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  • How to build the Darling projrct on Ubuntu 13.10?

    - by mirror27
    The Darling project is an open source Darwin/OS X emulation layer for Linux. I downloaded the source code with git and tried to build it with cmake but it failed. The document says I need these packages: clang 3.1+ GCC 4.6+ (yes, you still need GCC for header files) libkqueue libbsd gnustep-base ("Foundation") gnustep-gui ("Cocoa") gnustep-corebase ("CoreFoundation") libobjc2 libudev openssl libasound libav libgc but I could not find them on apt or in software center. Also cmake showed this result: No build type selected, default to Debug This is a 64-bit build Building ObjC ABI 2 You have called ADD_LIBRARY for library Carbon without any source files. This typically indicates a problem with your CMakeLists.txt file You have called ADD_LIBRARY for library AppKit without any source files. This typically indicates a problem with your CMakeLists.txt file You have called ADD_LIBRARY for library auto without any source files. This typically indicates a problem with your CMakeLists.txt file CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: LIBGNUSTEPCOREBASE_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin LIBKQUEUE_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin LIBOBJC2_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin Configuring incomplete, errors occurred! How can I build the Darling project?

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  • Minidlna Directory Issues

    - by Somnambulist
    I've done my searching and can't find an answer to THIS specific issue. I have my minidlna set up and running - but it's not really done properly. First off, when I open the server on my bluray player, all of my movies are listed twice - when they are certainly not saved on my external twice. Second, when I open the server - rather than reading "Movies" "TV" "Music", etc - It just mashes all of my movies, tv, and some other folders all together with no real organization. I never had this problem when I had my Windows set up, so I know it's something configured improperly more-so than my external drive giving me gruff. Here's my minidlna.conf file: # This is the configuration file for the MiniDLNA daemon, a DLNA/UPnP-AV media # server. # # Unless otherwise noted, the commented out options show their default value. # # On Debian, you can also refer to the minidlna.conf(5) man page for # documentation about this file. media_dir=/media/somnambulist/Ghost In You # This option can be specified more than once if you want multiple directories # scanned. # # If you want to restrict a media_dir to a specific content type, you can # prepend the directory name with a letter representing the type (A, P or V), # followed by a comma, as so: # * "A" for audio (eg. media_dir=A,/var/lib/minidlna/music) # * "P" for pictures (eg. media_dir=P,/var/lib/minidlna/pictures) # * "V" for video (eg. media_dir=V,/var/lib/minidlna/videos) # # WARNING: After changing this option, you need to rebuild the database. Either # run minidlna with the '-R' option, or delete the 'files.db' file # from the db_dir directory (see below). # On Debian, you can run, as root, 'service minidlna force-reload' instead. #media_dir=/var/lib/minidlna media_dir=V,/media/somnambulist/Ghost In You/Movies media_dir=V,/media/somnambulist/Ghost In You/TV media_dir=P,/home/somnambulist/Pictures # Path to the directory that should hold the database and album art cache. db_dir=/home/somnambulist/serverart # Path to the directory that should hold the log file. log_dir=/home/somnambulist/serverlog # Minimum level of importance of messages to be logged. # Must be one of "off", "fatal", "error", "warn", "info" or "debug". # "off" turns of logging entirely, "fatal" is the highest level of importance # and "debug" the lowest. #log_level=warn # Use a different container as the root of the directory tree presented to # clients. The possible values are: # * "." - standard container # * "B" - "Browse Directory" # * "M" - "Music" # * "P" - "Pictures" # * "V" - "Video" # if you specify "B" and client device is audio-only then "Music/Folders" will be used as root root_container=B # Network interface(s) to bind to (e.g. eth0), comma delimited. #network_interface= # IPv4 address to listen on (e.g. 192.0.2.1). #listening_ip= # Port number for HTTP traffic (descriptions, SOAP, media transfer). port=8200 # URL presented to clients. # The default is the IP address of the server on port 80. #presentation_url=http://example.com:80 # Name that the DLNA server presents to clients. friendly_name=Somnambulist Media Server # Serial number the server reports to clients. serial=12345678 # Model name the server reports to clients. #model_name=Windows Media Connect compatible (MiniDLNA) # Model number the server reports to clients. model_number=1 # Automatic discovery of new files in the media_dir directory. #inotify=yes # List of file names to look for when searching for album art. Names should be # delimited with a forward slash ("/"). album_art_names=Cover.jpg/cover.jpg/AlbumArtSmall.jpg/albumartsmall.jpg/AlbumArt.jpg/albumart.jpg/Album.jpg/album.jpg/Folder.jpg/folder.jpg/Thumb.jpg/thumb.jpg # Strictly adhere to DLNA standards. # This allows server-side downscaling of very large JPEG images, which may # decrease JPEG serving performance on (at least) Sony DLNA products. #strict_dlna=no # Support for streaming .jpg and .mp3 files to a TiVo supporting HMO. #enable_tivo=no # Notify interval, in seconds. #notify_interval=895 # Path to the MiniSSDPd socket, for MiniSSDPd support. #minissdpdsocket=/run/minissdpd.sock` And here's the error I get in terminal when I run: sudo service minidlna restart sudo service minidlna force-reload Force restart error: Restarting DLNA/UPnP-AV media server minidlna [2013/08/12 21:19:27] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/Movies" not accessible! [Permission denied] [2013/08/12 21:19:27] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/TV" not accessible! [Permission denied] Force-reload error: Restarting DLNA/UPnP-AV media server minidlna [2013/08/12 21:19:46] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/Movies" not accessible! [Permission denied] [2013/08/12 21:19:46] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/TV" not accessible! [Permission denied] rm: cannot remove ‘/home/somnambulist/serverart/files.db’: Permission denied rm: cannot remove ‘/home/somnambulist/serverart/art_cache/media/somnambulist/Ghost In You/Movies/Slumdog Millionaire/Slumdog.Millionaire.Cover.jpg’: Permission denied rm: cannot remove ‘/home/somnambulist/serverart/art_cache/media/somnambulist/Ghost In You/Movies/Zack and Miri Make a Porno/ZackAndMiriMakeAPornoCover.jpg’: Permission denied [2013/08/12 21:19:46] minidlna.c:744: warn: Failed to clean old file cache. [ OK ] I've spent hours on this at this point, read through various files - and even had a friend who is relatively Ubuntu-savvy try to help me via chat - no such luck. Thanks in advance for any help.

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  • Silverlight 5 &ndash; What&rsquo;s New? (Including Screenshots &amp; Code Snippets)

    - by mbcrump
    Silverlight 5 is coming next year (2011) and this blog post will tell you what you need to know before the beta ships. First, let me address people saying that it is dead after PDC 2010. I believe that it’s best to see what the market is doing, not the vendor. Below is a list of companies that are developing Silverlight 4 applications shown during the Silverlight Firestarter. Some of the companies have shipped and some haven’t. It’s just great to see the actual company names that are working on Silverlight instead of “people are developing for Silverlight”. The next thing that I wanted to point out was that HTML5, WPF and Silverlight can co-exist. In case you missed Scott Gutherie’s keynote, they actually had a slide with all three stacked together. This shows Microsoft will be heavily investing in each technology.  Even I, a Silverlight developer, am reading Pro HTML5. Microsoft said that according to the Silverlight Feature Voting site, 21k votes were entered. Microsoft has implemented about 70% of these votes in Silverlight 5. That is an amazing number, and I am crossing my fingers that Microsoft bundles Silverlight with Windows 8. Let’s get started… what’s new in Silverlight 5? I am going to show you some great application and actual code shown during the Firestarter event. Media Hardware Video Decode – Instead of using CPU to decode, we will offload it to GPU. This will allow netbooks, etc to play videos. Trickplay – Variable Speed Playback – Pitch Correction (If you speed up someone talking they won’t sound like a chipmunk). Power Management – Less battery when playing video. Screensavers will no longer kick in if watching a video. If you pause a video then screensaver will kick in. Remote Control Support – This will allow users to control playback functions like Pause, Rewind and Fastforward. IIS Media Services 4 has shipped and now supports Azure. Data Binding Layout Transitions – Just with a few lines of XAML you can create a really rich experience that is not using Storyboards or animations. RelativeSource FindAncestor – Ancestor RelativeSource bindings make it much easier for a DataTemplate to bind to a property on a container control. Custom Markup Extensions – Markup extensions allow code to be run at XAML parse time for both properties and event handlers. This is great for MVVM support. Changing Styles during Runtime By Binding in Style Setters – Changing Styles at runtime used to be a real pain in Silverlight 4, now it’s much easier. Binding in style setters allows bindings to reference other properties. XAML Debugging – Below you can see that we set a breakpoint in XAML. This shows us exactly what is going on with our binding.  WCF & RIA Services WS-Trust Support – Taken from Wikipedia: WS-Trust is a WS-* specification and OASIS standard that provides extensions to WS-Security, specifically dealing with the issuing, renewing, and validating of security tokens, as well as with ways to establish, assess the presence of, and broker trust relationships between participants in a secure message exchange. You can reduce network latency by using a background thread for networking. Supports Azure now.  Text and Printing Improved text clarity that enables better text rendering. Multi-column text flow, Character tracking and leading support, and full OpenType font support.  Includes a new Postscript Vector Printing API that provides control over what you print . Pivot functionality baked into Silverlight 5 SDK. Graphics Immediate mode graphics support that will enable you to use the GPU and 3D graphics supports. Take a look at what was shown in the demos below. 1) 3D view of the Earth – not really a real-world application though. A doctor’s portal. This demo really stood out for me as it shows what we can do with the 3D / GPU support. Out of Browser OOB applications can now create and manage childwindows as shown in the screenshot below.  Trusted OOB applications can use P/Invoke to call Win32 APIs and unmanaged libraries.  Enterprise Group Policy Support allow enterprises to lock down or up the sandbox capabilities of Silverlight 5 applications. In this demo, he tore the “notes” off of the application and it appeared in a new window. See the black arrow below. In this demo, he connected a USB Device which fired off a local Win32 application that provided the data off the USB stick to Silverlight. Another demo of a Silverlight 5 application exporting data right into Excel running inside of browser. Testing They demoed Coded UI, which is available now in the Visual Studio Feature Pack 2. This will allow you to create automated testing without writing any code manually. Performance: Microsoft has worked to improve the Silverlight startup time. Silverlight 5 provides 64-bit browser support.  Silverlight 5 also provides IE9 Hardware acceleration.   I am looking forward to Silverlight 5 and I hope you are too. Thanks for reading and I hope you visit again soon.  Subscribe to my feed CodeProject

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  • Task-It Webinar - Source Code

    Last week I presented a webinar called "Building a real-world application with RadControls for Silverlight 4". For those that didn't get to see the webinar, you can view it here: Building a read-world application with RadControls for Silverlight 4 Since the webinar I've received several requests asking if I could post the source code for the simple application I showed demonstrating some of the techniques used in the development of Task-It, such as MVVM, Commands and Internationalization. This source code is now available for downloadhere. After downloading the source: Extract it to the location of your choice on your hard-drive Open the solution Right-click ModuleProject.Web and selecte 'Set as StartUp Project'. Right-click ProjectTestPage.aspx and selected 'Set as Start Page' Create a database in SQL Server called WebinarProject. Navigate to the Database folder under the WebinarProject directory and run the .sql script against your WebinarProject database. The last two steps are necessary only for the Tasks page to work properly (using WCF RIA Services). Now some notes about each page: Code-behind This is not the way I recommend coding a line-of-business application in Silverlight, but simply wanted to show how the code-behind approach would look. Command This page introduces MVVM and Commands. You'll notice in the XAML that the Command property of theRadMenuItem and the Button are both bound to a SaveCommand. That comes from the view model. If you look in the code- behind of the user control you'll see that an instance of a CommandViewModel is instantiated and set as the DataContext of the UserControl.There is also a listener for the view model's SaveCompleted event. When this is fired, it tells the view (UserControl) to display the MessageBox. Internationalization This sample is similar to the previous one, but instead of using hard-coded strings in the UI, the strings are obtained via binding toview model properties. The view model gets the strings from the .resx files (Strings.resx or Strings.de.resx) under Assets/Resources. If you uncomment the call to ShowGerman() in App.xaml.cs's Application_Startup method and re-run the application, you will see the UI in German. Note that this code, which sets the CurrentCulture and CurrentUICulture on the current thread to "de" (German) is for testing purposes only. RadWindow Once again, very similar to the previous example.The difference is that we are now using a RadWindow to display the 'Saved' message instead of a MessageBox. The advantage here is that we do not have to hold on to a reference to the view model in our code behind so that we can get the 'Saved' message from it. The RadWindow's DataContext is now also bound to the view model, so within its XAML we can bind directly to properties in the view model. Much nicer, and cleaner. One other thing I introduced in this example is the use of spacer Rectangles. Rather than setting a width and/or height on the rectangles for spacing, I am now referencing a style in my ResourceDictionary called StandardSpacerStyle. I like doing this better than using margins or padding because now I have a reusable way to create space between elements, the Rectangle does not show (because I have not set its Fill color), and I can change my spacing throughout the user interface in one place if I'd like. Tasks This page is quite a bit different than the other four. It is a very simple, stripped-down version of the Tasks page in the Task-It application. The Tasks.xaml UserControl has a ContentControl, and the Content of that control is set based on whether we are looking at the list of tasks or editing a task. So it displays one of two child UserControls, which are called List and Details. List has the RadGridView, Details has the form. In the code-behind of the Tasks UserControl I am once again setting its DataContext to a view model class. The nice thing is, whichever child UserControl is being displayed (List or Details) inherits its DataContext from its parent control (Tasks), so I do not have to explicitly set it. The List UserControl simply displays a RadGridView whose ItemsSource is bound to a property in the view model called Tasks, and its SelectedItem property is bound to a property in the view model called SelectedItem. The SelectedItem binding must be TwoWay so that the view is notified when the SelectedItem changes in the view model, and the view model is notified when something changes in the view (like when a user changes the Name and/or DueDate in the form). You'll also notice that the form's TextBox and RadDatePicker are also TwoWay bound to the SelectedItem property in the view model. You can experiment with the binding by removing TwoWay and see how changes in the form do not show up in the RadGridView. So here we have an example of two different views (List and Details) that are both bound to the same view model...and actually, so is the Tasks UserControl, so it is really three views. WCF RIA Services By the way, I am using WCF RIA Services to retrieve data for the RadGridView and save the data when the user clicks the Save button in the form. I created a really simple ADO.NET Entity Data Model in WebinarProject.Web called DataModel.edmx. I also created a simple Domain Data Service called DataService that has methods for retrieving data, inserting, updating and deleting. However I am only using the retrieval and update methods in this sample. Note that I do not currently have any validation in place on the form, as I wanted to keep the sample as simple as possible. Wrap up Technically, I should move the calls to WCF RIA Services out of the view model and put them into a separate layer, but this works for now, and that is a topic for another day! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SSH error: Permission denied, please try again

