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  • How to store opening weekdays in a database

    - by JoaoPedro
    I have a group of checkboxes where the user selects some of the weekdays (the opening days of a store). How can I save the selected days? Should I save something like 0111111 (zero means closed on sunday) on the same field and split the result when reading the data? Or create a field for each day and store 0 or 1 on each (weird)?

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  • Static and default constuctor

    - by Ram
    A non static class can have static as well as default constructor at the same time. What is the difference between these two constructors? When shall I go for only static or static with default constructor?

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  • Should I use multiple threads in this situation? [Ruby]

    - by mr popo
    I'm opening multiple files and processing them, one line at a time. The files contain tokens separating the data, such that sometimes the processing of one file may have to wait for others to catch up to that same token. I was doing this initially with only one thread and an array indicating with true/false if the file should be read in the current iteration or if it should wait for some of the others to catch up. Would using threads make this simpler? More efficient? Does Ruby have a mechanism for this?

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  • One database or many?

    - by dsims
    I am developing a website that will manage data for multiple entities. No data is shared between entities, but they may be owned by the same customer. A customer may want to manage all their entities from a single "dashboard". So should I have one database for everything, or keep the data seperated into individual databases? Is there a best-practice? What are the positives/negatives for having a: database for the entire site (entity has a "customerID", data has "entityID") database for each customer (data has "entityID") database for each entity (relation of database to customer is outside of database) Multiple databases seems like it would have better performance (fewer rows and joins) but may eventually become a maintenance nightmare.

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  • How to set a value from another class

    - by Ram
    Its said that property should not be "Set" only and it should be "Get" as well. What should i do if I need to set value to a variable from some other class? The will keep changing so I cannot pass it through constructor. Shall I create a function for this as shown below? class A { public void SetValue() { b = new B(); b.SetTest(10); } } class B { int test; public void SetTest(int value) { test = value; } } What are the other alternatives?

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  • What would be better, (1 database + 4 tables) or (2 databases + 2 tables each) ?

    - by griseldas
    Hi there, I would like to be advised on what would be better (in regards to performance) A) 1 DATABASE with 4 tables or B) 2 DATABASES (same server), each with 2 tables. The tables size and usage are more or less similar, so the 2 tables on Database 1 would be similar usage/size to the 2 tables on database 2 The tables could have +500,000 records and the 2 tables on each database are not related (no join queries etc between them) Thanks in advance for your comments

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  • guarantee child records either in one table or another, but not both?

    - by user151841
    I have a table with two child tables. For each record in the parent table, I want one and only one record in one of the child tables -- not one in each, not none. How to I define that? Here's the backstory. Feel free to criticize this implementation, but please answer the question above, because this isn't the only time I've encountered it: I have a database that holds data pertaining to user surveys. It was originally designed with one authentication method for starting a survey. Since then, requirements have changed, and now there are two different ways someone could sign on to start a survey. Originally I captured the authentication token in a column in the survey table. Since requirements changed, there are three other bits of data that I want to capture in authentication. So for each record in the survey table, I'm either going to have one token, or a set of three. All four of these are of different types, so my thought was, instead of having four columns where either one is going to be null, or three are going to be null ( or even worse, a bad mashup of either of those scenarios ), I would have two child tables, one for holding the single authentication token, the other for holding the three. Problem is, I don't know offhand how to define that in DDL. I'm using MySQL, so maybe there's a feature that MySQL doesn't implement that lets me do this.

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  • is Payment table needed when you have an invoice table like this?

    - by EBAGHAKI
    this is my invoice table: Invoice Table: invoice_id creation_date due_date payment_date status enum('not paid','paid','expired') user_id total_price I wonder if it's Useful to have a payment table in order to record user payments for invoices. payment table can be like this: payment_id payment_date invoice_id price_paid status enum('successful', 'not successful')

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  • CSS: Fixed background images taller than the browser viewport

    - by jj_aa
    I've got a large photo (940x1210) as the background image for a #page div which wraps around all the content on a site. Since the photo is a headshot, it looks pretty silly tiled, so I've set it not to repeat, and positioned it at 0,0. When the content enclosed by #page is taller than 1210px and the background image is set to scroll, the photo scrolls out of view, but if it's fixed, only the part of the image displayed initially in the browser viewport shows up- either the top half (fixed top left) or bottom half (fixed bottom left). Here's the question: how can I fix the background image to the bottom of #page (or the body) while scrolling through the full height of the image until I get to the bottom?

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  • One on One table relation - is it harmful to keep relation in both tables?

