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  • 'WebException' error on back button even when calling 'void' async method

    - by BlazingFrog
    I have a windows phone app that allows the user to interact with it. Each interaction will always result in an async WCF call. In addition to that, some interactions will result in opening the browser, maps, email, etc... The problem is that, when hitting the back button, I sometime get the following error "An error (WebException) occurred while transmitting data over the HTTP channel." with the following stack trace: at System.ServiceModel.Channels.HttpChannelUtilities.ProcessGetResponseWebException(WebException webException, HttpWebRequest request, HttpAbortReason abortReason) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelAsyncRequest.CompleteGetResponse(IAsyncResult result) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelAsyncRequest.OnGetResponse(IAsyncResult result) at System.Net.Browser.ClientHttpWebRequest.<>c__DisplayClassa.<InvokeGetResponseCallback>b__8(Object state2) at System.Threading.ThreadPool.WorkItem.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadPool.WorkItem.doWork(Object o) at System.Threading.Timer.ring() My understanding is that it's happening because my app opened another app (browser, maps, etc) before it had the time to execute the EndMyAsyncMethod(System.IAsyncResult result). Fair enough... What's really annoying is that it seems it should get fixed by cloning the server-side method, only making it void with the following operation contract [OperationContract(IsOneWay = true)] but I'm still getting the error. What's worse is that the exception is thrown in a system-generated part of the code and, thus, cannot be manually caught causing the app to just crash. I simply don't understand the need to execute an Endxxx method when it's explicitely marked as OneWay and void. EDIT I did find a similar issue here. It does seem that it is related to the message getting to the service (not the client callback). My next question is: if I'm now calling a method marked AsyncPattern and OneWay, what exactly should I be waiting for on the client to be sure the message was transmitted successfully? This is new service definition: [OperationContract(IsOneWay = true, AsyncPattern = true)] IAsyncResult BeginCacheQueryWithoutCallback(string param1, QueryInfoDataContract queryInfo, AsyncCallback cb, Object s); void EndCacheQueryWithoutCallback(IAsyncResult r); And the implementation: public IAsyncResult BeginCacheQueryWithoutCallback(string param1, QueryInfoDataContract queryInfo, AsyncCallback cb, Object s) { // do some stuff return new CompletedAsyncResult<string>(""); } public void EndCacheQueryWithoutCallback(IAsyncResult r) { }

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  • How safe and reliable are C++ String Literals?

    - by DoctorT
    So, I'm wanting to get a better grasp on how string literals in C++ work. I'm mostly concerned with situations where you're assigning the address of a string literal to a pointer, and passing it around. For example: char* advice = "Don't stick your hands in the toaster."; Now lets say I just pass this string around by copying pointers for the duration of the program. Sure, it's probably not a good idea, but I'm curious what would actually be going on behind the scenes. For another example, let's say we make a function that returns a string literal: char* foo() { // function does does stuff return "Yikes!"; // somebody's feeble attempt at an error message } Now lets say this function is called very often, and the string literal is only used about half the time it's called: // situation #1: it's just randomly called without heed to the return value foo(); // situation #2: the returned string is kept and used for who knows how long char* retVal = foo(); In the first situation, what's actually happening? Is the string just created but not used, and never deallocated? In the second situation, is the string going to be maintained as long as the user finds need for it? What happens when it isn't needed anymore... will that memory be freed up then (assuming nothing points to that space anymore)? Don't get me wrong, I'm not planning on using string literals like this. I'm planning on using a container to keep my strings in check (probably std::string). I'm mostly just wanting to know if these situations could cause problems either for memory management or corrupted data.