    - by Kamal
    I am new to ubuntu. Hence please forgive me if the question is too simple. I have a ubuntu server setup using amazon ec2 instance. I need to connect my desktop (which is also a ubuntu machine) to the ubuntu server using SSH. I have installed open-ssh in ubuntu server. I need all systems of my network to connect the ubuntu server using SSH (no need to connect through pem or pub keys). Hence opened SSH port 22 for my static IP in security groups (AWS). My SSHD-CONFIG file is: # Package generated configuration file # See the sshd_config(5) manpage for details # What ports, IPs and protocols we listen for Port 22 # Use these options to restrict which interfaces/protocols sshd will bind to #ListenAddress :: #ListenAddress 0.0.0.0 Protocol 2 # HostKeys for protocol version 2 HostKey /etc/ssh/ssh_host_rsa_key HostKey /etc/ssh/ssh_host_dsa_key HostKey /etc/ssh/ssh_host_ecdsa_key #Privilege Separation is turned on for security UsePrivilegeSeparation yes # Lifetime and size of ephemeral version 1 server key KeyRegenerationInterval 3600 ServerKeyBits 768 # Logging SyslogFacility AUTH LogLevel INFO # Authentication: LoginGraceTime 120 PermitRootLogin yes StrictModes yes RSAAuthentication yes PubkeyAuthentication yes #AuthorizedKeysFile %h/.ssh/authorized_keys # Don't read the user's ~/.rhosts and ~/.shosts files IgnoreRhosts yes # For this to work you will also need host keys in /etc/ssh_known_hosts RhostsRSAAuthentication no # similar for protocol version 2 HostbasedAuthentication no # Uncomment if you don't trust ~/.ssh/known_hosts for RhostsRSAAuthentication #IgnoreUserKnownHosts yes # To enable empty passwords, change to yes (NOT RECOMMENDED) PermitEmptyPasswords no # Change to yes to enable challenge-response passwords (beware issues with # some PAM modules and threads) ChallengeResponseAuthentication no # Change to no to disable tunnelled clear text passwords #PasswordAuthentication yes # Kerberos options #KerberosAuthentication no #KerberosGetAFSToken no #KerberosOrLocalPasswd yes #KerberosTicketCleanup yes # GSSAPI options #GSSAPIAuthentication no #GSSAPICleanupCredentials yes X11Forwarding yes X11DisplayOffset 10 PrintMotd no PrintLastLog yes TCPKeepAlive yes #UseLogin no #MaxStartups 10:30:60 #Banner /etc/issue.net # Allow client to pass locale environment variables AcceptEnv LANG LC_* Subsystem sftp /usr/lib/openssh/sftp-server # Set this to 'yes' to enable PAM authentication, account processing, # and session processing. If this is enabled, PAM authentication will # be allowed through the ChallengeResponseAuthentication and # PasswordAuthentication. Depending on your PAM configuration, # PAM authentication via ChallengeResponseAuthentication may bypass # the setting of "PermitRootLogin without-password". # If you just want the PAM account and session checks to run without # PAM authentication, then enable this but set PasswordAuthentication # and ChallengeResponseAuthentication to 'no'. UsePAM yes Through webmin (Command shell), I have created a new user named 'senthil' and added this new user to 'sudo' group. sudo adduser -y senthil sudo adduser senthil sudo I tried to login using this new user 'senthil' in 'webmin'. I was able to login successfully. When I tried to connect ubuntu server from my terminal through SSH, ssh senthil@SERVER_IP It asked me to enter password. After the password entry, it displayed: Permission denied, please try again. On some research I realized that, I need to monitor my server's auth log for this. I got the following error in my auth log (/var/log/auth.log) Jul 2 09:38:07 ip-192-xx-xx-xxx sshd[3037]: pam_unix(sshd:auth): authentication failure; logname= uid=0 euid=0 tty=ssh ruser= rhost=MY_CLIENT_IP user=senthil Jul 2 09:38:09 ip-192-xx-xx-xxx sshd[3037]: Failed password for senthil from MY_CLIENT_IP port 39116 ssh2 When I tried to debug using: ssh -v senthil@SERVER_IP OpenSSH_5.9p1 Debian-5ubuntu1, OpenSSL 1.0.1 14 Mar 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: /etc/ssh/ssh_config line 19: Applying options for * debug1: Connecting to SERVER_IP [SERVER_IP] port 22. debug1: Connection established. debug1: identity file {MY-WORKSPACE}/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: identity file {MY-WORKSPACE}/.ssh/id_rsa-cert type -1 debug1: identity file {MY-WORKSPACE}/.ssh/id_dsa type -1 debug1: identity file {MY-WORKSPACE}/.ssh/id_dsa-cert type -1 debug1: identity file {MY-WORKSPACE}/.ssh/id_ecdsa type -1 debug1: identity file {MY-WORKSPACE}/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p1 Debian-7ubuntu1 debug1: match: OpenSSH_5.8p1 Debian-7ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9p1 Debian-5ubuntu1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: sending SSH2_MSG_KEX_ECDH_INIT debug1: expecting SSH2_MSG_KEX_ECDH_REPLY debug1: Server host key: ECDSA {SERVER_HOST_KEY} debug1: Host 'SERVER_IP' is known and matches the ECDSA host key. debug1: Found key in {MY-WORKSPACE}/.ssh/known_hosts:1 debug1: ssh_ecdsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: password debug1: Next authentication method: password senthil@SERVER_IP's password: debug1: Authentications that can continue: password Permission denied, please try again. senthil@SERVER_IP's password: For password, I have entered the same value which I normally use for 'ubuntu' user. Can anyone please guide me where the issue is and suggest some solution for this issue?

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  • GLSL Atmospheric Scattering Issue

    - by mtf1200
    I am attempting to use Sean O'Neil's shaders to accomplish atmospheric scattering. For now I am just using SkyFromSpace and GroundFromSpace. The atmosphere works fine but the planet itself is just a giant dark sphere with a white blotch that follows the camera. I think the problem might rest in the "v3Attenuation" variable as when this is removed the sphere is show (albeit without scattering). Here is the vertex shader. Thanks for the time! uniform mat4 g_WorldViewProjectionMatrix; uniform mat4 g_WorldMatrix; uniform vec3 m_v3CameraPos; // The camera's current position uniform vec3 m_v3LightPos; // The direction vector to the light source uniform vec3 m_v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels uniform float m_fCameraHeight; // The camera's current height uniform float m_fCameraHeight2; // fCameraHeight^2 uniform float m_fOuterRadius; // The outer (atmosphere) radius uniform float m_fOuterRadius2; // fOuterRadius^2 uniform float m_fInnerRadius; // The inner (planetary) radius uniform float m_fInnerRadius2; // fInnerRadius^2 uniform float m_fKrESun; // Kr * ESun uniform float m_fKmESun; // Km * ESun uniform float m_fKr4PI; // Kr * 4 * PI uniform float m_fKm4PI; // Km * 4 * PI uniform float m_fScale; // 1 / (fOuterRadius - fInnerRadius) uniform float m_fScaleDepth; // The scale depth (i.e. the altitude at which the atmosphere's average density is found) uniform float m_fScaleOverScaleDepth; // fScale / fScaleDepth attribute vec4 inPosition; vec3 v3ELightPos = vec3(g_WorldMatrix * vec4(m_v3LightPos, 1.0)); vec3 v3ECameraPos= vec3(g_WorldMatrix * vec4(m_v3CameraPos, 1.0)); const int nSamples = 2; const float fSamples = 2.0; varying vec4 color; float scale(float fCos) { float x = 1.0 - fCos; return m_fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { gl_Position = g_WorldViewProjectionMatrix * inPosition; // Get the ray from the camera to the vertex and its length (which is the far point of the ray passing through the atmosphere) vec3 v3Pos = vec3(g_WorldMatrix * inPosition); vec3 v3Ray = v3Pos - v3ECameraPos; float fFar = length(v3Ray); v3Ray /= fFar; // Calculate the closest intersection of the ray with the outer atmosphere (which is the near point of the ray passing through the atmosphere) float B = 2.0 * dot(m_v3CameraPos, v3Ray); float C = m_fCameraHeight2 - m_fOuterRadius2; float fDet = max(0.0, B*B - 4.0 * C); float fNear = 0.5 * (-B - sqrt(fDet)); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = m_v3CameraPos + v3Ray * fNear; fFar -= fNear; float fDepth = exp((m_fInnerRadius - m_fOuterRadius) / m_fScaleDepth); float fCameraAngle = dot(-v3Ray, v3Pos) / fFar; float fLightAngle = dot(v3ELightPos, v3Pos) / fFar; float fCameraScale = scale(fCameraAngle); float fLightScale = scale(fLightAngle); float fCameraOffset = fDepth*fCameraScale; float fTemp = (fLightScale + fCameraScale); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * m_fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Attenuate; for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(m_fScaleOverScaleDepth * (m_fInnerRadius - fHeight)); float fScatter = fDepth*fTemp - fCameraOffset; v3Attenuate = exp(-fScatter * (m_v3InvWavelength * m_fKr4PI + m_fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } vec3 first = v3FrontColor * (m_v3InvWavelength * m_fKrESun + m_fKmESun); vec3 secondary = v3Attenuate; color = vec4((first + vec3(0.25,0.25,0.25) * secondary), 1.0); // ^^ that color is passed to the frag shader and is used as the gl_FragColor } Here is also an image of the problem image

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  • openGL migration from SFML to glut, vertices arrays or display lists are not displayed

    - by user3714670
    Due to using quad buffered stereo 3D (which i have not included yet), i need to migrate my openGL program from a SFML window to a glut window. With SFML my vertices and display list were properly displayed, now with glut my window is blank white (or another color depending on the way i clear it). Here is the code to initialise the window : int type; int stereoMode = 0; if ( stereoMode == 0 ) type = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; else type = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STEREO; glutInitDisplayMode(type); int argc = 0; char *argv = ""; glewExperimental = GL_TRUE; glutInit(&argc, &argv); bool fullscreen = false; glutInitWindowSize(width,height); int win = glutCreateWindow(title.c_str()); glutSetWindow(win); assert(win != 0); if ( fullscreen ) { glutFullScreen(); width = glutGet(GLUT_SCREEN_WIDTH); height = glutGet(GLUT_SCREEN_HEIGHT); } GLenum err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); } glutDisplayFunc(loop_function); This is the only code i had to change for now, but here is the code i used with sfml and displayed my objects in the loop, if i change the value of glClearColor, the window's background does change color : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(255.0f, 255.0f, 255.0f, 0.0f); glLoadIdentity(); sf::Time elapsed_time = clock.getElapsedTime(); clock.restart(); camera->animate(elapsed_time.asMilliseconds()); camera->look(); for (auto i = objects->cbegin(); i != objects->cend(); ++i) (*i)->draw(camera); glutSwapBuffers(); Is there any other changes i should have done switching to glut ? that would be great if someone could enlighten me on the subject. In addition to that, i found out that adding too many objects (that were well handled before with SFML), openGL gives error 1285: out of memory. Maybe this is related. EDIT : Here is the code i use to draw each object, maybe it is the problem : GLuint LightID = glGetUniformLocation(this->shaderProgram, "LightPosition_worldspace"); if(LightID ==-1) cout << "LightID not found ..." << endl; GLuint MaterialAmbientID = glGetUniformLocation(this->shaderProgram, "MaterialAmbient"); if(LightID ==-1) cout << "LightID not found ..." << endl; GLuint MaterialSpecularID = glGetUniformLocation(this->shaderProgram, "MaterialSpecular"); if(LightID ==-1) cout << "LightID not found ..." << endl; glm::vec3 lightPos = glm::vec3(0,150,150); glUniform3f(LightID, lightPos.x, lightPos.y, lightPos.z); glUniform3f(MaterialAmbientID, MaterialAmbient.x, MaterialAmbient.y, MaterialAmbient.z); glUniform3f(MaterialSpecularID, MaterialSpecular.x, MaterialSpecular.y, MaterialSpecular.z); // Get a handle for our "myTextureSampler" uniform GLuint TextureID = glGetUniformLocation(shaderProgram, "myTextureSampler"); if(!TextureID) cout << "TextureID not found ..." << endl; glActiveTexture(GL_TEXTURE0); sf::Texture::bind(texture); glUniform1i(TextureID, 0); // 2nd attribute buffer : UVs GLuint vertexUVID = glGetAttribLocation(shaderProgram, "color"); if(vertexUVID==-1) cout << "vertexUVID not found ..." << endl; glEnableVertexAttribArray(vertexUVID); glBindBuffer(GL_ARRAY_BUFFER, color_array_buffer); glVertexAttribPointer(vertexUVID, 2, GL_FLOAT, GL_FALSE, 0, 0); GLuint vertexNormal_modelspaceID = glGetAttribLocation(shaderProgram, "normal"); if(!vertexNormal_modelspaceID) cout << "vertexNormal_modelspaceID not found ..." << endl; glEnableVertexAttribArray(vertexNormal_modelspaceID); glBindBuffer(GL_ARRAY_BUFFER, normal_array_buffer); glVertexAttribPointer(vertexNormal_modelspaceID, 3, GL_FLOAT, GL_FALSE, 0, 0 ); GLint posAttrib; posAttrib = glGetAttribLocation(shaderProgram, "position"); if(!posAttrib) cout << "posAttrib not found ..." << endl; glEnableVertexAttribArray(posAttrib); glBindBuffer(GL_ARRAY_BUFFER, position_array_buffer); glVertexAttribPointer(posAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elements_array_buffer); glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, 0); GLuint error; while ((error = glGetError()) != GL_NO_ERROR) { cerr << "OpenGL error: " << error << endl; } disableShaders();

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  • i am using winsock2.h in c language the following errors are unuderstandable help required?

