Search Results

Search found 36132 results on 1446 pages for 'line height'.

Page 394/1446 | < Previous Page | 390 391 392 393 394 395 396 397 398 399 400 401  | Next Page >

  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

    Read the article

  • Backtrack 5 R2 Dual-Boot w/Windows 7 No Longer Loads

    - by dstars5
    A while back, I installed Backtrack 5 R2 to Dual Boot on a Windows 7 PC. It worked fine for a while, but now when I try to load it, the screen gets all messed up (tried to get a picture with my phone, but it wasn't working too well). The last line before it freezes says: fb: conflicting fb hw usage: nouveaufb vs VESA VGA - removing generic driver Since it last worked, the only changes I can think of are that the computer is now connected via ethernet cable to the router, and I upgraded the graphics card (to nvidia). Because of the last line, I personally would put my money on the latter, but I still have no clue how to fix this. Can someone help me? Thanks!

    Read the article

  • How to add UTF-8 support to my hard disk in fstab?

    - by punkmexic
    I use Ubuntu (Spanish language). Sometimes I get this error when I use special characters (codification error) so I read that if I edit a file of my hard disk by using gedit /etc/fstab and adding utf8 I can fix it.... I had this line: UUID=bfb5b95e-bf68-464a-8abf-d6027b039fa4 / ext4 errors=remount-ro 0 1 I adeed utf8 like this: UUID=bfb5b95e-bf68-464a-8abf-d6027b039fa4 / ext4 errors=remount-ro,iocharset=utf8 0 1 But I messed my Ubuntu and I can't log in now to my Ubuntu so im using live session... so I'll have to remove that code in order to be able to use my Ubuntu again. Can someone tell me how that line should look like?

    Read the article

  • Booting from USB only

    - by vivek
    I am a newbie on linux and dont understand many things unless given a line by line instructions. I am trying but linux does take some getting used to. I have installed ubuntu from live usb stick. Now I cannot boot my system without the usb being plugged in. There are answers whereby certain commands need to be run. For any command that I run with sudo (prefix) the terminal asks me for a password which I dont know. What do I do? How do I fix it such that the booting happens without usb being plugged in. So far I have just been booting from USB. Please help a recent converted from Windows. Thanks all

    Read the article

  • Shouldn't all source code be plain text? [on hold]

    - by user61852
    Some developing environment/languages save the source code you write in a binary/propietary format that you cannot see or edit with a generic text editor. I'm not talking about compiled code, but the source code. An example could be PowerBuilder and Oracle Forms. It's ok you use proprietary technology if you want, but not being able to open the source code you wrote, in a simple editor, if only to read it, seems like a very strict form of vendor lock-in. Also this prevents you from using text-based version controls that can show you the difference between two versions in a line-by-line base. If the code is plain text, you don't need a license in order to just open it, see it and learn from it. Should it be a golden rule to avoid vendor lock-in to avoid technologies that save your source code to anything but plain text files ?

    Read the article

  • Is this fix for Avast Antivirus crashing safe to use?

    - by TmRn
    Well I have installed avast anti virus on Ubuntu 12.04. But after updating, it crashes! So I have made some tweaks like below: Press Ctrl+Alt+T to open the Terminal. When it opens, run the command below. sudo gedit /etc/init.d/rcS Type your password and hit Enter. When the text file opens, add the line: sysctl -w kernel.shmmax=128000000 Make sure the line you added is before: exec /etc/init.d/rc S This is what it should look like: #! /bin/sh # rcS # # Call all S??* scripts in /etc/rcS.d/ in numerical/alphabetical order # sysctl -w kernel.shmmax=128000000 exec /etc/init.d/rc S Save the file. Reboot. My question is: Did I do anything wrong? I mean as I have made some tweaks, will it lower the security of Avast down like viruses do? Please if you are a programmer check this if it contains bug or harmful intentions... Thanks.

