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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • Open Source Web-based CMS for writing and managing API documentation

    - by netcoder
    This is a question that have somewhat been asked before (i.e.: How to manage an open source project's documentation). However, my question is a little different because: We're not developing open source software, but proprietary software The documentation has to be hand-written, because we do not want to publish the actual software API documentation, but only the public API documentation I do want developers and project managers to write the documentation collaboratively Obviously, wikis are a solution, but they're very generic. I'm looking for a more specialized tool for this job. I've looked around and found a few like Adobe Robohelp, SaaS solutions and such, but I'd like to know if any open source software exists for that purpose. Do you know any Open Source Web-based CMS for writing and managing API and software documentation?

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  • How to change the security level of a local assembly to internet or customized permission set?

    - by Jamebo
    I built a assembly which is a class library, for example lib.dll . And I also have a application to access this lib, for example test.exe. I changed the security permission for the test.exe to "intranet". At the same time, I want to change lib.dll to "Internet" like this: (Because I want to do some testing for security.) CasPol.exe -m -ag 1.2 -strong -file lib.dll lib 1.0.0.0 Internent But it seems the lib.dll can not get the security permission as I wanted. What is wrong with the command? Or maybe there are some other better solutions? Thanks -Jamebo

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  • noob question : reading xml from url link by using php

    - by mireille raad
    Hello, I am trying to build an authentication plugin that uses php/xml. My application can communicate to another application by sending this : http://tst.example.net/remote/validate_user.jhtml?ticket=$ticket_value in return i get a formatted xml document. i want to be able to parse that document. I googled and read a bit around here , but what i could find is that using php_simplexml i can do the following $xml = simplexml_load_file("test.xml"); echo $xml-getName() . ""; foreach($xml-children() as $child) { echo $child-getName() . ": " . $child . ""; } my question is : i don't have a test.xml file, it is a url that i am reading/parsing, any way how to get the info from the url, not a file. I know this is a very noobish question, i would appreciate the help

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  • Is this how dynamic language copes with dynamic requirement?

    - by Amumu
    The question is in the title. I want to have my thinking verified by experienced people. You can add more or disregard my opinion, but give me a reason. Here is an example requirement: Suppose you are required to implement a fighting game. Initially, the game only includes fighters, who can attack each other. Each fighter can punch, kick or block incoming attacks. Fighters can have various fighting styles: Karate, Judo, Kung Fu... That's it for the simple universe of the game. In an OO like Java, it can be implemented similar to this way: abstract class Fighter { int hp, attack; void punch(Fighter otherFighter); void kick(Fighter otherFighter); void block(Figther otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; This is fine if the game stays like this forever. But, somehow the game designers decide to change the theme of the game: instead of a simple fighting game, the game evolves to become a RPG, in which characters can not only fight but perform other activities, i.e. the character can be a priest, an accountant, a scientist etc... At this point, to make it more generic, we have to change the structure of our original design: Fighter is not used to refer to a person anymore; it refers to a profession. The specialized classes of Fighter (KaraterFighter, JudoFighter, KungFuFighter) . Now we have to create a generic class named Person. However, to adapt this change, I have to change the method signatures of the original operations: class Person { int hp, attack; List<Profession> skillSet; }; abstract class Profession {}; class Fighter extends Profession { void punch(Person otherFighter); void kick(Person otherFighter); void block(Person otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; class Accountant extends Profession { void calculateTax(Person p) { //...implementation...}; void calculateTax(Company c) { //...implementation...}; }; //... more professions... Here are the problems: To adapt to the method changes, I have to fix the places where the changed methods are called (refactoring). Every time a new requirement is introduced, the current structural design has to be broken to adapt the changes. This leads to the first problem. Rigid structure makes it hard for code reuse. A function can only accept the predefined types, but it cannot accept future unknown types. A written function is bound to its current universe and has no way to accommodate to the new types, without modifications or rewrite from scratch. I see Java has a lot of deprecated methods. OO is an extreme case because it has inheritance to add up the complexity, but in general for statically typed language, types are very strict. In contrast, a dynamic language can handle the above case as follow: ;;fighter1 punch fighter2 (defun perform-punch (fighter1 fighter2) ...implementation... ) ;;fighter1 kick fighter2 (defun perform-kick (fighter1 fighter2) ...implementation... ) ;;fighter1 blocks attacks from fighter2 (defun perform-block (fighter1 fighter2) ...implementation... ) fighter1 and fighter2 can be anything as long as it has the required data for calculation; or methods (duck typing). You don't have to change from the type Fighter to Person. In the case of Lisp, because Lisp only has a single data structure: list, it's even easier to adapt to changes. However, other dynamic languages can have similar behaviors as well. I work primarily with static languages (mainly C and Java, but working with Java was a long time ago). I started learning Lisp and some other dynamic languages this year. I can see how it helps improving my productivity.