    - by EBAGHAKI
    I have 2 tables that their rows have one on one relation.. For you to understand the situation, suppose there is one table with user informations and there is another table that contains a very specific informations and each user can only link to one these specific kind of informations ( suppose second table as characters ) And that character can only assign to the user who grabs it, Is it against the rules of designing clean databases to hold the relation key in both tables? User Table: user_id, name, age, character_id Character Table: character_id, shape, user_id I have to do it for performance, how do you think about it?

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  • C++: Conceptual problem in designing an intepreter

    - by sub
    I'm programming an interpreter for an experimental programming language (educational, fun,...) So far, everything went well (Tokenizer & Parser), but I'm getting a huge problem with some of the data structures in the part that actually runs the tokenized and parsed code. My programming language basically has only two types, int and string, and they are represented as C++ strings (std class) and ints Here is a short version of the data structure that I use to pass values around: enum DataType { Null, Int, String } class Symbol { public: string identifier; DataType type; string stringValue; int intValue; } I can't use union because string doesn't allow me to. This structure above is beginning to give me a headache. I have to scatter code like this everywhere in order to make it work, it is beginning to grow unmaintainable: if( mySymbol.type == Int ) { mySymbol.intValue = 1234; } else { mySymbol.stringValue = "abcde"; } I use the Symbol data structure for variables, return values for functions and general representation of values in the programming language. Is there any better way to solve this? I hope so!

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  • java class that simulates a simple database table

    - by ericso
    I have a collection of heterogenous data that I pull from a database table mtable. Then, for every unique value uv in column A, I compute a function of (SELECT * FROM mtable WHERE A=uv). Then I do the same for column B, and column C. There are rather a lot of unique values, so I don't want to hit the db repeatedly - I would rather have a class that replicates some of the functionality (most importantly some version of SELECT WHERE). Additionally, I would like to abstract the column names away from the class definition, if that makes any sense - the constructor should take a list of names as a parameter, and also, I suppose, a list of types (right now this is just a String[], which seems hacky). I'm getting the initial data from a RowSet. I've more or less done this by using a hashmap that maps Strings to lists/arrays of Objects, but I keep getting bogged down in comparisons and types, and am thinking that my current implementation really isn't as clean and clear as it could be. I'm pretty new to java, also, and am not sure if I'm not going down a completely incorrect path. Does anyone have any suggestions?

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  • Avoiding repetition with libraries that use a setup + execute model

    - by lijie
    Some libraries offer the ability to separate setup and execution, esp if the setup portion has undesirable characteristics such as unbounded latency. If the program needs to have this reflected in its structure, then it is natural to have: void setupXXX(...); // which calls the setup stuff void doXXX(...); // which calls the execute stuff The problem with this is that the structure of setupXXX and doXXX is going to be quite similar (at least textually -- control flow will prob be more complex in doXXX). Wondering if there are any ways to avoid this. Example: Let's say we're doing signal processing: filtering with a known kernel in the frequency domain. so, setupXXX and doXXX would probably be something like... void doFilter(FilterStuff *c) { for (int i = 0; i < c->N; ++i) { doFFT(c->x[i], c->fft_forward_setup, c->tmp); doMultiplyVector(c->tmp, c->filter); doFFT(c->tmp, c->fft_inverse_setup, c->x[i]); } } void setupFilter(FilterStuff *c) { setupFFT(..., &(c->fft_forward_setup)); // assign the kernel to c->filter ... setupFFT(..., &(c->fft_inverse_setup)); }

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  • Sharing class member data between sub components

    - by Tim Gradwell
    I have an aggregate 'main' class which contains some data which I wish to share. The main class also has other class members. I want to share the data with these other class members. What is the correct / neatest way to do this? The specific example I have is as follows. The main class is a .net Form. I have some controls (actually controls within controls) on the main form which need access to the shared data. Main Form - DataX - DataY - Control1 -- Subcontrol1 - Control2 -- SubControl2 SubControls 1 and 2 both wish to access DataX and DataY. The trouble is, I feel like better practice (to reduce coupling), would be that either subcontrols should not know about Main Form, or Main Form should not know about subcontrols - probably the former. For subcontrols not to know about Main Form, would probably mean Main Form passing references to both Controls 1 and 2, which in turn would pass the references on to SubControls 1 and 2. Lots of lines of code which just forward the references. If I later added DataZ and DataW, and Controls 3 and 4 and SubControls 3 and 4, I'd have to add lots more reference forwarding code. It seems simpler to me to give SubControls 1 and 2 member references to Main Form. That way, any sub control could just ask for MainForm.DataX or MainForm.DataY and if I ever added new data, I could just access it directly from the sub controls with no hassle. But it still involves setting the 'MainForm' member references every time I add a new Control or Subcontrol. And it gives me a gut feeling of 'wrong'. As you might be able to tell I'm not happy with either of my solutions. Is there a better way? Thanks

