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  • Ruby on Rails controller and architecture with cells

    - by dt
    I decided to try to use the cells plugin from rails: http://cells.rubyforge.org/community.html given that I'm new to Ruby and very used to thinking in terms of components. Since I'm developing the app piecemeal and then putting it together piece by piece, it makes sense to think in terms of components. So, I've been able to get cells working properly inside a single view, which calls a partial. Now, what I would like to be able to do (however, maybe my instincts need to be redirected to be more "Rails-y"), is call a single cell controller and use the parameters to render one output vs. another. Basically, if there were a controller like: def index params[:responsetype] end def processListResponse end def processSearchResponse end And I have two different controller methods that I want to respond to based on the params response type, where I have a single template on the front end and want the inner "component" to render differently depending on what type of request is made. That allows me to reuse the same front-end code. I suppose I could do this with an ajax call instead and just have it rerender the component on the front end, but it would be nice to have the option to do it either way and to understand how to architect Rails a bit better in the process. It seems like there should be a "render" option from within the cells framework to render to a certain controller or view, but it's not working like I expect and I don't know if I'm even in the ballpark. Thanks!

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  • Best Way to View Generated Source of Webpage?

    - by jeremy
    I'm looking for a tool that will give me the proper generated source including DOM changes made by AJAX requests for input into W3's validator. I've tried the following methods: Web Developer Toolbar - Generates invalid source according to the doc-type (e.g. it removes the self closing portion of tags). Loses the doctype portion of the page. Firebug - Fixes potential flaws in the source (e.g. unclosed tags). Also loses doctype portion of tags and injects the console which itself is invalid HTML. IE Developer Toolbar - Generates invalid source according to the doc-type (e.g. it makes all tags uppercase, against XHTML spec). Highlight + View Selection Source - Frequently difficult to get the entire page, also excludes doc-type. Is there any program or add-on out there that will give me the exact current version of the source, without fixing or changing it in some way? So far, Firebug seems the best, but I worry it may fix some of my mistakes. Solution It turns out there is no exact solution to what I wanted as Justin explained. The best solution seems to be to validate the source inside of Firebug's console, even though it will contain some errors caused by Firebug. I'd also like to thank Forgotten Semicolon for explaining why "View Generated Source" doesn't match the actual source. If I could mark 2 best answers, I would.

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  • Is it poor design to create objects that only execute code during the constructor?

    - by Curtix
    In my design I am using objects that evaluate a data record. The constructor is called with the data record and type of evaluation as parameters and then the constructor calls all of the object's code necessary to evaluate the record. This includes using the type of evaluation to find additional parameter-like data in a text file. There are in the neighborhood of 250 unique evaluation types that use the same or similar code and unique parameters coming from the text file. Some of these evaluations use different code so I benefit a lot from this model because I can use inheritance and polymorphism. Once the object is created there isn't any need to execute additional code on the object (at least for now) and it is used more like a struct; its kept on a list and 3 properties are used later. I think this design is the easiest to understand, code, and read. A logical alternative I guess would be using functions that return score structs, but you can't inherit from methods so it would make it kind of sloppy imo. I am using vb.net and these classes will be used in an asp.net web app as well as in a distributed app. thanks for your input

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  • Creating collaborative whiteboard drawing application

    - by Steven Sproat
    I have my own drawing program in place, with a variety of "drawing tools" such as Pen, Eraser, Rectangle, Circle, Select, Text etc. It's made with Python and wxPython. Each tool mentioned above is a class, which all have polymorphic methods, such as left_down(), mouse_motion(), hit_test() etc. The program manages a list of all drawn shapes -- when a user has drawn a shape, it's added to the list. This is used to manage undo/redo operations too. So, I have a decent codebase that I can hook collaborative drawing into. Each shape could be changed to know its owner -- the user who drew it, and to only allow delete/move/rescale operations to be performed on shapes owned by one person. I'm just wondering the best way to develop this. One person in the "session" will have to act as the server, I have no money to offer free central servers. Somehow users will need a way to connect to servers, meaning some kind of "discover servers" browser...or something. How do I broadcast changes made to the application? Drawing in realtime and broadcasting a message on each mouse motion event would be costly in terms of performance and things get worse the more users there are at a given time. Any ideas are welcome, I'm not too sure where to begin with developing this (or even how to test it)

