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  • Unable to debug an encodded javascript?

    - by miles away
    I’m having some problems debugging an encoded javacscript. This script I’m referring to given in this link over here. The encoding here is simple and it works by shifting the unicodes values to whatever Codekey was use during encoding. The code that does the decoding is given here in plain English below:- <script language="javascript"> function dF(s){ var s1=unescape(s.substr(0,s.length-1)); var t=''; for(i=0;i<s1.length;i++)t+=String.fromCharCode(s1.charCodeAt(i)-s.substr(s.length-1,1)); document.write(unescape(t)); } </script> I’m interested in knowing or understanding the values (e.g s1,t). Like for example when the value of i=0 what values would the following attributes / method would hold s1.charCodeAt(i) and s.substr(s.length-1,1) The reason I’m doing this is to understand as to how a CodeKey function really works. I don’t see anything in the code above which tells it to decode on the basis of codekey value. The only thing I can point in the encoding text is the last character which is set to 1 , 2 ,3 or 4 depending upon the codekey selected during encoding process. One can verify using the link I have given above. However, to debug, I’m using firebug addon with the script running as localhost on my wamp server. I’m able to put a breakpoint on the js using firebug but I’m unable to retrieve any of the user defined parameters or functions I mentioned above. I want to know under this context what would be best way to debug this encoded js.

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  • A generic Re-usable C# Property Parser utility [on hold]

    - by Shyam K Pananghat
    This is about a utility i have happened to write which can parse through the properties of a data contracts at runtime using reflection. The input required is a look like XPath string. since this is using reflection, you dont have to add the reference to any of your data contracts thus making pure generic and re- usable.. you can read about this and get the full c# sourcecode here. Property-Parser-A-C-utility-to-retrieve-values-from-any-Net-Data-contracts-at-runtime Now about the doubts which i have about this utility. i am using this utility enormously i many places of my code I am using Regex repeatedly inside a recursion method. does this affect the memmory usage or GC collection badly ?do i have to dispose this manually. if yes how ?. The statements like obj.GetType().GetProperty() and obj.GetType().GetField() returns .net "object" which makes difficult or imposible to introduce generics here. Does this cause to have any overheads like boxing ? on an overall, please suggest to make this utility performance efficient and more light weight on memmory

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  • Design Pattern for Skipping Steps in a Wizard

    - by Eric J.
    I'm designing a flexible Wizard system that presents a number of screens to complete a task. Some screens may need to be skipped based on answers to prompts on one or more previous screens. The conditions to skip a given screen need to be editable by a non-technical user via a UI. Multiple conditions need only be combined with and. I have an initial design in mind, but it feels inelegant. I wonder if there's a better way to approach this class of problem. Initial Design UI where The first column allows the user to select a question from a previous screen. The second column allows the user to select an operator applicable to the type of question asked. The third column allows the user to enter one or more values depending on the selected operator. Object Model public enum Operations { ... } public class Condition { int QuestionId { get; set; } Operations Operation { get; set; } List<object> Parameters { get; private set; } } List<Condition> pageSkipConditions; Controller Logic bool allConditionsTrue = pageSkipConditions.Count > 0; foreach (Condition c in pageSkipConditions) { allConditionsTrue &= Evaluate(previousAnswers, c); } // ... private bool Evaluate(List<Answers> previousAnswers, Condition c) { switch (c.Operation) { case Operations.StartsWith: // logic for this operation // etc. } }

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  • Where should "display functions" live in an MVC web app?

    - by User
    I'm using the Yii Framework which is an MVC php framework that is pretty similar to your standard web-based MVC framework. I want to display the related data from a many-to-many table as a list of strings in my view. Assuming a table schema like: tag { id, name } post { id, title, content, date } post_tag { post_id, tag_id } A post will display like: Date: 9/27/2012 Title: Some Title Content: blah blah blah... Tags: Smart Funny Cool Informative I can achieve this by doing something like this in my Post view: <?php echo join(' ', array_map(function($tag) { return $tag->name; }, $model->tags)); ?> (where $model->tags is an array of Tag objects associated with my model) My questions are: Is this amount of code/logic okay in the view? (Personally I think I'd rather just reference a property or call a single function.) If not, where should this code live? In the model? the controller? a helper? Potentially I may want to use in in other views as well. Ultimately I think its purely a display issue which would make me think it should be in the view, but then I have to repeat the code in any view I want to use it in.

