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  • Gridview Paging via ObjectDataSource: Why is maximumRows being set to -1?

    - by Bryan
    So before I tried custom gridview paging via ObjectDataSource... I think I read every tutorial known to man just to be sure I got it. It didn't look like rocket science. I've set the AllowPaging = True on my gridview. I've specified PageSize="10" on my gridview. I've set EnablePaging="True" on the ObjectDataSource. I've added the 2 paging parms (maximumRows & startRowIndex) to my business object's select method. I've created an analogous "count" method with the same signature as the select method. The only problem I seem to have is during execution... the ObjectDataSource is supplying my business object with a maximumRows value of -1 and I can't for the life of me figure out why. I've searched to the end of the web for anyone else having this problem and apparently I'm the only one. The StartRowIndex parameter seems to be working just fine. Any ideas?

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  • ASP.NET MVC 2.0 + Implementation of a IRouteHandler goes not fire

    - by Peter
    Can anybody please help me with this as I have no idea why public IHttpHandler GetHttpHandler(RequestContext requestContext) is not executing. In my Global.asax.cs I have public class MvcApplication : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); routes.Add("ImageRoutes", new Route("Images/{filename}", new CustomRouteHandler())); } protected void Application_Start() { RegisterRoutes(RouteTable.Routes); } } //CustomRouteHandler implementation is below public class CustomRouteHandler : IRouteHandler { public IHttpHandler GetHttpHandler(RequestContext requestContext) { // IF I SET A BREAK POINT HERE IT DOES NOT HIT FOR SOME REASON. string filename = requestContext.RouteData.Values["filename"] as string; if (string.IsNullOrEmpty(filename)) { // return a 404 HttpHandler here } else { requestContext.HttpContext.Response.Clear(); requestContext.HttpContext.Response.ContentType = GetContentType(requestContext.HttpContext.Request.Url.ToString()); // find physical path to image here. string filepath = requestContext.HttpContext.Server.MapPath("~/logo.jpg"); requestContext.HttpContext.Response.WriteFile(filepath); requestContext.HttpContext.Response.End(); } return null; } } Can any body tell me what I'm missing here. Simply public IHttpHandler GetHttpHandler(RequestContext requestContext) does not fire. I havn't change anything in the web.config either. What I'm missing here? Please help.

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  • Prolog Beginner: How to unify with arithmentic comparison operators or how to get a set var to range

    - by sixtyfootersdude
    I am new to prolog. I need to write an integer adder that will add numbers between 0-9 to other numbers 0-9 and produce a solution 0-18. This is what I want to do: % sudo code add(in1, in2, out) :- in1 < 10, in2 < 10, out < 18. I would like to be able to call it like this: To Check if it is a valid addition: ?- add(1,2,3). true ?- add(1,2,4). false With one missing variable: ?- add(X,2,3). 1 ?- add(1,4,X). 5 With multiple missing variables: ?-add(X,Y,Z). % Some output that would make sense. Some examples could be: X=1, Y=1, Z=2 ; X=2, Y=1, Z=3 ...... I realize that this is probably a pretty simplistic question and it is probably very straightforward. However cording to the prolog tutorial I am using: "Unlike unification Arithmetic Comparison Operators operators cannot be used to give values to a variable. The can only be evaluated when every term on each side have been instantiated."

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  • Enum "copy" problem

    - by f0b0s
    Hi all! I have a class, let's call it A. It has a enum (E) and a method Foo(E e), with gets E in the arguments. I want to write a wrapper (decorator) W for A. So it'll have its own method Foo(A::E). But I want to have some kind of encapsulation, so this method should defined as Foo(F f), where F is another enum defined in W, that can be converted to A::E. For example: class A { public: enum E { ONE, TWO, THREE }; void Foo(E e); }; class B { //enum F; // ??? void Foo(F f) { a_.Foo(f); } private: A a_; }; How F should be defined? I don't want to copy value like this: enum F { ONE = A::ONE, TWO = A::TWO, THREE = A::THREE }; because its a potential error in the near feature. Is the typedef definition: typedef A::E F; is the best decision? Is it legal?