    Read the article

  • How to add reflection definition to read json files on web game

    - by user3728735
    I have a game which I deployed for desktop and android, I can read json data and create my levels, but the problem is, when it comes to reading json files from web app, I get an error that logs, cannot read the json file, I researched a lot and I found out that I should add my json config class to configurations, I added this line to gameName.gwt.xml, which is in core folder <extend-configuration-property name="gdx.reflect.include" value="com.las.get.level.LevelConfig"/> but it did not work out too, I have no idea where should I place this line, or where should I change to make my web app work, so I can read json files

    Read the article

  • How to add reflection definition to read JSON files in web game

    - by user3728735
    I have a game which I deployed for desktop and Android. I can read JSON data and create my levels, but when it comes to reading JSON files from web app, I get an error that logs, "cannot read the json file". I researched a lot and I found out that I should add my JSON config class to configurations, so I added this line to gameName.gwt.xml, which is in core folder: <extend-configuration-property name="gdx.reflect.include" value="com.las.get.level.LevelConfig"/> But it did not work out. I have no idea where should I place this line or where I should change to make my web app work, so I can read JSON files.

    Read the article

  • Ubuntu Surround Sound Help?

    - by Adam
    I am running Ubuntu 12.10 on a Sony Vaio VGC-RB34G ( http://reviews.cnet.com/desktops/sony-vaio-vgc-rb34g/4505-3118_7-31289053.html ) with an integrated Realtek High Definition Audio sound card. On Windows, I can set up the sound card to provide sound to my surround sound system from the Line Out, Line In, and Mic ports, as in all of these are producing audio. I have tried to use alsa to achieve this result with no luck. Is there any possible way to do this on Ubuntu? Thanks! Here is a Picture of the manager I have on Windows and the result I want to achieve https://picasaweb.google.com/106733704390489891165/November102012#5809378929755566722

    Read the article

  • StringBuffer behavior in LWJGL

    - by Michael Oberlin
    Okay, I've been programming in Java for about ten years, but am entirely new to LWJGL. I have a specific problem whilst attempting to create a text console. I have built a class meant to abstract input polling to it, which (in theory) captures key presses from the Keyboard object and appends them to a StringBuilder/StringBuffer, then retrieves the completed string after receiving the ENTER key. The problem is, after I trigger the String return (currently with ESCAPE), and attempt to print it to System.out, I consistently get a blank line. I can get an appropriate string length, and I can even sample a single character out of it and get complete accuracy, but it never prints the actual string. I could swear that LWJGL slipped some kind of thread-safety trick in while I wasn't looking. Here's my code: static volatile StringBuffer command = new StringBuffer(); @Override public void chain(InputPoller poller) { this.chain = poller; } @Override public synchronized void poll() { //basic testing for modifier keys, to be used later on boolean shift = false, alt = false, control = false, superkey = false; if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) shift = true; if(Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU)) alt = true; if(Keyboard.isKeyDown(Keyboard.KEY_LCONTROL) || Keyboard.isKeyDown(Keyboard.KEY_RCONTROL)) control = true; if(Keyboard.isKeyDown(Keyboard.KEY_LMETA) || Keyboard.isKeyDown(Keyboard.KEY_RMETA)) superkey = true; while(Keyboard.next()) if(Keyboard.getEventKeyState()) { command.append(Keyboard.getEventCharacter()); } if (Framework.isConsoleEnabled() && Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { System.out.println("Escape down"); System.out.println(command.length() + " characters polled"); //works System.out.println(command.toString().length()); //works System.out.println(command.toString().charAt(4)); //works System.out.println(command.toString().toCharArray()); //blank line! System.out.println(command.toString()); //blank line! Framework.disableConsole(); } //TODO: Add command construction and console management after that } } Maybe the answer's obvious and I'm just feeling tired, but I need to walk away from this for a while. If anyone sees the issue, please let me know. This machine is running the latest release of Java 7 on Ubuntu 12.04, Mate desktop environment. Many thanks.

    Read the article

  • Graphics corrupt after upgrade from 11.10 to 12.04

    - by RiaanZA
    I'm stuck at the moment with an ubuntu that boots into an unusable white screen after upgrading from 11.10 to 12.04. I've tried booting into safe X mode but it just throws me back to the safe menu every time. Restore previous graphics driver, use default graphics configuration and set up new graphics configuration all don't work either. I've tried various methods of resetting the graphics from the command line, but none are working due to unmet dependencies. These cannot be fixed by doing the normal "apt-get -f install" because its saying there is a dpkg error in var/lib/dpkg/status (blank line relating to skype-wrapper). I haven't been able to find any other way to fix the dependencies yet. Can someone please give me some advice on what to do, I really don't want to go the re install route.

