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  • Android and PHP - Do I need to use sessions?

    - by jtnire
    I have created an Android App that communicates with a PHP web server. They both send JSON to each other. My App is almost finished, however there is one thing left to do: authentication. Since the user's username and password will be stored in Android SharedPreferences, is there any need to use PHP sessions, given that the user won't need to enter the username/password at every request? Since I can just send the username and password in the HTTP POST header for every request, and that I will be using SSL, is this sufficient? I guess I could add an extra field in the header called 'random' that just adds a random value, just to use as a salt so that the encrypted SSL payload will be different everytime. The reason why I don't want to use sessions is that my Android App would either have to handle cookies, or managed the storage of the session ID. If there are some serious cons to using my method above, then I'm more than happy to use sessions, however all advice is appreciated. Thanks

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  • Trying to get a PC to boot off a bootable SD card that is inside an USB attached Android device.

    - by Cyril
    First, I'd like to make myself look less a madman than I may have appeared to be. I wanted to have a bootable USB stick with me at all times, but it's less convenient because it's an extra object and it's easier to lose, forget etc. Then I thought, I have an Android phone, and it has a micro SD in it; perfect. Not all PC's can boot off a card reader, but the phone itself is a card reader when attached as a disk drive. Or at least so I thought. Turns out that my netbook BIOS (tested on Asus eeePC) refuses to see it as an external harddrive; it only recognizes it as a generic USB device and doesn't offer an option to boot from it. The device has a name "Android phone" or smth, so it seems to me that it doesn't work as a "pure" card reader, and instead still manifests itself as a phone. Can it be somehow overridden?

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  • Why do camera's aspect ratio look good on computer but not on Android devices?

    - by Pooya Fayyaz
    I'm developing a game for Android devices and I have a script that solves the aspect-ratio problem for computer screens but not for my intended target platform. It looks perfect on computer, even when re-sizing the game screen, but not when running my game in landscape mode on mobile phones. This is my script using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } I figured that my problem occurs in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } Its look like this on my mobile phone (portrait): and on landscape mode:

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  • ubuntu 12.04 - keep getting "Server not found" for some websites

    - by android developer
    ever since last week , i've noticed that many websites cannot be accessed , and it doesn't matter if i use firefox or chromium as a web browser . as an example of such a website is: http://tutorials-android.blogspot.co.il/2011/05/layout-animation-in-android.html all i get is a "Server not found" error page . sometimes after a few refreshes it works just fine . i've checked it on a windows OS machine that is connected to the exact same LAN network , and the website is shown just fine . i've also checked the /etc/hosts file and it doesn't contain anything suspicious . what is going on? how can i fix it?

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  • Google I/O Sandbox Case Study: VectorUnit

    Google I/O Sandbox Case Study: VectorUnit We interviewed VectorUnit at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of building for the Android Platform. VectorUnit creates console-quality video games for the Android. For more information on Android developers, visit: developers.android.com For more information on VectorUnit, visit vectorunit.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:33 More in Science & Technology

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  • Scaling MKMapView Annotations relative to the zoom level

