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  • Looping login with Facebook JS SDK and Rails

    - by nafe
    I'm using the Facebook JS SDK for single-sign with my rails app. I translated the php code from the Facebook example (at the bottom of the page under "Single Sign-on with the JavaScript SDK") into ruby. This appeared to be working great but I've noticed one user that gets continual redirects when trying to login. The logs look like: Processing UsersController#login (for X.X.X.X at 2010-05-22 17:25:55) [GET] Redirected to http://myapp.com/ Completed in 0ms (DB: 0) | 302 Found [http://myapp.com/login] (times as many entries as my unfortunate user leaves the browser redirecting in a loop). My client side code includes a callback with the "auth.sessionChange": FB.Event.subscribe('auth.sessionChange', function(response) { if (response.session) { // A user has logged in, and a new cookie has been saved window.location = "/login"; } else { // The user has logged out, and the cookie has been cleared window.location = "/logout"; } }); So it seems to me like this event is continually firing. Although, I can't test this theory because I can't recreate this scenario locally. I don't think it's the rails controller. The code here is just: def login # if first time user create db entry # now redirect back to where the user came from begin redirect_to :back rescue ActionController::RedirectBackError redirect_to root_url end end Does anyone have any idea on what's going on?

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  • Form Validation using Java inside PHP

    - by Mikey1980
    I have a simple problem but no matter what I try I can't see to get it to work. I have a form on a php page and I need to validate the qty value on my form so that it doesn't exceed $qty (value pulled from mySQL) and is not less than zero. Sounds easy--hmm wish it were..lol! I had it checking if the value was numeric and in my attempts to make this work I even broke that--not a good morning..lol! Here's a snip of my Java Fn: <script type='text/javascript'> function checkQty(elem){ var numericExpression = /^[0-9]+$/; if(elem.value.match(numericExpression)){ return true; }else{ alert("Quantity for RMA must be greater than zero and less than original order!"); elem.focus(); return false; } } </script> The function is called from the submit button, onClick: <input type="submit" name="submit" onclick="checkQty(document.getElementById('qty')";"> I've tried: var numericExpression = /^[0-9]+$/; if(elem.value.match(numericExpression) || elem.value < 0 || elem.value > <? int($qty) ?>){ No dice....HELP!?!

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  • Vertical crosshair reposition on Google Map after map resize Issue

    - by joe
    I use the following function to add a crosshair to my Google Map. It works great for horizontal resizing. I can not figure out how to make it work for vertical. After resizing the map it requires the user to either zoom in or out 1 layer, upon which the crosshair snaps to center. var crosshairsSize=17; GMap2.prototype.addCrosshairs=function(){ var container=this.getContainer(); if(this.crosshairs){$(this.crosshairs).remove();} var crosshairs=document.createElement("img"); crosshairs.src='../images/crosshair2.gif'; crosshairs.style.width=crosshairsSize+'px'; crosshairs.style.height=crosshairsSize+'px'; crosshairs.style.border='0'; crosshairs.style.position='relative'; crosshairs.style.top=((parseInt(container.clientHeight)-crosshairsSize)/2)+'px'; crosshairs.style.left="0px"; // The map is centered so 0 will do crosshairs.style.zIndex='500'; container.appendChild(crosshairs); this.crosshairs=crosshairs; return crosshairs;}; I use map.checkResize(); and the map is correct, it's just the crosshair that is off. I've tried firing a javascript zoom in one level but it doesn't work like zooming in with the mouse. It's only zooming in/out with the mouse scroll wheel too... clicking and dragging the zoom slider doesn't work so somehow it's liking the mouse scroll wheel. Firing addCrosshairs(); after resize makes no difference. It places the new crosshair in old spot and still requires a mouse scroll zoom.

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  • Why is setting HTML5's CanvasPixelArray values is ridiculously slow and how can I do it faster?

