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  • close file with fopen() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco

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  • c# finding matching words in table column using Linq2Sql

    - by David Liddle
    I am trying to use Linq2Sql to return all rows that contain values from a list of strings. The linq2sql class object has a string property that contains words separated by spaces. public class MyObject { public string MyProperty { get; set; } } Example MyProperty values are: MyObject1.MyProperty = "text1 text2 text3 text4" MyObject2.MyProperty = "text2" For example, using a string collection, I pass the below list var list = new List<>() { "text2", "text4" } This would return both items in my example above as they both contain "text2" value. I attempted the following using the below code however, because of my extension method the Linq2Sql cannot be evaluated. public static IQueryable<MyObject> WithProperty(this IQueryable<MyProperty> qry, IList<string> p) { return from t in qry where t.MyProperty.Contains(p, ' ') select t; } I also wrote an extension method public static bool Contains(this string str, IList<string> list, char seperator) { if (String.IsNullOrEmpty(str) || list == null) return false; var splitStr = str.Split(new char[] { seperator }, StringSplitOptions.RemoveEmptyEntries); foreach (string s in splitStr) foreach (string l in list) if (String.Compare(s, l, true) == 0) return true; return false; } Any help or ideas on how I could achieve this?

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  • Creating Settings form using TreeView in C#

    - by Kiran Chandrashekhar
    I am developing the settings form for the software developed in C#. I was looking at how different software have implemented their settings form. In most of the cases that I came across, they seem to be using Treeview on the left pane of the form and configuration settings on the right pane. Ref URL : http://2.bp.blogspot.com/-nMfQoLurxwM/UDXfiZKd4DI/AAAAAAAAAME/IRf6kmxay4w/s1600/bild1.jpg I was wondering, how the different controls are designed/displayed on the right pane. Do they hide all the controls depending which node is selected in the TreeView something like this : if (treeView1.SelectedNode == treeView1.Nodes[0]) { this.groupBox1.Visible = true; this.button1.Visible = true; this.textBox1.Visible = true; this.textBox2.Visible = true; this.label1.Visible = true; this.label2.Visible = true; this.label3.Visible = true; } else { this.groupBox1.Visible = false; this.button1.Visible = false; this.textBox1.Visible = false; this.textBox2.Visible = false; this.label1.Visible = false; this.label2.Visible = false; this.label3.Visible = false; this.groupBox2.Visible = true; this.button2.Visible = true; this.textBox3.Visible = true; this.textBox3.Visible = true; this.labe4.Visible = true; this.label5.Visible = true; this.label6.Visible = true; // bool success = selectColor(); } Is my understanding correct ? Or do we have a better design approach for creating a settings form. Thanks

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  • Best Practice for Summary Footer (and the like) in MVC

    - by benpage
    Simple question on best practice. Say I have: public class Product { public string Name { get; set; } public string Price { get; set; } public int CategoryID { get; set; } public bool IsAvailable { get; set; } } and i have a view using IEnumerable< Product as the model, and i iterate through the Products on the page and want to show the total of the prices at the end of the list, should I use: <%= Model.Sum(x=> x.Price) %> or should I use some other method? This may extend to include more involved things like: <%= Model.Where(x=> x.CategoryID == 5 && x.IsAvailable).Sum(x=> x.Price) %> and even <% foreach (Product p in Model.Where(x=> x.IsAvailable) {%> -- insert html -- <% } %> <% foreach (Product p in Model.Where(x=> !x.IsAvailable) {%> -- insert html -- <% } %> I guess this comes down to should I have that sort of code within my view, or should i be passing it to my view in ViewData? Or perhaps some other way?

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  • How to write a custom predicate for multi_index_containder with composite_key?

