t); } }; template<typename T> struct X { template<typename R> X(const R& r) { std::cout << "X(R)" << std::endl; ptr = new Derived<T,R>(); } X():ptr(0) { std::cout << "X()" << std::endl; } ~X() { if(ptr) { ptr->run(data); delete ptr; } else { std::cout << "no ptr" << std::endl; } } Base<T>* ptr; T data; }; struct writer { template<typename T> void operator()( const T& i ) { std::cout << "T : " << i << std::endl; } }; int main() { { writer w; X<int> xi2(w); //X<int> xi2(writer()); //This does not work! xi2.data = 15; } return 0; }; The reason I am trying this out is so that I can "somehow" attach function-objects types with the objects without keeping an instance of the function-object itself within the class. Thus when I create an object of class X, I do not have to keep an object of class writer within it, but only a pointer to Base<T> (I'm not sure if I need the <T> here, but for now its there). The problem is that I seem to have to create an object of writer and then pass it to the constructor of X rather than call it like X<int> xi(writer(); I might be missing something completely stupid and obvious here, any suggestions?

    Read the article

  • what persistence layer (xml or mysql) should i use for this xml data?

    - by fayer
    i wonder how i could store a xml structure in a persistence layer. cause the relational data looks like: <entity id="1000070"> <name>apple</name> <entities> <entity id="7002870"> <name>mac</name> <entities> <entity id="7002907"> <name>leopard</name> <entities> <entity id="7024080"> <name>safari</name> </entity> <entity id="7024701"> <name>finder</name> </entity> </entities> </entity> </entities> </entity> <entity id="7024080"> <name>iphone</name> <entities> <entity id="7024080"> <name>3g</name> </entity> <entity id="7024701"> <name>3gs</name> </entity> </entities> </entity> <entity id="7024080"> <name>ipad</name> </entity> </entities> </entity> as you can see, it has no static structure but a dynamical one. mac got 2 descendant levels while iphone got 1 and ipad got 0. i wonder how i could store this data the best way? what are my options. cause it seems impossible to store it in a mysql database due to this dynamical structure. is the only way to store it as a xml file then? is the speed of getting information (xpath/xquery/simplexml) from a xml file worse or greater than from mysql? what are the pros and cons? do i have other options? is storing information in xml files, suited for a lot of users accessing it at the same time? would be great with feedbacks!! thanks! EDIT: now i noticed that i could use something called xml database to store xml data. could someone shed a light on this issue? cause apparently its not as simple as just store data in a xml file?

    Read the article

  • jQuery , Trigger change event on newly created elements

    - by kwhohasamullet
    Hi Guys, I have a button in a form that when clicked adds another set of form fields, In these form fields there are 2 drop downs where the contents of the 2nd dropdown rely on what is selected in the first dropdown... What i want to do is when the new form field button is clicked for the new items to be added and then the change event to be triggered on the drop down that was created so what only that drop down changes and not all the drop downs with the same name currently in that form. THe first drop down is called product Category The code for the addFormField function is: function addFormField() { var id = document.getElementById("field_id").value; $("#products").append("<table width='600' cellpadding='5' cellspacing='0' class='Add_Products' id='row" + id + "'><td width='250' class='left'><label>Select Product Category</label></td><td class='right' ><label><select name='" + id + "' id='ProductCategory'><?php foreach($categories as $key=>$category){ echo "<option value=".$key.">".$category."</option>"; } ?></select></label></td></tr><tr><td width='250' class='left'><label>Select Product Template</label></td><td class='right' ><label><select name='data[QuoteItem][" + id + "][product_id]' id='QuoteItem" + id + "product_id' class='Product' title='" + id + "'></select></label></td></tr><tr ><td class='left'>Name</td><td class='right'><label><input name='data[QuoteItem][" + id + "][name]' type='text' id='QuoteItem" + id + "name' size='50' /></label></td></tr><tr ><td class='left'>Price (ex GST)</td><td class='right'><input type='text' name='data[QuoteItem][" + id + "][price]' id='QuoteItem" + id + "price' onchange='totalProductPrice();' class='quote-item-price' value='0' /></td></tr><tr><td class='left'>Description</td><td class='right'><label><textarea name='data[QuoteItem][" + id + "][description]' cols='38' rows='5' id='QuoteItem" + id + "description'></textarea></label></td></tr><tr><td><a href='#' onClick='removeFormField(\"#row" + id + "\"); return false;'>Remove</a></td></tr></table>"); $('#row' + id).highlightFade({ speed:1000 }); id = (id - 1) + 2; document.getElementById("field_id").value = id; } The code that detects change in ProductCategory dropdown and triggers the AJAX is below: $("select#ProductCategory").live('change', function(){ var url = base + "/quotes/productList/" + $(this).val() + ""; var id = $(this).attr('name'); $.getJSON(url,{id: $(this).val(), ajax: 'true'}, function(j){ var options = ''; options += '<option value="0">None</option>'; $.each(j, function(key, value){ options += '<option value="' + key + '">' + value + '</option>'; }) $("select#QuoteItem" + id + "product_id").html(options); }) }).trigger('change'); I have been trying all afternoon to work this out and the closest one i got to work applied the returned ajax values to all items. Currently using the live function people can add new fields and are able to use the drops down independant of each other dropdown but its only when the field is first added that i have trouble getting is populated Thanks in advance for any help

