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  • Fixed mouse pointer with jQuery draggable

    - by MikeWyatt
    I'm building a little game in HTML5. The canvas element is a viewport into the game world. The user can move the viewport's position in the world by clicking and dragging with the mouse on a small icon. The problem is that the scrolling stops when the mouse pointer hits the edge of the screen. In all likelihood, that will limit scrolling in one of the directions severely, since the icon will be in one of the corners of the page. The only technical solution I can think of would be to somehow fix the mouse pointer's position on the icon and detect the relative movement each frame. Basically I would just reset the pointer position back to the center of the icon after each drag event. Unfortunately, I'm fairly positive that this is not possible. Playing with the user's pointer is a big no-no from a usability and security standpoint. So, is there any other way to do what I want? I'm primarily looking for technical ideas here, but suggestions for a more appropriate interface would also be welcome.

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  • placing pop up based on the mouse position(x,y)RSS Feed

    - by prince23
    hi, right now i am showing pop at the botton of the screen. i need to change them according to the value(x,y) whhere i have moved the mouse here i need to get the MouseEventArgs e postion that is its x:value and y:value based on that i need to place the pop up in the screen i need to get the mouse x, y postion? is it possiable to get its value? private void DG_LoadingRow(object sender, DataGridRowEventArgs e) { DataGridRow row = e.Row; int index = 0; foreach (DataGridColumn colGrid in DG.Columns) { if(colGrid .Header == "ID" || colGrid .Header == "Name") { FrameworkElement cellContent = colGrid .GetCellContent(e.Row); DataGridCell cell = cellContent.Parent as DataGridCell; cell.MouseEnter -= cell_MouseEnter; cell.MouseEnter += new MouseEventHandler(cell_MouseEnter); cell.MouseLeave -= cell_MouseLeave; cell.MouseLeave += new MouseEventHandler(cell_MouseLeave); } } } void cell_MouseLeave(object sender, MouseEventArgs e) { //Hide your popup } void cell_MouseEnter(object sender, MouseEventArgs e) { **// here i need to get the mouse position that is its x,y value based on that i can place my modal pop up in that postion. my pop is defined in xaml page here i will be assigning only its position where i need to place my modal pop up.** //

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  • How to correctly populate records from SQLlite in ListActivity?