    - by Titan
    I googled and searched in the boost's man, but didn't find any examples. May be it's a stupid question...anyway. So we have the famous phonebook from the man: typedef multi_index_container< phonebook_entry, indexed_by< ordered_non_unique< composite_key< phonebook_entry, member<phonebook_entry,std::string,&phonebook_entry::family_name>, member<phonebook_entry,std::string,&phonebook_entry::given_name> >, composite_key_compare< std::less<std::string>, // family names sorted as by default std::greater<std::string> // given names reversed > >, ordered_unique< member<phonebook_entry,std::string,&phonebook_entry::phone_number> > > > phonebook; phonebook pb; ... // look for all Whites std::pair<phonebook::iterator,phonebook::iterator> p= pb.equal_range(boost::make_tuple("White"), my_custom_comp()); How should my_custom_comp() look like? I mean it's clear for me then it takes boost::multi_index::composite_key_result<CompositeKey> as an argumen (due to compilation errors :) ), but what is CompositeKey in that particular case? struct my_custom_comp { bool operator()( ?? boost::multi_index::composite_key_result<CompositeKey> ?? ) const { return blah_blah_blah; } }; Thanks in advance.

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  • Reading XML or objects from a Web service

    - by Shawn
    This is my first time working with webservices and I am a bit lost. I successfully called the functions, but I only can get one value from the service. I read that the easiest way is to read xml or create objects and then call their values. Currently I use functions that return the desired value but I need to call them 3 times to get all the data witch is a waste of time and resources. I tried to call the service with the URL and use it as a website or getting the service to work the same way without importing into the program. The thing is that i cant find a way to pass the values into the url, because of that i get only blank pages. What is the fastest way to get my data from the services? I need city name, temperature and a flag if the city is valid. I need to pass the zip code to the service. Thank you. My current code wetther.Weather wether = new wetther.Weather(); string farenhait = wether.GetCityWeatherByZIP(zip).Temperature; string city = wether.GetCityWeatherByZIP(zip).City; bool correct = wether.GetCityWeatherByZIP(zip).Success; I tried it that way // Retrieve XML document XmlTextReader reader = new XmlTextReader("http://xml.weather.yahoo.com/forecastrss?p=94704"); // Skip non-significant whitespace reader.WhitespaceHandling = WhitespaceHandling.Significant; // Read nodes one at a time while (reader.Read()) { // Print out info on node Console.WriteLine("{0}: {1}", reader.NodeType.ToString(), reader.Name); } This one works for the yahoo page but not for mine. I need to use this webservice - http://wsf.cdyne.com/WeatherWS/Weather.asmx

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  • Coordinating typedefs and structs in std::multiset (C++)

    - by Sarah
    I'm not a professional programmer, so please don't hesitate to state the obvious. My goal is to use a std::multiset container (typedef EventMultiSet) called currentEvents to organize a list of structs, of type Event, and to have members of class Host occasionally add new Event structs to currentEvents. The structs are supposed to be sorted by one of their members, time. I am not sure how much of what I am trying to do is legal; the g++ compiler reports (in "Host.h") "error: 'EventMultiSet' has not been declared." Here's what I'm doing: // Event.h struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } double time; int eventID; int hostID; }; // Host.h ... void calcLifeHist( double, EventMultiSet * ); // produces compiler error ... void addEvent( double, int, int, EventMultiSet * ); // produces compiler error // Host.cpp #include "Event.h" ... // main.cpp #include "Event.h" ... typedef std::multiset< Event, std::less< Event > > EventMultiSet; EventMultiSet currentEvents; EventMultiSet * cePtr = &currentEvents; ... Major questions Where should I include the EventMultiSet typedef? Are my EventMultiSet pointers obviously problematic? Is the compare function within my Event struct (in theory) okay? Thank you very much in advance.

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  • Block Cascade Json Serealize?

