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  • Which class should store the lookup table?

    - by max
    The world contains agents at different locations, with only a single agent at any location. Each agent knows where he's at, but I also need to quickly check if there's an agent at a given location. Hence, I also maintain a map from locations to agents. I have a problem deciding where this map belongs to: class World, class Agent (as a class attribute) or elsewhere. In the following I put the lookup table, agent_locations, in class World. But now agents have to call world.update_agent_location every time they move. This is very annoying; what if I decide later to track other things about the agents, apart from their locations - would I need to add calls back to the world object all across the Agent code? class World: def __init__(self, n_agents): # ... self.agents = {} self.agent_locations = {} for id in range(n_agents): x, y = self.find_location() agent = Agent(self,x,y) self.agents.append(agent) self.agent_locations[x,y] = agent def update_agent_location(self, agent, x, y): del self.agent_locations[agent.x, agent.y] self.agent_locations[x, y] = agent def update(self): # next step in the simulation for agent in self.agents: agent.update() # next step for this agent # ... class Agent: def __init__(self, world, x, y): self.world = world self.x, self.y = x, y def move(self, x1, y1): self.world.update_agent_location(self, x1, y1) self.x, self.y = x1, y1 def update(): # find a good location that is not occupied and move there for x, y in self.valid_locations(): if not self.location_is_good(x, y): continue if self.world.agent_locations[x, y]: # location occupied continue self.move(x, y) I can instead put agent_locations in class Agent as a class attribute. But that only works when I have a single World object. If I later decide to instantiate multiple World objects, the lookup tables would need to be world-specific. I am sure there's a better solution... EDIT: I added a few lines to the code to show how agent_locations is used. Note that it's only used from inside Agent objects, but I don't know if that would remain the case forever.

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

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  • Differentiate gtk.Entry icons

    - by Ubersoldat
    I'm adding two icons to a gtk.Entry in PyGTK. The icons signals are handled by the following method def entry_icon_event(self, widget, position, event) I'm trying to differentiate between the two of them: <enum GTK_ENTRY_ICON_PRIMARY of type GtkEntryIconPosition> <enum GTK_ENTRY_ICON_SECONDARY of type GtkEntryIconPosition> How can I do this? I've been digging through the documentation of PyGTK but there's no object GtkEntryIconPosition nor any definition for this enums. Thanks

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  • Problem with SQLite executemany

    - by Strider1066
    I can't find my error in the following code. When it is run a type error is given for line: cur.executemany(sql % itr.next()) = 'function takes exactly 2 arguments (1 given), import sqlite3 con = sqlite3.connect('test.sqlite') cur = con.cursor() cur.execute("create table IF NOT EXISTS fred (dat)") def newSave(className, fields, objData): sets = [] itr = iter(objData) if len(fields) == 1: sets.append( ':' + fields[0]) else: for name in fields: sets.append( ':' + name) if len(sets)== 1: colNames = sets[0] else: colNames = ', '.join(sets) sql = " '''insert into %s (%s) values(%%s)'''," % (className, colNames) print itr.next() cur.executemany(sql % itr.next()) con.commit() if __name__=='__main__': newSave('fred', ['dat'], [{'dat':1}, {'dat':2}, { 'dat':3}, {'dat':4}]) I would appreciate your thoughts.

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  • I Made Simple Generator,, Is there any faster way ??

    - by Rami Jarrar
    Hi, i do like this: import time f = open('wl4.txt', 'w') hh = 0 ###################################### for n in range(1,5): for l in range(33,127): if n==1: b = chr(l) + '\n' f.write(b) hh += 1 elif n==2: for s0 in range(33, 127): b = chr(l) + chr(s0) + '\n' f.write(b) hh += 1 elif n==3: for s0 in range(33, 127): for s1 in range(33, 127): b = chr(l) + chr(s0) + chr(s1) + '\n' f.write(b) hh += 1 elif n==4: for s0 in range(33, 127): for s1 in range(33, 127): for s2 in range(33,127): b = chr(l) + chr(s0) + chr(s1) + chr(s2) + '\n' f.write(b) hh += 1 ###################################### print "We Made %d Words." %(hh) ###################################### f.close() So, is there any faster method to make it faster,,

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  • Optimizing list comprehension to find pairs of co-prime numbers

    - by user3685422
    Given A,B print the number of pairs (a,b) such that GCD(a,b)=1 and 1<=a<=A and 1<=b<=B. Here is my answer: return len([(x,y) for x in range(1,A+1) for y in range(1,B+1) if gcd(x,y) == 1]) My answer works fine for small ranges but takes enough time if the range is increased. such as 1 <= A <= 10^5 1 <= B <= 10^5 is there a better way to write this or can this be optimized?

