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  • To pass the ID of DIV tag in JQuery

    - by kwokwai
    Hi all, I am learning JQuery. In a HTML file, I got this: <DIV ID="testing"> And I am trying to pass the ID of this DIV tag to a JQuery self-defined function: <script> $(function() { $("div").mouseover(function() { var ID = $(this).children().attr('id'); alert(ID); }); }); But it wont work.

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  • cakephp javascript form

    - by udhaya
    i want to submit a form via ajax javascript to cakephp function. cakephp function accepts $this-data, so i want to convert html form datas to cakephp function acceptable format i.e $this-data(array)... how to do this in javascript(jquery)

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  • Elegant check for null and exit in C#

    - by aip.cd.aish
    What is an elegant way of writing this? if (lastSelection != null) { lastSelection.changeColor(); } else { MessageBox.Show("No Selection Made"); return; } changeColor() is a void function and the function that is running the above code is a void function as well.

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  • JavaScript OnClick Handler Not Invoking

    - by potatolicious
    I'm calling a javascript function in an inline onclick like so: <a href="#" onclick="removeAttribute('foo', 'bar');">Some Link</a> When I click on the link, though, nothing happens. I have other links (to other functions) tied to onclicks that work fine elsewhere on the same page. All links to this "removeAttribute" function fail. There are no errors in Firebug, and the onclick event handler is being invoked - but stepping into the removeAttribute function ends up, for some reason, somewhere in jQuery.js. At no point does removeAttribute ever get called. If I do: javascript:removeAttribute('foo', 'bar'); in Firefox's address bar. The function is called successfully. Anyone seen this?

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  • Using javascript and php together

    - by EmmyS
    I have a PHP form that needs some very simple validation on submit. I'd rather do the validation client-side, as there's quite a bit of server-side validation that happens to deal with writing form values to a database. So I just want to call a javascript function onsubmit to compare values in two password fields. This is what I've got: function validate(form){ var password = form.password.value; var password2 = form.password2.value; alert("password:"+password+" password2:" + password2); if (password != password2) { alert("not equal"); document.getElementByID("passwordError").style.display="inline"; return false; } alert("equal"); return true; } The idea being that a default-hidden div containing an error message would be displayed if the two passwords don't match. The alerts are just to display the values of password and password2, and then again to indicate whether they match or not (will not be used in production code). I'm using an input type=submit button, and calling the function in the form tag: <form action="<?php echo $_SERVER['PHP_SELF']; ?>" method="post" onsubmit="return validate(this);"> Everything is alerting as expected when entering non-matching values. I would have hoped (and assumed, based on past use) that if the function returned false, the actual submit would not occur. And yet, it is. I'm testing by entering non-matching values in the password fields, and the alerts clearly show me the values and the not equal result, but the actual form action is still occurring and it's trying to write to my database. I'm pretty new at PHP; is there something about it that will not let me combine with javascript this way? Would it be better to use an input type=button and include submit() in the function itself if it returns true?

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  • C++ Asymptotic Profiling

    - by Travis
    I have a performance issue where I suspect one standard C library function is taking too long and causing my entire system (suite of processes) to basically "hiccup". Sure enough if I comment out the library function call, the hiccup goes away. This prompted me to investigate what standard methods there are to prove this type of thing? What would be the best practice for testing a function to see if it causes an entire system to hang for a sec (causing other processes to be momentarily starved)? I would at least like to definitively correlate the function being called and the visible freeze. Thanks

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  • JSon/Jquery request with a setTimeout always returns a "null" result? (for Twitter Search API)

