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  • Adding my face to my web-site in Google's search result

    - by Roman Matveev
    I'm trying to accomplish the rich snippet to the template of my future web-site. The data format is review and I used the microdata formatting to add all necessary information to the web-page. The Structured Data Testing Tool delivered rating, author information and review date: However there is no my face image and the sections related to authorship are empty: I made all that recommended to link my Google+ profile to the web-site: I did something wrong? Or I will not be able to see my face in the test tools ever and it will be in the real SERP?

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  • How can the Ubuntu font be used with LyX or LaTeX?

    - by dv3500ea
    I use LyX for creating documents and would like to be able to format the output of my documents so that they use the Ubuntu font. In the LyX document settings, it appears that there are only a fixed number of fonts available. Is it possible to add the Ubuntu font to this list? If not, is there a way to use the Ubuntu font in LaTeX? I can export the LyX document to LaTeX, make my changes and then use pdflatex & co. to create a formatted document.

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  • Tools for assembling textures into DDS files

    - by Nicol Bolas
    There are plenty of tools for making images. I'm not looking for one of those; I have many tools for creating an image. I've got tools for compressing images, generating mipmaps, and even for poking at their basic data format. My issue is with texture assembly. DDS files support cubemaps, array textures, and even cubemap arrays. But I don't know of a tool that can pack a series of images into a cubemap or the like. What tools are available for doing this kind of thing?

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  • Deleted Partition Recovery

    - by ankur.trapasiya
    Recently i was installing ubuntu 12.04 on my system. There were 4 partitions on my system and i selected one of the four partition for the installation and chose the option of re sizing the partition. Initially my partition was of size 100+GB and i created another partition out of it of size 15GB (EXT4). Now the moment i changed this partition structure my original partition got lost along with its data and i am left with 50GB partition and 50GB unallocated free space. Now the data that i have lost is meant a lot to me and i want to recover that data. So is there any way i can recover it ? And i haven't checked "format" option while resizing the partition. Thanks in advance.

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is the best free program to burn DVD movies from DVD movie files that are present on the hard drive the way ImgBurn does it in Windows?

    - by cipricus
    Evaluating burning programs is difficult: it takes more time, while errors are very unpleasant. I have looked at AcetoneISO, Brasero, and K3B (which many recommend) but they seem more limited than Nero, CDBurnXP and especially ImgBurn from Windows. They all seem to work (did not tested them fully myself) but at a more basic level (create ISO, burn them, etc.). When it comes to something like creating a DVD movie disk from DVD movie files present on the hard drive, it seems to me that I would have to create the ISO first and then burn it, which involves using more hard drive space and more time. Looking in the Windows direction, there is a Nero for Linux. It costs money. ImgBurn is said to work well in Wine, but as yet I have not tested it enough. What other options are there?

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  • Receiving requests where absolute URL on page are morphed to relative URLs

    - by Jacob
    In our web pages, we have a hyperlink with an href to an absolute URL: https://some.other.host.com/blah.aspx?var1=val1&var2=val2 For some reason, in our logs, we see a lot of requests to URLs of this format: http://our.site.com/https:/some.other.host.com/blah.aspx?var1=val1&var2=val2 We don't have any JavaScript that would request that URL; it only appears inside of a hyperlink. Is there some sort of known bot, browser plugin, bug, etc. that could be responsible for these requests being made?

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  • I can't figure out how to run ubuntu .iso from thumbdrive?

    - by Judge Cole Stanley
    I downloaded Ubuntu 12.04.1 and I can't find a solid way to run it from the disk version of Ubuntu 11.04 for a clean install. I think the hard drive is messed up, or else I would install 11.04, but it won't work. So I wanna install 12.04.1 from a thumbdrive, so I can actually use this computer without using the demo and installing everything when it dies, or shuts off... Please help? I want to make it at least bootable from a thumbdrive, just so I can lightly browse the internet and what not... it doesn't have to be a hard install.

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  • I think I killed my portable HD will trying to make Ubuntu bootable from it. How to undo?

    - by Jack
    I have OSX. My HD appears as two drives; one formatted for OSX, and the other FAT32 for everything. Note: I am a complete Terminal noob. I followed the How to create a bootable USB stick on OS X page. I installed it to the Mac formatted partition, which I'm 95% sure was a mistake. I was thinking more in terms of free space than proper format. Anyway, it doesn't boot, and I can't get the HD to appear when I plug it back into OSX. I have no idea how to undo what I did in Terminal. Any ideas?

