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  • Where can I find a good Hibernate Criteria tutorial that doesn't use cats and kittens? [closed]

    - by cbmeeks
    I've been using Hibernate a little while (HQL) and want to try Criteria's for a few scenarios we have here. I'm trying to get a few inner joins (2 layers deep) and am struggling a little. I go to the official site and they teach by cats and kittens. I don't care about cats and kittens and find the analogy hard to follow. Orders, details, shipments, etc. Nice, boring business references is what I enjoy. I tried to Google it but all I get are early 2000's websites with so many flashing GIF's, cluttered displays, flash overs and "tummy tuck" ads I want to puke. Why can't the java world have sites like http://guides.rubyonrails.org/? And no, I'm not advocating I volunteer to create a similar site. :-) Anyway, any good site that can give a nice tutorial on Criteria based searches would be appreciated.

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  • Collision detection with entities/AI

    - by James Williams
    I'm making my first game in Java, a top down 2D RPG. I've handled basic collision detection, rendering and have added an NPC, but I'm stuck on how to handle interaction between the player and the NPC. Currently I'm drawing out my level and then drawing characters, NPCs and animated tiles on top of this. The problem is keeping track of the NPCs so that my Character class can interact with methods in the NPC classes on collision. I'm not sure my method of drawing the level and drawing everything else on top is a good one - can anyone shed any light on this topic?

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  • Is swing components heavy weight

    - by Pramod PP
    By Adding multiple Panels into a Panel or Dialog, Will it become heavy weight ?. Is there any way to avoid it to make complex views in single panel ? I'm making a java Swing application, there has many controls, I'm placing multiple panel in a single panel and place that panel as the center pane of a dialog. I suspect that the application takes more memory (I don't know it actually takes. Its only a suspect). can anyone please advise on this.

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • Do I have to deliver my utility and helper code to clients?

    - by deviDave
    Over the years I've created a bunch of Java utility and helper libraries which I just attach to new projects. Then, when I deliver code to my clients, I send all the code except for the libraries themselves (not JARs but source code files). A client complained that he could not compile the project as some libraries were missing. I tried explaining him about my own libraries, but he was not satisfied. How do you handle such situations? I am still apporting changes to these libraries often and I cannot compile JARs each time I start working on some new project. How to overcome this issue - not to share private libraries (personal intellectual property) and have happy clients?

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  • Looking for a very subtle unit testing example

    - by Stéphane Bruckert
    In the context of Continuous Integration, I need to teach unit testing to a 20-people audience of programmers. Everything will be all right, but I am still trying to find the perfect unit testing example. More than writing tests like a robot, I want to show that unit testing can help prevent very subtle errors. I am thinking of the following scenario to happen when doing a live TDD demo: the test cases would already be written, we would have to write methods together, most of us would naturally have forgotten to handle a specific case for a method, everyone would then be surprised, when seeing that all tests don't pass, the failing test would make us think more and realize that we forgot an important case. My question will probably finish as "too broad" or "not clear what you are asking", but we never know, one of you might have a great idea. Your answer can use Java and JUnit, though any other language will be fine since only the idea will matter.

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  • Exporting .jar files with Jarsplice

    - by SystemNetworks
    Help! I'm Using Mac OS X 10.8 Mountain Lion and Using Eclipse. I'm using the library called Slick and Lwjgl. When i first exported it, it has a .jar file. I followed some You Tube Tutorials (Different, they don't have slick) It worked for them. I don't know why it dosen't work for me. Should i put Slick-util too? I didn't even use lwjgl btw. Please help!!! Jars I used(Libraries) Slick LWJGL(I didn't use it) Tutorials I followed TheCodingUniverse(Exporting) TheNewBoston(The Code and Set-up) Programs I used Eclipse IDE Java Jarsplice No warnings found or errors. It is perfect! But Nothing shows up in the screen everytime I pressed the jar(After Jarsplice) Help!!!

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  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • Missing return statement when using .charAt [migrated]

    - by Timothy Butters
    I need to write a code that returns the number of vowels in a word, I keep getting an error in my code asking for a missing return statement. Any solutions please? :3 import java.util.*; public class vowels { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Please type your name."); String name = input.nextLine(); System.out.println("Congratulations, your name has "+ countVowels(name) +" vowels."); } public static int countVowels(String str) { int count = 0; for (int i=0; i < str.length(); i++) { // char c = str.charAt(i); if (str.charAt(i) == 'a' || str.charAt(i) == 'e' || str.charAt(i) == 'o' || str.charAt(i) == 'i' || str.charAt(i) == 'u') count = count + 1; } } }

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  • What does "GPL with classpath exception" mean in practice?

    - by Thilo
    Oracle seems to license all their Java-related open source code under the GPL with a classpath exception. From what I understand, this seems to allow to combine these libraries with your own code into products that do not have to be covered by the GPL. How does this work? What are examples of how I can and cannot use these classes? Why was this new license used as opposed to the LGPL, which seems to allow for pretty much the same things, but is better established and understood? What are the differences to the LGPL?

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  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. regards shahensha P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

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  • migrating from struts2, looking for a new framework

    - by adhg
    We are supposed to start a relatively big project that will require lots of computation and analysis. Presentation (UI) for the end user is very crucial (graphs, tabels...) So far we've been using struts2. It's ok+. It has some drawbacks (specially if you work with tiles and all that XML) but if you get the lingo - you're ok. One option on the table is to continue using struts2 with jquery and all the other stuff that we've been doing for so long. Alternatively, I think we have an opportunity to learn something new and maybe a bit better then struts2. My question is this: Anyone has migrated from struts2 to something new and can share the experience. Or had some great experience witha particular java framework. Many thanks for any pointers.