    - by CrazyJoe
    I have this Class: public class User { public string id{ get; set; } public string name{ get; set; } public string password { get; set; } public string email { get; set; } public bool is_broker { get; set; } public string branch_id { get; set; } public string created_at{get; set;} public string updated_at{get; set;} public UserGroup UserGroup {get;set;} public UserAddress UserAddress { get; set; } public List<UserContact> UserContact {get; set;} public User() { UserGroup = new UserGroup(); UserAddress = new UserAddress(); UserContact = new List<UserContact>(); } } I like to Serealize Only properties , how i block serealization of UserGroup, UserAdress, asn UserContact??? This is my Serealization function: public static string Serealize<T>(T obj) { System.Runtime.Serialization.Json.DataContractJsonSerializer serializer = new System.Runtime.Serialization.Json.DataContractJsonSerializer(obj.GetType()); MemoryStream ms = new MemoryStream(); serializer.WriteObject(ms, obj); return Encoding.UTF8.GetString(ms.ToArray(), 0,(int)ms.Length); }

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  • How to Bind a Command in WPF

    - by MegaMind
    Sometimes we used complex ways so many times, we forgot the simplest ways to do the task. I know how to do command binding, but i always use same approach. Create a class that implements ICommand interface and from the view model i create new instance of that class and binding works like a charm. This is the code that i used for command binding public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DataContext = this; testCommand = new MeCommand(processor); } ICommand testCommand; public ICommand test { get { return testCommand; } } public void processor() { MessageBox.Show("hello world"); } } public class MeCommand : ICommand { public delegate void ExecuteMethod(); private ExecuteMethod meth; public MeCommand(ExecuteMethod exec) { meth = exec; } public bool CanExecute(object parameter) { return false; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { meth(); } } But i want to know the basic way to do this, no third party dll no new class creation. Do this simple command binding using a single class. Actual class implements from ICommand interface and do the work.

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  • how do i call mpmovieplayer from applicationwillresignactive in ppdelegate

    - by ss30
    i'm using mpmovieplayer to play audio stream, one problem i'm having trouble with handling intruptions e.g when call is received. My player is declared in viewcontroller and i beleive i need to do something in applicationdidresignactive in my appdelegate right? how do i do that if my appdelegate isn't aware of my moviePlayer? i'm new to iphone dev so i'm learning as i go and enjoying it :) here is what i'm doing in viewcontroller -(IBAction)play1MButton:(id)sender{ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerStatus:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *url = @"http://22.22.22.22:8000/listen.pls"; [self.activityIndicator startAnimating]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:url]]; [moviePlayer prepareToPlay]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerLoadStateChanged:) name:MPMoviePlayerLoadStateDidChangeNotification object:nil]; } } -(void) moviePlayerStatus:(NSNotification*)notification { //MPMoviePlayerController *moviePlayer = notification.object; MPMoviePlaybackState playbackState = moviePlayer.playbackState; if(playbackState == MPMoviePlaybackStateStopped) { NSLog(@"MPMoviePlaybackStateStopped"); } else if(playbackState == MPMoviePlaybackStatePlaying) { NSLog(@"MPMoviePlaybackStatePlaying"); } else if(playbackState == MPMoviePlaybackStatePaused) { NSLog(@"MPMoviePlaybackStatePaused"); } else if(playbackState == MPMoviePlaybackStateInterrupted) { NSLog(@"MPMoviePlaybackStateInterrupted"); } else if(playbackState == MPMoviePlaybackStateSeekingForward) { NSLog(@"MPMoviePlaybackStateSeekingForward"); } else if(playbackState == MPMoviePlaybackStateSeekingBackward) { NSLog(@"MPMoviePlaybackStateSeekingBackward"); } } - (void) moviePlayerLoadStateChanged:(NSNotification*)notification { if ([moviePlayer loadState] != MPMovieLoadStateUnknown) { [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerLoadStateDidChangeNotification object:moviePlayer]; [moviePlayer play]; [self.activityIndicator stopAnimating]; [moviePlayer setFullscreen:NO animated:NO]; } } and in appdelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *setCategoryError = nil; [audioSession setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError]; if (setCategoryError) { } NSError *activationError = nil; [audioSession setActive:YES error:&activationError]; if (activationError) { } I can catch the errors but how do i use the player from appdelegate?!! thanks in advance

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  • Custom UITableViewCell trouble with UIAccessibility elements

