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  • VS2010 express beta2 - no add reference dialog, no open file/project dialogs

    - by David
    Just installed VS2010 express for Windows Phone last night. Install went smoothly. It creates a project, compiles, and deploys the app to the emulator. Here's the problem: When I try to "Add Reference" through the Project menu, I do not get the Add Reference dialog box. Same thing if I right click References in the solution explorer and click Add Reference. That's not all. "File...Open" and "File...Open Project" also fail to throw up an open file dialog box. When attempting any of these actions, the IDE quickly loses and regains focus. Even pressing a keyboard shortcut (Ctrl+O) causes the IDE to quickly lose and regain focus, but no open file dialog box appears. This is what I have tried, not particularly in this order: 1. Turned off UAC 2. Monitored file and registry access using Process Monitor during a File...Open operation. File activity showed mostly "SUCCESS" with a few "FAST IO DISALLOWED" and a few "INVALID DEVICE REQUEST" results. Registry activity showed mostly "SUCCESS" with some "NAME NOT FOUND" and a few "BUFFER OVERFLOW" results. 3. Created a new, clean Windows account to run the IDE from 4. Forced a test project to add a reference to "System.Xml.Linq" by editing the ".csproj" project file. Project failed to load in the IDE. I don't have these problems at all on 2 other Windows 7 computers with VS2010 C# express beta 2 installed. One machine is 32bit and the other 64bit, both Home Premium edition. My system: Windows 7 Home Premium, 64bit Other Visual Studio products installed: VS2008 C# express, VS2008 C++ express One other thing to note: Several months ago I installed the non-phone distribution of VS2010 C# express beta 2, and I had the same exact problems. Back then I chalked it up to being beta and went back to VS2008 C# express, where I do not have these issues.

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  • Android Debugging InetAddress.isReachable

    - by badMonkey
    I am trying to figure out how to tell if a particular ipaddress is available in my android app during debugging ( I haven't tried this on an actual device ). From reading it appears that InetAddress.isReachable should do this for me. Initially I thought that I could code something like: InetAddress address = InetAddress.getByAddress( new byte[] { (byte) 192, (byte) 168, (byte) 254, (byte) 10 ); success = address.isReachable( 3000 ); This returns false even though I am reasonably sure it is a reachable address. I found that if I changed this to 127, 0, 0, 1 it returned success. My next attempt was same code, but I used the address I got from a ping of www.google.com ( 72.167.164.64 as of this writing ). No success. So then I tried a further example: int timeout = 2000; InetAddress[] addresses = InetAddress.getAllByName("www.google.com"); for (InetAddress address : addresses) { if ( address.isReachable(timeout)) { success = true; // just set a break point here } } I am relatively new to Java and Android so I suspect I am missing something, but I can't find anything that would indicate what that is.

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  • Testing In-App-Billing with not published App

    - by Janusz
    I have an Android App that uses In-App-Billing to sell Account Managed Items. I tested the App with the static respons ids and everything seems to work. I now want to test the App with real product Ids. I created the App in the Google Play Store and uploaded a draft Version of the App with the correct Permissions. I know created an In-App-Billing item and published the item. At the moment the App is unpublished, the item is created and published and I have a test account that is registered in the Profile of the developer account and is the only account on the device that I use for testing. The App is signed with the same key as the uploaded draft. Edit:I'm testing with Android 4.1 && 4.03 at the moment If I try to buy the item the Google Play Store pops up but shows a dialog with the following method: The item you requested is not available for purchase. How can I test buying the item without publishing the App?

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  • How to get NEW width/height of root layout in onConfigurationChanged?