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  • Why should I declare a class as an abstract class?

    - by Pied Piper
    I know the syntax, rules applied to abstract class and I want know usage of an abstract class Abstract class can not be instantiated directly but can be extended by other class What is the advantage of doing so? How it is different from an Interface? I know that one class can implement multiple interfaces but can only extend one abstract class. Is that only difference between an interface and an abstract class? I am aware about usage of an Interface. I have learned that from Event delegation model of AWT in Java. In which situations I should declare class as an abstract class? What is benefits of that?

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  • How to survive if you can only do things your way as a programmer?

    - by niceguyjava
    I hate hibernate, I hate spring and I am the kind of programmer who likes to do things his way. I hate micro-management and other people making decisions for me about what framework I should use, what patterns I should apply (hate patterns too) and what architecture I should design. I consider myself a successful programmer and have a descent financial situation due to my performance in past jobs, but I just can't take the standard Java jobs out there. I really love to design things from scratch and hate when I have to maintain other people's bad code, design and architecture, which is the majority you find out there for sure. Does anybody relate to that? What do you guys recommend me? Open up my on company, do consulting, or just keep looking hard until I find a job that suits my preferences, as hard as this may look like with all the hibernate and spring crap out there?

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  • Pokemon Yellow wrap transitions

    - by Alex Koukoulas
    So I've been trying to make a pretty accurate clone of the good old Pokemon Yellow for quite some time now and one puzzling but nonetheless subtle mechanic has puzzled me. As you can see in the uploaded image there is a certain colour manipulation done in two stages after entering a wrap to another game location (such as stairs or entering a building). One easy (and sloppy) way of achieving this and the one I have been using so far is to make three copies of each image rendered on the screen all of them with their colours adjusted accordingly to match each stage of the transition. Of course after a while this becomes tremendously time consuming. So my question is does anyone know any better way of achieving this colour manipulation effect using java? Thanks in advance, Alex

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  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

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  • Why does the instruction "do" require a "while"?

    - by 909 Niklas
    Since this statement is so common: while (true) (Java) or while (1) (C) or sometimes for (;;) Why is there not a single instruction for this? I could think that an instruction that could do it is just do but do requires a while at the end of the block but it would be more logical to write an infinite loop like this do { //loop forever } Why not? AFAIK the instruction do always requires a while at the end but if we could use it like above then it would be a clear way to define something like while (true) which I think should not be written like that (or for (;;)).

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  • How can you become a real programming polyglot?

    - by Yob
    I work as a Java programmer, but C and C++ were always my favourite languages during studies. Unfortunatelly I don't have an opportunity to work with them as often as I would like to. As a result I sometimes get realized that I don't remember something quite important (today example: inherited protected members cannot be accessed in derived class constructors). The other example could be Python and Haskell which I enjoy using but don't use everyday. I got an idea to write my own wiki with easy to forget things (e.g. bash tricks & tips) but I find no sense in writing there everything I can forget about coolest programming languages. I know that the best way would be having a side projects (I want to start working on some C/C++ open source project after graduation), but currently I have to write my graduation thesis and work so I merely don't have time to do this. How do you stay sharp in languages that you don't use everyday?

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  • How do you get the total asset size (or total resource size) in an Android game?

    - by tom_mai78101
    In an Android Java project, there are two folders, asset and res. To me, I usually put some stuffs, like PNG files, sound files, etc. in either one of the two folder. When resources are increasingly becoming more and more in those folders, the time it takes to load them will increase. Therefore, a loading screen is a must in these situation. The total size is to be used in a loading screen, so that I can guess the average time it takes to load each resources, from 0 bytes to its individual resource file size. I only know that by adding all individual sizes in a respective order, I will then obtain the total asset or res folder size, simply by adding them up. So, when it comes to getting the total file size from either folder, how do you obtain their individual resource/object sizes, respectively? Thanks in advance.

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  • How do I avoid "Developer's Bad Optimization Intuition"?

    - by Mona
    I saw on a article that put forth this statement: Developers love to optimize code and with good reason. It is so satisfying and fun. But knowing when to optimize is far more important. Unfortunately, developers generally have horrible intuition about where the performance problems in an application will actually be. How can a developer avoid this bad intuition? Are there good tools to find which parts of your code really need optimization (for Java)? Do you know of some articles, tips, or good reads on this subject?

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  • Is there a cross-platform special directory I can use for game save files?

    - by Suds
    I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form c:\users\user\appdata\roaming\gamename\saves\ folder by using File dir = new File(System.getenv("APPDATA") + "\\gamename\\saves\\");. I have hobbyist level experience with Linux, and zero experience with OSX. My game will be fully cross platform. Is System.getenv("APPDATA"); cross platform? If so, where does it point to on Linux or OSX? Is there a best practices alternative that I should use?

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  • How do I set my environment up for TopCoder?

    - by Nils
    I tried out TopCoder today. While I liked the problem, the Java editor didn't work for me. The remote compiling time and the lack of unit tests also made it difficult to complete the task. I ended up coding the solution in Eclipse and the pasting it into the TopCoder window. I tried out EclipseCoder, but it didn't suit my needs either. What tools do you use and how do you hook up your development environment with TopCoder? How does TopCoder handle submissions, and is there any way to speed up the time it takes to process them?

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  • Improving exception handling ?

    - by n00b
    Hello, I am a newbie programmer and I recently started learning about exception handling in Java. I know what try, catch and finally blocks do, but I really need to understand how to use them well and where to handle something in the call stack... I have a project right now that involves I/O and all I'm doing is handling the exception in the lowest possible method in the call stack. I'm sure my exception handling can be improved, so I'm asking you guys how you think of exception handling? How did you guys get good at this and how can I better wrap my head around this idea?

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