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  • How to cancel a touch sequence

    - by Alex
    I have an UIImage view that responds to touch events. I want to cancel the touch sequence if the touch goes outside of certain bounds. How can I do that? I know that I can inspect the coordinates of the touch object, what I don't know is how to cancel the sequence. I don't see any event in the API that allows for that.

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  • how not to allow muliple keystokes received at one key press?

    - by Untopronor
    when we press a key and keep pressing it the keypress and keydown event continuously fires. Is there a way to let these fire only after a complete cycle ,eg keydown and then key up. I would like the user not to be able press the key continuously rather would like the user have to press then release the key board to type a character ! so that following case do not occur eg : pppppppppppppppppppppppp when user presses 'p' for 1 sec.

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  • Reinstantiating a GUI (JFrame) object

    - by Alex
    Hi guys, basically I want my JFrame to become a completely new JFrame object when an event is triggered. I have some code that basically calls [CODE]GUI gui = new GUI(x, y)[/CODE] the only problem I'm having is that as well as creating the new GUI object, it is not deleting the old window. Can anyone tell me how to get rid of the old window. Thanks.

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  • Ajax call not working...

    - by Probocop
    Hi, I have a form that submits to a PHP script with Jquery and Ajax. The PHP script returns some XML. For some reason the Ajax success function is not firing, and the error ones is. Can anybody see where I'm going wrong? My Jquery is as follows $('#submit-excuse').submit(function (event) { event.preventDefault(); ws_url = 'http://jacamo.epiphanydev2.co.uk/content/inc/excuse-submit.php?excuse='+$('input#excuse').val(); $.ajax({ type: 'GET', url: ws_url, dataType: "xml", beforeSend: function() { $('p#response').text('Sending.'); }, success: function(xmlIn) { results = xmlIn.getElementsByTagName("ReportID"); }, error: function() { $('p#response').text('Error.'); } }); }); And my PHP script is as follows: $excuse = $_GET['excuse']; $badwords = array ( 'one', 'two', 'three', 'four', 'five' ); if ($excuse == '') { $error = 'enter something'; } else { foreach ($badwords as $word) { $pos = strpos($excuse, $word); if($pos !== false) { $passed = false; } } if ($passed !== false) { $username = 'xxxxx'; $password = 'xxxxx'; $message = $excuse; $url = 'http://twitter.com/statuses/update.xml'; $curl_handle = curl_init(); curl_setopt($curl_handle, CURLOPT_URL, "$url"); curl_setopt($curl_handle, CURLOPT_CONNECTTIMEOUT, 2); curl_setopt($curl_handle, CURLOPT_RETURNTRANSFER, 1); curl_setopt($curl_handle, CURLOPT_POST, 1); curl_setopt($curl_handle, CURLOPT_POSTFIELDS, "status=$message"); curl_setopt($curl_handle, CURLOPT_USERPWD, "$username:$password"); $buffer = curl_exec($curl_handle); curl_close($curl_handle); $passed = 'yes'; } echo "<?xml version='1.0' encoding='UTF-8'?>\n"; echo "\t<result>\n"; echo "\t\t<passed>" . $passed . "</passed>\n"; echo "\t</result>"; } Thanks

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  • How to detect textarea or input type="text" editing?

    - by kavoir.com
    I use this snippet to prevent the user from accidentally navigating away from the editing page: var warning = false; window.onbeforeunload = function() { if (warning) { return ''; } } Now I want to set the variable warning to be true if any of the textarea or input type="text" has been modified, I want to use the onkeyup event such as in: document.getElementById('textarea_id').onkeyup = function() { warning = true; } But it's not working. Don't quite want to use jQuery on this. Any insights?

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  • Workaround for stopping propagation with live()?

    - by bobsoap
    I've run into the problem that has been addressed here without a workaround: I can't use stopPropagation() on dynamically spawned elements. I've tried creating a condition to exclude a click within the dimensions of the spawned element, but that doesn't seem to work at all. Here is what I got: 1) a large background element ("canvas") that is activated to be "sensitive to clicks on it" by a button 2) the canvas, if activated, catches all clicks on it and spawns a small child form ("child") within it 3) the child is positioned relative to the mouse click position. If the mouse click was on the right half of the canvas, the child will be positioned 200 pixels to the left of that spot. (On the right if the click was in the left half) 4) every new click on the canvas removes the existing child (if any) and spawns a new child at the new position (relative to the click) The problem: Since the spawned child element is on top of the canvas, a click on it counts as a click on the canvas. Even if the child is outside of the boundaries of the canvas, clicking on it will trigger the action as described in 4) again . This shouldn't happen. =========== CODE: The button to activate the canvas: $('a#activate').click(function(event){ event.preventDefault(); canvasActive(); }); I referenced the above to show you that the canvas click-catching is happening in a function. Not sure if this is relevant... This is the function that catches clicks on the canvas: function canvasActive() { $('#canvas').click(function(e){ e.preventDefault(); //get click position relative to canvas posClick = { x : Math.round(e.pageX - $(this).offset().left), y : Math.round(e.pageY - $(this).offset().top) }; //calculate child position if(posClick.x <= $canvas.outerWidth(false)/2) { posChild = { x: posClick.x + 200, //if dot is on the left side of canvas y: posClick.y }; } else { posChild = { x: posClick.x - 600, //if dot is on the right y: posClick.y }; } $(this).append(markup); //markup is just the HTML for the child }); } I left out the unimportant stuff. The question is: How can I prevent a click inside of a spawned child from executing the function? I tried getting the child's dimensions and doing something like "if posClick is within this range, don't do anything" - but I can't seem to get it right. Perhaps someone has come across this dilemma before. Any help is appreciated.