    - by jboxer
    One of our views has a ScrollView as its root layout. When the device is rotated and onConfigurationChanged() is called, we'd like to be able to get the ScrollView's new width/height. Our code looks like this: @Override public void onConfigurationChanged(Configuration newConfig) { Log.d(TAG, "Width: '" + findViewById(R.id.scrollview).getWidth() + "'"); Log.d(TAG, "Height: '" + findViewById(R.id.scrollview).getHeight() + "'"); super.onConfigurationChanged(newConfig); Log.d(TAG, "Width: '" + findViewById(R.id.scrollview).getWidth() + "'"); Log.d(TAG, "Height: '" + findViewById(R.id.scrollview).getHeight() + "'"); } And the relevant section of our AndroidManifest.xml looks like this: <activity android:name=".SomeActivity" android:configChanges="keyboardHidden|orientation"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> On our Droid, we expected to see the ScrollView's width go to 854 when switched into landscape, and to 480 when switched back to portrait (and the height do the equivalent switch, minus the menu bar). However, we're seeing the opposite. Here's our LogCat: // Switching to landscape: 03-26 11:26:16.490: DEBUG/ourtag(17245): Width: '480' // Before super 03-26 11:26:16.490: DEBUG/ourtag(17245): Height: '778' // Before super 03-26 11:26:16.529: DEBUG/ourtag(17245): Width: '480' // After super 03-26 11:26:16.536: DEBUG/ourtag(17245): Height: '778' // After super // Switching to portrait: 03-26 11:26:28.724: DEBUG/ourtag(17245): Width: '854' // Before super 03-26 11:26:28.740: DEBUG/ourtag(17245): Height: '404' // Before super 03-26 11:26:28.740: DEBUG/ourtag(17245): Width: '854' // After super 03-26 11:26:28.740: DEBUG/ourtag(17245): Height: '404' // After super Clearly, we're getting the portrait dimensions when we switch to landscape, and the landscape dimensions when we switch to portrait. Is there something we're doing wrong? We could get hacky and solve this, but I feel like there's a simple solution that we're missing.

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  • In IIS6, how to provide authenticated access to static files on remote server

    - by frankadelic
    We have a library of ZIP files that we would like to make available for download at an ASP.NET site. The files are sitting on a NAS device that is accessible from out web farm. Here is our initial strategy: Map an IIS virtual directory to the shared drive at path /zipfiles Users can download the zip files when given the URL However, if users share links to the files, anyone can download them. We would instead like to make use of the ASP.NET forms authentication in our site to validate users' requests before initiating the file transfer. A few problems: A request for a zip file is handled by IIS, not ASP.NET. So it is not subject to forms authentication. In addition, we don't want ASP.NET to handle the request, because it uses up an ASP.NET thread and is not scalable for download of large files. So, configuring the asp.net dll to handle *.zip requests is not an option. Any ideas on this? One idea we've tossed around is this: Initial request for download will be for an ashx handler. This handler will, after authentication, generate a download token which is saved to a database. Then, the user is redirected to the file with token appended in QueryString (e.g. /files/xyz.zip?token=123456789). An ISAPI plugin will be used to check the token. Also, the token will expire after x amount of time. Any thoughts on this? I have not implemented an ISAPI plugin so I'm not sure if this will even work. I would like to avoid custom coding since security is an issue and I'd prefer to use a time-tested solution.

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  • Linear feedback shift register?

    - by Mattia Gobbi
    Lately I bumped repeatedly into the concept of LFSR, that I find quite interesting because of its links with different fields and also fascinating in itself. It took me some effort to understand, the final help was this really good page, much better than the (at first) cryptic wikipedia entry. So I wanted to write some small code for a program that worked like a LFSR. To be more precise, that somehow showed how a LFSR works. Here's the cleanest thing I could come up with after some lenghtier attempts (Python): def lfsr(seed, taps): sr, xor = seed, 0 while 1: for t in taps: xor += int(sr[t-1]) if xor%2 == 0.0: xor = 0 else: xor = 1 print xor sr, xor = str(xor) + sr[:-1], 0 print sr if sr == seed: break lfsr('11001001', (8,7,6,1)) #example I named "xor" the output of the XOR function, not very correct. However, this is just meant to show how it circles through its possible states, in fact you noticed the register is represented by a string. Not much logical coherence. This can be easily turned into a nice toy you can watch for hours (at least I could :-) def lfsr(seed, taps): import time sr, xor = seed, 0 while 1: for t in taps: xor += int(sr[t-1]) if xor%2 == 0.0: xor = 0 else: xor = 1 print xor print time.sleep(0.75) sr, xor = str(xor) + sr[:-1], 0 print sr print time.sleep(0.75) Then it struck me, what use is this in writing software? I heard it can generate random numbers; is it true? how? So, it would be nice if someone could: explain how to use such a device in software development come up with some code, to support the point above or just like mine to show different ways to do it, in any language Also, as theres not much didactic stuff around about this piece of logic and digital circuitry, it would be nice if this could be a place for noobies (like me) to get a better understanding of this thing, or better, to understand what it is and how it can be useful when writing software. Should have made it a community wiki? That said, if someone feels like golfing... you're welcome.