    - by Nixuz
    I am trying to do some dynamic visual effects using the HTML 5 canvas' pixel manipulation, but I am running into a problem where setting pixels in the CanvasPixelArray is ridiculously slow. For example if I have code like: imageData = ctx.getImageData(0, 0, 500, 500); for (var i = 0; i < imageData.length; i += 4){ imageData.data[index] = buffer[i]; imageData.data[index + 1] = buffer[i]; imageData.data[index + 2] = buffer[i]; } ctx.putImageData(imageData, 0, 0); Profiling with Chrome reveals, it runs 44% slower than the following code where CanvasPixelArray is not used. tempArray = new Array(500 * 500 * 4); imageData = ctx.getImageData(0, 0, 500, 500); for (var i = 0; i < imageData.length; i += 4){ tempArray[index] = buffer[i]; tempArray[index + 1] = buffer[i]; tempArray[index + 2] = buffer[i]; } ctx.putImageData(imageData, 0, 0); My guess is that the reason for this slowdown is due to the conversion between the Javascript doubles and the internal unsigned 8bit integers, used by the CanvasPixelArray. Is this guess correct? Is there anyway to reduce the time spent setting values in the CanvasPixelArray?

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  • Remove "Flash" between pages while using Internet Explorer modal boxes

    - by AaronS
    I have an internal web application, that is IE specific, and uses a lot of IE specific modal boxes: (window.showModalDialog). I recently received a request to remove the "flash" when navigating between pages of the site. To accomplish this, I just added a meta transition tag to my master page: <meta http-equiv="Page-Enter" content="blendTrans(duration=0.0)" /> This works perfectly except for the modal boxes. When you launch a modal box, and then move it around, the web page behind it keeps a trail of the modal box instead of re-drawing the web page content. This prevents the user from moving the modal box to read anything that was behind it. Is there a way to prevent the "flash" between pages in an IE specific site and have the site still work with modal boxes? Please note, this is a large and complex site, so re-architecting it to not use modal boxes isn't an option. This is an asp.net, c# web application, and all of my users are using IE 7 and IE 8 if it makes any difference. -Edit- To duplicate this, put the following into an html page, and open it in Internet Explorer: <html> <head> <title>Test</title> <meta content="blendTrans(duration=0.0)" http-equiv="Page-Exit"> </head> <body> <script language="javascript"> window.showModalDialog('modal.htm', window); </script> </body> </html>

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  • Comet, responseText and memory usage

    - by ithcy
    Is there a way to clear out the responseText of an XHR object without destroying the XHR object? I need to keep a persistent connection open to a web server to feed live data to a browser. The problem is, there is a relatively large amount of data coming through (several hundred K per second constantly), so memory usage is a big problem, because this connection must remain open for at least several minutes. responseText gets very big very quickly, even though the JSON I send back has been crunched as small as it can get. Due to the way the server-side app works, if I use AJAX-style short polling and just destroy the XHR object when I'm done with it, I miss significant amounts of important data even in the few milliseconds it takes to parse the response, create a new XHR and send it out. I do not have the option to use overlapping requests, as the web server only accepts one connection at a time. (Don't ask.) So Comet is exactly the model I need. What I would like to do is parse each JSON chunk as it comes back from the server, and then clear out responseText so that I can keep using the same connection. However, responseText is read-only. It cannot be directly emptied by any method I have found. Is there a part of the picture I am missing here? Does anyone know any tricks I can use to free up responseText when I'm done reading it? Or is there another place the server responses can go? I am not including code because this is really almost a code-agnostic question. The Javascript routines that spawn the XHRs and handle the returned data are very, very simple.

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  • Envoking mouse capturing function onmousedown?

    - by Babiker
    I have the following: <html> <script type="text/javascript"> document.onmousemove = getCursorXY; function getCursorXY(e) { document.getElementById('cursorX').value = (window.Event) ? e.pageX : event.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft); document.getElementById('cursorY').value = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop); } </script> <body> <input id="cursorX" size="3"> <input id="cursorY" size="3"> <input type="button" id="button"> </body> </html> With this my mouse coordinates are displayed in the input fields when the page loads and whenever i move the mouse. How can i make this work only when i mousedown over #button and then stop at the last coordinates when i mouseup only over #button? using firefox 3.6.3 Thanks in advance :)

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  • jQuery validation plugin - removing elements

