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  • How to checkout a case sensitive SVN source code branch to a case insensitive system?

    - by gagneet
    I am working on a Macbook system , which is formatted as a case insensitive system. The issue is that, I need to check out a SVN branch which has some case sensitive files in it. Example: inbuilt-file.c InBuilt-File.c How do I checkout this branch when both the files are in the same folder? When I try and checkout, it gives me an error stating that an unversioned file of the name already exists.

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  • What is the ambiguity in this piece of code?

    - by cambr
    #include <iostream> using namespace std; class A { public: void eat(){ cout<<"A";} }; class B: public A { public: void eat(){ cout<<"B";} }; class C: public A { public: void eat(){ cout<<"C";} }; class D: public B,C { public: void eat(){ cout<<"D";} }; int main(){ A *a = new D(); a->eat(); } I am not sure this is called diamond problem or not, but why doesn't this work? When I said, a->eat() (remember eat() is not virtual), there is only one possible eat() to call, that of A. Why then, do I get this error: 'A' is an ambiguous base of 'D'

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  • Can you change VS Win Forms designer code generation?

    - by Big Endian
    We implemented new standards, which call for our private members to have a leading underscore. Like so: private System.Windows.Forms.Label _label; Unfortunately VS will put out the default below when you drag a new label onto your form: private System.Windows.Forms.Label label1; Is there a way to change that to: private System.Windows.Forms.Label _label1; Cheers, Plamen

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  • How do I find a source code position from an address given by a crash in Window CE

    - by Shane MacLaughlin
    I have a Windows mobile 4.0 application, written using EVC++ 4.0 SP4 with MFC, that is exhibiting a random occasional crash in the field. e.g. Exception ox800000002 at 00112584. It does not happen under various emulators and simulators, hence is very difficult to trace using a debugger. The crash throws up and address and exception type. Given that I have the PDB is there any way to track this address to the source. I can't recompile using VC++ 8 as it doesn't support the mobile 4 SDK. My guess is that without a stack trace I'm not going to have much joy, as the chances are that the exception may not be in my source. Worth a try all the same. Edit As suggested, I have looked at the address in the context of the .MAP file for the program. This reveals the following Address Publics by Value Rva+Base Lib:Object 0001:00000000 ?GetUnduValue@@YANMM@Z 00011000 f 7Par.obj ' ' ' 0001:001124b8 ?OnLButtonUp@CGXGridUserDragSelectRangeImp@@UAAHPAVCGXGridCore@@AAVCPoint@@AAI@Z 001234b8 f gxseldrg.obj 0001:001126d8 ?OnSelDragStart@CGXGridUserDragSelectRangeImp@@UAAHPAVCGXGridCore@@KK@Z 001236d8 f gxseldrg.obj Which suggests the error occured during CGXGridUserDragSelectRangeImp::OnLButtonUp(), which seems a bit odd as I don't think there was a mouse / keyboard / screen button pressed at the time. Could be the stack got fragged before the crash got reported, and I'm wasting my time. I'll recompile with assembler output to try to isolate it to a given line, but don't hold out much hope :( Does the fact that the map file reports segmented addresses e.g. 0001:xxxxxxxxx and the crash report unsegmented addresses mean I have to carry out some computation to get the map address from the crash address?

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  • Accessing the MSP and PSP registers of the Cortex-M3 in C/C++ code using Keil's µVision

    - by Captain NedD
    I need to access the MSP and PSP registers (the main and process stack registers) of the Cortex-M3 processor. I'm writing in C/C++. The µVision and associated compiler doesn't let you do inline assembly for this Thumb-2 only core (and I'm not sure that'd be such a good idea anyway). I need to do this so that I can extract the immediate value of an svc instruction regardless of whether it was executed while in thread or handler mode. Thanks,

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  • How to write specs with MSpec for code that changes Thread.CurrentPrincipal?