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  • IIS URL Rewriting: How can I reliably keep relative paths when serving multiple files?

    - by NVRAM
    My WebApp is part CMS, and when I serve up an HTML page to the user it typically contains relative paths in a.href and img.src attributes. I currently have them accessed by urls like: ~/get-data.aspx/instance/user/page.html -- where instance indicates the particular instance for the report and "user/page.html" is a path created by an external application that generates the content. This works pretty reliably with code in the application's BeginRequest method that translates the text after ".aspx" into a query string, then uses Context.RewritePath(). So far so good, but I've just tripped over something that took me by surprise: it appears that if any of the query string ("instance/user/page.html") happens to contain a plus sign ("+") the BeginRequest method is never called, and a 404 is immediately returned to the user. So my question is two-fold: Am I correct in my belief that a "+" would cause the 404, and if so are there other things that could cause similar problems? Is there a way around that problem (perhaps a different method than BeginRequest)? Is there a better way to preserve relative URL paths for generated content than what I'm using? I'd rather not require site admins to install a 3rd party rewrite tool if I can help it.

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  • Visual Studio - Edit source code located in a database

    - by mfeingold
    I am building something similar to Server Explorer for Apache CouchDB. One of the things necessary is to be able to edit CouchDB view definitions which in CouchDB are JavaScript functions. How can I trick Visual Studio into using my object to retrieve and save the content of the JavaScript function but still use the rest of it - I am happy with editor itself and have no intention of writing my own Editor/Language Service, etc. The latter would be much bigger effort than what this project warrants Edit After more digging I am still stuck. Here is what I know: IVsUIShellOpenDocument interface provides a method OpenStandardEditor which can be used to open the standard Visual Studio editor. As one of the parameters this method takes a Pointer to the IUnknown interface of the document data object. This object is supposed to implement several interfaces described in many places all over the MSDN. Visual Studio SDK also provides a 'sample' implementation of the document data object VsTextBufferClass. I can create an instance of this class and when I pass the pointer to the instance to the OpenStandardEditor I can see my editor and it seems to work ok. When I try to implement my own class implementing the same interfaces (IVsTextBuffer, VsTextBuffer, IVsTextLines) OpenStandardEditor method returns success, but VS bombs out on call editor.Show() with an access violation. My suspicion is that VsTextBufferClass also implements some other interface(s) but not in C# way but rather in the good old COM way. I just do not know which one(s). Any thoughts?

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  • What is the best way to identify which form has been submitted?

    - by Rupert
    Currently, when I design my forms, I like to keep the name of the submit button equal to the id of the form. Then, in my php, I just do if(isset($_POST['submitName'])) in order to check if a form has been submitted and which form has been submitted. Firstly, are there any security problems or design flaws with this method? One problem I have encountered is when I wish to overlay my forms with javascript in order to provide faster validation to the user. For example, whilst I obviously need to retain server side validation, it is more convenient for the user if an error message is displayed inline, upon blurring an input. Additionally, it would be good to provide entire form validation, upon clicking the submit button. Therefore, when the user clicks on the form's submit button, I am stopping the default action, doing my validation, and then attempting to renable the traditional submit functionality, if the validation passes. In order to do this, I am using the form.submit() method but, unfortunately, this doesn't send the submit button variable (as it should be as form.submit() can be called without any button being clicked). This means my PHP script fails to detect that the form has been submitted. What is the correct way to work around this? It seems like the standard solution is to add a hidden field into the form, upon passing validation, which has the name of form's id. Then when form.submit() is called, this is passed along in place of the submit button. However, this solution seems very ungraceful to me and so I am wondering whether I should: a) Use an alternative method to detect which form has been submitted which doesn't rely rely on passing the submit button. If so what alternative is there? Obviously, just having an extra hidden field from the start isn't any better. b) Use an alternative Javascript solution which allows me to retain my non-Javascript design. For example, is there an alternative to form.submit() which allows me to pass in extra data? c) Suck it up and just insert a hidden field using Javascript.