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  • Java: design problem with final-value and empty constructor

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; // Design Problem? // I feel the initialization problem is just due to bad style. InitInt(){} InitInt{ // Still the error, "may not be initialized" // How to initialise it? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } } public static void main(String[] args) { InitInt test = new InitInt(); System.out.println(test.getRight()); } public int getRight(){return right;} } Partial Solutions and Suggestions use "this" to access methods in the class, instead of creating empty constructor change final to non-final with final field value: initialize all final values in every constructor remove the empty constructor, keep your code simple and clean

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  • Freetype2 failing under WoW64

    - by Necrolis
    I built a tff to D3D texture function using freetype2(2.3.9) to generate grayscale maps from the fonts. it works great under native win32, however, on WoW64 it just explodes (well, FT_Done and FT_Load_Glyph do). from some debugging, it seems to be a problem with HeapFree as called by free from FT_Free. I know it should work, as games like WCIII, which to the best of my knowledge use freetype2, run fine, this is my code, stripped of the D3D code(which causes no problems on its own): FT_Face pFace = NULL; FT_Error nError = 0; FT_Byte* pFont = static_cast<FT_Byte*>(ARCHIVE_LoadFile(pBuffer,&nSize)); if((nError = FT_New_Memory_Face(pLibrary,pFont,nSize,0,&pFace)) == 0) { FT_Set_Char_Size(pFace,nSize << 6,nSize << 6,96,96); for(unsigned char c = 0; c < 95; c++) { if(!FT_Load_Glyph(pFace,FT_Get_Char_Index(pFace,c + 32),FT_LOAD_RENDER)) { FT_Glyph pGlyph; if(!FT_Get_Glyph(pFace->glyph,&pGlyph)) { LOG("GET: %c",c + 32); FT_Glyph_To_Bitmap(&pGlyph,FT_RENDER_MODE_NORMAL,0,1); FT_BitmapGlyph pGlyphMap = reinterpret_cast<FT_BitmapGlyph>(pGlyph); FT_Bitmap* pBitmap = &pGlyphMap->bitmap; const size_t nWidth = pBitmap->width; const size_t nHeight = pBitmap->rows; //add to texture atlas } } } } else { FT_Done_Face(pFace); delete pFont; return FALSE; } FT_Done_Face(pFace); delete pFont; return TRUE; } ARCHIVE_LoadFile returns blocks allocated with new. As a secondary question, I would like to render a font using pixel sizes, I came across FT_Set_Pixel_Sizes, but I'm unsure as to whether this stretches the font to fit the size, or bounds it to a size. what I would like to do is render all the glyphs at say 24px (MS Word size here), then turn it into a signed distance field in a 32px area. Update After much fiddling, I got a test app to work, which leads me to think the problems are arising from threading, as my code is running in a secondary thread. I have compiled freetype into a static lib using the multithread DLL, my app uses the multithreaded libs. gonna see if i can set up a multithreaded test. Also updated to 2.4.4, to see if the problem was a known but fixed bug, didn't help however. Update 2 After some more fiddling, it turns out I wasn't using the correct lib for 2.4.4 -.- after fixing that, the test app works 100%, but the main app still crashes when FT_Done_Face is called, still seems to be a crash in the memory heap management of windows. is it possible that there is a bug in freetype2 that makes it blow up under user threads?

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  • How to pass the structure to a function in C++ defined in another class?