    - by ojreadmore
    No matter what I try, I can't keep my custom UITableViewCell from acting like it should under the default rules for UIAccessiblity. I don't want this cell to act like an accessibility container (per se), so following this guide I should be able to make all of my subviews accessible, right?! It says to make each element accessible separately and make sure the cell itself is not accessible. - (BOOL)isAccessibilityElement { return NO; } - (NSString *)accessibilityLabel { return nil; } - (NSInteger)accessibilityElementCount { return 0; } - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier //cells use this reusage stuff { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { [self setIsAccessibilityElement:NO]; sub1 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub1 setAccessibilityLanguage:@"es"]; [sub1 setIsAccessibilityElement:YES]; [sub1 setAccessibilityLabel:sub1.text] sub2 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub2 setAccessibilityLanguage:@"es"]; [sub2 setIsAccessibilityElement:YES]; [sub2 setAccessibilityLabel:sub2.text] The voice over system reads the contents of the whole cell all at once, even though I'm trying to stop that behavior. I could say [sub2 setIsAccessibilityElement:NO]; but that would would make this element entirely unreadable. I want to keep it readable, but not have the whole cell be treated like a container (and assumed to be the English language). There does not appear to be a lot of information out there on this, so at the very least I'd like to document it.

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  • .NET XML serialization gotchas?

    - by kurious
    I've run into a few gotchas when doing C# XML serialization that I thought I'd share: You can't serialize items that are read-only (like KeyValuePairs) You can't serialize a generic dictionary. Instead, try this wrapper class (from http://weblogs.asp.net/pwelter34/archive/2006/05/03/444961.aspx): using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; [XmlRoot("dictionary")] public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IXmlSerializable { public System.Xml.Schema.XmlSchema GetSchema() { return null; } public void ReadXml(System.Xml.XmlReader reader) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); bool wasEmpty = reader.IsEmptyElement; reader.Read(); if (wasEmpty) return; while (reader.NodeType != System.Xml.XmlNodeType.EndElement) { reader.ReadStartElement("item"); reader.ReadStartElement("key"); TKey key = (TKey)keySerializer.Deserialize(reader); reader.ReadEndElement(); reader.ReadStartElement("value"); TValue value = (TValue)valueSerializer.Deserialize(reader); reader.ReadEndElement(); this.Add(key, value); reader.ReadEndElement(); reader.MoveToContent(); } reader.ReadEndElement(); } public void WriteXml(System.Xml.XmlWriter writer) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); foreach (TKey key in this.Keys) { writer.WriteStartElement("item"); writer.WriteStartElement("key"); keySerializer.Serialize(writer, key); writer.WriteEndElement(); writer.WriteStartElement("value"); TValue value = this[key]; valueSerializer.Serialize(writer, value); writer.WriteEndElement(); writer.WriteEndElement(); } } } Any other XML gotchas out there?

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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • Execute SSH commands on Cisco router. Codeigniter SSH library

    - by jomajo
    I have a little problem. I'm using Codeigniter with SSH library written by Shuky (https://bitbucket.org/quicktips/codeigniter-ssh2-library/src/a444968345ba/SSH.php -- You can see the code by following this link). Everything related with SSH works fine with other devices, but when I try to use this library and execute commands on Cisco devices, nothing happens (commands are not executed). I know that the connection is successful, but I can't execute any commands. When I try to run and execute comands through SSH on Cisco devices I get this error: A PHP Error was encountered Severity: Warning Message: stream_set_blocking() expects parameter 1 to be resource, boolean given Filename: libraries/SSH.php Line Number: 128 A PHP Error was encountered Severity: Warning Message: fread() expects parameter 1 to be resource, boolean given Filename: libraries/SSH.php Line Number: 129 In the library these lines look like this: /** * Get stream data * * @access privte * @return bool */ function _get_stream_data($stream) { stream_set_blocking( $stream, true ); while( $buf = fread($stream,4096) ) { $this->data .= $buf.'~'; } return TRUE; } line 128 - stream_set_blocking( $stream, true ); line 129 - while( $buf = fread($stream,4096) ) { Maybe you guys know where the problem is? Thank you for your time and your answers!