    - by d3020
    I'm using the jQuery validation plugin. On most of my input type... tags I have class='required'. When I submit the page, via JavaScript, the controls on the page that have this class are found. However, there are a handful of checkboxes that I don't need to validate. I've tried removing the class code completely from the input tag, also tried class='cancel', and class='required:false. When doing any of those things though when the form submits it can't find the checkbox control. How do I still keep the ability to do Request.Form and find my checkbox object but at the same time when the form submits don't apply validation to this particular control. Thank you. Edit here. This is what I'm using without the "checked" code and ternary operator. In my input tag I'm calling a function like this... sb.Append(" " + crlf); Inside that function is where I check for the True or False coming back, like this. case "chkFlashedCarton": strResultValue = pst.FlashedCarton.ToString(); if (strResultValue == "True") { strResultValue = " checked"; } break; strResultValue is what is returned back. Does this help to see? Thank you.

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  • php POST response

    - by amit
    I am making a POST to another php file that I want to render in the browser. so clearly, using jquery POST wont work, since it works through AJAX. echo '<div class="showcase_URL"><a class="purl" name="'.$row->num.'" href="#">PROJECT URL</a></div>'; what I have till now in javascript is: $(".showcase_URL a").click(function() { //alert($(this).attr("name")); var number = $(this).attr("name"); $.post( "app-display.php", {app: number}, function(data){ top.location.href = 'app-display.php'; }); }); what I have in app-display.php: $query = 'SELECT num, title, thumb_url, url, type, cat, dated, details FROM app WHERE `num` = "$_POST[app]"'; but it is currently giving me a page without the contents of app-display.php. all the other fragments of the page are loading: header, footer etc. the PHP Response (in Firebug) I am getting is the normal html of the page. how should i do it?

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  • binding nested json object value to a form field

    - by Jack
    I am building a dynamic form to edit data in a json object. First, if something like this exists let me know. I would rather not build it but I have searched many times for a tool and have found only tree like structures that require entering quotes. I would be happy to treat all values as strings. This edit functionality is for end users so it needs to be easy an not intimidating. So far I have code that generates nested tables to represent a json object. For each value I display a form field. I would like to bind the form field to the associated nested json value. If I could store a reference to the json value I would build an array of references to each value in a json object tree. I have not found a way to do that with javascript. My last resort approach will be to traverse the table after edits are made. I would rather have dynamic updates but a single submit would be better than nothing. Any ideas? // the json in files nests only a few levels. Here is the format of a simple case, { "researcherid_id":{ "id_key":"researcherid_id", "description":"Use to retrieve bibliometric data", "url_template" :[ { "name": "Author Detail", "url": "http://www.researcherid.com/rid/${key}" } ] } } $.get('file.json',make_json_form); function make_json_form(response) { dataset = $.secureEvalJSON(response); // iterate through the object and generate form field for string values. } // Then after the form is edited I want to display the raw updated json (then I want to save it but that is for another thread) // now I iterate through the form and construct the json object // I would rather have the dataset object var updated on focus out after each edit. function show_json(form_id){ var r = {}; var el = document.getElementById(form_id); table_to_json(r,el,null); $('body').html(formattedJSON(r)); }

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  • Problem with looping a video in Flash

    - by Blaze
    I am trying to loop a video and i am having some issues with this in flash. You can view the video here: http://www.healthcarepros.net/travel.html Here the specific code for the flash video: <script language="javascript"> if (AC_FL_RunContent == 0) { alert("This page requires AC_RunActiveContent.js."); } else { AC_FL_RunContent( 'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0', 'width', '330', 'height', '245', 'src', 'healthcare-video', 'quality', 'high', 'pluginspage', 'http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'healthcare-video', 'bgcolor', '#ffffff', 'name', 'healthcare-video', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','sameDomain', 'movie', 'healthcare-video', 'salign', '' ); //end AC code } </script> <noscript> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="330" height="245" id="healthcare-video" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="loop" value="true" /> <param name="play" value="true" /> <param name="movie" value="healthcare-video.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="healthcare-video.swf" play="true" flashvars="autoplay=true&play=true" quality="high" bgcolor="#ffffff" width="330" height="245" name="healthcare-video" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> Additionally, i have added in the parameter code that calls the loop function but for some reason it still doesnt seem to work, any suggestions?