    - by Pavel
    Hi. Can someone please tell me how can I easily display every record from sqllite in ListActivity tab? I'm kinda confused with this. Do I have to create db from my helper class in TabActivity or ListActivity or both? My db helper class is as follow: package tabs.app; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.util.Log; public class DBAdapter { private static String DB_PATH = "/data/data/tabs.app/databases/"; public static final String KEY_ROWID = "_id"; public static final String KEY_LATITUDE = "latitude"; public static final String KEY_LONGITUDE = "longitude"; private static final String TAG = "DBAdapter"; private static final String DATABASE_NAME = "coords"; private static final String DATABASE_TABLE = "coordsStorages"; private static final int DATABASE_VERSION = 2; /* private static final String DATABASE_CREATE = "create table coordsStorage (_id integer primary key autoincrement, latitude integer not null, longitude integer not null)"; */ public Context context; private DatabaseHelper DBHelper; private SQLiteDatabase db; public DBAdapter(Context ctx) { this.context = ctx; DBHelper = new DatabaseHelper(context); } private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL("create table coordsStorages (_id integer primary key autoincrement, latitude integer not null, longitude integer not null)"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS titles"); onCreate(db); } } //---opens the database--- public DBAdapter open() throws SQLException { db = DBHelper.getWritableDatabase(); return this; } //---closes the database--- public void close() { DBHelper.close(); } //---insert a title into the database--- public long insertCoords(int latitude, int longitude) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_LATITUDE, latitude); initialValues.put(KEY_LONGITUDE, longitude); return db.insert(DATABASE_TABLE, null, initialValues); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DATABASE_NAME; db = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY); } //---deletes a particular title--- public boolean deleteTitle(long rowId) { return db.delete(DATABASE_TABLE, KEY_ROWID + "=" + rowId, null) > 0; } //---retrieves all the titles--- public Cursor getAllTitles() { return db.query(DATABASE_TABLE, new String[] { KEY_ROWID, KEY_LATITUDE, KEY_LONGITUDE}, null, null, null, null, null); } //---retrieves a particular title--- public Cursor getTitle(long rowId) throws SQLException { Cursor mCursor = db.query(true, DATABASE_TABLE, new String[] { KEY_ROWID, KEY_LATITUDE, KEY_LONGITUDE}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } //---updates a title--- /*public boolean updateTitle(long rowId, int latitude, int longitude) { ContentValues args = new ContentValues(); args.put(KEY_LATITUDE, latitude); args.put(KEY_LONGITUDE, longitude); return db.update(DATABASE_TABLE, args, KEY_ROWID + "=" + rowId, null) > 0; }*/ } And Im trying to retrieve the records in TabActivity like this: public class Areas extends ListActivity { DBAdapter db; SimpleCursorAdapter mAdapter; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.areas_layout); db = new DBAdapter(this); db.open(); Cursor c = db.getAllTitles(); startManagingCursor(c); String[] display = new String[] { db.KEY_LATITUDE }; int[] to = new int[] { R.id.row_latitude}; /* String[] display2 = new String[] { db.KEY_LONGITUDE }; int[] to2 = new int[] { R.id.row_longitude};*/ mAdapter = new SimpleCursorAdapter(this, R.layout.areas_layout, c, display, to); setListAdapter(mAdapter); /* mAdapter2 = new SimpleCursorAdapter(this, R.layout.areas_layout, c, display2, to2); setListAdapter(mAdapter2);*/ db.close(); } /* private void fillData() { // Get all of the rows from the database and create the item list Cursor c = db.getAllTitles(); startManagingCursor(c); }*/ } Whenever I'm trying to do that the error log outputs this: 06-07 09:51:56.529: ERROR/AndroidRuntime(2034): Uncaught handler: thread main exiting due to uncaught exception 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): java.lang.RuntimeException: Unable to start activity ComponentInfo{tabs.app/tabs.app.Areas}: java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list' 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.ActivityThread.startActivityNow(ActivityThread.java:2242) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.LocalActivityManager.moveToState(LocalActivityManager.java:127) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.LocalActivityManager.startActivity(LocalActivityManager.java:339) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.widget.TabHost$IntentContentStrategy.getContentView(TabHost.java:631) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.widget.TabHost.setCurrentTab(TabHost.java:317) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.widget.TabHost$2.onTabSelectionChanged(TabHost.java:127) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.widget.TabWidget$TabClickListener.onClick(TabWidget.java:346) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.View.performClick(View.java:2344) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.View.onTouchEvent(View.java:4133) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.View.dispatchTouchEvent(View.java:3672) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:850) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1712) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1202) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.Activity.dispatchTouchEvent(Activity.java:1987) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1696) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.view.ViewRoot.handleMessage(ViewRoot.java:1658) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.os.Handler.dispatchMessage(Handler.java:99) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.os.Looper.loop(Looper.java:123) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.ActivityThread.main(ActivityThread.java:4203) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at java.lang.reflect.Method.invokeNative(Native Method) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at java.lang.reflect.Method.invoke(Method.java:521) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at dalvik.system.NativeStart.main(Native Method) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): Caused by: java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list' 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.ListActivity.onContentChanged(ListActivity.java:236) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:316) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.Activity.setContentView(Activity.java:1620) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at tabs.app.Areas.onCreate(Areas.java:18) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 06-07 09:51:56.559: ERROR/AndroidRuntime(2034): ... 30 more 06-07 09:51:56.619: INFO/Process(51): Sending signal. PID: 2034 SIG: 3 06-07 09:51:56.619: INFO/dalvikvm(2034): threadid=7: reacting to signal 3 06-07 09:51:56.619: ERROR/dalvikvm(2034): Unable to open stack trace file '/data/anr/traces.txt': Permission denied Can someone please tell me what I'm doing wrong? Help greatly appreciated!

