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  • Attend free workshop on 3/16: Architecture Analysis Patterns

    On Tuesday, 3/16/2010, Headspring is offering another free monthly workshop.  This month, I am leading the workshop, and the topic is: Architecture Analysis Patterns: How to reason about the structure of an application Layering, a fundamental concept of software architecture: Layer helps to separate dependencies and to decouple concerns. Most of the industry does layering in name only. It's lip service. In 23 slides and accompanying commentary, we will explore the fundamental concept of separating...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Softbody with complex geometry

    - by philipp
    I have modeled an Handball, based on the tutorial here, with a custom texture. Now I am trying to animate this model with the reactor module as a soft body. Therefor I have watched and tried a lot of tutorials and for animating a simple Sphere everything works fine. But if i try to use the model I have created, than it results in the crash of max or an animation that shows a crystal like structure that transforms itself to another crystal. Is it possible to animate this kind of complex geometry as a soft body and am i just setting the values wrong? If yes, which are the important ones I should check? Thanks in advance! Greetings philipp

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  • Dartisans Ep. 7 - Dart news and special guests

    Dartisans Ep. 7 - Dart news and special guests In this episode of Dartisans, we talk to Kevin Moore and Bob Nystrom about the latest language changes as Dart heads to M1. We'll also chat about Dart's package manager and Kevin's proposed package structure. If we're lucky, we'll get a sneak peek at the Seattle Dart Hackathon (on July 14th) and Bob's Dart talk at OSCON. Learn more at www.dartlang.org From: GoogleDevelopers Views: 211 12 ratings Time: 42:04 More in Science & Technology

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  • Improving performance of fuzzy string matching against a dictionary [closed]

    - by Nathan Harmston
    Hi, So I'm currently working for with using SecondString for fuzzy string matching, where I have a large dictionary to compare to (with each entry in the dictionary has an associated non-unique identifier). I am currently using a hashMap to store this dictionary. When I want to do fuzzy string matching, I first check to see if the string is in the hashMap and then I iterate through all of the other potential keys, calculating the string similarity and storing the k,v pair/s with the highest similarity. Depending on which dictionary I am using this can take a long time ( 12330 - 1800035 entries ). Is there any way to speed this up or make it faster? I am currently writing a memoization function/table as a way of speeding this up, but can anyone else think of a better way to improve the speed of this? Maybe a different structure or something else I'm missing. Many thanks in advance, Nathan

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  • Calculating adjacent quads on a quad sphere

    - by Caius Eugene
    I've been experimenting with generating a quad sphere. This sphere subdivides into a quadtree structure. Eventually I'm going to be applying some simplex noise to the vertices of each face to create a terrain like surface. To solve the issue of cracks I want to be able to apply a geomitmap technique of triangle fanning on the edges of each quad, but in order to know the subdivision level of the adjacent quads I need to identify which quads are adjacent to each other. Does anyone know any approaches to computing and storing these adjacent quads for quick lookup? Also It's important that I know which direction they are in so I can easily adjust the correct edge.

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  • Low coupling processing big quantities of data

    - by vitalik
    Usually I achieve low coupling by creating classes that exchange lists, sets, and maps between them. Now I am developing a batch application and I can't put all the data inside a data structure because there isn't enough memory. I have to read and process one chunk of data and then going to the next one. So having low coupling is much more difficult because I have to check somewhere if there is still data to read, etc. What I am using now is: Source - Process - Persist The classes that process have to ask to the Source classes if there are more rows to read. What are the best practices and or useful patterns in such situations? I hope I am explaining myself, if not tell me.

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  • serious 404 problem, suggestions for hunting them all down

    - by NRGdallas
    I have a bit of a situation coming up. Due to a complete website structure redesign that is basically inevitable, I expect to have the following: Our sitemap of about 12,000 url's have about 90-95% of them change Out of those 12,000, I expect around 5000-6000 internal links to go dead in the process. No external links to this site yet, as it is still in development. Is there a tool out there that can do the following: I can feed the sitemap.xml after the restructuring have it parse each pages links for 404 errors on that page only report the pages/errors, preferably with just the url it is on, the url of the error, and the anchor text I have found a few tools, but all of them seem to be limited to 100 pages. Any advice for an intermediate webmaster to help this situation? 301 redirects are not viable in this situation.

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  • How do I make the Cylinder in the model?

    - by Stanley Chiu
    I have a class which will draw cylinders with deformer's index in the FBX file. The deformer which was in the 3ds max's biped. ex: If I have 22 bones in the deformer's structure, I will draw 22 cylinders. But I was in trouble that I want to let these cylinders in the model. And then I refer to the example (XNA Club Simple Animation 4.0) for my program. But these cylinders are not in correct positions with the model. How do I make these cylinders in correct positions with the model?

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • 2d libgdx: runtime level generation

    - by lxknvlk
    I have encountered a problem during my first game development: I thought of a Array<Ground> groundArray that does groundArray.add when a new ground will appear on the screen, and removes oldest ground when it will no longer be seen, if player only moves to the right, like in flappy bird. The perfect structure would be a queue for such a mechanic, but libgdx doesnt have one. Using libgdx's Array is not intuitive too - i have to reverse the order of elements. It has a method pop() that removes the last element, but no such method to use on the first element. What are my options here? extend Array class and add something? writing my own queue-like class?

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  • What about SEO in one page website with ajax loaded content?

    - by Azimbadwewe
    As my title I'd like to build a website with just one input text for searching restaurants and I would like to load via ajax in the same page the resultst in a list. After the list is loaded if you click on one row for Restaurant details it load via ajax all the Restaurant details. what about SEO in a website structure like this? There is a way to index every single restaurant? I'm pretty new in SEO and every comment will be for sure important to me in order to understand and learn more about it. Cheers

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  • Switching CSS to use asset pipeline in Rails?

    - by John
    I have a lot of legacy CSS files from what was a Rails 2.x app that got upgraded to Rails 3.2.8, and I want to switch over to using the Rails asset pipeline for stylesheets. The issue is, the CSS stuff is messy in terms of huge lines of code, duplicate file names, and unorganized folder structure. After looking through individual pages, and trying to add individual stylesheets and folders into the asset pipeline and spending some cycles debugging, I realized there's probably a better approach. Is there a way to test to make sure the old CSS matches up with the asset pipeline CSS? What are some good tools for testing and debugging CSS?

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  • Why rewrite directive causes "301 Moved Permanently" with Nginx?