    - by moon
    i am going to paste here my code an errors :::: #include "stdio.h" #include "winsock2.h" #define SIO_RCVALL _WSAIOW(IOC_VENDOR,1) //this removes the need of mstcpip.h void StartSniffing (SOCKET Sock); //This will sniff here and there void ProcessPacket (unsigned char* , int); //This will decide how to digest void PrintIpHeader (unsigned char* , int); void PrintUdpPacket (unsigned char* , int); void ConvertToHex (unsigned char* , unsigned int); void PrintData (unsigned char* , int); //IP Header Structure typedef struct ip_hdr { unsigned char ip_header_len:4; // 4-bit header length (in 32-bit words) normally=5 (Means 20 Bytes may be 24 also) unsigned char ip_version :4; // 4-bit IPv4 version unsigned char ip_tos; // IP type of service unsigned short ip_total_length; // Total length unsigned short ip_id; // Unique identifier unsigned char ip_frag_offset :5; // Fragment offset field unsigned char ip_more_fragment :1; unsigned char ip_dont_fragment :1; unsigned char ip_reserved_zero :1; unsigned char ip_frag_offset1; //fragment offset unsigned char ip_ttl; // Time to live unsigned char ip_protocol; // Protocol(TCP,UDP etc) unsigned short ip_checksum; // IP checksum unsigned int ip_srcaddr; // Source address unsigned int ip_destaddr; // Source address } IPV4_HDR; //UDP Header Structure typedef struct udp_hdr { unsigned short source_port; // Source port no. unsigned short dest_port; // Dest. port no. unsigned short udp_length; // Udp packet length unsigned short udp_checksum; // Udp checksum (optional) } UDP_HDR; //ICMP Header Structure typedef struct icmp_hdr { BYTE type; // ICMP Error type BYTE code; // Type sub code USHORT checksum; USHORT id; USHORT seq; } ICMP_HDR; FILE *logfile; int tcp=0,udp=0,icmp=0,others=0,igmp=0,total=0,i,j; struct sockaddr_in source,dest; char hex[2]; //Its free! IPV4_HDR *iphdr; UDP_HDR *udpheader; int main() { SOCKET sniffer; struct in_addr addr; int in; char hostname[100]; struct hostent *local; WSADATA wsa; //logfile=fopen("log.txt","w"); //if(logfile==NULL) printf("Unable to create file."); //Initialise Winsock printf("\nInitialising Winsock..."); if (WSAStartup(MAKEWORD(2,2), &wsa) != 0) { printf("WSAStartup() failed.\n"); return 1; } printf("Initialised"); //Create a RAW Socket printf("\nCreating RAW Socket..."); sniffer = socket(AF_INET, SOCK_RAW, IPPROTO_IP); if (sniffer == INVALID_SOCKET) { printf("Failed to create raw socket.\n"); return 1; } printf("Created."); //Retrive the local hostname if (gethostname(hostname, sizeof(hostname)) == SOCKET_ERROR) { printf("Error : %d",WSAGetLastError()); return 1; } printf("\nHost name : %s \n",hostname); //Retrive the available IPs of the local host local = gethostbyname(hostname); printf("\nAvailable Network Interfaces : \n"); if (local == NULL) { printf("Error : %d.\n",WSAGetLastError()); return 1; } for (i = 0; local->h_addr_list[i] != 0; ++i) { memcpy(&addr, local->h_addr_list[i], sizeof(struct in_addr)); printf("Interface Number : %d Address : %s\n",i,inet_ntoa(addr)); } printf("Enter the interface number you would like to sniff : "); scanf("%d",&in); memset(&dest, 0, sizeof(dest)); memcpy(&dest.sin_addr.s_addr,local->h_addr_list[in],sizeof(dest.sin_addr.s_addr)); dest.sin_family = AF_INET; dest.sin_port = 0; printf("\nBinding socket to local system and port 0 ..."); if (bind(sniffer,(struct sockaddr *)&dest,sizeof(dest)) == SOCKET_ERROR) { printf("bind(%s) failed.\n", inet_ntoa(addr)); return 1; } printf("Binding successful"); //Enable this socket with the power to sniff : SIO_RCVALL is the key Receive ALL ;) j=1; printf("\nSetting socket to sniff..."); if (WSAIoctl(sniffer, SIO_RCVALL,&j, sizeof(j), 0, 0,(LPDWORD)&in,0, 0) == SOCKET_ERROR) { printf("WSAIoctl() failed.\n"); return 1; } printf("Socket set."); //Begin printf("\nStarted Sniffing\n"); printf("Packet Capture Statistics...\n"); StartSniffing(sniffer); //Happy Sniffing //End closesocket(sniffer); WSACleanup(); return 0; } void StartSniffing(SOCKET sniffer) { unsigned char *Buffer = ( unsigned char *)malloc(65536); //Its Big! int mangobyte; if (Buffer == NULL) { printf("malloc() failed.\n"); return; } do { mangobyte = recvfrom(sniffer,(char *)Buffer,65536,0,0,0); //Eat as much as u can if(mangobyte > 0) ProcessPacket(Buffer, mangobyte); else printf( "recvfrom() failed.\n"); } while (mangobyte > 0); free(Buffer); } void ProcessPacket(unsigned char* Buffer, int Size) { iphdr = (IPV4_HDR *)Buffer; ++total; switch (iphdr->ip_protocol) //Check the Protocol and do accordingly... { case 1: //ICMP Protocol ++icmp; //PrintIcmpPacket(Buffer,Size); break; case 2: //IGMP Protocol ++igmp; break; case 6: //TCP Protocol ++tcp; //PrintTcpPacket(Buffer,Size); break; case 17: //UDP Protocol ++udp; PrintUdpPacket(Buffer,Size); break; default: //Some Other Protocol like ARP etc. ++others; break; } printf("TCP : %d UDP : %d ICMP : %d IGMP : %d Others : %d Total : %d\r",tcp,udp,icmp,igmp,others,total); } void PrintIpHeader (unsigned char* Buffer, int Size) { unsigned short iphdrlen; iphdr = (IPV4_HDR *)Buffer; iphdrlen = iphdr->ip_header_len*4; memset(&source, 0, sizeof(source)); source.sin_addr.s_addr = iphdr->ip_srcaddr; memset(&dest, 0, sizeof(dest)); dest.sin_addr.s_addr = iphdr->ip_destaddr; fprintf(logfile,"\n"); fprintf(logfile,"IP Header\n"); fprintf(logfile," |-IP Version : %d\n",(unsigned int)iphdr->ip_version); fprintf(logfile," |-IP Header Length : %d DWORDS or %d Bytes\n",(unsigned int)iphdr->ip_header_len); fprintf(logfile," |-Type Of Service : %d\n",(unsigned int)iphdr->ip_tos); fprintf(logfile," |-IP Total Length : %d Bytes(Size of Packet)\n",ntohs(iphdr->ip_total_length)); fprintf(logfile," |-Identification : %d\n",ntohs(iphdr->ip_id)); fprintf(logfile," |-Reserved ZERO Field : %d\n",(unsigned int)iphdr->ip_reserved_zero); fprintf(logfile," |-Dont Fragment Field : %d\n",(unsigned int)iphdr->ip_dont_fragment); fprintf(logfile," |-More Fragment Field : %d\n",(unsigned int)iphdr->ip_more_fragment); fprintf(logfile," |-TTL : %d\n",(unsigned int)iphdr->ip_ttl); fprintf(logfile," |-Protocol : %d\n",(unsigned int)iphdr->ip_protocol); fprintf(logfile," |-Checksum : %d\n",ntohs(iphdr->ip_checksum)); fprintf(logfile," |-Source IP : %s\n",inet_ntoa(source.sin_addr)); fprintf(logfile," |-Destination IP : %s\n",inet_ntoa(dest.sin_addr)); } void PrintUdpPacket(unsigned char *Buffer,int Size) { unsigned short iphdrlen; iphdr = (IPV4_HDR *)Buffer; iphdrlen = iphdr->ip_header_len*4; udpheader = (UDP_HDR *)(Buffer + iphdrlen); fprintf(logfile,"\n\n***********************UDP Packet*************************\n"); PrintIpHeader(Buffer,Size); fprintf(logfile,"\nUDP Header\n"); fprintf(logfile," |-Source Port : %d\n",ntohs(udpheader->source_port)); fprintf(logfile," |-Destination Port : %d\n",ntohs(udpheader->dest_port)); fprintf(logfile," |-UDP Length : %d\n",ntohs(udpheader->udp_length)); fprintf(logfile," |-UDP Checksum : %d\n",ntohs(udpheader->udp_checksum)); fprintf(logfile,"\n"); fprintf(logfile,"IP Header\n"); PrintData(Buffer,iphdrlen); fprintf(logfile,"UDP Header\n"); PrintData(Buffer+iphdrlen,sizeof(UDP_HDR)); fprintf(logfile,"Data Payload\n"); PrintData(Buffer+iphdrlen+sizeof(UDP_HDR) ,(Size - sizeof(UDP_HDR) - iphdr->ip_header_len*4)); fprintf(logfile,"\n###########################################################"); } void PrintData (unsigned char* data , int Size) { for(i=0 ; i < Size ; i++) { if( i!=0 && i%16==0) //if one line of hex printing is complete... { fprintf(logfile," "); for(j=i-16 ; j<i ; j++) { if(data[j]>=32 && data[j]<=128) fprintf(logfile,"%c",(unsigned char)data[j]); //if its a number or alphabet else fprintf(logfile,"."); //otherwise print a dot } fprintf(logfile,"\n"); } if(i%16==0) fprintf(logfile," "); fprintf(logfile," %02X",(unsigned int)data[i]); if( i==Size-1) //print the last spaces { for(j=0;j<15-i%16;j++) fprintf(logfile," "); //extra spaces fprintf(logfile," "); for(j=i-i%16 ; j<=i ; j++) { if(data[j]>=32 && data[j]<=128) fprintf(logfile,"%c",(unsigned char)data[j]); else fprintf(logfile,"."); } fprintf(logfile,"\n"); } } } following are the errors Error 1 error LNK2019: unresolved external symbol __imp__WSACleanup@0 referenced in function _main sniffer.obj sniffer test Error 2 error LNK2019: unresolved external symbol __imp__closesocket@4 referenced in function _main sniffer.obj sniffer test Error 3 error LNK2019: unresolved external symbol __imp__WSAIoctl@36 referenced in function _main sniffer.obj sniffer test Error 4 error LNK2019: unresolved external symbol __imp__bind@12 referenced in function _main sniffer.obj sniffer test Error 5 error LNK2019: unresolved external symbol __imp__inet_ntoa@4 referenced in function _main sniffer.obj sniffer test Error 6 error LNK2019: unresolved external symbol __imp__gethostbyname@4 referenced in function _main sniffer.obj sniffer test Error 7 error LNK2019: unresolved external symbol __imp__WSAGetLastError@0 referenced in function _main sniffer.obj sniffer test Error 8 error LNK2019: unresolved external symbol __imp__gethostname@8 referenced in function _main sniffer.obj sniffer test Error 9 error LNK2019: unresolved external symbol __imp__socket@12 referenced in function _main sniffer.obj sniffer test Error 10 error LNK2019: unresolved external symbol __imp__WSAStartup@8 referenced in function _main sniffer.obj sniffer test Error 11 error LNK2019: unresolved external symbol __imp__recvfrom@24 referenced in function "void __cdecl StartSniffing(unsigned int)" (?StartSniffing@@YAXI@Z) sniffer.obj sniffer test Error 12 error LNK2019: unresolved external symbol __imp__ntohs@4 referenced in function "void __cdecl PrintIpHeader(unsigned char *,int)" (?PrintIpHeader@@YAXPAEH@Z) sniffer.obj sniffer test Error 13 fatal error LNK1120: 12 unresolved externals E:\CWM\sniffer test\Debug\sniffer test.exe sniffer test

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  • Why are pieces of my HTML showing up on the page and breaking it? Is it PHP related?