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  • How can I get the mouse wheel to work correctly with the Silverlight 4 ScrollViewer

    - by Ian Oakes
    When I use the following xaml in Silverlight 4, the ScrollViewer will not recognize the mouse wheel unless I click once on the scroll bar thumb, and keep the mouse over the scroll bar, while turning the mouse wheel. <Grid x:Name="LayoutRoot" Background="White"> <ScrollViewer> <StackPanel Name="stackPanel1"> <Button Content="Button 1" Width="150" /> <Button Content="Button 2" Width="150" Margin="0,20,0,0" /> <Button Content="Button 3" Width="150" Margin="0,20,0,0" /> <Button Content="Button 4" Width="150" Margin="0,20,0,0" /> <Button Content="Button 5" Width="150" Margin="0,20,0,0" /> <Button Content="Button 6" Width="150" Margin="0,20,0,0" /> <Button Content="Button 7" Width="150" Margin="0,20,0,0" /> </StackPanel> </ScrollViewer> </Grid> Has anyone else experience this, and is there any work around?

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  • How to properly scroll a 2D tilemap?

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • Tween Animation Cannot Start

    - by David Dimalanta
    Do you have any reasons why my tween code didn't run or work? I already add the tween engine onto the library folder under LibGDX project folder and "Order and Export" it under Java Build Path at the Properties menu. My first two classes ran correctly and workly but my third class didn't work. Here's the sequence: First class is the first screen. Fade animation works on the company's logo. Second class is the second screen. Fade animation for the loading screen works. Third class is the third screen. After the second screen, now calls for the third screen. Animation stopped or won't run since I want the black screen to fade out at the start when the menu is here. Can you check if I did right? Look carefully by comment lines for explanation. //-----[ Animation Setup ]----- Tween.registerAccessor(Sprite.class, new Tween_Animation()); // --> Tween_Animation.java Tween_Manager = new TweenManager(); // --> I initialized it the TweenManager and seems okay. cb_start = new TweenCallback() // --> I'll use this when I choose START and the menu will fade in black. { @Override public void onEvent(int arg0, BaseTween<?> arg1) { goTo(); } }; Tween // --> This is where I focused the problem. .to(black_Sprite, Tween_Animation.ALPHA, 3f) .target(1) .ease(TweenEquations.easeInQuad) .repeatYoyo(200, 2.5f) // --> I set the repeat for 200 times when I noticed that the animation won't work! .start(Tween_Manager);

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  • How can I resize a set of sprite images?

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to resize series of sprites upon instantiation of the class they're located in. I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft = wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); }

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  • Warning: E-Business Suite Issues with Sun JRE 1.6.0_18

    - by Steven Chan
    Users need a Java client to run the Forms-based content in Oracle E-Business Suite.  With Oracle JInitiator 1.3 out of Premier Support as of July 2009, Apps users must run the native Sun Java Runtime Engine (JRE) to access this content.In early 2008 we relaxed our certification and support policy for the use of the native Sun JRE clients with the E-Business Suite. The policy reflected a switch from certifying specific JRE versions for the E-Business Suite to specifying minimum versions, instead. This permits E-Business Suite users to run any JRE release above following minimum certified levels, even later ones that Oracle hasn't explicitly tested with the E-Business Suite: JRE 1.5.0_13 and higherJRE 1.6.0_03 and higherUnder our current policy, Oracle E-Business Suite end-users can upgrade their JRE clients whenever Sun releases a new JRE release on either the 1.5 or 1.6 versions. EBS users do not need to wait for Oracle to certify new JRE 1.5 or 1.6 plug-in updates with the E-Business Suite.Known E-Business Suite Issues with JRE 1.6.0_18We test every new JRE release with both E-Business Suite 11i and 12.  We have identified a number of issues with JRE 1.6.0_18.  If you haven't already upgraded your end-users to JRE 1.6.0_18, we recommend that you to keep them on a prior JRE release such as 1.6.0_17 (6u17).

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  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

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  • I can't scroll my tilemap ... HELP!

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • Synergy, OSX client, Windows 7 server - No mouse on client