    - by Desmond Hume
    Below is a much simplified version of what I have in the configuration file of a server run by Nginx 1.2.5, yet it causes 301 Moved Permanently with Location: http://example.com/phpmyadmin/ before serving data, which is not what I expected from the default behavior of the rewrite directive. server { listen 80; location /pma { rewrite ^ /phpmyadmin; } location /phpmyadmin { root /var/www; index Documentation.html; } } When I follow http://example.com/pma, the data is served but the URL in the browser is changed to http://example.com/phpmyadmin/ while it was supposed to stay http://example.com/pma. How do I avoid Nginx sending 301 Moved Permanently so that it doesn't expose the actual directory structure on my server?

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  • CodePlex Daily Summary for Monday, January 10, 2011

    CodePlex Daily Summary for Monday, January 10, 2011Popular ReleasesSense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition for .NET 4: SenseNet 6.0.1 Community Edition for .NET 4 with SQL CE 4.0 This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition for .NET 4 Platform to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, light...Agile Personal Body Of Knowledge: ????-????,???? v0.2.pdf: ????【????-????,????.pdf】???,?????????????????????????????,???????????,???????。 ??????????,??????????,????????,?????????! ????sina??:http://q.t.sina.com.cn/135484VSSpeedster - Parallel Builds for VS: VSSpeedster 1.1: - Parallel Builds with MSBuild integrated in Visual StudioBernie's Trackviewer: Bernie's Trackviewer Version 1.2: Redesigned user interface of main form Also displays waypoints which are not part of a track Can convert a route int a track Maximum age of cached maps can be setPeople's Note: People's Note 0.21: Replaced note viewer buttons with a menu bar to improve scrolling performance. Fixed database relocation on low-resolution devices; thanks to compaNet for reporting. Improved signin error messages. To install: copy the appropriate CAB file onto your WM device and run it.mytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.51.0 beta2: WEB.mytrip.mvc 1.0.51.0 Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) SRC.mytrip.mvc 1.0.51.0 System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net 6.3.5, MVC3 RC WARNING For run and debug SRC.mytrip.mvc 1.0.51.0 download and install MVC3 RC...EnhSim: EnhSim 2.3.0: 2.3.0This release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Changed how flame shoc...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlHawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.4: [EDIT: 2010/01/10] In the case you are running an x86 Windows; please wait until Release 1.2.5 is made available: Hawkeye is broken on these OS. This is a maintenance release providing bug fixes. It comes in two flavors: Hawkeye.124.N2 is the standard .NET 2 build, was compiled with Visual Studio 2005 and can only inspect .NET 2 applications. Hawkeye.124.N4 is a .NET4 2 build, was compiled with Visual Studio 2010 and can only inspect .NET 4 applications. Please be patient until Release 1.3...Extended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance..NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffJson.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...New ProjectsAssimpXna: AssimpXna is a custom model importer for Xna 4.0 using the Open Asset Import Library (Assimp).ATCSim: This is an atc sim for a school projectAzure Role-Based Deployment: Azure Role-Based Deployment demonstrates how to use the CreateDeployment Windows Azure Service Management API to deploy an app from within a web role. This code can easily be ported to a worker role and thus included in the managment pack for a hosted service.CodeKata AltNet Hispano: Ejemplos de Code Kata usados por la comunidad AltNet Hispano.DataStoreCleaner: DataStoreCleaner clears "DataStore" folder which manages Windows Update History. It is useful for fixing WU error, or tune up Windows start-up. It's developed in C#.DS_HW2: dshw2EFT Calculator: EFT Calculator is an application that performs common cryptographic operations used in electronic funds transfer applications.Entity Visualizers: This project has debugger visualizers for several objects in the Entity Framework: EntityObject, EntityCollection, ObjectQuery and ObjectContext. Some of the source code is based on code from Julie Lerman's book "Programming Entity Framework".EzyCMS - Easy and Simple CMS made by ASP.Net MVC: EzyCMS makes both of end user and developer enjoy CMS benefit and extendability to perform requirements. The design principles: EASY TO USE, EASY TO EXTEND, FLEXIBLE AND PWOERFUL TECHNOLOGY: ASP.Net MVC2, NHibernate, StructureMap, JQueryFlatStore: Simple library to simplify storage of application data when a bulky dedicated database is cumbersome and unnecessaryGigantornis: Gigantornis is a tool for benchmarking your Hypertext Transfer Protocol (HTTP) server. It is designed to give you an impression of how your current server installation performs. This especially shows you how many requests per second your server installation is capable of serving.Gonte.Dal: Data access layer for NETLezatrus: Lezatrus is the open source project to help people find places to eat in Jakarta. It's developed in ASP.NET MVC using Razor and C#. It's the sample app for Pro ASP.NET MVC Coding Ninja facebook group.Moo: Moo is an object-to-object multi-mapper. It is able to use multiple different strategies (in a mix of convention, configuration, attributes and fluent calls) when mapping from one object to another.MvcXaml: A custom View Engine for ASP.NET MVC that allows Controller Action Methods to return dynamically generated images based on XAML markup.Perfect World Bot Development FrameWork: <empty yet>Silverlight motion detection: Motion detection using Silverlight 4 camera support and a simple motion detection algorithm.Small IT Business Manager: Small IT Business Manager is a tool being created keeping small-midsize IT companies in mind to allow them manage their day to day chores. Management Features planned: * Workers * Timesheets * Financial * HR * Basic Project Management * Invoicingsomething for testing: mot do an mau de test cac van de lien quan toi codeStructure Copier: This small program is supposed to copy tree structure of directory.TogNet: A small utility program to toggle between windows network adapters. Needed a program like this to switch between an external Wireless network and the corporate Lan network adapter.

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  • Patrick Curran Session-Keynote at DOAG 2012

    - by Heather VanCura
    Patrick Curran, Chair of the  Java Community Process (JCP) and Director of the JCP Program Management Office, will be speaking this week at the DOAG 2012 event in Nuremberg Germany. Keynote Java: Restructuring the Java Community ProcessNovember, 22nd | 09:00-09:45 am The Java Community Process (JCP) plays a critical role in the evolution of Java.  This keynote will explain how the JCP is organized and how interested members of the Java community - commercial organizations, non-profits, Java user-groups, and individual developers - work together to advance the Java language and platforms. It will then discuss recent and upcoming changes to the JCP's structure and operating processes, and will explain how these changes ('JCP.next') will make the organization more efficient and will ensure that its work is carried out in a more open and more transparent manner.

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • "Optimal" game loop for 2D side-scroller

    - by MrDatabase
    Is it possible to describe an "optimal" (in terms of performance) layout for a 2D side-scroller's game loop? In this context the "game loop" takes user input, updates the states of game objects and draws the game objects. For example having a GameObject base class with a deep inheritance hierarchy could be good for maintenance... you can do something like the following: foreach(GameObject g in gameObjects) g.update(); However I think this approach can create performance issues. On the other hand all game objects' data and functions could be global. Which would be a maintenance headache but might be closer to an optimally performing game loop. Any thoughts? I'm interested in practical applications of near optimal game loop structure... even if I get a maintenance headache in exchange for great performance.