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  • What are the default return values for operator< and operator[] in C++ (Visual Studio 6)?

    - by DustOff
    I've inherited a large Visual Studio 6 C++ project that needs to be translated for VS2005. Some of the classes defined operator< and operator[], but don't specify return types in the declarations. VS6 allows this, but not VS2005. I am aware that the C standard specifies that the default return type for normal functions is int, and I assumed VS6 might have been following that, but would this apply to C++ operators as well? Or could VS6 figure out the return type on its own? For example, the code defines a custom string class like this: class String { char arr[16]; public: operator<(const String& other) { return something1 < something2; } operator[](int index) { return arr[index]; } }; Would VS6 have simply put the return types for both as int, or would it have been smart enough to figure out that operator[] should return a char and operator< should return a bool (and not convert both results to int all the time)? Of course I have to add return types to make this code VS2005 C++ compliant, but I want to make sure to specify the same type as before, as to not immediately change program behavior (we're going for compatibility at the moment; we'll standardize things later).

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  • Why is PLINQ slower than LINQ for this code?

    - by Rob Packwood
    First off, I am running this on a dual core 2.66Ghz processor machine. I am not sure if I have the .AsParallel() call in the correct spot. I tried it directly on the range variable too and that was still slower. I don't understand why... Here are my results: Process non-parallel 1000 took 146 milliseconds Process parallel 1000 took 156 milliseconds Process non-parallel 5000 took 5187 milliseconds Process parallel 5000 took 5300 milliseconds using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace DemoConsoleApp { internal class Program { private static void Main() { ReportOnTimedProcess( () => GetIntegerCombinations(), "non-parallel 1000"); ReportOnTimedProcess( () => GetIntegerCombinations(runAsParallel: true), "parallel 1000"); ReportOnTimedProcess( () => GetIntegerCombinations(5000), "non-parallel 5000"); ReportOnTimedProcess( () => GetIntegerCombinations(5000, true), "parallel 5000"); Console.Read(); } private static List<Tuple<int, int>> GetIntegerCombinations( int iterationCount = 1000, bool runAsParallel = false) { IEnumerable<int> range = Enumerable.Range(1, iterationCount); IEnumerable<Tuple<int, int>> integerCombinations = from x in range from y in range select new Tuple<int, int>(x, y); return runAsParallel ? integerCombinations.AsParallel().ToList() : integerCombinations.ToList(); } private static void ReportOnTimedProcess( Action process, string processName) { var stopwatch = new Stopwatch(); stopwatch.Start(); process(); stopwatch.Stop(); Console.WriteLine("Process {0} took {1} milliseconds", processName, stopwatch.ElapsedMilliseconds); } } }

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  • Can't add/remove items from a collection while foreach is iterating over it

    - by flockofcode
    If I make my own implementation of IEnumerator interface, then I am able ( inside foreach statement )to add or remove items from a albumsList without generating an exception.But if foreach statement uses IEnumerator supplied by albumsList, then trying to add/delete ( inside the foreach )items from albumsList will result in exception: class Program { static void Main(string[] args) { string[] rockAlbums = { "rock", "roll", "rain dogs" }; ArrayList albumsList = new ArrayList(rockAlbums); AlbumsCollection ac = new AlbumsCollection(albumsList); foreach (string item in ac) { Console.WriteLine(item); albumsList.Remove(item); //works } foreach (string item in albumsList) { albumsList.Remove(item); //exception } } class MyEnumerator : IEnumerator { ArrayList table; int _current = -1; public Object Current { get { return table[_current]; } } public bool MoveNext() { if (_current + 1 < table.Count) { _current++; return true; } else return false; } public void Reset() { _current = -1; } public MyEnumerator(ArrayList albums) { this.table = albums; } } class AlbumsCollection : IEnumerable { public ArrayList albums; public IEnumerator GetEnumerator() { return new MyEnumerator(this.albums); } public AlbumsCollection(ArrayList albums) { this.albums = albums; } } } a) I assume code that throws exception ( when using IEnumerator implementation A supplied by albumsList ) is located inside A? b) If I want to be able to add/remove items from a collection ( while foreach is iterating over it), will I always need to provide my own implementation of IEnumerator interface, or can albumsList be set to allow adding/removing items? thank you

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  • How to pick a specific object from a Linq Query using Distinct?

