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  • Autocommands for Matlab in vim?

    - by Benjamin Oakes
    I use several different programming languages every day, and I'd like to have different tab widths (in spaces) for each. For example: I use the "standard" 2 spaces for Ruby, but all our existing Matlab code uses 4 spaces. I have this from my personal ~/.vimrc: augroup lang_perl au! set tabstop=4 " tabstop length N in spaces set shiftwidth=4 " make >> and friends (<<, ^T, ^D) shift N, not the default 8 set expandtab " Use spaces instead of tabs augroup END augroup lang_ruby au! set tabstop=2 " tabstop length N in spaces set shiftwidth=2 " make >> and friends (<<, ^T, ^D) shift N, not the default 8 set expandtab " Use spaces instead of tabs augroup END Those work, but the following doesn't: augroup lang_matlab au! set tabstop=4 " tabstop length N in spaces set shiftwidth=4 " make >> and friends (<<, ^T, ^D) shift N, not the default 8 set expandtab " Use spaces instead of tabs augroup END I really don't understand how augroup lang_ruby figures out that I'm editing a Ruby file. (My searches brought up ftdetect, but the solution wasn't obvious.) It doesn't seem like vim knows that I'm editing Matlab using augroup lang_matlab. What do I change to make this work?

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  • convert SQL Server StoredPorcedure to MySql

    - by karthik
    I need to covert the following SP of SQL Server To MySql. I am new to MySql.. Help needed. CREATE PROC InsertGenerator (@tableName varchar(100)) as --Declare a cursor to retrieve column specific information --for the specified table DECLARE cursCol CURSOR FAST_FORWARD FOR SELECT column_name,data_type FROM information_schema.columns WHERE table_name = @tableName OPEN cursCol DECLARE @string nvarchar(3000) --for storing the first half --of INSERT statement DECLARE @stringData nvarchar(3000) --for storing the data --(VALUES) related statement DECLARE @dataType nvarchar(1000) --data types returned --for respective columns SET @string='INSERT '+@tableName+'(' SET @stringData='' DECLARE @colName nvarchar(50) FETCH NEXT FROM cursCol INTO @colName,@dataType IF @@fetch_status<>0 begin print 'Table '+@tableName+' not found, processing skipped.' close curscol deallocate curscol return END WHILE @@FETCH_STATUS=0 BEGIN IF @dataType in ('varchar','char','nchar','nvarchar') BEGIN SET @stringData=@stringData+'''''''''+ isnull('+@colName+','''')+'''''',''+' END ELSE if @dataType in ('text','ntext') --if the datatype --is text or something else BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast('+@colName+' as varchar(2000)),'''')+'''''',''+' END ELSE IF @dataType = 'money' --because money doesn't get converted --from varchar implicitly BEGIN SET @stringData=@stringData+'''convert(money,''''''+ isnull(cast('+@colName+' as varchar(200)),''0.0000'')+''''''),''+' END ELSE IF @dataType='datetime' BEGIN SET @stringData=@stringData+'''convert(datetime,''''''+ isnull(cast('+@colName+' as varchar(200)),''0'')+''''''),''+' END ELSE IF @dataType='image' BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast(convert(varbinary,'+@colName+') as varchar(6)),''0'')+'''''',''+' END ELSE --presuming the data type is int,bit,numeric,decimal BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast('+@colName+' as varchar(200)),''0'')+'''''',''+' END SET @string=@string+@colName+',' FETCH NEXT FROM cursCol INTO @colName,@dataType END

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  • Test the sequentiality of a column with a single SQL query

    - by LauriE
    Hey, I have a table that contains sets of sequential datasets, like that: ID set_ID some_column n 1 'set-1' 'aaaaaaaaaa' 1 2 'set-1' 'bbbbbbbbbb' 2 3 'set-1' 'cccccccccc' 3 4 'set-2' 'dddddddddd' 1 5 'set-2' 'eeeeeeeeee' 2 6 'set-3' 'ffffffffff' 2 7 'set-3' 'gggggggggg' 1 At the end of a transaction that makes several types of modifications to those rows, I would like to ensure that within a single set, all the values of "n" are still sequential (rollback otherwise). They do not need to be in the same order according to the PK, just sequential, like 1-2-3 or 3-1-2, but not like 1-3-4. Due to the fact that there might be thousands of rows within a single set I would prefer to do it in the db to avoid the overhead of fetching the data just for verification after making some small changes. Also there is the issue of concurrency. The way locking in InnoDB (repeatable read) works (as I understand) is that if I have an index on "n" then InnoDB also locks the "gaps" between values. If I combine set_ID and n to a single index, would that eliminate the problem of phantom rows appearing? Looks to me like a common problem. Any brilliant ideas? Thanks! Note: using MySQL + InnoDB

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  • Compare Properties automatically

    - by juergen d
    I want to get the names of all properties that changed for matching objects. I have these (simplified) classes: public enum PersonType { Student, Professor, Employee } class Person { public string Name { get; set; } public PersonType Type { get; set; } } class Student : Person { public string MatriculationNumber { get; set; } } class Subject { public string Name { get; set; } public int WeeklyHours { get; set; } } class Professor : Person { public List<Subject> Subjects { get; set; } } Now I want to get the objects where the Property values differ: List<Person> oldPersonList = ... List<Person> newPersonList = ... List<Difference> = GetDifferences(oldPersonList, newPersonList); public List<Difference> GetDifferences(List<Person> oldP, List<Person> newP) { //how to check the properties without casting and checking //for each type and individual property?? //can this be done with Reflection even in Lists?? } In the end I would like to have a list of Differences like this: class Difference { public List<string> ChangedProperties { get; set; } public Person NewPerson { get; set; } public Person OldPerson { get; set; } } The ChangedProperties should contain the name of the changed properties.

