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  • pylucene: install error

    - by Pradeep
    I am trying to install Pylucene (pylucene-3.3-3-src.tar.gz) on my ubuntu linux 11.10. I have python 2.7.2. I was able to compile JCC (I think) because I didnt see any error when I installed it. When I tried to install Pylucene I get the following error. Can someone help? Thanks. ICU not installed /usr/bin/python -m jcc --shared --jar lucene-java-3.3/lucene/build/lucene-core-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/analyzers/common/lucene-analyzers-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/memory/lucene-memory-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/highlighter/lucene-highlighter-3.3.jar --jar build/jar/extensions.jar --jar lucene-java-3.3/lucene/build/contrib/queries/lucene-queries-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/grouping/lucene-grouping-3.3.jar --package java.lang java.lang.System java.lang.Runtime --package java.util java.util.Arrays java.util.HashMap java.util.HashSet java.text.SimpleDateFormat java.text.DecimalFormat java.text.Collator --package java.util.regex --package java.io java.io.StringReader java.io.InputStreamReader java.io.FileInputStream --exclude org.apache.lucene.queryParser.Token --exclude org.apache.lucene.queryParser.TokenMgrError --exclude org.apache.lucene.queryParser.QueryParserTokenManager --exclude org.apache.lucene.queryParser.ParseException --exclude org.apache.lucene.search.regex.JakartaRegexpCapabilities --exclude org.apache.regexp.RegexpTunnel --exclude org.apache.lucene.analysis.cn.smart.AnalyzerProfile --python lucene --mapping org.apache.lucene.document.Document 'get:(Ljava/lang/String;)Ljava/lang/String;' --mapping java.util.Properties 'getProperty:(Ljava/lang/String;)Ljava/lang/String;' --sequence java.util.AbstractList 'size:()I' 'get:(I)Ljava/lang/Object;' --rename org.apache.lucene.search.highlight.SpanScorer=HighlighterSpanScorer --version 3.3 --module python/collections.py --module python/ICUNormalizer2Filter.py --module python/ICUFoldingFilter.py --module python/ICUTransformFilter.py --files 3 --build /usr/bin/python: No module named jcc make: *** [compile] Error 1 Here is my Makefile configuration which I uncommented PREFIX_PYTHON=/usr ANT=ant PYTHON=$(PREFIX_PYTHON)/bin/python JCC=$(PYTHON) -m jcc --shared NUM_FILES=3

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  • Location of Java dump heap file?

    - by Jim Ferrans
    Well this is embarrassing ... I'm starting to play with the Eclipse Memory Analyzer to look for Java memory leaks on a Windows box. Step 1 is to obtain a heap dump file. To do this< I start my Java (javaw.exe) process from within Eclipse and connect to it with jconsole. Then on the jconsole MBeans tab I click the dumpHeap button. The first time I did this, I saw a pop-up saying it had created the heap dump file, but not giving its name or location. Now whenever I do a dumpHeap again while connected to a different javaw.exe process, jconsole says: Problem invoking dumpHeap : java.io.IOException: File exists and of course doesn't give its name or path. Where could it be? I've searched my C: drive (using cygwin command line tools) for files containing "hprof" or "java_pid" or "heapdump" and didn't find anything plausible. I've even used the Windows search to look for all files in my Eclipse workspace that have changed in the last day. I'm using the Sun Java 1.6 JVM, and don't have -XX:HeapDumpPath set.

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  • Greyscale Image from YUV420p data

    - by fergs
    From what I have read on the internet the Y value is the luminance value and can be used to create a grey scale image. The following link: http://www.bobpowell.net/grayscale.htm, has some C# code on working out the luminance of a bitmap image : { Bitmap bm = new Bitmap(source.Width,source.Height); for(int y=0;y<bm.Height;y++) public Bitmap ConvertToGrayscale(Bitmap source) { for(int x=0;x<bm.Width;x++) { Color c=source.GetPixel(x,y); int luma = (int)(c.R*0.3 + c.G*0.59+ c.B*0.11); bm.SetPixel(x,y,Color.FromArgb(luma,luma,luma)); } } return bm; } I have a method that returns the YUV values and have the Y data in a byte array. I have the current piece of code and it is failing on Marshal.Copy – attempted to read or write protected memory. public Bitmap ConvertToGrayscale2(byte[] yuvData, int width, int height) { Bitmap bmp; IntPtr blue = IntPtr.Zero; int inputOffSet = 0; long[] pixels = new long[width * height]; try { for (int y = 0; y < height; y++) { int outputOffSet = y * width; for (int x = 0; x < width; x++) { int grey = yuvData[inputOffSet + x] & 0xff; unchecked { pixels[outputOffSet + x] = UINT_Constant | (grey * INT_Constant); } } inputOffSet += width; } blue = Marshal.AllocCoTaskMem(pixels.Length); Marshal.Copy(pixels, 0, blue, pixels.Length); // fails here : Attempted to read or write protected memory bmp = new Bitmap(width, height, width, PixelFormat.Format24bppRgb, blue); } catch (Exception) { throw; } finally { if (blue != IntPtr.Zero) { Marshal.FreeHGlobal(blue); blue = IntPtr.Zero; } } return bmp; } Any help would be appreciated?