    - by Majenko
    I have the following Synergy setup: +------------++------------++------------++------------+ | Mac || Win 7 || Ubuntu 1 || Ubuntu 2 | |c ||s ||c ||c | +------------++------------++------------++------------+ Mac: OS/X Tiger 10.4.11 (G3) Win 7: Windows 7 Ultimate x64 Ubuntu 1 & Ubuntu 2: Desktop 10.10 Now, everything works nicely between the Win7 server and the two Ubuntu machines. What doesn't work is the Mac. I am running the very latest Synergy (1.4.2, downloaded last night). As far as the Mac is concerned everything should be working fine: Synergy 1.4.2 Client on Darwin 8.11.0 Darwin Kernel Version 8.11.0: Wed Oct 10 18:26:00 PDT 2007; root:xnu-792.24.17~1/RELEASE_PPC Power Macintosh Unable to connect to pasteboard. Clipboard sharing disabled. 2011-03-22 09:32:56.725 synergyc[406] Can't register screen saver connection 'com.apple.ScreenSaverDaemon' started client connecting to '192.168.0.202': 192.168.0.202:24800 connected to server entering screen leaving screen entering screen leaving screen But it's just not interacting with the display at all (mouse doesn't move, keyboard does nothing). I have tried running ktrace on synergyc and examining the dump, and the only clue I found was that it was trying to interact with the AccessibilityAPI which was disabled at first. Enabling Accessibility has had no effect whatsoever (it has only stopped the failure to open /var/db/.AccessibilityAPIEnabled in the ktrace dump) Anyone managed to get this to work in OS/X Tiger yet? I used to run the server on OS/X and have the windows / unix machines as clients, but as my Windows is now a laptop I'd like that to be the server.

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  • Why use try … finally without a catch clause?

    - by Nick Rosencrantz
    The classical way to program is with try / catch but when is it appropriate to use try without catch? In Python the following appears legal and can make sense: try: #do work finally: #do something unconditional But we didn't catch anything. Similarly one could think in Java it would be try { //for example try to get a database connection } finally { //closeConnection(connection) } It looks good and suddenly I don't have to worry about exception types etc. But if this is good practice, when is it good practice? Or reasons why this is not good practice or not legal (I didn't compile the source I'm asking about and it could be a syntax error for Java but I checked that the Python surely compiles.) A related problem I've run into is that I continue writing the function / method and at the end I must return something and I'm in a place which should not be reached and it must be a return point so even if I handle the exceptions above I'm still returning null or an empty string at some point in the code which should not be reached, often the end of the method / function. I've always managed to restructure to code so that I don't have to return null since that absolutely appears to look like less than good practice.

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  • Why does void in C mean not void?

    - by Naftuli Tzvi Kay
    In strongly-typed languages like Java and C#, void (or Void) as a return type for a method seem to mean: This method doesn't return anything. Nothing. No return. You will not receive anything from this method. What's really strange is that in C, void as a return type or even as a method parameter type means: It could really be anything. You'd have to read the source code to find out. Good luck. If it's a pointer, you should really know what you're doing. Consider the following examples in C: void describe(void *thing) { Object *obj = thing; printf("%s.\n", obj->description); } void *move(void *location, Direction direction) { void *next = NULL; // logic! return next; } Obviously, the second method returns a pointer, which by definition could be anything. Since C is older than Java and C#, why did these languages adopt void as meaning "nothing" while C used it as "nothing or anything (when a pointer)"?

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  • Cannot update Eclipse due to conflicting dependencies

    - by kemra102
    I installed Eclipse via the Ubuntu repos (I'm on Ubuntu 11.10). Then I added the Indigo repo (http://download.eclipse.org/releases/indigo/) as only Helios repos were listed as part of the default install. If I go to HelpCheck for Updates then a number of updates are listed for install, however when I click Next I get the following error: Cannot complete the install because of a conflicting dependency. Software being installed: Eclipse Java Development Tools 3.7.1.r371_v20110810-0800-7z8gFcoFMLfTabvKsR5Qm9rBGEBK (org.eclipse.jdt.feature.group 3.7.1.r371_v20110810-0800-7z8gFcoFMLfTabvKsR5Qm9rBGEBK) Software currently installed: Shared profile 1.0.0.1317160468326 (SharedProfile_PlatformProfile 1.0.0.1317160468326) Only one of the following can be installed at once: JSch UI 1.1.300.dist (org.eclipse.jsch.ui 1.1.300.dist) JSch UI 1.1.300.I20110511-0800 (org.eclipse.jsch.ui 1.1.300.I20110511-0800) Cannot satisfy dependency: From: Shared profile 1.0.0.1317160468326 (SharedProfile_PlatformProfile 1.0.0.1317160468326) To: org.eclipse.jsch.ui [1.1.300.dist] Cannot satisfy dependency: From: Eclipse Java Development Tools 3.7.1.r371_v20110810-0800-7z8gFcoFMLfTabvKsR5Qm9rBGEBK (org.eclipse.jdt.feature.group 3.7.1.r371_v20110810-0800-7z8gFcoFMLfTabvKsR5Qm9rBGEBK) To: org.eclipse.platform.feature.group 3.7.1 Cannot satisfy dependency: From: Eclipse Platform 3.7.1.r37x_v20110729-9gF7UHOxFtniV7mI3T556iZN9AU8bEZ1lHMcVK (org.eclipse.platform.feature.group 3.7.1.r37x_v20110729-9gF7UHOxFtniV7mI3T556iZN9AU8bEZ1lHMcVK) To: org.eclipse.jsch.ui [1.1.300.I20110511-0800] I have tried fully removing eclipse and all config files and re-installing but that doesn't help. I can't find any info from Googling around either.