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  • JW Player playlist only loads randomly in IE, works fine in FF every time

    - by meow
    The playlist loads every time in FF but only the first time in IE (6-8), after that only randomly. If I alert the error that's thrown I get "TypeError: playerReady is undefined". My code looks good and obviously works since FF displays the playlist perfectly. I've got no idea how to solve this. Anyone? <script type='text/javascript'> var so = new SWFObject('/UI/Flash/player.swf', 'ply', '<%=FlashWidth %>', '<%=FlashHeight %>', '9', '#ffffff'), playlistURL = '<%=PlaylistURL %>', imageURL = '<%=GetBackgroundImageUrl() %>'; so.addParam('allowfullscreen', 'true'); so.addParam('allowscriptaccess', 'always'); if (playlistURL !== '') { so.addVariable('playlistfile', playlistURL); so.addVariable('playlist', 'none'); so.addVariable('enablejs', 'true'); } else { so.addVariable('file', '<%=FlashURL %>'); } if (imageURL.length > 0) { so.addVariable('image', imageURL); } so.write('preview<%=PlayerID %>'); </script>

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  • Browser dependent problem rendering WMD with Showdown.js?

    - by CMPalmer
    This should be easy (at least no one else seems to be having a similar problem), but I can't see where it is breaking. I'm storing Markdown'ed text in a database that is entered on a page in my app. The text is entered using WMD and the live preview looks correct. On another page, I'm retrieving the markdown text and using Showdown.js to convert it back to HTML client-side for display. Let's say I have this text: The quick **brown** fox jumped over the *lazy* dogs. 1. one 1. two 4. three 17. four I'm using this snippet of Javascript in my jQuery document ready event to convert it: var sd = new Attacklab.showdown.converter(); $(".ClassOfThingsIWantConverted").each(function() { this.innerHTML = sd.makeHtml($(this).html()); } I suspect this is where my problem is, but it almost works. In FireFox, I get what I expected: The quick brown fox jumped over the lazy dogs. one two three four But in IE (7 and 6), I get this: The quick brown fox jumped over the lazy dogs. 1. one 1. two 4. three 17. four So apparently, IE is stripping the breaks in my markdown code and just converting them to spaces. When I do a view source of the original code (prior to the script running), the breaks are there inside the container DIV. What am I doing wrong? UPDATE It is caused by the IE innerHTML/innerText "quirk" and I should have mentioned before that this one on an ASP.Net page using data bound controls - there are obviously a lot of different workarounds otherwise.

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  • launch two actions in one button ASP.NET

    - by AZIRAR
    Hey, I'm developing a comment page in asp.net, this my page : <form action="#"> <p><textarea id="textArea" rows="5" cols="30"></textarea></p> <input type="submit" value="Submit" /> </form> <p>Add some comments to the page</p> And this is my javascript code : window.onload = initAll; function initAll() { document.getElementsByTagName("form")[0].onsubmit = addNode; } function addNode() { var inText = document.getElementById("textArea").value; var newText = document.createTextNode(inText); var newGraf = document.createElement("p"); newGraf.appendChild(newText); var docBody = document.getElementsByTagName("body")[0]; docBody.appendChild(newGraf); return false; } Until then, everything is fine, but I want when the user clicks the submit button, the button will trigger another action that will save the comment in the database. How can I do this thing ?

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  • Changing save directory

    - by Nathan
    Disregard my previous pre-edit post. Rethought what I needed to do. This is what I'm currently doing: https://developer.mozilla.org/en/XPCOM_Interface_Reference/nsIScriptableIO downloadFile: function(httpLoc) { try { //new obj_URI object var obj_URI = Cc["@mozilla.org/network/io-service;1"].getService(Ci.nsIIOService). newURI(httpLoc, null, null); //new file object //set file with path obj_TargetFile.initWithPath("C:\\javascript\\cache\\test.pdf"); //if file doesn't exist, create if(!obj_TargetFile.exists()) { obj_TargetFile.create(0x00,0644); } //new persitence object var obj_Persist = Cc["@mozilla.org/embedding/browser/nsWebBrowserPersist;1"]. createInstance(Ci.nsIWebBrowserPersist); // with persist flags if desired const nsIWBP = Ci.nsIWebBrowserPersist; const flags = nsIWBP.PERSIST_FLAGS_REPLACE_EXISTING_FILES; obj_Persist.persistFlags = flags | nsIWBP.PERSIST_FLAGS_FROM_CACHE; //save file to target obj_Persist.saveURI(obj_URI,null,null,null,null,obj_TargetFile); return true; } catch (e) { alert(e); } },//end downloadFile As you can see the directory is hardcoded in there, I want to save the pdf file open in the active tab to a relative temporary directory, or anywhere that's out of the way enough that the user won't stumble along and delete it. I'm going to try that using File I/O, I was under the impression that what I was looking for was in scriptable file I/O and thus disabled.