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  • iPhone development - app design patterns

    - by occulus
    There are tons of resources concerning coding on the iPhone. Most of them concern "how do I do X", e.g. "setup a navigation controller", or "download text from a URL". All good and fine. What I'm more interested in now are the questions that follow the simpler stuff - how to best structure your complex UI, or your app, or the common problems that arise. To illustrate: a book like "Beginning iPhone 3 Development" tells you how to set up a multi viewcontroller app with an top 'switcher' viewcontroller that switches between views owned by other view controllers. Fine, but you're only told how to do that, and nothing about the problems that can follow: for example, if I use their paradigm to switch to a UINavigationViewController, the Navigation bar ends up too low on the screen, because UINavigationViewController expects to be the topmost UIViewController (apparently). Also, delegate methods (e.g. relating to orientation changes) go to the top switcher view controller, not the actual controller responsible for the current view. I have fixes for these things but they feel like hacks which makes me unhappy and makes me feel like I'm missing something. One productive thing might be to look at some open source iPhone projects (see this question). But aside from that?

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  • JavaScript: List global variables in IE

    - by Quandary
    I'm trying to get the instance name of my class. The way I do this is I loop through all global objects and compare it with the this pointer. It works in Chrome and FF, but in IE, it doesn't. The problem seems to be the global variables don't seem to be in window. How can I loop through the global variables in IE ? PS: I know it only works as long as there is only one instance, and I don't want to pass the instance's name as a parameter. function myClass() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in this.global) { if (this.global[name] == this) return name } } } function myClass_chrome() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in window) { if (window[name] == this) return name ; } } ; } // store the global object, which can be referred to as this at the top level, in a // property on our prototype, so we can refer to it in our object's methods myClass.prototype.global = this //myClass_IE.prototype.global = this // create a global variable referring to an object // var myVar = new myClass() var myVar = new myClass_chrome() //var myVar = new myClass_IE() alert(myVar.myName() );// returns "myVar"

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  • Can I get a reference to an object created in a jQuery plugin?

    - by gargantaun
    Perhaps my brain is fried, but I'm writing a plugin that created an tweaks an element, but also creates an object that i'd like access to. So the plugin looks like this (function ($) { $.fn.myPlugin = function () { return this.each(function () { // do some stuff to the element... this.objectInstance = new usefulObject(); }); }; })(jQuery); function usefulObject(){ // useful object properties and methods.... this.doSomething = function(){ alert("Don't google Google. You'll break the internet."); } } so when I call the plugin, I also want to be able to get access to that usefulObject that I created. I thought something like this might work.... tweakedElement = $("#someDiv").myPlugin(); tweakedElement.objectInstance.doSomething(); ... but that's not working. How can I achieve this? Can I achieve this? Answers on a postcard, or down below, whichever suits you.

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  • Breaking dependencies when you can't make changes to other files?

    - by codemuncher
    I'm doing some stealth agile development on a project. The lead programmer sees unit testing, refactoring, etc as a waste of resources and there is no way to convince him otherwise. His philosophy is "If it ain't broke don't fix it" and I understand his point of view. He's been working on the project for over a decade and knows the code inside and out. I'm not looking to debate development practices. I'm new to the project and I've been tasked with adding a new feature. I've worked on legacy projects before and used agile development practices with good result but those teams were more receptive to the idea and weren't afraid of making changes to code. I've been told I can use whatever development methodology I want but I have to limit my changes to only those necessary to add the feature. I'm using tdd for the new classes I'm writing but I keep running into road blocks caused by the liberal use of global variables and the high coupling in the classes I need to interact with. Normally I'd start extracting interfaces for these classes and make their dependence on the global variables explicit by injecting them as constructor arguments or public properties. I could argue that the changes are necessary but considering the lead never had to make them I doubt he would see it my way. What techniques can I use to break these dependencies without ruffling the lead developer's feathers? I've made some headway using: Extract Interface (for the new classes I'm creating) Extend and override the wayward classes with test stubs. (luckily most methods are public virtual) But these two can only get me so far.