    Read the article

  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

    Read the article

  • C# OpenGL problem with animation

    - by user3696303
    there is a program that simulates a small satellite and requires that a rotation animation of the satellite along the three axes. But when you try to write an animation problem during compilation: the program simply closes (shutdown occurs when swapbuffers, mainloop, redisplay), when you write the easiest programs have the same problem arose. Trying to catch exception by try-catch but here is not exception. How to solve this? I suffer with this a few days. Work in c# visual studio 2008 framework namespace WindowsFormsApplication6 { public partial class Form1 : Form { public Form1() { try { InitializeComponent(); AnT1.InitializeContexts(); } catch(Exception) { Glut.glutDisplayFunc(Draw); Glut.glutTimerFunc(50, Timer, 0); Glut.glutMainLoop(); } } void Timer(int Unused) { Glut.glutPostRedisplay(); Glut.glutTimerFunc(50, Timer, 0); } private void AnT1_Load(object sender, EventArgs e) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_RGB | Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH); Gl.glClearColor(255, 255, 255, 1); Gl.glViewport(0, 0, AnT1.Width, AnT1.Height); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Glu.gluPerspective(45, (float)AnT1.Width / (float)AnT1.Height, 0.1, 200); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glLoadIdentity(); Gl.glEnable(Gl.GL_DEPTH_TEST); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); Gl.glPushMatrix(); double xy = 0.2; Gl.glTranslated(xy, 0, 0); xy += 0.2; Draw(); Glut.glutSwapBuffers(); Glut.glutPostRedisplay(); Gl.glPushMatrix(); Draw(); Gl.glPopMatrix(); } void Draw() { Gl.glLoadIdentity(); Gl.glColor3f(0.502f, 0.502f, 0.502f); Gl.glTranslated(-1, 0, -6); Gl.glRotated(95, 1, 0, 0); Glut.glutSolidCylinder(0.7, 2, 60, 60); Gl.glLoadIdentity(); Gl.glColor3f(0, 0, 0); Gl.glTranslated(-1, 0, -6); Gl.glRotated(95, 1, 0, 0); Glut.glutWireCylinder(0.7, 2, 20, 20); } } }

    Read the article

  • Basic modelling of radar

    - by Hawk66
    I'm currently researching how to model/simulate radar for my naval simulation. Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the beginning. So, does anybody know a resource for such a simple model? The model should take signal strength of the sensor, the size of the target and the terrain (height/ground clutter) into account. Thanks.

    Read the article

  • Cannot add folders to Ubuntu One

    - by Akmur
    I have signed up with Ubuntu One (20GB) and I'm having the following issue: I basically cannot add folders through the panel interface. I have been able to add five folders so far, but I'd like to add some more (yes, they are inside the home folder). I don't get no errors, but nothing is added to the folders list. By using the command line interface like this u1sdtool --create-folder /home/alex/Web it basically hangs. Nothing happens. If I then list the folders with command line, my folder is not there. Any idea? (I'm on 12.10)

    Read the article

  • Looking for a package allowing user-entered profiles

    - by Mark
    Title was a little hard to work, but take this as an example. User goes to site, creates account, and then has his/her own profile to edit. Let's say the profile includes height, weight, sex, eye color, etc.. I've really only used wordpress before, but I'm sure something else would cater to this better. The entire site is focused around a person having their own profile page with the info they supply. Thanks!