    Read the article

  • Game logic dynamically extendable architecture implementation patterns

    - by Vlad
    When coding games there are a lot of cases when you need to inject your logic into existing class dynamically and without making unnecessary dependencies. For an example I have a Rabbit which can be affected by freeze ability so it can't jump. It could be implemented like this: class Rabbit { public bool CanJump { get; set; } void Jump() { if (!CanJump) return; ... } } But If I have more than one ability that can prevent it from jumping? I can't just set one property because some circumstances can be activated simultanously. Another solution? class Rabbit { public bool Frozen { get; set; } public bool InWater { get; set; } bool CanJump { get { return !Frozen && !InWater; } } } Bad. The Rabbit class can't know all the circumstances it can run into. Who knows what else will game designer want to add: may be an ability that changes gravity on an area? May be make a stack of bool values for CanJump property? No, because abilities can be deactivated not in that order in which they were activated. I need a way to seperate ability logic that prevent the Rabbit from jumping from the Rabbit itself. One possible solution for this is making special checking event: class Rabbit { class CheckJumpEventArgs : EventArgs { public bool Veto { get; set; } } public event EventHandler<CheckJumpEvent> OnCheckJump; void Jump() { var args = new CheckJumpEventArgs(); if (OnCheckJump != null) OnCheckJump(this, args); if (!args.Veto) return; ... } } But it's a lot of code! A real Rabbit class would have a lot of properties like this (health and speed attributes, etc). I'm thinking of borrowing something from MVVM pattern where you have all the properties and methods of an object implemented in a way where they can be easily extended from outside. Then I want to use it like this: class FreezeAbility { void ActivateAbility() { _rabbit.CanJump.Push(ReturnFalse); } void DeactivateAbility() { _rabbit.CanJump.Remove(ReturnFalse); } // should be implemented as instance member // so it can be "unsubscribed" bool ReturnFalse(bool previousValue) { return false; } } Is this approach good? What also should I consider? What are other suitable options and patterns? Any ready to use solutions? UPDATE The question is not about how to add different behaviors to an object dynamically but how its (or its behavior) implementation can be extended with external logic. I don't need to add a different behavior but I need a way to modify an exitsing one and I also need a possibiliity to undo changes.

    Read the article

  • jQuery - animating 'left' position of absolutely positioned div when sliding panel is revealed

    - by trickymatt
    Hello, I have a hidden panel off the left side of the screen which slides into view on the click of a 'tab' positioned on the left side of the screen. I need the panel to slide over the top of the existing page content, and I need the tab to move with it. and so both are absolutely positioned in css. Everything works fine, apart from I need the tab (and thus the tab-container) to move left with the panel when it is revealed, so it appears to be stuck to the right-hand-side of the panel. Its relatively simple when using floats, but of course this affects the layout of the existing content, hence absolute positioning. I have tried animating the left position of the panel-container (see the documented jquery function), but I cant get it to work. My HTML <div><!--sample page content--> <p> Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et </p> </div> <div id="panel" class="height"> <!--the hidden panel --> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore</p> </div> </div> <!--if javascript is disabled use this link--> <div id="tab-container" class="height"> <a href="#" onclick="return()"> <div id="tab"><!-- this will activate the panel. --></div> </a> </div> My jQuery $(document).ready(function(){ $("#panel, .content").hide(); //hides the panel and content from the user $('#tab').toggle(function(){ //adding a toggle function to the #tab $('#panel').stop().animate({width:"400px", opacity:0.8}, 100, //sliding the #panel to 400px // THIS NEXT FUNCTION DOES NOT WORK --> function() { $('#tab-container').animate({left:"400px"} //400px to match the panel width }); function() { $('.content').fadeIn('slow'); //slides the content into view. }); }, function(){ //when the #tab is next cliked $('.content').fadeOut('slow', function() { //fade out the content $('#panel').stop().animate({width:"0", opacity:0.1}, 500); //slide the #panel back to a width of 0 }); }); }); and this is the css #panel { position:absolute; left:0px; top:50px; background-color:#999999; height:500px; display:none;/*hide the panel if Javascript is not running*/ } #panel .content { width:290px; margin-left:30px; } #tab-container{ position:absolute; top:20px; width:50px; height:620px; background:#161616; } #tab { width:50px; height:150px; margin-top:100px; display:block; cursor:pointer; background:#DDD; } Many thanks