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  • squid3 auth thru samba using ntlm to AD doesn't work

    - by derty
    some users here are spending to much time exploring the WWW. So big boss whats to get this under control. We use a squid3 just for some security reason and chace benefits. and now i'm trying to set up a new proxy on a different server (Debian 6) Permissions are defined in AC and the squid3 should get the auth thru samba/winbind by using the ntlm protocol. but i'll get all the time Access, denited. it only works by using LDAP but thats not the way i need it. here some log and confs squid access.log 1326878095.784 1 192.168.15.27 TCP_DENIED/407 4049 GET http://at.msn.com/? -NONE/- text/html 1326878095.791 1 192.168.15.27 TCP_DENIED/407 4294 GET http://at.msn.com/? - NONE/- text/html 1326878095.803 9 192.168.15.27 TCP_DENIED/403 4028 GET http://at.msn.com/? kavan NONE/- text/html 1326878095.848 0 192.168.15.27 TCP_DENIED/403 3881 GET http://www.squid-cache.org/Artwork/SN.png kavan NONE/- text/html 1326878100.279 0 192.168.15.27 TCP_DENIED/403 3735 GET http://www.google.at/ kavan NONE/- text/html 1326878100.296 0 192.168.15.27 TCP_DENIED/403 3870 GET http://www.squid-cache.org/Artwork/SN.png kavan NONE/- text/html 1326878155.700 0 192.168.15.27 TCP_DENIED/407 4072 GET http://ie9cvlist.ie.microsoft.com/IE9CompatViewList.xml - NONE/- text/html 1326878155.705 2 192.168.15.27 TCP_DENIED/407 4317 GET http://ie9cvlist.ie.microsoft.com/IE9CompatViewList.xml - NONE/- text/html 1326878155.709 3 192.168.15.27 TCP_DENIED/403 4026 GET http://ie9cvlist.ie.microsoft.com/IE9CompatViewList.xml kavan NONE/- text/html squid chace 2012/01/18 10:12:49| Creating Swap Directories 2012/01/18 10:12:49| Starting Squid Cache version 3.1.6 for x86_64-pc-linux-gnu... 2012/01/18 10:12:49| Process ID 17236 2012/01/18 10:12:49| With 65535 file descriptors available 2012/01/18 10:12:49| Initializing IP Cache... 2012/01/18 10:12:49| DNS Socket created at [::], FD 7 2012/01/18 10:12:49| DNS Socket created at 0.0.0.0, FD 8 2012/01/18 10:12:49| Adding nameserver 192.168.15.2 from /etc/resolv.conf 2012/01/18 10:12:49| Adding nameserver 192.168.15.19 from /etc/resolv.conf 2012/01/18 10:12:49| Adding nameserver 192.168.15.1 from /etc/resolv.conf 2012/01/18 10:12:49| Adding domain schoenbrunn.local from /etc/resolv.conf 2012/01/18 10:12:49| helperOpenServers: Starting 5/5 'squid_ldap_auth' processes 2012/01/18 10:12:49| helperOpenServers: Starting 10/10 'ntlm_auth' processes 2012/01/18 10:12:49| helperOpenServers: Starting 10/10 'squid_kerb_auth' processes 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| helperOpenServers: Starting 5/5 'squid_ldap_group' processes 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| squid_kerb_auth: INFO: Starting version 1.0.5 2012/01/18 10:12:49| Unlinkd pipe opened on FD 73 2012/01/18 10:12:49| Local cache digest enabled; rebuild/rewrite every 3600/3600 sec 2012/01/18 10:12:49| Store logging disabled 2012/01/18 10:12:49| Swap maxSize 0 + 262144 KB, estimated 20164 objects 2012/01/18 10:12:49| Target number of buckets: 1008 2012/01/18 10:12:49| Using 8192 Store buckets 2012/01/18 10:12:49| Max Mem size: 262144 KB 2012/01/18 10:12:49| Max Swap size: 0 KB 2012/01/18 10:12:49| Using Least Load store dir selection 2012/01/18 10:12:49| Set Current Directory to /var/spool/squid3 2012/01/18 10:12:49| Loaded Icons. 2012/01/18 10:12:49| Accepting HTTP connections at [::]:3128, FD 74. 2012/01/18 10:12:49| HTCP Disabled. 2012/01/18 10:12:49| Squid modules loaded: 0 2012/01/18 10:12:49| Adaptation support is off. 2012/01/18 10:12:49| Ready to serve requests. 2012/01/18 10:12:50| storeLateRelease: released 0 objects smb.conf # Domain Authntication Settings workgroup = <WORKGROUP> security = ads password server = <DOMAINNAME>.LOCAL realm = <DOMAINNAME>.LOCAL ldap ssl = no # logging log level = 5 max log size = 50 # logs split per machine log file = /var/log/samba/%m.log # max 50KB per log file, then rotate ; max log size = 50 # User settings username map = /etc/samba/smbusers idmap uid = 10000-20000000 idmap gid = 10000-20000000 idmap backend = ad ; template primary group = <ad group> template shell = /sbin/nologin # Winbind Settings winbind separator = + winbind enum users = Yes winbind enum groups = Yes winbind netsted groups = Yes winbind nested groups = Yes winbind cache time = 10 winbind use default domain = Yes #Other Globals unix charset = LOCALE server string = <SERVERNAME> load printers = no printing = cups cups options = raw ; printcap name = /etc/printcap #obtain list of printers automatically on SystemV ; printcap name = lpstat ; printing = cups squid.conf auth_param ntlm program /usr/bin/ntlm_auth --require-membership-of=<DOMAINNAME>\\INTERNETZ --helper-protocol=squid-2.5-ntlmssp auth_param ntlm children 10 auth_param basic program /usr/lib/squid3/squid_ldap_auth -R -b "dc=<dcname>,dc=local" -D "cn=administrator,cn=Users,dc=<domainname>,dc=local" -w "******" -f sAMAccountName=%s -h 192.168.15.19:3268 auth_param basic realm "Proxy Authentifizierung. Bitte geben Sie Ihren Benutzername und Ihr Passwort ein!" #means insert you PW in an other language - # external_acl_type InetGroup %LOGIN /usr/lib/squid3/squid_ldap_group -R -b "dc=<domainname>,dc=local" -D "cn=administrator,cn=Users,dc=<domainname>,dc=local" -w "******" -f "(&(objectclass=person)(sAMAccountName=%v) (memberof=cn=%a,cn=internetz,dc=<domainname>,dc=local))" -h 192.168.15.19:3268 auth_param negotiate program /usr/lib/squid3/squid_kerb_auth -d auth_param negotiate children 10 auth_param negotiate keep_alive on acl localnet proxy_auth REQUIRED acl InetAccess external InetGroup Internetz http_access allow InetAccess http_access deny all acl auth proxy_auth REQUIRED http_access allow auth and a very suspicious is that by adding the proxy server to the Domain i see 2 new entries in the PC one with the original computer-name leopoldine and one with leopoldine CNF:f8efa4c4-ff0e-4217-939d-f1523b43464d ?!? I tried a lot, really... but i stuck on this problem... i actually i even reinstalled all dependent programs and reconfigured them from default. Group exists and has me in it. Firefox running on the old proxy and i use IE for testing the new one. But i'll get all the time Access-Denited and to be honest i'm quite a beginner, so please don't be to prude. I'll interested in improving, i'll get the information we need to fix this but i started working 2 month ago and got only 1 1/2 year's training and not a single sec. in linux ;)