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  • How to uninstall java6

    - by infaustus
    I am trying root@vz10931:/var/www/mailer# apt-get remove --purge sun-java6-bin Reading package lists... Done Building dependency tree Reading state information... Done You might want to run apt-get -f install to correct these: The following packages have unmet dependencies: sun-java6-jdk: Depends: sun-java6-bin (>= 6.24-1build0.8.04.1) but it is not going to be installed sun-java6-jre: Depends: java-common (>= 0.24) but it is not installable Depends: sun-java6-bin (>= 6.24-1build0.8.04.1) but it is not going to be installed or ia32-sun-java6-bin (>= 6.24-1build0.8.04.1) but it is not installable vim: Depends: vim-common (= 1:7.1-138+1ubuntu3.1) but 2:7.3.154+hg~74503f6ee649-2ubuntu3 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). Below are my sources.list deb http://pl.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb-src http://pl.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb http://pl.archive.ubuntu.com/ubuntu/ hardy-updates main restricted universe multiverse deb-src http://pl.archive.ubuntu.com/ubuntu/ hardy-updates main restricted universe multiverse deb http://security.ubuntu.com/ubuntu hardy-security main restricted universe multiverse deb-src http://security.ubuntu.com/ubuntu hardy-security main restricted universe multiverse Ubuntu version - Hardy Heron Anyone know how to remove java ?

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  • Slick2D, Nifty GUI listeners problem

    - by Patokun
    I'm trying to get Nifty GUI to work with Slick2D. So far everything is going great, except that I can't seem to figure out how to properly interact with the GUI. I'm trying the example in the nifty manual http://sourceforge.n....0.pdf/download but it doesn't seem to entirely work. The Element controller is being called for bind(...), init(...) and onStartScreen() as it should, as I can see their println output, but the next() method isn't being called when I click on the GUI element that I assigned the controller to, nor the screen controller as no output from println is shown. What's weird is, that the player is moving, so the mouse input is working. It's supposed to be called when I click the mouse button on it from the in the XML. Here is my code: My Element controller: public class ElementController implements Controller { private Element element; @Override public void bind(Nifty nifty, Screen screen, Element element, Properties parameter, Attributes controlDefinitionAttributes) { this.element = element; System.out.println("bind() called for element: " + element); } @Override public void init(Properties parameter, Attributes controlDefinitionAttributes) { System.out.println("init() called for element: " + element); } @Override public void onStartScreen() { System.out.println("onStartScreen() alled for element: " + element); } @Override public void onFocus(boolean getFocus) { System.out.println("onFocus() called for element: " + element + ", with: " + getFocus); } @Override public boolean inputEvent(NiftyInputEvent inputEvent) { return false; } public void next() { System.out.println("next() clicked for element: " + element); } } MyScreenController: class MyScreenController implements ScreenController { public void bind(Nifty nifty, Screen screen) {} public void onEndScreen() {} public void onStartScreen() {} public void next() { System.out.println("next() called from MyScreenController"); } } And my XML file: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xsi:schemaLocation="http://niftygui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <screen id="start" controller="predaN00b.theThing.V0004.MyScreenController"> <layer childLayout="center" controller="predaN00b.theThing.V0004.ElementController"> <panel width="100px" height="100px" childLayout="vertical" backgroundColor="#ff0f"> <text font="aurulent-sans-16.fnt" color="#ffff" text="Hello World!"> <interact onClick="next()" /> </text> </panel> </layer> </screen> </nifty> My main class, in case it's needed: public class MainGameState extends BasicGame { public Nifty nifty; public MainGame() { super("Test"); } public void init(GameContainer container, StateBasedGame game) throws SlickException { nifty = new Nifty(new SlickRenderDevice(container), new NullSoundDevice(), new PlainSlickInputSystem(), new AccurateTimeProvider()); nifty.addXml("/xml/MainState.xml"); nifty.gotoScreen("start"); } public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException { nifty.update(); } public void render(GameContainer container, StateBasedGame game, Graphics graphics) throws SlickException { nifty.render(false); } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new MainGame()); app.setAlwaysRender(true); app.setDisplayMode( 1260 , 720, false); //window size app.start(); } }