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  • Comparing date range quarters sql server

    - by CR41G14
    I have a policies in a system PolRef Start End POL123 22/11/2012 23/12/2014 POL212 24/09/2012 23/10/2012 POL214 23/08/2012 29/09/2012 I am asking a user for a reporting date, the user enters 24/10/2012 this becomes @StartDate From this I derive what the quarter is by the month: set @currentMonth = Month(@StartDate) if @currentMonth = 1 or @currentMonth = 2 or @currentMonth = 3 begin set @startmonth = 1 set @endmonth = 3 end if @currentMonth = 4 or @currentMonth = 5 or @currentMonth = 6 begin set @startmonth = 4 set @endmonth = 6 end if @currentMonth = 7 or @currentMonth = 8 or @currentMonth = 9 begin set @startmonth = 7 set @endmonth = 9 end if @currentMonth = 10 or @currentMonth = 11 or @currentMonth = 12 begin set @startmonth = 10 set @endmonth = 12 end I then get a date range: @quarterStartDate = CAST(CAST(YEAR(@StartDate) AS varchar) + '-' + CAST(@startMonth AS varchar) + '-' + '01') AS Date) @quarterEndDate = CAST(CAST(YEAR(@EcdDate) AS varchar) + '-' + CAST(@endMonth AS varchar) + '-' + '31') AS Date) This will give me 01-10-2012 and 31-12-2012. Basically I need a script to only bring back the policies that are in this quarter. The policy doesn't have to span the entire quarter date range, just exist in the quarter date range. The results expected would be PolRef Start End POL123 22/11/2012 23/12/2014 POL212 24/09/2012 23/10/2012 Pol123 appears because it spans over the quarterly date range. Pol212 is there because it expires in that quarter date range. Pol214 does not appear because it neither spans, expires or starts in this quarter. Any help would be greatly appreciated

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  • What is preferred method for searching table data using stored procedure?

    - by Mourya
    I have a customer table with Cust_Id, Name, City and search is based upon any or all of the above three. Which one Should I go for ? Dynamic SQL: declare @str varchar(1000) set @str = 'Select [Sno],[Cust_Id],[Name],[City],[Country],[State] from Customer where 1 = 1' if (@Cust_Id != '') set @str = @str + ' and Cust_Id = ''' + @Cust_Id + '''' if (@Name != '') set @str = @str + ' and Name like ''' + @Name + '%''' if (@City != '') set @str = @str + ' and City like ''' + @City + '%''' exec (@str) Simple query: select [Sno],[Cust_Id],[Name],[City],[Country],[State] from Customer where (@Cust_Id = '' or Cust_Id = @Cust_Id) and (@Name = '' or Name like @Name + '%') and (@City = '' or City like @City + '%') Which one should I prefer (1 or 2) and what are advantages? After going through everyone's suggestion , here is what i finally got. DECLARE @str NVARCHAR(1000) DECLARE @ParametersDefinition NVARCHAR(500) SET @ParametersDefinition = N'@InnerCust_Id varchar(10), @InnerName varchar(30),@InnerCity varchar(30)' SET @str = 'Select [Sno],[Cust_Id],[Name],[City],[Country],[State] from Customer where 1 = 1' IF(@Cust_Id != '') SET @str = @str + ' and Cust_Id = @InnerCust_Id' IF(@Name != '') SET @str = @str + ' and Name like @InnerName' IF(@City != '') SET @str = @str + ' and City like @InnerCity' -- ADD the % symbol for search based upon the LIKE keyword SELECT @Name = @Name + '%', @City = @City+ '%' EXEC sp_executesql @str, @ParametersDefinition, @InnerCust_Id = @Cust_Id, @InnerName = @Name, @InnerCity = @City; References : http://blogs.lessthandot.com/index.php/DataMgmt/DataDesign/changing-exec-to-sp_executesql-doesn-t-p http://msdn.microsoft.com/en-us/library/ms175170.aspx

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  • How to map this class in NHibernate (not FluentNHibernate)?

    - by JMSA
    Suppose I have a database like this: This is set up to give role-wise menu permissions. Please note that, User-table has no direct relationship with Permission-table. Then how should I map this class against the database-tables? class User { public int ID { get; set; } public string Name { get; set; } public string Username { get; set; } public string Password { get; set; } public bool? IsActive { get; set; } public IList<Role> RoleItems { get; set; } public IList<Permission> PermissionItems { get; set; } public IList<string> MenuItemKeys { get; set; } } This means, (1) Every user has some Roles. (2) Every user has some Permissions (depending on to Roles). (3) Every user has some permitted MenuItemKeys (according to Permissions). How should my User.hbm.xml look like?