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  • Microsoft Discontinuing Windows Home Server

    - by Jason Fitzpatrick
    As part of their ongoing push to simplify their product lineups, Microsoft is discontinuing their popular small office/home server platform Windows Home Server. On to see the new alternative for small volume users. Although, in the context of the simplification push, it shouldn’t seem surprising, many people were in fact surprised by Microsoft’s move to drop the extremely popular and economical WHS platform. Now, instead of dropping $99 on a copy of WHS to build their simple home servers users will find themselves on the first tier of the new Windows Server 2012 pricing ladder: a copy of Essentials for $425. There is one version below Essentials, Foundation, but it’s currently OEM only. Hit up the link below to see the new features and pricing structure of Windows Server 2012. Windows Server 2012 [via RedmondPie] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Building LMMS: "Configuring incomplete, errors occurred!"

    - by fridojet
    I tried to build Linux MultiMedia studio from the source of the SourceForge git:// repository under Ubuntu 12.04 LTS 32b: git clone git://lmms.git.sourceforge.net/gitroot/lmms/lmms cd lmms git checkout First I tried to install all the required libraries and then I cmaked. - That's what happened on cmake (errors occurred!): [DIR]lmms/build$ cmake .. -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done PROCESSOR: i686 Machine: i686-linux-gnu -- Target host is 32 bit -- Looking for include files LMMS_HAVE_STDINT_H -- Looking for include files LMMS_HAVE_STDINT_H - found -- Looking for include files LMMS_HAVE_STDBOOL_H -- Looking for include files LMMS_HAVE_STDBOOL_H - found -- Looking for include files LMMS_HAVE_STDLIB_H -- Looking for include files LMMS_HAVE_STDLIB_H - found -- Looking for include files LMMS_HAVE_PTHREAD_H -- Looking for include files LMMS_HAVE_PTHREAD_H - found -- Looking for include files LMMS_HAVE_SEMAPHORE_H -- Looking for include files LMMS_HAVE_SEMAPHORE_H - found -- Looking for include files LMMS_HAVE_UNISTD_H -- Looking for include files LMMS_HAVE_UNISTD_H - found -- Looking for include files LMMS_HAVE_SYS_TYPES_H -- Looking for include files LMMS_HAVE_SYS_TYPES_H - found -- Looking for include files LMMS_HAVE_SYS_IPC_H -- Looking for include files LMMS_HAVE_SYS_IPC_H - found -- Looking for include files LMMS_HAVE_SYS_SHM_H -- Looking for include files LMMS_HAVE_SYS_SHM_H - found -- Looking for include files LMMS_HAVE_SYS_TIME_H -- Looking for include files LMMS_HAVE_SYS_TIME_H - found -- Looking for include files LMMS_HAVE_SYS_WAIT_H -- Looking for include files LMMS_HAVE_SYS_WAIT_H - found -- Looking for include files LMMS_HAVE_SYS_SELECT_H -- Looking for include files LMMS_HAVE_SYS_SELECT_H - found -- Looking for include files LMMS_HAVE_STDARG_H -- Looking for include files LMMS_HAVE_STDARG_H - found -- Looking for include files LMMS_HAVE_SIGNAL_H -- Looking for include files LMMS_HAVE_SIGNAL_H - found -- Looking for include files LMMS_HAVE_SCHED_H -- Looking for include files LMMS_HAVE_SCHED_H - found -- Looking for include files LMMS_HAVE_SYS_SOUNDCARD_H -- Looking for include files LMMS_HAVE_SYS_SOUNDCARD_H - found -- Looking for include files LMMS_HAVE_SOUNDCARD_H -- Looking for include files LMMS_HAVE_SOUNDCARD_H - not found. -- Looking for include files LMMS_HAVE_FCNTL_H -- Looking for include files LMMS_HAVE_FCNTL_H - found -- Looking for include files LMMS_HAVE_SYS_IOCTL_H -- Looking for include files LMMS_HAVE_SYS_IOCTL_H - found -- Looking for include files LMMS_HAVE_CTYPE_H -- Looking for include files LMMS_HAVE_CTYPE_H - found -- Looking for include files LMMS_HAVE_STRING_H -- Looking for include files LMMS_HAVE_STRING_H - found -- Looking for include files LMMS_HAVE_PROCESS_H -- Looking for include files LMMS_HAVE_PROCESS_H - not found. -- Looking for include files LMMS_HAVE_LOCALE_H -- Looking for include files LMMS_HAVE_LOCALE_H - found -- Looking for Q_WS_X11 -- Looking for Q_WS_X11 - found -- Looking for Q_WS_WIN -- Looking for Q_WS_WIN - not found. -- Looking for Q_WS_QWS -- Looking for Q_WS_QWS - not found. -- Looking for Q_WS_MAC -- Looking for Q_WS_MAC - not found. -- Found Qt4: /usr/bin/qmake (found suitable version "4.8.1", required is "4.6.0;COMPONENTS;QtCore;QtGui;QtXml;QtNetwork") -- Found Qt translations in /usr/share/qt4/translations -- checking for module 'sndfile>=1.0.11' -- found sndfile, version 1.0.25 -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE -- Found libzip: /usr/lib/libzip.so -- Found libflac++: /usr/lib/i386-linux-gnu/libFLAC.so;/usr/lib/i386-linux-gnu/libFLAC++.so -- Found STK: /usr/lib/i386-linux-gnu/libstk.so -- checking for module 'portaudio-2.0' -- found portaudio-2.0, version 19 -- Found Portaudio: portaudio;asound;m;pthread -- checking for module 'libpulse' -- found libpulse, version 1.1 -- Found PulseAudio Simple: /usr/lib/i386-linux-gnu/libpulse.so -- Looking for vorbis_bitrate_addblock in vorbis -- Looking for vorbis_bitrate_addblock in vorbis - found -- Found OggVorbis: /usr/lib/i386-linux-gnu/libogg.so;/usr/lib/i386-linux-gnu/libvorbis.so;/usr/lib/i386-linux-gnu/libvorbisfile.so;/usr/lib/i386-linux-gnu/libvorbisenc.so -- Looking for snd_seq_create_simple_port in asound -- Looking for snd_seq_create_simple_port in asound - found -- Found ALSA: /usr/lib/i386-linux-gnu/libasound.so -- Looking for include files LMMS_HAVE_MACHINE_SOUNDCARD_H -- Looking for include files LMMS_HAVE_MACHINE_SOUNDCARD_H - not found. -- Looking for include files LMMS_HAVE_LINUX_AWE_VOICE_H -- Looking for include files LMMS_HAVE_LINUX_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE_AWE_VOICE_H -- Looking for include files LMMS_HAVE_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE__USR_SRC_SYS_I386_ISA_SOUND_AWE_VOICE_H -- Looking for include files LMMS_HAVE__USR_SRC_SYS_I386_ISA_SOUND_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE__USR_SRC_SYS_GNU_I386_ISA_SOUND_AWE_VOICE_H -- Looking for include files LMMS_HAVE__USR_SRC_SYS_GNU_I386_ISA_SOUND_AWE_VOICE_H - not found. -- Looking for C++ include sys/asoundlib.h -- Looking for C++ include sys/asoundlib.h - found -- Looking for C++ include alsa/asoundlib.h -- Looking for C++ include alsa/asoundlib.h - found -- Looking for snd_pcm_resume in asound -- Looking for snd_pcm_resume in asound - found -- checking for module 'jack>=0.77' -- found jack, version 0.121.2 -- checking for module 'fftw3f>=3.0.0' -- package 'fftw3f>=3.0.0' not found CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): A required package was not found Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) CMakeLists.txt:309 (PKG_CHECK_MODULES) -- checking for