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  • Drawing custom graphics on the iPhone: CALayer vs. CGContext

    - by Henry Cooke
    Hi all, I have an application in which I'm doing some custom drawing, a bunch of lines on a gradient background, like so (ignore the text, they're just UILabels): At the moment, that's all done by starting a new CGContext, drawing stuff into it with CGContextDrawLinearGradient and CGContextStrokePath, then finally saving the resulting image with UIGraphicsGetImageFromCurrentImageContext. The positioning info is calculated while I'm laying out those labels, so it'd be a PITA (and duplication of effort) to calculate it all over again when the containing UIView is drawn with drawRect, so I'm drawing it ahead of time into a UIImage. All works fine, so far so good. However, I have a sneaking suspicion that it may be more efficient to use CALayers to do this drawing. My (cursory) understanding of the difference between the two approaches is that a CALayer is more like a bunch of instructions to draw stuff, and so takes up less memory until it's actually drawn onscreen, whereas drawing everything into a UIImage ahead of time means that you've got a sodding great bitmap kicking around in memory all the time, whether it's drawn or not. Is that a correct understanding? What is generally considered to be the best way of drawing custom images on the iPhone?

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  • Get an IDataReader from a typed List

    - by Jason Kealey
    I have a List<MyObject> with a million elements. (It is actually a SubSonic Collection but it is not loaded from the database). I'm currently using SqlBulkCopy as follows: private string FastInsertCollection(string tableName, DataTable tableData) { string sqlConn = ConfigurationManager.ConnectionStrings[SubSonicConfig.DefaultDataProvider.ConnectionStringName].ConnectionString; using (SqlBulkCopy s = new SqlBulkCopy(sqlConn, SqlBulkCopyOptions.TableLock)) { s.DestinationTableName = tableName; s.BatchSize = 5000; s.WriteToServer(tableData); s.BulkCopyTimeout = SprocTimeout; s.Close(); } return sqlConn; } I use SubSonic's MyObjectCollection.ToDataTable() to build the DataTable from my collection. However, this duplicates objects in memory and is inefficient. I'd like to use the SqlBulkCopy.WriteToServer method that uses an IDataReader instead of a DataTable so that I don't duplicate my collection in memory. What's the easiest way to get an IDataReader from my list? I suppose I could implement a custom data reader (like here http://blogs.microsoft.co.il/blogs/aviwortzel/archive/2008/05/06/implementing-sqlbulkcopy-in-linq-to-sql.aspx) , but there must be something simpler I can do without writing a bunch of generic code. Edit: It does not appear that one can easily generate an IDataReader from a collection of objects. Accepting current answer even though I was hoping for something built into the framework.

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  • Silverlight 4 WriteableBitmap ScaleTransform Exception but was working in v3

    - by Imran
    I am getting the following exception for code that used to work in silverlight 3 but has stopped working since upgrading to silverlight 4: System.AccessViolationException was unhandled Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt. namespace SilverlightApplication1 { public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); } private void button1_Click(object sender, RoutedEventArgs e) { var OpenFileDialog = new OpenFileDialog(); OpenFileDialog.Filter = "*.jpg|*.jpg"; if (OpenFileDialog.ShowDialog() == true) { var file = OpenFileDialog.Files.ToArray()[0]; ScaleStreamAsBitmap(file.OpenRead(), 200); } } public static WriteableBitmap ScaleStreamAsBitmap(Stream file, int maxEdgeLength) { file.Position = 0; var src = new BitmapImage(); var uiElement = new System.Windows.Controls.Image(); WriteableBitmap b = null; var t = new ScaleTransform(); src.SetSource(file); uiElement.Source = src; //force render uiElement.Effect = new DropShadowEffect() { ShadowDepth = 0, BlurRadius = 0 }; ; //calc scale double scaleX = 1; double scaleY = 1; if (src.PixelWidth > maxEdgeLength) scaleX = ((double)maxEdgeLength) / src.PixelWidth; if (src.PixelHeight > maxEdgeLength) scaleY = ((double)maxEdgeLength) / src.PixelHeight; double scale = Math.Min(scaleX, scaleY); t.ScaleX = scale; t.ScaleY = scale; b = new WriteableBitmap(uiElement, t); return b; } } } Thanks

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  • File path for J2ME FileConnection?