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • Ensuring quality of your software and code

    - by Filip Ekberg
    When I usually write code I follow some guidelines to ensure that my code has a certain standard and I as any other developer try to ensure that my code and software is of quality. Try to focus on the programming and not the understanding of the domain or any other pre-programming steps. These are the following steps I live by: Writing unit tests Make it fail ( no code ) Make it Work ( working code ) Analysing abstraction Extracting methods Exteract interfaces Refactoring In addition to the above which is a part of refactoring, I also try to refactor the code with good tools such as ReSharper, CodeRush or others. The question; What is the next step? Commenting the code is trivial and shouldn't even have to be mentioned, but updated comments and xml-comments where it's needed / everywhere is something that I try to have. But all the above helps he ensure that other developers might understand my code, that the code has some sort of quality and follows naming standards. It does however not ensure any product quality. I am looking for tools for post-development quality ensurance, such as profilers and how one would use these tools to increase product quality.

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  • Does "delegate" mean a type or an object?

    - by Michal Czardybon
    Reading from MSDN: "A delegate is a type that references a method. Once a delegate is assigned a method, it behaves exactly like that method." Does then "delegate" mean a type or an object?! ...It cannot be both. It seems to me that the single word is used in two different meanings: a type containing a reference to a method of some specified signature, an object of that type, which can be actually called like a method. I would prefer a more precise vocabulary and use "delegate type" for the first case. I have been recently reading a lot about events and delegates and that ambiguity was making me confused many times. Some other uses of "delegate" word in MSDN in the first meaning: "Custom event delegates are needed only when an event generates event data" "A delegate declaration defines a class that is derived from the class System.Delegate" Some other uses of "delegate" word in MSDN in the second meaning: "specify a delegate that will be called upon the occurrence of some event" "Delegates are objects that refer to methods. They are sometimes described as type-safe function pointers" What do you think? Why did people from Microsoft introduced this ambiguity? Am I the only person to have conceptual problems with different notions being referenced with the same word.

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  • How do you work on Strategic Development initiatives when Tactical work takes priority?

    - by Shaun F
    My day-to-day job consists of maintaining large volume websites and this has given me exposure to developing better methods to develop and maintain the code. This has also given me a large body of knowledge in the code base in terms of troubleshooting that is beneficial to the company. I'm also the maintainer of an IDE plug in I created to help navigate and generate code that is used. Operationally though, my job is to handle any client requests that come in of that are emergencies and make any enhancements and additions to the code base required. This work, along with the daily managing and feeding of the the project managers will take up my entire day. How does one manage the time between the tactical day job and the strategic initiatives? How does one get and ask for recognition for taking strategic initiatives? Is the 8-9 hour day just not going to cut it? Is there even a job out there for programmers to develop strategic initiatives and solutions for a company? I want to also point out that this isn't a problem with the company at all. I think this is more of a personal-improvement decision. Nobody will say no to the improvements at all. I believe in making the things happen but I don't think I'm going to get time from the company to do it...