    - by Jason Rhodes
    I've been building a site in PHP, HTML, CSS, and using a healthy dose of jQuery javascript. The site looks absolutely fine on my Mac browsers, but for some reason, when my client uses PC Safari, she's seeing strange bits of my HTML show up on the page. Here are some (small) screenshot examples: Figure 1: This one is just a closing </li> tag that should've been on the Media li element. Not much harm done, but strange. Figure 2: Here this was part of <div class='submenu'> and since the div tag didn't render properly, the entire contents of that div don't get styled correctly by CSS. Figure 3: This last example shows what should have been <a class='top current' href=... but for some reason half of the HTML tag stops being rendered and just gets printed out. So the rest of that list menu is completely broken. Here's the code from the header.php file itself. The main navigation section (seen in the screenshots) is further down, marked by a line of asterisks if you want to skip there. <?php // Setting up location variables if(isset($_GET['page'])) { $page = Page::find_by_slug($_GET['page']); } elseif(isset($_GET['post'])) { $page = Page::find_by_id(4); } else { $page = Page::find_by_id(1); } $post = isset($_GET['post']) ? Blogpost::find_by_slug($_GET['post']) : false; $front = $page->id == 1 ? true : false; $buildblog = $page->id == 4 ? true : false; $eventpage = $page->id == 42 ? true : false; // Setting up content edit variables $edit = isset($_GET['edit']) ? true : false; $preview = isset($_GET['preview']) ? true : false; // Finding page slug value $pageslug = $page->get_slug($loggedIn); ?> <!DOCTYPE html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> <?php if(!$post) { if($page->id != 1) { echo $page->title." | "; } echo $database->site_name(); } elseif($post) { echo "BuildBlog | ".$post->title; } ?> </title> <link href="<?php echo SITE_URL; ?>/styles/style.css" media="all" rel="stylesheet" /> <?php include(SITE_ROOT."/scripts/myJS.php"); ?> </head> <body class=" <?php if($loggedIn) { echo "logged"; } else { echo "public"; } if($front) { echo " front"; } ?>"> <?php $previewslug = str_replace("&edit", "", $pageslug); ?> <?php if($edit) { echo "<form id='editPageForm' action='?page={$previewslug}&preview' method='post'>"; } ?> <?php if($edit && !$preview) : // Edit original ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Edit</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><input style='position: relative; z-index: 500' class='save' type="submit" name="newpreview" value="Preview" /></li> <li class="publish"><input style='position: relative; z-index: 500' class='publish button' type="submit" name="publishPreview" value="Publish" /></li> </ul> </div> <?php elseif($preview && !$edit) : // Preview your edits ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Preview</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><a class="newpreview" href="?page=<?php echo $pageslug; ?>&preview&edit">Continue Editing</a></li> <li class="publish"><a class="publish" href="?page=<?php echo $pageslug; ?>&publishLastPreview">Publish</a></li> </ul> </div> <?php elseif($preview && $edit) : // Return to preview and continue editing ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Edit Again</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><input style='position: relative; z-index: 500' class='save button' type="submit" name="newpreview" value="Preview" /></li> <li class="publish"><input style='position: relative; z-index: 500' class='publish button' type="submit" name="publishPreview" value="Publish" /></li> </ul> </div> <?php else : ?> <div id="meta_nav" class="meta_nav"> <ul class="center nolist"> <li><a href="login.php?logout">Logout</a></li> <li><a href="<?php echo SITE_URL; ?>/admin">Admin</a></li> <li><a href="<?php if($front) { echo "admin/?admin=frontpage"; } elseif($event || $eventpage) { echo "admin/?admin=events"; } elseif($buildblog) { if($post) { echo "admin/editpost.php?post={$post->id}"; } else { echo "admin/?admin=blog"; } } else { echo "?page=".$pageslug."&edit"; } ?>">Edit Mode</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=donate">Donate</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=calendar">Calendar</a></li> </ul> <div class="clear"></div> </div> <?php endif; ?> <div id="public_meta_nav" class="public_meta_nav"> <div class="center"> <ul class="nolist"> <li><a href="<?php echo SITE_URL; ?>/?page=donate">Donate</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=calendar">Calendar</a></li> </ul> <div class="clear"></div> </div> </div> * Main Navigation Section, as seen in screenshots above, starts here ** <div class="header"> <div class="center"> <a class="front_logo" href="<?php echo SITE_URL; ?>"><?php echo $database->site_name(); ?></a> <ul class="nolist main_nav"> <?php $tops = Page::get_top_pages(); $topcount = 1; foreach($tops as $top) { $current = $top->id == $topID ? true : false; $title = $top->title == "Front Page" ? "Home" : ucwords($top->title); $url = ($top->title == "Front Page" || !$top->get_slug($loggedIn)) ? SITE_URL : SITE_URL . "/?page=".$top->get_slug($loggedIn); if(isset($_GET['post']) && $top->id == 1) { $current = false; } if(isset($_GET['post']) && $top->id == 4) { $current = true; } echo "<li"; if($topcount > 3) { echo " class='right'"; } echo "><a class='top"; if($current) { echo " current"; } echo "' href='{$url}'>{$title}</a>"; if($children = Page::get_children($top->id)) { echo "<div class='submenu'>"; echo "<div class='corner-helper'></div>"; foreach($children as $child) { echo "<ul class='nolist level1"; if(!$subchildren = Page::get_children($child->id)) { echo " nochildren"; } echo "'>"; $title = ucwords($child->title); $url = !$child->get_slug($loggedIn) ? SITE_URL : SITE_URL . "/?page=".$child->get_slug($loggedIn); if($child->has_published() || $loggedIn) { echo "<li><a class='title' href='{$url}'>{$title}</a>"; if($subchildren = Page::get_children($child->id)) { echo "<ul class='nolist level2'>"; foreach($subchildren as $subchild) { if($subchild->has_published() || $loggedIn) { $title = ucwords($subchild->title); $url = !$subchild->get_slug($loggedIn) ? SITE_URL : SITE_URL . "/?page=".$subchild->get_slug($loggedIn); echo "<li><a href='{$url}'>{$title}</a>"; } } echo "</ul>"; } echo "</li>"; } echo "</ul>"; } echo "</div>"; } echo "</li>"; $topcount++; } ?> </ul> <div class="clear"></div> </div> </div> <div id="mediaLibraryPopup" class="mediaLibraryPopup"> <h3>Media Library</h3> <ul class="box nolist"></ul> <div class="clear"></div> <a href="#" class="cancel">Cancel</a> </div> <div class="main_content"> Does anyone have any idea why the PC Safari browser would be breaking things up like this? I'm assuming it's PHP related but I cannot figure out why it would do that.

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  • In C what is the difference between null and a new line character? Guys help please [migrated]

    - by Siddhartha Gurjala
    Whats the conceptual difference and similarity between NULL and a newline character i.e between '\0' and '\n' Explain their relevance for both integer and character data type variables and arrays? For reference here is an example snippets of a program to read and write a 2d char array PROGRAM CODE 1: int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); for(j=0;j<256;j++) { scanf("%c",&name[i][j]); if(name[i][j]=='\n') { name[i][j]='\0'; j=257; } } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } The above code is working good where as the same logic given with slight diff is not giving appropriate output. Here's the code PROGRAM CODE 2: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\0';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Here one more instance of same program not giving proper output given below PROGRAM CODE 3: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\n';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } name[i][i]='\0'; } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Why the program code 2 and program code 3 are not working as expected as that of the code 1?

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  • Goodbye XML&hellip; Hello YAML (part 2)

    - by Brian Genisio's House Of Bilz
    Part 1 After I explained my motivation for using YAML instead of XML for my data, I got a lot of people asking me what type of tooling is available in the .Net space for consuming YAML.  In this post, I will discuss a nice tooling option as well as describe some small modifications to leverage the extremely powerful dynamic capabilities of C# 4.0.  I will be referring to the following YAML file throughout this post Recipe: Title: Macaroni and Cheese Description: My favorite comfort food. Author: Brian Genisio TimeToPrepare: 30 Minutes Ingredients: - Name: Cheese Quantity: 3 Units: cups - Name: Macaroni Quantity: 16 Units: oz Steps: - Number: 1 Description: Cook the macaroni - Number: 2 Description: Melt the cheese - Number: 3 Description: Mix the cooked macaroni with the melted cheese Tooling It turns out that there are several implementations of YAML tools out there.  The neatest one, in my opinion, is YAML for .NET, Visual Studio and Powershell.  It includes a great editor plug-in for Visual Studio as well as YamlCore, which is a parsing engine for .Net.  It is in active development still, but it is certainly enough to get you going with YAML in .Net.  Start by referenceing YamlCore.dll, load your document, and you are on your way.  Here is an example of using the parser to get the title of the Recipe: var yaml = YamlLanguage.FileTo("Data.yaml") as Hashtable; var recipe = yaml["Recipe"] as Hashtable; var title = recipe["Title"] as string; In a similar way, you can access data in the Ingredients set: var yaml = YamlLanguage.FileTo("Data.yaml") as Hashtable; var recipe = yaml["Recipe"] as Hashtable; var ingredients = recipe["Ingredients"] as ArrayList; foreach (Hashtable ingredient in ingredients) { var name = ingredient["Name"] as string; } You may have noticed that YamlCore uses non-generic Hashtables and ArrayLists.  This is because YamlCore was designed to work in all .Net versions, including 1.0.  Everything in the parsed tree is one of two things: Hashtable, ArrayList or Value type (usually String).  This translates well to the YAML structure where everything is either a Map, a Set or a Value.  Taking it further Personally, I really dislike writing code like this.  Years ago, I promised myself to never write the words Hashtable or ArrayList in my .Net code again.  They are ugly, mostly depreciated collections that existed before we got generics in C# 2.0.  Now, especially that we have dynamic capabilities in C# 4.0, we can do a lot better than this.  With a relatively small amount of code, you can wrap the Hashtables and Array lists with a dynamic wrapper (wrapper code at the bottom of this post).  The same code can be re-written to look like this: dynamic doc = YamlDoc.Load("Data.yaml"); var title = doc.Recipe.Title; And dynamic doc = YamlDoc.Load("Data.yaml"); foreach (dynamic ingredient in doc.Recipe.Ingredients) { var name = ingredient.Name; } I significantly prefer this code over the previous.  That’s not all… the magic really happens when we take this concept into WPF.  With a single line of code, you can bind to the data dynamically in the view: DataContext = YamlDoc.Load("Data.yaml"); Then, your XAML is extremely straight-forward (Nothing else.  No static types, no adapter code.  Nothing): <StackPanel> <TextBlock Text="{Binding Recipe.Title}" /> <TextBlock Text="{Binding Recipe.Description}" /> <TextBlock Text="{Binding Recipe.Author}" /> <TextBlock Text="{Binding Recipe.TimeToPrepare}" /> <TextBlock Text="Ingredients:" FontWeight="Bold" /> <ItemsControl ItemsSource="{Binding Recipe.Ingredients}" Margin="10,0,0,0"> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Quantity}" /> <TextBlock Text=" " /> <TextBlock Text="{Binding Units}" /> <TextBlock Text=" of " /> <TextBlock Text="{Binding Name}" /> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <TextBlock Text="Steps:" FontWeight="Bold" /> <ItemsControl ItemsSource="{Binding Recipe.Steps}" Margin="10,0,0,0"> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Number}" /> <TextBlock Text=": " /> <TextBlock Text="{Binding Description}" /> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </StackPanel> This nifty XAML binding trick only works in WPF, unfortunately.  Silverlight handles binding differently, so they don’t support binding to dynamic objects as of late (March 2010).  This, in my opinion, is a major lacking feature in Silverlight and I really hope we will see this feature available to us in Silverlight 4 Release.  (I am not very optimistic for Silverlight 4, but I can hope for the feature in Silverlight 5, can’t I?) Conclusion I still have a few things I want to say about using YAML in the .Net space including de-serialization and using IronRuby for your YAML parser, but this post is hopefully enough to see how easy it is to incorporate YAML documents in your code. Codeplex Site for YAML tools Dynamic wrapper for YamlCore

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  • Towards an F# .NET Reflector add-in

    - by CliveT
    When I had the opportunity to spent some time during Red Gate's recent "down tools" week on a project of my choice, the obvious project was an F# add-in for Reflector . To be honest, this was a bit of a misnomer as the amount of time in the designated week for coding was really less than three days, so it was always unlikely that very much progress would be made in such a small amount of time (and that certainly proved to be the case), but I did learn some things from the experiment. Like lots of problems, one useful technique is to take examples, get them to work, and then generalise to get something that works across the board. Unfortunately, I didn't have enough time to do the last stage. The obvious first step is to take a few function definitions, starting with the obvious hello world, moving on to a non-recursive function and finishing with the ubiquitous recursive Fibonacci function. let rec printMessage message  =     printfn  message let foo x  =    (x + 1) let rec fib x  =     if (x >= 2) then (fib (x - 1) + fib (x - 2)) else 1 The major problem in decompiling these simple functions is that Reflector has an in-memory object model that is designed to support object-oriented languages. In particular it has a return statement that allows function bodies to finish early. I used some of the in-built functionality to take the IL and produce an in-memory object model for the language, but then needed to write a transformer to push the return statements to the top of the tree to make it easy to render the code into a functional language. This tree transform works in some scenarios, but not in others where we simply regenerate code that looks more like CPS style. The next thing to get working was library level bindings of values where these values are calculated at runtime. let x = [1 ; 2 ; 3 ; 4] let y = List.map  (fun x -> foo x) x The way that this is translated into a set of classes for the underlying platform means that the code needs to follow references around, from the property exposing the calculated value to the class in which the code for generating the value is embedded. One of the strongest selling points of functional languages is the algebraic datatypes, which allow definitions via standard mathematical-style inductive definitions across the union cases. type Foo =     | Something of int     | Nothing type 'a Foo2 =     | Something2 of 'a     | Nothing2 Such a definition is compiled into a number of classes for the cases of the union, which all inherit from a class representing the type itself. It wasn't too hard to get such a de-compilation happening in the cases I tried. What did I learn from this? Firstly, that there are various bits of functionality inside Reflector that it would be useful for us to allow add-in writers to access. In particular, there are various implementations of the Visitor pattern which implement algorithms such as calculating the number of references for particular variables, and which perform various substitutions which could be more generally useful to add-in writers. I hope to do something about this at some point in the future. Secondly, when you transform a functional language into something that runs on top of an object-based platform, you lose some fidelity in the representation. The F# compiler leaves attributes in place so that tools can tell which classes represent classes from the source program and which are there for purposes of the implementation, allowing the decompiler to regenerate these constructs again. However, decompilation technology is a long way from being able to take unannotated IL and transform it into a program in a different language. For a simple function definition, like Fibonacci, I could write a simple static function and have it come out in F# as the same function, but it would be practically impossible to take a mass of class definitions and have a decompiler translate it automatically into an F# algebraic data type. What have we got out of this? Some data on the feasibility of implementing an F# decompiler inside Reflector, though it's hard at the moment to say how long this would take to do. The work we did is included the 6.5 EAP for Reflector that you can get from the EAP forum. All things considered though, it was a useful way to gain more familiarity with the process of writing an add-in and understand difficulties other add-in authors might experience. If you'd like to check out a video of Down Tools Week, click here.