    - by Kilnr
    Hi, I'm writing a MIDlet which needs to write file. I'm using FileConnection from JSR-75 to accomplish this. The intention is to have this MIDlet runnning on as much devices as possible (all MIDP 2.0 devices with JSR-75 support, ideally). On several emulators and an HTC Touch Pro2, I can perfectly use the following code to get the root of the filesystem: Enumeration drives = FileSystemRegistry.listRoots(); String root = (String) drives.nextElement(); String path = "file:///" + root; However, on a Nokia S60 5th edition emulator, trying to open a FileConnection to this path throws a java.lang.SecurityException. Apparently S60 devices do not allow connections to the root of the filesystem. I realise I can use something like System.getProperty("fileconn.dir.photos"), but that isn't supported on all devices either. So, my actual question: what is the best approach to get a path to create a FileConnection with, that allows for maximum portability? Thanks. Edit: I suppose I could iterate over all the roots in the Enumeration, and check for a writable one, but that's hardly optimal for two reasons. First, there aren't necessarily any writable roots. Second, this could be the phone memory or a memory card, so the storage method wouldn't be consistent across devices, which is rather ugly.

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  • java.lang.OutOfMemoryError: bitmap size exceeds VM budget ?

    - by UMMA
    friends, i am using following code to display bitmap on screen and having next and previous buttons to change images. and getting out of memory error New Code HttpGet httpRequest = null; try { httpRequest = new HttpGet(mImage_URL[val]); } catch (Exception e) { return 0; } HttpClient httpclient = new DefaultHttpClient(); HttpResponse response = (HttpResponse) httpclient.execute(httpRequest); Bitmap bm; HttpEntity entity = response.getEntity(); BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity); InputStream is = bufHttpEntity.getContent(); try { bm = BitmapFactory.decodeStream(is); }catch(Exception ex) { } is.close(); Old Code URL aURL = new URL(mImage_URL[val]); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = null; try { is= conn.getInputStream(); }catch(IOException e) { } BufferedInputStream bis = new BufferedInputStream(is); bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); img.setImageBitmap(bm); and it was giving me error decoder-decode return false. on images of size bigger than 400kb. so after googling i got new code as answer the old code was not giving me out of memory error on those images but decoder-decode return false, so i choosed new code. any one guide me what is the solution and which is the best approach to display live images?

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  • Dealing with huge SQL resultset

    - by Dave McClelland
    I am working with a rather large mysql database (several million rows) with a column storing blob images. The application attempts to grab a subset of the images and runs some processing algorithms on them. The problem I'm running into is that, due to the rather large dataset that I have, the dataset that my query is returning is too large to store in memory. For the time being, I have changed the query to not return the images. While iterating over the resultset, I run another select which grabs the individual image that relates to the current record. This works, but the tens of thousands of extra queries have resulted in a performance decrease that is unacceptable. My next idea is to limit the original query to 10,000 results or so, and then keep querying over spans of 10,000 rows. This seems like the middle of the road compromise between the two approaches. I feel that there is probably a better solution that I am not aware of. Is there another way to only have portions of a gigantic resultset in memory at a time? Cheers, Dave McClelland

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  • Help catching AV with WinDbg and ADPlus 7.0