    - by supermogx
    I make a call to the twitter API. 100 posts are retreived + a properties that tells me what the next page to call is. So I wait 5 sec. and call that next page, but the JSon results in the callback function is always null the second time... I think it's probably a JQuery problem... Here's a complete sample HTML code : <html> <head> <script type="text/javascript" src="./jquery-1.4.2.min.js"></script> <script> function test() { var rqUrl = "http://search.twitter.com/search.json?q=%23apple+OR+%23ipad&rpp=100&callback=?" callTwitterSearchApi(rqUrl); } function callTwitterSearchApi(tiwtterRequestUrl) { debug("request to twitter : " + tiwtterRequestUrl); // *** FIRST CALL WORKS GREAT... *** $.getJSON(tiwtterRequestUrl, callTwitterSearchApi_callback); } function callTwitterSearchApi_callback(jsonPostsResults) { debug("callback"); if (jsonPostsResults == null) { debug("Why is jsonPostsResults null? If I copy paste the request inside a browser, I get something =("); return; } if (jsonPostsResults.error != undefined && jsonPostsResults.error != "") { debug("twitter api error"); } var posts = new Array(); $(jsonPostsResults.results).each(function() { posts.push(this); }); debug("Number of posts : " + posts.length); if (jsonPostsResults.next_page != undefined && jsonPostsResults.next_page.trim() != "") { debug("calling next request in 5 sec..."); // *** WHEN COMMING BACK FROM THAT LINE, JSON RESULTS == NULL?! **** setTimeout("callTwitterSearchApi(\"http://search.twitter.com/search.json" + jsonPostsResults.next_page + "\")", 5000); } } function debug(message) { document.getElementById('debug').innerHTML = message + "\n" + document.getElementById('debug').innerHTML; } </script> </head> <body> <input type="button" onclick="test();" value="test" /><br /> <textarea id="debug" cols="80" rows="20"></textarea> </body> </html> at line 18, at the second callback (back from the setTimeout), the parameter "jsonPostsResults" is always returned as null... I have no idea why. If I copy paste that 2nd request in a browser, it returns 100 results. Anybody had a problem like that with the Ajax JQuery functions when calling it with a setTimeout?

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  • Mootools Javascript can't push to array

    - by nona
    I have an array set with the heights of each hidden div, but when I use it, the div instantly jumps down, rather than slowly sliding as when there is a literal number. EDIT: testing seems to reveal that it's a problem with the push method, as content_height.push(item.getElement('.moreInfo').offsetHeight);alert(content_height[i]);gives undefined, but alert(item.getElement('.moreInfo').offsetHeight); gives the correct values Javascript: window.addEvent('domready', function(){ var content_height = [];i=0; $$( '.bio_accordion' ).each(function(item){ i++; content_height.push( item.getElement('.moreInfo').offsetHeight); var thisSlider = new Fx.Slide( item.getElement( '.moreInfo' ), { mode: 'horizontal' } ); thisSlider.hide(); item.getElement('.moreInfo').set('tween').tween('height', '0px'); var morph = new Fx.Morph(item.getElement( '.divToggle' )); var selected = 0; item.getElement( '.divToggle' ).addEvents({ 'mouseenter': function(){ if(!selected) this.morph('.div_highlight'); }, 'mouseleave': function(){ if(!selected) { this.morph('.divToggle'); } }, 'click': function(){ if (!selected){ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; item.getElement('.moreInfo').set('tween', { duration: 1500, transition: Fx.Transitions.Bounce.easeOut }).tween('height', content_height[i]); //replacing this with '650' keeps it smooth selected = 1; thisSlider.slideIn(); } else{ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; thisSlider.slideOut(); item.getElement('.moreInfo').set('tween', { duration: 1000, transition: Fx.Transitions.Bounce.easeOut }).tween('height', '0px'); selected = 0; } } }); } ); }); Why could this be? Thanks so much!

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  • delete row from result set in web sql with javascript

    - by Kaijin
    I understand that the result set from web sql isn't quite an array, more of an object? I'm cycling through a result set and to speed things up I'd like to remove a row once it's been found. I've tried "delete" and "splice", the former does nothing and the latter throws an error. Here's a piece of what I'm trying to do, notice the delete on line 18: function selectFromReverse(reverseRay,suggRay){ var reverseString = reverseRay.toString(); db.transaction(function (tx) { tx.executeSql('SELECT votecount, comboid FROM counterCombos WHERE comboid IN ('+reverseString+') AND votecount>0', [], function(tx, results){ processSelectFromReverse(results,suggRay); }); }, function(){onError}); } function processSelectFromReverse(results,suggRay){ var i = suggRay.length; while(i--){ var j = results.rows.length; while(j--){ console.log('searching'); var found = 0; if(suggRay[i].reverse == results.rows.item(j).comboid){ delete results.rows.item(j); console.log('found'); found++; break; } } if(found == 0){ console.log('lost'); } } }

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  • How can you prevent both jumpiness, and interrupting tweens with animated Flash buttons?