    - by Holli
    I have a list with two or more objects of class Agent. Name = "A" Priority = 0 ResultCount = 100 ; Name = "B" Priority = 1 ResultCount = 100 ; Both objects have the same ResultCount. In that case I only need one object and not two or more. I did this with a Linq Query with Distinct and an custom made Comparer. IEnumerable<Agent> distinctResultsAgents = (from agt in distinctUrlsAgents select agt).Distinct(comparerResultsCount); With this query I get only one object from the list but I never know which one. But I don't want just any object, I want object "B" because the Priority is higher then object "A". How can I do that? My custom Comparer is very simple and has a method like this: public bool Equals(Agent x, Agent y) { if (x == null || y == null) return false; if (x.ResultCount == y.ResultCount) return true; return false; }

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  • Linq Select: Using a value from a list if available

    - by musefan
    I am going to use some basic stripped down examples to illustrate my problem. I have a class: class Item { int ID; bool Selected; } Now lets say I have two lists of the Item class: List<Item> ListA = GetListA(); List<Item> ListB = GetListB(); Now I want to create a third list that has all the items from ListB. The important thing is that if a match (same ID) if found in ListA then I want to use that Selected value, otherwise I want to keep the Selected value of the item that is in ListB. I am creating the third list as follows: List<Item> ListC = from item in ListB select new Item { ID = item.ID, Selected = item.Selected// <-- should use value form ListA if available }; Important: I don't want to seem ignorant, but I do not want to change the way ListC is created. By that I mean I want to use the "linq select" method, and I want to use a "one liner" that assigns the Selected value... I know there are other ways to create the list which will work just fine, but then I won't learn anything new. I have tried a couple of things so far... I know this will work, but I don't want to query ListA twice: Selected = ListA.Any(x => x.ID == item.ID) ? ListA.First(x => x.ID == item.ID).Selected : item.Selected and I also tried using DeafultIfEmpty but I don't think that is the right think for this situation... because it didn't work, and it seems it is more use if ListA was empty (which I don't care about)

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  • fastest way to check to see if a certain index in a linq statement is null

    - by tehdoommarine
    Basic Details I have a linq statement that grabs some records from a database and puts them in a System.Linq.Enumerable: var someRecords = someRepoAttachedToDatabase.Where(p=>true); Suppose this grabs tons (25k+) of records, and i need to perform operations on all of them. to speed things up, I have to decided to use paging and perform the operations needed in blocks of 100 instead of all of the records at the same time. The Question The line in question is the line where I count the number of records in the subset to see if we are on the last page; if the number of records in subset is less than the size of paging - then that means there are no more records left. What I would like to know is what is the fastest way to do this? Code in Question int pageSize = 100; bool moreData = true; int currentPage = 1; while (moreData) { var subsetOfRecords = someRecords.Skip((currentPage - 1) * pageSize).Take(pageSize); //this is also a System.Linq.Enumerable if (subsetOfRecords.Count() < pageSize){ moreData = false;} //line in question //do stuff to records in subset currentPage++; } Things I Have Considered subsetOfRecords.Count() < pageSize subsetOfRecords.ElementAt(pageSize - 1) == null (causes out of bounds exception - can catch exception and set moreData to false there) Converting subsetOfRecords to an array (converting someRecords to an array will not work due to the way subsetOfRecords is declared - but I am open to changing it) I'm sure there are plenty of other ideas that I have missed.

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  • What data stucture should I use for BigInt class

    - by user1086004
    I would like to implement a BigInt class which will be able to handle really big numbers. I want only to add and multiply numbers, however the class should also handle negative numbers. I wanted to represent the number as a string, but there is a big overhead with converting string to int and back for adding. I want to implement addition as on the high school, add corresponding order and if the result is bigger than 10, add the carry to next order. Then I thought that it would be better to handle it as a array of unsigned long long int and keep the sign separated by bool. With this I'm afraid of size of the int, as C++ standard as far as I know guarantees only that int < float < double. Correct me if I'm wrong. So when I reach some number I should move in array forward and start adding number to the next array position. Is there any data structure that is appropriate or better for this? Thanks in advance.