    - by Stoune
    I want to catch Memory Access Violation in SQL Server Compact Edition like this described at http://debuggingblog.com/wp/2009/02/18/memory-access-violation-in-sql-server-compact-editionce/ The suggested config is: CRASH Quiet MyApp.exe NoDumpOnFirstChance clr;av FullDump gn I download latest Debugging Tools and observe what Microsoft rewrite adplus tool into managed code and change syntax of config File. I rewrite config file like this: <ADPlus Version="2"> <Settings> <RunMode>Crash</RunMode> <Option>Quiet</Option> <Option>NoDumpOnFirst</Option> <Sympath>c:\symbols\</Sympath> <OutputDir>c:\work\output\</OutputDir> <ProcessName>c:\work\app\output\MyApp.exe</ProcessName> </Settings> <Exceptions><!--to get the full dump on clr access violation--> <Exception Code="clr;av"> <Actions1>FullDump</Actions1> <ReturnAction1>gn</ReturnAction1> </Exception> </Exceptions> </ADPlus> And I get error "Couldn't find exception with code: clr;av". If I understand right It didn't load sos extension, but I can't find the right section and syntax that I should use to load it. adplus_old.vbs - for some reasons didn't launch process on Windows 7. WinDBG 6.12.0002.633 X86 ADPlus Engine Version: 7.01.002 02/27/2009 Maybe someone has a working example of config of debugging .NET app with latest adplus.exe?

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  • Why is EXC_BAD_ACCESS so unhelpful?

    - by Dustin
    First let me say I come from a background in Flash/AS3, which I realize is not as strict about most things as iPhone/Objective-C. I suspect my question actually applies to AS3 as well, but let me ask it as pertaining to Obj-c. Why is the error EXC_BAD_ACCESS, and others like it, so unhelpful? I realize that it normally means mismanagement of memory somewhere, but why can't it tell you more about the problem. For instance why doesn't it say "EXC_BAD_ACCESS, you tried to pass pointer suchAndSuch on line 123, however you're an idiot, because you released it on line 69 so it's not available anymore"? I realize I can use the debugger to get more clues about where my error occurred, but many times this is only marginally helpful. For instance sometimes none of the messages in the stack/thread/whatever are even my code. Other times it is my code but on the top of the stack will be a message that has 4+ parameters, ok thanks debugger you narrowed it down to 4 possible pointers by why can't you just tell me which one!? I'm guessing there's just some fundamental explanation that I missed because of the background I came from, not needing to worry about memory and such. Although there is an error that can happen a lot in AS3 development that is equally mysterious and along the same lines. "Error #1009: Cannot access a property or method of a null object reference" which almost always means a variable you were expecting to be holding something is actually null. Why doesn't it tell me WHICH variable?!

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  • calling CreateFile, specifying FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE.

    - by alexander-daniels
    Before I describe my problem, here is a description of the program I'm writting: This is a C++ application. The purpose of my program is to create file on RAM memory. I read that if specify FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE when creating file it will be loaded direct to the RAM memory. One of blogs that talk about is this one: http://blogs.msdn.com/larryosterman/archive/2004/04/19/116084.aspx I have built a mini-program, but it not achieves the goal. Instead, it creates a file on hard-drive on directory I specify. Here's my program: void main () { LPCWSTR str = L"c:\temp.txt"; HANDLE fh = CreateFile(str,GENERIC_WRITE,0,NULL,CREATE_ALWAYS, FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE,NULL); if (fh == INVALID_HANDLE_VALUE) { printf ("Could not open TWO.TXT"); return; } DWORD dwBytesWritten; for (long i=0; i<20000000; i++) { WriteFile(fh, "This is a test\r\n", 16, &dwBytesWritten, NULL); } return; } I think there problem in CreateFile function, but I can't fix it. Please help me.

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  • How to best transfer large payloads of data using wsHttp with WCF with message security

    - by jpierson
    I have a case where I need to transfer large amounts of serialized object graphs (via NetDataContractSerializer) using WCF using wsHttp. I'm using message security and would like to continue to do so. Using this setup I would like to transfer serialized object graph which can sometimes approach around 300MB or so but when I try to do so I've started seeing a exception of type System.InsufficientMemoryException appear. After a little research it appears that by default in WCF that a result to a service call is contained within a single message by default which contains the serialized data and this data is buffered by default on the server until the whole message is completely written. Thus the memory exception is being caused by the fact that the server is running out of memory resources that it is allowed to allocate because that buffer is full. The two main recommendations that I've come across are to use streaming or chunking to solve this problem however it is not clear to me what that involves and whether either solution is possible with my current setup (wsHttp/NetDataContractSerializer/Message Security). So far I understand that to use streaming message security would not work because message encryption and decryption need to work on the whole set of data and not a partial message. Chunking however sounds like it might be possible however it is not clear to me how it would be done with the other constraints that I've listed. If anybody could offer some guidance on what solutions are available and how to go about implementing it I would greatly appreciate it. Related resources: Chunking Channel How to: Enable Streaming Large attachments over WCF Custom Message Encoder Another spotting of InsufficientMemoryException I'm also interested in any type of compression that could be done on this data but it looks like I would probably be best off doing this at the transport level once I can transition into .NET 4.0 so that the client will automatically support the gzip headers if I understand this properly.