    - by Jonathan
    The Problem I'm trying to create a visual radius circle around a annonation, that remains at a fixed size in real terms. Eg. So If i set the radius to 100m, as you zoom out of the Map view the radius circle gets progressively smaller. I've been able to achieve the scaling, however the radius rect/circle seems to "Jitter" away from the Pin Placemark as the user manipulates the view. The Manifestation Here is a video of the behaviour. The Implementation The annotations are added to the Mapview in the usual fashion, and i've used the delegate method on my UIViewController Subclass (MapViewController) to see when the region changes. -(void)mapView:(MKMapView *)pMapView regionDidChangeAnimated:(BOOL)animated{ //Get the map view MKCoordinateRegion region; CGRect rect; //Scale the annotations for( id<MKAnnotation> annotation in [[self mapView] annotations] ){ if( [annotation isKindOfClass: [Location class]] && [annotation conformsToProtocol:@protocol(MKAnnotation)] ){ //Approximately 200 m radius region.span.latitudeDelta = 0.002f; region.span.longitudeDelta = 0.002f; region.center = [annotation coordinate]; rect = [[self mapView] convertRegion:foo toRectToView: self.mapView]; if( [[[self mapView] viewForAnnotation: annotation] respondsToSelector:@selector(setRadiusFrame:)] ){ [[[self mapView] viewForAnnotation: annotation] setRadiusFrame:rect]; } } } The Annotation object (LocationAnnotationView)is a subclass of the MKAnnotationView and it's setRadiusFrame looks like this -(void) setRadiusFrame:(CGRect) rect{ CGPoint centerPoint; //Invert centerPoint.x = (rect.size.width/2) * -1; centerPoint.y = 0 + 55 + ((rect.size.height/2) * -1); rect.origin = centerPoint; [self.radiusView setFrame:rect]; } And finally the radiusView object is a subclass of a UIView, that overrides the drawRect method to draw the translucent circles. setFrame is also over ridden in this UIView subclass, but it only serves to call [UIView setNeedsDisplay] in addition to [UIView setFrame:] to ensure that the view is redrawn after the frame has been updated. The radiusView object's (CircleView) drawRect method looks like this -(void) drawRect:(CGRect)rect{ //NSLog(@"[CircleView drawRect]"); [self setBackgroundColor:[UIColor clearColor]]; //Declarations CGContextRef context; CGMutablePathRef path; //Assignments context = UIGraphicsGetCurrentContext(); path = CGPathCreateMutable(); //Alter the rect so the circle isn't cliped //Calculate the biggest size circle if( rect.size.height > rect.size.width ){ rect.size.height = rect.size.width; } else if( rect.size.height < rect.size.width ){ rect.size.width = rect.size.height; } rect.size.height -= 4; rect.size.width -= 4; rect.origin.x += 2; rect.origin.y += 2; //Create paths CGPathAddEllipseInRect(path, NULL, rect ); //Create colors [[self areaColor] setFill]; CGContextAddPath( context, path); CGContextFillPath( context ); [[self borderColor] setStroke]; CGContextSetLineWidth( context, 2.0f ); CGContextSetLineCap(context, kCGLineCapSquare); CGContextAddPath(context, path ); CGContextStrokePath( context ); CGPathRelease( path ); //CGContextRestoreGState( context ); } Thanks for bearing with me, any help is appreciated. Jonathan

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  • iPhone mapKit annotation for Current Location

    - by Simon
    Hello Im currently strugglung with annotations. how can i prevent the AnnotationLable for the blue GPS-point. (Here is an Image) - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(MKAnnotation *) annotation{ if (annotation == mapView.userLocation) { return nil; } the function above isnt working, and i realized that i can't compare two coordinates. Any hint is welcome. Simon

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  • MapKit/Location Manager crashes app when unloading view

    - by AppGolfer
    I has a bug where my application crashed "EXC_BAD_ACCESS" when I hit the back key on my navigation bar and the view unloaded that had a MapKit (mapView) and used the Location Manager. Tried for days to fix the bug and finally came up with a fix for anyone that comes across this problem: Add this code to your dealloc (void)dealloc { mapView.delegate = nil; locationManager.delegate = nil; [mapView release]; [locationManager release];

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  • Zoom on userLocation

    - by Marco
    Hello, how can I zoom the map on my userLocation automatically in my app? I have the following code to zomm in the map but i must zoom on the userLocation and the following code zooms always to africa? MKCoordinateRegion zoomIn = mapView.region; zoomIn.span.latitudeDelta *= 0.2; zoomIn.span.longitudeDelta *= 0.2; zoomIn.center.latitude = mapView.userLocation.location.coordinate.latitude; zoomIn.center.longitude = mapView.userLocation.location.coordinate.longitude; [mapView setRegion:zoomIn animated:YES];

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  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

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  • remove Annotation removes random amount of annotations at a time

    - by skinny123
    I've got this code to erase an annotations (pins) in my mkmapview without erasing my blue dot (userLocation). The problem is that it erasing the pins I've added in seemingly random numbers. when it's called through an IBAction it removes the first 5 then click again it removes the next 3, then the next 2, then the last one. When pressed I need it to remove that latest pin...etc. etc. for (int i = 0; i < [mapView.annotations count]; i++ ) { if ([[mapView.annotations objectAtIndex:i] isKindOfClass:[MyAnnotation class]]) { [mapView removeAnnotation:[mapView.annotations objectAtIndex:i]]; } }

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  • launch the emulator, I only see the black window with the string 'ANDROID", and no more desktop and

    - by Jiawelin
    Dear experts, I download the Android code and "make sdk" to build out my own SDK, but the emulator from this SDK does not work well -- it only shows the black window with the "ANDROID" string, but I can't see any desktop picture or any applications. what's wrong here? anyone could please provide me a hint? Thanks a lot. I use the command: $./emulator @jiawelin -debug all and the last output message is: emulator: android_hw_control_init: hw-control qemud handler initialized

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  • multiple regionDidChangeAnimated calls - what gives?