    - by Dany
    I have a class Con as this:- class Con { public: struct MachineList { BSTR AccountId; BSTR MachineId; BSTR Make; char* Make1; BSTR Model; char* Model1; BSTR SerialNumber; BSTR IpAddress; char* IpAddress1; BSTR Port; int Port1; BSTR LocationCode; } machinelist[100] ; int w; } ; i created an object of Con class as Con m_con; I have another class Test class Test { public: void fun();//i want to pass the object of the structure that i created in Con //what arguments should i pass in fun function? };

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  • Run shell command from child shell

    - by LinuxPenseur
    Hi, I have a Unix shell script test.sh. Within the script i would like to invoke another shell and then execute the rest of the commands in the shell script from the child shell and exit To make it clear: test.sh #! /bin/bash /bin/bash /* create child shell */ <shell-command1> <shell-command2> ...... <shell-commandN> exit 0 What my intention is to run the shell-commands1 to shell-commandN from the child shell. Kindly tell me how to do this

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  • Setting up gcov in Xcode 3.1

    - by Algorithmic
    I'm trying to setup my Xcode project to be instrumented with gcov so I can determine the code coverage of my unit tests. All of the documentation I find online talks about settings that I don't find in Xcode 3.1, though. An example: To work with Coverstory, first you need to set up your target to work with gcov. This requires turning on "Instrument Program Flow", "Generate Test Coverage Files" and linking with the gcov library. (Using Coverstory) The closest thing I can find to "Instrument Program Flow" and "Generate Test Coverage Files" in my build settings is "Generate Profiling Code", which doesn't appear to do what I want it to do. Am I looking in the wrong place for these settings or are all of the examples I'm finding online stale?

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  • Gradle java.util.logging.Logger output in unit tests

    - by Misha Koshelev
    Dear All: Sorry this is probably a very simple question. I am using gradle http://www.gradle.org/ for my development environment. It works quite well! I have written a simple unit test that uses HtmlUnit and my own package. For my own package, I use java.util.Logger. HtmlUnit seems to use commons logging: http://htmlunit.sourceforge.net/logging.html I would like to see console output of my logging messages from java.util.Logger However, it seems that even messages at the info level are not displayed in my Unit Test Results GUI (System.err link), although the HtmlUnit messages are all displayed. Please let me know if you have suggestions. Thank you! Misha

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  • Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transformDocument]

