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  • iPhone Accelerometer Values

    - by Mike
    My question is about the iPhone accelerometer. Does the accelerometer measure acceleration or movement of the iPhone? What I mean is if I hold the iPhone and go from 0mph to 60mph, I would expect the measure of acceleration to increase in value from 0 to 60, but once I reach 60, I expect the value to return to 0 since I am "no longer accelerating" but am moving at a constant speed. Now if the accelerometer measure motion, I would expect it to register 0 to 60 and continue to provide a change in value as I move forward at 60mph. Sorry, I looked at a few books, programmed some code (values seemed to small to give a recognizable result over short distances or speeds), and a lot of web searches, and I am trying to get an answer to this question. Thanx!

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  • Can I accesss an external file when testing an R package?

    - by Abe
    I am using the testthat package to test an R package that is within a larger repository. I would like to test the contents of a file outside of the R package. Can I reference a file that is located outside of an R package while testing? What I have tried A reproducible example can be downloaded as MyRepo.tar.gz My repository is called "myRepo", and it includes an R package, "myRpkg" and a folder full of miscellaneous scripts ~/MyRepo/ ~/MyRepo/MyRpkg ~/MyRepo/Scripts The tests in "MyRpkg" are in the /tests/ folder ~/myRepo/myRpkg/tests/test.myscript.R And I want to be able to test a file in the Scripts folder: ~/MyRepo/Scripts/myscript.sh I would like to read the script to test the contents of the first line doing something like this: check.script <- readLines("../../../Scripts/myscript.sh")[1] expect_true(grepl("echo", check.script)) This works fine if I start from the MyRepo directory: cd ~/MyRepo R CMD check MyRpkg But if I move to another directory, it fails: cd R CMD check MyRepo/MyRpkg

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  • node.js storing gamestate, how?

    - by expressnoob
    I'm writing a game in javascript, and to prevent cheating, i'm having the game be played on the server (it's a board game like a more complicated checkers). Since the game is fairly complex, I need to store the gamestate in order to validate client actions. Is it possible to store the gamestate in memory? Is that smart? Should I do that? If so, how? I don't know how that would work. I can also store in redis. And that sort of thing is pretty familiar to me and requires no explanation. But if I do store in redis, the problem is that on every single move, the game would need to get the data from redis and interpret and parse that data in order to recreate the gamestate from scratch. But since moves happen very frequently this seems very stupid to me. What should I do?

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  • Unit testing with Data Access Layer

    - by chobo
    Hi, what is a good way to write unit tests with a LINQ to SQL DAL? Currently I am doing some database testing and need to create helper methods that access the database, but I don't want those methods in my main repo's. So what I have is two copies of the DAL, one in my main project and one in the Test project. Is it easier to manage these things if I create a separate project for the data layer? I'm not sure which way is a better way to approach this. If I do create a data layer project would I move all my repo's to that project as well? I'm not sure how to properly setup the layers. Thanks

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  • MySQL Full-text Search Workaround for innoDB tables

    - by Rob
    I'm designing an internal web application that uses MySQL as its backend database. The integrity of the data is crucial, so I am using the innoDB engine for its foreign key constraint features. I want to do a full-text search of one type of records, and that is not supported natively with innoDB tables. I'm not willing to move to MyISAM tables due to their lack of foreign key support and due to the fact that their locking is per table, not per row. Would it be bad practice to create a mirrored table of the records I need to search using the MyISAM engine and use that for the full-text search? This way I'm just searching a copy of the data and if anything happens to that data it's not as big of a deal because it can always be re-created. Or is this an awkward way of doing this that should be avoided? Thanks.

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  • Rails 3 ActiveRecord group_by sort by count

    - by Craig
    The following view code generates a series of links with totals (as expected): <% @jobs.group_by(&:employer_name).sort.each do |employer, jobs| %> <%= link_to employer, jobs_path() %> <%= "(#{jobs.length})" %> <% end %> However, when I refactor the view's code and move the logic to a helper, the code doesn't work as expect. view: <%= employer_filter(@jobs_clone) %> helper: def employer_filter(jobs) jobs.group_by(&:employer_name).sort.each do |employer,jobs| link_to employer, jobs_path() end end The following output is generated: <Job:0x10342e628>#<Job:0x10342e588>#<Job:0x10342e2e0>Employer A#<Job:0x10342e1c8>Employer B#<Job:0x10342e0d8>Employer C#<Job:0x10342ded0>Employer D# What am I not understanding? At first blush, the code seems to be equivalent.