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  • PyGTK: Manually render an existing widget at a given Rectangle? (TextView in a custom CellRenderer)

    - by NicDumZ
    Hello! I am trying to draw a TextView into the cell of a TreeView. (Why? I would like to have custom tags on text, so they can be clickable and trigger different actions/popup menus depending on where user clicks). I have been trying to write a customized CellRenderer for this purpose, but so far I failed because I find it extremely difficult to find generic documentation on rendering design in gtk. More than an answer at the specific question (that might be hard/not doable, and I'm not expecting you to do everything for me), I am first looking for documentation on how a widget is rendered, to understand how one is supposed to implement a CellRenderer. Can you share any link that explains, either for gtk or for pygtk, the rendering mechanism? More specifically: size allocation mechanism (should I say protocol?). I understand that a window has a defined size, and then queries its children, saying "my size is w x h, what would be your ideal size, buddy?", and then sometimes shrinks children when all children cant fit together at their ideal sizes. Any specific documentation on that, and on particular on when this happens during rendering? How are rendered "builtin" widgets? What kind of methods do they call on Widget base class? On the parent Window? When? Do they use pango.Layout? can you manually draw a TextView onto a pango.Layout object? This link gives an interesting example showing how you can draw content in a pango.Layout object and use it in a CellRenderer. I guess that I could adapt it if only I understood how TextView widget are rendered. Or perhaps, to put it more simply: given an existing widget instance, how does one render it at a specific gdk.Rectangle? Thanks a lot.

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  • How do you keep application logic separate from UI when UI components have built-in functionality?

    - by Al C
    I know it's important to keep user interface code separated from domain code--the application is easier to understand, maintain, change, and (sometimes) isolate bugs. But here's my mental block ... Delphi comes with components with methods that do what I want, e.g., a RichText Memo component lets me work with rich text. Other components, like TMS's string grid not only do what I want, but I paid extra for the functionality. These features put the R in RAD. It seems illogical to write my own classes to do things somebody else has already done for me. It's reinventing the wheel [ever tried working directly with rich text? :-) ] But if I use the functionality built into components like these, then I will end up with lots of intermingled UI and domain code--I'll have a form with most of my code built into its event handlers. How do you deal with this issue? ... Or, if I want to continue using the code others have already written for me, how would you suggest I deal with the issue?

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  • When should EntityManagerFactory instance be created/opened ?

    - by masato-san
    Ok, I read bunch of articles/examples how to write Entity Manager Factory in singleton. One of them easiest for me to understand a bit: http://javanotepad.blogspot.com/2007/05/jpa-entitymanagerfactory-in-web.html I learned that EntityManagerFactory (EMF) should only be created once preferably in application scope. And also make sure to close the EMF once it's used (?) So I wrote EMF helper class for business methods to use: public class EmProvider { private static final String DB_PU = "KogaAlphaPU"; public static final boolean DEBUG = true; private static final EmProvider singleton = new EmProvider(); private EntityManagerFactory emf; private EmProvider() {} public static EmProvider getInstance() { return singleton; } public EntityManagerFactory getEntityManagerFactory() { if(emf == null) { emf = Persistence.createEntityManagerFactory(DB_PU); } if(DEBUG) { System.out.println("factory created on: " + new Date()); } return emf; } public void closeEmf() { if(emf.isOpen() || emf != null) { emf.close(); } emf = null; if(DEBUG) { System.out.println("EMF closed at: " + new Date()); } } }//end class And my method using EmProvider: public String foo() { EntityManager em = null; List<Object[]> out = null; try { em = EmProvider.getInstance().getEntityManagerFactory().createEntityManager(); Query query = em.createNativeQuery(JPQL_JOIN); //just some random query out = query.getResultList(); } catch(Exception e) { //handle error.... } finally { if(em != null) { em.close(); //make sure to close EntityManager } } I made sure to close EntityManager (em) within method level as suggested. But when should EntityManagerFactory be closed then? And why EMF has to be singleton so bad??? I read about concurrency issues but as I am not experienced multi-thread-grammer, I can't really be clear on this idea.

