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  • Showing an image after loading it from sql database

    - by user330075
    I have a problem showing the image form database in a view Details and a ImageController. Inside the view I have: img src=Url.Action("GetFile","Image", new {id= Model.id}) and in controller: public FileContentResult GetFile(int idl) { //int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } When the view is called, function GetFile it just won't work. But if I cut out the parameter int id1 and I instantiate it as a variable it does work. public FileContentResult GetFile() { int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } Why?

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  • ASP.Net MVC - bulk / batch insert with through controller

    - by user610358
    guys, I need to make a view which will support bulk insert. In my mvc app, I am using repository patern with entity framework for. I am only having problem on how I will going to retrive the values of the model. There will be multiple model inpouts inside the view. I am sure that I am going to use foreach or for loop but how I am going to retrive the input values form view into controller. any help would be appreciated. thanks.

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  • iPhone app - Terminating DUE TO UNCAUGHT EXCEPTION

    - by Kenneth
    Hi Guys, im trying to switch views between view controllers but it crashed. so basically im switching from mainScreen to test i get an error in the Debugger 0x01d6a000 <+0000 push %ebp 0x01d6a001 <+0001 mov %esp,%ebp 0x01d6a003 <+0003 int3 0x01d6a004 <+0004 leave (HIGHLIGHTED) 0x01d6a005 <+0005 ret 0x01d6a006 <+0006 nopw %cs:0x0(%eax,%eax,1) mainscreen.h import @interface MainScreen : UIViewController { } -(IBAction)btnFirstPage:(id)sender; @end mainscreen.m import "MainScreen.h" import "test.h" @implementation MainScreen -(IBAction)btnFirstPage:(id)sender{ test1 = [[test1 alloc] initWithNibName:@"test" (test may not respond to -alloc) bundle:nil]; [self.view addSubview:test1.view]; .................etc test.h import @interface test : UIViewController { } @end test.m etc (did not edit)

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  • How do I use a UIView subclass as a container?

    - by dxq
    I'm trying to subclass UIView to create a custom view that is essentially a container. The subclass contains a UILabel and a UIImageView- I can't make either of them show up. Here's an example of what I've been trying: In my main view controller: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { ViewClass *myView = [[ViewClass alloc] initWithFrame:CGRectMake(100, 100, 150, 150)]; [view addSubview:myView]; } return self; } In my UIView subclass: - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { UILabel *word = [[[UILabel alloc] initWithFrame:[self bounds]] autorelease]; word.text = @"WHY ISN'T THIS SHOWING UP!?"; [self addSubview:word]; } return self; } Can anyone explain what I'm doing wrong? I'm way out of practice with UIKit and Obj-C, and I figure I'm probably missing something obvious.

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  • Hard Coded Paths in a .NET Program

    - by maya
    I am developing an application in C#. I have a folder called myfolder it contains a file called mypoints.bmp. The folder myfolder is in my project folder it is in D drive. The path is D:\Myproject\myfolder\mypoints.bmp. Now, in my program, whereever I need mypoints.bmp I have hardcoded the whole path. When my project is copied in to a different system under C drive, I am not able to run my project because of the hardcoded path. How can I give the path so that there will not be any problem even if it is loaded in to a different system under a different drive.

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  • OpenGL and layouts

    - by Hnefi
    I'm using OpenGL to render a game view in my android application. The game is turn based and I wish to add some buttons to the interface. I'd prefer to use standard Android widgets, structured in an XML-generated layout (or, if I have to, a hardcoded layout) and put the OpenGL view in its own window as part of that layout. So in regards to this, I have 3 questions: 1: Is such a thing possible? I've done a few half-hearted tries, but have had no luck so far. 2: Is such a thing advisable? Does it carry a significant performance penalty, for example, over using OpenGL-based homebrew widgetry? 3: Is it possible to pass particular arguments to instances created in XML layouts? For example, my current OpenGL view has three arguments in its constructor; is it somehow possible for me to invoke that particular constructor with particular parameters when it's part of a layout?