module 'fluidsynth>=1.0.7' -- found fluidsynth, version 1.1.5 -- Looking for include files LMMS_HAVE_LV2CORE -- Looking for include files LMMS_HAVE_LV2CORE - found -- Looking for include files LMMS_HAVE_SLV2_SCALEPOINTS_H -- Looking for include files LMMS_HAVE_SLV2_SCALEPOINTS_H - not found. -- Looking for slv2_world_new in slv2 -- Looking for slv2_world_new in slv2 - found -- Looking for librdf_new_world in rdf -- Looking for librdf_new_world in rdf - found -- Looking for wine_init in wine -- Looking for wine_init in wine - found -- Looking for C++ include windows.h -- Looking for C++ include windows.h - found -- checking for module 'samplerate>=0.1.7' -- package 'samplerate>=0.1.7' not found -- Performing Test HAVE_LRINT -- Performing Test HAVE_LRINT - Success -- Performing Test HAVE_LRINTF -- Performing Test HAVE_LRINTF - Success -- Performing Test CPU_CLIPS_POSITIVE -- Performing Test CPU_CLIPS_POSITIVE - Failed -- Performing Test CPU_CLIPS_NEGATIVE -- Performing Test CPU_CLIPS_NEGATIVE - Success -- Looking for XOpenDisplay in /usr/lib/i386-linux-gnu/libX11.so;/usr/lib/i386-linux-gnu/libXext.so -- Looking for XOpenDisplay in /usr/lib/i386-linux-gnu/libX11.so;/usr/lib/i386-linux-gnu/libXext.so - found -- Looking for gethostbyname -- Looking for gethostbyname - found -- Looking for connect -- Looking for connect - found -- Looking for remove -- Looking for remove - found -- Looking for shmat -- Looking for shmat - found -- Looking for IceConnectionNumber in ICE -- Looking for IceConnectionNumber in ICE - found -- Found X11: /usr/lib/i386-linux-gnu/libX11.so -- Found Freetype: /usr/lib/i386-linux-gnu/libfreetype.so Installation Summary -------------------- * Install Directory : /usr/local * Use system's libsamplerate : Supported audio interfaces -------------------------- * ALSA : OK * JACK : OK * OSS : OK * PortAudio : OK * PulseAudio : OK * SDL : OK Supported MIDI interfaces ------------------------- * ALSA : OK * OSS : OK * WinMM : <not supported on this platform> Supported file formats for project export ----------------------------------------- * WAVE : OK * OGG/VORBIS : OK * FLAC : OK Optional plugins ---------------- * SoundFont2 player : OK * Stk Mallets : OK * VST-instrument hoster : OK * VST-effect hoster : OK * LV2 hoster : OK * CALF LADSPA plugins : OK * CAPS LADSPA plugins : OK * CMT LADSPA plugins : OK * TAP LADSPA plugins : OK * SWH LADSPA plugins : OK * FL .zip import : OK ----------------------------------------------------------------- IMPORTANT: after installing missing packages, remove CMakeCache.txt before running cmake again! ----------------------------------------------------------------- -- Configuring incomplete, errors occurred! Here are some parts the contents of my lmms/build/CMakeCache.txt file: # This is the CMakeCache file. # For build in directory: /home/jk/Downloads/lmms-git/lmms/build # It was generated by CMake: /usr/bin/cmake # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. # The syntax for the file is as follows: # KEY:TYPE=VALUE # KEY is the name of a variable in the cache. # TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!. # VALUE is the current value for the KEY. ######################## # EXTERNAL cache entries ######################## //Path to a file. ALSA_INCLUDES:PATH=/usr/include //Path to a library. ASOUND_LIBRARY:FILEPATH=/usr/lib/i386-linux-gnu/libasound.so //Path to a program. CMAKE_AR:FILEPATH=/usr/bin/ar //Choose the type of build, options are: None(CMAKE_CXX_FLAGS or // CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel. CMAKE_BUILD_TYPE:STRING= //Enable/Disable color output during build. CMAKE_COLOR_MAKEFILE:BOOL=ON //CXX compiler. CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++ //Flags used by the compiler during all build types. CMAKE_CXX_FLAGS:STRING= //Flags used by the compiler during debug builds. CMAKE_CXX_FLAGS_DEBUG:STRING=-g //Flags used by the compiler during release minsize builds. CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG //Flags used by the compiler during release builds (/MD /Ob1 /Oi // /Ot /Oy /Gs will produce slightly less optimized but smaller // files). CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG //Flags used by the compiler during Release with Debug Info builds. CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g //C compiler. CMAKE_C_COMPILER:FILEPATH=/usr/bin/gcc //Flags used by the compiler during all build types. CMAKE_C_FLAGS:STRING= //Flags used by the compiler during debug builds. CMAKE_C_FLAGS_DEBUG:STRING=-g //Flags used by the compiler during release minsize builds. CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG //Flags used by the compiler during release builds (/MD /Ob1 /Oi // /Ot /Oy /Gs will produce slightly less optimized but smaller // files). CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG //Flags used by the compiler during Release with Debug Info builds. CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g //Flags used by the linker. CMAKE_EXE_LINKER_FLAGS:STRING=' ' //Flags used by the linker during debug builds. CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING= //Flags used by the linker during release minsize builds. CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING= //Flags used by the linker during release builds. CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING= //Flags used by the linker during Release with Debug Info builds. CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= //Enable/Disable output of compile commands during generation. CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF //Install path prefix, prepended onto install directories. CMAKE_INSTALL_PREFIX:PATH=/usr/local //Path to a program. CMAKE_LINKER:FILEPATH=/usr/bin/ld //Path to a program. CMAKE_MAKE_PROGRAM:FILEPATH=/usr/bin/make //Flags used by the linker during the creation of modules. CMAKE_MODULE_LINKER_FLAGS:STRING=' ' //Flags used by the linker during debug builds. CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING= //Flags used by the linker during release minsize builds. CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING= //Flags used by the linker during release builds. CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= //Flags used by the linker during Release with Debug Info builds. CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= ==[...]== That's a list of the contents of my lmms/build folder: [DIR]lmms/build$ dir CMakeCache.txt CPackSourceConfig.cmake lmmsconfig.h plugins CMakeFiles data lmms.rc CPackConfig.cmake include lmmsversion.h My Question: It just tells me that that "errors" occurred, but I can't see any error message. It seems like everything went fine. - So: Any idea what the problem could be? - Thanks.