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  • OutOfMemoryError: Java heap space error when start solr

    - by Hamid
    Hi I start indexing DB articles with solr, but after add about 58 million article (and about 113 GB size of disk) , i get below error message on tomcat log error Note1: i already set Init memory pool to 256MB, and Max memory pool:1400MB to tomcat server. Note2: I can post or search article but must wait over 3 min for get response. 8-apr-2010 14:27:07 org.apache.solr.common.SolrException log SEVERE: java.lang.OutOfMemoryError: Java heap space at org.apache.lucene.util.PriorityQueue.initialize(PriorityQueue.java:89) at org.apache.lucene.search.HitQueue.<init>(HitQueue.java:67) at org.apache.lucene.search.TopScoreDocCollector.<init>(TopScoreDocCollector.java:113) at org.apache.lucene.search.TopScoreDocCollector.<init>(TopScoreDocCollector.java:37) at org.apache.lucene.search.TopScoreDocCollector$InOrderTopScoreDocCollector.<init>(TopScoreDocCollector.java:42) at org.apache.lucene.search.TopScoreDocCollector$InOrderTopScoreDocCollector.<init>(TopScoreDocCollector.java:40) at org.apache.lucene.search.TopScoreDocCollector.create(TopScoreDocCollector.java:100) at org.apache.solr.search.SolrIndexSearcher.getDocListNC(SolrIndexSearcher.java:979) at org.apache.solr.search.SolrIndexSearcher.getDocListC(SolrIndexSearcher.java:884) at org.apache.solr.search.SolrIndexSearcher.search(SolrIndexSearcher.java:341) at org.apache.solr.handler.component.QueryComponent.process(QueryComponent.java:182) at org.apache.solr.handler.component.SearchHandler.handleRequestBody(SearchHandler.java:195) at org.apache.solr.handler.RequestHandlerBase.handleRequest(RequestHandlerBase.java:131) at org.apache.solr.core.SolrCore.execute(SolrCore.java:1316) at org.apache.solr.servlet.SolrDispatchFilter.execute(SolrDispatchFilter.java:338) at org.apache.solr.servlet.SolrDispatchFilter.doFilter(SolrDispatchFilter.java:241) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:293) at org.apache.coyote.http11.Http11AprProcessor.process(Http11AprProcessor.java:859) at org.apache.coyote.http11.Http11AprProtocol$Http11ConnectionHandler.process(Http11AprProtocol.java:574) at org.apache.tomcat.util.net.AprEndpoint$Worker.run(AprEndpoint.java:1527) at java.lang.Thread.run(Unknown Source) What's problem ? Have any suggestion ? Thanks in advanced

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  • Handling exception from unmanaged dll in C#

    - by StuffHappens
    Hello. I have the following function written in C# public static string GetNominativeDeclension(string surnameNamePatronimic) { if(surnameNamePatronimic == null) throw new ArgumentNullException("surnameNamePatronimic"); IntPtr[] ptrs = null; try { ptrs = StringsToIntPtrArray(surnameNamePatronimic); int resultLen = MaxResultBufSize; int err = decGetNominativePadeg(ptrs[0], ptrs[1], ref resultLen); ThrowException(err); return IntPtrToString(ptrs, resultLen); } catch { return surnameNamePatronimic; } finally { FreeIntPtr(ptrs); } } Function decGetNominativePadeg is in unmanaged dll [DllImport("Padeg.dll", EntryPoint = "GetNominativePadeg")] private static extern Int32 decGetNominativePadeg(IntPtr surnameNamePatronimic, IntPtr result, ref Int32 resultLength); and throws an exception: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. The catch that is in C# code doesn't actually catch it. Why? How to handle this exception? Thank you for your help! UPDATED private static IntPtr[] StringsToIntPtrArray(params string[] strs) { IntPtr[] ptrs = new IntPtr[strs.Length + 1]; for(int i = 0; i < ptrs.Length - 1; i++) ptrs[i] = StringToIntPtr(strs[i]); ptrs[ptrs.Length - 1] = Marshal.AllocHGlobal(m_MaxResultStringBufSize); return ptrs; }

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  • solve a classic map-reduce problem with opencl?