    - by Dan Jensen
    I've been converting some old specs to MSpec (were using NUnit/SpecUnit). The specs are for a view model, and the view model in question does some custom security checking. We have a helper method in our specs which will setup fake security credentials for the Thread.CurrentPrincipal. This worked fine in the old unit tests, but fails in MSpec. Specifically, I'm getting this exception: "System.Runtime.Serialization.SerializationException: Type is not resolved for member" It happens when part of the SUT tries to read the app config file. If I comment out the line which sets the CurrentPrincipal (or simply call it after the part that checks the config file), the error goes away, but the tests fail due to lack of credentials. Similarly, if I set the CurrentPrincipal to null, the error goes away, but again the tests fail because the credentials aren't set. I've googled this, and found some posts about making sure the custom principal is serializable when it crosses AppDomain boundaries (usually in reference to web apps). In our case, this is not a web app, and I'm not crossing any AppDomains. Our pincipal object is also serializable. I downloaded the source for MSpec, and found that the ConsoleRunner calls a class named AppDomainRunner. I haven't debugged into it, but it looks like it's running the specs in different app domains. So does anyone have any ideas on how I can overcome this? I really like MSpec, and would love to use it exclusively. But I need to be able to supply fake security credentials while running the tests. Thanks! Update: here's the spec class: [Subject(typeof(CountryPickerViewModel))] public class When_the_user_makes_a_selection : PickerViewModelSpecsBase { protected static CountryPickerViewModel picker; Establish context = () => { SetupFakeSecurityCredentials(); CreateFactoryStubs(); StubLookupServicer<ICountryLookupServicer>() .WithData(BuildActiveItems(new [] { "USA", "UK" })); picker = new CountryPickerViewModel(ViewFactory, ViewModelFactory, BusinessLogicFactory, CacheFactory); }; Because of = () => picker.SelectedItem = picker.Items[0]; Behaves_like<Picker_that_has_a_selected_item> a_picker_with_a_selection; } We have a number of these "picker" view models, all of which exhibit some common behavior. So I'm using the Behaviors feature of MSpec. This particular class is simulating the user selecting something from the (WPF) control which is bound to this VM. The SetupFakeSecurityCredentials() method is simply setting Thread.CurrentPrincipal to an instance of our custom principal, where the prinipal has been populated will full-access rights. Here's a fake CountryPickerViewModel which is enough to cause the error: public class CountryPickerViewModel { public CountryPickerViewModel(IViewFactory viewFactory, IViewModelFactory viewModelFactory, ICoreBusinessLogicFactory businessLogicFactory, ICacheFactory cacheFactory) { Items = new Collection<int>(); var validator = ValidationFactory.CreateValidator<object>(); } public int SelectedItem { get; set; } public Collection<int> Items { get; private set; } } It's the ValidationFactory call which blows up. ValidationFactory is an Enterprise Library object, which tries to access the config.

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  • How should I rewrite my code to make it amenable to unittesting?

    - by justin
    I've been trying to get started with unit-testing while working on a little cli program. My program basically parses the command line arguments and options, and decides which function to call. Each of the functions performs some operation on a database. So, for instance, I might have a create function: def create(self, opts, args): #I've left out the error handling. strtime = datetime.datetime.now().strftime("%D %H:%M") vals = (strtime, opts.message, opts.keywords, False) self.execute("insert into mytable values (?, ?, ?, ?)", vals) self.commit() Should my test case call this function, then execute the select sql to check that the row was entered? That sounds reasonable, but also makes the tests more difficult to maintain. Would you rewrite the function to return something and check for the return value? Thanks

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  • How do I code a loop for my echo statement?

    - by ggg
    I get only one printed result in the foreach echo loop at the bottom of the page. <?php defined('_JEXEC') or die('Restricted access'); $db =& JFactory::getDBO(); $query0 = "SELECT * FROM `jos_ginfo` WHERE . . . LIMIT 30"; //echo $query0; $db->setQuery($query0); $ginfo = $db->loadObjectList(); //echo //$ginfo[0]; foreach($ginfo as $ginfo[$i]): {$i=0; $i++;} endforeach; echo $db->getErrorMsg(); if(empty($ginfo)){ echo "<center>No game found, try a different entry.</center>"; }else{ $pgndata = array ( $ginfo[$i]->Id); $i=0; foreach($pgndata as $ginfo[$i]->Id): //I am only getting one printed result! { echo "<a href='/index.php?option=com_publishpgn&tactical-game=".$ginfo[$i]->Id."&Itemid=78.html'>\n"; echo "".$ginfo[$i]->White." v. ".$ginfo[$i]->Black." (".$ginfo[$i]->Result.") ".$ginfo[$i]->EventDate." ECO:".$ginfo[$i]->ECO."</a><br>\n"; $i++; } endforeach; //echo "</div>"; } ?>

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  • How could I refactor this into more manageable code?