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  • defining information out of class

    - by calccrypto
    is there a way to define a value within a class in the __init__ part, send it to some variable outside of the class without calling another function within the class? like class c: def __init__(self, a): self.a = a b = 4 # do something like this so that outside of class c, # b is set to 4 automatically when i use class c def function(self): ... # whatever. this doesnt matter i have multiple classes that have different values for b. i could just make a list that tells the computer to change b, but i would rather set b within each class

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  • Alternative pygame resources

    - by Devo
    Hi, I have been trying to access the pygame website for a few weeks now, and I can't get to it. I doubt it's down, so I have to conclude that it's blocked because I am in China. I have no idea why. Anyways, I want the pygame documentation, but all the download links I fond lead back to pygame.org (which I does not even begin loading, it's such a politically subversive website you know!). Can anyone tell me where I can get documentation and other pygame resources without going through pygame.org? I would really appreciate it, thanks. PS I am on windows XP, if it matters.

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  • Django: What's the correct way to get the requesting IP address?

    - by swisstony
    I'm trying to develop an app using Django 1.1 on Webfaction. I'd like to get the IP address of the incoming request, but when I use request.META['REMOTE_ADDR'] it returns 127.0.0.1. There seems to be a number of different ways of getting the address, such as using HTTP_X_FORWARDED_FOR or plugging in some middleware called SetRemoteAddrFromForwardedFor. Just wondering what the best approach was?

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  • Dynamically create class attributes

    - by ahojnnes
    Hi, I need to dynamically create class attributes from a DEFAULTS dictionary. defaults = { 'default_value1':True, 'default_value2':True, 'default_value3':True, } class Settings(object): default_value1 = some_complex_init_function(defaults[default_value1], ...) default_value2 = some_complex_init_function(defaults[default_value2], ...) default_value3 = some_complex_init_function(defaults[default_value3], ...) I could also achive this by having sth. like __init__ for class creation, in order to dynamically create these attributes from dictionary and save a lot of code and stupid work. How would you do this? Thank you very much in advance!

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  • Using a backwards relation (i.e FOO_set) for ModelChoiceField in Django

    - by Bwmat
    I have a model called Movie, which has a ManyToManyField called director to a model called Person, and I'm trying to create a form with ModelChoiceField like so: class MovieSearchForm(forms.Form): producer = forms.ModelChoiceField(label='Produced by', queryset=movies.models.Person.producer_set, required=False) but this seems to be failing to compile (I'm getting a ViewDoesNotExist exception for the view that uses the form, but it goes away if I just replace the queryset with all the person objects), I'm guessing because '.producer_set' is being evaluated too 'early'. How can I get this work? here are the relevant parts of the movie/person classes: class Person(models.Model): name = models.CharField(max_length=100) class Movie(models.Model): ... producer = models.ForeignKey(Person, related_name="producers") director = models.ForeignKey(Person, related_name="directors") What I'm trying to do is get ever Person who is used in the producer field of some Movie.

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  • Django: where do I call settings.configure?

    - by RexE
    The Django docs say that I can call settings.configure instead of having a DJANGO_SETTINGS_MODULE. I would like my website's project to do this. In what file should I put the call to settings.configure so that my settings will get configured at the right time? Edit in response to Daniel Roseman's comment: The reason I want to do this is that settings.configure lets you pass in the settings variables as a kwargs dict, e.g. {'INSTALLED_APPS': ..., 'TEMPLATE_DIRS': ..., ...}. This would allow my app's users to specify their settings in a dict, then pass that dict to a function in my app that augments it with certain settings necessary to make my app work, e.g. adding entries to INSTALLED_APPS. What I envision looks like this. Let's call my app "rexe_app". In wsgi.py, my app's users would do: import rexe_app my_settings = {'INSTALLED_APPS': ('a','b'), ...} updated_settings = rexe_app.augment_settings(my_settings) # now updated_settings is {'INSTALLED_APPS': ('a','b','c'), 'SESSION_SAVE_EVERY_REQUEST': True, ...} settings.configure(**updated_settings)

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  • how to set Content-Type automatically when i download the data that i uploaded.