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  • Ubuntu 12.04.3 alongside Windows 8.1

    - by user208329
    I brought a new Notebook which has pre-installed Windows 8.1 with an uefi* (-Bios) and secure boot*. (* can switch or turn so off, still no success) When i try to install Ubuntu 12.04.3, the installer doesn't recognize Windows 8.1. There were options, to delete the whole disk or do something else. The second option, shows a few partitions (NTFS) but no Windows. The Ubuntu 13.10 version even did start on my notebook, it gets frozen during start up. (I thought. maybe the newer one will recognize Windows.) I'm not very confident in manipulating grub, I hope there is an easy way or an easy description. Gparted shows: Device Type Size Used /dev/sda freespace 1MB /dev/sda ntfs 1073MB 408MB /dev/sda2 efi 104MB 52MB /dev/sda3 ntfs 134MB 45MB /dev/sda4 ntfs 988465MB 23947MB /dev/sda5 ntfs 10424MB 9483MB free space 0MB /dev/sdb1 fat32 16929MB 9412MB (USB-drive Ubuntu-image)

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  • Plus besoin de failles pour exploiter les PDF malicieux, un chercheur publie un "Proof of Concept" q

    Plus besoin de failles pour exploiter les PDF malicieux Un chercheur en sécurité publie un "Proof of Concept" qu'il a communiqué aux éditeurs Didier Stevens est un chercheur en sécurité qui vient de sérieusement ébranler le format PDF. Il a en effet publié un "Proof of Concept" (une démonstration qui, volontairement, ne va pas jusqu'au bout) - ou PoC - qui permet de lancer l'exécution d'un code via une ligne de commande dans un document PDF. Avec cette méthode, Didier Stevens arrive par exemple à lancer et à faire tourner une calculatrice. Le PoC présenté sur son blog a été réalisé avec Adobe Reader 9.3.1 sur Windows XP SP3 et Windows 7. Mais il fonctio...

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  • Speed up Banshee's indexing of files on a device

    - by Stefano Palazzo
    I've got an external hard drive with music on it, around 250 albums. To make it work nicely with Banshee, I've created an .is_audio_player file on the device, containing audio_folders=Music. Every time I plug it in, Banshee takes around two minutes to index the thing, slowly building up the library - and being unusably sluggish while doing that. Is there, per chance, any way to speed it up? Should I not mount the hard disk as a music player, but add it's contents to my library? And, if I do, won't that give me lots of annoying X symbols next to the titles, as they can't be found sometimes? What's the best way to have my library on an external HDD?

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  • How can I create a partition without the usage of Live CD nor USB?

    - by Ariel
    ¿Cómo crear una partición sin usar live CD ni USB? Is it possible to create a partition when using the system? When I try to do it on gParted, it seems that the options are disabled because of the disk is mounted and it cannot be unmounted because of I am using it in the system. I wish to create a new partition without removing or affecting the file system; just creating a new partition, but without the need to use a Live CD or USB. ¿Es posible crear una partición estando en el sistema? Ya que cuando lo intento desde GParted, al parecer están desactivadas las opciones porque la unidad está montada y no se puede desmontar ya que estoy usando el sistema. Quiero crear una nueva partición pero sin quitar o afectar el sistema de archivos; sólo crear una nueva partición, pero sin live CD o USB.

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  • Verification of UML Class Diagram

    - by Jean Carlos Suárez Marranzini
    This is my UML Class Diagram made in Astah Community, for a tennis scoreboard game. Here's a link to the image (I don't have enough rep to post images): http://i47.tinypic.com/2lsxx90.png Points are calculated based on moves. Moves can be either points (for the player's advantage) or errors (for the opponent's advantage). The Time Machine allows you to travel to previous game states (expressed as scoreboards). The storage component should be able to store matches independently of the serialization format. The serializers and deserializers should be able to do their job regardless of where the storage lies. The GameEngine should be able to apply the rules of the game regardless of the particularities of the game (hence, dependency injection through the Settings class). The outcomes of games, sets and matches should be deducible based on the points and the rules to apply (the logic implementations are there to provide the rules). Could you please verify my design and tell me if there's anything wrong with it? Thanks in advance.