    - by liuliu
    I am trying to parallel a classic map-reduce problem (which can parallel well with MPI) with OpenCL, namely, the AMD implementation. But the result bothers me. Let me brief about the problem first. There are two type of data that flow into the system: the feature set (30 parameters for each) and the sample set (9000+ dimensions for each). It is a classic map-reduce problem in the sense that I need to calculate the score of every feature on every sample (Map). And then, sum up the overall score for every feature (Reduce). There are around 10k features and 30k samples. I tried different ways to solve the problem. First, I tried to decompose the problem by features. The problem is that the score calculation consists of random memory access (pick some of the 9000+ dimensions and do plus/subtraction calculations). Since I cannot coalesce memory access, it costs. Then, I tried to decompose the problem by samples. The problem is that to sum up overall score, all threads are competing for few score variables. It keeps overwriting the score which turns out to be incorrect. (I cannot carry out individual score first and sum up later because it requires 10k * 30k * 4 bytes). The first method I tried gives me the same performance on i7 860 CPU with 8 threads. However, I don't think the problem is unsolvable: it is remarkably similar to ray tracing problem (for which you carry out calculation that millions of rays against millions of triangles). Any ideas?

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  • What components and IDE add-ins do you install with Delphi?

    - by Mick
    After a clean install of Delphi, what components and IDE add-ins do you make certain that you install? What's your Delphi "rig"? Here's what I install after a clean installation: Delphi 2007 JCL / JVCL - JEDI Code Library and JEDI Visual Code Library (600+ components) JWA / JWSCL - JEDI API Library & Security Code Library GExperts - GExperts is a free set of tools built to increase the productivity of Delphi and C++Builder programmers by adding several features to the IDE. TWM's experimental GExperts code formatter - adds code formatting capabilities to Delphi Virtual TreeView - Virtual Treeview is a treeview control built from ground up. More than 5 years of development made it one of the most flexible and advanced tree controls available today. MustangPeak Components (EasyList View, Virtual ShellTools, etc) - EasyListview is a control that has no dependance on the Microsoft Listview control but has all the features of the latest version from Microsoft. Also includes 'Explorer.exe' like shell components. Synapse lightweight networking components - contains simple low level non-visual objects for easy programming without problems. (no required multi-threaded synchronization, no need for windows message processing,…) Great for command line utilities, visual projects, NT services EurekaLog - EurekaLog is a complete bug resolution tool for Delphi and C++Builder developers that gives your application the power to catch every exception and memory leak, directly on the end user PC, generating a detailed log of the call stack (with file, class, method and line number), optionally sending you a copy of each log entry via email or to a web bug-tracker. DelphiSpeedUp - DelphiSpeedUp is an IDE plugin for Delphi and C++Builder. It improves the IDE’s startup speed and increases the general speed of the whole IDE. DDevExtensions - DDevExtensions extends the Delphi/C++Builder IDE by adding some new productivity features. IDE Fix Pack - The IDE Fix Pack installs is a DLL-Expert that fixes the following RAD Studio 2007 bugs at runtime. All changes are done in memory. No file on disk is modified. TPerlRegex - Regular Expression library for Delphi How about other Delphi developers?

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  • Visual Studio setup problem - 'A problem has been encountered while loading the setup components. Ca

    - by kronoz
    Hi All, I've had a serious issue with my Visual Studio 2008 setup. I receive the ever-so-useful error 'A problem has been encountered while loading the setup components. Canceling setup.' whenever I try to uninstall, reinstall or repair Visual Studio 2008 (team system version). If I can't resolve this issue I have no choice but to completely wipe my computer and start again which will take all day long! I've recently received very strange errors when trying to build projects regarding components running out of memory (despite having ~2gb physical memory free at the time) which has rendered my current VS install useless. Note I installed VS2005 shell version using the vs_setup.msi file in the SQL Server folder after I had installed VS2008, in order to gain access to the SQL Server 2005 Reporting Services designer in Business Intelligence Development Studio (this is inexplicably unavailable in VS2008). Does anyone have any solutions to this problem? P.S.: I know this isn't directly related to programming, however I feel this is appropriate to SO as it is directly related to my ability to program at all! Note: A colleague found a solution to this problem, hopefully this should help others with this problem.

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  • Why are my installed fonts not available in .NET?