    - by Sean Ochoa
    So, I'm using the XSLT plugin for JQuery, and here's my code: function AddPlotcardEventHandlers(){ // some code } function reportError(exception){ alert(exception.constructor.name + " Exception: " + ((exception.name) ? exception.name : "[unknown name]") + " - " + exception.message); } function GetPlotcards(){ $("#content").xslt("../xml/plotcards.xml","../xslt/plotcards.xsl", AddPlotcardEventHandlers,reportError); } Here's the modified jquery plugin. I say that its modified because I've added callbacks for success and error handling. /* * jquery.xslt.js * * Copyright (c) 2005-2008 Johann Burkard (<mailto:[email protected]>) * <http://eaio.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /** * jQuery client-side XSLT plugins. * * @author <a href="mailto:[email protected]">Johann Burkard</a> * @version $Id: jquery.xslt.js,v 1.10 2008/08/29 21:34:24 Johann Exp $ */ (function($) { $.fn.xslt = function() { return this; } var str = /^\s*</; if (document.recalc) { // IE 5+ $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var change = function() { try{ var c = 'complete'; if (xm.readyState == c && xs.readyState == c) { window.setTimeout(function() { target.html(xm.transformNode(xs.XMLDocument)); if (onSuccess) onSuccess(); }, 50); } }catch(exception){ if (onError) onError(exception); } }; var xm = document.createElement('xml'); xm.onreadystatechange = change; xm[str.test(xml) ? "innerHTML" : "src"] = xml; var xs = document.createElement('xml'); xs.onreadystatechange = change; xs[str.test(xslt) ? "innerHTML" : "src"] = xslt; $('body').append(xm).append(xs); return this; }catch(exception){ if (onError) onError(exception); } }; } else if (window.DOMParser != undefined && window.XMLHttpRequest != undefined && window.XSLTProcessor != undefined) { // Mozilla 0.9.4+, Opera 9+ var processor = new XSLTProcessor(); var support = false; if ($.isFunction(processor.transformDocument)) { support = window.XMLSerializer != undefined; } else { support = true; } if (support) { $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var transformed = false; var xm = { readyState: 4 }; var xs = { readyState: 4 }; var change = function() { try{ if (xm.readyState == 4 && xs.readyState == 4 && !transformed) { var processor = new XSLTProcessor(); if ($.isFunction(processor.transformDocument)) { // obsolete Mozilla interface resultDoc = document.implementation.createDocument("", "", null); processor.transformDocument(xm.responseXML, xs.responseXML, resultDoc, null); target.html(new XMLSerializer().serializeToString(resultDoc)); } else { processor.importStylesheet(xs.responseXML); resultDoc = processor.transformToFragment(xm.responseXML, document); target.empty().append(resultDoc); } transformed = true; if (onSuccess) onSuccess(); } }catch(exception){ if (onError) onError(exception); } }; if (str.test(xml)) { xm.responseXML = new DOMParser().parseFromString(xml, "text/xml"); } else { xm = $.ajax({ dataType: "xml", url: xml}); xm.onreadystatechange = change; } if (str.test(xslt)) { xs.responseXML = new DOMParser().parseFromString(xslt, "text/xml"); change(); } else { xs = $.ajax({ dataType: "xml", url: xslt}); xs.onreadystatechange = change; } }catch(exception){ if (onError) onError(exception); }finally{ return this; } }; } } })(jQuery); And, here's my error msg: Object Exception: [unknown name] - Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transformDocument] Here's the info on the browser that I'm using for testing (with firebug v1.5.4 add-on installed): Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Here's my XML: <?xml version="1.0" encoding="ISO-8859-1"?> <plotcardCollection sortby="order"> <plotcard order="2" id="1378"> <name><![CDATA[[placeholder for name of plotcard 1378]]]></name> <content><![CDATA[[placeholder for content of plotcard 1378]]]></content> <tagCollection> <tag id="3"><![CDATA[[placeholder for tag with id=3]]]></tag> <tag id="7"><![CDATA[[placeholder for tag with id=7]]]></tag> </tagCollection> </plotcard> <plotcard order="1" id="2156"> <name><![CDATA[[placeholder for name of plotcard 2156]]]></name> <content><![CDATA[[placeholder for content of plotcard 2156]]]></content> <tagCollection> <tag id="2"><![CDATA[[placeholder for tag with id=2]]]></tag> <tag id="9"><![CDATA[[placeholder for tag with id=9]]]></tag> </tagCollection> </plotcard> </plotcardCollection> Here's my XSLT: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/plotcardCollection"> <xsl:variable name="sortby" select="@sortby" /> <xsl:for-each select="plotcard"> <xsl:sort select="$sortby" data-type="number" order="ascending"/> <div> <!-- Start Plotcard --> <xsl:attribute name="class">Plotcard</xsl:attribute> <xsl:for-each select="@"> <xsl:value-of select="name()"/> <xsl:text>='</xsl:text> <xsl:if test="name() = 'id'"> <xsl:text>Plotcard-</xsl:text> </xsl:if> <xsl:value-of select="." /> <xsl:text>'</xsl:text> </xsl:for-each> <!-- Start Plotcard Name Section --> <div> <xsl:attribute name="class"> <xsl:text disable-output-escaping="yes">PlotcardName</xsl:text> </xsl:attribute> <xsl:value-of select="name/text()"/> </div> <!-- Start Plotcard Content Section --> <div> <xsl:attribute name="class"> <xsl:text disable-output-escaping="yes">PlotcardContent</xsl:text> </xsl:attribute> <xsl:value-of select="content/text()"/> </div> </div> </xsl:for-each> </xsl:template> </xsl:stylesheet> I'm really not sure what to do about this.... any thoughts?

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  • bash : recursive listing of all files problem

    - by Michael Mao
    Run a recursive listing of all the files in /var/log and redirect standard output to a file called lsout.txt in your home directory. Complete this question WITHOUT leaving your home directory. An: ls -R /var/log/ /home/bqiu/lsout.txt I reckon the above bash command is not correct. This is what I've got so far: $ ls -1R .: cal.sh cokemachine.sh dir sort test.sh ./dir: afile.txt file subdir ./dir/subdir: $ ls -R | sed s/^.*://g cal.sh cokemachine.sh dir sort test.sh afile.txt file subdir But this still leaves all directory/sub-directory names (dir and subdir), plus a couple of empty newlines How could I get the correct result without using Perl or awk? Preferably using only basic bash commands(this is just because Perl and awk is out of assessment scope)

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  • Visual Studio's CSS Intellisense - Absolute paths & MasterPage files

    - by Overflew
    Hi there. I've noticed that to get CSS-Intellisense working in VS, the paths have to be relative - Is this the case? However, it seems <link href="/resources/test.css" [...] /> is far more practical than <link href="resources/test.css" [...] /> I'm including the CSS in the master page, and don't see much good in including it as a content block, just to get the relative paths correct for each directory depth. I've had a quick try with inline code resolving the path, but no dice there either (for Intellisense). I feel I'm missing something fairly simple - What's the correct approach here to have CSS Intellisense work across the pages in the app during dev, and render fine in any deployed state? Cheers. (Note - I'm aware that a <% if (false) { % type hack is required for user controls)

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  • Why does this XML validation via XSD fail in libxml2 (but succeed in xmllint) and how do I fix it?