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  • "The protocol 'net.msmq' is not supported."

    - by Randolpho St. John
    OMG, a new lesson! Will wonders never cease? So I ran into an interesting issue setting up a WCF service to consume an MSMQ queue. I won't bother you with the details of how to actually build a WCF/MSMQ service; there are plenty of tutorials on the subject. I want to share with you an interesting error that I ran into and the surprisingly simple fix. The error occurs when attempting to generate a Service Reference or even simply browsing to the WSDL of your WCF/MSMQ service in the form of a YSOD with the following error: "The protocol 'net.msmq' is not supported." After a lot of Googling on the subject turning up plenty of questions with the same error but no answers. So I went digging into some application level config files on a server that already had a WCF/MSMQ service successfully set up by the network admin, and the answer was amazingly simple: If you are hosting an MSMQ/WCF service in IIS, you have to tell IIS to allow net.msmq protocol. It's in the advanced settings for the application or site in which you are hosting the service. .... aaaand, that's it.

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  • What is the recommended MongoDB schema for this quiz-engine scenario?

    - by hughesdan
    I'm working on a quiz engine for learning a foreign language. The engine shows users four images simultaneously and then plays an audio file. The user has to match the audio to the correct image. Below is my MongoDB document structure. Each document consists of an image file reference and an array of references to audio files that match that image. To generate a quiz instance I select four documents at random, show the images and then play one audio file from the four documents at random. The next step in my application development is to decide on the best document schema for storing user guesses. There are several requirements to consider: I need to be able to report statistics at a user level. For example, total correct answers, total guesses, mean accuracy, etc) I need to be able to query images based on the user's learning progress. For example, select 4 documents where guess count is 10 and accuracy is <=0.50. The schema needs to be optimized for fast quiz generation. The schema must not cause future scaling issues vis a vis document size. Assume 1mm users who make an average of 1000 guesses. Given all of this as background information, what would be the recommended schema? For example, would you store each guess in the Image document or perhaps in a User document (not shown) or a new document collection created for logging guesses? Would you recommend logging the raw guess data or would you pre-compute statistics by incrementing counters within the relevant document? Schema for Image Collection: _id "505bcc7a45c978be24000005" date 2012-09-21 02:10:02 UTC imageFileName "BD3E134A-C7B3-4405-9004-ED573DF477FE-29879-0000395CF1091601" random 0.26997075392864645 user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioFiles [ 0 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "English" date 2012-09-22 01:15:04 UTC } 1 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "Spanish" date 2012-09-22 01:17:04 UTC } ]

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  • What language and topics should be covered when teaching non-CS college students how to program?

    - by michaelcarrano
    I have been asked by many of my non-computer science friends to teach them how to program. I have agreed to hold a seminar for them that will last for approximately 1 to 2 hours. My thoughts are to use Python as the language to teach them basic programming skills. I figured Python is relatively easier to learn from what I have researched. It is also a language I want to learn which will make holding this seminar all the more enjoyable. The topics I plan to cover are as followed: Variables / Arrays Logic - If else statements, switch case, nested statements Loops - for, while, do-while and nested loops Functions - pass by value, pass by reference (is this the correct terms for Python? I am mostly a C/C++ person) Object Oriented Programming Of course, I plan to have code examples for all topics and I will try to have each example flow into each other so that at the end of the seminar everyone will have a complete working program. I suppose my question is, if you were given 1 to 2 hours to teach a group of college students how to program, what language would you choose and what topics would you cover? Update: Thank you for the great feedback. I should have mentioned in my earlier post above that a majority of the students attending the seminar have some form of programming experience whether it was with Java or using Matlab. Most of these students are 3rd/4th year Engineering students who want to get a refresher on programming before they graduate.