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  • Is there a pattern for initializing objects created wth a DI container

    - by Igor Zevaka
    I am trying to get Unity to manage the creation of my objects and I want to have some initialization parameters that are not known until run-time: At the moment the only way I could think of the way to do it is to have an Init method on the interface. interface IMyIntf { void Initialize(string runTimeParam); string RunTimeParam { get; } } Then to use it (in Unity) I would do this: var IMyIntf = unityContainer.Resolve<IMyIntf>(); IMyIntf.Initialize("somevalue"); In this scenario runTimeParam param is determined at run-time based on user input. The trivial case here simply returns the value of runTimeParam but in reality the parameter will be something like file name and initialize method will do something with the file. This creates a number of issues, namely that the Initialize method is available on the interface and can be called multiple times. Setting a flag in the implementation and throwing exception on repeated call to Initialize seems way clunky. At the point where I resolve my interface I don't want to know anything about the implementation of IMyIntf. What I do want, though, is the knowledge that this interface needs certain one time initialization parameters. Is there a way to somehow annotate(attributes?) the interface with this information and pass those to framework when the object is created? Edit: Described the interface a bit more.

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • VB.NET - Find a Substring in an ArrayList, StringCollection or List(Of String)

    - by CJM
    I've got some code that creates a list of AD groups that the user is a member of, with the intention of saying 'if user is a member of GroupX then allow admin access, if not allow basic access'. I was using a StringCollection to store this list of Groups, and intended to use the Contains method to test for membership of my admin group, but the problem is that this method only compares the full string - but my AD groups values are formatted as cn=GroupX, etc.... I want to be easily able to determine if a particular substring (i.e. 'GroupX') appears in the list of groups. I could always iterate through the groups check each for a substring representing my AD group name, but I'm more interested in finding out if there is a 'better' way. Clearly there are a number of repositories for the list of Groups, and it appears that Generics (List(Of String)) are more commonly preferred (which I may well implement anyway) but there is no in-built means of checking for a substring using this method either. Any suggestions? Or should I just iterated through the list of groups?

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  • How can i use a commandlinetool (ie. sox) via subprocess.Popen with mod_wsgi?

    - by marue
    I have a custom django filefield that makes use of sox, a commandline audiotool. This works pretty well as long as i use the django development server. But as soon as i switch to the production server, using apache2 and mod_wsgi, mod_wsgi catches every output to stdout. This makes it impossible to use the commandline tool to evaluate the file, for example use it to check if the uploaded file really is an audio file like this: filetype=subprocess.Popen([sox,'--i','-t','%s'%self.path], shell=False,\ stdout=subprocess.PIPE, stderr=subprocess.PIPE) (filetype,error)=filetype.communicate() if error: raise EnvironmentError((1,'AudioFile error while determining audioformat: %s'%error)) Is there a way to workaround for this? edit the error i get is "missing filename". I am using mod_wsgi 2.5, standard with ubuntu 8.04. edit2 What exactly happens, when i call subprocess.Popen from within django in mod_wsgi? Shouldn't subprocess stdin/stdout be independent from django stdin/stdout? In that case mod_wsgi should not affect programms called via subprocess... I'm really confused right now, because the file i am trying to access is a temporary file, created via a filenamevariable that i pass to the file creation and the subprocess command. That file is being written to /tmp, where the rights are 777, so it can't be a rights issue. And the error message is not "file does not exist", but "missing filename", which suggests i am not passing a filename as parameter to the commandlinetool.

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  • i have problem with sharing a folder through programming using c#?