    - by Dan Herbert
    I'm trying to render some images with text using a font I just added to my machine and no matter what I do, I can't seem to get the font to become accessible in .NET. I tried using PrivateFontCollection.AddFontFile(filename) and PrivateFontCollection.AddMemoryFont(...) to load the font into memory. Whenever I do this, the method throws a "File Not Found" exception, which is unusual because I get this exception when loading the font from memory, where there should be no files to be "not found". Initially, I thought it may be because the font I was trying to use was in the .pfm format, so I converted the font to .otf and had the same problem. Then I tried installing the .otf font to my Windows Fonts folder so I could pull it from FontFamily.Families. Once I installed the font, it became available in Microsoft Word & Notepad2. However, when I try to load it from FontFamily.Families, it is not included in the array. I thought rebooting my machine would fix the issue but obviously there is something more complicated involved here. Is there something basic I just might have missed when installing the font in my machine (Windows Vista), or is there another way to programmatically load a font that I should be using instead? Is .otf not supported in .NET?

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  • C++ thread safety - exchange data between worker and controller

    - by peterchen
    I still feel a bit unsafe about the topic and hope you folks can help me - For passing data (configuration or results) between a worker thread polling something and a controlling thread interested in the most recent data, I've ended up using more or less the following pattern repeatedly: Mutex m; tData * stage; // temporary, accessed concurrently // send data, gives up ownership, receives old stage if any tData * Send(tData * newData) { ScopedLock lock(m); swap(newData, stage); return newData; } // receiving thread fetches latest data here tData * Fetch(tData * prev) { ScopedLock lock(m); if (stage != 0) { // ... release prev prev = stage; stage = 0; } return prev; // now current } Note: This is not supposed to be a full producer-consumer queue, only the msot recent data is relevant. Also, I've skimmed ressource management somewhat here. When necessary I'm using two such stages: one to send config changes to the worker, and for sending back results. Now, my questions assuming that ScopedLock implements a full memory barrier: do stage and/or workerData need to be volatile? is volatile necessary for tData members? can I use smart pointers instead of the raw pointers - say boost::shared_ptr? Anything else that can go wrong? I am basically trying to avoid "volatile infection" spreading into tData, and minimize lock contention (a lock free implementation seems possible, too). However, I'm not sure if this is the easiest solution. ScopedLock acts as a full memory barrier. Since all this is more or less platform dependent, let's say Visual C++ x86 or x64, though differences/notes for other platforms are welcome, too. (a prelimenary "thanks but" for recommending libraries such as Intel TBB - I am trying to understand the platform issues here)

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  • array retain question

    - by Cosizzle
    Hello, im fairly new to objective-c, most of it is clear however when it comes to memory managment I fall a little short. Currently what my application does is during a NSURLConnection when the method -(void)connectionDidFinishLoading:(NSURLConnection *)connection is called upon I enter a method to parse some data, put it into an array, and return that array. However I'm not sure if this is the best way to do so since I don't release the array from memory within the custom method (method1, see the attached code) Below is a small script to better show what im doing .h file #import <UIKit/UIKit.h> @interface memoryRetainTestViewController : UIViewController { NSArray *mainArray; } @property (nonatomic, retain) NSArray *mainArray; @end .m file #import "memoryRetainTestViewController.h" @implementation memoryRetainTestViewController @synthesize mainArray; // this would be the parsing method -(NSArray*)method1 { // ???: by not release this, is that bad. Or does it get released with mainArray NSArray *newArray = [[NSArray alloc] init]; newArray = [NSArray arrayWithObjects:@"apple",@"orange", @"grapes", "peach", nil]; return newArray; } // this method is actually // -(void)connectionDidFinishLoading:(NSURLConnection *)connection -(void)method2 { mainArray = [self method1]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { mainArray = nil; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [mainArray release]; [super dealloc]; } @end

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  • Will HttpResponse.Filter buffer the whole data before start the sending?

    - by vtortola
    Hi, An user posts this article about how to use HttpResponse.Filter to compress large amounts of data. But what will happen if I try to transfer a 4G file? will it load the whole file in memory in order to compress it? or otherwise it will compress it chunk by chunk? I mean, I'm doing this right now: public void GetFile(HttpResponse response) { String fileName = "example.iso"; response.ClearHeaders(); response.ClearContent(); response.ContentType = "application/octet-stream"; response.AppendHeader("Content-Disposition", "attachment; filename=" + fileName); response.AppendHeader("Content-Length", new FileInfo(fileName).Length.ToString()); using (FileStream fs = new FileStream(Path.Combine(HttpContext.Current.Server.MapPath("~/App_Data"), fileName), FileMode.Open)) using (DeflateStream ds = new DeflateStream(fs,CompressionMode.Compress)) { Byte[] buffer = new Byte[4096]; Int32 readed = 0; while ((readed = ds.Read(buffer, 0, buffer.Length)) > 0) { response.OutputStream.Write(buffer, 0, readed); response.Flush(); } } } So at the same time I'm reading, I'm compressing and sending it. Then I wanna know if HttpResponse do the same thing, or otherwise it will load the whole file in memory in order to compress it. Cheers.