    - by mtree
    If I run this XML validation via xmllint: xmllint --noout --schema schema.xsd test.xml I get this success message: .../test.xml validates However if I run the same validation via libxml2's C API: int result = xmlSchemaValidateDoc(...) I get a return value of 1845 and this failure message: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Which I can make absolutely no sense of. :( schema.xsd: <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE xs:schema PUBLIC "-//W3C//DTD XMLSCHEMA 200102//EN" "XMLSchema.dtd" > <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://example.com/XMLSchema/1.0" targetNamespace="http://example.com/XMLSchema/1.0" elementFormDefault="qualified" attributeFormDefault="unqualified"> <xs:element name="foo"> </xs:element> </xs:schema> test.xml: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> main.c: #include <stdio.h> #include <sys/stat.h> #include <sys/types.h> #include <string.h> #include <libxml/parser.h> #include <libxml/valid.h> #include <libxml/xmlschemas.h> u_int32_t get_file_size(const char *file_name) { struct stat buf; if ( stat(file_name, &buf) != 0 ) return(0); return (unsigned int)buf.st_size; } void handleValidationError(void *ctx, const char *format, ...) { char *errMsg; va_list args; va_start(args, format); vasprintf(&errMsg, format, args); va_end(args); fprintf(stderr, "Validation Error: %s", errMsg); free(errMsg); } int main (int argc, const char * argv[]) { const char *xsdPath = argv[1]; const char *xmlPath = argv[2]; printf("\n"); printf("XSD File: %s\n", xsdPath); printf("XML File: %s\n", xmlPath); int xmlLength = get_file_size(xmlPath); char *xmlSource = (char *)malloc(sizeof(char) * xmlLength); FILE *p = fopen(xmlPath, "r"); char c; unsigned int i = 0; while ((c = fgetc(p)) != EOF) { xmlSource[i++] = c; } printf("\n"); printf("XML Source:\n\n%s\n", xmlSource); fclose(p); printf("\n"); int result = 42; xmlSchemaParserCtxtPtr parserCtxt = NULL; xmlSchemaPtr schema = NULL; xmlSchemaValidCtxtPtr validCtxt = NULL; xmlDocPtr xmlDocumentPointer = xmlParseMemory(xmlSource, xmlLength); parserCtxt = xmlSchemaNewParserCtxt(xsdPath); if (parserCtxt == NULL) { fprintf(stderr, "Could not create XSD schema parsing context.\n"); goto leave; } schema = xmlSchemaParse(parserCtxt); if (schema == NULL) { fprintf(stderr, "Could not parse XSD schema.\n"); goto leave; } validCtxt = xmlSchemaNewValidCtxt(schema); if (!validCtxt) { fprintf(stderr, "Could not create XSD schema validation context.\n"); goto leave; } xmlSetStructuredErrorFunc(NULL, NULL); xmlSetGenericErrorFunc(NULL, handleValidationError); xmlThrDefSetStructuredErrorFunc(NULL, NULL); xmlThrDefSetGenericErrorFunc(NULL, handleValidationError); result = xmlSchemaValidateDoc(validCtxt, xmlDocumentPointer); leave: if (parserCtxt) { xmlSchemaFreeParserCtxt(parserCtxt); } if (schema) { xmlSchemaFree(schema); } if (validCtxt) { xmlSchemaFreeValidCtxt(validCtxt); } printf("\n"); printf("Validation successful: %s (result: %d)\n", (result == 0) ? "YES" : "NO", result); return 0; } console output: XSD File: /Users/dephiniteloop/Desktop/xml_validate/schema.xsd XML File: /Users/dephiniteloop/Desktop/xml_validate/test.gkml XML Source: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> Validation Error: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Validation successful: NO (result: 1845) In case it matters: I'm on OSX 10.6.7 with its default libxml2.dylib (/Developer/SDKs/MacOSX10.6.sdk/usr/lib/libxml2.2.7.3.dylib)

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  • Android: How to read a txt file which contains Chinese characters?