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  • Execute TSQL statement with ExecuteStoreQuery in entity framework 4.0

    - by Jalpesh P. Vadgama
    I was playing with entity framework in recent days and I was searching something that how we can execute TSQL statement in entity framework. And I have found one great way to do that with entity framework ‘ExecuteStoreQuery’ method. It’s executes a TSQL statement against data source given enity framework context and returns strongly typed result. You can find more information about ExcuteStoreQuery from following link. http://msdn.microsoft.com/en-us/library/dd487208.aspx So let’s examine how it works. So Let’s first create a table against which we are going to execute TSQL statement. So I have added a SQL Express database as following. Now once we are done with adding a database let’s add a table called Client like following. Here you can see above Client table is very simple. There are only two fields ClientId and ClientName where ClientId is primary key and ClientName is field where we are going to store client name. Now it’s time to add some data to the table. So I have added some test data like following. Now it’s time to add entity framework model class. So right click project->Add new item and select ADO.NET entity model as following. After clicking on add button a wizard will start it will ask whether we need to create model classes from database or not but we already have our client table ready so I have selected generate from database as following. Once you process further in wizard it will be presented a screen where we can select the our table like following. Now once you click finish it will create model classes with for us. Now we need a gridview control where we need to display those data. So in Default.aspx page I have added a grid control like following. <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="EntityFramework._Default" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Welcome to ASP.NET! </h2> <p> To learn more about ASP.NET visit <a href="http://www.asp.net" title="ASP.NET Website">www.asp.net</a>. </p> <p> You can also find <a href="http://go.microsoft.com/fwlink/?LinkID=152368&amp;clcid=0x409" title="MSDN ASP.NET Docs">documentation on ASP.NET at MSDN</a>. <asp:GridView ID="grdClient" runat="server"> </asp:GridView> </p> </asp:Content> Now once we are done with adding Gridview its time to write code for server side. So I have written following code in Page_load event of default.aspx page. protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { using (var context = new EntityFramework.TestEntities()) { ObjectResult<Client> result = context.ExecuteStoreQuery<Client>("Select * from Client"); grdClient.DataSource = result; grdClient.DataBind(); } } } Here in the above code you can see that I have written create a object of our entity model and then with the help of the ExecuteStoreQuery method I have execute a simple select TSQL statement which will return a object result. I have bind that object result with gridview to display data. So now we are done with coding.So let’s run application in browser. Following is output as expected. That’s it. Hope you like it. Stay tuned for more..Till then happy programming.

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • Help with Boost Grammar

    - by Decmanc04
    I have been using the following win32 console code to try to parse a B Machine Grammar embedded within C++ using Boost Spirit grammar template. I am a relatively new Boost user. The code compiles, but when I run the .exe file produced by VC++2008, the program partially parses the input file. I believe the problem is with my grammar definition or the functions attached as semantic atctions. The code is given below: // BIFAnalyser.cpp : Defines the entry point for the console application. // // /*============================================================================= Copyright (c) Temitope Jos Onunkun 2010 http://www.dcs.kcl.ac.uk/pg/onun/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ //////////////////////////////////////////////////////////////////////////// // // // B Machine parser using the Boost "Grammar" and "Semantic Actions". // // // //////////////////////////////////////////////////////////////////////////// #include <boost/spirit/core.hpp> #include <boost/tokenizer.hpp> #include <iostream> #include <string> #include <fstream> #include <vector> #include <utility> /////////////////////////////////////////////////////////////////////////////////////////// using namespace std; using namespace boost::spirit; /////////////////////////////////////////////////////////////////////////////////////////// // // Semantic actions // //////////////////////////////////////////////////////////////////////////// vector<string> strVect; namespace { //semantic action function on individual lexeme void do_noint(char const* str, char const* end) { string s(str, end); if(atoi(str)) { ; } else { strVect.push_back(s); cout << "PUSH(" << s << ')' << endl; } } //semantic action function on addition of lexemes void do_add(char const*, char const*) { cout << "ADD" << endl; for(vector<string>::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) cout << *vi << " "; } //semantic action function on subtraction of lexemes void do_subt(char const*, char const*) { cout << "SUBTRACT" << endl; for(vector<string>::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) cout << *vi << " "; } //semantic action function on multiplication of lexemes void do_mult(char const*, char const*) { cout << "\nMULTIPLY" << endl; for(vector<string>::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) cout << *vi << " "; cout << "\n"; } //semantic action function on division of lexemes void do_div(char const*, char const*) { cout << "\nDIVIDE" << endl; for(vector<string>::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) cout << *vi << " "; } //semantic action function on simple substitution void do_sSubst(char const* str, char const* end) { string s(str, end); //use boost tokenizer to break down tokens typedef boost::tokenizer<boost::char_separator<char> > Tokenizer; boost::char_separator<char> sep("-+/*:=()"); // default char separator Tokenizer tok(s, sep); Tokenizer::iterator tok_iter = tok.begin(); pair<string, string > dependency; //create a pair object for dependencies //save first variable token in simple substitution dependency.first = *tok.begin(); //create a vector object to store all tokens vector<string> dx; // for( ; tok_iter != tok.end(); ++tok_iter) //save all tokens in vector { dx.push_back(*tok_iter ); } vector<string> d_hat; //stores set of dependency pairs string dep; //pairs variables as string object for(int unsigned i=1; i < dx.size()-1; i++) { dependency.second = dx.at(i); dep = dependency.first + "|->" + dependency.second + " "; d_hat.push_back(dep); } cout << "PUSH(" << s << ')' << endl; for(int unsigned i=0; i < d_hat.size(); i++) cout <<"\n...\n" << d_hat.at(i) << " "; cout << "\nSIMPLE SUBSTITUTION\n"; } //semantic action function on multiple substitution void do_mSubst(char const* str, char const* end) { string s(str, end); //use boost tokenizer to break down tokens typedef boost::tokenizer<boost::char_separator<char> > Tok; boost::char_separator<char> sep("-+/*:=()"); // default char separator Tok tok(s, sep); Tok::iterator tok_iter = tok.begin(); // string start = *tok.begin(); vector<string> mx; for( ; tok_iter != tok.end(); ++tok_iter) //save all tokens in vector { mx.push_back(*tok_iter ); } mx.push_back("END\n"); //add a marker "end" for(unsigned int i=0; i<mx.size(); i++) { // if(mx.at(i) == "END" || mx.at(i) == "||" ) // break; // else if( mx.at(i) == "||") // do_sSubst(str, end); // else // { // do_sSubst(str, end); // } cout << "\nTokens ... " << mx.at(i) << " "; } cout << "PUSH(" << s << ')' << endl; cout << "MULTIPLE SUBSTITUTION\n"; } } //////////////////////////////////////////////////////////////////////////// // // Simple Substitution Grammar // //////////////////////////////////////////////////////////////////////////// // Simple substitution grammar parser with integer values removed struct Substitution : public grammar<Substitution> { template <typename ScannerT> struct definition { definition(Substitution const& ) { multi_subst = (simple_subst [&do_mSubst] >> +( str_p("||") >> simple_subst [&do_mSubst]) ) ; simple_subst = (Identifier >> str_p(":=") >> expression)[&do_sSubst] ; Identifier = alpha_p >> +alnum_p//[do_noint] ; expression = term >> *( ('+' >> term)[&do_add] | ('-' >> term)[&do_subt] ) ; term = factor >> *( ('*' >> factor)[&do_mult] | ('/' >> factor)[&do_div] ) ; factor = lexeme_d[( (alpha_p >> +alnum_p) | +digit_p)[&do_noint]] | '(' >> expression >> ')' | ('+' >> factor) ; } rule<ScannerT> expression, term, factor, Identifier, simple_subst, multi_subst ; rule<ScannerT> const& start() const { return multi_subst; } }; }; //////////////////////////////////////////////////////////////////////////// // // Main program // //////////////////////////////////////////////////////////////////////////// int main() { cout << "************************************************************\n\n"; cout << "\t\t...Machine Parser...\n\n"; cout << "************************************************************\n\n"; // cout << "Type an expression...or [q or Q] to quit\n\n"; //prompt for file name to be input cout << "Please enter a filename...or [q or Q] to quit:\n\n "; char strFilename[256]; //file name store as a string object cin >> strFilename; ifstream inFile(strFilename); // opens file object for reading //output file for truncated machine (operations only) Substitution elementary_subst; // Simple substitution parser object string str, next; // inFile.open(strFilename); while (inFile >> str) { getline(cin, next); str += next; if (str.empty() || str[0] == 'q' || str[0] == 'Q') break; parse_info<> info = parse(str.c_str(), elementary_subst, space_p); if (info.full) { cout << "\n-------------------------\n"; cout << "Parsing succeeded\n"; cout << "\n-------------------------\n"; } else { cout << "\n-------------------------\n"; cout << "Parsing failed\n"; cout << "stopped at: \": " << info.stop << "\"\n"; cout << "\n-------------------------\n"; } } cout << "Please enter a filename...or [q or Q] to quit\n"; cin >> strFilename; return 0; } The contents of the file I tried to parse, which I named "mf7.txt" is given below: debt:=(LoanRequest+outstandingLoan1)*20 || newDebt := loanammount-paidammount The output when I execute the program is: ************************************************************ ...Machine Parser... ************************************************************ Please enter a filename...or [q or Q] to quit: c:\tplat\mf7.txt PUSH(LoanRequest) PUSH(outstandingLoan1) ADD LoanRequest outstandingLoan1 MULTIPLY LoanRequest outstandingLoan1 PUSH(debt:=(LoanRequest+outstandingLoan1)*20) ... debt|->LoanRequest ... debt|->outstandingLoan1 SIMPLE SUBSTITUTION Tokens ... debt Tokens ... LoanRequest Tokens ... outstandingLoan1 Tokens ... 20 Tokens ... END PUSH(debt:=(LoanRequest+outstandingLoan1)*20) MULTIPLE SUBSTITUTION ------------------------- Parsing failedstopped at: ": " ------------------------- My intention is to capture only the variables in the file, which I managed to do up to the "||" string. Clearly, the program is not parsing beyond the "||" string in the input file. I will appreciate assistance to fix the grammar. SOS, please.

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  • Why would GLCapabilities.setHardwareAccelerated(true/false) have no effect on performance?

    - by Luke
    I've got a JOGL application in which I am rendering 1 million textures (all the same texture) and 1 million lines between those textures. Basically it's a ball-and-stick graph. I am storing the vertices in a vertex array on the card and referencing them via index arrays, which are also stored on the card. Each pass through the draw loop I am basically doing this: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_LINES, <size>, GL.GL_UNSIGNED_INT, 0); I noticed that the JOGL library is pegging one of my CPU cores. Every frame, the run method internal to the library is taking quite long. I'm not sure why this is happening since I have called setHardwareAccelerated(true) on the GLCapabilities used to create my canvas. What's more interesting is that I changed it to setHardwareAccelerated(false) and there was no impact on the performance at all. Is it possible that my code is not using hardware rendering even when it is set to true? Is there any way to check? EDIT: As suggested, I have tested breaking my calls up into smaller chunks. I have tried using glDrawRangeElements and respecting the limits that it requests. All of these simply resulted in the same pegged CPU usage and worse framerates. I have also narrowed the problem down to a simpler example where I just render 4 million textures (no lines). The draw loop then just doing this: gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glEnableClientState(GL.GL_INDEX_ARRAY); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); <... Camera and transform related code ...> gl.glEnableVertexAttribArray(0); gl.glEnable(GL.GL_TEXTURE_2D); gl.glAlphaFunc(GL.GL_GREATER, ALPHA_TEST_LIMIT); gl.glEnable(GL.GL_ALPHA_TEST); <... Bind texture ...> gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glDisable(GL.GL_TEXTURE_2D); gl.glDisable(GL.GL_ALPHA_TEST); gl.glDisableVertexAttribArray(0); gl.glFlush(); Where the first buffer contains 12 million floats (the x,y,z coords of the 4 million textures) and the second (element) buffer contains 4 million integers. In this simple example it is simply the integers 0 through 3999999. I really want to know what is being done in software that is pegging my CPU, and how I can make it stop (if I can). My buffers are generated by the following code: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_FLOAT, <buffer>, GL.GL_STATIC_DRAW); gl.glVertexAttribPointer(0, 3, GL.GL_FLOAT, false, 0, 0); and: gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_INT, <buffer>, GL.GL_STATIC_DRAW); ADDITIONAL INFO: Here is my initialization code: gl.setSwapInterval(1); //Also tried 0 gl.glShadeModel(GL.GL_SMOOTH); gl.glClearDepth(1.0f); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); gl.glPointParameterfv(GL.GL_POINT_DISTANCE_ATTENUATION, POINT_DISTANCE_ATTENUATION, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MIN, MIN_POINT_SIZE, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MAX, MAX_POINT_SIZE, 0); gl.glPointSize(POINT_SIZE); gl.glTexEnvf(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); gl.glEnable(GL.GL_POINT_SPRITE); gl.glClearColor(clearColor.getX(), clearColor.getY(), clearColor.getZ(), 0.0f); Also, I'm not sure if this helps or not, but when I drag the entire graph off the screen, the FPS shoots back up and the CPU usage falls to 0%. This seems obvious and intuitive to me, but I thought that might give a hint to someone else.