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  • jQuery model-view-controller vs Spring MVC

    - by user1515968
    my question is what potential problems or difficulties would be with implementing usual web app with somewhat reach user interface (multiple dynamic tabs, accordians and so on) using jQuery MVC approach with Spring REST vs using Spring MVC. Problems what I can think of could be: I will not be able to use Spring security fully, JavaScript coding could become hard to manage, any form verification becomes not easy to manage... what else? and does jQuery MVC with REST make sense at all? On other side jQuery with MVC and REST move all GUI concerns to JavaScript side (whether it is bad or not) and leave all data manipulation to server side.

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  • How to reuse actions

    - by Kriem
    Of the three parts I want to move, only the last one actually moves. I can't seem to "recycle" the ease action I created. How is this done the correct way? - init { // initial setup [self moveParts]; } - (void)moveParts { id action = [CCMoveBy actionWithDuration:1 position:ccp(0,160)]; id ease = [CCEaseInOut actionWithAction:action]; [part1 runAction:ease]; [part2 runAction:ease]; [part3 runAction:ease]; }

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  • Are there any FTP programs which can automatically send the contents of a folder to a remote server?

    - by Nick G
    Are there any FTP programs which can automatically copy (or rather 'move') the contents of a folder to a remote server? I have of course googled this but only really found one or two ancient products which look really clunky and unmaintained. I was wondering if there's a way to do this from the command line or any better solution to the base problem. In more detail, new files get written to a folder every few hours. These new files need to be FTP'd elsewhere and then deleted. Mirroring or synchonisation systems are probably out of the picture as we need to delete the source files once they've been successfully transferred. If it's easier, the 'solution' could pull the files off the server (rather than the server pushing them to the client). The computers will both be Windows OS.

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  • (UNITY3D) Get slerp to work just as LookAt(,Vector3.right) does

    - by Ben Rokah
    Ive been working over a sidescroller shooter game. Ive got my sidescroller shooter character to look around with these : chest.LookAt(mousepos,Vector3.right); & chest.LookAt(mousepos,Vector3.left); (Left when the character is turned to the left and right when the character is turned to the right) so it wont aim in to any other axis... But when the mouse gets to cross the middle of the character and not around it it gets the rotation to make a small transportation between frames and it wont get all the way to there.. It'll just teleport to its correct rotation like lookat should. Well the question is, how do I get any quaternion slerp which works with a Time.deltTime to work as same as LookAt(,Vector3.right)? I must have the Vector3.right and left so it'll move trough 1 axis. Many thanks to anyone who helps me out. :)

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  • Why are some strings displayed as garbage when I scroll my read-only multiline Win32 edit control ve

    - by sharptooth
    In my native C+ Win32 GUI application I have a property sheet with two property pages. One of the property pages contains an edit box: EDITTEXT IDC_EDIT_ID,x,y,width,height,ES_MULTILINE | ES_READONLY | NOT WS_BORDER | WS_VSCROLL | WS_HSCROLL | NOT WS_TABSTOP,WS_EX_STATICEDGE I set a multiline text to this edit box. The text has more lines than the edit can fit, so some of the text is clipped and a vertical scroll bar appears. When I scroll up with the mouse the lines that come "from under clip area" are drawn as garbage - it looks like first one line is drawn, then some other line is drawn on the same place without first painting the background. The lines that just move up - ones that were visible before scrolling and remain visible after scrolling are displayed allright. What's the reason and workaround for this behavior?

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  • what happens when I don't manage to call `recv` fast enough?

    - by amn
    Hi all, I want to account for a possible scenario where clients of my TCP/IP stream socket service send data to my service faster than it manages to move the data to its buffers (I am talking about application buffers, naturally) with recv and work with it. So basically, what happens in such scenarios? Obviously, some sort of service beneath my service which is a user application, has to receive incoming stream and store it somewhere until I issue 'recv', right? Most certainly the operating system. I don't want to re-open old questions, but I can't seem to find an answer to this seemingly obvious one?