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  • Need help regarding lwuit

    - by rajiv
    Hi, I have project, already developed using canvas and lib used is LCDUI. It's for nokia keyboard supported devices. Now I want to incorporate same application for touch devices. I have used touch methods like pointerpressed, etc. For normal functionality that worked pretty well. But it creates problem in commands. My application is in fullscreen mode. Commands I have created using user defined menu list. Probles is that I can not directly identify that which command has been clicked. Setting coordinates for every command is not thr feasible solution for me. I come across the new lib LWUIT, but i found out that it supports only forms(Can't we use on canvas?). and integrating LCDUI and LWUIT is also not possible(please give suggestion that can we use both in same application?). Is it possible to create form under canvas itself? Any other lib support available? thank you.

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  • Use of unassigned local variable 'xxx'

    - by Tomislav
    I'm writing a database importer from our competitors to ours database:) I have a code generator which create Methods form import to our database like public void Test_Import_Customer_1() // variables string conn; string sqlSelect; string sqlInsert; int extID; string name; string name2; DateTime date_inserted; sqlSelect="select id,name,date_inserted from table_competitors_1"; oledbreader reader = new GetOledbRader(sqlString,conn); while (reader.read()) { name=left((string)myreader["name"],50); //limitation of my field date_inserted=myreader["date_inserted"]; sqlInsert=string.Format("insert into table(name,name2,date_inserted)values '{0}', '{1}', {2})",name,name2,date_inserted); //here is the problem name2 "Use of unassigned local variable" ExecuteSQL(sqlInsert) } As different companies database has different fields i can not set value to each variable and there is a big number of tables to go one variable to next. like sqlSelect_Company_1 = "select name,date_inserted from table_1"; sqlSelect_Company_2 = "select name,name2 from table_2"; is there a way to override the typing of each variable one by one with default values?

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  • How to deal with a Java serialized object whose package changed?

    - by Alex
    I have a Java class that is stored in an HttpSession object that's serialized and transfered between servers in a cluster environment. For the purpose of this explanation, lets call this class "Person". While in the process of improving the code, this class was moved from "com.acme.Person" to "com.acme.entity.Person". Internally, the class remains exactly the same (same fields, same methods, same everything). The problem is that we have two sets of servers running the old code and the new code at the same time. The servers with the old code have serialized HttpSession object and when the new code unserializes it, it throws a ClassNotFoundException because it can't find the old reference to com.acme.Person. At this point, it's easy to deal with this because we can just recreate the object using the new package. The problem then becomes that the HttpSession in the new servers, will serialize the object with the new reference to com.acme.entity.Person, and when this is unserialized in the servers running the old code, another exception will be thrown. At this point, we can't deal with this exception anymore. What's the best strategy to follow for this kind of cases? Is there a way to tell the new servers to serialize the object with the reference to the old package and unserialize references to the old package to the new one? How would we transition to using the new package and forgetting about the old one once all servers run the new code?

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  • create a class attribute without going through __setattr__

    - by eric.frederich
    Hello, What I have below is a class I made to easily store a bunch of data as attributes. They wind up getting stored in a dictionary. I override __getattr__ and __setattr__ to store and retrieve the values back in different types of units. When I started overriding __setattr__ I was having trouble creating that initial dicionary in the 2nd line of __init__ like so... super(MyDataFile, self).__setattr__('_data', {}) My question... Is there an easier way to create a class level attribute with going through __setattr__? Also, should I be concerned about keeping a separate dictionary or should I just store everything in self.__dict__? #!/usr/bin/env python from unitconverter import convert import re special_attribute_re = re.compile(r'(.+)__(.+)') class MyDataFile(object): def __init__(self, *args, **kwargs): super(MyDataFile, self).__init__(*args, **kwargs) super(MyDataFile, self).__setattr__('_data', {}) # # For attribute type access # def __setattr__(self, name, value): self._data[name] = value def __getattr__(self, name): if name in self._data: return self._data[name] match = special_attribute_re.match(name) if match: varname, units = match.groups() if varname in self._data: return self.getvaras(varname, units) raise AttributeError # # other methods # def getvaras(self, name, units): from_val, from_units = self._data[name] if from_units == units: return from_val return convert(from_val, from_units, units), units def __str__(self): return str(self._data) d = MyDataFile() print d # set like a dictionary or an attribute d.XYZ = 12.34, 'in' d.ABC = 76.54, 'ft' # get it back like a dictionary or an attribute print d.XYZ print d.ABC # get conversions using getvaras or using a specially formed attribute print d.getvaras('ABC', 'cm') print d.XYZ__mm