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  • Kendo UI Mobile with Knockout for Master-Detail Views

    - by Steve Michelotti
    Lately I’ve been playing with Kendo UI Mobile to build iPhone apps. It’s similar to jQuery Mobile in that they are both HTML5/JavaScript based frameworks for buildings mobile apps. The primary thing that drew me to investigate Kendo UI was its innate ability to adaptively render a native looking app based on detecting the device it’s currently running on. In other words, it will render to look like a native iPhone app if it’s running on an iPhone and it will render to look like a native Droid app if it’s running on a Droid. This is in contrast to jQuery Mobile which looks the same on all devices and, therefore, it can never quite look native for whatever device it’s running on. My first impressions of Kendo UI were great. Using HTML5 data-* attributes to define “roles” for UI elements is easy, the rendering looked great, and the basic navigation was simple and intuitive. However, I ran into major confusion when trying to figure out how to “correctly” build master-detail views. Since I was already very family with KnockoutJS, I set out to use that framework in conjunction with Kendo UI Mobile to build the following simple scenario: I wanted to have a simple “Task Manager” application where my first screen just showed a list of tasks like this:   Then clicking on a specific task would navigate to a detail screen that would show all details of the specific task that was selected:   Basic navigation between views in Kendo UI is simple. The href of an <a> tag just needs to specify a hash tag followed by the ID of the view to navigate to as shown in this jsFiddle (notice the href of the <a> tag matches the id of the second view):   Direct link to jsFiddle: here. That is all well and good but the problem I encountered was: how to pass data between the views? Specifically, I need the detail view to display all the details of whichever task was selected. If I was doing this with my typical technique with KnockoutJS, I know exactly what I would do. First I would create a view model that had my collection of tasks and a property for the currently selected task like this: 1: function ViewModel() { 2: var self = this; 3: self.tasks = ko.observableArray(data); 4: self.selectedTask = ko.observable(null); 5: } Then I would bind my list of tasks to the unordered list - I would attach a “click” handler to each item (each <li> in the unordered list) so that it would select the “selectedTask” for the view model. The problem I found is this approach simply wouldn’t work for Kendo UI Mobile. It completely ignored the click handlers that I was trying to attach to the <a> tags – it just wanted to look at the href (at least that’s what I observed). But if I can’t intercept this, then *how* can I pass data or any context to the next view? The only thing I was able to find in the Kendo documentation is that you can pass query string arguments on the view name you’re specifying in the href. This enabled me to do the following: Specify the task ID in each href – something like this: <a href=”#taskDetail?id=3></a> Attach an “init method” (via the “data-show” attribute on the details view) that runs whenever the view is activated Inside this “init method”, grab the task ID passed from the query string to look up the item from my view model’s list of tasks in order to set the selected task I was able to get all that working with about 20 lines of JavaScript as shown in this jsFiddle. If you click on the Results tab, you can navigate between views and see the the detail screen is correctly binding to the selected item:   Direct link to jsFiddle: here.   With all that being done, I was very happy to get it working with the behavior I wanted. However, I have no idea if that is the “correct” way to do it or if there is a “better” way to do it. I know that Kendo UI comes with its own data binding framework but my preference is to be able to use (the well-documented) KnockoutJS since I’m already familiar with that framework rather than having to learn yet another new framework. While I think my solution above is probably “acceptable”, there are still a couple of things that bug me about it. First, it seems odd that I have to loop through my items to *find* my selected item based on the ID that was passed on the query string - normally, with Knockout I can just refer directly to my selected item from where it was used. Second, it didn’t feel exactly right that I had to rely on the “data-show” method of the details view to set my context – normally with Knockout, I could just attach a click handler to the <a> tag that was actually clicked by the user in order to set the “selected item.” I’m not sure if I’m being too picky. I know there are many people that have *way* more expertise in Kendo UI compared to me – I’d be curious to know if there are better ways to achieve the same results.

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  • BIP and Mapviewer Mash Up I

    - by Tim Dexter
    I was out in Yellowstone last week soaking up various wildlife and a bit too much rain ... good to be back until the 95F heat yesterday. Taking a little break from the Excel templates; the dev folks are planing an Excel patch in the next week or so that will add a mass of new functionality. At the risk of completely mis leading you I'm going to hang back a while. What I have written so far holds true and will continue to do so. This week, I have been mostly eating 'mapviewer' ... answers on a post card please, TV show and character. I had a request to show how BIP can call mapviewer and render a dynamic map in an output. So I hit the books and colleagues for some answers. Mapviewer is Oracle's geographic information system, hereby known as GIS. I use it a lot in our BIEE demos where the interaction with the maps is very impressive. Need a map of California and its congressional districts? I have contacts; Jerry and David with their little black box of maps. Once in my possession I can build highly interactive, clickable maps that allow the user to drill into more information using a very friendly interface driving BIEE content and navigation. But what about maps in BIP output? Bryan Wise, who has written some articles on this blog did some work a while back with the PL/SQL API interface. The extract for the report called a function that in turn called the mapviewer server, passing a set of mapping requirements, it then returned a URL to a cached copy of that map. Easy to then have BIP render that image. Thats still very doable. You need to install a couple of packages and then load the mapviewer java APIs into the database. Then you can write your function to the APIs. A little involved? Maybe, but the database is doing all the heavy lifting for you. I thought I would investigate another method for getting the maps back into BIP. There is a URL interface you can call, this involves building an XML message to be passed to the mapviewer server. It's pretty straightforward to use on the mapviewer side. On the BIP side things are little more tricksy. After some unexpected messing about I finally got the ubiquitous Hello World map to render using the URL method. Not the most exciting map in the world, lots of ocean and a rather long URL to get it to render. http://127.0.0.1:9704/mapviewer/omserver?xml_request=%3Cmap_request%20title=%22Hello%20World%22%20datasource=%22cagis%22%20format=%22GIF_STREAM%22/%3E Notice all of the encoding in the URL string to handle the spaces, quotes, etc. All necessary to get BIP to make the call to the mapviewer server correctly without truncating the URL if it hits a real space rather than a %20. With that in mind constructing the URL was pretty simple. I'm not going to get into the content of the URL too much, for that you need to bone up on the mapviewer XML API. Check out the home page here and the documentation here. To make the template portable I used the standard CURRENT_SERVER_URL parameter from the BIP server and declared that in my template. <?param@begin:CURRENT_SERVER_URL;'myserver'?> Ignore the 'myserver', that was just a dummy value for testing at runtime it will resolve to: 'http://yourserver:port/xmlpserver' Not quite what we need as mapviewer has its own server path, in my case I needed 'mapviewer/omserver?xml_request=' as the fixed path to the mapviewer request URL. A little concatenation and substringing later I came up with <?param@begin:mURL;concat(substring($CURRENT_SERVER_URL,1,22),'mapviewer/omserver?xml_request=')?> Thats the basic URL that I can then build on. To get the Hello World map I need to add the following: <map_request title="Hello World" datasource="cagis" format="GIF_STREAM"/> Those angle brackets were the source of my headache, BIPs XSLT engine was attempting to process them rather than just pass them. Hok Min to the rescue ... again. I owe him lunch when I get out to HQ again! To solve the problem, I needed to escape all the characters and white space and then use native XSL to assign the string to a parameter. <xsl:param xdofo:ctx="begin"name="pXML">%3Cmap_request%20title=%22Hello%20World%22 %20datasource=%22cagis%22%20format=%22GIF_STREAM%22/%3E</xsl:param> I did not need to assign it to a parameter but I felt that if I were going to do anything more serious than Hello World like plotting points of interest on the map. I would need to dynamically build the URL, so using a set of parameters or variables that I then concatenated would be easier. Now I had the initial server string and the request all I then did was combine the two using a concat: concat($mURL,$pXML) Embedding that into an image tag: <fo:external-graphic src="url({concat($mURL,$pXML)})"/> and I was done. Notice the curly braces to get the concat evaluated prior to the image call. As you will see next time, building the XML message to go onto the URL can get quite complex but I have used it with some data. Ultimately, it would be easier to build an extension to BIP to handle the data to be plotted, it would then build the XML message, call mapviewer and return a URL to the map image for BIP to render. More on that next time ...

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  • SQL SERVER – Weekly Series – Memory Lane – #053 – Final Post in Series

    - by Pinal Dave
    It has been a fantastic journey to write memory lane series for an entire year. This series gave me the opportunity to go back and see what I have contributed to this blog throughout the last 7 years. This was indeed fantastic series as this provided me the opportunity to witness how technology has grown throughout the year and how I have progressed in my career while writing this blog post. This series was indeed fantastic experience readers as many joined during the last few years and were not sure what they have missed in recent years. Let us continue with the final episode of the Memory Lane Series. Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 Get Current User – Get Logged In User Here is the straight script which list logged in SQL Server users. Disable All Triggers on a Database – Disable All Triggers on All Servers Question : How to disable all the triggers for a database? Additionally, how to disable all the triggers for all servers? For answer execute the script in the blog post. Importance of Master Database for SQL Server Startup I have received following questions many times. I will list all the questions here and answer them together. What is the purpose of Master database? Should our backup Master database? Which database is must have database for SQL Server for startup? Which are the default system database created when SQL Server 2005 is installed for the first time? What happens if Master database is corrupted? Answers to all of the questions are very much related. 2008 DECLARE Multiple Variables in One Statement SQL Server is a great product and it has many features which are very unique to SQL Server. Regarding feature of SQL Server where multiple variable can be declared in one statement, it is absolutely possible to do. 2009 How to Enable Index – How to Disable Index – Incorrect syntax near ‘ENABLE’ Many times I have seen that the index is disabled when there is a large update operation on the table. Bulk insert of very large file updates in any table using SSIS is usually preceded by disabling the index and followed by enabling the index. I have seen many developers running the following query to disable the index. 2010 List of all the Views from Database Many emails I received suggesting that they have hundreds of the view and now have no clue what is going on and how many of them have indexes and how many does not have an index. Some even asked me if there is any way they can get a list of the views with the property of Index along with it. Here is the quick script which does exactly the same. You can also include many other columns from the same view. Minimum Maximum Memory – Server Memory Options I was recently reading about SQL Server Memory Options over here. While reading this one line really caught my attention is minimum value allowed for maximum memory options. The default setting for min server memory is 0, and the default setting for max server memory is 2147483647. The minimum amount of memory you can specify for max server memory is 16 megabytes (MB). 2011 Fundamentals of Columnstore Index There are two kinds of storage in a database. Row Store and Column Store. Row store does exactly as the name suggests – stores rows of data on a page – and column store stores all the data in a column on the same page. These columns are much easier to search – instead of a query searching all the data in an entire row whether the data are relevant or not, column store queries need only to search a much lesser number of the columns. How to Ignore Columnstore Index Usage in Query In summary the question in simple words “How can we ignore using the column store index in selective queries?” Very interesting question – you can use I can understand there may be the cases when the column store index is not ideal and needs to be ignored the same. You can use the query hint IGNORE_NONCLUSTERED_COLUMNSTORE_INDEX to ignore the column store index. The SQL Server Engine will use any other index which is best after ignoring the column store index. 2012 Storing Variable Values in Temporary Array or Temporary List SQL Server does not support arrays or a dynamic length storage mechanism like list. Absolutely there are some clever workarounds and few extra-ordinary solutions but everybody can;t come up with such solution. Additionally, sometime the requirements are very simple that doing extraordinary coding is not required. Here is the simple case. Move Database Files MDF and LDF to Another Location It is not common to keep the Database on the same location where OS is installed. Usually Database files are in SAN, Separate Disk Array or on SSDs. This is done usually for performance reason and manageability perspective. Now the challenges comes up when database which was installed at not preferred default location and needs to move to a different location. Here is the quick tutorial how you can do it. UNION ALL and ORDER BY – How to Order Table Separately While Using UNION ALL If your requirement is such that you want your top and bottom query of the UNION resultset independently sorted but in the same result set you can add an additional static column and order by that column. Let us re-create the same scenario. Copy Data from One Table to Another Table – SQL in Sixty Seconds #031 – Video http://www.youtube.com/watch?v=FVWIA-ACMNo Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Introducing jLight &ndash; Talking to the DOM using Silverlight and jQuery.