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  • jQuery 1.4 Opacity and IE Filters

    - by Rick Strahl
    Ran into a small problem today with my client side jQuery library after switching to jQuery 1.4. I ran into a problem with a shadow plugin that I use to provide drop shadows for absolute elements – for Mozilla WebKit browsers the –moz-box-shadow and –webkit-box-shadow CSS attributes are used but for IE a manual element is created to provide the shadow that underlays the original element along with a blur filter to provide the fuzziness in the shadow. Some of the key pieces are: var vis = el.is(":visible"); if (!vis) el.show(); // must be visible to get .position var pos = el.position(); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); This has always worked in previous versions of jQuery, but with 1.4 the original filter no longer works. It appears that applying the opacity after the original filter wipes out the original filter. IOW, the opacity filter is not applied incrementally, but absolutely which is a real bummer. Luckily the workaround is relatively easy by just switching the order in which the opacity and filter are applied. If I apply the blur after the opacity I get my correct behavior back with both opacity: sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); While this works this still causes problems in other areas where opacity is implicitly set in code such as for fade operations or in the case of my shadow component the style/property watcher that keeps the shadow and main object linked. Both of these may set the opacity explicitly and that is still broken as it will effectively kill the blur filter. This seems like a really strange design decision by the jQuery team, since clearly the jquery css function does the right thing for setting filters. Internally however, the opacity setting doesn’t use .css instead hardcoding the filter which given jQuery’s usual flexibility and smart code seems really inappropriate. The following is from jQuery.js 1.4: var style = elem.style || elem, set = value !== undefined; // IE uses filters for opacity if ( !jQuery.support.opacity && name === "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level style.zoom = 1; // Set the alpha filter to set the opacity var opacity = parseInt( value, 10 ) + "" === "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"; var filter = style.filter || jQuery.curCSS( elem, "filter" ) || ""; style.filter = ralpha.test(filter) ? filter.replace(ralpha, opacity) : opacity; } return style.filter && style.filter.indexOf("opacity=") >= 0 ? (parseFloat( ropacity.exec(style.filter)[1] ) / 100) + "": ""; } You can see here that the style is explicitly set in code rather than relying on $.css() to assign the value resulting in the old filter getting wiped out. jQuery 1.32 looks a little different: // IE uses filters for opacity if ( !jQuery.support.opacity && name == "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level elem.zoom = 1; // Set the alpha filter to set the opacity elem.filter = (elem.filter || "").replace( /alpha\([^)]*\)/, "" ) + (parseInt( value ) + '' == "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"); } return elem.filter && elem.filter.indexOf("opacity=") >= 0 ? (parseFloat( elem.filter.match(/opacity=([^)]*)/)[1] ) / 100) + '': ""; } Offhand I’m not sure why the latter works better since it too is assigning the filter. However, when checking with the IE script debugger I can see that there are actually a couple of filter tags assigned when using jQuery 1.32 but only one when I use jQuery 1.4. Note also that the jQuery 1.3 compatibility plugin for jQUery 1.4 doesn’t address this issue either. Resources ww.jquery.js (shadow plug-in $.fn.shadow) © Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • Determine arc-length of a Catmull-Rom spline

    - by Wouter
    I have a path that is defined by a concatenation of Catmull-Rom splines. I use the static method Vector2.CatmullRom in XNA that allows for interpolation between points with a value going from 0 to 1. Not every spline in this path has the same length. This causes speed differences if I let the weight go at a constant speed for every spline while proceeding along the path. I can remedy this by letting the speed of the weight be dependent on the length of the spline. How can I determine the length of such a spline? Should I just approximate by cutting the spline into 10 straight lines and sum their lengths? I'm using this for dynamic texture mapping on a generated mesh defined by splines.

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  • CakePHP Missing Database Table Error

    - by BRADINO
    I am baking a new project management application at work and added a couple new tables to the database today. When I went into the console to bake the new models, they were not in the list... php /path/cake/console/cake.php bake all -app /path/app/ So I manually typed in the model name and I got a missing database table for model error. I checked and double-checked and the database table was named properly. Turns out that some files inside the /app/tmp/cache/ folder were causing Cake not to recognize that I had added new tables to my database. Once I deleted the cache files cake instantly recognized my new database tables and I was baking away! rm -Rf /path/app/tmp/cache/cake*

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  • EBS: OPP Out of memory issue...

    - by ashish.shrivastava
    FO Processor is little more hungry for memory compare to other Java process. If XSLT scalable option is not set and the same time your RTF template is not well optimized definitely you are going to hit Out of memory exception while working with large volume of data. If the memory requirement is not too bad, you can set the OOP Heap size using following SQL queries. Check the current OPP JVM Heap size using following SQL query SQL select DEVELOPER_PARAMETERS from FND_CP_SERVICES where SERVICE_ID = (select MANAGER_TYPE from FND_CONCURRENT_QUEUES where CONCURRENT_QUEUE_NAME = 'FNDCPOPP' DEVELOPER_PARAMETERS ----------------------------------------------------- J:oracle.apps.fnd.cp.gsf.GSMServiceController:-mx512m Set the JVM Heap size using following SQL query SQL update FND_CP_SERVICES set DEVELOPER_PARAMETERS = 'J:oracle.apps.fnd.cp.gsf.GSMServiceController:-mx2048m' where SERVICE_ID = (select MANAGER_TYPE from FND_CONCURRENT_QUEUES where CONCURRENT_QUEUE_NAME = 'FNDCPOPP'); SQLCommit; . You need to restart the Concurrent Manager to make it effective. If this does not resolve the issue, You need to optimize RTF template and set the XSLT scalable option true.