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  • Speed Problem - Animating Height Change in UITableView

    - by Travis
    So I have a huge UITableView, between 1000 and 3000 rows. Each row needs to, when selected, expand to include several buttons. I do this by rendering the buttons below the cell, enabling clipping on the cells, and then just animating a change in height when they're selected. So I have heightForRowAtIndex checking if the row is selected, if so it gives a different height value. To do the animation, I have the following: - (void) tableView: (UITableView *) tableView didSelectRowAtIndexPath: (NSIndexPath *) indexPath { [self.tableView beginUpdates]; [self.tableView endUpdates]; } This all works wonderfully until I get around 1000 rows, at which point the animations still work and are still quite smooth, but they lag by a second or two. My first thought was a memory problem, but everything is being autoreleased and upon inspection my application isn't even receiving a memory warning message. So...any ideas on what this might be and how I can erase this lag between selection and change in cell height? Oh, and one last thing - right now I'm testing this on the iPad, so if this is a problem there, I expect it to be worse on our other target devices (iPhone and iPod).

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  • perl threading problem

    - by Alice Wozownik
    I'm writing a multithreaded website uptime checker in perl, and here is the basic code so far (includes only threading part): !/usr/bin/perl use LWP::UserAgent; use Getopt::Std; use threads; use threads::shared; my $maxthreads :shared = 50; my $threads :shared = 0; print "Website Uptime Checker\n"; my $infilename = $ARGV[0]; chomp($infilename); open(INFILE, $infilename); my $outfilename = $ARGV[1]; chomp($outfilename); open(OUTFILE, "" . $outfilename); OUTFILE-autoflush(1); while ($site = ) { chomp($site); while (1) { if ($threads < $maxthreads) { $threads++; my $thr = threads-create(\&check_site, $site); $thr-detach(); last; } else { sleep(1); } } } while ($threads 0) { sleep(1); } sub check_site { $server = $_[0]; print "$server\n"; $threads--; } It gives an error after a while: Can't call method "detach" on an undefined value at C:\perl\webchecker.pl line 28, line 245. What causes this error? I know it is at detach, but what am I doing wrong in my code? Windows shows lots of free memory, so it should not be the computer running out of memory, this error occurs even if I set $maxthreads as low as 10 or possibly even lower.

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  • Right way to dispose Image/Bitmap and PictureBox

    - by kornelijepetak
    I am trying to develop a Windows Mobile 6 (in WF/C#) application. There is only one form and on the form there is only a PictureBox object. On it I draw all desired controls or whatever I want. There are two things I am doing. Drawing custom shapes and loading bitmaps from .png files. The next line locks the file when loading (which is an undesired scenario): Bitmap bmp = new Bitmap("file.png"); So I am using another way to load bitmap. public static Bitmap LoadBitmap(string path) { using (Bitmap original = new Bitmap(path)) { return new Bitmap(original); } } This is I guess much slower, but I don't know any better way to load an image, while quickly releasing the file lock. Now, when drawing an image there is method that I use: public void Draw() { Bitmap bmp = new Bitmap(240,320); Graphics g = Graphics.FromImage(bmp); // draw something with Graphics here. g.Clear(Color.Black); g.DrawImage(Images.CloseIcon, 16, 48); g.DrawImage(Images.RefreshIcon, 46, 48); g.FillRectangle(new SolidBrush(Color.Black), 0, 100, 240, 103); pictureBox.Image = bmp; } This however seems to be some kind of a memory leak. And if I keep doing it for too long, the application eventually crashes. Therefor, I have X questions: 1.) What is the better way for loading bitmaps from files without locking the file? 2.) What objects needs to be manually disposed in the Draw() function (and in which order) so there's no memory leak and no ObjectDisposedException throwing? 3.) If pictureBox.Image is set to bmp, like in the last line of the code, would pictureBox.Image.Dispose() dispose only resources related to maintaining the pictureBox.Image or the underlying Bitmap set to it?

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