    - by moon
    here is my code it shares the folder but that does not work correctly when i want to access it , it shows access denied help required, private static void ShareFolder(string FolderPath, string ShareName, string Description) { try { // Create a ManagementClass object ManagementClass managementClass = new ManagementClass("Win32_Share"); // Create ManagementBaseObjects for in and out parameters ManagementBaseObject inParams = managementClass.GetMethodParameters("Create"); ManagementBaseObject outParams; // Set the input parameters inParams["Description"] = Description; inParams["Name"] = ShareName; inParams["Path"] = FolderPath; inParams["Type"] = 0x0; // Disk Drive //Another Type: //DISK_DRIVE = 0x0; //PRINT_QUEUE = 0x1; //DEVICE = 0x2; //IPC = 0x3; //DISK_DRIVE_ADMIN = 0x80000000; //PRINT_QUEUE_ADMIN = 0x80000001; //DEVICE_ADMIN = 0x80000002; //IPC_ADMIN = 0x8000003; //inParams["MaximumAllowed"] = int maxConnectionsNum; // Invoke the method on the ManagementClass object outParams = managementClass.InvokeMethod("Create", inParams, null); // Check to see if the method invocation was successful if ((uint)(outParams.Properties["ReturnValue"].Value) != 0) { throw new Exception("Unable to share directory. Because Directory is already shared or directory not exist"); }//end if }//end try catch (Exception ex) { MessageBox.Show(ex.Message, "error!"); }//end catch }//End Method

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  • Javascript code works only when the page loads

    - by victor
    I have a page with a dropdown and two textboxes. The javascript code checks to make sure that if the dropdown says Appointment Made or Patient Scheduled, the appropriate text boxes will have dates in them. When the page loads and the drop down shows either of the two above, all works fine but when I change the drop down the script does not work. I have put an alert statament after the third line and do see that when I make a change to patient_status, the variable a gets updated but for some reason the script fails and does not prompt. For example if the page loads and Appointment Made is selected, the script will prompt, but if I change the drop down to Patient Scheduled, it will not prompt. Thank You. function calculate() { a= document.getElementById("EditRecordpatient_status").value; b= document.getElementById("EditRecordSurgery_Date").value; c= document.getElementById("EditRecordConsult_Date").value; alert(a); alert(b); alert(c); if (a=="Appointment Made" && c=="") { alert('You have scheduled a patient for consultation but the consult date is missing!'); return false; } else if (a=="Patient Scheduled" && b=="") { alert('You have scheduled a patient for surgery but the surgery date is missing!'); return false; } else { return true; } } document.getElementById("Mod0EditRecord").onclick=calculate;

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  • Fastest Java way to remove the first/top line of a file (like a stack)

    - by christangrant
    I am trying to improve an external sort implementation in java. I have a bunch of BufferedReader objects open for temporary files. I repeatedly remove the top line from each of these files. This pushes the limits of the Java's Heap. I would like a more scalable method of doing this without loosing speed because of a bunch of constructor calls. One solution is to only open files when they are needed, then read the first line and then delete it. But I am afraid that this will be significantly slower. So using Java libraries what is the most efficient method of doing this. --Edit-- For external sort, the usual method is to break a large file up into several chunk files. Sort each of the chunks. And then treat the sorted files like buffers, pop the top item from each file, the smallest of all those is the global minimum. Then continue until for all items. http://en.wikipedia.org/wiki/External_sorting My temporary files (buffers) are basically BufferedReader objects. The operations performed on these files are the same as stack/queue operations (peek and pop, no push needed). I am trying to make these peek and pop operations more efficient. This is because using many BufferedReader objects takes up too much space.