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  • Looking for a better Factory pattern (Java)

    - by Sam Goldberg
    After doing a rough sketch of a high level object model, I am doing iterative TDD, and letting the other objects emerge as a refactoring of the code (as it increases in complexity). (That whole approach may be a discussion/argument for another day.) In any case, I am at the point where I am looking to refactor code blocks currently in an if-else blocks into separate objects. This is because there is another another value combination which creates new set of logical sub-branches. To be more specific, this is a trading system feature, where buy orders have different behavior than sell orders. Responses to the orders have a numeric indicator field which describes some event that occurred (e.g. fill, cancel). The combination of this numeric indicator field plus whether it is a buy or sell, require different processing buy the code. Creating a family of objects to separate the code for the unique handling each of the combinations of the 2 fields seems like a good choice at this point. The way I would normally do this, is to create some Factory object which when called with the 2 relevant parameters (indicator, buysell), would return the correct subclass of the object. Some times I do this pattern with a map, which allows to look up a live instance (or constructor to use via reflection), and sometimes I just hard code the cases in the Factory class. So - for some reason this feels like not good design (e.g. one object which knows all the subclasses of an interface or parent object), and a bit clumsy. Is there a better pattern for solving this kind of problem? And if this factory method approach makes sense, can anyone suggest a nicer design?

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  • Clouds Aroud the World

    - by user12608550
    At the NIST Cloud Computing Workshop this week; representatives from Canada, China, and Japan presented on their cloud computing efforts. Some interesting points made: Canada: Building "Service Canada" cloud for all citizen services, but raised the issue of data location...cloud data must be within Canada border, so they will not focus on public clouds where they don't know or can't control data location. Japan: In response to the massive destruction of the Great East Japan Earthquake, Japan is building nation-wide cloud services to support disaster relief, data recovery, and support for rebuilding new communities. US Ambassador Philip Verveer discussed the need for international cooperation and standards development to enable interoperability of cloud services, keeping in mind cultural and political differences. Additionally, an industry panel reported on cloud standards development, including some actual interoperability testing at http://www.cloudplugfest.org. Much of the first two days of the workshop covered progress and action plans around the 10 High-Priority Requirements to Further USG Agency Cloud Computing Adoption. Thursday's sessions will cover the work of the various NIST Cloud Computing Working Groups on Reference Architecture and Taxonomy Standards Acceleration to Jumpstart the Adoption of Cloud Computing (SAJACC) Cloud Security Standards Roadmap Business Use Cases (see Working Groups of NIST Cloud Computing )

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • Dreaded SQLs

    - by lavanyadeepak
    Dreaded SQLs We used to think that a SQL statement without a where clause is only dangerous right since running that on a server TSQL is just going to impact the entire table like waving the magic wand. For that reason we should cultivate the habit first to write the statement as select and then to modify the select portion as update. Within the T-SQL Window, I would normally prefer the following first: select * from employee where empid in (4,5) and then once I am satisfied with the results, I would go ahead with the following change: --select * delete from employee where empid in (4,5) Today I just discovered another coding horror. This would typically be applicable in a stored procedure and with respect to variable nomenclature. It is always desirable to have a suitable nomenclature for parameters distinct from the column names and internal variables. This would help quicker debugging of the stored procedures besides enhancing the readability. Else in a quick bout of enthusiasm a statement like   if (@CustomerID = @CustomerID) [when the latter is intended to denote the column name and there is a superflous @ prepended], zeroing in on the problem would be little tricky. Had there been a still powerful nomenclature rules then debugging would have been more straight-forward and simpler right?

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  • Java - Using Linear Coordinates to Check Against AI [closed]

    - by Oliver Jones
    I'm working on some artificial intelligence, and I want my AI not to run into given coordinates as these are references of a wall/boundary. To begin with, every time my AI hits a wall, it makes a reference to that position (x,y). When it hits the same wall three times, it uses linear check points to 'imagine' there is a wall going through these coordinates. I want to now prevent my AI from going into that wall again. To detect if my coordinates make a straight line, i use: private boolean collinear(double x1, double y1, double x2, double y2, double x3, double y3) { return (y1 - y2) * (x1 - x3) == (y1 - y3) * (x1 - x2); } This returns true is the given points are linear to one another. So my problems are: How do I determine whether my robot is approaching the wall from its current trajectory? Instead of Java 'imagining' theres a line from 1, to 3. But to 'imagine' a line all the way through these linear coordinantes, until infinity (or close). I have a feeling this is going to require some confusing trigonometry? (REPOST: http://stackoverflow.com/questions/13542592/java-using-linear-coordinates-to-check-against-ai)

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  • share distribution question

    - by facebook-100000781341887
    Hi, I just developed a facebook game(mifia like), but the graphic I make is not good, because it is reference with some existing photo, trace with AI, and coloring it. Therefore, I invite my friend to join me, he is a graphic designer, own a company with his friend (I know both of them), for the share, I expect at least 70% for me, and at most 30% for them (both of them want to join). Therefore, they give me a counter offer, 60% for me and 40% for them, of course, I feel their counter offer is unacceptable because they only build the image in part time, and all the other work just like coding, webhosting...etc, is what I do in full time. Why they said they worth 40% is that they will make a good graphic, they can provide a advertise channel(on local magazine), etc... Actually, I don't think the game need advertisement on local magazine because the game is not target for local... Please give me some comments on this issue(is the share fair? what is the importance of the image of the game, is it worth more than 30%), or can anyone share the experience on this. Thanks in advance.