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  • How to Add a Business Card, or vCard (.vcf) File, to a Signature in Outlook 2013 Without Displaying an Image

    - by Lori Kaufman
    Whenever you add a Business Card to your signature in Outlook 2013, the Signature Editor automatically generates a picture of it and includes that in the signature as well as attaching the .vcf file. However, there is a way to leave out the image. To remove the business card image from your signature but maintain the attached .vcf file, you must make a change to the registry. NOTE: Before making changes to the registry, be sure you back it up. We also recommend creating a restore point you can use to restore your system if something goes wrong. Before changing the registry, we must add the Business Card to the signature and save it so a .vcf file of the contact is created in the Signatures folder. To do this, click the File tab. Click Options in the menu list on the left side of the Account Information screen. On the Outlook Options dialog box, click Mail in the list of options on the left side of the dialog box. On the Mail screen, click Signatures in the Compose messages section. For this example, we will create a new signature to include the .vcf file for your business card without the image. Click New below the Select signature to edit box. Enter a name for the new signature, such as Business Card, and click OK. Enter text in the signature editor and format it the way you want or insert a different image or logo. Click Business Card above the signature editor. Select the contact you want to include in the signature on the Insert Business Card dialog box and click OK. Click Save below the Select signature to edit box. This creates a .vcf file for the business card in the Signatures folder. Click on the business card image in the signature and delete it. You should only see your formatted text or other image or logo in the signature editor. Click OK to save your new signature and close the signature editor. Close Outlook as well. Now, we will open the Registry Editor to add a key and value to indicate where to find the .vcf to include in the signature we just created. If you’re running Windows 8, press the Windows Key + X to open the command menu and select Run. You can also press the Windows Key + R to directly access the Run dialog box. NOTE: In Windows 7, select Run from the Start menu. In the Open edit box on the Run dialog box, enter “regedit” (without the quotes) and click OK. If the User Account Control dialog box displays, click Yes to continue. NOTE: You may not see this dialog box, depending on your User Account Control settings. Navigate to the following registry key: HKEY_CURRENT_USER\Software\Microsoft\Office\15.0\Outlook\Signatures Make sure the Signatures key is selected. Select New | String Value from the Edit menu. NOTE: You can also right-click in the empty space in the right pane and select New | String Value from the popup menu. Rename the new value to the name of the Signature you created. For this example, we named the value Business Card. Double-click on the new value. In the Value data edit box on the Edit String dialog box, enter the value indicating the location of the .vcf file to include in the signature. The format is: <signature name>_files\<name of .vcf file> For our example, the Value data should be as follows: Business Card_files\Lori Kaufman The name of the .vcf file is generally the contact name. If you’re not sure of what to enter for the Value data for the new key value, you can check the location and name of the .vcf file. To do this, open the Outlook Options dialog box and access the Mail screen as instructed earlier in this article. However, press and hold the Ctrl key while clicking the Signatures button. The Signatures folder opens in Windows Explorer. There should be a folder in the Signatures folder named after the signature you created with “_files” added to the end. For our example, the folder is named Business Card_files. Open this folder. In this folder, you should see a .vcf file with the name of your contact as the name of the file. For our contact, the file is named Lori Kaufman.vcf. The path to the .vcf file should be the name of the folder for the signature (Business Card_files), followed by a “\”, and the name of the .vcf file without the extension (Lori Kaufman). Putting these names together, you get the path that should be entered as the Value data in the new key you created in the Registry Editor. Business Card_files\Lori Kaufman Once you’ve entered the Value data for the new key, select Exit from the File menu to close the Registry Editor. Open Outlook and click New Email on the Home tab. Click Signature in the Include section of the New Mail Message tab and select your new signature from the drop-down menu. NOTE: If you made the new signature the default signature, it will be automatically inserted into the new mail message. The .vcf file is attached to the email message, but the business card image is not included. All you will see in the body of the email message is the text or other image you included in the signature. You can also choose to include an image of your business card in a signature with no .vcf file attached.     

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  • How to build Open JavaFX for Android.