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  • Scala newbie vproducer/consumer attempt running out of memory

    - by Nick
    I am trying to create a producer/consumer type Scala app. The LoopControl just sends a message to the MessageReceiver continually. The MessageReceiver then delegates work to the MessageCreatorActor (whose work is to check a map for an object, and if not found create one and start it up). Each MessageActor created by this MessageCreatorActor is associated with an Id. Eventually this is where I want to do business logic. But I run out of memory after 15 minutes. Its finding the cached actors,but quickly runs out of memory. Any help is appreciated. Or any one has any good code on producers consumers doing real stuff (not just adding numbers), please post. import scala.actors.Actor import java.util.HashMap import scala.actors.Actor._ case object LoopControl case object MessageReceiver case object MessageActor case object MessageActorCreator class MessageReceiver(msg: String) extends Actor { var messageActorMap = new HashMap[String, MessageActor] val messageCreatorActor = new MessageActorCreator(null, null) def act() { messageCreatorActor.start loop { react { case MessageActor(messageId) => if (msg.length() > 0) { var messageActor = messageActorMap.get(messageId); if(messageActor == null) { messageCreatorActor ! MessageActorCreator(messageId, messageActorMap) }else { messageActor ! MessageActor } } } } } } case class MessageActorCreator(msg:String, messageActorMap: HashMap[String, MessageActor]) extends Actor { def act() { loop { react { case MessageActorCreator(messageId, messageActorMap) => if(messageId != null ) { var messageActor = new MessageActor(messageId); messageActorMap.put(messageId, messageActor) println(messageActorMap) messageActor.start messageActor ! MessageActor } } } } } class LoopControl(messageReceiver:MessageReceiver) extends Actor { var count : Int = 0; def act() { while (true) { messageReceiver ! MessageActor ("00-122-0X95-FEC0" + count) //Thread.sleep(100) count = count +1; if(count > 5) { count = 0; } } } } case class MessageActor(msg: String) extends Actor { def act() { loop { react { case MessageActor => println() println("MessageActor: Got something-> " + msg) } } } } object messages extends Application { val messageReceiver = new MessageReceiver("bootstrap") val loopControl = new LoopControl(messageReceiver) messageReceiver.start loopControl.start }

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  • Bitwise operators and converting an int to 2 bytes and back again.

    - by aKiwi
    first time user, Hi guys! So hopefully someone can help.. My background is php so entering the word of lowend stuff like, char is bytes, which are bits.. which is binary values.. etc is taking some time to get the hang of ;) What im trying to do here is sent some values from an Ardunio board to openFrameWorks (both are c++). What this script currently does (and works well for one sensor i might add) when asked for the data to be sent is.. int value_01 = analogRead(0); // which outputs between 0-1024 unsigned char val1; unsigned char val2; //some Complicated bitshift operation val1 = value_01 &0xFF; val2 = (value_01 >> 8) &0xFF; //send both bytes Serial.print(val1, BYTE); Serial.print(val2, BYTE); Apparently this is the most reliable way of getting the data across.. So now that it is send via serial port, the bytes are added to a char string and converted back by.. int num = ( (unsigned char)bytesReadString[1] << 8 | (unsigned char)bytesReadString[0] ); So to recap, im trying to get 4 sensors worth of data (which im assuming will be 8 of those serialprints?) and to have int num_01 - num_04... at the end of it all. Im assuming this (as with most things) might be quite easy for someone with experience in these concepts.. Any help would be greatly appreciated. Thanks

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  • Implementing a c/c++ style union as a column in MySQL

    - by user81338
    Friends, I have a strange need and cannot think my way through the problem. The great and mighty Google is of little help due to keyword recycling (as you'll see). Can you help? What I want to do is store data of multiple types in a single column in MySQL. This is the database equivalent to a C union (and if you search for MySQL and Union, you obviously get a whole bunch of stuff on the UNION keyword in SQL). [Contrived and simplified case follows] So, let us say that we have people - who have names - and STORMTROOPERS - who have TK numbers. You cannot have BOTH a NAME and a TK number. You're either BOB SMITH -or- TK409. In C I could express this as a union, like so: union { char * name; int tkNo; } EmperialPersonnelRecord; This makes it so that I am either storing a pointer to a char array or an ID in the type EmperialPersonnelRecord, but not both. I am looking for a MySQL equivalent on a column. My column would store either an int, double, or varchar(255) (or whatever combination). But would only take up the space of the largest element. Is this possible? (of course anything is possible given enough time, money and will - I mean is it possible if I am poor, lazy and on a deadline... aka "out of the box")

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  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

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  • How do I display java.lang.* object allocations in Eclipse profiler?