    - by mvexel
    I have a MKMapView inside a UITableView as a custom cell (don't ask ;) - don't know if it matters really), for which I register a regionDidChangeAnimated delegate method. This method gets called three times when the UITableView is loaded - once with the actual region and then two more times with a region that is way off. In the simulator, I consistently get a region with center (+37.43997405, -97.03125000). On the device, it seems to depend on the location reported by the location manager, which initializes the map view. Why am I getting three regionDidChangeAnimated calls? And why are the center coordinates for the last two of them off? This is the code I use to get the center coordinates: - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated { CLLocation *l = [[CLLocation alloc] initWithLatitude:self.mapView.centerCoordinate.latitude longitude:self.mapView.centerCoordinate.longitude]; (....)

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  • Are there any Microsoft Exchange Clients for iOS and Android that store their local data in an encrypted manner?

    - by Zac B
    I don't feel like this is a product recommendation question, more of a "does this tech even exist and is it feasible" question, but if I'm wrong, feel free to give this question the boot. Context: Our company has a bunch of traveling employees who access the company's Exchange server via thier iDevices or android phones, but because of the data protection laws in the state where our company is based (and the nature of the data our company works with), a recent security audit found that all mobile devices (laptops, phones, etc) operated by our company need to have all company correspondence and related data encrypted all the time. For laptops, that was easy: BitLocker or TrueCrypt, problem solved. For phones and tablets, however, I'm stumped. Sure, you can put lock screens/passwords on the phones, but the data is still accessible via external extraction, as law enforcement authorities already know. Question: Are there any clients for Microsoft Exchange that run on iOS or Android which store local data encrypted? The people using our mobile devices do a lot of their work while offline, so just giving them OWA access with SSL connection security isn't enough. Are there apps/technologies that present an additional login credential prompt to decrypt locally stored data in the app's storage area on the phone? My gut reaction when I started looking into this was "that doesn't sound like something Apple would allow into the App Store", but I've been wrong before...

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  • New WebKit tests

    I have updated the WebKit comparison table with data from Safari 5, Chrome 5, and Android 2.1. Improvements throughout!The top five WebKit browsers according to these tests are now: Chrome 5 Safari 5 Safari 4 Samsung WebKit (on bada) Android 2.1Interesting findings: Chrome and Android now support localStorage (Safari already did). Chrome and Android now support geolocation. Safari does in theory, but it doesn’t give the actual coordinates, making the whole exercise a bit pointless. Chrome and Android...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Android Hero denies XMLSocket or Socket connection? ....errors #2031, #2048

    - by claudi-ursica
    Hi, I am trying to adapt an existing flash web chat application for the Android mobile phone and I am having this really annoying issue. The server is a custom based solution and can send back both binary messages or XML. So I can use either XMLSocket class or the Socket class to get data from the server. Everything works fine when deployed and I connect from the desktop but when I try it from the android mobile I get the infamous errors #2031, followed by #2048. Now the crossdomain.xml file is rock solid and works well for desktop. When the connect socket method runs I see that the server replies with the crossdomain file but I get the error when running on the mobile. Has anyone bumped into this? Is there some limitation from the mobile phone part. I wasn't able to find anything relevant for this issue, in terms of the phone not allowing Socket or XMLSocket connections. The phone(s) Motorola and HTC run Android 2.1 and indicates the flash FL10,1,123,358 version of flash lite. The issue can be reproduced also on the HTC Desire. Any input on this would be highly appreciated... 10x, Claudiu

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  • How do I draw an OpenGL point sprite using libgdx for Android?