    - by PictureCo
    Here's a short recipe for baking JavaFX for Android dalvik. We will need just a few ingredients but each one requires special care. So let's get down to the business.  SourcesThe first ingredient is an open JavaFX repository. This should be piece of cake. As always there's a catch. You probably know that dalvik is jdk6 compatible  and also that certain APIs are missing comparing to good old java vm from Oracle.  Fortunately there is a repository which is a backport of regular OpenJFX to jdk7 and going from jdk7 to jdk6 is possible. The first thing to do is to clone or download the repository from https://bitbucket.org/narya/jfx78. Main page of the project says "It works in some cases" so we will presume that it will work in most cases As I've said dalvik vm misses some APIs which would lead to a build failures. To get them use another compatibility repository which is available on GitHub https://github.com/robovm/robovm-jfx78-compat. Download the zip and unzip sources into jfx78/modules/base.We need also a javafx binary stubs. Use jfxrt.jar from jdk8.The last thing to download are freetype sources from http://freetype.org. These will be necessary for native font rendering. Toolchain setup I have to point out that these instructions were tested only on linux. I suppose they will work with minimal changes also on Mac OS. I also presume that you were able to build open JavaFX. That means all tools like ant, gradle, gcc and jdk8 have been installed and are working all right. In addition to this you will need to download and install jdk7, Android SDK and Android NDK for native code compilation.  Installing all of them will take some time. Don't forget to put them in your path. export ANDROID_SDK=/opt/android-sdk-linux export ANDROID_NDK=/opt/android-ndk-r9b export JAVA_HOME=/opt/jdk1.7.0 export PATH=$JAVA_HOME/bin:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools:$ANDROID_NDK FreetypeUnzip freetype release sources first. We will have to cross compile them for arm. Firstly we will create a standalone toolchain for cross compiling installed in ~/work/ndk-standalone-19. $ANDROID_NDK/build/tools/make-standalone-toolchain.sh  --platform=android-19 --install-dir=~/work/ndk-standalone-19 After the standalone toolchain has been created cross compile freetype with following script: export TOOLCHAIN=~/work/freetype/ndk-standalone-19 export PATH=$TOOLCHAIN/bin:$PATH export FREETYPE=`pwd` ./configure --host=arm-linux-androideabi --prefix=$FREETYPE/install --without-png --without-zlib --enable-shared sed -i 's/\-version\-info \$(version_info)/-avoid-version/' builds/unix/unix-cc.mk make make install It will compile and install freetype library into $FREETYPE/install. We will link to this install dir later on. It would be possible also to link openjfx font support dynamically against skia library available on Android which already contains freetype. It creates smaller result but can have compatibility problems. Patching Download patches javafx-android-compat.patch + android-tools.patch and patch jfx78 repository. I recommend to have look at patches. First one android-compat.patch updates openjfx build script, removes dependency on SharedSecret classes and updates LensLogger to remove dependency on jdk specific PlatformLogger. Second one android-tools.patch creates helper script in android-tools. The script helps to setup javaFX Android projects. Building Now is time to try the build. Run following script: JAVA_HOME=/opt/jdk1.7.0 JDK_HOME=/opt/jdk1.7.0 ANDROID_SDK=/opt/android-sdk-linux ANDROID_NDK=/opt/android-ndk-r9b PATH=$JAVA_HOME/bin:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools:$ANDROID_NDK:$PATH gradle -PDEBUG -PDALVIK_VM=true -PBINARY_STUB=~/work/binary_stub/linux/rt/lib/ext/jfxrt.jar \ -PFREETYPE_DIR=~/work/freetype/install -PCOMPILE_TARGETS=android If everything went all right the output is in build/android-sdk Create first JavaFX Android project Use gradle script int android-tools. The script sets the project structure for you.   Following command creates Android HelloWorld project which links to a freshly built javafx runtime and to a HelloWorld application. NAME is a name of Android project. DIR where to create our first project. PACKAGE is package name required by Android. It has nothing to do with a packaging of javafx application. JFX_SDK points to our recently built runtime. JFX_APP points to dist directory of javafx application. (where all application jars sit) JFX_MAIN is fully qualified name of a main class. gradle -PDEBUG -PDIR=/home/user/work -PNAME=HelloWorld -PPACKAGE=com.helloworld \ -PJFX_SDK=/home/user/work/jfx78/build/android-sdk -PJFX_APP=/home/user/NetBeansProjects/HelloWorld/dist \ -PJFX_MAIN=com.helloworld.HelloWorld createProject Now cd to the created project and use it like any other android project. ant clean, debug, uninstall, installd will work. I haven't tried it from any IDE Eclipse nor Netbeans. Special thanks to Stefan Fuchs and Daniel Zwolenski for the repositories used in this blog post.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Getting WCF Bindings and Behaviors from any config source

    - by cibrax
    The need of loading WCF bindings or behaviors from different sources such as files in a disk or databases is a common requirement when dealing with configuration either on the client side or the service side. The traditional way to accomplish this in WCF is loading everything from the standard configuration section (serviceModel section) or creating all the bindings and behaviors by hand in code. However, there is a solution in the middle that becomes handy when more flexibility is needed. This solution involves getting the configuration from any place, and use that configuration to automatically configure any existing binding or behavior instance created with code.  In order to configure a binding instance (System.ServiceModel.Channels.Binding) that you later inject in any endpoint on the client channel or the service host, you first need to get a binding configuration section from any configuration file (you can generate a temp file on the fly if you are using any other source for storing the configuration).  private BindingsSection GetBindingsSection(string path) { System.Configuration.Configuration config = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration( new System.Configuration.ExeConfigurationFileMap() { ExeConfigFilename = path }, System.Configuration.ConfigurationUserLevel.None); var serviceModel = ServiceModelSectionGroup.GetSectionGroup(config); return serviceModel.Bindings; }   The BindingsSection contains a list of all the configured bindings in the serviceModel configuration section, so you can iterate through all the configured binding that get the one you need (You don’t need to have a complete serviceModel section, a section with the bindings only works).  public Binding ResolveBinding(string name) { BindingsSection section = GetBindingsSection(path); foreach (var bindingCollection in section.BindingCollections) { if (bindingCollection.ConfiguredBindings.Count > 0 && bindingCollection.ConfiguredBindings[0].Name == name) { var bindingElement = bindingCollection.ConfiguredBindings[0]; var binding = (Binding)Activator.CreateInstance(bindingCollection.BindingType); binding.Name = bindingElement.Name; bindingElement.ApplyConfiguration(binding); return binding; } } return null; }   The code above does just that, and also instantiates and configures the Binding object (System.ServiceModel.Channels.Binding) you are looking for. As you can see, the binding configuration element contains a method “ApplyConfiguration” that receives the binding instance that needs to be configured. A similar thing can be done for instance with the “Endpoint” behaviors. You first get the BehaviorsSection, and then, the behavior you want to use.  private BehaviorsSection GetBehaviorsSection(string path) { System.Configuration.Configuration config = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration( new System.Configuration.ExeConfigurationFileMap() { ExeConfigFilename = path }, System.Configuration.ConfigurationUserLevel.None); var serviceModel = ServiceModelSectionGroup.GetSectionGroup(config); return serviceModel.Behaviors; }public List<IEndpointBehavior> ResolveEndpointBehavior(string name) { BehaviorsSection section = GetBehaviorsSection(path); List<IEndpointBehavior> endpointBehaviors = new List<IEndpointBehavior>(); if (section.EndpointBehaviors.Count > 0 && section.EndpointBehaviors[0].Name == name) { var behaviorCollectionElement = section.EndpointBehaviors[0]; foreach (BehaviorExtensionElement behaviorExtension in behaviorCollectionElement) { object extension = behaviorExtension.GetType().InvokeMember("CreateBehavior", BindingFlags.InvokeMethod | BindingFlags.NonPublic | BindingFlags.Instance, null, behaviorExtension, null); endpointBehaviors.Add((IEndpointBehavior)extension); } return endpointBehaviors; } return null; }   In this case, the code for creating the behavior instance is more tricky. First of all, a behavior in the configuration section actually represents a set of “IEndpoint” behaviors, and the behavior element you get from the configuration does not have any public method to configure an existing behavior instance. This last one only contains a protected method “CreateBehavior” that you can use for that purpose. Once you get this code implemented, a client channel can be easily configured as follows  var binding = resolver.ResolveBinding("MyBinding"); var behaviors = resolver.ResolveEndpointBehavior("MyBehavior"); SampleServiceClient client = new SampleServiceClient(binding, new EndpointAddress(new Uri("http://localhost:13749/SampleService.svc"), new DnsEndpointIdentity("localhost"))); foreach (var behavior in behaviors) { if(client.Endpoint.Behaviors.Contains(behavior.GetType())) { client.Endpoint.Behaviors.Remove(behavior.GetType()); } client.Endpoint.Behaviors.Add(behavior); }   The code above assumes that a configuration file (in any place) with a binding “MyBinding” and a behavior “MyBehavior” exists. That file can look like this,  <system.serviceModel> <bindings> <basicHttpBinding> <binding name="MyBinding"> <security mode="Transport"></security> </binding> </basicHttpBinding> </bindings> <behaviors> <endpointBehaviors> <behavior name="MyBehavior"> <clientCredentials> <windows/> </clientCredentials> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel>   The same thing can be done of course in the service host if you want to manually configure the bindings and behaviors.  