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  • C++ - Constructor or Initialize Method to Startup

    - by Bob Fincheimer
    I want to determine when to do non-trivial initialization of a class. I see two times to do initialization: constructor and other method. I want to figure out when to use each. Choice 1: Constructor does initialization MyClass::MyClass(Data const& data) : m_data() { // does non-trivial initialization here } MyClass::~MyClass() { // cleans up here } Choice 2: Defer initialization to an initialize method MyClass::MyClass() : m_data() {} MyClass::Initialize(Data const& data) { // does non-trivial initialization here } MyClass::~MyClass() { // cleans up here } So to try and remove any subjectivity I want to figure out which is better in a couple of situations: Class that encapsulates a resource (window/font/some sort of handle) Class that composites resources to do something (a control/domain object) Data structure classes (tree/list/etc.) [Anything else you can think of] Things to analyze: Performance Ease of use by other developers How error-prone/opportunities for bugs [Anything else you can think of]

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  • Finding the Right Solution to Source and Manage Your Contractors

    - by mark.rosenberg(at)oracle.com
    Many of our PeopleSoft Enterprise applications customers operate in service-based industries, and all of our customers have at least some internal service units, such as IT, marketing, and facilities. Employing the services of contractors, often referred to as "contingent labor," to deliver either or both internal and external services is common practice. As we've transitioned from an industrial age to a knowledge age, talent has become a primary competitive advantage for most organizations. Contingent labor offers talent on flexible terms; it offers the ability to scale up operations, close skill gaps, and manage risk in the process of delivering services. Talent comes from many sources and the rise in the contingent worker (contractor, consultant, temporary, part time) has increased significantly in the past decade and is expected to reach 40 percent in the next decade. Managing the total pool of talent in a seamless integrated fashion not only saves organizations money and increases efficiency, but creates a better place for workers of all kinds to work. Although the term "contingent labor" is frequently used to describe both contractors and employees who have flexible schedules and relationships with an organization, the remainder of this discussion focuses on contractors. The term "contingent labor" is used interchangeably with "contractor." Recognizing the importance of contingent labor, our PeopleSoft customers often ask our team, "What Oracle vendor management system (VMS) applications should I evaluate for managing contractors?" In response, I thought it would be useful to describe and compare the three most common Oracle-based options available to our customers. They are:   The enterprise licensed software model in which you implement and utilize the PeopleSoft Services Procurement (sPro) application and potentially other PeopleSoft applications;  The software-as-a-service model in which you gain access to a derivative of PeopleSoft sPro from an Oracle Business Process Outsourcing Partner; and  The managed service provider (MSP) model in which staffing industry professionals utilize either your enterprise licensed software or the software-as-a-service application to administer your contingent labor program. At this point, you may be asking yourself, "Why three options?" The answer is that since there is no "one size fits all" in terms of talent, there is also no "one size fits all" for effectively sourcing and managing contingent workers. Various factors influence how an organization thinks about and relates to its contractors, and each of the three Oracle-based options addresses an organization's needs and preferences differently. For the purposes of this discussion, I will describe the options with respect to (A) pricing and software provisioning models; (B) control and flexibility; (C) level of engagement with contractors; and (D) approach to sourcing, employment law, and financial settlement. Option 1:  Enterprise Licensed Software In this model, you purchase from Oracle the license and support for the applications you need. Typically, you license PeopleSoft sPro as your VMS tool for sourcing, monitoring, and paying your contract labor. In conjunction with sPro, you can also utilize PeopleSoft Human Capital Management (HCM) applications (if you do not already) to configure more advanced business processes for recruiting, training, and tracking your contractors. Many customers choose this enterprise license software model because of the functionality and natural integration of the PeopleSoft applications and because the cost for the PeopleSoft software is explicit. There is no fee per transaction to source each contractor under this model. Our customers that employ contractors to augment their permanent staff on billable client engagements often find this model appealing because there are no fees to affect their profit margins. With this model, you decide whether to have your own IT organization run the software or have the software hosted and managed by either Oracle or another application services provider. Your organization, perhaps with the assistance of consultants, configures, deploys, and operates the software for managing your contingent workforce. This model offers you the highest level of control and flexibility since your organization can configure the contractor process flow exactly to your business and security requirements and can extend the functionality with PeopleTools. This option has proven very valuable and applicable to our customers engaged in government contracting because their contingent labor management practices are subject to complex standards and regulations. Customers find a great deal of value in the application functionality and configurability the enterprise licensed software offers for managing contingent labor. Some examples of that functionality are... The ability to create a tiered network of preferred suppliers including competencies, pricing agreements, and elaborate candidate management capabilities. Configurable alerts and online collaboration for bid, resource requisition, timesheet, and deliverable entry, routing, and approval for both resource and deliverable-based services. The ability to manage contractors with the same PeopleSoft HCM and Projects applications that are used to manage the permanent workforce. Because it allows you to utilize much of the same PeopleSoft HCM and Projects application functionality for contractors that you use for permanent employees, the enterprise licensed software model supports the deepest level of engagement with the contingent workforce. For example, you can: fill job openings with contingent