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  • About AMR audio file playing issue on different devices

    - by user352537
    I have got a quite strange problem here. I am developing an IM software and need to play audio files recorded by another client on Android. The same audio file I've got can be played with AVAudioPlayer on 3GS(IOS 4.2.1) device and simulator 4.2. But when I tried by play it on iPhone4(iOS 4.3.3), the function "play" always return NO. I also tried with two iPhone devices, the audio files recorded by iPhone client can be played on both 3GS and iPhone4. So I asked the Android developers about the record parameters they've used. They said that the "AudioEncoder" used by them was "DEFAULT". There are also some other parameters as following: **private AudioEncoder() {} public static final int DEFAULT = 0; /** AMR (Narrowband) audio codec */ public static final int AMR_NB = 1; /** @hide AMR (Wideband) audio codec */ public static final int AMR_WB = 2; /** @hide AAC audio codec */ public static final int AAC = 3; /** @hide enhanced AAC audio codec */ public static final int AAC_PLUS = 4; /** @hide enhanced AAC plus audio codec */ public static final int EAAC_PLUS = 5;** Does anybody know what's the matter?

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  • What is the best way to extend restful_authentication/AuthLogic to support lazy logins by an anonymo

    - by Kevin Elliott
    I'm building an iPhone application that talks to a Ruby on Rails backend. The Ruby on Rails application will also service web users. The restful_authentication plugin is an excellent way to provide quick and customizable user authentication. However, I would like users of the iPhone application to have an account created automatically by the phone's unique identifier ([[UIDevice device] uniqueIdentifier]) stored in a new column. Later, when users are ready to create a username/password, the account will be updated to contain the username and password, leaving the iPhone unique identifier intact. Users should not be able to access the website until they've setup their username/password. They can however, use the iPhone application, since the application can authenticate itself using it's identifier. What is the best way to modify restful_authentication to do this? Create a plugin? Or modify the generated code? What about alternative frameworks, such as AuthLogic. What is the best way to allow iPhones to get a generated auth token locked to their UUID's, but then let the user create a username/password later?

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  • Why doesen't it work to write this NSMutableArray to a plist?

    - by Emil
    edited. Hey, I am trying to write an NSMutableArray to a plist. The compiler does not show any errors, but it does not write to the plist anyway. I have tried this on a real device too, not just the Simulator. Basically, what this code does, is that when you click the accessoryView of a UITableViewCell, it gets the indexPath pressed, edits an NSMutableArray and tries to write that NSMutableArray to a plist. It then reloads the arrays mentioned (from multiple plists) and reloads the data in a UITableView from the arrays. Code: NSIndexPath *indexPath = [table indexPathForRowAtPoint:[[[event touchesForView:sender] anyObject] locationInView:table]]; [arrayFav removeObjectAtIndex:[arrayFav indexOfObject:[NSNumber numberWithInt:[[arraySub objectAtIndex:indexPath.row] intValue]]]]; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"arrayFav.plist"]; NSLog(@"%@ - %@", rootPath, plistPath); [arrayFav writeToFile:plistPath atomically:YES]; // Reloads data into the arrays [self loadDataFromPlists]; // Reloads data in tableView from arrays [tableFarts reloadData];

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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  • Can I ignore a SIGFPE resulting from division by zero?

    - by Mikeage
    I have a program which deliberately performs a divide by zero (and stores the result in a volatile variable) in order to halt in certain circumstances. However, I'd like to be able to disable this halting, without changing the macro that performs the division by zero. Is there any way to ignore it? I've tried using #include <signal.h> ... int main(void) { signal(SIGFPE, SIG_IGN); ... } but it still dies with the message "Floating point exception (core dumped)". I don't actually use the value, so I don't really care what's assigned to the variable; 0, random, undefined... EDIT: I know this is not the most portable, but it's intended for an embedded device which runs on many different OSes. The default halt action is to divide by zero; other platforms require different tricks to force a watchdog induced reboot (such as an infinite loop with interrupts disabled). For a PC (linux) test environment, I wanted to disable the halt on division by zero without relying on things like assert.