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  • Android NDK import-module / code reuse

    - by Graeme
    Morning! I've created a small NDK project which allows dynamic serialisation of objects between Java and C++ through JNI. The logic works like this: Bean - JavaCInterface.Java - JavaCInterface.cpp - JavaCInterface.java - Bean The problem is I want to use this functionality in other projects. I separated out the test code from the project and created a "Tester" project. The tester project sends a Java object through to C++ which then echo's it back to the Java layer. I thought linking would be pretty simple - ("Simple" in terms of NDK/JNI is usually a day of frustration) I added the JNIBridge project as a source project and including the following lines to Android.mk: NDK_MODULE_PATH=.../JNIBridge/jni/" JNIBridge/jni/JavaCInterface/Android.mk: ... include $(BUILD_STATIC_LIBRARY) JNITester/jni/Android.mk: ... include $(BUILD_SHARED_LIBRARY) $(call import-module, JavaCInterface) This all works fine. The C++ files which rely on headers from JavaCInterface module work fine. Also the Java classes can happily use interfaces from JNIBridge project. All the linking is happy. Unfortunately JavaCInterface.java which contains the native method calls cannot see the JNI method located in the static library. (Logically they are in the same project but both are imported into the project where you wish to use them through the above mechanism). My current solutions are are follows. I'm hoping someone can suggest something that will preserve the modular nature of what I'm trying to achieve: My current solution would be to include the JavaCInterface cpp files in the calling project like so: LOCAL_SRC_FILES := FunctionTable.cpp $(PATH_TO_SHARED_PROJECT)/JavaCInterface.cpp But I'd rather not do this as it would lead to me needing to update each depending project if I changed the JavaCInterface architecture. I could create a new set of JNI method signatures in each local project which then link to the imported modules. Again, this binds the implementations too tightly.

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  • Web service performing asynchronous call

    - by kornelijepetak
    I have a webservice method FetchNumber() that fetches a number from a database and then returns it to the caller. But just before it returns the number to the caller, it needs to send this number to another service so instantiates and runs the BackgroundWorker whose job is to send this number to another service. public class FetchingNumberService : System.Web.Services.WebService { [WebMethod] public int FetchNumber() { int value = Database.GetNumber(); AsyncUpdateNumber async = new AsyncUpdateNumber(value); return value; } } public class AsyncUpdateNumber { public AsyncUpdateNumber(int number) { sendingNumber = number; worker = new BackgroundWorker(); worker.DoWork += asynchronousCall; worker.RunWorkerAsync(); } private void asynchronousCall(object sender, DoWorkEventArgs e) { // Sending a number to a service (which is Synchronous) here } private int sendingNumber; private BackgroundWorker worker; } I don't want to block the web service (FetchNumber()) while sending this number to another service, because it can take a long time and the caller does not care about sending the number to another service. Caller expects this to return as soon as possible. FetchNumber() makes the background worker and runs it, then finishes (while worker is running in the background thread). I don't need any progress report or return value from the background worker. It's more of a fire-and-forget concept. My question is this. Since the web service object is instantiated per method call, what happens when the called method (FetchNumber() in this case) is finished, while the background worker it instatiated and ran is still running? What happens to the background thread? When does GC collect the service object? Does this prevent the background thread from executing correctly to the end? Are there any other side-effects on the background thread? Thanks for any input.

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  • Removing HTML entities while preserving line breaks with JSoup

    - by shrodes
    I have been using JSoup to parse lyrics and it has been great until now, but have run into a problem. I can use Node.html() to return the full HTML of the desired node, which retains line breaks as such: Gl&oacute;andi augu, silfurn&aacute;tt <br />Bl&oacute;&eth; alv&ouml;ru, starir &aacute; <br />&Oacute;&eth;ur hundur er &iacute; v&iacute;gam&oacute;&eth;, &iacute; maga... m&eacute;r <br /> <br />Kolni&eth;ur gref, kvik sem dreg h&eacute;r <br />Kolni&eth;ur svart, hvergi bjart n&eacute; But has the unfortunate side-effect, as you can see, of retaining HTML entities and tags. However, if I use Node.text(), I can get a better looking result, free of tags and entities: Glóandi augu, silfurnátt Blóð alvöru, starir á Óður hundur er í vígamóð, í maga... mér Kolniður gref, kvik sem dreg hér Kolniður svart, Which has another unfortunate side-effect of removing the line breaks and compressing into a single line. Simply replacing <br /> from the node before calling Node.text() yields the same result, and it seems that that method is compressing the text onto a single line in the method itself, ignoring newlines. Is it possible to have the best of both worlds, and have tags and entities replaced correctly which preserving the line breaks, or is there another method or way of decoding entities and removing tags without having to replace them manually?