    - by Kevin Suttle
    This is something I've never been able to figure out. You've got a button offscreen you want to animate in. We'll call it 'btn.' You've got a hit area that serves as the proximity sensor to trigger btn's animation. We'll call it 'hitZone' (as to not cause confusion with the hitArea property of display objects). Both btn and hitZone are MovieClips. The listeners go something like this. import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; var endPoint:Number = 31; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); hitZone.addEventListener(MouseEvent.CLICK, onHitZoneClick); btn.addEventListener(MouseEvent.ROLL_OVER, onBtnOver); btn.addEventListener(MouseEvent.ROLL_OUT, onBtnOut); btn.addEventListener(MouseEvent.CLICK, onBtnClick); btn.mouseChildren = false; function onHitZoneOver(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:endPoint, ease:Expo.easeOut}); trace("over hitZone"); } function onHitZoneOut(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:-1, ease:Expo.easeOut}); trace("out hitZone"); } function onBtnOver(e:MouseEvent):void { hitZone.mouseEnabled = false; hitZone.removeEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.removeEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("over BTN"); // This line is the only thing keeping the btn animation from being fired continuously // causing jumpiness. However, calling this allows the animation to be interrupted // at any point. TweenLite.killTweensOf(btn); } function onBtnOut(e:MouseEvent):void { hitZone.mouseEnabled = true; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("out BTN"); } function onBtnClick(e:MouseEvent):void { trace("click BTN"); } function onHitZoneClick(e:MouseEvent):void { trace("click hitZone"); } The issue is when your mouse is over both the hitZone and btn. The button continuously jumps unless you call TweenLite.killAllTweensOf(). This fixes the jumpiness, but it introduces a new problem. Now, it's very easy to interrupt the animation of the btn at any point, stopping it before it's totally visible on the stage. I've seen similar posts, but even they suffer from the same issue. Perhaps it's a problem with how Flash detects edges, because I've never once seen a workaround for this.

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  • Event type property lost in IE-8

    - by Channel72
    I've noticed a strange Javascript error which only seems to happen on Internet Explorer 8. Basically, on IE-8 if you have an event handler function which captures the event object in a closure, the event "type" property seems to become invalidated from within the closure. Here's a simple code snippet which reproduces the error: <html> <head> <script type = "text/javascript"> function handleClickEvent(ev) { ev = (ev || window.event); alert(ev.type); window.setTimeout(function() { alert(ev.type); // Causes error on IE-8 }, 20); } function foo() { var query = document.getElementById("query"); query.onclick = handleClickEvent; } </script> </head> <body> <input id = "query" type = "submit"> <script type = "text/javascript"> foo(); </script> </body> </html> So basically, what happens here is that within the handleClickEvent function, we have the event object ev. We call alert(ev.type) and we see the event type is "click". So far, so good. But then when we capture the event object in a closure, and then call alert(ev.type) again from within the closure, now all of a sudden Internet Explorer 8 errors, saying "Member not found" because of the expression ev.type. It seems as though the type property of the event object is mysteriously gone after we capture the event object in a closure. I tested this code snippet on Firefox, Safari and Chrome, and none of them report an error condition. But in IE-8, the event object seems to become somehow invalidated after it's captured in the closure. Question: Why is this happening in IE-8, and is there any workaround?

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  • Implicit vs explicit getters/setters in AS3, which to use and why?

