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  • Import problem with PyCrypto in Jython

    - by Arg
    Hello, I am currently trying to get python bittorrent tracker running inside of jython and i encountered this problem: the tracker uses PyCrypto library which i compiled for my platform and added into the python path. When i try to run code, however, i get following error: Exception in thread "MainThread" Traceback (most recent call last): File "./python_dep/BitTorrent-5.2.2/bittorrent-tracker.py", line 21, in <module> from BitTorrent.track import track File "./python_dep/BitTorrent-5.2.2/BitTorrent/track.py", line 50, in <module> from BitTorrent.UI import Size File "./python_dep/BitTorrent-5.2.2/BitTorrent/UI.py", line 37, in <module> from BitTorrent.MultiTorrent import UnknownInfohash, TorrentAlreadyInQueue, TorrentAlreadyRunning, TorrentNotRunning File "./python_dep/BitTorrent-5.2.2/BitTorrent/MultiTorrent.py", line 25, in <module> from BitTorrent.Torrent import Feedback, Torrent File "./python_dep/BitTorrent-5.2.2/BitTorrent/Torrent.py", line 32, in <module> from BitTorrent.ConnectionManager import ConnectionManager File "./python_dep/BitTorrent-5.2.2/BitTorrent/ConnectionManager.py", line 22, in <module> from BitTorrent.Connector import Connector File "./python_dep/BitTorrent-5.2.2/BitTorrent/Connector.py", line 27, in <module> from Crypto.Cipher import ARC4 ImportError: cannot import name ARC4 Java Result: 1 I am pretty sure that the library is in the python path, because command import Crypto.Cipher works, while from Crypto.Cipher import ARC4 does not. The java code i run looks like this: package jythTest; import org.python.util.PythonInterpreter; public class Main { public static void main(String[] args) { PythonInterpreter pythonInterpreter = new PythonInterpreter(); pythonInterpreter.exec("import sys"); pythonInterpreter.exec("sys.path.append(\"./python_dep/BitTorrent-5.2.2/\")"); pythonInterpreter.exec("sys.path.append(\"./python_dep/Twisted-10.0.0/\")"); pythonInterpreter.exec("sys.path.append(\"./python_dep/Zope-3.4.0/build/lib.linux-i686-2.6\")"); pythonInterpreter.exec("sys.path.append(\"./python_dep\")"); pythonInterpreter.exec("sys.path.append(\"./python_dep/pycrypto-2.0.1/build/lib.linux-i686-2.6\")"); pythonInterpreter.exec("sys.path.append(\"import Crypto.Cipher\")"); //pythonInterpreter.exec("print sys.path"); pythonInterpreter.execfile("./python_dep/BitTorrent-5.2.2/bittorrent-tracker.py"); } } Thanks in advance to anyone who could provide any kind of help.

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  • What defines "pythonian" or "pythonic"?

    - by Thomas Owens
    I want to begin to learn Python, and I've seen that phrase come up here before, but I don't know exactly what it means. I've read some websites on Python scripting, but I don't recall ever seeing that (but I could have just glanced over it). What exactly makes something "pythonian" or "pythonic"?

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  • Drupal image management

    - by vian
    Please suggest how should I approach these requirements. What ready-to-use solutions (modules) are best suited to achieve something like this: What I need is an image library that has searchable, tagged images that are already resized when we publish them. If the author searches the library and the image he needs isn’t there, he can upload one and have it added to the index. The important thing is that images in the library can be sorted into three categories: News images, top story images and feature images so that, over time, we don’t end up with hundreds of images crammed into one folder, thus making browsing a pain (and to prevent someone from something like: Searching for a keyword so they can find an image for the news, picking an image, and then seeing it’s 1600X. 1200). Also, I need something which will assemble thumbnail galleries easily. I don’t want to have to go to the image library, get a URL, go back, paste it in, etc. I should be able to pick, say, 8 images and say “create gallery”. How this objective is achieved is flexible, but I am looking for a shortcut to get around assembling screenshot galleries by hand.

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  • iPhone: launch image for tab app?

    - by Karsten Silz
    I have a tab-based iPhone app where I want to increase the perceived start-up speed with a launch image. As defined by the iPhone HIG, the launch image is a screenshot of your app (called Default.png) that is displayed immediately and looks very similar to the app's first screen (e.g., the screenshot of an empty table when the app displays a table first). Now the problem with a tab-based app is that users can rearrange the order of tabs so that any of the tabs may be the first tab to show upon launch. I think I read somewhere that you can't change the Default.png programmatically in your app, but I couldn't find that in the HIG (and the "Clock" app seems to do exactly that - having one launch image per tab). So, how do provide a launch image for a tab-based app?