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  • Scrolling to the bottom of a div on page load: issue with syntaxhighlighter

    - by Rayne
    I've been using this code: var objDiv = document.getElementById("code"); objDiv.scrollTop = objDiv.scrollHeight; to scroll to the very bottom of the div. It worked perfectly in FF and Chrome (I asked a question about it not working in Chrome a few days ago, but it appears the guy who was testing it on Chrome was incorrect, so I tested it myself) until I started syntax highlighting the code that I put in the div with SyntaxHighlighter. Before, I was putting the code in a <p> and breaking lines with <br />, but the <br /> stuff doesn't fly with SyntaxHighlighter, so I replaced all of those with newlines (not entirely certain if this is important, but it's worth mentioning). Now, when the page loads, it does scroll, but not all the way down. It scrolls nearly to the bottom. I've tried all the methods listed in the other question I mentioned but they all do the same thing, or nothing at all. Is there anything else I can try? Here is the relevant piece of the generated HTML. Forgive the poor formatting, I'm not writing the HTML by hand, but rather using Hiccup with Clojure, and it doesn't bother with formatting. <div class="scroll" id="code"><pre class="brush: clojure">=> (doseq [x (range 1 100)] (println x)) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 nil </pre></div><script type="text/javascript">var objDiv = document.getElementById("code"); objDiv.scrollTop = objDiv.scrollHeight;</script>

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  • How to use JS to jump to a specific place in a page? Tried scrollIntoView, not working

    - by EmmyS
    I have a PHP form for discussions. Each message has its own response button, which is dynamically generated. I'm using javascript in the button to make a response form visible at the bottom of the page, but I can't for the life of me get the page to jump down to the form once it's visible. This is a problem for pages that have a lot of discussions on it, as some users may not know to scroll down and will just think the button didn't work. Here's what I have now for my button code: <a href="#" onClick="changeVisibility(3,'responseForm')"><img src="images/reply.jpg" border=0 /></a> The changeVisibility function looks like this: function changeVisibility(parentID, elementID) { document.getElementById(elementID).style.visibility="visible"; document.forms[0].parent_id.value=parentID; var el = document.getElementById(elementID); el.scrollIntoView(true); } In my form, I have a div whose id is set to responseForm. When clicking the button, the div does become visible, but the scrollIntoView is not working - I have to manually scroll down to see it. Any ideas?

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  • Use AJAX to reload captcha

    - by arik-so
    Hello! This question may have been asked already - but unfortunately, I could not find any satisfactory answers. I will just ask it for my concrete case and ask the admins not to delete the question for at least a few days so I can try it out... I have a page. It uses a captcha. Like so: <?php session_start(); // the captcha saves the md5 into the session ?> <img src="captcha.php" onclick="this.src = this.src" /> That was my first code. It did not work, because the browser condsidered it useless to reload an image if the source is the same. My current solution is to pass a get parameter: onclick="this.src = 'captcha.php?randomNumber='+ranNum" The JavaScript variable var ranNum is generated randomly every time the onclick event fires. It works fine, still, I don't like the possibility, if the - though improbable - case of two numbers being the same twice in a row. Although the random number varies between -50,000 and 50,000 - I still do not like it. And I don't think the method is right. I would like to know the 'righter' method, by means of AJAX. I know it's possible. I hope you know how it's possible ^^ In that case, please show me. Thanks in advance! By the way - if I spell cap(t)cha differently, never mind, the reference to the PHP file is right in my code: I use randomImage.php

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  • Passing parameters to eventListener function