    - by Martin Wickman
    I am profiling an application using the Eclipse profiler. I am particularly interested in number of allocated object instances of classes from java.lang (for instance java.lang.String or java.util.HashMap). I also want to know stuff like number of calls to String.equals() etc. I use the "Object Allocations" tab and I shows all classes in my application and a count. It also shows all int[], byte[], long[] etc, but there is no mention of any standard java classes. For instance, this silly code: public static void main(String[] args) { Object obj[] = new Object[1000]; for (int i = 0; i < 1000; i++) { obj[i] = new StringBuffer("foo" + i); } System.out.println (obj[30]); } Shows up in the Object Allocations tab as 7 byte[]s, 4 char[]s and 2 int[]s. It doesn't matter if I use 1000 or 1 iterations. It seems the profiler simply ignores everything that is in any of the java.* packages. The same applies to Execution Statistics as well. Any idea how to display instances of java.* in the Eclipse Profiler?

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  • Is there a way to increase the efficiency of shared_ptr by storing the reference count inside the co

    - by BillyONeal
    Hello everyone :) This is becoming a common pattern in my code, for when I need to manage an object that needs to be noncopyable because either A. it is "heavy" or B. it is an operating system resource, such as a critical section: class Resource; class Implementation : public boost::noncopyable { friend class Resource; HANDLE someData; Implementation(HANDLE input) : someData(input) {}; void SomeMethodThatActsOnHandle() { //Do stuff }; public: ~Implementation() { FreeHandle(someData) }; }; class Resource { boost::shared_ptr<Implementation> impl; public: Resource(int argA) explicit { HANDLE handle = SomeLegacyCApiThatMakesSomething(argA); if (handle == INVALID_HANDLE_VALUE) throw SomeTypeOfException(); impl.reset(new Implementation(handle)); }; void SomeMethodThatActsOnTheResource() { impl->SomeMethodThatActsOnTheHandle(); }; }; This way, shared_ptr takes care of the reference counting headaches, allowing Resource to be copyable, even though the underlying handle should only be closed once all references to it are destroyed. However, it seems like we could save the overhead of allocating shared_ptr's reference counts and such separately if we could move that data inside Implementation somehow, like boost's intrusive containers do. If this is making the premature optimization hackles nag some people, I actually agree that I don't need this for my current project. But I'm curious if it is possible.

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  • Refactoring or Rewriting Monolithic PHP Spaghetti Codebase

    - by nategood
    I've inherited a really poorly designed PHP spaghetti code project. It's been gaining a good bit of traffic recently and is starting to have performance issues on top of the poor monolithic code base. Its maxing out performance on a chunky 16GB dedicated machine when it really shouldn't be. I'm planning on doing some performance tweaks right off the bat to help the performance issue, but this still won't really help the horrible code base. The team is small but expecting to grow very soon. I've read Joel's article on the troubles of doing a complete rewrite and see the concerns. But how bad does the code base have to be before you consider a rewrite? There is PHP handling logic interjected into what one would usually consider a "view". Even worse, in some places SQL statements are in these same files! The only real separation of presentation and logic are a few PHP scripts that serve as function libraries. These scripts do most of the ORM stuff... if you can even call it that. Trying to slowly refractor this seems like a nightmare. Open to your thoughts and opinions... however not interested in hearing, "Run away, Run away!".

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  • Anchor as a Submit button

    - by griegs
    I have an MVC 2 application that has the following on it; <% using( Html.BeginForm("Results","Quote", FormMethod.Post, new { name="Results" })){ %> <% Html.RenderPartial("Needs", Model.needs); %> <div class="But green" style=""> <a href="." onclick="javascript:document.Results.submit();">Go</a> </div> <input type="submit" /> <%} %> Pressing the Submit button or the anchor both post back to the right ActionResult. However, when in the controller I return View(stuff..) only the Submit button will come back to the page. When the call finishes from pressing the anchor, I go to an error page informing me that the resource cannot be found. I suspect it has something to do with href="." but am unsure what to set it to.