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  • Calculating the correct particle angle in an outwards explosion

    - by Sun
    I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this: Where each particle is going outwards from the point of origin and at the correct angle. This is what I currently have: As you can see, each particle is facing the same angle, but I'm having a little difficulty figuring out the correct angle. I have the vector for the point of emission and the new vector for each particle, how can I use this to calculate the angle? Some code for reference: private Particle CreateParticle() { ... Vector2 velocity = new Vector2(2.0f * (float)(random.NextDouble() * 2 - 1), 2.0f * (float)(random.NextDouble() * 2 - 1)); direction = velocity - ParticleLocation; float angle = (float)Math.Atan2(direction.Y, direction.X); ... return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl, EmitterLocation); } I am then using the angle created as so in my particles Draw method: spriteBatch.Draw(Texture, Position, null, Color, Angle, origin, Size, SpriteEffects.None, 0f);

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  • Can't see like plugin iframe on (at least) some browsers [migrated]

    - by MEM
    Not sure why. I grabbed the code from: http://developers.facebook.com/docs/reference/plugins/like/ And as stated there, we can read: "href - the URL to like. The XFBML version defaults to the current page. Note: After July 2013 migration, href should be an absolute URL" So I did. <body> <div> <iframe src="//www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2Fprojectokairos&amp;width=100&amp;height=21&amp;colorscheme=light&amp;layout=button_count&amp;action=like&amp;show_faces=false&amp;send=false" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:100px; height:21px;" allowTransparency="true"></iframe> </div> </body> Could this be related with the fact that the page is unpublished? I hope not because I do need to place the button here and there on several pages before the FB page goes live.

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  • auto tabbing not working on iphone

    - by Sarita
    I have problem with auto tabbing on Iphone or android. This auto tabbing code work perfectly on each browser of pc but not on mobile. please help me. its urgent. $(document).ready(function() { WireAutoTab('<%= PartOne.ClientID %', '<%= PartTwo.ClientID %', 3); WireAutoTab('<%= PartTwo.ClientID %', '<%= PartThree.ClientID %', 2); }); function WireAutoTab(CurrentElementID, NextElementID, FieldLength) { //Get a reference to the two elements in the tab sequence. var CurrentElement = $('#' + CurrentElementID); var NextElement = $('#' + NextElementID); CurrentElement.keyup(function(e) { //Retrieve which key was pressed. var KeyID = (window.event) ? event.keyCode : e.keyCode; //If the user has filled the textbox to the given length and //the user just pressed a number or letter, then move the //cursor to the next element in the tab sequence. if (CurrentElement.val().length >= FieldLength && ((KeyID >= 48 && KeyID <= 90) || (KeyID >= 96 && KeyID <= 105))) NextElement.focus(); }); }

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  • What's the best way to manage reusable classes/libraries separately?

    - by Tom
    When coding, I naturally often come up with classes or a set of classes with a high reusability. I'm looking for an easy, straight-forward way to work on them separately. I'd like to be able to easily integrate them into any project; it also should be possible to switch to a different version with as few commands as possible. Am I right with the assumption that git (or another VCS) is best suited for this? I thought of setting up local repositories for each class/project/library/plugin and then just cloning/pulling them. It would be great if I could reference those projects by name, not by the full path. Like git clone someproject. edit: To clarify, I know what VCS are about and I do use them. I'm just looking for a comfortable way to store and edit some reusable pieces of code (including unit tests) separately and to be able to include them (without the unit tests) in other projects, without having to manually copy files. Apache Maven is a good example, but I'm looking for a language-independent solution, optimally command-line-based.