    - by zjm1126
    this is my code : import os from google.appengine.ext import webapp from google.appengine.ext.webapp import template from google.appengine.ext.webapp.util import run_wsgi_app from google.appengine.ext import db #from login import htmlPrefix,get_current_user class MyModel(db.Model): blob = db.BlobProperty() class BaseRequestHandler(webapp.RequestHandler): def render_template(self, filename, template_args=None): if not template_args: template_args = {} path = os.path.join(os.path.dirname(__file__), 'templates', filename) self.response.out.write(template.render(path, template_args)) class upload(BaseRequestHandler): def get(self): self.render_template('index.html',) def post(self): file=self.request.get('file') obj = MyModel() obj.blob = db.Blob(file.encode('utf8')) obj.put() self.response.out.write('upload ok') class download(BaseRequestHandler): def get(self): #id=self.request.get('id') o = MyModel.all().get() #self.response.out.write(''.join('%s: %s <br/>' % (a, getattr(o, a)) for a in dir(o))) self.response.out.write(o) application = webapp.WSGIApplication( [ ('/?', upload), ('/download',download), ], debug=True ) def main(): run_wsgi_app(application) if __name__ == "__main__": main() my index.html is : <form action="/" method="post"> <input type="file" name="file" /> <input type="submit" /> </form> and it show : <__main__.MyModel object at 0x02506830> but ,i don't want to see this , i want to download it , how to change my code to run, thanks updated it is ok now : class upload(BaseRequestHandler): def get(self): self.render_template('index.html',) def post(self): file=self.request.get('file') obj = MyModel() obj.blob = db.Blob(file) obj.put() self.response.out.write('upload ok') class download(BaseRequestHandler): def get(self): #id=self.request.get('id') o = MyModel.all().order('-').get() #self.response.out.write(''.join('%s: %s <br/>' % (a, getattr(o, a)) for a in dir(o))) self.response.headers['Content-Type'] = "image/png" self.response.out.write(o.blob) and new question is : if you upload a 'png' file ,it will show successful , but ,when i upload a rar file ,i will run error , so how to set Content-Type automatically , and what is the Content-Type of the 'rar' file thanks

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  • How to disable translations during unit tests in django?

    - by Denilson Sá
    I'm using Django Internationalization tools to translate some strings from my application. The code looks like this: from django.utils.translation import ugettext as _ def my_view(request): output = _("Welcome to my site.") return HttpResponse(output) Then, I'm writing unit tests using the Django test client. These tests make a request to the view and compare the returned contents. How can I disable the translations while running the unit tests? I'm aiming to do this: class FoobarTestCase(unittest.TestCase): def setUp(self): # Do something here to disable the string translation. But what? # I've already tried this, but it didn't work: django.utils.translation.deactivate_all() def testFoobar(self): c = Client() response = c.get("/foobar") # I want to compare to the original string without translations. self.assertEquals(response.content.strip(), "Welcome to my site.")

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  • SQLAlchemy autocommiting?

    - by muckabout
    I have an issue with SQLAlchemy apparently committing. A rough sketch of my code: trans = self.conn.begin() try: assert not self.conn.execute(my_obj.__table__.select(my_obj.id == id)).first() self.conn.execute(my_obj.__table__.insert().values(id=id)) assert not self.conn.execute(my_obj.__table__.select(my_obj.id == id)).first() except: trans.rollback() raise I don't commit, and the second assert always fails! In other words, it seems the data is getting inserted into the database even though the code is within a transaction! Is this assessment accurate?

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  • Setting 0/1-to-1 relationship in SQLAlchemy?

    - by Timmy
    is there a proper way of setting up a 0/1-to-1 relationship? i want to be able to check if the related item exists without creating it: if item.relationship is None: item.relationship = item2() but it creates the insert statements on the if statement

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  • What is the difference between .get() and .fetch(1)

    - by AutomatedTester
    I have written an app and part of it is uses a URL parser to get certain data in a ReST type manner. So if you put /foo/bar as the path it will find all the bar items and if you put /foo it will return all items below foo So my app has a query like data = Paths.all().filter('path =', self.request.path).get() Which works brilliantly. Now I want to send this to the UI using templates {% for datum in data %} <div class="content"> <h2>{{ datum.title }}</h2> {{ datum.content }} </div> {% endfor %} When I do this I get data is not iterable error. So I updated the Django to {% for datum in data.all %} which now appears to pull more data than I was giving it somehow. It shows all data in the datastore which is not ideal. So I removed the .all from the Django and changed the datastore query to data = Paths.all().filter('path =', self.request.path).fetch(1) which now works as I intended. In the documentation it says The db.get() function fetches an entity from the datastore for a Key (or list of Keys). So my question is why can I iterate over a query when it returns with fetch() but can't with get(). Where has my understanding gone wrong?

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