    - by TianDong
    Hallo, i have a txt file which contains many chinese characters, and the txt file is in the directory res/raw/test.txt. I want to read the file but somehow i can't make the chinese characters displayed correctly. Here is my code: try { InputStream inputstream = getResources().openRawResource(R.raw.test); BufferedReader bReader = new BufferedReader(new InputStreamReader(inputstream,Charset.forName("UTF-8"))); String line = null; while ((line= bReader.readLine())!= null) { Log.i("lolo", line); System.out.println("here is some chinese character ???????"); } } catch (IOException e) { e.printStackTrace(); } Both Log.i("lolo", line); and System.out.println("here is some chinese character ???????") don't show characters correctly, i can not even see the chinese characters in the println() method. What can i do to fix this problem? Can anybody help me?

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  • Asp.net PopupControlExtender inside UpdatePabel

    - by user296422
    Hi, So i use PopupControlExtender (to edit some of the fields) inside ListViewControl which itself is embeded inside an UpdatePanel. The problem is as follows whenever you cause partail postback the popup panels are created client side outside the updatepanel. And you get more clientside controls with the same clientside ID. When you postback with popup panel the server side control eg. Texbox has Text = clientsidecontrol1.text, clientsidecontrol2.text, clientsidecontrol.text3 Is there a way to prevent this. <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Test.aspx.cs" Inherits="Secure_Test" %> <%@ Register assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" tagprefix="cc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <cc1:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server"> </cc1:ToolkitScriptManager> <div> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:Label ID="InputLabel" runat="server" Text="Whatever you put in the textbox"></asp:Label> <br /> <asp:Label runat="server"> <%= DateTime.Now.ToString() %></asp:Label> <br /> <asp:Button ID="Button1" runat="server" Text="Refresh" /> <br /> <asp:LinkButton ID="PopupLB" runat="server">Popup</asp:LinkButton> <br /> <cc1:PopupControlExtender ID="PopupControlExtender1" runat="server" PopupControlID="Panel1" TargetControlID="PopupLB" CommitProperty="Value"> </cc1:PopupControlExtender> <asp:Panel ID="Panel1" runat="server"> <asp:UpdatePanel ID="UpdatePanel2" runat="server"> <ContentTemplate> <asp:TextBox ID="InputTB" runat="server"></asp:TextBox> <asp:Button ID="SubmitBTN" runat="server" Text="Submit" onclick="SubmitBTN_Click" UseSubmitBehavior="false" /> </ContentTemplate> </asp:UpdatePanel> </asp:Panel> </ContentTemplate> </asp:UpdatePanel> </div> </form> </body> </html> using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using AjaxControlToolkit; public partial class Secure_Test : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void SubmitBTN_Click(object sender, EventArgs e) { PopupControlExtender pce = AjaxControlToolkit.PopupControlExtender.GetProxyForCurrentPopup(Page); pce.Commit("Popup"); InputLabel.Text = InputTB.Text; } } To make it easier to test i post the code of an example page i used for testing. To make myself clear here is an example: i click Popup. Type "asdf" in the textbox and click Submit. InputPanel dispalys "asdf" i click Popup again. Type "qwerty" in the textbox and click Submit. InputPanel now displays "qwerty,asdf" When you check it the firebug you get this: <form id="form1" action="Test.aspx" method="post" name="form1"> <div> <input type="hidden" value=";;AjaxControlToolkit, Version=3.0.30930.21526, Culture=neutral, PublicKeyToken=28f01b0e84b6d53e:pl-PL:c83bc095-c5d9-40da-b175-dc46338fcc3a:865923e8:91bd373d:596d588c:411fea1c:e7c87f07:bbfda34c:30a78ec5:42b7c466;" id="ToolkitScriptManager1_HiddenField" name="ToolkitScriptManager1_HiddenField"> </div> <script type="text/javascript"> //&lt;![CDATA[ var theForm = document.forms['form1']; if (!theForm) { theForm = document.form1; } function __doPostBack(eventTarget, eventArgument) { if (!theForm.onsubmit || (theForm.onsubmit() != false)) { theForm.