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  • Is asp.net caching my sql results?

    - by Christian W
    I have the following method in an App_Code/Globals.cs file: public static XmlDataSource getXmlSourceFromOrgid(int orgid) { XmlDataSource xds = new XmlDataSource(); var ctx = new SensusDataContext(); SqlConnection c = new SqlConnection(ctx.Connection.ConnectionString); c.Open(); SqlCommand cmd = new SqlCommand(String.Format("select orgid, tekst, dbo.GetOrgTreeXML({0}) as Subtree from tblOrg where OrgID = {0}", orgid), c); var rdr = cmd.ExecuteReader(); rdr.Read(); StringBuilder sb = new StringBuilder(); sb.AppendFormat("&lt;node orgid=\"{0}\" tekst=\"{1}\"&gt;",rdr.GetInt32(0),rdr.GetString(1)); sb.Append(rdr.GetString(2)); sb.Append("&lt;/node&gt;"); xds.Data = sb.ToString(); xds.ID = "treedata"; rdr.Close(); c.Close(); return xds; } This gives me an XML-structure to use with the asp.net treeview control (I also use the CssFriendly extender to get nicer code) My problem is that if I logon on my pc with a code that gives me access on a lower level in the tree hierarchy (it's an orgianization hierarchy), it somehow "remembers" what level i logon at. So when my coworker tests from her computer with another code, giving access to another place in the tree, she get's the same tree as me. (The tree is supposed to show your own level and down.) I have added a html-comment to show what orgid it passes to the function, and the orgid passed is correct. So either the treeview caches something serverside, or the sqlquery caches it's result somehow... Any ideas? Sql function: ALTER function [dbo].[GetOrgTreeXML](@orgid int) returns XML begin RETURN (select org.orgid as '@orgid', org.tekst as '@tekst', [dbo].GetOrgTreeXML(org.orgid) from tblOrg org where (@orgid is null and Eier is null) or Eier=@orgid for XML PATH('NODE'), TYPE) end Extra code as requested: int orgid = int.Parse(Session["org"].ToString()); string orgname = context.Orgs.Where(q => q.OrgID == orgid).First().Tekst; debuglit.Text = String.Format("<!-- Id: {0} \n name: {1} -->", orgid, orgname); var orgxml = Globals.getXmlSourceFromOrgid(orgid); tvNavtree.DataSource = orgxml; tvNavtree.DataBind(); Where "debuglit" is a asp:Literal in the aspx file. EDIT: I have narrowed it down. All functions returns correct values. It just doesn't bind to it. I suspect the CssFriendly adapter to have something to do with it. I disabled the CssFriendly adapter and the problem persists... Stepping through it in debug it's correct all the way, with the stepper standing on "tvNavtree.DataBind();" I can hover the pointer over the tvNavtree.Datasource and see that it actually has the correct data. So something must be faulting in the binding process...

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  • Spring MVC working with Web Designers

    - by jboyd
    When working with web-designers in a Spring-MVC and JSP environment, are there any tools or helpful patterns to reduce the pain of going back and forth from HTML to JSP and back? Project requirements dictate that views will change often, and it can be difficult to make changes efficiently because of the amount of Java code that leaks into the view layer. Ideally I'd like to remove almost all Java code from the view, but it does not seem like this works with the Spring/JSP philosophy where often the way to remove Java code is to replace that code with tag libraries, which will still have a similar problem. To provide a little clarity to my question I'm going to include some existing code (inherited by me) to show the kinds of problems I'm likely to face when change the look of our views: <%-- Begin looping through results --%> <% List memberList = memberSearchResults.getResults(); for(int i = start - 1; i < memberList.size() && i < end; i++) { Profile profile = (Profile)memberList.get(i); long profileId = profile.getProfileId(); String nickname = profile.getNickname(); String description = profile.getDescription(); Image image = profile.getAvatarImage(); String avatarImageSrc = null; int avatarImageWidthNum = 0; int avatarImageHeightNum = 0; if(null != image) { avatarImageSrc = image.getSrc(); avatarImageWidthNum = image.getWidth(); avatarImageHeightNum = image.getHeight(); } String bgColor = i % 2 == 1 ? "background-color:#FFF" : ""; %> <div style="float:left;clear:both;padding:5px 0 5px 5px;cursor:pointer;<%= bgColor %>" onclick='window.location="profile.sp?profileId=<%= profileId %>"'> <div style="float:right;clear:right;padding-left:10px;width:515px;font-size:10px;color:#7e7e7e"> <h6><%= nickname %></h6> <%= description %> </div> <img style="float:left;clear:left;" alt="Avatar Image" src="<%= null != avatarImageSrc && avatarImageSrc.trim().length() > 0 ? avatarImageSrc : "images/defaultUserImage.png" %>" <%= avatarImageWidthNum < avatarImageHeightNum ? "height='59'" : "width='92'" %> /> </div> <% } // End loop %> Now, ignoring some of the code smells there, it's obvious that if someone wants to change the look of that DIV it would be neccesary to re-place all the Java/JSP code into the new HTML given (the designers don't work in JSP files, they have their own HTML versions of the website). Which is tedious, and prone to errors.