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  • phpunit - generate tests for all the classes from a directory

    - by joe
    Hi! I have a directoy structure, and all the classes of the business logic are placed in the app_dir/lib/ directory. I would like to generate unit tests for all the classes from this lib/ folder. The problem is, that I haven't found any option to specify the source directory, only the source file: from app_dir: phpunit --skeleton-class lib/ Error: "lib/.php" could not be opened. Is it the only solution to write my own php script, which iterates through the /lib folder and calls the skeleton generator for every file found? And how can I specify the output folder, where all the generated test files are placed? Thanx, Joe

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  • Unexpected htaccess behaviour (mod_rewrite and apache)

    - by avastreg
    Yeah, mod_rewrite is driving me crazy. Here is the problem: my htaccess RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [L,QSA] when i try to access the page advantix (so address was www.mywebsite.com/advantix), i'm being redirected to advantix/?url=advantix Looking at the access log, i have a suspicious 301 in the middle "GET /advantix HTTP/1.1" 301 335 "-" "Mozilla/5.0" "GET /advantix/?url=advantix HTTP/1.1" 200 186 "-" "Mozilla/5.0" There is one important detail: advantix is a directory. So, if i comment that rule, advantix goes to the folder and list the files. Why it applies automatically the / if there's a folder matching? I don't want to reach the folder, i want to reach index.php?url=advantix with a call to advantix. I have the rewriteLogs too, but they didn't help more. My vhost conf has Directory tag with Options All, if helps, i don't know much about that.

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  • How to copy data from another workbook and paste onto related group rows?

    - by leighla
    Hi there, How do I copy data from all the workbooks in the folder onto workbook 1 into it's corresponding row groups? The attached images shows the sample worksheet is the file I want to paste data into (main template) and wb2 sample is a sample of one of the worksheets in the folder that I want to copy data from. As you can see, the workbook 2 does not include all of the tasks. So I need to copy all of the data from workbook 2 and paste it on the corresponding row group (col A) on original workbook. I then need to do this for all workbooks in the folder. Any help would be most appreciated!

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  • Using htaccess redirect all files to another domain but exclude the root domain.

    - by Shawn
    Recently, I want to restructure and redesign my website, my old website located at www.example.com, there are lots of blog posts under this domain, like: www.example.com/post1 www.example.com/post2 www.example.com/post3 ... I can redirect all those posts to another sub domain points in another folder (not sub folder), (if I put all those posts in a sub folder, it will recursive the subfolder name) , anyway, it works for me by using the code below: RewriteEngine On RewriteRule ^(.*)$ http://pre.example.com/$1 [L,R=301] But there is one things I want to do is not redirect the main domain, only all the posts. RewriteEngine on RewriteCond %{REQUEST_URI} !^/blog/ # the new blog # I tried below #RewriteCond %{REQUEST_URI} !^/$ #RewriteCond %{REQUEST_URI} !^www.example.com$ RewriteRule ^(.*)$ http://pre.example.com/$1 [L,R=301] Is it possible I can do that? Thx.

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  • How to highlight ListView item on touch?

    - by AndroidNoob
    I have a simple ListView and I want each of it items to be highlighted on user's touch. I thought this should happen by default but it isn't. Can you advice? ListView xml: <ListView android:id="@+id/list_view" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" android:divider="#206600" android:dividerHeight="2dp" android:smoothScrollbar="true" android:background="#ffffff" > </ListView> And code of my Adapter: private class MyAdapter extends ArrayAdapter<Task> { private LayoutInflater mInflater; public MyAdapter(Context context, int resource, List<Task> list) { super(context, resource, list); mInflater = LayoutInflater.from(context); } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { v = mInflater.inflate(R.layout.list_item, null); } Task task = taskList.get(position); /* Setup views from your layout using data in Object here */ return v; }

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  • Custom nib UITableViewCell height

    - by Chuck
    I've created a custom UITableViewCell in IB, linked it to the root view controller's property for it, and set it up in CellForRowAtIndexPath. But the height of my drawn cells doesn't match what I setup in IB, advice? Here's some screenshots and the code. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *AddressCellIdentifier = @"AddressCellIdent"; UITableViewCell *thisCell = [tableView dequeueReusableCellWithIdentifier:AddressCellIdentifier]; if (thisCell == nil) { [[NSBundle mainBundle] loadNibNamed:@"AddressCell" owner:self options:nil]; thisCell = addressCell; self.addressCell = nil; } return thisCell ; } addressCell is a @property (nonatomic, assign) IBOutlet UITableViewCell *addressCell;, and is linked up in IB to the file's owner (the table view controller). I'm using the example from Apple's table view programming guide.

