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  • Is there a way to reliably detect the total number of CPU cores?

    - by John Sheares
    I need a reliable way to detect how many CPU cores are on a computer. I am creating a numerically intense simulation C# application and want to create the maximum number of running threads as cores. I have tried many of the methods suggested around the internet like Environment.ProcessorCount, using WMI, this code: http://blogs.adamsoftware.net/Engine/DeterminingthenumberofphysicalCPUsonWindows.aspx. None of them seem to think a AMD X2 has two cores. Any ideas?

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  • MySQL: SUM in WHERE clause

    - by checcco
    Hi guys, I've got this table CREATE TABLE `subevents` ( `id` int(11) NOT NULL AUTO_INCREMENT, `title` varchar(150) DEFAULT NULL, `content` text, `class` tinyint(4) NOT NULL DEFAULT '1', PRIMARY KEY (`id`) ) ENGINE=MyISAM Each row can have a different value in the 'class' field. I'd like to select any number of rows, ordered randomly, as long as the sum of the values in the 'class' field is equal to 100. How could I accomplish it directly in the MySQL query without doing it later in PHP? Thanks everybody!

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  • How do I escape reserved words used as column names? MySQL/Create Table

    - by acidzombie24
    I am generating tables from classes in .NET and one problem is a class may have a field name key which is a reserved MySQL keyword. How do I escape it in a create table statement? (Note: The other problem below is text must be a fixed size to be indexed/unique) create table if not exists misc_info ( id INTEGER PRIMARY KEY AUTO_INCREMENT NOT NULL, key TEXT UNIQUE NOT NULL, value TEXT NOT NULL)ENGINE=INNODB;

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  • Url rewriting : prevent to display xml

    - by Frank
    Edit : I've got an aspx file (default.aspx) that loads a flash file (index.swf), but this swf needs a xml file (foo.xml) to load correctly. However, I would like to block any request aiming directly at the xml file. Is it possible, using a rewritting engine (isapi_rewrite for example) to detect if the xml file is being 'hotlinked' or being loaded by the 'index.swf'(inside default.aspx)? Any ideas? Thank you.

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  • How do i escape reserve names in a column? MySQL/Create Table

    - by acidzombie24
    I am generating tables from classes in .NET and one problem is a class may have a field name key which is a reserved mysql keyword. How do i escape it in a create table statement? (Note: The other problem below is text must be a fixed size to be indexed/unique) create table if not exists misc_info ( id INTEGER PRIMARY KEY AUTO_INCREMENT NOT NULL, key TEXT UNIQUE NOT NULL, value TEXT NOT NULL)ENGINE=INNODB;

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  • Knowing the user name in a Page

    - by ctacke
    Let's assume the following: I have an IIS web site set up IIS is configured to use Digest authentication I'm running an ASP.NET page The page has a code-behing assembly that overrides Page_Load When a user navigates to that page, I get a security prompt for the username and password. If the username and password are invalid (i.e. incorrect password) is there a way for the called page, in Page_Load to know, or does IIS handle this and return the 401 before the ASP.NET engine ever gets around to resolving the actual Page class that will get executed?

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  • MySql TEXT column?

    - by acidzombie24
    I ran this using MySql and it appears to not like TEXT. With SQL server i use nvarchar(max) What should i use in MySQL? In other tables some fields will be descriptions and may be long so ATM i am thinking fixed length is bad. create table if not exists misc_info ( id INTEGER PRIMARY KEY AUTO_INCREMENT NOT NULL, key TEXT UNIQUE NOT NULL, value TEXT NOT NULL)ENGINE=INNODB;

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  • Bet on Sharepoint 2010 Workflows?

    - by mbr
    I am looking into Sharepoint 2010 currently and it seems to me the workflow engine being used is based on WWF 3.5. I wonder if it's a good idea to do this as WWF has been gone through dramatic changes with version 4. I wonder if the investments would be save.

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  • Is Appfogs pricing model sustainable?