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  • auto m3u creation

    - by newbie69
    Hi, I am looking for a solution to automatically create .m3u playlists for each music folder in my sdcard so that the music player can play music by folders. I had written a simple VB.Net app in the past that does exactly the above but apparently, it has to be run from Windows. Since I have no Java nor Android developing experience I found it quite hard to try to write a similar app that can be run directly from the phone. In a few words, the app does the following: 1) Searches the SD and lists all folders that contain 2 or more .mp3 files (just for user verification) 2) Creates in every listed folder above, a .m3u file that simply lists line-by-line all the mp3 files that exist in the specific folder. Is there such an app or could someone spare some time and give me some rough instructions on how to create it in Eclipse 3.5.2 environment? (device used: Motorola Droid/Milestone, Android 2.1) I don't care about any graphics or complex UI, just a script to execute the above procedure that would give every "playlist-supporting" music player in Android, the precious ability to play music by folders. I know it is too much to ask but just in case! Thanx in advance.

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  • Custom UIView using CALayers disappears after 180º rotation or navigation controller pop

    - by Steve Madsen
    I have a created a custom UIView subclass that is exhibiting some strange behavior. It is a spinning wheel selector, and for performance reasons it is drawn entirely into two CALayer instances. The bottom layer is the wheel itself, which is rotated using setAffineTransform: according to touches. The top layer is eye candy. drawRect: is fairly simple. If the control hasn't been drawn yet (or it's been invalidated), it calls a method that creates the images and assigns them to the layer contents property. - (void) drawRect:(CGRect)rect { if (imageLayer == nil) { [self drawIntoImageLayer]; } [self updateWheelRotation]; } When the view controller using this view first appears, everything is fine. There are two instances where the view completely disappears, however: If the device is rotated a full 180°. After a view controller is popped off the navigation stack and the view becomes visible again. drawRect: is not called either time. Interestingly enough, it IS called after a 90° orientation change, and that causes the view to re-appear. How can I ensure that a custom view using CALayers is redrawn properly in these situations?

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  • Image Masking Problem

    - by Adnan Sohail
    Hi I am doing image masking. First I was using C*GImageMaskCreate()* function for masking but now I am using your solution which you had posted for masking. My problem is it works fine on simulator but on device it is not transparent and it gives rectangle of mask image at background. The following is my code. Now tell me what I have to do? Thanks. CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; UIImage *orgImage=[UIImage imageNamed:@"orgimage.png"]; CGImageRef img = [orgImage CGImage]; colorSpace = CGColorSpaceCreateDeviceRGB(); mainViewContentContext = CGBitmapContextCreate (NULL, width, height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; CGRect subImageRect; CGImageRef tileImage; subImageRect = CGRectMake(xCord,yCord,width,height); tileImage = CGImageCreateWithImageInRect(img,subImageRect); CGImageRef maskImage = mask_image.CGImage; CGContextClipToMask(mainViewContentContext, CGRectMake(0, 0, width, height), maskImage); CGContextDrawImage(mainViewContentContext, CGRectMake(0, 0, width, height), tileImage); CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); UIImage *theImage = [UIImage imageWithCGImage:mainViewContentBitmapContext]; CGImageRelease(mainViewContentBitmapContext);

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  • iPhone UI layout debugging

    - by Cruinh
    I have this chronic issue with iPhone UI development where views sometimes seem to appear on the screen in a location different than what is reported by their frame property. Here is what I am doing to try to debug the issue: UIView *currentView = self.view; while (currentView!=nil) { NSLog(@"frame: %f,%f,%f,%f", currentView.frame.origin.x, currentView.frame.origin.y, currentView.frame.size.width, currentView.frame.size.height); currentView = currentView.superview; } I expect this should show me the coordinates and size of each element up the hierarchy from the given view to the app's root UIWindow element, with the coordinates for each element relative to its parent. However, that does not seem to be the case. In my current situation, I have a UI I'm trying to debug where every other time I rotate the device, the whole UI shifts up or down 20 pixels, yet the code block above reports exactly the same numbers every time. I tried calling the above code after as much as a second delay, but that the numbers still come out the same each time. Does anyone know a better way to inspect the screen coordinates of UI elements? If I can detect when one is wrong, I can compensate for the problem when it appears.

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  • What's the relationship between the Intel Atom Developer Program and the MeeGo operating system?