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  • Using IF statements to find string length in array for alignment (Visual Basic)

    - by Brodoin
    My question is just as it says in the title. How would one use IF statements to find the string-length of content in an array, and then make it so that they show up in a Rich Text Box with the left sides aligned? Noting that one value in my array is a Decimal. Imports System.IO Imports System.Convert Public Class frmAll 'Declare Streamreader Private objReader As StreamReader 'Declare arrays to hold the information Private strNumber(24) As String Private strName(24) As String Private strSize(24) As String Private decCost(24) As Integer Private Sub frmAll_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load 'Set objReader objReader = New StreamReader("products.csv") 'Call the FillArray sub to fill the array Call FillArray() End Sub Private Sub FillArray() 'Declare variables and arrays Dim decCost(24, 1) As Decimal Dim strFields() As String Dim strRec As String Dim intCount As Integer = 0 Dim chrdelim As Char = ToChar(",") 'Set strRec to read the lines strRec = objReader.ReadLine 'Do while loop to fill array. Do While strRec <> Nothing strFields = strRec.Split(chrdelim) strNumber(intCount) = strFields(0) strName(intCount) = strFields(1) strSize(intCount) = strFields(2) decCost(intCount, 0) = ToDecimal(strFields(3)) decCost(intCount, 1) = ToDecimal(strFields(4)) 'Set strRec to read the lines again strRec = objReader.ReadLine 'increment the index intCount += 1 Loop 'Call the Calculate sub for calculation Call Calculate(decCost) End Sub Private Sub Calculate(ByVal numIn(,) As Decimal) 'Define arrays to hold total cost Dim decRowTotal(24) As Decimal 'Define variables to hold the counters for rows and columns Dim intR As Integer Dim intC As Integer 'Calcualte total cost For intC = 0 To 1 For intR = 0 To 24 decRowTotal(intR) += numIn(intR, intC) * 1 Next Next 'Call the Output sub to configure the output. Call Output(numIn, decRowTotal) End Sub Private Sub Output(ByVal NumIn(,) As Decimal, _ ByVal RowTotalIn() As Decimal) 'Variables Dim strOut As String Dim intR As Integer = 0 Dim intC As Integer = 0 'Set header for output. strOut = "ID" & vbTab & "Item" & vbTab & vbTab & vbTab & "Size" & _ vbTab & vbTab & vbTab & vbTab & "Total Price" & _ vbCrLf & "---------- ... -------------------------" & vbCrLf 'For loop to add each line to strOut, setting 'the RowTotalIn to currency. For intC = 0 To 24 strOut &= strNumber(intC) & vbTab strOut &= strName(intC) & vbTab strOut &= strSize(intC) & vbTab strOut &= RowTotalIn(intC).ToString("c") & vbCrLf Next 'Add strOut to rbtAll rtbAll.Text = strOut End Sub End Class Output It shows up with vbTabs in my output, but still, it looks similar in that they are not aligned. The first two do, but after that they are not, and I am totally lost. P0001 Coffee - Colombian Supreme 24/Case: Pre-Ground 1.75 Oz Bags $16.50 P0002 Coffee - Hazelnut 24/Case: Pre-Ground 1.75 Oz Bags $24.00 P0003 Coffee - Mild Blend 24/Case: Pre-Ground 1.75 Oz Bags $20.50 P0004 Coffee - Assorted Flavors 18/Case. Pre-Ground 1.75 Oz Bags $23.50 P0005 Coffee - Decaf 24/Case: Pre-Ground 1.75 Oz Bags $20.50

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  • How to code a time delay between plotting points in JFreeCharts?