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  • LGPL and Dual Licensing Ajax Library

    - by Thomas Hansen
    Hi guys, I'm the previous founder of Gaiaware and Gaia Ajax Widgets and when I used to work there we had this rhetoric (which I have confirmed with some very smart FOSS people is correct) that when using a GPL Ajax library you're basically "distributing" the JavaScript which in turn makes the GPL viral clause kick in and forces people to purchase a proprietary license if they're going to build Closed Source stuff... So now I'm the the LGPL world here with Ra-Ajax which is an LGPL licensed library and I've got no intentions of creating a GPL licensed library since I believe strongly in that the LGPL is the "enabler" of the Open Web to prevail. But something interesting have happened which I think might still give me a "business model" here which is the Linking clause of the LGPL which I think goes something like this (pseudo); "If you link to an LGPL licensed thing you get no restrictions on your own derived works"... But so we started creating something we're calling Ajax Starter-Kits which effectively is a "Project Kickstarter" where you can download a finished project/solution which basically enables you to start out with some pre-done boiler plate code for problems such as Ajax DataGrids, Ajax Calendar Applications, Ajax TreeView Applications etc. And the funny thing is that our users would NOT "link" to these, they would effectively BE our users applications... So to wrap up my question. Would this force users of our LGPL licensed Ajax Starter-Kits to LGPL license their own work? Basically if it does we have a business model (and I get very happy) if not I'd just have to hope people would still like to pay us those $29 for our Starter-Kits to support the project... ;) Help rewarded with extreme gratitude...

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  • .NET assembly cache / ngen / jit image warm-up and cool-down behavior

    - by Mike Jiang
    Hi, I have an Input Method (IME) program built with C#.NET 2.0 DLL through C++/CLI. Since an IME is always attaching to another application, the C#.NET DLL seems not able to avoid image address rebasing. Although I have applied ngen to create a native image of that C#.NET 2.0 DLL and installed it into Global Assembly Cache, it didn't improved much, approximately 12 sec. down to 9 sec. on a slow PIII level PC. Therefore I uses a small application, which loads all the components referenced by the C#.NET DLL at the boot up time, to "warm up" the native image of that DLL. It works fine to speed up the loading time to 0.5 sec. However, it only worked for a while. About 30 min. later, it seems to "cool down" again. Is there any way to control the behavior of GAC or native image to be always "hot"? Is this exactly a image address rebasing problem? Thank you for your precious time. Sincerely, Mike

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  • Flash AS3 blur or liquify part of an image with mouse

    - by hamlet
    Hi, I am very beginner in flash. I want to load an image, show a cursor over the image and on mousedown I want to blur that actual part of the image. (e.g you can blur your face on the image and then save the new image). I can delete parts of the image with white line, but I would like to blur it instead // LIVE JPEG ENCODER 0.3 // from bytearray.org import asfiles.encoding.JPEGEncoder; import flash.external.ExternalInterface; ExternalInterface.addCallback("flash_saveImage", inflash_saveImage); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleComplete); loader.load(new URLRequest(loaderInfo.parameters._filename)); //loader.load(new URLRequest("b.jpg")); var container_mc:MovieClip = new MovieClip;//create movieclip function handleComplete(e:Event):void { addChild(container_mc); var bitmapData:BitmapData = Bitmap(e.target.content).bitmapData; var matrix:Matrix = new Matrix(); container_mc.graphics.clear(); container_mc.graphics.beginBitmapFill(bitmapData, matrix, false); //container_mc.graphics.beginFill(0xFFFFFF,0); container_mc.graphics.drawRect(0, 0, bitmapData.width, bitmapData.height); container_mc.graphics.endFill(); swapChildren(container_mc, pencil); container_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing); container_mc.addEventListener(MouseEvent.MOUSE_UP, stopDrawing); container_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine); } stage.addEventListener(MouseEvent.MOUSE_MOVE, moveCursor); Mouse.hide(); function moveCursor(event:MouseEvent):void { pencil.x = event.stageX; pencil.y = event.stageY; } function startDrawing(event:MouseEvent):void{ container_mc.graphics.lineStyle(20, 0xFFFFFF, 1); container_mc.graphics.moveTo(mouseX, mouseY); container_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine); } function stopDrawing(event:MouseEvent):void{ container_mc.removeEventListener(MouseEvent.MOUSE_MOVE, makeLine); } function makeLine(event:MouseEvent):void{ container_mc.graphics.lineTo(mouseX, mouseY); } function inflash_saveImage ( ):void { var myURLLoader:URLLoader = new URLLoader(); var myBitmapSource:BitmapData = new BitmapData ( container_mc.width, container_mc.height ); // render the player as a bitmapdata myBitmapSource.draw ( container_mc ); // create the encoder with the appropriate quality var myEncoder:JPEGEncoder = new JPEGEncoder( 80 ); // generate a JPG binary stream to have a preview var myCapStream:ByteArray = myEncoder.encode ( myBitmapSource ); var header:URLRequestHeader = new URLRequestHeader ("Content-type", "application/octet-stream"); var myRequest:URLRequest = new URLRequest ( "save.php" ); myRequest.requestHeaders.push (header); myRequest.method = URLRequestMethod.POST; myRequest.data = myCapStream; myURLLoader.load ( myRequest ); } Thanks, hamlet