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  • How to check system performance?

    - by Woltan
    Hi all, I am a new Ubuntu user and really like the look and the features of the OS. However, I have a feeling that the performance could be better. With that I mean: Somehow the scrolling within firefox of sites seems laggy. I do not know how I should measure it but there is a difference. Not that it is unusable but it is aggravating. Java programs are running really slow. As a comparison (I know it is not a fair one), I tried to run a game using wine. The graphic specifications using windows were much higher (1600x1200) with a high level of detail, and in ubuntu with the lowest level of detail 1024x768 was the maximum. (My graphics card is a GeForce GTS 450 with 1gb RAM) Coming to my question: Is there a way to measure the performance of 3D acceleration, java applets, firefox scrolling etc. with a tool and compare it with lets say a windows OS or other users having almost the same hardware? Maybe it is a setup issue where some fundamental drivers are missing or something!? Any help, link, suggestion is appreciated! Cherio Woltan

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  • Why learning new things is not important on a job hunt? [closed]

    - by IAdapter
    I have just finished my job hunt. I think it was about 40 job interviews, I like to travel and get to know many companies. One thing I did not like is that they don't care about new technologies. I think only 2 persons asked me about new stuff in Java world. Most of them care if I know Java (certification and many years of experiance is not enough for them, they need to test me) For example in IBM they only cared what IBM products do I know. Have I ever used any custom extensions of WebSphere? I don't understand those questions. If I learn new frameworks every day then I can learn whatever technology they have very fast. So why it matters if I have ever used those "great" custom extensions of WebSphere? After those 40 interviews I have no reason to learn any new framework, because I see that they don't care. Why those "developers" don't ask questions about new technologies? are they so long at those comapnies that they don't care about new stuff?

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  • Is it wise to ask about design decisions made on a product during an interview?

    - by Desolate Planet
    I've been thinking about interview questions lately and I've been reflecting on bad interview experiences I've had in the past. One of particular note is where I had asked the interviewer why the team chose to use Spring over EJB3 in their product. The interviewer pretty much tore my face off, yelling "Because Spring is not the be all and end all of Java software development, do you want this job or not?". In response to this, I told him that this probably wasn't the job for me and I walked out the interview. He told me at the start of the interview that they had high stuff turnover, the product had gone from Modula 3 to Perl to Java then after asking him a technical question, he went in flames. It seemed obvious to me that he was toxic to the company with that kind of attitude. Question: Is it a good idea to probe on architectural choices taken in an interview? If not, why? From my own point of view, an interview is a two-way process. If the interviewers are testing me on my technical skills, I've got every right to ask them the same questions to 1) Figure out what their mindset and attitudes towards developing software solutions are and 2) To figure out if there are in line with how I would approach problems of that kind. It's very possible that the interviewer who got angry was a bad interviewer and forgot that an interview is a two-way process. If I was asked this, I would have simply said something along the lines of wanting to leverage the container more, but I certainly wouldn't have tried to put him in a state of meek capitulation. The interviewer in question was the lead developer in the team.

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  • Level Creating Help

    - by Brandon oubiub
    I am making a little 2d overhead RPG type game just for fun. I have almost all the basic stuff set up, but I just need a little help on level creation. I can already make a level and place each tile how I want it, but having to place each tile gets annoying after a while. I noticed that in a lot of games, even extremely simple ones, they have LOTS of levels with LOTS of tiles in each. Creating all that in this fashion would take forever. So I guess my question is, as a game developer, am I supposed to do all that, or maybe make a little level editor so I can see things as I create it? What do game developers do? I'm using Java. EDIT: Okay, say if I had an image for a map, that I made in MS paint or photoshop, and each pixel represent a tile value, could I somehow in Java detect what color an individual pixel is? If so, that would be perfect. If so, how?