    - by bryan sammon
    I have this function check(e) that I'd like to be able to pass parameters from test() when I add it to the eventListener. Is this possible? Like say to get the mainlink variable to pass through the parameters. Is this even good to do? I put the javascript below, I also have it on jsbin: http://jsbin.com/ujahe3/9/edit function test() { if (!document.getElementById('myid')) { var mainlink = document.getElementById('mainlink'); var newElem = document.createElement('span'); mainlink.appendChild(newElem); var linkElemAttrib = document.createAttribute('id'); linkElemAttrib.value = "myid"; newElem.setAttributeNode(linkElemAttrib); var linkElem = document.createElement('a'); newElem.appendChild(linkElem); var linkElemAttrib = document.createAttribute('href'); linkElemAttrib.value = "jsbin.com"; linkElem.setAttributeNode(linkElemAttrib); var linkElemText = document.createTextNode('new click me'); linkElem.appendChild(linkElemText); if (document.addEventListener) { document.addEventListener('click', check/*(WOULD LIKE TO PASS PARAMETERS HERE)*/, false); }; }; }; function check(e) { if (document.getElementById('myid')) { if (document.getElementById('myid').parentNode === document.getElementById('mainlink')) { var target = (e && e.target) || (event && event.srcElement); var obj = document.getElementById('mainlink'); if (target!= obj) { obj.removeChild(obj.lastChild); }; }; }; };

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  • document.onkeyup triggers when it shouldn't

    - by vonkow
    So I have the following code, which should append 'true' to the div "test" every 25ms as long as key 68 (the d key) is being pressed, right? <html> <body> <div id="test"></div> <script type="text/javascript"> var key=false; var keyDown=function(e) { if (e.keyCode==68) { key=true; } } var keyUp=function(e) { if (e.keyCode==68) { key=false; } } document.onkeydown=keyDown; document.onkeyup=keyUp; var run=function() { document.getElementById('test').appendChild(document.createTextNode(key+'\n')); t = setTimeout('run()', 25); } var t = setTimeout('run()', 25); </script> </body> </html> Save the code, load it in a browser and hold down on the d key. If I'm not crazy, you'll see that it occasionally appends 'false' even though the d key was never released. (I've tried this in FF and Chrome in Linux and Vista). Anybody happen to know why, or have a workaround?

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  • Flash External Interface issue with Firefox

    - by majestiq
    I am having a hard time getting ExternalInterface to work on Firefox. I am trying to call a AS3 function from javascript. The SWF is setup with the right callbacks and it is working in IE. I am using AC_RunActiveContent.js to embed the swf into my page. However, I have modified it to add an ID to the Object / Embed Tags. Below are object and embed tag that are generated for IE and for Firefox respectively. <object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="400" height="400" align="middle" id="jpeg_encoder2" name="jpeg_encoder3" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" > <param name="movie" value="/jpeg_encoder/jpeg_encoder3.swf" /> <param name="quality" value="high" /> <param name="play" value="true" /> <param name="loop" value="true" /> <param name="scale" value="showall" /> <param name="wmode" value="window" /> <param name="devicefont" value="false" /> <param name="bgcolor" value="#ffffff" /> <param name="menu" value="false" /> <param name="allowFullScreen" value="false" /> <param name="allowScriptAccess" value="always" /> </object> <embed width="400" height="400" src="/jpeg_encoder/jpeg_encoder3.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="jpeg_encoder2" bgcolor="#ffffff" name="jpeg_encoder3" menu="false" allowFullScreen="false" allowScriptAccess="always" type="application/x-shockwave-flash" > </embed> I am calling the function like this... <script> try { document.getElementById('jpeg_encoder2').processImage(z); } catch (e) { alert(e.message); } </script> In Firefox, I get an error saying "document.getElementById("jpeg_encoder2").processImage is not a function" Any Ideas?

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  • Can you have multiple clipping regions in an HTML Canvas?