    - by Arne Evertsson
    I'm trying to understand the relationship between the Intel Atom Developer Program (IADP) and the new OS called MeeGo. IADP let's me create applications that run on both MeeGo as well as Windows devices, as long as the device is based on the Atom processor. The IADP apps are published in an app store called AppUp, which is very much like the Apple App Store. The MeeGo operating system merges Intel's Moblin and Nokia's Maemo into one OS. The purpose seems to be to make it possible to develop software that will run on Intel powered devices, Nokia-made devices, as well devices from other companies. Nokia has its Ovi Store that will support MeeGo apps. With its OS independent runtime, the question is what an IADP app really is? Is an IADP app a beast of its own, or is it just a MeeGo app that has been restricted to run only on Atom powered devices? Will it be possible to recompile my IADP app to run on all MeeGo devices? Sold in Ovi Store? Intel and Nokia have me really confused. Where should I go as a developer?

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • BlackBerry Library problems. (jre6 + NET_RIM_BLACKBERRY)

    - by kimera84
    Hi Everyone, I'm new in blackberry environement programming, I'm developing an application for this device and there are some probs about libraries that I don't understand. I have the main project called: npoBBerry - his library is NET_RIM_BLACKBERRY (from 4.6.1 version...) it includes other two projects: Npo - his library is standard jre6 (Npo inlcudes NpoCore) NpoCore - his library is standard jre6 Compliance was set... In Java Compiler level is set to 1.4 for all. Now the problem is that I'm not able to build my project. 4 errors: Error preverifying class ch.yek.npo.model.Advertising Error preverifying class ch.yek.npo.repository.Repository$1 Error!: Error: preverifier failed: C:\Program Files\eclipse\plugins\net.rim.eide.componentpack4.6.1_4.6.1.27\components\bin\preverify.ex ... Error!: Error: preverifier failed: C:\Program Files\eclipse\plugins\net.rim.eide.componentpack4.6.1_4.6.1.27\components\bin\preverify.ex ... I know that libraries are differents but maybe I'm missing something. NpoCore represents models, interfaces Npo just take data from a repository NpoBBeryy just use this data from Services... Please help and thanks in advance... :)

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  • Elegant Algorithm for Parsing Data Stream Into Record

    - by Matt Long
    I am interfacing with a hardware device that streams data to my app over Wifi. The data is streaming in just fine. The data contains a character header (DATA:) that indicates a new record has begun. The issues is that the data I receive doesn't necessarily fall on the header boundary, so I have to capture the data until what I've captured contains the header. Then, everything that precedes the header goes into the previous record and everything that comes after it goes into a new record. I have this working, but wondered if anyone has done this before and has a good computer-sciencey way to solve the problem. Here's what I do: Convert the NSData of the current read to an NSString Append the NSString to a placeholder string Check placeholder string for the header (DATA:). If the header is not there, just wait for the next read. If the header exists, append whatever precedes it to a previous record placeholder and hand that placeholder off to an array as a complete record that I can further parse into fields. Take whatever shows up after the header and place it in the record placeholder so that it can be appended to in the next read. Repeat steps 3 - 5. Let me know if you see any flaws with this or have a suggestion for a better way. Seems there should be some design pattern for this, but I can't think of one. Thanks.

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  • Editing a User's Likes on Facebook

    - by Ed Marty
    I've been looking at the Facebook API to find some way to edit a user's Likes (that is, add or remove items from https://graph.facebook.com/me/likes/). The API doesn't say anything about it specifically, but does say this: You can publish to the Facebook graph by issuing HTTP POST requests to the appropriate connection URLs above. Where above, one of the connection URLs is the aforementioned https://graph.facebook.com/me/likes link. However, there's no documentation for the PROFILE_ID/likes post, and whenever I try to post it returns the error "invalid post_id". I assume this is because to like something, you post a request to POST_ID/likes. It's a bit inconsistent. What I'm trying to do is get the user's profile to add a Page to their likes (by posting using the page's id as an "id" parameter in the post body). However, it seems like there's just no way to edit user's likes. At the end of the day, I just want to allow a user to click a button in my application (mobile device application, not a web app) and have them add our Facebook page into their list of pages, and I've found no way of doing that short of presenting our page to them and making them click on the "Like" button manually. Many other things are supported without showing the Facebook website, like posting to their wall or making albums, but I can't find anything to do this. Any ideas?

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • Help using RDA on a Desktop Applicaton?