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  • My mod_rewrite won't work, what's wrong?

    - by Tim Rogers
    I have the following rewrite rule, but nothing is hapenning at all when I try to use it. I have the file in the directory server.blahblahblah.com/todo and the following is my .htaccess file: Options +FollowSymLinks Options +Indexes RewriteEngine On RewriteBase / RewriteRule ^tasks/view/([0-9]+)?/$ controller.php?task=view&id=$1 RewriteRule ^tasks/view/([0-9]+).xml$ controller.php?task=viewxml&id=$1 RewriteRule ^tasks/new?/$ controller.php?task=new RewriteRule ^tasks/delete/([0-9]+)?/$ controller.php?task=delete&id=$1 RewriteRule ^tasks/completed/([0-9]+)?/$ controller.php?task=complete&id=$1 RewriteRule ^tasks?/$ controller.php?task=home Does anyone know why this won't work at all? Thanks, Tim

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  • Why does UITableViewCell have a contentView property?

    - by mystify
    What's the point of this contentView property? I mean: Why aren't all the subviews just added to self? Let me get that right: Every cell is a view (UITabvleViewCell is a UIView subclass). And this fat view has another fat view with same bounds sitting on top of it, called contentView. That contentView then carries all those other subviews. Now why didn't they save that extra chunk of memory? Is there any genius logic behind this decision? Would love to understand the reason for this.

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  • TFS Continuous Developement major project update

    - by mamu
    We are using TFS Continuous Development model Main Trunk - Various Development branches - Various Release branches All merging back to main trunk Now we need some major changes to our folder structure and solutions How do you handle folder restructure in above model of TFS usage? do i need to draw line and create new structure from latest Main trunk and lock all branches and do updates then creates branches with restructured new trunk. Or am i underestimating TFS, would be able to handle major folder structure updates and propagate over to branches. As long as i know if we move around folders in branch or trunk it don't like it.

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  • SVN is not recognizing the changed files

    - by Tom Brito
    I had made changes in a folder called "branch", and now that its working I want to move all the src folder to the folder "trunk". But by copying src from local branch, pasting on local trunk and commiting the SVN commits nothing. Its like nothing had changed. Any idea how to commit this? Related question: http://stackoverflow.com/questions/206183/how-can-i-force-subversion-to-commit-an-unchanged-file (Would work for me, but I know nothing about properties, exactly which one could I change and with which value to not crash something?)

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  • How do I get certain code to execute before every single controller action in ASP.NET MVC 2?

    - by Chris
    I want to check some things about the state of the session, the user agent, etc, and possibly take action and return a special view BEFORE a controller method gets a chance to execute. For example: Most common: User requests Home/Index System checks to make sure x != 0. x does not equal zero, so the Home/Index controller executes like normal. But, sometimes: User requests Home/Index System checks to make sure x != 0. x DOES equal zero. The user must be notified and the requested controller action cannot be allowed to execute. I think this involves the use of ActionFilters. But I have read about them and I don't understand if I can preempt the controller method and return a view before it executes. I am sure I could execute code before the controller method runs, but how do I keep it from running in some instances and return a custom view, or direct to a different controller method?

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  • Correct structure and way of website versioning

    - by Saif Bechan
    Recently I use GIT to version my website. It makes it all really easy to see how my project develops and I always have save backups on different places on the web. Now my main question is if it is recommended to version your whole root of the website. I have a basic structure that looks something like this: /httpdocs /config /media /application index.php .htaccess 1) Should I use the /httpdocs folder to version, or should I use the content of the folder. 2) Is it recommended to version the media folder. In the media version I have several images for the overall layout, and some other images for the website. These imagas can be quite large. I work on these images from time to time and so they change. I hardly never need the old image again, so is this not just taking up precious storage space. I would highly appreciate just some basic recommendation on this topic.