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  • 64kb limit on the size of MSMQ Multicast Messages

    - by John Breakwell
    When Windows 2003 came out, Microsoft introduced the ability to broadcast messages to any machines that were listening back. All you had to do was send out a message on a particular port and IP address and any client that had set up a Multicast queue with matching port and IP address would get a copy. Since its introduction, there have been a couple of security vulnerabilities that needed to be removed: Microsoft Security Bulletin MS06-052 Vulnerability in Pragmatic General Multicast (PGM) Could Allow Remote Code Execution (919007) Microsoft Security Bulletin MS08-036 Vulnerabilities in Pragmatic General Multicast (PGM) could allow denial of service (950762) The second of these, MS08-036, was resolved through an undocumented change in functionality. Basically, a limit of 64kb was put on the maximum size of a message that could be broadcast using the Multicast method. Obviously this has caused a few problems for any existing MSMQ Multicast applications that expected to be able to send larger messages. A hotfix has been developed to resolve this problem. 961605 FIX: Multicast messages larger than 64 kilobytes (KB) are not delivered as expected by using Message Queuing 3.0 after security update MS08-036 is installed A registry change is required: Open the registry with Regedit Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\RMCAST\Parameters\ Create a DWord called MaxpacketSize Set the value to the desired number of bytes. You can set it to a value between zero and 4MB. If you specify anything above 4MB, it will default to 64K. A reboot is needed after adding this value.

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  • Box2D `ApplyLinearImpulse` is not working whereas `SetLinearVelocity` works

    - by Narek
    I need to mimic jumping behavior for the player in my game. Player consists of two fixtures with circle and rectangle shapes. Rectangle I use to detect ground and it is a sensor. Is some point for jumping I do this: float impulseY = body->GetMass() * PLAYER_JUMPING_VEOCITY / PTM_RATIO * std::sin(PLAYER_JUMPING_ANGLE * PI / 180); body->ApplyLinearImpulse(b2Vec2(0, impulseY), body->GetWorldCenter(), true); and player does not jump. But when I do this: body->SetLinearVelocity(b2Vec2(0, PLAYER_JUMPING_VEOCITY / PTM_RATIO * std::sin(PLAYER_JUMPING_ANGLE * PI / 180))); my player jumps. Also when I change the rectangle shape to be normal (not sensor) shape, its works again. Why? Just in case here are the parameters of my rectangular sensor: b2PolygonShape boxShape; boxShape.SetAsBox(width * 0.5/2/PTM_RATIO, height * 0.2/2/PTM_RATIO, b2Vec2(0, -height * 0.4 /PTM_RATIO), 0); b2FixtureDef boxFixtureDef; boxFixtureDef.friction = 0; boxFixtureDef.restitution = 0; boxFixtureDef.density = 1; boxFixtureDef.isSensor = true; boxFixtureDef.userData = static_cast<void*>(PLAYER_GROUP);

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  • ORACLE PARTNER ARCHITECTS TRAINING

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} Join the “Oracle Partner Architects Training”. It is aimed at providing Partner experts, architects and consultants with in-depth architectural knowledge about Oracle technology. Here is your chance to learn from the best. Oracle technology beyond the obvious. There are over 40 live and recorded online training sessions, covering many aspects of systems architecture, including these in the domain of BI, data-warehousing and integration: The Oracle Information Management Reference Architecture 3nf Or Data Vault: Mixed Emotions Or A Clear Choice? The Ins And Outs Of Data Integration Introduction To BI-Applications Customizations In BI-Applications Endeca: Analyzing Unstructured Information Download the full schedule in your language (Dutch, English, French, German, Italian, Spanish).

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  • Loading images in XNA 4.0; "Cannot Open File" Problems

    - by user32623
    Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my file... Basically, my directory looks like this: //WindowsGame1 - "Game1.cs" - //Classes - "NPC.cs" - Content Reference - //Images - "Monster.png" Inside my NPC class, I have all the essential drawing functions, i.e. LoadContent, Draw, Update. And I can get the game to find the correct file and attempt to open it, but when it tries, it throws an exception and tells me it can't open the file. This is how my code in my NPC class looks: Texture2D NPCImage; Vector2 NPCPosition; Animation NPCAnimation = new Animation(); public void Initialize() { NPCAnimation.Initialize(NPCPosition, new Vector2(4, 4)); } public void LoadContent(ContentManager Content) { NPCImage = Content.Load<Texture2D>("_InsertImageFilePathHere_"); NPCAnimation.AnimationImage = NPCImage; } The rest of the code is irrelevant at this point because I can't even get the image to load. I think it might have to do with a directory problem, but I also know little to nothing about spriting or working with images or animations in my code. Any help is appreciated. Not sure if I provided enough information here, so let me know if more is needed! Also, what would be the correct way to direct that Content.Load to Monster.png given the current directory situation? Right now I just have it using the full path from the C:// drive. Thanks in advance!