    - by James
    Since the advent of AS3 I have been working like this: private var loggy:String; public function getLoggy ():String { return loggy; } public function setLoggy ( loggy:String ):void { // checking to make sure loggy's new value is kosher etc... this.loggy = loggy; } and have avoided working like this: private var _loggy:String; public function get loggy ():String { return loggy; } public function set loggy ( loggy:String ):void { // checking to make sure loggy's new value is kosher etc... this.loggy = loggy; } I have avoided using AS3's implicit getters/setters partly so that I can just start typing "get.." and content assist will give me a list of all my getters, and likewise for my setters. I also dislike underscores in my code which turned me off the implicit route. Another reason is that I prefer the feel of this: whateverObject.setLoggy( "loggy's awesome new value!" ); to this: whateverObject.loggy = "loggy's awesome new value!"; I feel that the former better reflects what is actually happening in the code. I am calling functions, not setting values directly. After installing Flash Builder and the great new plugin SourceMate ( which helps to get some of the useful features that FDT is famous into FB ) I realized that when I use SourceMate's "generate getters and setters" feature it automatically sets my code up using the implicit route: private var _loggy:String; public function get loggy ():String { return loggy; } public function set loggy ( loggy:String ):void { // do whatever is needed to check to make sure loggy is an acceptable value this.loggy = loggy; } I figure that these SourceMate people must know what they are doing or they wouldn't be writing workflow enhancement plugins for coding in AS3, so now I am questioning my ways. So my question to you is: Can anyone give me a good reason why I should give up my explicit g/s ways, start using the implicit technique, and embrace those stinky little _underscores for my private vars? Or back me up in my reasons for doing things the way that I do?

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  • impress.js Navigation with active class

    - by ArtGoddess
    I would like to use impress.js in order to make a website, with a navigation bar. In each slide, the corresponding anchor or div must have an "active" class, in order to achieve a different link appearance. I have followed all instructions provided here: https://github.com/Ralt/impress.js/commit/f88feb8cae704ce27bd2168bdb77768f516ac2da#L2R605 but the "active" class on the correct menu must be added. This is the code that generates the menu items. How can I add for example the "active" class in the first link? /* ************************ MENU ***************************** */ // Capitalize first letter of string // @see http://stackoverflow.com/a/1026087/851498 var capitalize = function( str ) { return str.charAt(0).toUpperCase() + str.slice(1); } // `showMenu` API function creates the menu // It defines the names of each entry by the id capitalized. var showMenu = function() { // Create the menu wrapper and the element that will be cloned // for each entry. var menu = document.createElement('div'), el = document.createElement('div'); // Apply some classes menu.className = 'menu'; el.className = 'menu-item'; // Create an element that will be the "button" and append it // to the menu var button = document.createElement('div'); button.className = 'menu-button'; button.textContent = 'Menu'; menu.appendChild(button); // Now, for each div in #impress, add an entry to the menu [].forEach.call(byId('impress').firstElementChild.children, function( child, index ) { var newEl = el.cloneNode(), i = index + 1, text = i + '. ' + capitalize(child.id); // Set the text of the new element newEl.textContent = text; // Add an onclick event to the new element // We need to use a closure to make sure the index is correct (function( index ) { newEl.addEventListener('click', function() { goto(index); }); }( index )); // And append the new element to the menu menu.appendChild(newEl); }); // And append the menu to #impress document.body.appendChild(menu); }; Then, in each click it must be removed the active class on the current, and add it to the clicked element. // Remove the active class from the current active document.querySelector( '.active' )[ 0 ].classList.remove( 'active' ); // And add it to the clicked index byId('impress').firstElementChild.children[ index ].classList.add( 'active' ); Where do I have to apply this code? Thank you!

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  • How to do animation using swing and clojure ?

    - by Humberto Pinheiro
    I'm trying to animate a chess piece in a board. First I created a java.util.Timer object that "scheduleAtFixedRate" a TimerTask implemented as a proxy function. So I kept a record of the piece to move (piece-moving-record) and when it's apropriate (when the user move the piece using the mouse) the TimerTask proxy function should be test if the record is not nil and execute the piece-moving function. The piece-moving function just updates the x and y coordinates of the piece, according to a vector pre-calculated. I put a add-watch on the piece-moving-record so when it changes it should repaint the board (canvas). The paint method tests if this piece-moving-record is not nil to paint it. The problem is that the animation doesn't appear. The piece just jump to the destiny, without the movement between. There is some problem with the animation scheme ou there is a better way to do it?