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  • aspnet_regiis -lk is not listing the site I need

    - by Luke Duddridge
    I am trying to release a site to run under framework 4 on a server that also hosts framework 2 sites. By default the App has defaulted to framework 2, but when I try to change it's framework to 4 I get a message saying that the following action will cause the iis to reset. The problem I have is there are serveral active sites that I do not want to interupt with a restart. The message goes on to say you can avoid restarting by running the following: aspnet_regiis -norestart -s [IIS Virtual Path] I have been attempting to find the site virtual path but when I run aspnet_regiis -lk the site I am after does not appear to be listed. My first thoughts were that it has something to do with the app pool?, but I'm sure I saw sites that are inactive listed, and after creating a basic site to get it to run under framework 2, the site still did not appear in the -lk list. Can anyone tell me if there is an alternative location to the -lk that I can find the specific information realating to the IIS Virtual Path?

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  • Referencing environment variables *in* /etc/environment?

    - by Stefan Kendall
    I recently discovered /etc/environment, which seems a more standard way to setup simple environment variables than scripts, but I was wondering if there was a way to back-reference environment variables in the /etc/environment file. That is, I have this: JAVA_HOME="/tools/java" GRAILS_HOME="/tools/grails" GROOVY_HOME="/tools/groovy" GRADLE_HOME="/tools/gradle" PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" If I try to add $JAVA_HOME/bin to the PATH definition, however, I get $JAVA_HOME/bin, and not the interpolated variable. To remedy this, I'm creating environment.sh in profile.d to add the /bin entries to the path, but this seems sloppy and disorganized. Is there a way to backreference the environment variables in /etc/environment?

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  • Fedora 17 keeps using fedora 16 kernel

    - by MTilsted
    I did run preupgrade to upgrade my Fedora 16(x64) to Fedora 17. And it seemed to work fine. So I got the new gimp 2.8, gcc 4.7.0 and so on. But the system keeps using the old kernel from fc16. Uname -a gives me: Linux localhost.localdomain 3.3.6-3.fc16.x86_64 #1 SMP Wed May 16 21:43:01 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux The system downloaded the new kernel, so I got /boot/vmlinuz-3.3.7-1.fc17.x86_64 /boot/System.map-3.3.7-1.fc17.x86_64 /boot/initramfs-3.3.7-1.fc17.x86_64.img /boot/config-3.3.7-1.fc17.x86_64 But the system keeps using the old kernel from fc16. If i look at my /boot/grub2/grub.cfg file, it looks like this: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub2-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } set timeout=5 ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Fedora (3.3.6-3.fc16.x86_64)' --class fedora --class gnu-linux --class gnu --class os { load_video set gfxpayload=keep insmod gzio insmod part_gpt insmod ext2 set root='(hd0,gpt2)' search --no-floppy --fs-uuid --set=root 3521a578-5829-4fb4-a485-8c097df77d07 echo 'Loading Fedora (3.3.6-3.fc16.x86_64)' linux /vmlinuz-3.3.6-3.fc16.x86_64 root=UUID=57459a16-97a0-46a4-8e71-cc3ec0ca4a3e ro KEYTABLE=dvorak rd.lvm=0 rd.dm=0 quiet SYSFONT=latarcyrheb-sun16 rhgb rd.md.uuid=60956781:734d95ba:424311e2:796702a7 rd.luks=0 LANG=en_US.UTF-8 echo 'Loading initial ramdisk ...' initrd /initramfs-3.3.6-3.fc16.x86_64.img } menuentry 'Fedora (3.3.5-2.fc16.x86_64)' --class fedora --class gnu-linux --class gnu --class os { load_video set gfxpayload=keep insmod gzio insmod part_gpt insmod ext2 set root='(hd0,gpt2)' search --no-floppy --fs-uuid --set=root 3521a578-5829-4fb4-a485-8c097df77d07 echo 'Loading Fedora (3.3.5-2.fc16.x86_64)' linux /vmlinuz-3.3.5-2.fc16.x86_64 root=UUID=57459a16-97a0-46a4-8e71-cc3ec0ca4a3e ro KEYTABLE=dvorak rd.lvm=0 rd.dm=0 quiet SYSFONT=latarcyrheb-sun16 rhgb rd.md.uuid=60956781:734d95ba:424311e2:796702a7 rd.luks=0 LANG=en_US.UTF-8 echo 'Loading initial ramdisk ...' initrd /initramfs-3.3.5-2.fc16.x86_64.img } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/30_os-prober ### ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### ### BEGIN /etc/grub.d/90_persistent ### ### END /etc/grub.d/90_persistent ### Anyone got a clue about why it still only references the fc16 kernel, and how I can upgrade it. My system is using raid1 on 2 disks, but /boot is not using raid. Mount for /boot is: /dev/sda2 on /boot type ext2 (rw,relatime,seclabel,user_xattr,acl,barrier=1) And / (The only other filesystem I have) is mounted as /dev/md0 on / type ext4 (rw,relatime,seclabel,user_xattr,acl,barrier=1,data=ordered)