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  • Pygame single push event

    - by Miller92Time
    in Pygame i am trying to translate an image by 10% in each direction using each arrow key. right now the code i am using moves the image as long as the key is pushed down, what I want is for it to move only once regardless if the key is still pushed down or not. if event.type == KEYDOWN: if (event.key == K_RIGHT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(100) draw(1) if (event.key == K_LEFT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(-100) draw(2) if (event.key == K_UP): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(100) draw(3) if (event.key == K_DOWN): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(-100) draw(4) is there a simpler way of implementing this besides using time.sleep

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  • OPENGL Android getting the coordinates of my image

    - by Debopam
    I used the codes from the following the website. And it helped a lot to draw the required object on my screen. But the problem I am facing is getting the coordinates of my object. Let me explain. According to the code. You just need to add your graphic images in PNG format and refer it to the class here. What I am trying to achieve is a simple collision detection mechanism. I have added a maze (as PNG). And have a object (as PNG) to go through the blank path within the maze. In order to do this I need to know the blank spaces within the coordinates through which my object will move. Can any one tell me how to get the blank spaces as (x,y) coordinates through which I can take my object?

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  • Random walk- Brownian Motion

    - by Sam
    I've been assigned the project of creating a simple console app. that models brownian motion in a 2D plane. I wasn't given much information on how to do so (and I'm hoping that it's a pretty popular assignment so that I could get some insight) just that it relies on random number generation. I researched brownian motion for a little bit and saw some formulas that looked complicated, but by the description is just seems to have to move randomly within a certain number interval. Can anyone clarify? Am I to create a program that continually creates a random number in an interval and then modify the particles "x" and "y" coordinate or is there more to it? Thanks for any help.

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  • Using "Go To Controller" and "Go To View" in Visual Studio 2008 when controllers are in different as

    - by ElvisLives
    The title is basically the question. We decided to move our controller classes to a separate library and reference it in our asp.net mvc 2 application. It works just fine when running the application, meaning the controllers are being referenced while the application is running. But when doing development (in Visual Studio 2008) and I am in a View and try to use the context menu "Go To Controller" it can't find our controllers in the new assembly. Same with when I am inside a controller, I don't have the Context menu to "Add View" or "Go To View" anymore. Does anyone one know how to remedy this? I searched like crazy but haven't found any solutions or even half solutions. Thanks!

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  • Moving UITableView row to top of list when selected

    - by Max Kilgore
    I am sure this is an easy thing to do. I am very new to objective C (picked up a job the boss was going to outsource) and could use all the help I can get. Just point me in the right direction here. Basically what I want to set up is this: I have a list of phone numbers that expands to as many rows as needed. I have no problem populating and the list works fine, but I would like for all of the recently selected items in the list to be more easily accessible at the top. So, whenever the user "didSelectRowAtIndexPath", I would like the row to move to the top. I just KNOW this is super simple... but I haven't found the solution yet. No hurry. I am just trying to figure things out on my own. Thanks in advance!

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  • Navigating between activities and tasks

    - by Alex Orlov
    The situation: I have an activity "A" that is a delegator activity, in simple words, it's only purpose is to call activity "B" (via startActivityForResult()) depending on data it receives. Activity "B" has launchMode set to "singleTask", so it always runs in a single task. When activity "A" gets started from another task (for example as a share from gallery) it immediately returns ACTION_CANCELLED for activity "B", finishes, and task of activity "B" comes to front (which is an expected behavior). So, what happens, is that we jump from our Gallery app task, to my activity "B" task. Everything is fine until user presses back. Since we are already in a different task, the back button doesn't lead us back to gallery. It navigates in the stack of activity "B" task. The question: is there any way to navigate from one task, to previously shown task (navigate from activity "B" to gallery)? Or maybe there is a way to take currently running activity "B" and move it to another task?

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  • Publishing via "File System" in Visual Studio 2010 - Doesn't work!