labor; guide contingent workers through essential safety and compliance training with PeopleSoft Enterprise Learning Management; and source contingent workers directly to project-based assignments in PeopleSoft Resource Management and PeopleSoft Program Management. This option enables contingent workers to collaborate closely with your permanent staff on complex, knowledge-based efforts - R&D projects, billable client contracts, architecture and engineering projects spanning multiple years, and so on. With the enterprise licensed software model, your organization maintains responsibility for the sourcing, onboarding (including adherence to employment laws), and financial settlement processes. This means your organization maintains on staff or hires the expertise in these domains to utilize the software and interact with suppliers and contractors. Option 2:  Software as a Service (SaaS) The effort involved in setting up and operating VMS software to handle a contingent workforce leads many organizations to seek a system that can be activated and configured within a few days and for which they can pay based on usage. Oracle's Business Process Outsourcing partner, Provade, Inc., provides exactly this option to our customers. Provade offers its vendor management software as a service over the Internet and usually charges your organization a fee that is a percentage of your total contingent labor spending processed through the Provade software. (Percentage of spend is the predominant fee model, although not the only one.) In addition to lower implementation costs, the effort of configuring and maintaining the software is largely upon Provade, not your organization. This can be very appealing to IT organizations that are thinly stretched supporting other important information technology initiatives. Built upon PeopleSoft sPro, the Provade solution is tailored for simple and quick deployment and administration. Provade has added capabilities to clone users rapidly and has simplified business documents, like work orders and change orders, to facilitate enterprise-wide, self-service adoption with little to no training. Provade also leverages Oracle Business Intelligence Enterprise Edition (OBIEE) to provide integrated spend analytics and dashboards. Although pure customization is more limited than with the enterprise licensed software model, Provade offers a very effective option for organizations that are regularly on-boarding and off-boarding high volumes of contingent staff hired to perform discrete support tasks (for example, order fulfillment during the holiday season, hourly clerical work, desktop technology repairs, and so on) or project tasks. The software is very configurable and at the same time very intuitive to even the most computer-phobic users. The level of contingent worker engagement your organization can achieve with the Provade option is generally the same as with the enterprise licensed software model since Provade can automatically establish contingent labor resources in your PeopleSoft applications. Provade has pre-built integrations to Oracle's PeopleSoft and the Oracle E-Business Suite procurement, projects, payables, and HCM applications, so that you can evaluate, train, assign, and track contingent workers like your permanent employees. Similar to the enterprise licensed software model, your organization is responsible for the contingent worker sourcing, administration, and financial settlement processes. This means your organization needs to maintain the staff expertise in these domains. Option 3:  Managed Services Provider (MSP) Whether you are using the enterprise licensed model or the SaaS model, you may want to engage the services of sourcing, employment, payroll, and financial settlement professionals to administer your contingent workforce program. Firms that offer this expertise are often referred to as "MSPs," and they are typically staffing companies that also offer permanent and temporary hiring services. (In fact, many of the major MSPs are Oracle applications customers themselves, and they utilize the PeopleSoft Solution for the Staffing Industry to run their own business operations.) Usually, MSPs place their staff on-site at your facilities, and they can utilize either your enterprise licensed PeopleSoft sPro application or the Provade VMS SaaS software to administer the network of suppliers providing contingent workers. When you utilize an MSP, there is a separate fee for the MSP's service that is typically funded by the participating suppliers of the contingent labor. Also in this model, the suppliers of the contingent labor (not the MSP) usually pay the contingent labor force. With an MSP, you are intentionally turning over business process control for the advantages associated with having someone else manage the processes. The software option you choose will to a certain extent affect your process flexibility; however, the MSPs are often able to adapt their processes to the unique demands of your business. When you engage an MSP, you will want to give some thought to the level of engagement and "partnering" you need with your contingent workforce. Because the MSP acts as an intermediary, it can be very valuable in handling high volume, routine contracting for which there is a relatively low need for "partnering" with the contingent workforce. However, if your organization (or part of your organization) engages contingent workers for high-profile client projects that require diplomacy, intensive amounts of interaction, and personal trust, introducing an MSP into the process may prove less effective than handling the process with your own staff. In fact, in many organizations, it is common to enlist an MSP to handle contractors working on internal projects and to have permanent employees handle the contractor relationships that affect the portion of the services portfolio focused on customer-facing, billable projects. One of the key advantages of enlisting an MSP is that you do not have to maintain the expertise required for orchestrating the sourcing, hiring, and paying of contingent workers.  These are the domain of the MSPs. If your own staff members are not prepared to manage the essential "overhead" processes associated with contingent labor, working with an MSP can make solid business sense. Proper administration of a contingent workforce can make the difference between project success and failure, operating profit and loss, and legal compliance and fines. Concluding Thoughts There is little doubt that thoughtfully and purposefully constructing a service delivery strategy that leverages the strengths of contingent workers can lead to better projects, deliverables, and business results. What requires a bit more thinking is determining the platform (or platforms) that will enable each part of your organization to best deliver on its mission.

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  • CodePlex Daily Summary for Saturday, May 19, 2012