    - by Timmy Kokke
    Introduction With the recent news about Silverlight on the Windows Phone and all the great Out-Of-Browser features in the upcoming Silverlight 4 you almost forget Silverlight is a browser plugin. It most often runs in a web browser and often as a control. In many cases you need to communicate with the browser to get information about textboxes, events or details about the browser itself. To do this you can use JavaScript from Silverlight. Although Silverlight works the same on every browser, JavaScript does not and it won’t be long before problems arise. To overcome differences in browser I like to use jQuery. The only downside of doing this is that there’s a lot more code needed that you would normally use when you write jQuery in JavaScript. Lately, I had to catch changes is the browser scrollbar and act to the new position. I also had to move the scrollbar when the user dragged around in the Silverlight application. With jQuery it was peanuts to get and set the right attributes, but I found that I had to write a lot of code on Silverlight side.  With a few refactoring I had a separated out the plumbing into a new class and could call only a few methods on that to get the same thing done. The idea for jLight was born. jLight vs. jQuery The main purpose of jLight is to take the ease of use of jQuery and bring it into Silverlight for handling DOM interaction. For example, to change the text color of a DIV to red, in jQuery you would write: jQuery("div").css("color","red"); In jLight the same thing looks like so: jQuery.Select("div").Css("color","red");   Another example. To change the offset in of the last SPAN you could write this in jQuery : jQuery("span:last").offset({left : 10, top : 100});   In jLight this would do the same: jQuery.Select("span:last").Offset(new {left = 10, top = 100 });   Callbacks Nothing too special so far. To get the same thing done using the “normal” HtmlPage.Window.Eval, it wouldn’t require too much effort. But to wire up a handler for events from the browser it’s a whole different story. Normally you need to register ScriptMembers, ScriptableTypes or write some code in JavaScript. jLight takes care of the plumbing and provide you with an simple interface in the same way jQuery would. If you would like to handle the scroll event of the BODY of your html page, you’ll have to bind the event using jQuery and have a function call back to a registered function in Silverlight. In the example below I assume there’s a method “SomeMethod” and it is registered as a ScriptableObject as “RegisteredFromSilverlight” from Silverlight.   jQuery("body:first").scroll(function() { var sl = document.getElementbyId("SilverlightControl"); sl.content.RegisteredFromSilverlight.SomeMethod($(this)); });       Using jLight  in Silverlight the code would be even simpler. The registration of RegisteredFromSilverlight  as ScriptableObject can be omitted.  Besides that, you don’t have to write any JavaScript or evaluate strings with JavaScript.   jQuery.Select("body:first").scroll(SomeMethod);   Lambdas Using a lambda in Silverlight can make it even simpler.  Each is the jQuery equivalent of foreach in C#. It calls a function for every element found by jQuery. In this example all INPUT elements of the text type are selected. The FromObject method is used to create a jQueryObject from an object containing a ScriptObject. The Val method from jQuery is used to get the value of the INPUT elements.   jQuery.Select("input:text").Each((element, index) => { textBox1.Text += jQueryObject.FromObject(element).Val(); return null; });   Ajax One thing jQuery is often used for is making Ajax calls. Making calls to services to external services can be done from Silverlight, but as easy as using jQuery. As an example I would like to show how jLight does this. Below is the entire code behind. It searches my name on twitter and shows the result. This example can be found in the source of the project. The GetJson method passes a Silverlight JsonValue to a callback. This callback instantiates Twit objects and adds them to a ListBox called TwitList.   public partial class DemoPage2 : UserControl { public DemoPage2() { InitializeComponent(); jQuery.Load(); }   private void CallButton_Click(object sender, RoutedEventArgs e) { jQuery.GetJson("http://search.twitter.com/search.json?lang=en&q=sorskoot", Done); }   private void Done(JsonValue arg) { var tweets = new List<Twit>(); foreach (JsonObject result in arg["results"]) { tweets.Add(new Twit() { Text = (string)result["text"], Image = (string)result["profile_image_url"], User = (string)result["from_user"] } ); } TwitList.ItemsSource = tweets; } }   public class Twit { public string User { get; set; } public string Image { get; set; } public string Text { get; set; } }   Conclusion Although jLight is still in development it can be used already.There isn’t much documentation yet, but if you know jQuery jLight isn’t very hard to use.  If you would like to try it, please let me know what you think and report any problems you run in to. jLight can be found at:   http://jlight.codeplex.com

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  • libgdx rotation (animation, arrays) issues and help needed

    - by johnny-b
    well i am a noob at java and libgdx. i got the homing bullet working with the help of someone. now i am smashing my head as to how i can make it rotate so it faces the ball (which is the main character) when it goes around it or when it is coming towards it. the bullet is facing <--- and the code below is what i have done so far. also i used sprites for the bullet and also animation method. Also how do i make it an array/arraylist which is best so i can have multiple bullets at random or placed places. i tried many things nothing workd :( thank you for the help. // below is the bullet or enemy if you want to call it. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); lifetime += delta; setRegion(AssetLoader.bulletAnimation.getKeyFrame(lifetime)); } } // this is where i load the images. public class AssetLoader { public static Animation bulletAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); } // this is for the rendering of the images etc public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } so there is the whole thing. the images are loaded via the AssetLoader then to the GameRenderer and GameWorld via the Bullet class. i am guessing that is how it is. sorry newbie so still learning. thank you in advace for the help or any advice.

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  • JGoodies HashMap

    - by JohnMcClane
    Hi, I'm trying to build a chart program using presentation model. Using JGoodies for data binding was relatively easy for simple types like strings or numbers. But I can't figure out how to use it on a hashmap. I'll try to explain how the chart works and what my problem is: A chart consists of DataSeries, a DataSeries consists of DataPoints. I want to have a data model and to be able to use different views on the same model (e.g. bar chart, pie chart,...). Each of them consists of three classes. For example: DataPointModel: holds the data model (value, label, category) DataPointViewModel: extends JGoodies PresentationModel. wraps around DataPointModel and holds view properties like font and color. DataPoint: abstract class, extends JComponent. Different Views must subclass and implement their own ui. Binding and creating the data model was easy, but i don't know how to bind my data series model. package at.onscreen.chart; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; public class DataSeriesModel { public static String PROPERTY_DATAPOINT = "dataPoint"; public static String PROPERTY_DATAPOINTS = "dataPoints"; public static String PROPERTY_LABEL = "label"; public static String PROPERTY_MAXVALUE = "maxValue"; /** * holds the data points */ private HashMap dataPoints; /** * the label for the data series */ private String label; /** * the maximum data point value */ private Double maxValue; /** * the model supports property change notification */ private PropertyChangeSupport propertyChangeSupport; /** * default constructor */ public DataSeriesModel() { this.maxValue = Double.valueOf(0); this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); } /** * constructor * @param label - the series label */ public DataSeriesModel(String label) { this.dataPoints = new HashMap(); this.maxValue = Double.valueOf(0); this.label = label; this.propertyChangeSupport = new PropertyChangeSupport(this); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeriesModel(String label, DataPoint[] dataPoints) { this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); this.maxValue = Double.valueOf(0); this.label = label; for (int i = 0; i < dataPoints.length; i++) { this.addDataPoint(dataPoints[i]); } } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeriesModel(String label, Collection dataPoints) { this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); this.maxValue = Double.valueOf(0); this.label = label; for (Iterator it = dataPoints.iterator(); it.hasNext();) { this.addDataPoint(it.next()); } } /** * adds a new data point to the series. if the series contains a data point with same id, it will be replaced by the new one. * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { String category = dataPoint.getCategory(); DataPoint oldDataPoint = this.getDataPoint(category); this.dataPoints.put(category, dataPoint); this.setMaxValue(Math.max(this.maxValue, dataPoint.getValue())); this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINT, oldDataPoint, dataPoint); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.dataPoints.get(category); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { DataPoint dataPoint = this.getDataPoint(category); this.dataPoints.remove(category); if (dataPoint != null) { if (dataPoint.getValue() == this.getMaxValue()) { Double maxValue = Double.valueOf(0); for (Iterator it = this.iterator(); it.hasNext();) { DataPoint itDataPoint = it.next(); maxValue = Math.max(itDataPoint.getValue(), maxValue); } this.setMaxValue(maxValue); } } this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINT, dataPoint, null); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.setMaxValue(Double.valueOf(0)); this.dataPoints.clear(); this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINTS, this.getDataPoints(), null); } /** * returns the maximum of all data point values * @return the maximum of all data points */ public Double getMaxValue() { return this.maxValue; } /** * sets the max value * @param maxValue - the max value */ protected void setMaxValue(Double maxValue) { Double oldMaxValue = this.getMaxValue(); this.maxValue = maxValue; this.propertyChangeSupport.firePropertyChange(PROPERTY_MAXVALUE, oldMaxValue, maxValue); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.dataPoints.containsKey(category); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.label; } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.dataPoints.values().iterator(); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.dataPoints.values(); } /** * returns the number of data points in the series * @return the number of data points */ public int getSize() { return this.dataPoints.size(); } /** * adds a PropertyChangeListener * @param listener - the listener */ public void addPropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.addPropertyChangeListener(listener); } /** * removes a PropertyChangeListener * @param listener - the listener */ public void removePropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.removePropertyChangeListener(listener); } } package at.onscreen.chart; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.Iterator; import com.jgoodies.binding.PresentationModel; public class DataSeriesViewModel extends PresentationModel { /** * default constructor */ public DataSeriesViewModel() { super(new DataSeriesModel()); } /** * constructor * @param label - the series label */ public DataSeriesViewModel(String label) { super(new DataSeriesModel(label)); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeriesViewModel(String label, DataPoint[] dataPoints) { super(new DataSeriesModel(label, dataPoints)); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeriesViewModel(String label, Collection dataPoints) { super(new DataSeriesModel(label, dataPoints)); } /** * full constructor * @param model - the data series model */ public DataSeriesViewModel(DataSeriesModel model) { super(model); } /** * adds a data point to the series * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { this.getBean().addDataPoint(dataPoint); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.getBean().contains(category); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.getBean().getDataPoint(category); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.getBean().getDataPoints(); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.getBean().getLabel(); } /** * sets the max value * @param maxValue - the max value */ public Double getMaxValue() { return this.getBean().getMaxValue(); } /** * returns the number of data points in the series * @return the number of data points */ public int getSize() { return this.getBean().getSize(); } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.getBean().iterator(); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.getBean().removeAll(); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { this.getBean().removeDataPoint(category); } } package at.onscreen.chart; import java.beans.PropertyChangeEvent; import java.beans.PropertyChangeListener; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.Iterator; import javax.swing.JComponent; public abstract class DataSeries extends JComponent implements PropertyChangeListener { /** * the model */ private DataSeriesViewModel model; /** * default constructor */ public DataSeries() { this.model = new DataSeriesViewModel(); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * constructor * @param label - the series label */ public DataSeries(String label) { this.model = new DataSeriesViewModel(label); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeries(String label, DataPoint[] dataPoints) { this.model = new DataSeriesViewModel(label, dataPoints); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeries(String label, Collection dataPoints) { this.model = new DataSeriesViewModel(label, dataPoints); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param model - the model */ public DataSeries(DataSeriesViewModel model) { this.model = model; this.model.addPropertyChangeListener(this); this.createComponents(); } /** * creates, binds and configures UI components. * data point properties can be created here as components or be painted in paintComponent. */ protected abstract void createComponents(); @Override public void propertyChange(PropertyChangeEvent evt) { this.repaint(); } /** * adds a data point to the series * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { this.model.addDataPoint(dataPoint); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.model.contains(category); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.model.getDataPoint(category); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.model.getDataPoints(); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.model.getLabel(); } /** * sets the max value * @param maxValue - the max value */ public Double getMaxValue() { return this.model.getMaxValue(); } /** * returns the number of data points in the series * @return the number of data points */ public int getDataPointCount() { return this.model.getSize(); } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.model.iterator(); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.model.removeAll(); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { this.model.removeDataPoint(category); } /** * returns the data series view model * @return - the data series view model */ public DataSeriesViewModel getViewModel() { return this.model; } /** * returns the data series model * @return - the data series model */ public DataSeriesModel getModel() { return this.model.getBean(); } } package at.onscreen.chart.builder; import java.util.Collection; import net.miginfocom.swing.MigLayout; import at.onscreen.chart.DataPoint; import at.onscreen.chart.DataSeries; import at.onscreen.chart.DataSeriesViewModel; public class BuilderDataSeries extends DataSeries { /** * default constructor */ public BuilderDataSeries() { super(); } /** * constructor * @param label - the series label */ public BuilderDataSeries(String label) { super(label); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public BuilderDataSeries(String label, DataPoint[] dataPoints) { super(label, dataPoints); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public BuilderDataSeries(String label, Collection dataPoints) { super(label, dataPoints); } /** * full constructor * @param model - the model */ public BuilderDataSeries(DataSeriesViewModel model) { super(model); } @Override protected void createComponents() { this.setLayout(new MigLayout()); /* * * I want to add a new BuilderDataPoint for each data point in the model. * I want the BuilderDataPoints to be synchronized with the model. * e.g. when a data point is removed from the model, the BuilderDataPoint shall be removed * from the BuilderDataSeries * */ } } package at.onscreen.chart.builder; import javax.swing.JFormattedTextField; import javax.swing.JTextField; import at.onscreen.chart.DataPoint; import at.onscreen.chart.DataPointModel; import at.onscreen.chart.DataPointViewModel; import at.onscreen.chart.ValueFormat; import com.jgoodies.binding.adapter.BasicComponentFactory; import com.jgoodies.binding.beans.BeanAdapter; public class BuilderDataPoint extends DataPoint { /** * default constructor */ public BuilderDataPoint() { super(); } /** * constructor * @param category - the category */ public BuilderDataPoint(String category) { super(category); } /** * constructor * @param value - the value * @param label - the label * @param category - the category */ public BuilderDataPoint(Double value, String label, String category) { super(value, label, category); } /** * full constructor * @param model - the model */ public BuilderDataPoint(DataPointViewModel model) { super(model); } @Override protected void createComponents() { BeanAdapter beanAdapter = new BeanAdapter(this.getModel(), true); ValueFormat format = new ValueFormat(); JFormattedTextField value = BasicComponentFactory.createFormattedTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_VALUE), format); this.add(value, "w 80, growx, wrap"); JTextField label = BasicComponentFactory.createTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_LABEL)); this.add(label, "growx, wrap"); JTextField category = BasicComponentFactory.createTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_CATEGORY)); this.add(category, "growx, wrap"); } } To sum it up: I need to know how to bind a hash map property to JComponent.components property. JGoodies is in my opinion not very well documented, I spent a long time searching through the internet, but I did not find any solution to my problem. Hope you can help me.