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  • dojo.connect won't connect 'onclick' with button

    - by Daniel
    I'm running into a problem using dojo.connect() to connect an 'onclick' event with this button: <button dojoType="dijit.form.Button" widgetId="inbox_button" id="inbox_button">Inbox</button> and the code making the connection is: var inbox_button=dojo.byId("inbox_button"); dojo.connect(inbox_button,'onclick',function(){ var container=dijit.byId("center"); container.addChild(new dijit.layout.ContentPane({region: "left", content: "...", style: "width: 100px;"})) }); However, instead of executing the function when the button is clicked, ANY onclick event triggers the function, and I end up with a lot of children containers. Even though I'm pretty certain the .connect() function should be available as part of dojo's base functionality, I've 'required' it explicitly: dojo.require("dojo._base.connect"); Any ideas as to why this might be happening?

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  • Visual Studio project remains "stuck" when stopped

    - by Traveling Tech Guy
    Hi, Currently developing a connector DLL to HP's Quality Center. I'm using their (insert expelative) COM API to connect to the server. An Interop wrapper gets created automatically by VStudio. My solution has 2 projects: the DLL and a tester application - essentially a form with buttons that call functions in the DLL. Everything works well - I can create defects, update them and delete them. When I close the main form, the application stops nicely. But when I call a function that returns a list of all available projects (to fill a combo box), if I close the main form, VStudio still shows the solution as running and I have to stop it. I've managed to pinpoint a single function in my code that when I call, the solution remains "hung" and if I don't, it closes well. It's a call to a property in the TDC object get_VisibleProjects that returns a List (not the .Net one, but a type in the COM library) - I just iterate over it and return a proper list (that I later use to fill the combo box): public List<string> GetAvailableProjects() { List<string> projects = new List<string>(); foreach (string project in this.tdc.get_VisibleProjects(qcDomain)) { projects.Add(project); } return projects; } My assumption is that something gets retained in memory. If I run the EXE outside of VStudio it closes - but who knows what gets left behind in memory? My question is - how do I get rid of whatever calling this property returns? Shouldn't the GC handle this? Do I need to delve into pointers? Things I've tried: getting the list into a variable and setting it to null at the end of the function Adding a destructor to the class and nulling the tdc object Stepping through the tester function application all the way out, whne the form closes and the Main function ends - it closes, but VStudio still shows I'm running. Thanks for your assistance!

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  • [PHP] using the magic __set() method with 2D arrays

    - by Spoonface
    If I have the following registry class: Class registry { private $_vars; public function __construct() { $this->_vars = array(); } public function __set($key, $val) { $this->_vars[$key] = $val; } public function __get($key) { if (isset($this->_vars[$key])) return $this->_vars[$key]; } public function printAll() { print "<pre>".print_r($this->_vars,true)."</pre>"; } } $reg = new registry(); $reg->arr = array(1,2,3); $reg->arr = array_merge($reg->arr,array(4)); $reg->printAll(); Would there be an easier way to push a new item onto the 'arr' array? This code: 'array[] = item' doesn't work with the magic set method, and I couldn't find any useful info with google. Thanks for your time!

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  • PHP fsockopen doesnt return anything

    - by Industrial
    Hi! I am modifying a PHP db wrapper for the redis database. Here's how my function looks: public function connect() { $sock = @fsockopen('localhost', '6379', $errno, $errstr, 2); if ($sock === FALSE) { return FALSE; } else { stream_set_timeout($sock, 2); return $sock; } } What I want to do is to call this function from another part in my wrapper: if ($this->connect() !== FALSE) { // Do stuff } How can I get my connect function to send a FALSE when the fsockopen isn't working? Thanks!

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  • Return type value if RunTimeException has been thrown and not catched.