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  • Windows Services in Win7?

    - by Brandi
    I am trying to make a service that spawns a desktop application, and then watches to make sure it restarts again if it is closed. . I would like it to basically spawn the process and then forget about it, allowing to act like a normal interactive application. (Apparently this is much easier to do in XP and before, but I need this for XP, Vista, and 7) My problem now is that either it shows up invisible if I use process.start() with desktop interactive checked, and if I directly spawn a form it asks "Do you REALLY want to do this?!" and then the whole screen goes blank EXCEPT for my program. I just want this to be an inoffensive background app. I have the app working well, I just need to figure out how to spawn it from a service without all the trouble. I am finding all of this stuff that says "Don't make services that have UI", but first off this was a requirement that was given to me. (Boss does not want it to be a scheduled task) Also, I noticed that the Task scheduler is itself a service, and it does not have any problem spawning user interactive applications. Why can't I do that too? What am I doing wrong?

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  • Getting started with open source

    - by lola
    Hi all, I'm an undergraduate who has decided that he wants to join the open source community and contribute. However, I have come to think that, once you have chosen an open source project, a lot of time is spent in learning the nitty gritties of that project in addition to stuff like subversion,etc which a typical undergraduate isn't exposed to. So, you have to stick with that project for a long time, say a year or two, before moving on to other projects. In this case, choosing the right(for you) initial project is very important since if you choose one,and say, the development in your field of interest(in that project) is a low priority and not exciting enough, you'll lose interest and stop contributing to open source all together. So what I wanted to know was, since there are thousands of open source projects, is all this being documented somewhere with tags,etc so that a beginner can choose his projects. The GSoc 2010 ideas list is a great starting point, but it only covers a handful. Hence, I thought why not ask this at stackoverflow: if you have any pointers as to where to start, when choosing a FOSS project or any other tips related to starting with FOSS. P.S. I'm interested in projects involving mobile ad hoc networks(those using TinyOS, preferably), so pointers related to these will be great. I'm looking through Freifunk and OLPC as of now, needed more ideas.

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  • Is learning C++ a good idea?

    - by chang
    The more I hear and read about C++ (e.g. this: http://lwn.net/Articles/249460/), I get the impression, that I'd waste my time learning C++. I some wrote network routing algorithm in C++ for a simulator, and it was a pain (as expected, especially coming from a perl/python/Java background ...). I'm never happy about giving up on some technology, but I would be happy, if I could limit my knowledge of C-family languages to just C, C# and Objective-C (even OS Xs Cocoa, which is huge and takes a lot of time to learn looks like joy compared to C++ ...). Do I need to consider myself dumb or unwilling, just because I'm not partial to the pain involved learning this stuff? Technologies advance and there will be options other than C++, when deciding on implementation languages, or not? And for speed: If speed were that critical, I'd go for a plain C implementation instead, or write C extensions for much more productive languages like ruby or python ... The one-line version of the above: Will C++ stay such a relevant language that every committed programmer should be familiar with it? [ edit / thank you very much for your interesting and useful answers so far .. ] [ edit / .. i am accepting the top-rated answer; thanks again for all answers! ]

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  • C++: static assert for const variables?

    - by shoosh
    Static asserts are very convenient for checking things in compile time. A simple static assert idiom looks like this: template<bool> struct StaticAssert; template<> struct StaticAssert<true> {}; #define STATIC_ASSERT(condition) do { StaticAssert<condition>(); } while(0) This is good for stuff like STATIC_ASSERT(sizeof(float) == 4) and: #define THIS_LIMIT (1000) ... STATIC_ASSERT(THIS_LIMIT > OTHER_LIMIT); But using #define is not the "C++" way of defining constants. C++ would have you use an anonymous namespace: namespace { const int THIS_LIMIT = 1000; } or even: static const int THIS_LIMIT = 1000; The trouble with this is that with a const int you can't use STATIC_ASSERT() and you must resort to a run-time check which is silly. Is there a way to properly solve this in current C++? I think I've read C++0x has some facility to do this...