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  • Database-as-a-Service on Exadata Cloud

    - by Gagan Chawla
    Note – Oracle Enterprise Manager 12c DBaaS is platform agnostic and is designed to work on Exadata/non-Exadata, physical/virtual, Oracle/non Oracle platforms and it’s not a mandatory requirement to use Exadata as the base platform. Database-as-a-Service (DBaaS) is an important trend these days and the top business drivers motivating customers towards private database cloud model include constant pressure to reduce IT Costs and Complexity, and also to be able to improve Agility and Quality of Service. The first step many enterprises take in their journey towards cloud computing is to move to a consolidated and standardized environment and Exadata being already a proven best-in-class popular consolidation platform, we are seeing now more and more customers starting to evolve from Exadata based platform into an agile self service driven private database cloud using Oracle Enterprise Manager 12c. Together Exadata Database Machine and Enterprise Manager 12c provides industry’s most comprehensive and integrated solution to transform from a typical silo’ed environment into enterprise class database cloud with self service, rapid elasticity and pay-per-use capabilities.   In today’s post, I’ll list down the important steps to enable DBaaS on Exadata using Enterprise Manager 12c. These steps are chalked down based on a recent DBaaS implementation from a real customer engagement - Project Planning - First step involves defining the scope of implementation, mapping functional requirements and objectives to use cases, defining high availability, network, security requirements, and delivering the project plan. In a Cloud project you plan around technology, business and processes all together so ensure you engage your actual end users and stakeholders early on in the project right from the scoping and planning stage. Setup your EM 12c Cloud Control Site – Once the project plan approval and sign off from stakeholders is achieved, refer to EM 12c Install guide and these are some important tips to follow during the site setup phase - Review the new EM 12c Sizing paper before you get started with install Cloud, Chargeback and Trending, Exadata plug ins should be selected to deploy during install Refer to EM 12c Administrator’s guide for High Availability, Security, Network/Firewall best practices and options Your management and managed infrastructure should not be combined i.e. EM 12c repository should not be hosted on same Exadata where target Database Cloud is to be setup Setup Roles and Users – Cloud Administrator (EM_CLOUD_ADMINISTRATOR), Self Service Administrator (EM_SSA_ADMINISTRATOR), Self Service User (EM_SSA_USER) are the important roles required for cloud lifecycle management. Roles and users are managed by Super Administrator via Setup menu –> Security option. For Self Service/SSA users custom role(s) based on EM_SSA_USER should be created and EM_USER, PUBLIC roles should be revoked during SSA user account creation. Configure Software Library – Cloud Administrator logs in and in this step configures software library via Enterprise menu –> provisioning and patching option and the storage location is OMS shared filesystem. Software Library is the centralized repository that stores all software entities and is often termed as ‘local store’. Setup Self Update – Self Update is one of the most innovative and cool new features in EM 12c framework. Self update can be accessed via Setup -> Extensibility option by Super Administrator and is the unified delivery mechanism to get all new and updated entities (Agent software, plug ins, connectors, gold images, provisioning bundles etc) in EM 12c. Deploy Agents on all Compute nodes, and discover Exadata targets – Refer to Exadata discovery cookbook for detailed walkthrough to ensure successful discovery of Exadata targets. Configure Privilege Delegation Settings – This step involves deployment of privilege setting template on all the nodes by Super Administrator via Setup menu -> Security option with the option to define whether to use sudo or powerbroker for all provisioning and patching operations. Provision Grid Infrastructure with RAC Database on Compute Nodes – Software is provisioned in this step via a provisioning profile using EM 12c database provisioning. In case of Exadata, Grid Infrastructure and RAC Database software is already deployed on compute nodes via OneCommand from Oracle, so SSA Administrator just needs to discover Oracle Homes and Listener as EM targets. Databases will be created as and when users request for databases from cloud. Customize Create Database Deployment Procedure – the actual database creation steps are "templatized" in this step by Self Service Administrator and the newly saved deployment procedure will be used during service template creation in next step. This is an important step and make sure you have locked all the required variables marked as locked as ‘Y’ in this table. Setup Self Service Portal – This step involves setting up of zones, user quotas, service templates, chargeback plan. The SSA portal is setup by Self Service Administrator via Setup menu -> Cloud -> Database option and following guided workflow. Refer to DBaaS cookbook for details. You also have an option to customize SSA login page via steps documented in EM 12c Cloud Administrator’s guide Final Checks – Define and document process guidelines for SSA users and administrators. Get your SSA users trained on Self Service Portal features and overall DBaaS model and SSA administrators should be familiar with Self Service Portal setup pieces, EM 12c database lifecycle management capabilities and overall EM 12c monitoring framework. GO LIVE – Announce rollout of Database-as-a-Service to your SSA users. Users can login to the Self Service Portal and request/monitor/view their databases in Exadata based database cloud. Congratulations! You just delivered a successful database cloud implementation project! In future posts, we will cover these additional useful topics around database cloud – DBaaS Implementation tips and tricks – right from setup to self service to managing the cloud lifecycle ‘How to’ enable real production databases copies in DBaaS with rapid provisioning in database cloud Case study of a customer who recently achieved success with their transformational journey from traditional silo’ed environment on to Exadata based database cloud using Enterprise Manager 12c. More Information – Podcast on Database as a Service using Oracle Enterprise Manager 12c Oracle Enterprise Manager 12c Installation and Administration guide, Cloud Administration guide DBaaS Cookbook Exadata Discovery Cookbook Screenwatch: Private Database Cloud: Set Up the Cloud Self-Service Portal Screenwatch: Private Database Cloud: Use the Cloud Self-Service Portal Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • Row Count Plus Transformation

    As the name suggests we have taken the current Row Count Transform that is provided by Microsoft in the Integration Services toolbox and we have recreated the functionality and extended upon it. There are two things about the current version that we thought could do with cleaning up Lack of a custom UI You have to type the variable name yourself In the Row Count Plus Transformation we solve these issues for you. Another thing we thought was missing is the ability to calculate the time taken between components in the pipeline. An example usage would be that you want to know how many rows flowed between Component A and Component B and how long it took. Again we have solved this issue. Credit must go to Erik Veerman of Solid Quality Learning for the idea behind noting the duration. We were looking at one of his packages and saw that he was doing something very similar but he was using a Script Component as a transformation. Our philosophy is that if you have to write or Copy and Paste the same piece of code more than once then you should be thinking about a custom component and here it is. The Row Count Plus Transformation populates variables with the values returned from; Counting the rows that have flowed through the path Returning the time in seconds between when it first saw a row come down this path and when it saw the final row. It is possible to leave both these boxes blank and the component will still work.   All input columns are passed through the transformation unaltered, you are not permitted to change or add to the inputs or outputs of this component. Optionally you can set the component to fire an event, which happens during the PostExecute phase of the execution. This can be useful to improve visibility of this information, such that it is captured in package logging, or can be used to drive workflow in the case of an error event. Properties Property Data Type Description OutputRowCountVariable String The name of the variable into which the amount of row read will be passed (Optional). OutputDurationVariable String The name of the variable into which the duration in seconds will be passed. (Optional). EventType RowCountPlusTransform.EventType The type of event to fire during post execute, included in which are the row count and duration values. RowCountPlusTransform.EventType Enumeration Name Value Description None 0 Do not fire any event. Information 1 Fire an Information event. Warning 2 Fire a Warning event. Error 3 Fire an Error event. Installation The component is provided as an MSI file which you can download and run to install it. This simply places the files on disk in the correct locations and also installs the assemblies in the Global Assembly Cache as per Microsoft’s recommendations. You may need to restart the SQL Server Integration Services service, as this caches information about what components are installed, as well as restarting any open instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. For 2005/2008 Only - Finally you will have to add the transformation to the Visual Studio toolbox manually. Right-click the toolbox, and select Choose Items.... Select the SSIS Data Flow Items tab, and then check the Row Count Plus Transformation in the Choose Toolbox Items window. This process has been described in detail in the related FAQ entry for How do I install a task or transform component? We recommend you follow best practice and apply the current Microsoft SQL Server Service pack to your SQL Server servers and workstations, and this component requires a minimum of SQL Server 2005 Service Pack 1. Downloads The Row Number Transformation is available for SQL Server 2005, SQL Server 2008 (includes R2) and SQL Server 2012. Please choose the version to match your SQL Server version, or you can install multiple versions and use them side by side if you have more than one version of SQL Server installed. Row Count Plus Transformation for SQL Server 2005 Row Count Plus Transformation for SQL Server 2008 Row Count Plus Transformation for SQL Server 2012 Version History SQL Server 2012 Version 3.0.0.6 - SQL Server 2012 release. Includes upgrade support for both 2005 and 2008 packages to 2012. (5 Jun 2012) SQL Server 2008 Version 2.0.0.5 - SQL Server 2008 release. (15 Oct 2008) SQL Server 2005 Version 1.1.0.43 - Bug fix for duration. For long running processes the duration second count may have been incorrect. (8 Sep 2006) Version 1.1.0.42 - SP1 Compatibility Testing. Added the ability to raise an event with the count and duration data for easier logging or workflow. (18 Jun 2006) Version 1.0.0.1 - SQL Server 2005 RTM. Made available as general public release. (20 Mar 2006) Screenshot Troubleshooting Make sure you have downloaded the version that matches your version of SQL Server. We offer separate downloads for SQL Server 2005, SQL Server 2008 and SQL Server 2012. If you get an error when you try and use the component along the lines of The component could not be added to the Data Flow task. Please verify that this component is properly installed.  ... The data flow object "Konesans ..." is not installed correctly on this computer, this usually indicates that the internal cache of SSIS components needs to be updated. This is held by the SSIS service, so you need restart the the SQL Server Integration Services service. You can do this from the Services applet in Control Panel or Administrative Tools in Windows. You can also restart the computer if you prefer. You may also need to restart any current instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. Once installation is complete you need to manually add the task to the toolbox before you will see it and to be able add it to packages - How do I install a task or transform component?

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  • InnoDB Compression Improvements in MySQL 5.6

    - by Inaam Rana
    MySQL 5.6 comes with significant improvements for the compression support inside InnoDB. The enhancements that we'll talk about in this piece are also a good example of community contributions. The work on these was conceived, implemented and contributed by the engineers at Facebook. Before we plunge into the details let us familiarize ourselves with some of the key concepts surrounding InnoDB compression. In InnoDB compressed pages are fixed size. Supported sizes are 1, 2, 4, 8 and 16K. The compressed page size is specified at table creation time. InnoDB uses zlib for compression. InnoDB buffer pool will attempt to cache compressed pages like normal pages. However, whenever a page is actively used by a transaction, we'll always have the uncompressed version of the page as well i.e.: we can have a page in the buffer pool in compressed only form or in a state where we have both the compressed page and uncompressed version but we'll never have a page in uncompressed only form. On-disk we'll always only have the compressed page. When both compressed and uncompressed images are present in the buffer pool they are always kept in sync i.e.: changes are applied to both atomically. Recompression happens when changes are made to the compressed data. In order to minimize recompressions InnoDB maintains a modification log within a compressed page. This is the extra space available in the page after compression and it is used to log modifications to the compressed data thus avoiding recompressions. DELETE (and ROLLBACK of DELETE) and purge can be performed without recompressing the page. This is because the delete-mark bit and the system fields DB_TRX_ID and DB_ROLL_PTR are stored in uncompressed format on the compressed page. A record can be purged by shuffling entries in the compressed page directory. This can also be useful for updates of indexed columns, because UPDATE of a key is mapped to INSERT+DELETE+purge. A compression failure happens when we attempt to recompress a page and it does not fit in the fixed size. In such case, we first try to reorganize the page and attempt to recompress and if that fails as well then we split the page into two and recompress both pages. Now lets talk about the three major improvements that we made in MySQL 5.6.Logging of Compressed Page Images:InnoDB used to log entire compressed data on the page to the redo logs when recompression happens. This was an extra safety measure to guard against the rare case where an attempt is made to do recovery using a different zlib version from the one that was used before the crash. Because recovery is a page level operation in InnoDB we have to be sure that all recompress attempts must succeed without causing a btree page split. However, writing entire compressed data images to the redo log files not only makes the operation heavy duty but can also adversely affect flushing activity. This happens because redo space is used in a circular fashion and when we generate much more than normal redo we fill up the space much more quickly and in order to reuse the redo space we have to flush the corresponding dirty pages from the buffer pool.Starting with MySQL 5.6 a new global configuration parameter innodb_log_compressed_pages. The default value is true which is same as the current behavior. If you are sure that you are not going to attempt to recover from a crash using a different version of zlib then you should set this parameter to false. This is a dynamic parameter.Compression Level:You can now set the compression level that zlib should choose to compress the data. The global parameter is innodb_compression_level - the default value is 6 (the zlib default) and allowed values are 1 to 9. Again the parameter is dynamic i.e.: you can change it on the fly.Dynamic Padding to Reduce Compression Failures:Compression failures are expensive in terms of CPU. We go through the hoops of recompress, failure, reorganize, recompress, failure and finally page split. At the same time, how often we encounter compression failure depends largely on the compressibility of the data. In MySQL 5.6, courtesy of Facebook engineers, we have an adaptive algorithm based on per-index statistics that we gather about compression operations. The idea is that if a certain index/table is experiencing too many compression failures then we should try to pack the 16K uncompressed version of the page less densely i.e.: we let some space in the 16K page go unused in an attempt that the recompression won't end up in a failure. In other words, we dynamically keep adding 'pad' to the 16K page till we get compression failures within an agreeable range. It works the other way as well, that is we'll keep removing the pad if failure rate is fairly low. To tune the padding effort two configuration variables are exposed. innodb_compression_failure_threshold_pct: default 5, range 0 - 100,dynamic, implies the percentage of compress ops to fail before we start using to padding. Value 0 has a special meaning of disabling the padding. innodb_compression_pad_pct_max: default 50, range 0 - 75, dynamic, the  maximum percentage of uncompressed data page that can be reserved as pad.

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