    - by emh
    I have code that loads a bunch of images into hidden img elements and then a Javascript loop which places each image onto the canvas. However, I want to clip each image so that it is a circle when placed on the canvas. My loop looks like this: $$('#avatars img').each(function(avatar) { var canvas = $('canvas'); var context = canvas.getContext('2d'); var x = Math.floor(Math.random() * canvas.width); var y = Math.floor(Math.random() * canvas.height); context.beginPath(); context.arc(x+24, y+24, 20, 0, Math.PI * 2, 1); context.clip(); context.strokeStyle = "black"; context.drawImage(document.getElementById(avatar.id), x, y); context.stroke(); }); Problem is, only the first image is drawn (or is visible). If I remove the clipping logic: $$('#avatars img').each(function(avatar) { var canvas = $('canvas'); var context = canvas.getContext('2d'); var x = Math.floor(Math.random() * canvas.width); var y = Math.floor(Math.random() * canvas.height); context.drawImage(document.getElementById(avatar.id), x, y); }); Then all my images are drawn. Is there a way to get each image individually clipped? I tried resetting the clipping area to be the entire canvas between images but that didn't work.

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  • bing search api ajax does not work

    - by jhon
    Hi guys, I want to use the Bing's search api with javascript. Actually, I want the user to write something and query Bing in order to get just images. so, I tried it using ajax. If I try the url http://api.search.live.net/xml.aspx?Appid=[YOURAPIKEY]&sources=image&query=home directly (with the browser) I do get an xml document. but if I use XMLHttpRequest it does not work. <html> <body> <script> var xhr = new XMLHttpRequest(); var url="http://api.search.live.net/xml.aspx?Appid=[YOURAPIKEY]&sources=image&query=home" xhr.open("GET", url, true ); xhr.onreadystatechange=function(){ /*if( xhr.readyState == 4 && xhr.status == 200) { document.write( xhr.responseText ); }*/ alert( xhr.readyState +" "+xhr.status +xhr.statusText +xhr); }; xhr.send(null); </script> </body> </html> Questions: 1) why does the code from above does not work? 2) any other way to do this without XMLHttpRequest? thanks. btw. I'm just interested in fix this for Firefox and without external libraries (jquery and so on).

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  • How to color HTML elements based on a user command string

    - by Anonymous the Great
    When you type something like "red:Hi:" it will type "Hi" in red. The following script does not work and I do not know why, (The one who made the sorting PHP function is Graphain, thanks again!) <?php function getit($raw) { # If the value was posted $raw = isset($raw) ? $raw : ""; # Split it based on ':' $parsed = explode(':', $raw); $colorClass = ""; $text = ""; if (count($parsed) >= 2) { $colorClass = $parsed[0]; $text = $parsed[1]; $text = "~~~" . $text . "~~~" . $colorClass; return $text; } } ?> <script type="text/javascript"> function postit() { var preview = document.getElementById("preview").value; var submit = document.getElementById("post").value; var text = <?php getit(submit); ?> var t = text[0]; preview = t; } </script> <textarea id="preview" cols=70 rows=5 readonly>Preview box</textarea> <p> <textarea id="post" cols=70 rows=5/>Submit box</textarea> <p> <input type="button" onclick="postit();" value="Submit"/>

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  • Client-Side Dynamic Removal of <script> Tags in <head>

    - by merv
    Is it possible to remove script tags in the <head> of an HTML document client-side and prior to execution of those tags? On the server-side I am able to insert a <script> above all other <script> tags in the <head>, except one, and I would like to be able to remove all subsequent scripts. I do not have the ability to remove <script> tags from the server side. What I've tried: (function (c,h) { var i, s = h.getElementsByTagName('script'); c.log("Num scripts: " + s.length); i = s.length - 1; while(i > 1) { h.removeChild(s[i]); i -= 1; } })(console, document.head); However, the logged number of scripts comes out to only 1, since (as @ryan pointed out) the code is being executed prior to the DOM being ready. Although wrapping the code above in a document.ready event callback does enable proper calculation of the number of <script> tags in the <head>, waiting until the DOM is ready fails to prevent the scripts from loading. Is there a reliable means of manipulating the HTML prior to the DOM being ready? Background If you want more context, this is part of an attempt to consolidate scripts where no option for server-side aggregation is available. Many of the JS libraries being loaded are from a CMS with limited configuration options. The content is mostly static, so there is very little concern about manually aggregating the JavaScript and serving it from a different location. Any suggestions for alternative applicable aggregation techniques would also be welcome.

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