    - by Kyle Finley
    I was looking at AppFog's Pricing and they appear to be giving 2GB of ram away for free, to nonpaying customers. This seems unprecedented for PAAS provodes--providers like Heroku and App Engine remove the app from memory if it has been inactive for certain amount of time. Does cloudfoundry work similarly? Am I wrong in assuming that in a few years appfog servers will be filled with inactive non paying applications?

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  • Get all Vector2 Points Within Radius

    - by CheapDevotion
    I am looking for a formula that will give me all of the Vector2 Points within a certain radius given the center. Essentially what I am trying to do is change the color of each pixel in a 256 x 256 texture that is within a certain radius from a specific pixel (Using the Unity3d Game Engine). Programming Language doesn't really matter, as I can probably convert it to something I can use.

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  • What is the security risk of object reflection?

    - by Legend
    So after a few hours of workaround the limitation of Reflection being currently disabled on the Google App Engine, I was wondering if someone could help me understand why object reflection can be a threat. Is it because I can inspect the private variables of a class or are there any other deeper reasons?

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  • Any tips for how to build a LED system thet will light up to music?

    - by daniels
    So basically I would like somehow that given an audio file as input (most likely mp3 or I can use some audio engine that will handle other types too) from my computer to control some LED lights so they will be something like an oscilloscope, like the one in winamp. What would I need to be able to do this? I'm interested in building thing up all by myself, coding, hardware, etc.. I'm going with C++ on Windows.

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  • SQL - Add up all row-values of one column in a singletable

    - by ThE_-_BliZZarD
    Hello Everybody, I've got a question regarding a SQL-select-query: The table contains several columns, one of which is an Integer-column called "size" - the task I'm trying to perform is query the table for the sum of all rows (their values), or to be more exact get a artifical column in my ResultSet called "overallSize" which contains the sum of all "size"-values in the table. Preferable it would be possible to use a WHERE-clause to add only certain values ("WHERE bla = 5" or something similar). The DB-engine is HSQLDB (HyperSQL), which is compliant to SQL2008. Thank you in advance :)

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  • g++, R_X86_64_32S : what is it ?

    - by Skypers
    Hello. I write a 3D engine in C++ with OpenGL. I usually work on this project on my archlinux 64 bits, but on theese holidays I do on a 32 bits system. I use subversion, and since the last svn up on my 64 bits system, I've got errors : http://pastebin.be/23730 core, wrapper and interface are compilet using the -fPIC option, I do not understand so ... Thanks :)

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  • when is the right time to draw

    - by stupid_idiot
    hi i just finished essential part of my own personal 2d engine in c++ and i'm kinda deciding how to complete the part where it is actually supposed to display everything on the screen, namely when do I call that function which does the job. I don't have much idea of how does the graphic card work, my biggest experience is calling bios graphic services to write some stuff on the screen. Could you give me a hint on this pls? Or maybe some keywords I should try to google?

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  • Will AJAX cause my site to have a high bounce % and hurt my search ratings?

    - by Cryo
    I'm building an art gallery website that updates its images via AJAX, for those who have javascript enabled, rather than request multiple page loads. I assume this will appear as though my site has a high bounce percentage. I understand that search engines will not be able to index dynamic content, but will such a misinterpreted bounce rate hurt my search engine ratings, even if I have many return visitors?

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  • @"%@ in Objective C?

    - by doo
    I was following a tut and found a line of code like @"%@ button pressed.". I'm pretty sure the relevant part is the %@, but is the first @ an escape sequence or what? Anyways, searching symbols doesn't go well in any search engine so I thought I'd ask. I think the %@ is like {0} in C#?