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  • Median Filter a bi-level image with JAI

    - by Mark
    I'd like to apply a Median Filter to a bi-level image and output a bi-level image. The JAI median filter seems to output an RGB image, which I'm having trouble downconverting back to bi-level. Currently I can't even get the image back into gray color-space, my code looks like this: BufferedImage src; // contains a bi-level image ParameterBlock pb = new ParameterBlock(); pb.addSource(src); pb.add(MedianFilterDescriptor.MEDIAN_MASK_SQUARE); pb.add(3); RenderedOp result = JAI.create("MedianFilter", pb); ParameterBlock pb2 = new ParameterBlock(); pb2.addSource(result); pb2.add(new double[][]{{0.33, 0.34, 0.33, 0}}); RenderedOp grayResult = JAI.create("BandCombine", pb2); BufferedImage foo = grayResult.getAsBufferedImage(); This code hangs on the grayResult line and appears not to return. I assume that I'll eventually need to call the "Binarize" operation in JAI. Edit: Actually, the code appears to be stalling once I call getAsBufferedImage(), but returns nearly instantly when the second operation ("BandCombine") is removed. Is there a better way to keep the Median Filtering in the source color domain? If not, how do I downconvert back to binary?

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  • How to keep relative position of WPF elements on background image

    - by Masterfu
    Hi folks, I am new to WPF, so the answer to the following question might be obvious, however it isn't to me. I need to display an image where users can set markers on (As an example: You might want to mark a person's face on a photograph with a rectangle), however the markers need to keep their relative position when scaling the image. Currently I am doing this by using a Canvas and setting an ImageBrush as Background. This displays the image and I can add elements like a Label (as replacement for a rectangle) on top of the image. But when I set a label like this, it's position is absolute and so when the underlying picture is scaled (because the user drags the window larger) the Label stays at it's absolute position (say, 100,100) instead of moving to the new position that keeps it "in sync" with the underlying image. To cut the matter short: When I set a marker on a person's eye, it shouldn't be on the person's ear after scaling the window. Any suggestions on how to do that in WPF? Maybe Canvas is the wrong approach in the first place? I could keep a collection of markers in code and recalculate their position every time the window gets resized, but I hope there is a way to let WPF do that work for me :-) I am interested in hearing your opinions on this. Thanks

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  • Clipping different parts of an image with path

    - by huggie
    I've recently asked a question about clipping an image via path at view's drawRect method. http://stackoverflow.com/questions/2570653/iphone-clip-image-with-path Krasnyk's code is copied below. - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef path = CGPathCreateMutable(); //or for e.g. CGPathAddRect(path, NULL, CGRectInset([self bounds], 10, 20)); CGPathAddEllipseInRect(path, NULL, [self bounds]); CGContextAddPath(context, path); CGContextClip(context); CGPathRelease(path); [[UIImage imageNamed:@"GC.png"] drawInRect:[self bounds]]; } It works very well. However, when my image is larger than the view itself, how do I show different parts of the image? I tried tweaking around with translation on the locations (show as bounds above) of ellipse and/or UIImage drawInRect but some complex effects (Unwanted clipping, weird elipse size) I can't explain happens.