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  • Is it bad idea to use flag variable to search MAX element in array?

    - by Boris Treukhov
    Over my programming career I formed a habit to introduce a flag variable that indicates that the first comparison has occured, just like Msft does in its linq Max() extension method implementation public static int Max(this IEnumerable<int> source) { if (source == null) { throw Error.ArgumentNull("source"); } int num = 0; bool flag = false; foreach (int num2 in source) { if (flag) { if (num2 > num) { num = num2; } } else { num = num2; flag = true; } } if (!flag) { throw Error.NoElements(); } return num; } However I have met some heretics lately, who implement this by just starting with the first element and assigning it to result, and oh no - it turned out that STL and Java authors have preferred the latter method. Java: public static <T extends Object & Comparable<? super T>> T max(Collection<? extends T> coll) { Iterator<? extends T> i = coll.iterator(); T candidate = i.next(); while (i.hasNext()) { T next = i.next(); if (next.compareTo(candidate) > 0) candidate = next; } return candidate; } STL: template<class _FwdIt> inline _FwdIt _Max_element(_FwdIt _First, _FwdIt _Last) { // find largest element, using operator< _FwdIt _Found = _First; if (_First != _Last) for (; ++_First != _Last; ) if (_DEBUG_LT(*_Found, *_First)) _Found = _First; return (_Found); } Are there any preferences between one method or another? Are there any historical reasons for this? Is one method more dangerous than another?

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  • Oracle ADF Framework for 4GL Developers Workshop (15-17/Jun/10)

    - by Claudia Costa
    This 3 day workshop is targeted at Oracle Forms professionals interested in developing JEE applications based on Oracle ADF (Application Development Framework). The workshop highlights the similarities between the 2 development paradigms, while also discussing the crucial differences and components such as the ADF BC and ADF Faces. The goal is to lower the learning curve and enable the attendees to leverage ADF technology immediately, either in developing new applications or re-writing existing Forms applications.   During the event the attendees will rewrite a sample Oracle Forms application using the above technology.   Prerequisites ·         Basic knowledge Oracle database ·         Basic knowledge of the Java Programming Language ·         Basic knowledge of Oracle Jdeveloper or another Java IDE   Hardware/Software Requirements This workshop requires attendees to provide their own laptops for this class. Attendee laptops must meet the following minimum hardware/software requirements: ·         Laptop/PC (3 GB RAM recommended) ·         Oracle Database 10g ·         Internet Explorer 7 ·         The version of Oracle JDeveloper 11g will be provided   To view the full agenda and register please click here   ------------------------------------------------------------------------ Clique aqui e registe-se.   Horário e Local: 9h30 - 18h00 Oracle Lagoas Park - Edf. 8, Porto Salvo   Para mais informações, por favor contacte: [email protected] ------------------------------------------------------------------------

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  • Feasability of mobile 2D multiplayer RPG game with interactive bitmap background

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I am imagining simply changing the colors of the tiles (like in the examples), and a client-server architecture

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  • Unable to record sound from web browser (firefox / chromium ) using recordmydesktop

    - by thamurath
    I have to do some screencast tutorials and i am using recordmydesktop with gtk frontend to do it. I need to record also the sound and here is where i have found the problem. It took me some time, but now I can record the sound from almost every application in my desktop ... almost. I need to capture some sound from a web application using java, but when i load the page nothing appears in the playback tab of pavucontrol. I think this is the problem, because if there is no sound stream i think the recordmydesktop program thinks there is no sound to record ... the funny thing is that I can ear the sound in my speakers! I have tried with Firefox and Chromium with no success. Although I have been able to record youtube videos without problem, so it seems that java is the key here. Any suggestion or idea? P.S.: I am using Ubuntu 11.10 with this configuration. ( if more information is needed please let me know) sight i cannot post images ... so I have an audigy2 sound card using Analog Stereo Output profile. I have also an "Internal Audio" device, but i have it with the "Off" profile. In recordmydesktop-Advanced-Sound: Device = default

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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