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  • C++ & proper TDD

    - by Kotti
    Hi! I recently tried developing a small-sized project in C# and during the whole project our team used the Test-Driven-Development (TDD) technique (xunit, moq). I really think this was awesome, because (when paired with C#) this approach allowed to relax when coding, relax when projecting and relax when refactoring. I suspect that all this TDD-stuff actually simplifies the coding process and, well, it allowed (eventually, for me) to get the same result with fewer brain cells working. Right after that I tried using TDD paired with C++ (I used Google Test and Google Mock libraries), and, I don't know why but I actually think that TDD here was a step back in terms of rapid application development. I had some moments when I had to spend huge amounts of time thinking of my tests, building proper mocks, rebuilding them and swearing at my monitor. And, well, I obviously can't ask something like "what I did wrong?" or "what was wrong in my approach?", because I don't know what to describe. But if there are any people who are used to TDD in C++ (and, probably C#) too, could you please advise me how to do this properly. Framework recommendations, architecture approaches, plain coding advices - if you are experienced in TDD & C++, please respond.

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  • Weird output of Throwable getMessage()

    - by Ravi Gupta
    Hi I have below pseudo code with throws an exception like this throw new MyException("Bad thing happened","com.stuff.errorCode"); where MyException extends Exception class. So the problem is when I try to get the message from MyException class by calling myEx.getMessage() it returns ???en_US.Bad thing happened??? instead of my original message i.e. Bad thing happened I have checked that MyException class doesn't overrides Throwable class's getMessage() behavior. Below is the how the call passes from MyException.getMessage() to Throwable.getMessage() public MyException(String msg, String sErrorCode){ super(msg); this.sErrorCode = sErrorCode; this.iSeverity = 0; } which then calls public Exception(String message) { super(message); } and finally public Throwable(String message) { fillInStackTrace(); detailMessage = message; } when I do a getMessage on myexception it calls Throwable's getMessage as below public String getMessage() { return detailMessage; } So ideally it should return the original message as I set when throwing the exception. What's the ???en_US thing ?

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  • Read whole ASCII file into C++ std::string

    - by Arrieta
    Hello, I need to read a whole file into memory and place it in a C++ std::string. If I were to read it into a char, the answer would be very simple: std::ifstream t; int lenght; t.open("file.txt", "r"); // open input file t.seekg(0, std::ios::end); // go to the end length = t.tellg(); // report location (this is the lenght) t.seekg(0, std::ios::beg); // go back to the beginning buffer = new char[length]; // allocate memory for a buffer of appropriate dimension t.read(buffer, length); // read the whole file into the buffer t.close(); // close file handle // ... do stuff with buffer here ... Now, I want to do the exact same thing, but using a std::string instead of a char. I want to avoid loops, i. e., I don't want to: std::ifstream t; t.open("file.txt", "r"); std::string buffer; std::string line; while(t){ std::getline(t, line); // ... append line to buffer and go on } t.close() any ideas?

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  • If a nonblocking recv with MSG_PEEK succeeds, will a subsequent recv without MSG_PEEK also succeed?

    - by Michael Wolf
    Here's a simplified version of some code I'm working on: void stuff(int fd) { int ret1, ret2; char buffer[32]; ret1 = recv(fd, buffer, 32, MSG_PEEK | MSG_DONTWAIT); /* Error handling -- and EAGAIN handling -- would go here. Bail if necessary. Otherwise, keep going. */ /* Can this call to recv fail, setting errno to EAGAIN? */ ret2 = recv(fd, buffer, ret1, 0); } If we assume that the first call to recv succeeds, returning a value between 1 and 32, is it safe to assume that the second call will also succeed? Can ret2 ever be less than ret1? In which cases? (For clarity's sake, assume that there are no other error conditions during the second call to recv: that no signal is delivered, that it won't set ENOMEM, etc. Also assume that no other threads will look at fd. I'm on Linux, but MSG_DONTWAIT is, I believe, the only Linux-specific thing here. Assume that the right fnctl was set previously on other platforms.)