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  • [ASP.NET] <%# %> vs <%= %>

    - by Bart
    Hello I am wondering what is the difference between <%# ... % and <%= ... % and <%$ ... % ? I couldn't find anything abt it, cause it's impossible to find <%= in search engine;/ Does these constructions have name to look for it? Could you explain pls? Cheers

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  • Clear/ Reset Result Table of Search page in OAF

    - by PRajkumar
    Normally problem faced by developers after creating Search Page is how to Clear/ Reset Result Table when developer open search page first time or after search when developer redirecting back to same search page from any other page (say delete page or update page)   Add following Code in your Search page Controller where you have constructed your Query Region   import oracle.apps.fnd.framework.webui.beans.layout.OAQueryBean; ... public void processRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processRequest(pageContext, webBean);  OAQueryBean queryBean = (OAQueryBean)webBean.findChildRecursive("QueryRN");   // Here QueryRN is your Query Region Name as shown in following snap shot  queryBean.clearSearchPersistenceCache(pageContext); }     Note – After add this code, no need to worry about state of Application Module (AM). This code will clean up result table automatically every time when you will open Search page first time and when you are redirecting back to search page. But still as per good coding standard while redirecting back to search page always keep AM state to FALSE

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • How to deal with transport level security policy with OSB

    - by Jian Liang
    Recently, we received a use case for Oracle Service Bus (OSB) 11gPS4 to consume a Web Service which is secured by HTTP transport level security policy. The WSDL of the remote web service looks like following where the part marked in red shows the security policy: <?xml version='1.0' encoding='UTF-8'?> <definitions xmlns:wssutil="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd" xmlns:wsp="http://schemas.xmlsoap.org/ws/2004/09/policy" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:tns="https://httpsbasicauth" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://schemas.xmlsoap.org/wsdl/" targetNamespace="https://httpsbasicauth" name="HttpsBasicAuthService"> <wsp:UsingPolicy wssutil:Required="true"/> <wsp:Policy wssutil:Id="WSHttpBinding_IPartyServicePortType_policy"> <wsp:ExactlyOne> <wsp:All> <ns1:TransportBinding xmlns:ns1="http://schemas.xmlsoap.org/ws/2005/07/securitypolicy"> <wsp:Policy> <ns1:TransportToken> <wsp:Policy> <ns1:HttpsToken RequireClientCertificate="false"/> </wsp:Policy> </ns1:TransportToken> <ns1:AlgorithmSuite> <wsp:Policy> <ns1:Basic256/> </wsp:Policy> </ns1:AlgorithmSuite> <ns1:Layout> <wsp:Policy> <ns1:Strict/> </wsp:Policy> </ns1:Layout> </wsp:Policy> </ns1:TransportBinding> <ns2:UsingAddressing xmlns:ns2="http://www.w3.org/2006/05/addressing/wsdl"/> </wsp:All> </wsp:ExactlyOne> </wsp:Policy> <types> <xsd:schema> <xsd:import namespace="https://proxyhttpsbasicauth" schemaLocation="http://localhost:7001/WS/HttpsBasicAuthService?xsd=1"/> </xsd:schema> <xsd:schema> <xsd:import namespace="https://httpsbasicauth" schemaLocation="http://localhost:7001/WS/HttpsBasicAuthService?xsd=2"/> </xsd:schema> </types> <message name="echoString"> <part name="parameters" element="tns:echoString"/> </message> <message name="echoStringResponse"> <part name="parameters" element="tns:echoStringResponse"/> </message> <portType name="HttpsBasicAuth"> <operation name="echoString"> <input message="tns:echoString"/> <output message="tns:echoStringResponse"/> </operation> </portType> <binding name="HttpsBasicAuthSoapPortBinding" type="tns:HttpsBasicAuth"> <wsp:PolicyReference URI="#WSHttpBinding_IPartyServicePortType_policy"/> <soap:binding transport="http://schemas.xmlsoap.org/soap/http" style="document"/> <operation name="echoString"> <soap:operation soapAction=""/> <input> <soap:body use="literal"/> </input> <output> <soap:body use="literal"/> </output> </operation> </binding> <service name="HttpsBasicAuthService"> <port name="HttpsBasicAuthSoapPort" binding="tns:HttpsBasicAuthSoapPortBinding"> <soap:address location="https://localhost:7002/WS/HttpsBasicAuthService"/> </port> </service> </definitions> The security assertion in the WSDL (marked in red) indicates that this is the HTTP transport level security policy which requires one way SSL with default authentication (aka. basic authenticate with username/password). Normally, there are two ways to handle web service security policy with OSB 11g: Use WebLogic 9.x policy Use OWSM Since OSB doesn’t support WebLogic 9.x WSSP transport level assertion (except for WS transport), when we tried to create the business service based on the imported WSDL, OSB