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  • Detect a white square in a black and white image

    - by gcc
    I saw that question i one web site (cite name like that programm.) then i tried to solve but icannot (not my and myfriend homework ) how can i approach to that one (in program.net no solution there is ) Read black & white image data from standard input, and detect a white square in the image. Output the coordinates of the upper left corner of the square, and the width of the square. In the preliminary work, you can print the output and terminate your program after you detect your first square. If you can't find any square on the image, you will print the string: "NO DETECTION". Input (which represents a 2 by 2 square in the center of a 5 by 4 image): 2 2 5 4 0 0 0 0 0 0 0 255 255 0 0 0 255 255 0 0 0 0 0 0 Output: 3 2 2 Input (more comprehensible format of the image, with the same output): 2 6 4 000 000 000 000 000 000 000 000 255 255 255 000 000 000 000 255 255 000 000 000 000 000 000 000 Output: no detection Input can be: 000 255 255 000 000 000 000 255 255 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 255 255 255 000 000 000 255 255 255 000 000 000 255 255 255 000 000 000 000 000 000 000 If there are two squares detected, we should use the biggest one

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  • UIImageView size becomes equal to the size of image it holds after autoresizing

    - by abura
    Hello, I faced a strange problem. My task is to provide scaling an image to fill the UIImageView frame. The UIImageView is a subview of another view. The code is following: CGRect frame=CGRectMake(0,0,viewSize.width,viewSize.height); UIView* backView=[[UIView alloc] initWithFrame:frame]; backView.autoresizesSubviews=YES; backView.autoresizingMask=UIViewAutoresizingFlexibleWidth; UIImageView* imgView=[[UIImageView alloc]initWithFrame:viewFrame]; imgView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; imgView.contentMode=UIViewContentModeScaleToFill; [subcellBackView addSubview:imgView]; [imgView release]; When the image arrives, it is assigned the the imgView: imgView.image=img; The image is scaled according to the imgView's size. Everything is all right until the iPhone (simulator) rotation. After first autoresizing the imgView size becomes equal to the image size (which is much greater) and overlaps its superview frame. The superview frame reacts properly to the orientation change. Could you please help?

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  • UIImagePickerController image editing not working

    - by Greg Reichow
    I am having a problem with implementing UIImagePickerController. When the controller loads, it displays modally, and allows the user to select the image. Good so far. Yet, then when it moves to the editing phase, it often displays somewhat corrupted view (the image cropping box is halfway off the top of the screen) and their is no image. It does not crash, but all UI interaction is blocked. The strange part is that this only happens when I compile with Release settings. Under debug compile settings, the image editing works fine! I have tried checking for memory warnings during this time, but none are showing up. Here is the code calling the image picker controller for reference. When I use the camera (the first method), it always works fine. It is just when selecting images from the Library (called from the second method below) does it fail as described above. And again, only on release build, and with various different types of images. - (IBAction) showCameraController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } - (IBAction) showPictureAlbumController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypePhotoLibrary; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } The delegate methods are properly implemented, yet, during the problem I am describing, the controller is not yet calling those methods. It is failing when displaying the editing screen before the user is able to select cancel or save. It is just locking up with no crash. Please help!

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  • writing a custom anaylzer in pylucene/inheritance using jcc?

    - by yaniv
    Hello, I want to write a custom analyzer in pylucene. Usually in java lucene , when you write a analyzer class , your class inherits lucene's Analyzer class. but pylucene uses jcc , the java to c++/python compiler. So how do you let a python class inherit from a java class using jcc ,and especially how do you write a custom pylucene analyzer? Thanks.

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  • django error:The model Tribe is already registered

    - by zjm1126
    when i python manage.py syncdb,it show this: The following content types are stale and need to be deleted: maps | tribe Any objects related to these content types by a foreign key will also be deleted. Are you sure you want to delete these content types? If you're unsure, answer 'no'. Type 'yes' to continue, or 'no' to cancel: no when i put 'no' ,and then python manage runserver: AlreadyRegistered at / The model Tribe is already registered what should i do ? thanks

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  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

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  • Problem importing moduls from boto

    - by Worbis
    I have installed boto like so: python setup.py install; and then when I launch my python script (that imports moduls from boto) on shell, an error like this shows up: ImportError: No module named boto.s3.connection How to settle the matter?