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  • Dependency Properties, change notification and setting values in the constructor

    - by stefan.at.wpf
    Hello, I have a clas with 3 dependency properties A,B,C. The values of these properties are set by the constructor and every time one of the properties A, B or C changes, the method recalculate() is called. Now during execution of the constructor these method is called 3 times, because the 3 properties A, B, C are changed. Hoewever this isn't necessary as the method recalculate() can't do anything really useful without all 3 properties set. So what's the best way for property change notification but circumventing this change notification in the constructor? I thought about adding the property changed notification in the constructor, but then each object of the DPChangeSample class would always add more and more change notifications. Thanks for any hint! class DPChangeSample : DependencyObject { public static DependencyProperty AProperty = DependencyProperty.Register("A", typeof(int), typeof(DPChangeSample), new PropertyMetadata(propertyChanged)); public static DependencyProperty BProperty = DependencyProperty.Register("B", typeof(int), typeof(DPChangeSample), new PropertyMetadata(propertyChanged)); public static DependencyProperty CProperty = DependencyProperty.Register("C", typeof(int), typeof(DPChangeSample), new PropertyMetadata(propertyChanged)); private static void propertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((DPChangeSample)d).recalculate(); } private void recalculate() { // Using A, B, C do some cpu intensive caluclations } public DPChangeSample(int a, int b, int c) { SetValue(AProperty, a); SetValue(BProperty, b); SetValue(CProperty, c); } }

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  • Streaming PDF via invocation of HTTPHandler using $.get into object element

    - by mythicdawn
    What I am trying to do is invoke an HTTPHandler via the $.get method of jQuery which will stream back a PDF and display it in a web page using an object element. My previous method of setting the src attribute of an IFrame to be the result of a handler invocation works, but I would like cross-browser completion notification, so have moved to using $.get(). Sample code: function buttonClick() { $.get("/PDFHandler.ashx", {}, function(data, textStatus, XMLHttpRequest) { var pdfObjectString = "<object data='' type='application/pdf' width='600' height='600'></object>"; var pdfObject = $(pdfObjectString); pdfObject.attr("data", data); $("#container").append(pdfObject); }); As you can see, I am attempting to stick the 'data' variable into an object element. This is not working (no error, PDF just doesn't display), presumably because the data that comes back is binary, yet the attr() method expects a string (I think). My question is thus: how can I invoke an HTTPHandler via $.get and somehow assign the data from the callback to the data attribute of an object?

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  • How to copy generically superclass instances to subclass instances?

    - by gerry
    Hi @all, I have a class hierarchy / inheritance like this: public class A { private String name; // with getters & setters public void doAWithName(){ ... } } public class B extends A { public void doBWithName(){ // a differnt implementation to what I do in class A } } public class C extends B { public void doCWithName(){ // a differnt implementation to what I do in class A and B } } So at one time there is a instance of class A with the initialized field "name". Later I want this instance of A get wrapped into instance of B or C. So the superclasses should be get wrapped with a subclass! How can I make this most efficent with respect to DRY? I've thought about a constructor that does some copying with the getters/setters. But in this case I have to repeat myself - and this doesn't respect anymore to my initial requirement of DRY! So, how can I warp A to B by just initializing B's new fields (with default values) and delegating the rest to a method in A (which knows more than B about which fields of A should be accessed...). In the same way: If A should be wrapped into C only a method in c should init C's 'new' fields, delegate to B's wrap method (which therefore inits B's 'new' fields in C) and at last B delegates to A which copies it's fields to the fields of C). So in the end I have a new instance of C which has the values of A wrapped (and some default init values to the fields which the inheritance hierarchy has added).