__EVENTTARGET.value = eventTarget; theForm.__EVENTARGUMENT.value = eventArgument; theForm.submit(); } } //]]&gt; </script> <script type="text/javascript" src="/WebResource.axd?d=B2RAZw_YugtketKJqWIbXA2&amp;t=634051184591131846"></script> <script type="text/javascript" src="/ScriptResource.axd?d=zifZiisoqXYJSwLXuAZ4DmtrWVvn9x0W1r7qfDo40UU7q9QYoa5ChdBZD6dDL66f0flKVDmPL2woIPesut_FUpsFZUN2A5sDN7IOqPUOZO41&amp;t=1a45d080"></script> <script type="text/javascript"> //&lt;![CDATA[ if (typeof(Sys) === 'undefined') throw new Error('Ladowanie struktury strony klienta ASP.NET Ajax nie powiodlo sie.'); //]]&gt; </script> <script type="text/javascript" src="/ScriptResource.axd?d=zifZiisoqXYJSwLXuAZ4DmtrWVvn9x0W1r7qfDo40UU7q9QYoa5ChdBZD6dDL66fyxEJaYB3uJEQ0r_TmOPczeBZ1gpFH5a6x4ug130lptsKAcGA3S1vt08sHQo5sFtH0&amp;t=1a45d080"></script> <script type="text/javascript" src="/Secure/Test.aspx?_TSM_HiddenField_=ToolkitScriptManager1_HiddenField&amp;_TSM_CombinedScripts_=%3b%3bAjaxControlToolkit%2c+Version%3d3.0.30930.21526%2c+Culture%3dneutral%2c+PublicKeyToken%3d28f01b0e84b6d53e%3apl-PL%3ac83bc095-c5d9-40da-b175-dc46338fcc3a%3a865923e8%3a91bd373d%3a596d588c%3a411fea1c%3ae7c87f07%3abbfda34c%3a30a78ec5%3a42b7c466"></script> <div> </div> <script type="text/javascript"> //&lt;![CDATA[ Sys.WebForms.PageRequestManager._initialize('ToolkitScriptManager1', document.getElementById('form1')); Sys.WebForms.PageRequestManager.getInstance()._updateControls(['tUpdatePanel1','tUpdatePanel2'], [], [], 90); //]]&gt; </script> <div> <div id="UpdatePanel1"> <span id="InputLabel">qwerty,asdf</span> <br> <span>2010-06-15 18:26:50</span> <br> <input type="submit" id="Button1" value="Refresh" name="Button1"> <br> <a href="javascript:__doPostBack('PopupLB','')" id="PopupLB">Popup</a> <br> </div> </div> <script type="text/javascript"> //&lt;![CDATA[ (function() {var fn = function() {$get('ToolkitScriptManager1_HiddenField').value = '';Sys.Application.remove_init(fn);};Sys.Application.add_init(fn);})();Sys.Application.initialize(); Sys.Application.add_init(function() { $create(AjaxControlToolkit.PopupControlBehavior, {"CommitProperty":"Value","PopupControlID":"Panel1","dynamicServicePath":"/Secure/Test.aspx","id":"PopupControlExtender1"}, null, null, $get("PopupLB")); }); //]]&gt; </script> <div id="Panel1" style="position: absolute; left: 8px; top: 73px; z-index: 1000; display: none; visibility: hidden;"> <div id="UpdatePanel2"> <input type="text" id="InputTB" name="InputTB"> <input type="button" id="SubmitBTN" onclick="javascript:__doPostBack('SubmitBTN','')" value="Submit" name="SubmitBTN"> </div> </div><span style="display: none ! important;"><input type="hidden" name="__EVENTTARGET" id="__EVENTTARGET" value=""></span><span style="display: none ! important;"><input type="hidden" name="__EVENTARGUMENT" id="__EVENTARGUMENT" value=""></span><span style="display: none ! important;"><input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUJMTkwNzc2NzAzD2QWAgIDD2QWAgIDD2QWAmYPZBYCAgEPDxYCHgRUZXh0BQtxd2VydHksYXNkZmRkZApLPc2nZUC+UkZsCrByuofHMah5"></span><span style="display: none ! important;"><input type="hidden" name="__EVENTVALIDATION" id="__EVENTVALIDATION" value="/wEWBQLi2qWdAwKM54rGBgKIkJujDQKbjp+pDQKc7v+tArliNtJzeG8HrfsGBBXIViJAUGMz"></span><div id="Panel1" style="visibility: hidden; position: absolute; left: 8px; top: 73px; z-index: 1000; display: none;"> <div id="UpdatePanel2"> <input type="text" id="InputTB" value="asdf" name="InputTB"> <input type="button" id="SubmitBTN" onclick="javascript:__doPostBack('SubmitBTN','')" value="Submit" name="SubmitBTN"> </div> </div><div id="Panel1" style="display: none; visibility: hidden; position: absolute;"> <div id="UpdatePanel2"> <input type="text" id="InputTB" value="qwerty,asdf" name="InputTB"> <input type="button" id="SubmitBTN" onclick="javascript:__doPostBack('SubmitBTN','')" value="Submit" name="SubmitBTN"> </div> </div></form> InputTB and Panel1 where generated 3 time.