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  • Elegant code question: How to avoid creating unneeded object

    - by SeaDrive
    The root of my question is that the C# compiler is too smart. It detects a path via which an object could be undefined, so demands that I fill it. In the code, I look at the tables in a DataSet to see if there is one that I want. If not, I create a new one. I know that dtOut will always be assigned a value, but the the compiler is not happy unless it's assigned a value when declared. This is inelegant. How do I rewrite this in a more elegant way? System.Data.DataTable dtOut = new System.Data.DataTable(); . . // find table with tablename = grp // if none, create new table bool bTableFound = false; foreach (System.Data.DataTable d1 in dsOut.Tables) { string d1_name = d1.TableName; if (d1_name.Equals(grp)) { dtOut = d1; bTableFound = true; break; } } if (!bTableFound) dtOut = RptTable(grp);

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  • public class ImageHandler : IHttpHandler

    - by Ken
    cmd.Parameters.AddWithValue("@id", new system.Guid (imageid)); What using System reference would this require? Here is the handler: using System; using System.Collections.Specialized; using System.Web; using System.Web.Configuration; using System.Web.Security; using System.Globalization; using System.Configuration; using System.Data.SqlClient; using System.Data; using System.IO; using System.Web.Profile; using System.Drawing; public class ImageHandler : IHttpHandler { public void ProcessRequest(HttpContext context) { string imageid; if (context.Request.QueryString["id"] != null) imageid = (context.Request.QueryString["id"]); else throw new ArgumentException("No parameter specified"); context.Response.ContentType = "image/jpeg"; Stream strm = ShowProfileImage(imageid.ToString()); byte[] buffer = new byte[8192]; int byteSeq = strm.Read(buffer, 0, 8192); while (byteSeq > 0) { context.Response.OutputStream.Write(buffer, 0, byteSeq); byteSeq = strm.Read(buffer, 0, 8192); } //context.Response.BinaryWrite(buffer); } public Stream ShowProfileImage(String imageid) { string conn = ConfigurationManager.ConnectionStrings["MyConnectionString1"].ConnectionString; SqlConnection connection = new SqlConnection(conn); string sql = "SELECT image FROM Profile WHERE UserId = @id"; SqlCommand cmd = new SqlCommand(sql, connection); cmd.CommandType = CommandType.Text; cmd.Parameters.AddWithValue("@id", new system.Guid (imageid));//Failing Here!!!! connection.Open(); object img = cmd.ExecuteScalar(); try { return new MemoryStream((byte[])img); } catch { return null; } finally { connection.Close(); } } public bool IsReusable { get { return false; } } }

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  • Sharing NSMutableArray

    - by Lucas Veiga
    Hey everbody, im trying to share a NSMutableArray to another xib. The cartList.codigo is a NSMutableArray from a shared class, according to James Brannan's tutorial (http://www.vimeo.com/12164589). When i count it, it gives me 1. But when i load the another view, gives me 0. Whats wrong? View that adds: self.produtoCodigo = [[NSMutableArray alloc]init]; [self.produtoCodigo addObject:@"aa"]; CartViewController *carrinho = [[CartViewController alloc] initWithNibName:@"CartViewController" bundle:[NSBundle mainBundle]]; CartList *lista = [[CartList alloc] init]; carrinho.cartList = lista; carrinho.cartList.codigo = self.produtoCodigo; NSLog(@"QTD %i", [carrinho.cartList.codigo count]); View that wants to load the item added: - (void) viewDidAppear:(BOOL)animated { self.produtoCodigo = self.cartList.codigo; NSLog(@"%i", [self.produtoCodigo count]); [super viewDidLoad]; } Im loading the CartList class in both. Thanks!

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