    - by Django Reinhardt
    Hi, this is an extremely frustrating situation. We have just upgraded to Visual Studio 2010, and very nice it is, except for when it won't do something really simple, like Publish your ASP.NET Web Application to a folder on your desktop. For some unearthly reason, what used to work flawlessly in 2008 is now generating an error: It stops Publishing, after successfully Building, saying: Error: Copying file Images\Profile\32_32.JPG to obj\x64\Release\Package\PackageTmp\Images\Prolfile\32_32.JPG failed. Could not find file 'Images\CelebrityProfileImages\32_32.JPG'. The problem is that there isn't any reference to that file in the project code (in the database, yes, but not in the code itself), and we don't want to store such images with the project (and they're not). Why (and how) has it suddenly decided that this unreferenced image (and presumably more if I get it to move past this one) is suddenly necessary to run the project? How can I stop this from happening? Thanks for any help.

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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  • How to model file system operations with REST?

    - by massive
    There are obvious counterparts for some of file systems' basic operations (eg. ls and rm), but how would you implement not straightforwardly RESTful actions such as cp or mv? As answers to the question REST services - exposing non-data “actions” suggest, the preferred way of implementing cp would include GETting the resource, DELETing it and PUTting it back again with a new name. But what if I would need to do it efficiently? For instance, if the resource's size would be huge? How would I eliminate the superfluous transmission of resource's payload to client and back to the originating server? Here is an illustration. I have a resource: /videos/my_videos/2-gigabyte-video.avi and I want copy it into a new resource: /videos/johns_videos/copied-2-gigabyte-video.avi How would I implement the copy, move or other file system actions the RESTful way? Or is there even a proper way? Am I doing it all wrong?

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  • Trouble with SVN and Filename 'changes'.

    - by Stacey
    I am programming in Visual Studio 2010, using TortiseSVN and VisualSVN as my client to connect to SVN repositories. I am having a bit of a frequent problem though with the whole SVN thing in general. One thing that keeps cropping up is that if I make changes to files - namely filenames, or move them to new folders, etc, I end up getting all kinds of conflicts with the repository and it just causes all sorts of strange errors. I understand the importance of version control and check-in/check-out access like this, but what do most of you do to deal with this kind of thing? I mean, I've tried doing the whole 'Remove from Subversion', change my file, then 'Add to Subversion' thing, and it just doesn't seem to do the job very well. This is especially frustrating when working on web projects where filenames can change very frequently as a project evolves and becomes multifaceted. Are there any standard ways to deal with this kind of thing, or is it just one of the flaws of SVN in general?

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  • WPF: Menu items and combo boxes don't render in Windows 7 64-bit

    - by lilserf
    I'm trying to use an existing internal WPF application (I do have access to the source), but it was developed on XP and I'm using Windows7 64-bit. When I click (for instance) the File menu, 90% of the time I see no drop-down menu at all. The menu still exists - I can use the arrow keys to navigate up and down and choose an option if I happen to know the order of the options, but nothing renders at all. The other 10% of the time, the menu or some portion of it DOES render, but as I move the cursor up and down I get graphical corruption or disappearing options until I end up back at the "no menu is visible at all" state. This is also true of combo boxes within the application - they show no data when I drop them down, but I can arrow down and choose an entry. Microsoft has some advice about WPF rendering issues here but none of these steps has helped with my issue.

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  • Rails 3 refactoring issue

    - by Craig
    The following view code generates a series of links with totals (as expected): <% @jobs.group_by(&:employer_name).sort.each do |employer, jobs| %> <%= link_to employer, jobs_path() %> <%= "(#{jobs.length})" %> <% end %> However, when I refactor the view's code and move the logic to a helper, the code doesn't work as expect. view: <%= employer_filter(@jobs_clone) %> helper: def employer_filter(jobs) jobs.group_by(&:employer_name).sort.each do |employer,jobs| link_to employer, jobs_path() end end The following output is generated: <Job:0x10342e628>#<Job:0x10342e588>#<Job:0x10342e2e0>Employer A#<Job:0x10342e1c8>Employer B#<Job:0x10342e0d8>Employer C#<Job:0x10342ded0>Employer D# What am I not understanding? At first blush, the code seems to be equivalent.

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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