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  • Function returns CSV File: How to go about checking it ?

    - by Rachel
    I am doing something like: $outputFile = getCurrentDBSnapshot($data); where $data is the resource stream that am passing in, basically from command prompt am passing an file and am opening it using fopen for writing with 'w+' permissions, now getCurrentDBSnapshot would get the current state of a table and would update the $data csv file, so basically $outputFile would be updated with the current state of database table, now I want to var_dump or print the value of $outputFile to see the data present into it. But when I do $this->fout = fopen($outputFile,'r') or die('Cannot open file'); $test = fgetcsv($outputFile,5000,":"); var_dump($test); It gives me an error saying that it expects parameter 1 to be a string type and am passing resource. My goal to see the contains of $outputFile and so my question is that How can I see the contains present in $outputFile or how can I see what getcurrentDBSnapshot function is returning me ?

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  • JUnit: 4.8.1 "Could not find class"

    - by Patrick
    Ok, I am like other and new to jUnit and having a difficult time trying to get it working. I have searched the forum but the answers provided; I am just not getting. If anyone out there could lend me a hand I would greatly appreciate it. Let me provide the basics: OS: mac OS X.6 export JUNIT_HOME="/Developer/junit/junit4.8.1" export CVSROOT="/opt/cvsroot" export PATH="/usr/local/bin:/usr/local/sbin:/usr/localmysql/bin:/opt/PalmSDK/Current/bin/:/usr/local/mysql/bin:$PATH:$JUNIT_HOME:$CVSROOT" export CLASSPATH="$CLASSPATH:$JUNIT_HOME/junit-4.8.1.jar:$JUNIT_HOME" I can compile a test class from a java file, however when I try to then run the test java org.junit.runner.JUnitCore MyTest.class I get the following: JUnit version 4.8.1 Could not find class: MyTest.class Time: 0.001 OK (0 tests) Now I have been in the directory with the MyTest.class which is just somewhere in my file system, I tried moving the source folder to the "junit" folder and the "junit/junit4.8.1" folder and the same result. I cannot even run the tests that came with junit. Thanks patrick

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Legacy Database, Fluent NHibernate, and Testing my mappings

    - by sdanna
    As the post title implies, I have a legacy database (not sure if that matters), I'm using Fluent NHibernate and I'm attempting to test my mappings using the Fluent NHibernate PersistenceSpecification class. My question is really a process one, I want to test these when I build locally in Visual Studio using the built in Unit Testing framework for now. Obviously this implies (I think) that I'm going to need a database. What are some options for getting this into the build? If I use an in memory database does NHibernate or Fluent NHibernate have some some mechanism for sucking the database schema from a target database or maybe the in memory database can do this? Will I need to manually get the schema to feed to an in memory database? Ideally I would like to get this this setup to where the other developers don't really have to think about it other than when they break the build because the tests don't pass.

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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

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  • Grub-Efi wrong resolution

    - by Nikki Kononov
    My question, as it comes from the title, related to grub, but it's a different thing. I re-installed Windows 7 and Ubuntu 12.10 in UEFI mode (before that I was using normal BIOS) and everything went perfectly fine. Both systems load as they should but there is one thing that keeps bothering me. The problem is before I installed both systems in UEFI I used to boot in both system using common grub (non-uefi) and resolution in this grub was correct (which is 1366x768). Right now with grub-efi I have wrong resolution (which is seems to be 640x480). So my question is can can I safely set grub-resolution using grub config files or issue is related to something else? (for instance graphics card). I am using Ubuntu 12.10 Intel HD 3000 + Nvidia GT 540M Optimus (I am using bumblebee) Kernel 3.5.0-19-generic all updates installed! I also added ubuntu x-swat ppa for drivers. Thank you for your help!

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