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  • Sudoku Recursion Issue (Java)

    - by SkylineAddict
    I'm having an issue with creating a random Sudoku grid. I tried modifying a recursive pattern that I used to solve the puzzle. The puzzle itself is a two dimensional integer array. This is what I have (By the way, the method doesn't only randomize the first row. I had an idea to randomize the first row, then just decided to do the whole grid): public boolean randomizeFirstRow(int row, int col){ Random rGen = new Random(); if(row == 9){ return true; } else{ boolean res; for(int ndx = rGen.nextInt() + 1; ndx <= 9;){ //Input values into the boxes sGrid[row][col] = ndx; //Then test to see if the value is valid if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)){ // grid valid, move to the next cell if(col + 1 < 9){ res = randomizeFirstRow(row, col+1); } else{ res = randomizeFirstRow( row+1, 0); } //If the value inputed is valid, restart loop if(res == true){ return true; } } } } //If no value can be put in, set value to 0 to prevent program counting to 9 setGridValue(row, col, 0); //Return to previous method in stack return false; } This results in an ArrayIndexOutOfBoundsException with a ridiculously high or low number (+- 100,000). I've tried to see how far it goes into the method, and it never goes beyond this line: if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)) I don't understand how the array index goes so high. Can anyone help me out?

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  • Why doesn't setting clearTaskOnLaunch="true" cause OnCreate to be called?

    - by cbrauer
    My application works fine, once it is initialized in the OnCreate method of my View class. However, when I open my app after the Droid phone has been sitting idle all night, the OnCreate method is not being called. I use the OnCreate to initialize data, and that in turn initializes the GUI. The GUI clearly shows that OnCreate was not called. I tried setting clearTaskOnLaunch="true" in my Manifest. My Manifest is: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.hedgetools.trin" android:versionCode="2" android:versionName="1.02"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:clearTaskOnLaunch="true"> <activity android:name=".Trin" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="6" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> </manifest> This did not help. My OnCreate method is not being call after the Droid phone sits idle all night. Why doesn’t clearTaskOnLaunch cause OnCreate to be called? Any help or suggestions will be greatly appreciated. Charles

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  • How to get SimpleRpcClient.Call() to be a blocking call to achieve synchronous communication with RabbitMQ?

    - by Nick Josevski
    In the .NET version (2.4.1) of RabbitMQ the RabbitMQ.Client.MessagePatterns.SimpleRpcClient has a Call() method with these signatures: public virtual object[] Call(params object[] args); public virtual byte[] Call(byte[] body); public virtual byte[] Call(IBasicProperties requestProperties, byte[] body, out IBasicProperties replyProperties); The problem: With various attempts, the method still continues to not block where I expect it to, so it's unable ever handle the response. The Question: Am I missing something obvious in the setup of the SimpleRpcClient, or earlier with the IModel, IConnection, or even PublicationAddress? More Info: I've also tried various paramater configurations of the QueueDeclare() method too with no luck. string QueueDeclare(string queue, bool durable, bool exclusive, bool autoDelete, IDictionary arguments); Some more reference code of my setup of these: IConnection conn = new ConnectionFactory{Address = "127.0.0.1"}.CreateConnection()); using (IModel ch = conn.CreateModel()) { var client = new SimpleRpcClient(ch, queueName); var queueName = ch.QueueDeclare("t.qid", true, true, true, null); ch.QueueBind(queueName, "exch", "", null); //HERE: does not block? var replyMessageBytes = client.Call(prop, msgToSend, out replyProp); } Looking elsewhere: Or is it likely there's an issue in my "server side" code? With and without the use of BasicAck() it appears the client has already continued execution.

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  • How exactly do MbUnit's [Parallelizable] and DegreeOfParallelism work?