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  • /etc/init.d Character Encoding Issue

    - by Ryan Rosario
    I have a script in /etc/init.d on an EC2 image that, on machine startup, pulls in source code via SVN, builds it, and then runs it using Ant. The source code is Java. Within this code is a call to the Weka library which writes a file to disk. On most Ubuntu AMIs, and my home machines' versions of Ubuntu, there is no issue. The problem is that with certain versions/AMIs of Ubuntu, Unicode characters in the file are replaced with question marks ('?'). If I run the job manually on the trouble instance, Unicode is output to file correctly, but not when run from /etc/init.d. What might be causing this problem and how can I fix it so that Unicode characters appear correctly in files written from /etc/init.d processes?

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  • Running UBUNTU from a USB Flash drive on Acer

    - by Byron Blue
    I've made a bootable USB flash drive to run UBUNTU. The drive works fine on MOST laptops/computers I try: It does not want to start on my (favourite) Acer Aspire 5745 (Windows 7 64 bit). The opening screen has SYSLINUX 4.06 EDD 4.06-pre1 (...) and simply sits there. I was using UBUNTU 12.04.1 64 bit until I tried booting to the Acer this morning. I've tried booting to 10.04 as well (saw this as a fix on a discussion) with the same result. I really want to use the Acer for development and do not want to wipe my Windows 7 from the hard disk. Are there any solutions/answers?

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  • XNA windows phone release black textures

    - by Lukasz Kajstura
    i just made a 3d game in XNA for windows phone 7. I build it in release mode on visual studio 2010 and suddenly when I run game there is no textures on models - 2 models are black and one is transparent. Models are in .X format exported from 3dsmax and have textures in .jpg also added to game content. I set build action to none and all worked fine in debug mode. When I change to release mode - black textures. When I set build action to compile it gives me warning: Asset was built 2 times with different settings: using TextureImporter and TextureProcessor using TextureImporter and TextureProcessor, referenced by... and still no textures. What can I do?

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  • Wise settings for Git

    - by Marko Apfel
    These settings reflecting my Git-environment. It a result of reading and trying several ideas of input from others. Must-Haves Aliases [alias] ci = commit st = status co = checkout oneline = log --pretty=oneline br = branch la = log --pretty=\"format:%ad %h (%an): %s\" --date=short df = diff dc = diff --cached lg = log -p lol = log --graph --decorate --pretty=oneline --abbrev-commit lola = log --graph --decorate --pretty=oneline --abbrev-commit --all ls = ls-files ign = ls-files -o -i --exclude-standard Colors [color] ui = auto [color "branch"] current = yellow reverse local = yellow remote = green [color "diff"] meta = yellow bold frag = magenta bold old = red bold new = green bold whitespace = red reverse [color "status"] added = green changed = red untracked = cyan Core [core] autocrlf = true excludesfile = c:/Users/<user>/.gitignore editor = 'C:/Program Files (x86)/Notepad++/notepad++.exe' -multiInst -notabbar -nosession –noPlugin Nice to have Merge and Diff [merge] tool = kdiff3 [mergetool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [mergetool "p4merge"] path = c:/Program Files (x86)/Perforce Merge/p4merge.exe cmd = p4merge \"$BASE\" \"$LOCAL\" \"$REMOTE\" \"$MERGED\" keepTemporaries = false trustExitCode = false keepBackup = false [diff] guitool = kdiff3 [difftool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [difftool "p4merge"] path = C:/Users/<user>/My Applications/Perforce Merge/p4merge.exe cmd = \"p4merge.exe $LOCAL $REMOTE\" .

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  • Launchpad dailybuild source in subdirectory of branch

    - by Jared
    I have a repo branch that i have mirrored in Launchpad that I am trying to setup a daily build. The problem is that the source directory of the package is a subdirectory in the branch. When building locally it's no problem because I can just change to that directory. However with launchpad's bzr-builder it does everything from the top directory in the branch. My current build recipe is: # bzr-builder format 0.3 deb-version {debupstream}-{revno}-{revno:packaging} lp:kegbot nest-part packaging lp:~szechyjs/kegbot/kegbot_debian debian debian Ideally I would use lp:kegbot/pykeg but this is not possible in bzr. Is there a easy way I can build the package in the kegbot/pykeg directory, by setting it up in my recipe or some kind of source directory variable in the rules file?