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  • Fit Lightbox container in window if image is larger

    - by Bobe
    I'm just looking for a simple way to set the max width and height of the Lightbox container and image based on the window size if the image is larger than the current window size. So say the image is 2000x1200 and the window is 1280x1024, then the max-height and max-width of div.lb-outerContainer and img.lb-image should be set to $(window).height() - 286, $(window).width() - 60 and $(window).height() - 306, $(window).width() - 80 respectively. I'm just having a bit of trouble determining where to go about implementing these rules. Do I do it in the lightbox.js file? If so, where? Would it be acceptable to just throw in some script on the page it's used on?

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  • ImportError: No module named optparse in jython

    - by jeet
    getting Traceback (most recent call last): File "C:\projects\myproject\convert.py", line 139, in import optparse ImportError: No module named optparse. when executing it using jython. Same module works fine when i execute it through python. I am usinng window7 operating system. The same modle works fine on windows XP machine with both python and Jython.

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  • NSArray in NSArray do not return the image I want

    - by Tibi
    Hi there, I've got a code snippet here that I can't make working. NSUInteger i; //NSMutableArray *textures = [[NSMutableArray alloc] initWithCapacity:kNumTextures]; //NSMutableArray *texturesHighlighted = [[NSMutableArray alloc] initWithCapacity:kNumTextures]; NSMutableArray *textures= [[NSMutableArray alloc] init]; for (i = 1; i <= kNumTextures; i++) { NSString *imageName = [NSString stringWithFormat:@"texture%d.png", i]; NSString *imageNameHighlighted = [NSString stringWithFormat:@"texture%d_select.png", i]; UIImage *image = [UIImage imageNamed:imageName]; UIImage *imageHighlighted = [UIImage imageNamed:imageNameHighlighted]; //NSArray *pics = [[NSArray alloc] initWithObjects:(UIImage)image,(UIImage)imageHighlighted,nil]; NSArray *pics = [NSArray arrayWithObjects:image,imageHighlighted,nil]; [textures addObject:pics]; [pics release]; } //select randomly the position of the picture that will be represented twice on the board NSInteger randomTexture = arc4random()%([textures count]+1); //extract image corresponding to the randomly selected index //remove corresponding pictures from textures array NSArray *coupleTexture = [textures objectAtIndex:randomTexture]; [textures removeObjectAtIndex:randomTexture]; //create the image array containing 1 couple + all other pictures NSMutableArray *texturesBoard = [[NSMutableArray alloc] initWithCapacity:kNumPotatoes]; [texturesBoard addObject:coupleTexture]; [texturesBoard addObject:coupleTexture]; [coupleTexture release]; NSArray *pics = [[NSArray alloc] init]; for (pics in textures) { [texturesBoard addObject:pics]; } [pics release]; //shuffle the textures //[texturesBoard shuffledMutableArray]; //Array with masks NSMutableArray *masks= [[NSMutableArray alloc] init]; for (i = 1; i <= kNumMasks; i++) { NSString *maskName = [NSString stringWithFormat:@"mask%d.png", i]; UIImage *mask = [UIImage imageNamed:maskName]; //NSArray *pics = [[NSArray alloc] initWithObjects:mask,nil]; [masks addObject:mask]; //[pics release]; [maskName release]; [mask release]; } //Now mask all images in texturesBoard NSMutableArray *list = [[NSMutableArray alloc] init]; for (i = 0; i <= kNumMasks-1; i++) { //take on image couple from textures NSArray *imgArray = [texturesBoard objectAtIndex:i]; UIImage *mask = [masks objectAtIndex:i]; //mask it with the mask un the array at corresponding index UIImage *img1 =(UIImage *) [imgArray objectAtIndex:0]; UIImage *img2 =(UIImage *) [imgArray objectAtIndex:1]; UIImage *picsMasked = [self maskImage:(UIImage *)img1 withMask:(UIImage *)mask]; UIImage *picsHighlightedMasked = [self maskImage:(UIImage *)img2 withMask:(UIImage *)mask]; //Init image with highlighted status TapDetectingImageView *imageView = [[TapDetectingImageView alloc] initWithImage:picsMasked imageHighlighted:picsHighlightedMasked]; [list addObject:imageView]; } The problem here is that : img1 and img2, are not images but rather NSArray with multiple entries. Ican't figure why... dos any fresh spirit here could provide me with some clue to fix. maaany thanks.

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