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  • Magento help with creating model in custom class

    - by dardub
    I'm trying to add some custom filter methods to my magento module. I though it would be simple but I can't figure out why it's not working. My model which extends the catalog/product class contains this: public function filterProdType($prod_id) { $this->addAttributeToFilter('attribute_set_id', $prod_id); } Then in my template I have this: $collection = Mage::getModel('configurator/product')->getCollection()->addAttributeToSelect('*'); $collection->filterProdType(50)->addAttributeToFilter('type_id', 'bundle'); foreach ($collection as $item){ echo $item->getName() . ', '; } Just to try things out. But I don't get any results, no error, and it doesn't finish rendering the page (missing footer). When I do this instead, it works: $collection = Mage::getModel('configurator/product')->getCollection()->addAttributeToSelect('*'); $collection->addAttributeToFilter('attribute_set_id', 50)->addAttributeToFilter('type_id', 'bundle'); foreach ($collection as $item){ echo $item->getName() . ', '; } I'm just wondering what I'm missing. UPDATE: I didn't realize error reporting was turned off, after turning it on I get the error: Fatal error: Call to undefined method Mage_Catalog_Model_Resource_Eav_Mysql4_Product_Collection::filterProdType() I assumed after instantiating $collection using my custom model, it would find my new method.

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  • Generic Class Vb.net

    - by KoolKabin
    hi guys, I am stuck with a problem about generic classes. I am confused how I call the constructor with parameters. My interface: Public Interface IDBObject Sub [Get](ByRef DataRow As DataRow) Property UIN() As Integer End Interface My Child Class: Public Class User Implements IDBObject Public Sub [Get](ByRef DataRow As System.Data.DataRow) Implements IDBObject.Get End Sub Public Property UIN() As Integer Implements IDBObject.UIN Get End Get Set(ByVal value As Integer) End Set End Property End Class My Next Class: Public Class Users Inherits DBLayer(Of User) #Region " Standard Methods " #End Region End Class My DBObject Class: Public Class DBLayer(Of DBObject As {New, IDBObject}) Public Shared Function GetData() As List(Of DBObject) Dim QueryString As String = "SELECT * ***;" Dim Dataset As DataSet = New DataSet() Dim DataList As List(Of DBObject) = New List(Of DBObject) Try Dataset = Query(QueryString) For Each DataRow As DataRow In Dataset.Tables(0).Rows **DataList.Add(New DBObject(DataRow))** Next Catch ex As Exception DataList = Nothing End Try Return DataList End Function End Class I get error in the starred area of the DBLayer Object. What might be the possible reason? what can I do to fix it? I even want to add New(byval someval as datatype) in IDBObject interface for overloading construction. but it also gives an error? how can i do it? Adding Sub New(ByVal DataRow As DataRow) in IDBObject producess following error 'Sub New' cannot be declared in an interface. Error Produced in DBLayer Object line: DataList.Add(New DBObject(DataRow)) Msg: Arguments cannot be passed to a 'New' used on a type parameter.

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  • NSProgressIndicator woes - perhaps my NSView subclass?

    - by mootymoots
    Hi All I have created a basic application, created a subclassed NSView, and added it as a custom view in interface builder. All works ok. However certain things do not work correctly, which makes me wonder if my NSView is subclassed correctly? Specifically, when using an NSProgressIndicator, I can use startAnimating: and stopAnimating on an indeterminate, but if I try and do anything with a determinate with incrementBy it does nothing. Even if I set the default value of the determinate NSProgressIndicator to 50.0, it appears when the app is launched at 0.0, despite looking good in IB. My NSProgressIndicator is hooked up correctly as an IBOutlet, I can tell it to hide etc, just can't get it to animate at all. However, I also have other issues that make me think that this problem is actually my NSView subclass (such as Quick Look not firing). In my subclass I've simply overridden the initWithFrame: and drawRect methods, calling their [super]. As I said, I've then placed this as a custom view in interface builder and changed it to MyCustomView. All works fine mostly...? Am I subclassing this incorrectly, or not doing something in interface builder correctly? I seem to be missing some small thing?!