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  • Getting ADB to run

    - by gh0st_h4wk
    I've recently installed ubuntu and I need Android SDK (and subsequently, adb) in order to develop my apps to college. The fact is that, no matter what I do, I can't get adb to work. Exporting its place to the PATH didn't worked. I only get "file or directory not found" error while this are the contents of the PATH variable: renan@RocketQueen:~$ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/renan/adt/sdk/tools:/home/renan/adt/sdk/platform-tools I don't want to install android-tools-adb/fastboot because they're outdate when compared to SDK Manager ones. What do I need to do in order for it to work from anywhere when called from terminal?

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  • Resetting Your Oracle User Password with SQL Developer

    - by thatjeffsmith
    There’s nothing more annoying than having to email, call, or log a support ticket to have one of your accounts reset. This is no less annoying in the Oracle database. Those pesky security folks have determined that your password should only be valid for X days, and your time is up. Time to reset the password! Except…you can’t log into the database to reset your password. What now? Wait a second, look at this nifty thing I see in SQL Developer: Right click on my connection, reset password not available! Why not? The JDBC Driver Doesn’t Support This Operation We can’t make this call over the Oracle JDBC layer, because it hasn’t been implemented. However our primary interface, OCI, does indeed support this. In order to use the Oracle Call Interface (OCI), you need to have an Oracle Client on your machine. The good news is that this is fairly easy to get going. The Instant Client will do. You have two options, the full or ‘Lite’ Instant Clients. If you want SQL*Plus and the other client tools, go for the full. If you just want the basic drivers, go for the Lite. Either of these is fine, but mind the bit level and version of Oracle! Make sure you get a 32 bit Instant Client if you run 32 bit SQL Developer or 64 bit if you run 64 Here’s the download link What, you didn’t believe me? Mind the version of Oracle too! You want to be at the same level or higher of the database you’re working with. You can use a 11.2.0.3 client with 11.2.0.1 database but not a 10gR2 client with 11gR2 database. Clear as mud? Download and Extract Put it where you want – Program Files is as good as place as any if you have the rights. When you’re done, copy that directory path you extracted the archive to, because we’re going to add it to your Windows PATH environment variable. The easiest way to find this in Windows 7 is to open the Start dialog and type ‘path’. In Windows 8 you’ll cast your spell and wave at your screen until something happens. I recommend you put it up front so we find our DLLs first. Now with that set, let’s start up SQL Developer. Check the Connection Context menu again Bingo! What happened there? SQL Developer looks to see if it can find the OCI resources. Guess where it looks? That’s right, the PATH. If it finds what it’s looking for, and confirms the bit level is right, it will activate the Reset Password option. We have a Preference to ‘force’ an OCI/THICK connection that gives you a few other edge case features, but you do not need to enable this to activate the Reset Password. Not necessary, but won’t hurt anything either. There are a few actual benefits to using OCI powered connections, but that’s beyond the scope of today’s blog post…to be continued. Ok, so we’re ready to go. Now, where was I again? Oh yeah, my password has expired… Right click on your connection and now choose ‘Reset Password’ You’ll need to know your existing password and select a new one that meets your databases’s security standards. I Need Another Option, This Ain’t Working! If you have another account in the database, you can use the DBA Panel to reset a user’s password, or of course you can spark up a SQL*Plus session and issue the ALTER USER JEFF IDENTIFIED BY _________; command – but you knew this already, yes? I need more help ‘installing’ the Instant Client, help! There are lots and lots of resources out there on this subject. But I also know from personal experience that many of you have problems getting this to ‘work.’ The key things to remember is to download the right bit level AND make sure the client install directory is in your path. I know many folks that will just ‘install’ the Instant Client directly to one of their ‘bin’ type directories. You can do that if you want, but I prefer the cleaner method. Of course if you lack admin privs to change the PATH variable, that might be your only option. Or you could do what the original ORA- message indicated and ‘contact your DBA.’