complained with the following message: [OSB Kernel:398133]The service is based on WSDL with Web Services Security Policies that are not natively supported by Oracle Service Bus. Please select OWSM Policies - From OWSM Policy Store option and attach equivalent OWSM security policy. For the Business Service, either you can add the necessary client policies manually by clicking Add button or you can let Oracle Service Bus automatically pick and add compatible client policies by clicking Add Compatible button. Unfortunately, when tried with OWSM, we couldn’t find http_token_policy from OWSM since OSB PS4 doesn’t support OWSM http_token_policy. It seems that we ran into an unsupported situation that no appropriate policy can be used from both WebLogic and OWSM. As this security policy requires one way SSL with basic authentication at the transport level, a possible workaround is to meet the remote service's requirement at transport level without using web service policy. We can simply use OSB to establish SSL connection and provide username/password for authentication at the transport level to the remote web service. In this case, the business service within OSB will be transparent to the web service policy. However, we still need to deal with OSB console’s complaint related to unsupported security policy because the failure of WSDL validation prohibits OSB console to move forward. With the help from OSB Product Management team, we finally came up with the following solutions: Solution 1: OSB PS5 The good news is that the http_token_policy is made available in OSB PS5. With OSB PS5, you can simply add OWSM oracle/wss_http_token_over_ssl_client_policy to the business service. The simplest solution is to upgrade to OSB PS5 where the OWSM solution is provided out of the box. But if you are not in a position where upgrading is an immediate option, you might want to consider other two workaround solutions described below. Solution 2: Modifying WSDL This solution addresses OSB console’s complaint by removing the security policy from the imported WSDL within OSB. Without the security policy, OSB console allows the business service to be created based on modified WSDL.  Please bear in mind, modifying WSDL is done only for the OSB side via OSB console, no change is required on the remote Web Service. The main steps of this solution: Connect to OSB console import the remote WSDL into OSB remove security assertion (the red marked part) from the imported WSDL create a service account. In our sample, we simply take the user weblogic create the business service and check "Basic" for Authentication and select the created service account make sure that OSB consumes the web service via https. This solution requires modifying WSDL. It is suitable for any OSB version (10g or OSB 11g version) prior to PS5 without OWSM. However, modifying WSDL by hand is troublesome as it requires the user to remember that the original WSDL was edited.  It forces you to make the same edit each time you want to re-import the service WSDL when changes occur at the service level. This also prevents you from using UDDI to import WSDL.  Solution 3: Using original WSDL This solution keeps the WSDL intact and ignores the embedded policy by using OWSM. By design, OWSM doesn’t like WSDL with embedded security assertion. Since OWSM doesn’t provide the feature to explicitly ignore the embedded policy from a remote WSDL, in this solution, we use OWSM in a tricky way to ignore the embedded policy. Connect to OSB console import the remote WSDL into OSB create a service account create the business service in which check "Basic" for Authentication and select the created service account as the imported WSDL is intact, the OSB Kernel:398133 error is expected ignore this error message for the moment and navigate to the Policies Page of business service Select “From OWSM Policy Store” and click “Add” button, the list of policies will pop-up Here is the tricky part: select an arbitrary policy, and click “Cancel” Update and save By clicking “Cancel’ button, we didn’t add any OWSM policy to business service, but the embedded policy is ignored. Yes, this is tricky. According to Oracle OSB Product Manager, the future release of OWSM will add a button “None” which allows to ignore the embedded policy explicitly. This solution keeps the imported WSDL intact which is the big advantage over the solution 2. It is suitable for OSB 11g (version prior to PS5) domain with OWSM configured. This blog addressed the unsupported transport level web service security policy with OSB PS4. To summarize, if you are using OSB PS5 or in a position to upgrade to PS5, the recommendation is to use OWSM OOTB transport level security policy directly. With the release prior to 11g PS5, you can consider the solution 2 or 3 depending on if OWSM is configured.

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