    Read the article

  • Linked Lists in Java - Help with assignment

    - by doron2010
    I have been trying to solve this assignment all day, please help me. I'm completely lost. Representation of a string in linked lists In every intersection in the list there will be 3 fields : The letter itself. The number of times it appears consecutively. A pointer to the next intersection in the list. The following class CharNode represents a intersection in the list : public class CharNode { private char _data; private int _value; private charNode _next; public CharNode (char c, int val, charNode n) { _data = c; _value = val; _next = n; } public charNode getNext() { return _next; } public void setNext (charNode node) { _next = node; } public int getValue() { return _value; } public void setValue (int v) { value = v; } public char getData() { return _data; } public void setData (char c) { _data = c; } } The class StringList represents the whole list : public class StringList { private charNode _head; public StringList() { _head = null; } public StringList (CharNode node) { _head = node; } } Add methods to the class StringList according to the details : (Pay attention, these are methods from the class String and we want to fulfill them by the representation of a string by a list as explained above) public char charAt (int i) - returns the char in the place i in the string. Assume that the value of i is in the right range. public StringList concat (String str) - returns a string that consists of the string that it is operated on and in its end the string "str" is concatenated. public int indexOf (int ch) - returns the index in the string it is operated on of the first appeareance of the char "ch". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex isn't in the range, returns -1. public int indexOf (int ch, int fromIndex) - returns the index in the string it is operated on of the first appeareance of the char "ch", as the search begins in the index "fromIndex". If the char "ch" doesn't appear in the string, returns -1. public boolean equals (String str) - returns true if the string that it is operated on is equal to the string str. Otherwise returns false. This method must be written in recursion, without using loops at all. public int compareTo (String str) - compares between the string that the method is operated on to the string "str" that is in the parameter. The method returns 0 if the strings are equal. If the string in the object is smaller lexicographic from the string "str" in the paramater, a negative number will be returned. And if the string in the object is bigger lexicographic from the string "str", a positive number will be returned. public StringList substring (int i) - returns the list of the substring that starts in the place i in the string on which it operates. Meaning, the sub-string from the place i until the end of the string. Assume the value of i is in the right range. public StringList substring (int i, int j) - returns the list of the substring that begins in the place i and ends in the place j (not included) in the string it operates on. Assume the values of i, j are in the right range. public int length() - will return the length of the string on which it operates. Pay attention to all the possible error cases. Write what is the time complexity and space complexity of every method that you wrote. Make sure the methods you wrote are effective. It is NOT allowed to use ready classes of Java. It is NOT allowed to move to string and use string operations.

    Read the article

  • Converting switch statements to more elegant solution.