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  • What pattern is this? php

    - by user151841
    I have several classes that are basically interfaces to database rows. Since the class assumes that a row already exists ( __construct expects a field value ), there is a public static function that allows creation of the row and returns an instance of the class. Here's an example ( without the actual database inserts ): class selfStarter { public $type; public function __construct( $type ) { $this->type = $type; } public static function create( $type ) { if ( ! empty($type) ) { $starter = & new selfStarter($type); return $starter; } } } $obj1 = selfStarter::create( "apple" ); $obj2 = & new selfStarter( "banana" ); What is this pattern called?

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  • Constructors + Dependency Injection

    - by Sunny
    If I am writing up a class with more than 1 constructor parameter like: class A{ public A(Dependency1 d1, Dependency2 d2, ...){} } I usually create a "argument holder"-type of class like: class AArgs{ public Dependency1 d1 { get; private set; } public Dependency2 d2 { get; private set; } ... } and then: class A{ public A(AArgs args){} } Typically, using a DI-container I can configure the constructor for dependencies & resolve them & so there is minimum impact when the constructors need to change. Is this considered an anti-pattern and/or any arguments against doing this?

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  • Parallel programming, are we not learning from history again?

    - by mezmo
    I started programming because I was a hardware guy that got bored, I thought the problems being solved in the software side of things were much more interesting than those in hardware. At that time, most of the electrical buses I dealt with were serial, some moving data as fast as 1.5 megabit!! ;) Over the years these evolved into parallel buses in order to speed communication up, after all, transferring 8/16/32/64, whatever bits at a time incredibly speeds up the transfer. Well, our ability to create and detect state changes got faster and faster, to the point where we could push data so fast that interference between parallel traces or cable wires made cleaning the signal too expensive to continue, and we still got reasonable performance from serial interfaces, heck some graphics interfaces are even happening over USB for a while now. I think I'm seeing a like trend in software now, our processors were getting faster and faster, so we got good at building "serial" software. Now we've hit a speed bump in raw processor speed, so we're adding cores, or "traces" to the mix, and spending a lot of time and effort on learning how to properly use those. But I'm also seeing what I feel are advances in things like optical switching and even quantum computing that could take us far more quickly that I was expecting back to the point where "serial programming" again makes the most sense. What are your thoughts?

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  • What sort of schema can I use to accommodate manual date based data entries?

    - by meder
    I have an admin where users from multiple properties can enter in monthly statistics for twitter/facebook followers. We do not have access to the real data/db so this is why a manual entry. The form looks like this: Type ( radio, select **one** only ): - Twitter - Facebook Followers/Fans ( textfield ): Property (dropdown): Hotel A, Hotel B Date Start: mm/dd/yyyy (textfield) Date End: mm/dd/yyyy (textfield) Question 1.1: Since I am only keeping track of month per month, the date start/end fields which I have already created might be too specific. Would it be a better idea just to have a start month/year and and month/year if that's the only thing I care about? Question 1.2: What schema could I use for month to month statistics if I were to change the date start and end textfields to start month/year and end month/year dropdowns?

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  • Which controls are being used?

    - by Jack
    Are there any tools available that allow you to 'look' at any given application and show you which WinForm controls are being used in that application? I happen to have an app which I like the GUI of, and I want to use a similar structure in my own app. Instead of developing these controls myself, it may be easier to buy them, if only I can spot which are being used... Any suggestions?

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Should Service Depend on Many Repositories, or Break Them Up?

    - by Josh Pollard
    I'm using a repository pattern for my data access. So I basically have a repository per table/class. My UI currently uses service classes to actually get things done, and these service classes wrap, and therefore depend on repositories. In many cases my services are only dependent upon one or two repositories, so things aren't too crazy. Unfortunately, one of my forms in the UI expects the user to enter data that will span five different tables. For this form I made a single service class that depends upon five repositories. Then the methods within the service for saving and loading the data call the appropriate methods on all of the corresponding repositories. As you can imagine, the save and load methods in this service are really big. Also, unit testing this service is getting really difficult because I have to setup so many fake repositories. Would it have been a better choice to break this single service apart into a few smaller services? It would put more code at the UI layer, but would make the services smaller and more testable.

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