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  • Upgrading PHP from 5.1 to 5.2 on CentOS 5.4

    - by andufo
    i'm trying to upgrade php 5.1 to 5.2 on a CentOS 5.4 I use: yum upgrade php The result is this (check out the last part): [root@mail httpd]# yum update php Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: mirror.raystedman.net * base: mirrors.serveraxis.net * centosplus: mirrors.tummy.com * contrib: mirror.raystedman.net * extras: mirror.raystedman.net * updates: mirrors.netdna.com Setting up Update Process Resolving Dependencies --> Running transaction check --> Processing Dependency: php = 5.1.6-27.el5 for package: php-devel --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php.x86_64 0:5.2.10-1.el5.centos set to be updated --> Processing Dependency: php-cli = 5.2.10-1.el5.centos for package: php --> Processing Dependency: php-common = 5.2.10-1.el5.centos for package: php --> Running transaction check --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php-cli.x86_64 0:5.2.10-1.el5.centos set to be updated --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-xml --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-pdo --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-gd --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-ldap --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-mbstring --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-mysql --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-imap ---> Package php-common.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-devel.x86_64 0:5.2.10-1.el5.centos set to be updated --> Running transaction check --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php-gd.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-imap.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-ldap.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-mbstring.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-mysql.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-pdo.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-xml.x86_64 0:5.2.10-1.el5.centos set to be updated --> Finished Dependency Resolution php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 from installed has depsolving problems --> Missing Dependency: php = 5.1.6 is needed by package php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 (installed) Error: Missing Dependency: php = 5.1.6 is needed by package php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 (installed) You could try using --skip-broken to work around the problem You could try running: package-cleanup --problems package-cleanup --dupes rpm -Va --nofiles --nodigest The program package-cleanup is found in the yum-utils package. [root@mail httpd]# What are the consequences of using --skip-broken? Any recommendations?

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  • Using Solaris pkg to list all setuid or setgid programs

    - by darrenm
    $ pkg contents -a mode=4??? -a mode=2??? -t file -o pkg.name,path,mode We can also add a package name on the end to restrict it to just that single package eg: $ pkg contents -a mode=4??? -a mode=2??? -t file -o pkg.name,path,mode core-os PKG.NAME PATH MODE system/core-os usr/bin/amd64/newtask 4555 system/core-os usr/bin/amd64/uptime 4555 system/core-os usr/bin/at 4755 system/core-os usr/bin/atq 4755 system/core-os usr/bin/atrm 4755 system/core-os usr/bin/crontab 4555 system/core-os usr/bin/mail 2511 system/core-os usr/bin/mailx 2511 system/core-os usr/bin/newgrp 4755 system/core-os usr/bin/pfedit 4755 system/core-os usr/bin/su 4555 system/core-os usr/bin/tip 4511 system/core-os usr/bin/write 2555 system/core-os usr/lib/utmp_update 4555 system/core-os usr/sbin/amd64/prtconf 2555 system/core-os usr/sbin/amd64/swap 2555 system/core-os usr/sbin/amd64/sysdef 2555 system/core-os usr/sbin/amd64/whodo 4555 system/core-os usr/sbin/prtdiag 2755 system/core-os usr/sbin/quota 4555 system/core-os usr/sbin/wall 2555

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  • How to make Eclipse CDT's Linux GCC toolchain resolve C++ standard library headers?

    - by Muhammad Khan
    In Ubuntu 12.04 LTS I installed the Eclipse CDT plugin and opened the new hello world project to just test everything out. When I was creating the project, I chose the only toolchain: "Linux GCC" When the project is created, however, it says that #include<iostream> #include<cstdlb> are unresolved. Thus, lines with cout and endl can't be used and it cannot find std. using namespace std; is also causing problems. How can I get my #include directives for standard library headers recognized, to support code using the std namespace?

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  • ifconfig : Command 'ifconfig' is available in '/sbin/ifconfig'

    - by Sahil Grover
    My question is related to another open question. My echo $PATH gives me an output which is like /home/sahil/.rvm/gems/ruby-1.9.3-p125/bin:/home/sahil/.rvm/gems/ruby-1.9.3-p125@global/bin:/home/sahil/.rvm/rubies/ruby-1.9.3-p125/bin:/home/sahil/.rvm/bin:/usr/local/bin:/usr/bin:/bin:/usr/games:/home/sahil/.rvm/bin{}:/home/android-sdks/{}:/home/android-sdks/platform-tools/{}:/home/android-sdks/tools/{}:/home/sahil/android-sdks/tools{}:/home/sahil/android-sdks/tools:/home/sahil/android-sdks/platform-tools/ But running ifconfig gives me an output like Command 'ifconfig' is available in '/sbin/ifconfig' The command could not be located because '/sbin' is not included in the PATH environment variable. This is most likely caused by the lack of administrative privileges associated with your user account. ifconfig: command not found after running command like given in other question export PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" it runs ifconfig but blocks other commands of ruby rails or rvm. Seeking help how to resolve this. Also why this happens?

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  • Running scripts from another directory

    - by Desmond Hume
    Quite often, the script I want to execute is not located in my current working directory and I don't really want to leave it. Is it a good practice to run scripts (BASH, Perl etc.) from another directory? Will they usually find all the stuff they need to run properly? If so, what is the best way to run a "distant" script? Is it . /path/to/script or sh /path/to/script and how to use sudo in such cases? This, for example, doesn't work: sudo . /path/to/script

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