    - by nbolton
    Here's a few snippets of what I have so far... void create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); } void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); } void renderSprite() { int handle = tiles.getTextureObjectHandle(); Gdx.gl.glBindTexture(GL.GL_TEXTURE_2D, handle); Gdx.gl.glEnable(GL.GL_POINT_SPRITE); Gdx.gl11.glTexEnvi(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); renderer.begin(GL.GL_POINTS); renderer.vertex(pos.x, pos.y, pos.z); renderer.end(); } create() is called once when the program starts, and renderSprites() is called for each sprite (so, pos is unique to each sprite) where the sprites are arranged in a sort-of 3D cube. Unfortunately though, this just renders a few white dots... I suppose that the texture isn't being bound which is why I'm getting white dots. Also, when I draw my sprites on anything other than 0 z-axis, they do not appear -- I read that I need to crease my zfar and znear, but I have no idea how to do this using libgdx (perhaps it's because I'm using ortho projection? What do I use instead?). I know that the texture is usable, since I was able to render it using a SpriteBatch, but I guess I'm not using it properly with OpenGL.

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  • What do the 4 keyboard input method systems in 10.04 mean?

    - by Android Eve
    I am trying to install another language support (in addition to the default US). Checking that language checkbox in "Install / Remove Languages..." wasn't too difficult. :) But now I want to add keyboard support, too, for that language. Again, I am prompted with a nice listbox with the following 4 options: none ibus lo-gtk th-gtk But I have no idea what these mean. I googled "ubuntu 10.04 keyboard input method system none ibus lo-gtk th-gtk" but all I could find was descriptions of problems, not an actual definition. Could you please point me to a webpage where I can learn about the meanings of these 4 different methods and +'s and -'s of each?

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  • Why is Evolution the default mail/calendar package?

    - by Android Eve
    Why is Evolution the default mail/calendar package that comes with Ubuntu? Why not Thunderbird + Lightning? Are there any features in Evolution that are not available in Thunderbird + Lightning? Can I use the Evolution database via a Samba network share, on a Windows XP or 7 client, just like I can do with Thunderbird? What happens if I uninstall Evolution from my 10.04 system? Will I lose any integrated functionality built into the system?

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  • Is there a possibility to run applets on Android or Blackberry?

    - by Maxood
    This is what the Java site www.java.com says: "KVM, the virtual machine for mobile devices, is the counterpart of JVM (Java virtual machine). It is used to run applets and applications written with Java technology on mobile devices. KVM must be installed by the manufacturer. It is NOT available for download or installation by consumers". Now Android has a customized virtual machine called DVM (Dalvik Virtual Machine). Can we compare it with KVM? Wonder if we can further reprogram DVM to incorporate features of KVM to run applets on Android? Same goes for Blacberry, is there a possibility?

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  • After HTTP GET request, the resulting string is cut-off - content has been consumed

    - by Jayomat
    hi all, I'm making a http get request like this: try { HttpClient client = new DefaultHttpClient(); String getURL = "http://busspur02.aseag.de/bs.exe?SID=5FC39&ScreenX=1440&ScreenY=900&CMD=CR&Karten=true&DatumT="+day+"&DatumM="+month+"&DatumJ="+year+"&ZeitH="+hour+"&ZeitM="+min+"&Intervall=60&Suchen=(S)uchen&GT0=Aachen&T0=H&HT0="+start_from+"&GT1=Aachen&T0=H&HT1="+destination+""; HttpGet get = new HttpGet(getURL); HttpResponse responseGet = client.execute(get); HttpEntity resEntityGet = responseGet.getEntity(); if (resEntityGet != null) { //do something with the response Log.i("GET RESPONSE",EntityUtils.toString(resEntityGet)); } ........ It all works well... the only problem: the output from Log.i is cut-off... It's not the complete html page. If I make the same request in a browser, I get 3x the output in opposition to making the request in the emulator and using the above code.... what's wrong? ERROR: 04-30 14:01:01.287: WARN/System.err(1088): java.lang.IllegalStateException: Content has been consumed 04-30 14:01:01.297: WARN/System.err(1088): at org.apache.http.entity.BasicHttpEntity.getContent(BasicHttpEntity.java:84) 04-30 14:01:01.297: WARN/System.err(1088): at org.apache.http.conn.BasicManagedEntity.getContent(BasicManagedEntity.java:100) 04-30 14:01:01.307: WARN/System.err(1088): at org.apache.http.util.EntityUtils.toString(EntityUtils.java:112) 04-30 14:01:01.307: WARN/System.err(1088): at org.apache.http.util.EntityUtils.toString(EntityUtils.java:146) 04-30 14:01:01.307: WARN/System.err(1088): at mjb.project.AVV.ParseHTML.start(ParseHTML.java:177) 04-30 14:01:01.307: WARN/System.err(1088): at mjb.project.AVV.ParseHTML.onCreate(ParseHTML.java:139) 04-30 14:01:01.307: WARN/System.err(1088): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 04-30 14:01:01.327: WARN/System.err(1088): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 04-30 14:01:01.327: WARN/System.err(1088): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 04-30 14:01:01.327: WARN/System.err(1088): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 04-30 14:01:01.347: WARN/System.err(1088): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 04-30 14:01:01.347: WARN/System.err(1088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-30 14:01:01.347: WARN/System.err(1088): at android.os.Looper.loop(Looper.java:123) 04-30 14:01:01.347: WARN/System.err(1088): at android.app.ActivityThread.main(ActivityThread.java:4363) 04-30 14:01:01.347: WARN/System.err(1088): at java.lang.reflect.Method.invokeNative(Native Method) 04-30 14:01:01.357: WARN/System.err(1088): at java.lang.reflect.Method.invoke(Method.java:521) 04-30 14:01:01.357: WARN/System.err(1088): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-30 14:01:01.357: WARN/System.err(1088): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-30 14:01:01.357: WARN/System.err(1088): at dalvik.system.NativeStart.main(Native Method )