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  • Opening a xul file in response to a toolbar extension button click

    - by Graham
    I'm currently building my first Firefox extension, and am having a little difficulty with one piece of functionality. I'd like to open a new browser tab in response to a button click on the toolbar. The new tab should contain the contents of a webpage, together with some extra buttons. At the moment I've created a separate xul file for the contents of the new tab: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window id="myapp-report-window" title="Example 4.5.1" xmlns:html="http://www.w3.org/1999/xhtml" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://myapp/content/main.js" /> <toolbox> <toolbar id="nav-toolbar"> <toolbarbutton label="This-is-going-to-do-some-stuff"/> </toolbar> </toolbox> <iframe id="myapp-report-frame" flex="1"/> <script type="text/javascript"> function loadPage(url){ document.getElementById('myapp-report-frame').setAttribute('src',url); } </script> </window> This xul file is launched via this javascript, referenced from the main myapptoolbar.xul: gBrowser.selectedTab = gBrowser.addTab('chrome://myapp/content/report.xul'); var newTabBrowser = gBrowser.getBrowserForTab(gBrowser.selectedTab); newTabBrowser.addEventListener("load", function(){ loadPage('http://www.somedynamicallysetwebsite.com'); }, true); The problem that I'm having is that the loadPage function is not being found, so the src attribute of the iframe is never set. I'm sure it's some silly scoping problem, but I'm very new to firefox extensions (day 2!) so any help would be much appreciated. Thanks for looking! Graham

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • How do I create a hyperlink in java?

    - by Justin984
    I'm going through the google app engine tutorials at https://developers.google.com/appengine/docs/java/gettingstarted/usingusers I'm very new to google app engine, java and web programming in general. So my question is, at the bottom of the page it says to add a link to allow the user to log out. So far I've got this: public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { UserService userService = UserServiceFactory.getUserService(); User user = userService.getCurrentUser(); if(user != null){ resp.setContentType("text/plain"); resp.getWriter().println("Hello, " + user.getNickname()); String logoutLink = String.format("<a href=\"%s\">Click here to log out.</a>", userService.createLogoutURL(req.getRequestURI())); resp.getWriter().println(logoutLink); }else { resp.sendRedirect(userService.createLoginURL(req.getRequestURI())); } } However instead of a link, the full string is printed to the screen including the tags. When I look at the page source, I have no tags or any of the other stuff that goes with a webpage. I guess that makes sense considering I've done nothing to output any of that. Do I just do a bunch of resp.GetWriter().println() statements to output the rest of the webpage, or is there something else I don't know about? Thanks!

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  • Access 2007 not allowing user to delete record in subform

    - by Todd McDermid
    Good day... The root of my issue is that there's no context menu allowing the user to delete a row from a form. The "delete" button on the ribbon is also disabled. In Access 2003, apparently this function was available, but since our recent "upgrade" to 2007 (file is still in MDB format) it's no longer there. Please keep in mind I'm not an Access dev, nor did I create this app - I inherited support for it. ;) Now for the details, and what I've tried. The form in question is a subform on a larger form. I've tried turning "AllowDeletes" on on both forms. I've checked the toolbar and ribbon properties on the forms to see if they loaded some custom stuff, but no. I've tried changing the "record locks" to "on edit", no joy. I examined the query to see if it was "too complicated" to permit a delete - as far as I can tell, it's a very simple two (linked) table join. Compared to another form in this app that does permit row deletes, it has a much more complicated (multi-join, built on queries) query. Is there a resource that would describe the required conditions for allowing deletes? Thanks in advance...