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  • Custom Command WPF

    - by Sachin Gaur
    I have an application that contains Menu and sub menus. I have attached Appliocation Commands to some of the sub menu items such as Cut, Copy and Paste. I also have some other menu items that do not have application commands. How could I add a custom command binding to those sub menu items? I have gone through this artcile but unable to attach event to my sub menu items.

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  • Get attribute of JQuery ui.draggable

    - by Jon
    Hi Everyone, I'm using JqueryUI for drag and drop on one of my pages and for some reason I can't seem to get an attribute of the ui.draggable object being passed into my droppable drop event. ui.draggable.attr("src") and $(ui.draggable).attr("src") both return undefined, however if I type ui.draggable.html() I will get the html back. Any ideas?

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  • How do I create a clicked state in a SIlverlight button?

    - by Roy
    How do I create a clicked state in visual state manager for a control that is based on a button control? I tried using a pressed state but once the mouse button is released it reverts back to the original color. I would like to change the color of the button when it is clicked on. I am not looking for a solution in the click event handler because this is a part of a template. Thank you

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  • Cocoa Scripting Bridge and <contents> element

    - by Stephen
    So, the application I'm trying to script has a scripting definition file that includes a <contents> element, which is an "implicitly specified container." The question, how do I get at what's inside this element using Scripting Bridge? Or alternatively, how do I send the Apple Event necessary to retrieve it and then transform what I get back into an SBObject? I already tried: [document nameOfKey] document.nameofKey [document contents] document.contents

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  • Page Refresh problem

    - by Abhi
    I have a jsp in which there are certain buttons when i am clicking on one of those, the page is refreshing but the problem is that I want to show that section of jsp where the button is on which the user has done the on click event...but the section which is coming is the top of the page but I don't want that. Please provide me with a solution to rectify the situation.

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  • wxAuiNotebook - preventing certain tabs from closing

    - by Roy Tang
    I'm experimenting with wx.aui.AuiNotebook; is there a way I can prevent particular tabs from being closed? i.e. I have an app that allows the user to create multiple tabs in an AuiNotebook, but the first 2 tabs are system managed and I don't want them to be closed. Also, in a close event, can I get the window object attached to the tab being closed? (to extract data from it)

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  • Android full Screen flag gives an exception

    - by sukitha
    In my android app I set this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN ); Then my touch screen event doesnt’ work any more. Further Explaining, I have a button and onClick it changes the contentView by setContentView(R.layout.choose_player);. It works fine. But if you take the focus to the button by the trackball(making it yellow) and tap on it, it gives the exception. java.lang.IllegalArgumentException: parameter must be a descendant of this view

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • MySQL: Question about SELECT WHERE AND/OR

    - by Andrew
    I'm trying to write a query that returns the same result from three different events, but I think I am doing it wrong. I can run my query against one event ID and it works. How can I select all three? Here's what I have so far: SELECT * FROM `Registrations` WHERE `Role` = "Attendee" AND `RegistrationStatus_ID` = "1" AND `DigSignature` IS NULL AND `Event_ID` = "147" OR `Event_ID` = "155" OR `Event_ID` = "160"

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  • Click a button on an MS Access form from C# using Access Interop

    - by Az
    Hi, I can connect to the access database and run functions etc from c#, I can even get a hold of the button I need to click, but I can't make it think it's been clicked. nonManagedDb.DoCmd.OpenForm("frmMaintenance", Access.AcFormView.acNormal, MissingVal, Access.AcFormOpenDataMode.acFormReadOnly, Access.AcWindowMode.acWindowNormal, MissingVal); var RunRep = (CommandButton)nonManagedDb.Forms["frmMaintenance"].Controls["btnDailySheetsReport"]; That's as afar as I've gotten with this, I've tried reflection to grab it's event and invoke it but it's classed as a COM object only so that's out.

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  • Jquery child elements

    - by Anton
    When I add event handler to a some elements using query: $('div').mouseover(function () { }); how can I check inside this function next: Have this "DIV"child elements "DIV"? Have this "DIV" child element "DIV" whith height more than 300?

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