    - by Alfred
    I am using Gson to parse Json. What I don't understand what the return type will be if you don't catch the Runtime Exception. I was expecting it to be null, but it is not null when evaluating with a simple if statement. My code looks something like this: public X x() { return gson.fromJson(jsonString, X.class); } then from another function I call the function: public void y() { final X x = x(); if (x == null) { System.out.println("x == null") } } I was expecting x to be null, but it isn't because the print statement is not called? What is the value of x? How can if them. I have my problem by using a catch block in the x() function and returning null. But I am just wondering what the value of function x() is(if any?)? Hopefully I make any sense at all.

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  • Display loading image while post with ajax

    - by DonJoe
    I know there are thousands of examples on the internet, but I want for the script I already have to display a loading gif image while the data is retrievedd. My java knowledge are poor, therefore I'm asking how to change the following: <script type="text/javascript"> $(document).ready(function(){ function getData(p){ var page=p; $.ajax({ url: "loadData.php?id=<? echo $id; ?>", type: "POST", cache: false, data: "&page="+ page, success : function(html){ $(".content").html(html); } }); } getData(1); $(".page").live("click", function(){ var id = $(this).attr("class"); getData(id.substr(8)); }); }); </script> And my div is here: <div class="content" id="data"></div> Thanks. John

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  • Javascript tr click event with newly created rows

    - by yalechen
    I am very new to web development. I am currently using tablesorter jquery plugin to create a dynamic table, where the user can add and delete rows. I am having trouble with changing the background color of newly created rows upon clicking. It works fine with rows that are hard coded in html. Here is the relevant code: $(document).ready( function() { $('table.tablesorter td').click( function (event) { $(this).parent('tr').toggleClass('rowclick'); $(this).parent('tr').siblings().removeClass('rowclick'); }); } ) rowclick is a css class here: table.tablesorter tbody tr.rowclick td { background-color: #8dbdd8; } I have tried adding the following to my javascript function that adds a new row: var createClickHandler = function(newrow) { return function(event) { //alert(newrow.cells[0].childNodes[0].data); newrow.toggleClass('rowclick'); newrow.siblings().removeClass('rowclick'); }; } row.onclick = createClickHandler(row); The alert correctly displays the text in the first column of the row when I click the new row. However, my new rows do not respond to the css class. Anyone have any ideas? Thanks in advance.

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  • Creating Dynamic variables from json response

    - by c0mrade
    My JSON response looks like this : {"sample":[{"id":"2","name":"branch name"},{"id":"3","name":"branch name 2"}]} My function looks like this : function getJSONObjects(){ $.getJSON("http://localhost/api/branches", function(data){ $.each(data.sample, function(i,item){ var loc = "branch"; eval("var " + loc + item.id + "=123;"); alert(loc + item.id); }); }); } The idea is to create branch + id object so I can do something with it(create marker on a map), so I tried to assign it any value to see if this was working. I wanted both branch2 and branch3 to alert 123 so I have something to start with. But currently this alerts branch2 and branch3 instead of 123. I have little experience with creating dynamic variables/objects can someone tell me what I'm doing wrong or maybe another approach towards solving this?

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  • On Render Callback For G+ Button

    - by Michael Robinson
    How might I go about performing an action only when a G+ button has finished rendering? Facebook allows one to do this using the following: FB.XFBML.parse(document, function() { alert('rendering done'); }); I've perused Google's documentation, but didn't see anything helpful. Currently my workaround is to monitor the G+ element until certain elements have been added, then perform my action: (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; po.onload = function() { var awaitRender = function(element) { if (element.firstChild && element.firstChild.firstChild && element.firstChild.firstChild.tagName.toUpperCase() === 'IFRAME') { alert('rendered!'); } else { window.setTimeout(function() { awaitRender(element) }, 100); } }; var buttons = document.getElementsByClassName('googleplus-button'); for(var i = 0; i < buttons.length; i++) { awaitRender(buttons[i]); } } var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })(); I'd like to know please, if there is either: A correct way one should do this for G+ buttons A better implementation that what I've hacked together above

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