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  • Material System

    - by Towelie
    I'm designing Material/Shader System (target API DX10+ and may be OpenGL3+, now only DX10). I know, there was a lot of topics about this, but i can't find what i need. I don't want to do some kind of compilation/parsing scripts in real-time. So there some artist-created material, written at some analog of CG. After it compiled to hlsl code and after to final shader. Also there are some hard-coded ConstantBuffers, like cbuffer EveryFrameChanging { float4x4 matView; float time; float delta; } And shader use shared constant buffers to get parameters. For each mesh in the scene, getting needs and what it can give (normals, binormals etc.) and finding corresponding permutation of shader or calculating missing parts. Also, during build calculating render states and the permutations or hash for this shader which later will be used for sorting or even giving the ID from 0 to ShaderCount w/o gaps to it for sorting. FinalShader have only 1 technique and one pass. After it for each Mesh setting some shader and it's good to render. some pseudo code SetConstantBuffer(ConstantBuffer::PerFrame); foreach (shader in FinalShaders) SetConstantBuffer(ConstantBuffer::PerShader, shader); SetRenderState(shader); foreach (mesh in shader.GetAllMeshes) SetConstantBuffer(ConstantBuffer::PerMesh, mesh); SetBuffers(mesh); Draw(); class FinalShader { public: UUID m_ID; RenderState m_RenderState; CBufferBindings m_BufferBindings; } But i have no idea how to create this CG language and do i really need it?

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  • MySQL documentation writer for MEM and Replication wanted!

    - by stefanhinz
    As MySQL is thriving and growing, we're looking for an experienced technical writer located in the UK or Ireland to join the MySQL documentation team. For this job, we need the best and most dedicated people around. You will be part of a geographically distributed documentation team responsible for the technical documentation of all MySQL products. Team members are expected to work independently, requiring discipline and excellent time-management skills as well as the technical facilities and experience to communicate across the Internet. Candidates should be prepared to work intensively with our engineers and support personnel. The overall team is highly distributed across different geographies and time zones. Our source format is DocBook XML. We're not just writing documentation, but also handling publication. This means you should be familiar with DocBook, and willing to learn our publication infrastructure. Your areas of responsibility would initially be MySQL Enterprise Monitor, and MySQL Replication. This means you should be familiar with MySQL in general, and preferably also with the MySQL Enterprise offerings. A MySQL certification will be considered an advantage. Other qualifications you should have: Native English speaker 5 or more years previous experience in writing software documentation Familiarity with distributed working environments and versioning systems such as SVN Comfortable with working on multiple operating systems, particularly Windows, Mac OS X, and Linux Ability to administer own workstations and test environment Excellent written and oral communication skills Ability to provide (online) samples of your work, e.g. books or articles If you're interested, contact me under [email protected]. For reference, the job offer can be viewed here.

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  • Modular Architecture for Processing Pipeline

    - by anjruu
    I am trying to design the architecture of a system that I will be implementing in C++, and I was wondering if people could think of a good approach, or critique the approach that I have designed so far. First of all, the general problem is an image processing pipeline. It contains several stages, and the goal is to design a highly modular solution, so that any of the stages can be easily swapped out and replaced with a piece of custom code (so that the user can have a speed increase if s/he knows that a certain stage is constrained in a certain way in his or her problem). The current thinking is something like this: struct output; /*Contains the output values from the pipeline.*/ class input_routines{ public: virtual foo stage1(...){...} virtual bar stage2(...){...} virtual qux stage3(...){...} ... } output pipeline(input_routines stages); This would allow people to subclass input_routines and override whichever stage they wanted. That said, I've worked in systems like this before, and I find the subclassing and the default stuff tends to get messy, and can be difficult to use, so I'm not giddy about writing one myself. I was also thinking about a more STLish approach, where the different stages (there are 6 or 7) would be defaulted template parameters. Can anyone offer a critique of the pattern above, thoughts on the template approach, or any other architecture that comes to mind?

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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