    - by BenA
    I thought I understood how MbUnit's parallel test execution worked, but the behaviour I'm seeing differs sufficiently much from my expectation that I suspect I'm missing something! I have a set of UI tests that I wish to run concurrently. All of the tests are in the same assembly, split across three different namespaces. All of the tests are completely independent of one another, so I'd like all of them to be eligible for parallel execution. To that end, I put the following in the AssemblyInfo.cs: [assembly: DegreeOfParallelism(8)] [assembly: Parallelizable(TestScope.All)] My understanding was that this combination of assembly attributes should cause all of the tests to be considered [Parallelizable], and that the test runner should use 8 threads during execution. My individual tests are marked with the [Test] attribute, and nothing else. None of them are data-driven. However, what I actually see is at most 5-6 threads being used, meaning that my test runs are taking longer than they should be. Am I missing something? Do I need to do anything else to ensure that all of my 8 threads are being used by the runner? N.B. The behaviour is the same irrespective of which runner I use. The GUI, command line and TD.Net runners all behave the same as described above, again leading me to think I've missed something. EDIT: As pointed out in the comments, I'm running v3.1 of MbUnit (update 2 build 397). The documentation suggests that the assembly level [parallelizable] attribute is available, but it does also seem to reference v3.2 of the framework despite that not yet being available. EDIT 2: To further clarify, the structure of my assembly is as follows: assembly - namespace - fixture - tests (each carrying only the [Test] attribute) - fixture - tests (each carrying only the [Test] attribute) - namespace - fixture - tests (each carrying only the [Test] attribute) - fixture - tests (each carrying only the [Test] attribute) - namespace - fixture - tests (each carrying only the [Test] attribute) - fixture - tests (each carrying only the [Test] attribute)

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  • How to create nested ViewComponents in Monorail and NVelocity?

    - by rob_g
    I have been asked to update the menu on a website we maintain. The website uses Castle Windors Monorail and NVelocity as the template. The menu is currently rendered using custom made subclasses of ViewComponent, which render li elements. At the moment there is only one (horizontal) level, so the current mechanism is fine. I have been asked to add drop down menus to some of the existing menus. As this is the first time I have seen Monorail and NVelocity, I'm a little lost. What currently exists: <ul> #component(MenuComponent with "title=Home" "hover=autoselect" "link=/") #component(MenuComponent with "title=Videos" "hover=autoselect") #component(MenuComponent with "title=VPS" "hover=autoselect" "link=/vps") #component(MenuComponent with "title=Add-Ons" "hover=autoselect" "link=/addons") #component(MenuComponent with "title=Hosting" "hover=autoselect" "link=/hosting") #component(MenuComponent with "title=Support" "hover=autoselect" "link=/support") #component(MenuComponent with "title=News" "hover=autoselect" "link=/news") #component(MenuComponent with "title=Contact Us" "hover=autoselect" "link=/contact-us") </ul> Is it possible to have nested MenuComponents (or a new SubMenuComponent) something like: <ul> #component(MenuComponent with "title=Home" "hover=autoselect" "link=/") #component(MenuComponent with "title=Videos" "hover=autoselect") #blockcomponent(MenuComponent with "title=VPS" "hover=autoselect" "link=/vps") #component(SubMenuComponent with "title="Plans" "hover=autoselect" "link=/vps/plans") #component(SubMenuComponent with "title="Operating Systems" "hover=autoselect" "link=/vps/os") #component(SubMenuComponent with "title="Supported Applications" "hover=autoselect" "link=/vps/apps") #end #component(MenuComponent with "title=Add-Ons" "hover=autoselect" "link=/addons") #component(MenuComponent with "title=Hosting" "hover=autoselect" "link=/hosting") #component(MenuComponent with "title=Support" "hover=autoselect" "link=/support") #component(MenuComponent with "title=News" "hover=autoselect" "link=/news") #component(MenuComponent with "title=Contact Us" "hover=autoselect" "link=/contact-us") </ul> I need to draw the sub menu (ul and li elements) inside the overridden Render method on MenuComponent, so using nested ViewComponent derivatives may not work. I would like a method keep the basically declarative method for creating menus, if at all possible.

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