    - by ChaosPandion
    private static JsonStructure Parse(string jsonText, bool throwException) { var result = default(JsonStructure); var structureStack = new Stack<JsonStructure>(); var keyStack = new Stack<string>(); var current = default(JsonStructure); var currentState = ParserState.Begin; var invalidToken = false; var key = default(string); var value = default(object); foreach (var token in Lexer.Tokenize(jsonText)) { switch (currentState) { case ParserState.Begin: switch (token.Type) { case TokenType.OpenBrace: currentState = ParserState.ObjectKey; current = result = new JsonObject(); break; case TokenType.OpenBracket: currentState = ParserState.ArrayValue; current = result = new JsonArray(); break; default: invalidToken = true; break; } break; case ParserState.ObjectKey: switch (token.Type) { case TokenType.StringLiteral: currentState = ParserState.ColonSeperator; key = (string)token.Value; break; default: invalidToken = true; break; } break; case ParserState.ColonSeperator: switch (token.Type) { case TokenType.Colon: currentState = ParserState.ObjectValue; break; default: invalidToken = true; break; } break; case ParserState.ObjectValue: case ParserState.ArrayValue: switch (token.Type) { case TokenType.NumberLiteral: case TokenType.StringLiteral: case TokenType.BooleanLiteral: case TokenType.NullLiteral: currentState = ParserState.ItemEnd; value = token.Value; break; case TokenType.OpenBrace: structureStack.Push(current); keyStack.Push(key); currentState = ParserState.ObjectKey; current = new JsonObject(); break; case TokenType.OpenBracket: structureStack.Push(current); currentState = ParserState.ArrayValue; current = new JsonArray(); break; default: invalidToken = true; break; } break; case ParserState.ItemEnd: var jsonObject = (current as JsonObject); if (jsonObject != null) { jsonObject.Add(key, value); currentState = ParserState.ObjectKey; } var jsonArray = (current as JsonArray); if (jsonArray != null) { jsonArray.Add(value); currentState = ParserState.ArrayValue; } switch (token.Type) { case TokenType.CloseBrace: case TokenType.CloseBracket: currentState = ParserState.End; break; case TokenType.Comma: break; default: invalidToken = true; break; } break; case ParserState.End: switch (token.Type) { case TokenType.CloseBrace: case TokenType.CloseBracket: case TokenType.Comma: var previous = structureStack.Pop(); var previousJsonObject = (previous as JsonObject); if (previousJsonObject != null) { currentState = ParserState.ObjectKey; previousJsonObject.Add(keyStack.Pop(), current); } var previousJsonArray = (previous as JsonArray); if (previousJsonArray != null) { currentState = ParserState.ArrayValue; previousJsonArray.Add(current); } current = previous; if (token.Type != TokenType.Comma) { currentState = ParserState.End; } break; default: invalidToken = true; break; } break; default: break; } if (invalidToken) { if (throwException) { throw new JsonException(token); } return null; } } return result; }

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  • How can I rewrite this code to improve its clarity?

    - by eric
    Could you write this 'cleaner' ? Just a simple question from a beginner:) if(isset($_GET['tid']) && trim($_GET['tid'])!==""){ $act = 'tid'; $tid = trim($_GET['tid']); }elseif(isset($_GET['fid']) && trim($_GET['fid'])!==""){ $act = 'fid'; $fid = trim($_GET['fid']); }elseif(isset($_GET['mid']) && trim($_GET['mid'])!==""){ $act = 'mid'; }elseif(isset($_GET['act']) && trim($_GET['act'])!==""){ $act = trim($_GET['act']); }else{ $act = ""; }

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  • How to dynamically load aspx code from a database?

    - by labilbe
    I have content like this stored in a database <p>This a sample text. <%= Html.ActionLink("test", "myaction", "mycontroller") %></p> The content is part of my data repository, that is the reason I want to keep it inside the database. I would like to know how it is possible to render it and execute it at compile time. I am using it on an asp.net mvc project. Thank you.

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • How to get a group of toggle buttons to act like radio buttons in WPF?

    - by code-zoop
    I have a group of buttons that should act like toggle buttons, but also as radio buttons where only one button can be selected / pressed down at a current time. It also need to have a state where none of the buttons are selected / pressed down. The behavior will be kind of like Photoshop toolbar, where zero or one of the tools are selected at any time! Any idea how this can be implemented in WPF?

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  • What is the correct way to specify dimensions in DIP from Java code ?