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  • Maven POM: how to insist property is not overridden

    - by Joe Thomas
    I have a parent POM that uses a gmaven script to do some stuff: <plugin> <groupId>org.codehaus.gmaven</groupId> <artifactId>gmaven-plugin</artifactId> <version>1.4</version> <configuration combine.children="override"> <providerSelection>2.0</providerSelection> <scriptPath>${basedir}/build/groovy</scriptPath> </configuration> <executions> <execution> <id>groovy-properties-script</id> <phase>validate</phase> <goals> <goal>execute</goal> </goals> <configuration> <source>computeProperties.groovy</source> </configuration> </execution> <!-- ... --> All of the children are supposed to run this script as well, but they try to resolve the scriptpath based on their OWN basedir. Usually this is exactly what you want with properties, but here it doesn't work, and I can't figure out any way around it.

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  • Unable to get data from a WCF client

    - by Scott
    I am developing a DLL that will provide sychronized time stamps to multiple applications running on the same machine. The timestamps are altered in a thread that uses a high performance timer and a scalar to provide the appearance of moving faster than real-time. For obvious reasons I want only 1 instance of this time library, and I thought I could use WCF for the other processes to connect to this and poll for timestamps whenever they want. When I connect however I never get a valid time stamp, just an empty DateTime. I should point out that the library does work. The original implementation was a single DLL that each application incorporated and each one was synced using windows messages. I'm fairly sure it has something to do with how I'm setting up the WCF stuff, to which I am still pretty new. Here are the contract definitions: public interface ITimerCallbacks { [OperationContract(IsOneWay = true)] void TimerElapsed(String id); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(ITimerCallbacks))] public interface ISimTime { [OperationContract] DateTime GetTime(); } Here is my class definition: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] public class SimTimeServer: ISimTime The host setup: // set up WCF interprocess comms host = new ServiceHost(typeof(SimTimeServer), new Uri[] { new Uri("net.pipe://localhost") }); host.AddServiceEndpoint(typeof(ISimTime), new NetNamedPipeBinding(), "SimTime"); host.Open(); and the implementation of the interface function server-side: public DateTime GetTime() { if (ThreadMutex.WaitOne(20)) { RetTime = CurrentTime; ThreadMutex.ReleaseMutex(); } return RetTime; } Lastly the client-side implementation: Callbacks myCallbacks = new Callbacks(); DuplexChannelFactory pipeFactory = new DuplexChannelFactory(myCallbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/SimTime")); ISimTime pipeProxy = pipeFactory.CreateChannel(); while (true) { string str = Console.ReadLine(); if (str.ToLower().Contains("get")) Console.WriteLine(pipeProxy.GetTime().ToString()); else if (str.ToLower().Contains("exit")) break; }

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  • rails not recognizing project

    - by tipu
    I can create a new project using rails and I can use stuff like rails migration ... and i (correctly) get a error because the sqlite gem is missing. but when i try using rails migration ... with a project i checked out from github, it doesn't recognize that it is a rails project i get: Usage: rails new APP_PATH [options] Options: -d, [--database=DATABASE] # Preconfigure for selected database (options: mysql/oracle/postgresql/sqlite3/frontbase/ibm_db) # Default: sqlite3 -O, [--skip-active-record] # Skip Active Record files [--dev] # Setup the application with Gemfile pointing to your Rails checkout -J, [--skip-prototype] # Skip Prototype files -T, [--skip-test-unit] # Skip Test::Unit files -G, [--skip-git] # Skip Git ignores and keeps -b, [--builder=BUILDER] # Path to an application builder (can be a filesystem path or URL) [--edge] # Setup the application with Gemfile pointing to Rails repository -m, [--template=TEMPLATE] # Path to an application template (can be a filesystem path or URL) -r, [--ruby=PATH] # Path to the Ruby binary of your choice # Default: /usr/bin/ruby1.8 [--skip-gemfile] # Don't create a Gemfile and it goes on. any ideas? edit: it's probably an important detail that earlier my rails wasn't working at all. i had to cp /usr/bin/ruby to /usr/bin/local/ruby

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