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  • How do I draw a point sprite using OpenGL ES on Android?

    - by nbolton
    Edit: I'm using the GL enum, which is incorrect since it's not part of OpenGL ES (see my answer). I should have used GL10, GL11 or GL20 instead. Here's a few snippets of what I have so far... void create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); } void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); } void renderSprite() { int handle = tiles.getTextureObjectHandle(); Gdx.gl.glBindTexture(GL.GL_TEXTURE_2D, handle); Gdx.gl.glEnable(GL.GL_POINT_SPRITE); Gdx.gl11.glTexEnvi(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); renderer.begin(GL.GL_POINTS); renderer.vertex(pos.x, pos.y, pos.z); renderer.end(); } create() is called once when the program starts, and renderSprites() is called for each sprite (so, pos is unique to each sprite) where the sprites are arranged in a sort-of 3D cube. Unfortunately though, this just renders a few white dots... I suppose that the texture isn't being bound which is why I'm getting white dots. Also, when I draw my sprites on anything other than 0 z-axis, they do not appear -- I read that I need to crease my zfar and znear, but I have no idea how to do this using libgdx (perhaps it's because I'm using ortho projection? What do I use instead?). I know that the texture is usable, since I was able to render it using a SpriteBatch, but I guess I'm not using it properly with OpenGL.

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  • How do I mount Samba share as non-root user

    - by Android Eve
    Is there a step-by-step tutorial that instructs in detailed step-by-step how to smbmount a Samba share to be used by a non-root user on a Ubuntu 10.04 desktop? Note: there are numerous threads on Google search dealing with this seemingly new problem. Instructions that used to work on Ubuntu 8.04 (or an older version of smbfs) no longer work. I need something fresh, punctual and especially reproducible. Thanks.

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  • How do I render only part of a texture to a point sprite in OpenGL ES for Android?

    - by nbolton
    Using the libgdx framework, I've figured out how to render a texture to a point sprite. The problem is, it renders the entire texture to the point sprite, where I only want a small part of it (since it's an isometric tile image). Here's a snippet from some demo code I wrote... create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.internal("data/tiles2.png"), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); Gdx.gl.glEnable(GL11.GL_POINT_SPRITE_OES); Gdx.gl11.glTexEnvi( GL11.GL_POINT_SPRITE_OES, GL11.GL_COORD_REPLACE_OES, GL11.GL_TRUE); Gdx.gl10.glPointSize(s); tiles.bind(); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); renderer.begin(GL10.GL_POINTS); // render 3 point sprites at various 3d points renderer.vertex(-.1f, 0, -.1f); renderer.vertex(0, 0, 0); renderer.vertex(.1f, 0, .1f); // ... more vertices here if needed (one for each sprite) ... renderer.end(); }

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