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  • Where to put WPF specific code when using MVVM

    - by Surfbutler
    I'm just getting up to speed on MVVM, but all the examples I've seen so far are binding View controls to simple non-WPF specific data types such as strings and ints. However in our app I want to be able to set a button's border brush based on a number in the Model. At the moment, I translate the number into a brush in the ViewModel to keep the View XAML only, but is that right? I don't like putting WPF specific code in the ViewModel, but equally I don't like the idea of putting code-behind on my View panel. Which is the best way? Thanks

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  • iPhone: How do I override the back button in a Navigation Controller?

    - by Angelo Stracquatanio
    Hello, In my app I have a basic Navigation Controller. For all of my views, except one, the controller works as it should. However, for one view in particular, I would like the 'back' button to not go back to the previous view, but to go to one I set. In particular it is going to go back 2 views and skip over one. After doing some research I found that I can intercept the view when it disappears, so I tried to put in code to have it navigate to the page I would like: - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; //i set a flag to know that the back button was pressed if (viewPushed) { viewPushed = NO; } else { // Here, you know that back button was pressed mainMenu *mainViewController = [[mainMenu alloc] initWithNibName:@"mainMenu" bundle:nil]; [self.navigationController pushViewController:mainViewController animated:YES]; [mainViewController release]; } } That didn't work, so does anyone have any ideas? Thanks!!

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  • Can't run the ActionBarCompat sample

    - by David Miler
    I am having trouble compiling and running the ActionBarCompat sample of Android 16. I have API level 16 as the build target selected, which seems to build fine, but when I try to debug these errors pop up. Of course I could change the min API level in the manifest, but what would be the point of that? I have made no changes to the sample, so how come it is not working properly? Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 129 Android Lint Problem Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 134 Android Lint Problem Class requires API level 14 (current min is 3): android.view.MenuItem.OnActionExpandListener SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 155 Android Lint Problem I am thoroughly confused, any help would be appreciated.

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  • Image display permissions in PHP/Apache

    - by Randy
    I have a PHP site with a login system, and am trying to make a feature where only specific usernames can view particular images. I think what I'm trying to do is more involved than merely changing the .htaccess file, because a) this won't help discern between users that are/aren't allowed to view the image, and b) if someone enters the exact URL of the image ("directory/images/photos/230ru0q0238rn230nd_asdi0nqn8.jpg") they can still view the image (since it's a physical file in the directory, and not text in a DB, etc.). Again, restricting via .htaccess would restrict the directory as a whole, or all files in it, so I can't figure out how it would work. Ideally, all images would be blocked by trying to access them directly through their direct URL, and the image would only appear between <img> tags if the user's session/username is valid, else they get an error message. I've heard the term ACL but I'm not sure this is related to what I'm trying to do.

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • CakePHP model useTable with SQL Views

    - by Chris
    I'm in the process converting our CakePHP-built website from Pervasive to SQL Server 2005. After a lot of hassle the setup I've gotten to work is using the ADODB driver with 'connect' as odbc_mssql. This connects to our database and builds the SQL queries just fine. However, here's the rub: one of our Models was associated with an SQL view in Pervasive. I ported over the view, but it appears using the set up that I have that CakePHP can't find the View in SQL Server. Couldn't find much after some Google searches - has anyone else run into a problem like this? Is there a solution/workaround, or is there some redesign in my future?

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    Hello all, I've never burnt a visual studio program to a CD before. I've made a setup project with all my program files, and it works fine. Do I simply need to burn the following installer files onto the CD and give it to someone? The installer is a folder containing: -DotNetFX35 (Folder): Contains .net requirements for my program. -WIndowsInstaller3_1 (Folder): WindowsInstaller-KB893803-v2-x86.exe -setup.exe -My Installer.msi Sorry for the seemingly easy question. I'm double checking as I have one CD and an impatient employer. Thanks!

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