    CodePlex Daily Summary for Saturday, May 19, 2012Popular ReleasesZXMAK2: Version 2.6.1.8: - fix download links with badly formatted content-disposition - little refactoring for AY8910 code - added Sprinter emulation pluginGhostBuster: GhostBuster Setup (91520): Added WMI based RestorePoint support Removed test code from program.cs Improved counting. Changed color of ghosted but unfiltered devices. Changed HwEntries into an ObservableCollection. Added Properties Form. Added Properties MenuItem to Context Menu. Added Hide Unfiltered Devices to Context Menu. If you like this tool, leave me a note, rate this project or write a review or Donate to Ghostbuster. Donate to GhostbusterProject Tracy: Tracy 2.1 Stable (2.1.4): 2.1.4 ???:?dll?????Bin??? ??AppData??????ACCESS 2007?SQL Server2008??、??、????????: DataPie_V3.2: V3.2, 2012?5?19? ????ORACLE??????。AvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...myCollections: Version 2.1.0.0: New in this version : Improved UI New Metro Skin Improved Performance Added Proxy Settings New Music and Books Artist detail Lot of Bug FixingfastJSON: v1.9.8: v1.9.8 - added DeepCopy(obj) and DeepCopy<T>(obj) - refactored code to JSONParameters and removed the JSON overloads - added support to serialize anonymous types (deserialize is not possible at the moment) - bug fix $types output with non object rootAspxCommerce: AspxCommerce1.1: AspxCommerce - 'Flexible and easy eCommerce platform' offers a complete e-Commerce solution that allows you to build and run your fully functional online store in minutes. You can create your storefront; manage the products through categories and subcategories, accept payments through credit cards and ship the ordered products to the customers. We have everything set up for you, so that you can only focus on building your own online store. Note: To login as a superuser, the username and pass...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1616.403): BUG FIX Hide save button when Titles or Descriptions element is selectedMapWindow 6 Desktop GIS: MapWindow 6.1.2: Looking for a .Net GIS Map Application?MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial template. The extensions you create from the template can be loaded in MapWindow.DotSpatial: DotSpatial 1.2: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...Mugen Injection: Mugen Injection 2.2.1 (WinRT supported): Added ManagedScopeLifecycle. Increase performance. Added support for resolve 'params'.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with chang...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...Image Popup Module dotnetnuke: Image Pop-up In HTML Module Source: Image Pop-up In HTML Module is a module to show pop ups Please Follow the steps to use this module 1 Install the module and drop on your page where you want to show the pop up 2 In your HTML module editor add the token "{imagepopup}" 3 In your HTML module editor add class="popup-img" in your images which you want to show in popup.FileZilla Server Config File Editor: FileZillaConfig 1.0.0.1: Sorry for not including the config file with the previous release. It was a "lost in translation" when I was moving my local repository to CodePlex repository. Sorry for the rookie mistake.LINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.BlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGNew ProjectsAsset Tracking: Bespoke inhouse solution for managing asset's within the organisation.Chsword Project: Chsword project is a collection of .net project.conjee: Conjee UI DesignDealKhuyenMaiV2.com: d? án web cu?i kì nhóm g2Devtm.ServiceModel: ServiceFactory The library provides easy access to all your services through the helper ServiceFactory. This way to consume your services requires absolutely no place the call to service in a block (try / finally) because all proxies provided by the helper "ServiceFactory" are dynamically generated for the contract as a parameter. This block is built into the code provided for each method.Dream Runtime Analyzer: Dream Runtime Analyzer is a tool made to help Furcadia dreamweavers test their dreams for bandwidth usage and optimize their dragonspeak performance. It allows you to see which DragonSpeak lines were transmitted the most and thus tell you which areas need to be optimized.DynamicsNAV Protocol Handler: Target of this project is to develop DYNAMICSNAV protocol handler which will solve problems of side-by-side installation of many NAV versions on one PC. Today only one version could be handled through the hyperlinks. from.js: Powerful and High-speed LINQ implementation for JavaScriptFurcadia Installer Browser: A program that can access files within a Furcadia installer and allow the user to open them from within the install package, extract some or all the files inside the package, check data integrity of each file and compare the content of two installers.Furcadia Map Normalizer: Furcadia Map Normalizer is a small tool that helps recover a damaged Furcadia map after a live-edit bug. It restores out-of-range elements within back to zero.Homework: TSU students in action :DHRASP: human resourcesiseebooks: this is book s website for self developmentITORG CMS: ITORG Simple Content Managment System ASP.NET MVC 3Kinesthesia (Kinect-based MIDI controller): A simple yet highly configurable Kinect-based MIDI controller with MIDI playback, gesture recognition and voice control.LameBT: A .NET Bluetooth 2.0 stack (HOST and ACL only) based on LibUSB, supporting multiple USB bluetooth dongles.pongISEN: projet de l'ISEN pongRadminPassword: ????????? ??? ??????????????? ????? ??????? ? ????????? ????????? ?????????? ?????????? ?? Radmin. A program to automatically enter the passwords in the famous PC remote control software Radmin.RicciWebSiteSystem: soon websiteScripted Deployment of a System Center 2012 Configuration Manager Secondary Site: In System Center 2012 Configuration Manager, you can no longer deploy a secondary site server using Setup (wizard or scripted). Instead, you must use the Configuration Manager console to create a new secondary site. This is less than ideal if you want to deploy several secondary sites or want to automate the process for any other reason. This project provides a script that will allow you to install a new System Center 2012 Configuration Manager secondary site server without using the Con...Snapshot: Snap is a screen and desktop capture application that automatically uploads your screen captures to a remote image host and leaves you their direct links.SOA based Open Source E-Commerce System: This project will be a new Ecommerce System, based on service oriented architecture.Symphony Framework: The Symphony Framework is a set of classes and capabilities that are designed to assist the Synergy/DE developer enhance the power of the Synergy .NET development environment and migrate their traditional Synergy/DE applications to a Windows Presentation Foundation desktop user experience.testddgit0518201201: ghtestddtfs0518201201: ertesttom05072012git01: fsdfdstesttom05182012git01: fdstesttom05182012hg01: Summarytesttom05182012tfs01: fdsfdsfdsVisualCron - web client: VisualCron, www.visualcron.com, is an advanced scheduler and automation tool. VisualCron has a WinForms interface built on the VisualCron API. This projects is a proof of concept web client built upon the VisualCron API. The project was originally built by VisualCron developers as a test to provide a realtime/responsive web client.

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  • Moving screenshots from 1 folder to another instantly

    - by Frank
    I am hosting a gaming site and once in a while the server automatically creates a screenshot in the servers folder. Unfortunatly it is NOT configurable in the server settings where it puts these screenshots, it just allways dumps the PNG file in the server config folder. My folder structure is for example as follows: /home/Game/Server1/ now, what I would like to achieve is that once the server creates a screenshot in 1 of these server folders (I have multiple), the operating system moves the screenshot IMMEDIATLY (which is ALLWAYS a *.png file) to the webserver folder, for example: /var/www/Server1/filename.png So that players can see the screenshot on the website. Anyone any idea on how I can tackle this problem the smartest way? Please note that my ideal situation would be if the PNG file is moved immediatly after creation. Thanks for your help. Frank

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  • Efficient visualization of a large voxelized volume

    - by Alejandro Piad
    Lets consider a large voxelized volume stored in an oct-tree or any other convenient structure. This volume represents, for instance, a landscape, where each block is either empty (air), or it has an specific material that will be later used to apply a texture. Voxels that are next to each other represent connected sections of the surface. What I need is an algorithm to generate a mesh from this voxels that represents the volume, with the following caracteristics: All the "holes" in the voxelized volume are correct. All the connections are correct, i.e. seamless. The surface appears smooth. In a broad sense, I want to somehow preserve the surface topology, meaning that connected sections remain connected in the resulting mesh and that the surface has a curvature that responds to the voxels topology. Imagine trying to render the Minecraft world but getting the mountain ladders to be smooth instead of blocky.

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