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  • How to Install Incompatible Android Apps from Google Play

    - by Chris Hoffman
    Some Android apps on Google Play claim to be incompatible with various devices. There’s a good chance that these apps will run fine on many of these devices – you can bypass this check with root access. Some apps won’t actually work after you install them, but many will. This also solves problems with games that will install but refuse to play – for example, Gameloft games with the “this device is incompatible” message. Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • Unity Dash to search only in Documents

    - by bioShark
    I have a document (LibreOffice Calc Spreadsheet) which is in my ~/Documents folder. However, I have the same file (older version of it) on a mounted drive. In the past few weeks I have opened the file from both my ~/Documents folder and from the mounted drive. However, the latest version is the one from ~/Documents. When I open the Dash and look in the documents lens, of course I will find my file twice there. One from the mounted disk and one from ~/Documents. But I don't know which one is which. So, my question is: How can I limit the document lens to look for documents only from my /home. Or to exclude mounted disks from the search. Thanks. I use Ubuntu 12.04.

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  • How can I install a package without installing some dependencies?

    - by Alex
    I'm trying to install the package LaTeXila, and the output looks like this: $ sudo apt-get install latexila --no-install-recommends Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: latexila-data latexmk luatex tex-common texlive-base texlive-binaries texlive-common texlive-doc-base texlive-latex-base Suggested packages: rubber texlive-latex-extra debhelper Recommended packages: texlive texlive-latex-recommended texlive-luatex lmodern texlive-latex-base-doc The following NEW packages will be installed: latexila latexila-data latexmk luatex tex-common texlive-base texlive-binaries texlive-common texlive-doc-base texlive-latex-base 0 upgraded, 10 newly installed, 0 to remove and 0 not upgraded. Need to get 29.3 MB of archives. After this operation, 74.5 MB of additional disk space will be used. Do you want to continue [Y/n]? I don't want to install the texlive packages. I've installed texlive manually from http://www.tug.org/texlive/. Any suggestions?

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  • Mplayer can't play *.wmv file

    - by Jimmy
    I have a problem when I use the mplayer to play *.wmv file on my ubuntu11.10. There are some error messages here. Could anyone can help me solve this problem. I use some keyword to search in Gooele, but I can't find the answer. Thank you. Playing testmovie.wmv. ASF file format detected. [asfheader] Audio stream found, -aid 1 [asfheader] Video stream found, -vid 2 VIDEO: [WMV3] 1280x720 24bpp 1000.000 fps 4000.0 kbps (488.3 kbyte/s) Load subtitles in ./ open: No such file or directory [ MGA] Couldn't open: /dev/mga_vid open: No such file or directory [MGA] Couldn't open: /dev/mga_vid [VO_TDFXFB] Can't open /dev/fb0: Permission denied. [VO_3DFX] Unable to open /dev/3dfx. [vdpau] Error when calling vdp_device_create_x11: 1 ========================================================================== Opening video decoder: [dmo] DMO video codecs DMO dll supports VO Optimizations 0 1 DMO dll might use previous sample when requested MPlayer interrupted by signal 11 in module: init_video_codec I am using xv as my video driver.

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  • Make Your Own Paper-Craft Enigma Machine [DIY Project]

    - by Asian Angel
    If you love tinkering around with ciphers and want a fun DIY project for the upcoming weekend, then we have just the thing for you. Using common household items you can construct your own personal Enigma machine that will be completely compatible with all the settings of a real Enigma machine (models I, M1, M2 and M3). Visit the second link below for the step-by-step instructions and enjoy putting together this awesome DIY project! PDF Templates for the Enigma Machine Note: This is a direct link for the PDF file itself and the templates are sized for printing on 2 A4 sheets of paper. Enigma/Paper Enigma Instruction Homepage [via BoingBoing] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Ubuntu install doesn't recognize kingston SSDnow sv 200 90g

    - by Quique Garcia
    I'm trying install Ubuntu 12.04 on my new Kingston SSD Now SVP200S3/90G, but the installer doesn't list this disk to be installed. However gparted let me do any partitioning operation correctly. I've tryed with Ubuntu Studio and Ubuntu Desktop on different machines: Lenovo ThinkPad T400, Lenovo ThinkStation C20, MoBo ASUS Crosshair V formula. SATA controller in all machines has been set to AHCI and IDE operation and different SATA ports with no luck. The firmware on the SSD has been updated to V.503xxx (latest on kingston page) Any help is appreciated, regards!

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