    Read the article

  • Best Practice Method for Including Images in a DataGrid using MVVM

    - by Killercam
    All, I have a WPF DataGrid. This DataGrid shows files ready for compilation and should also show the progress of my compiler as it compiles the files. The format of the DataGrid is Image|File Path|State -----|---------|----- * |C:\AA\BB |Compiled & |F:PP\QQ |Failed > |G:HH\LL |Processing .... The problem is the image column (the *, &, and are for representation only). I have a ResourceDictionary that contains hundreds of vector images as Canvas objects: <ResourceDictionary xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Canvas x:Key="appbar_acorn" Width="48" Height="48" Clip="F1 M 0,0L 48,0L 48,48L 0,48L 0,0"> <Path Width="22.3248" Height="25.8518" Canvas.Left="13.6757" Canvas.Top="11.4012" Stretch="Fill" Fill="{DynamicResource BlackBrush}" Data="F1 M 16.6309,18.6563C 17.1309,8.15625 29.8809,14.1563 29.8809,14.1563C 30.8809,11.1563 34.1308,11.4063 34.1308,11.4063C 33.5,12 34.6309,13.1563 34.6309,13.1563C 32.1309,13.1562 31.1309,14.9062 31.1309,14.9062C 41.1309,23.9062 32.6309,27.9063 32.6309,27.9062C 24.6309,24.9063 21.1309,22.1562 16.6309,18.6563 Z M 16.6309,19.9063C 21.6309,24.1563 25.1309,26.1562 31.6309,28.6562C 31.6309,28.6562 26.3809,39.1562 18.3809,36.1563C 18.3809,36.1563 18,38 16.3809,36.9063C 15,36 16.3809,34.9063 16.3809,34.9063C 16.3809,34.9063 10.1309,30.9062 16.6309,19.9063 Z "/> </Canvas> </ResourceDictionary> Now, I want to be able to include these in my image column and change them at run-time. I was going to attempt to do this by setting up a property in my View Model that was of type Image and binding this to my View via: <DataGrid.Columns> <DataGridTemplateColumn Header="" Width="SizeToCells" IsReadOnly="True"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding Canvas}"/> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> Where in the View Model I have the appropriate property. Now, I was told this is not 'pure' MVVM. I don't fully accept this, but I want to know if there is a better way of doing this. Say, binding to an enum and using a converter to get the image? Any advice would be appreciated.

    Read the article

  • Trouble with Libreoffice 4.0.* in Ubuntu 12.04

    - by isotoper
    I have used Libreoffice Impress to give presentations at meetings for some time now. The current version of Libreoffice in Ubuntu 12.04 is 3.5.7.2 and this works fine for me. Recently, following a recommendation from a colleague, I installed Libreoffice 4.0.something using the Libreoffice PPA. This worked, but I discovered when going into slide show mode most of the graphics (line graphs) disappeared, even though they were perfectly visible in the original. Lettering, drawings, and pictures came over, but not the line graphs (which were originally inserted in .eps format most likely). With some effort I managed to uninstall the more recent version of Libreoffice, and reinstall the version in the Ubuntu repositories (3.5.7.2) and the graphs now appear as expected in the slide show mode. Is there any explanation for this behaviour?

    Read the article

  • Detect click on Triangle and Circle buttons

    - by chr1s89
    How can i detect clicks on a texture (will be a button in my game) that has a form of a triangle or circle. I know only the rectangle solution where u can use the positions + the width/height but this dont work for that because clicks will be detected at the transparent pixels. I heard of pixel-perfect collision is it the right way for this? It would be great if someone can give me a example for such a solution or other.

    Read the article

  • How to fix footer cutting off content in an above div [closed]

    - by sqyttles
    I am working on this web page: https://ws.missouristate.edu/factbook/execsummary/ and as you can see the page footer is covering the content. I have tried to adjust many CSS properties such as overflow, position, height, float, etc. in firebug and none of my edits have had any positive effect. I am even using a clearing div. Perhaps I am overlooking something pretty easy. How do I prevent the footer from covering up the table content?

    Read the article

  • Checking For Empty Enumerations

    While spelunking in some code recently I saw a method that looked something like this: public void Foo<T>(IEnumerable<T> items) { if(items == null || items.Count() == 0) { // Warn about emptiness } } This method accepts a generic enumeration and then proceeds to check if the enumeration is null or empty. Do you see the potential problem with this code? Ill give you a hint, its this line: items.Count() == 0 Whats the problem? Well that line right there has the potential...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

< Previous Page | 390 391 392 393 394 395 396 397 398 399 400 401  | Next Page >