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  • What goes into main function?

    - by Woltan
    I am looking for a best practice tip of what goes into the main function of a program using c++. Currently I think two approaches are possible. (Although the "margins" of those approaches can be arbitrarily close to each other) 1: Write a "Master"-class that receives the parameters passed to the main function and handle the complete program in that "Master"-class (Of course you also make use of other classes). Therefore the main function would be reduced to a minimum of lines. #include "MasterClass.h" int main(int args, char* argv[]) { MasterClass MC(args, argv); } 2: Write the "complete" program in the main function making use of user defined objects of course! However there are also global functions involved and the main function can get somewhat large. I am looking for some general guidelines of how to write the main function of a program in c++. I came across this issue by trying to write some unit test for the first approach, which is a little difficult since most of the methods are private. Thx in advance for any help, suggestion, link, ...

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  • BinaryFormatter in C# a good way to read files?

    - by mr-pac
    I want to read a binary file which was created outside of my program. One obvious way in C# to read a binary file is to define class representing the file and then use a BinaryReader and read from the file via the Read* methods and assign the return values to the class properties. What I don't like with the approach is that I manually have to write code that reads the file, although the defined structure represents how the file is stored. I also have to keep the order correct when I read. After looking a bit around I came across the BinaryFormatter which can automatically serialize and deserialze object in binary format. One great advantage would be that I can read and also write the file without creating additional code. However I wonder if this approach is good for files created from other programs on not just serialized .NET objects. Take for example a graphics format file like BMP. Would it be a good idea to read the file with a BinaryFormatter or is it better to manually and write via BinaryReader and BinaryWriter? Or are there any other approaches which suit better? I'am not looking for concrete examples but just for an advice what is the best way to implement that.

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  • Cannot redeclare class on a copy of a site

    - by Polity
    I've developed a small SMS utility for a customer in PHP. The details are of non-importance. This project is hosted in: http://project.example.com/customer1 Now a second customer requests almost the same functionality, one cheap way of providing this is to copy the project from the first customer and modify it slightly. So i made a direct copy of the project for customer1 to another folder for customer 2. This project is hosted in: http://project.example.com/customer2 Now when i try and run the project for customer2 (calling a single page), i get the error message: Fatal error: Cannot redeclare class SmsService in /var/www/html/project/customer1/application/service.class.php on line 3 Here, service.class.php is a simple interface with 3 methods: interface SmsService { public function SendSms($mobile, $customerId, $customerName, $message); public function QueryIncomingResponse(); public function CleanExpiredConfirmations($maxConfirmationDays); } printing the backtrace in service.class.php reveals something interresting: #0 require_once() called at [/var/www/html/project/customer2/endpoint/queryIncomingResponse.php:2] Fatal error: Cannot redeclare class SmsService in /var/www/html/project/customer1/application/service.class.php on line 3 Line 2 in queryIncomingResponses is the very first require line there is. Line 3 in service.class.php is the first statement there is in the file (Line 2 is an empty line and line 1 is the php file opening tag). Naturally, I only work with relative requires (double checked this) so there is no way one include/require from customer2 actually refers to a file for customer1. It seems to me that in some way SmsService and other classes gets cached by PHP. (I have little control over the server environment). One solution to this would be namespaces. Unfortunatly, we work with PHP 5.1.7 where namespaces are not a part of the language feature just yet. Another way would be to mimic namespaces by prefixing all classes but this approach just feels dirty. Does anyone have more information on this problem and possibly solutions? Many thanks in advance!

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