    - by masfenix
    I have a 9 x 9 matrix. (think of suduko). 4 2 1 6 8 1 8 5 8 3 1 5 8 1 1 7 5 8 1 1 4 0 5 6 7 0 4 6 2 5 5 4 4 8 1 2 6 8 8 2 8 1 6 3 5 8 4 2 6 4 7 4 1 1 1 3 5 3 8 8 5 2 2 2 6 6 0 8 8 8 0 6 8 7 2 3 3 1 1 7 4 now I wanna be able to get a "quadrant". for example (according to my code) the quadrant 2 , 2 returns the following: 5 4 4 2 8 1 6 4 7 If you've noticed, this is the matrix from the very center of the 9 x 9. I've split everything up in to pairs of "3" if you know what i mean. the first "ROW" is from 0 - 3, the second from 3 - 6, the third for 6 - 9.. I hope this makes sense ( I am open to alternate ways to go about this) anyways, heres my code. I dont really like this way, even though it works. I do want speed though beccause i am making a suduko solver. //a quadrant returns the mini 3 x 3 //row 1 has three quads,"1", "2", 3" //row 2 has three quads "1", "2", "3" etc public int[,] GetQuadrant(int rnum, int qnum) { int[,] returnMatrix = new int[3, 3]; int colBegin, colEnd, rowBegin, rowEnd, row, column; //this is so we can keep track of the new matrix row = 0; column = 0; switch (qnum) { case 1: colBegin = 0; colEnd = 3; break; case 2: colBegin = 3; colEnd = 6; break; case 3: colBegin = 6; colEnd = 9; break; default: colBegin = 0; colEnd = 0; break; } switch (rnum) { case 1: rowBegin = 0; rowEnd = 3; break; case 2: rowBegin = 3; rowEnd = 6; break; case 3: rowBegin = 6; rowEnd = 9; break; default: rowBegin = 0; rowEnd = 0; break; } for (int i = rowBegin ; i < rowEnd; i++) { for (int j = colBegin; j < colEnd; j++) { returnMatrix[row, column] = _matrix[i, j]; column++; } column = 0; row++; } return returnMatrix; }

    Read the article

  • z-index not working in IE8 with the sortable jQuery plugin

    - by Ojtwist
    I'm working with the jQuery Sortable plugin to drag and drop images from one box to another box. This works fine in ff,chrome and safari but it fails in IE8. It seems that when you start dragging that the image is send to the back. I've tried to solve this by adding the z-index option to the sortable plugin, i've tried appending it to a node higher in the hierarchy (body). It appears that setting a z-index on every other item in the page would fix this, haven't tried it yet and i'm not planning on doing this because this would mess up alot. So the user can drag an image from 1 gallery to the next gallery screenshot of how it should work: http://img69.imageshack.us/i/draganddrop.jpg/ Some html: <!--SECOND ARROCRDION ITEM --> <a class="flickr_accordeon_header" id="flickr_second_header" href="javascript:;">__MSG__SEARCH_FOR_PHOTOS__</a> <div> <p class ="flickr_text" > __MSG__SEARCH_FOR_PHOTOS__</p> <form method="GET" action="javascript:;"> <p> <input type="text" value="__MSG__SEARCH__" id="flickr_key_input" class="flickr_changeColorNormal" /> <button class="s3d-button flickr_search" id="flickr_seach_button"> <span class="s3d-button-inner" >__MSG__SEARCH__</span> </button> <img src="/devwidgets/flickr/images/ajax-loader-gray.gif" alt="__MSG__LOADING_IMAGE__" id="flickr_loading_img" /> <a href="javascript:;" id="flickr_refresh_key_button"><img src="/dev/_images/recent_activity_icon.png" alt="refresh" title='refresh' /></a> </p> </form> <div id="flickr_input_error">__MSG__INPUT_ERROR__</div> <div id="flickr_input_same_error">__MSG__INPUT_SAME_ERROR__</div> **<div id="flickr_key_gallery" ><ul class="flickr_key_ul"><li></li></ul></div>** <div id="flickr_key_pagging" ></div> </div> </div> <!--SLIDING SIDEBAR --> <div id="flickr_sidebar" class="jcarousel-skin-tango"> <div id="flickr_side_paging"></div> **<ul> <li><img src="/devwidgets/flickr/images/drop-image.png" alt="__MSG__DROP_HERE__" class="flick_drop_here"></li> </ul>** </div> The images get rendered into the ul, so basically it's just an ul with li's with images javascript for sortable: horizontal: { helper: "clone", // Instead of dragging the real image a copy will be dragged connectWith: ["#flickr_sidebar ul"], // To be able to drag and drop an image to another image gallery they need to be connected cursor: 'pointer', //change the cursor when dragging opacity: 0.50, //Change the opacity while dragging appendTo: 'body', //When dropped the images need to be appended to the image gallery where they are dropped containment: 'body', //Make sure the user can't drag the images outside the widget revert: true, // if the user releases the image ouside the dropbox it'll return to it's original position zIndex: 9999 } I've tried it with setting the dragged image to absolute and the container on relative... doesn't work Anyone know how to solve this in IE8 ?

    Read the article

< Previous Page | 374 375 376 377 378 379 380 381 382 383 384 385  | Next Page >