    - by Pavel Lahoda
    Trying to digest docs about design Multiple resolutions (http://d.android.com/guide/practices/screens_support.html#dips-pels) I found that it is possible to set dimensions of my interface elements in XML layouts using DIPs as in following fragment : "android:layout_width="10dip" But all Java interface takes integer as arguments and there is no way to specify dimensions in DIPs. What is the correct way to calculate this ? I figured that I have to use property density of DisplayMetrics class but is this a correct way ? May I relly that formula : pixels * DisplayMetrics.density = dip is always correct ? Will there be API in DIPs for Java ?

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  • How does 64 bit code work on OS-X 10.5?

    - by philcolbourn
    I initially thought that 64 bit instructions would not work on OS-X 10.5. I wrote a little test program and compiled it with GCC -m64. I used long long for my 64 bit integers. The assembly instructions used look like they are 64 bit. eg. imultq and movq 8(%rbp),%rax. I seems to work. I am only using printf to display the 64 bit values using %lld. Is this the expected behaviour? Are there any gotcha's that would cause this to fail? Am I allowed to ask multiple questions in a question? Does this work on other OS's?

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  • Why is it still so hard to write software?

    - by nornagon
    Writing software, I find, is composed of two parts: the Idea, and the Implementation. The Idea is about thinking: "I have this problem; how do I solve it?" and further, "how do I solve it elegantly?" The answers to these questions are obtainable by thinking about algorithms and architecture. The ideas come partially through analysis and partially through insight and intuition. The Idea is usually the easy part. You talk to your friends and co-workers and you nut it out in a meeting or over coffee. It takes an hour or two, plus revisions as you implement and find new problems. The Implementation phase of software development is so difficult that we joke about it. "Oh," we say, "the rest is a Simple Matter of Code." Because it should be simple, but it never is. We used to write our code on punch cards, and that was hard: mistakes were very difficult to spot, so we had to spend extra effort making sure every line was perfect. Then we had serial terminals: we could see all our code at once, search through it, organise it hierarchically and create things abstracted from raw machine code. First we had assemblers, one level up from machine code. Mnemonics freed us from remembering the machine code. Then we had compilers, which freed us from remembering the instructions. We had virtual machines, which let us step away from machine-specific details. And now we have advanced tools like Eclipse and Xcode that perform analysis on our code to help us write code faster and avoid common pitfalls. But writing code is still hard. Writing code is about understanding large, complex systems, and tools we have today simply don't go very far to help us with that. When I click "find all references" in Eclipse, I get a list of them at the bottom of the window. I click on one, and I'm torn away from what I was looking at, forced to context switch. Java architecture is usually several levels deep, so I have to switch and switch and switch until I find what I'm really looking for -- by which time I've forgotten where I came from. And I do that all day until I've understood a system. It's taxing mentally, and Eclipse doesn't do much that couldn't be done in 1985 with grep, except eat hundreds of megs of RAM. Writing code has barely changed since we were staring at amber on black. We have the theoretical groundwork for much more advanced tools, tools that actually work to help us comprehend and extend the complex systems we work with every day. So why is writing code still so hard?

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  • Clever ways to better test GPS code using only the iPhone simulator?

    - by Patty
    I've been playing around with the iPhone SDK, using MapKit and Core Location. What are some of the tricks you can use to better test things... while still on the simulator (long before I have to try it out on my iPhone). Is there a way to use NSTimer and regularly get 'pretend' values for location, heading, speed, etc? The simulator only giving 1 location... and no movement... really limits its 'testing' usefulness.

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  • Merging two SQLite database files (C# .NET)

    - by CODe
    Hello all, I'm using C#/.NET with the C# wrapper for SQLite. I'm attempting to merge two SQLite databases together while excluding duplicates. I found this, which is referenced from a few different forum questions. http://old.nabble.com/Attempting-to-merge-large-databases-td18131366.html Would I run the following queries in my SQLite configuration as listed below? attach 'c:\test\b.db3' as toMerge; insert into AuditRecords select * from toMerge.AuditRecords; My main question is whether the above will remove duplicates, and if it doesn't, is there a merge or some other command I can use? Thanks very much!

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  • How to trigger binding source update from code in WPF?

    - by Benny
    In My ViewModel class I have a property: class ViewModel { public string FileName {get;set;} } and in my View I bind a label's content to ViewModel's FileName. now When I do drag-drop a file to my View, How can I update the label's Content property, so that the ViewMode's FileName also get updated via binding? Directly set the label's Content property won't work, it just simply clear the binding.

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