    - by Joel
    I have a .NET 3.5 Compact Framework project that uses RDA for moving data between its mobile device's local SqlCe database and a remote MSSql-2008 server(it uses RDA Push and Pull). The server machine a virtual directory with sqlcesa35.dll (v3.5.5386.0) setup for RDA. We usually install these cabs on the mobile devices and the RDA process does not have any problems: sqlce.wce5.armv4i.cab sqlce.repl.wce5.armv4i.cab Now I am trying to run this application as a desktop application. RDA Pull (download) has been working well. But the RDA Push (upload) is giving me some problems. This is the exception that I get on the desktop application when I try to use RDA Push: System.Data.SqlServerCe.SqlCeException The Client Agent and Server Agent component versions are incompatible. The compatible versions are: Client Agent versions 3.0 and 3.5 with Server Agent versions 3.5 and Client Agent version 3.5 with Server Agent version 3.5. Re-install the replication components with the matching versions for client and server agents. [ 35,30,Client Agent version = ,Server Agent version = ] I have tried copying the file C:\Program Files\Microsoft SQL Server Compact Edition\v3.5\Desktop\SqlServerCe.dll (v3.5.5692.0) to bin\debug I have also tried copying another version of SqlServerCe.dll (v3.0.5206.0) to bin\debug. But this just gives me a slightly different exception: System.Data.SqlServerCe.SqlCeException [ 35,30 ] Is there a different setup or any different dlls that I need to use? Thanks, -Joel

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  • Problem with saveToFile

    - by zp26
    Hi, I have a problem with a NSData writeToFile. I have implemented the code below but i have an anomaly. When i run my program on the simulator, the new file is created and the informations are stored; when i build the app in my device , the file isn't created. The debug don't give me any error but don/t save anything. Can you help me? Thanks so much and sorry for my english. -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSMutableData *data = [NSMutableData data]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver setOutputFormat:NSPropertyListXMLFormat_v1_0]; [archiver encodeFloat:x forKey:@"x"]; [archiver encodeFloat:y forKey:@"y"]; [archiver encodeFloat:z forKey:@"z"]; [archiver encodeObject:name forKey:@"name"]; [archiver finishEncoding]; BOOL result = [data writeToFile:@"XML Position" atomically:YES]; if(result) [self updateTextView:@"success"]; [archiver release]; }

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  • AJAX.NET __doPostBack changes other content

    - by Raul
    Hi. I have an application where a javascript reads the GPS location of the device and sends it to serverside script like this: f() { var initialLocation= Someshit(); document.getElementById('<% = text.ClientID %>').value=initialLocation; var button = document.getElementById('<% = Button4.ClientID %>'); button.click(); } And i have some AJAX.NET code: <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:Button ID="Button4" runat="server" Text="PlaceHolder" onclick="Button4_Click"/> <asp:TextBox ID="text" runat="server"></asp:TextBox> </ContentTemplate> </asp:UpdatePanel> And a bit further down <asp:UpdatePanel ID="UpdatePanel2" runat="server"> <ContentTemplate> <div> <some divs and asp:gridviews and god knows what > </div> <ContentTemplate> </asp:UpdatePanel> The problem is that the the last divs inner content changes when the event of UpdatePanel1 has finished. Why is that? I don't want the content outside of UpdatePanel1 to be changed whenever UpdatePanel1 is doing its thing. Please help.

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  • How do I read text from a serial port?

    - by user2164
    I am trying to read data off of a Windows serial port through Java. I have the javax.comm libraries and am able to get some data but not correct data. When I read the port into a byte array and convert it to text I get a series of characters but no real text string. I have tried to specify the byte array as being both "UTF-8" and "US-ASCII". Does anyone know how to get real text out of this? Here is my code: while (inputStream.available() > 0) { int numBytes = inputStream.read(readBuffer); System.out.println("Reading from " + portId.getName() + ": "); System.out.println("Read " + numBytes + " bytes"); } System.out.println(new String(readBuffer)); System.out.println(new String(readBuffer, "UTF-8")); System.out.println(new String(readBuffer, "US-ASCII")); the output of the first three lines will not let me copy and paste (I assume because they are not normal characters). Here is the output of the Hex: 78786000e67e9e60061e8606781e66e0869e98e086f89898861878809e1e9880 I am reading from a Hollux GPS device which does output in string format. I know this for sure because I did it through C#. The settings that I am using for communication which I know are right from the work in the C# app are: Baud Rate: 9600 Databits: 8 Stop bit: 1 parity: none

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