    - by Javajava
    Is there a way to animate the plotting process of an xy-line chart using JFreeCharts? I want to be able to watch the program draw each line segment and connect them. For example, if I paste this into the TextArea, "gtgtaaacaatatatggcg," I want to watch it graph each line segment one by one. Thanks in advance! :) My code is below: import java.util.Scanner; import java.applet.Applet; import java.awt.; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import org.jfree.chart.; import org.jfree.chart.plot.PlotOrientation; import org.jfree.data.xy.*; public class RandomWalkComplete extends Applet implements ActionListener { Panel panel; TextArea textarea, outputArea; Button move,exit; String thetext; Scanner reader = new Scanner(System.in); String thetext2; Label instructions; int x,y; public void init() { setSize(500,250); //set size of applet instructions=new Label("Paste the gene sequences in the " + "text field and press the graph button."); add(instructions); panel = new Panel(); add(panel); setVisible(true); textarea= new TextArea(10,20); add(textarea); move=new Button("Graph"); move.addActionListener(this); add(move); exit=new Button("Exit"); exit.addActionListener(this); add(exit); } public void actionPerformed(ActionEvent e) { XYSeries series = new XYSeries("DNA Walk",false,true); x= 0; y = 0; series.add(x,y); if(e.getSource() == move) { thetext=textarea.getText(); //the text is the DNA bases pasted thetext=thetext.replaceAll(" ",""); //removes spaces thetext2 = ""; for(int i=0; i<thetext.length(); i++) { char a = thetext.charAt(i); switch (a) { case 'A': case 'a'://moves right x+=1; y+=0; series.add(x,y); break; case 'C': case 'c': //moves up x+=0; y+=1; series.add(x,y); break; case 'G': case 'g': //move left x-=1; y+=0; series.add(x,y); break; case 'T': case 't'://move down x+=0; y-=1; series.add(x,y); break; default: // series.add(0,0); break; } } XYDataset xyDataset = new XYSeriesCollection(series); JFreeChart chart = ChartFactory.createXYLineChart ("DNA Random Walk", "", "", xyDataset, PlotOrientation.VERTICAL, true, true, false); ChartFrame frame1=new ChartFrame("DNA Random Walk",chart); frame1.setVisible(true); frame1.setSize(300,300); } if(e.getSource()==exit) {System.exit(0);} } public void stop(){} }

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  • Test whether pixel is inside the blobs for ofxOpenCV

    - by mia
    I am doing an application of the concept of the dodgeball and need to test of the pixel of the ball is in the blobs capture(which is the image of the player) I am stucked and ran out of idea of how to implement it. I manage to do a little progress which have the blobs but I not sure how to test it. Please help. I am a newbie who in a desperate condition. Thank you. This is some of my code. void testApp::setup(){ #ifdef _USE_LIVE_VIDEO vidGrabber.setVerbose(true); vidGrabber.initGrabber(widthS,heightS); #else vidPlayer.loadMovie("fingers.mov"); vidPlayer.play(); #endif widthS = 320; heightS = 240; colorImg.allocate(widthS,heightS); grayImage.allocate(widthS,heightS); grayBg.allocate(widthS,heightS); grayDiff.allocate(widthS,heightS); ////<---what I want bLearnBakground = true; threshold = 80; //////////circle////////////// counter = 0; radius = 0; circlePosX = 100; circlePosY=200; } void testApp::update(){ ofBackground(100,100,100); bool bNewFrame = false; #ifdef _USE_LIVE_VIDEO vidGrabber.grabFrame(); bNewFrame = vidGrabber.isFrameNew(); #else vidPlayer.idleMovie(); bNewFrame = vidPlayer.isFrameNew(); #endif if (bNewFrame){ if (bLearnBakground == true){ grayBg = grayImage; // the = sign copys the pixels from grayImage into grayBg (operator overloading) bLearnBakground = false; } #ifdef _USE_LIVE_VIDEO colorImg.setFromPixels(vidGrabber.getPixels(),widthS,heightS); #else colorImg.setFromPixels(vidPlayer.getPixels(),widthS,heightS); #endif grayImage = colorImg; grayDiff.absDiff(grayBg, grayImage); grayDiff.threshold(threshold); contourFinder.findContours(grayDiff, 20, (340*240)/3, 10, true); // find holes } ////////////circle//////////////////// counter = counter + 0.05f; if(radius>=50){ circlePosX = ofRandom(10,300); circlePosY = ofRandom(10,230); } radius = 5 + 3*(counter); } void testApp::draw(){ // draw the incoming, the grayscale, the bg and the thresholded difference ofSetColor(0xffffff); //white colour grayDiff.draw(10,10);// draw start from point (0,0); // we could draw the whole contour finder // or, instead we can draw each blob individually, // this is how to get access to them: for (int i = 0; i < contourFinder.nBlobs; i++){ contourFinder.blobs[i].draw(10,10); } ///////////////circle////////////////////////// //let's draw a circle: ofSetColor(0,0,255); char buffer[255]; float a = radius; sprintf(buffer,"radius = %i",a); ofDrawBitmapString(buffer, 120, 300); if(radius>=50) { ofSetColor(255,255,255); counter = 0; } else{ ofSetColor(255,0,0); } ofFill(); ofCircle(circlePosX,circlePosY,radius); }

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  • Merging .net object graph

    - by Tiju John
    Hi guys, has anyone come across any scenario wherein you needed to merge one object with another object of same type, merging the complete object graph. for e.g. If i have a person object and one person object is having first name and other the last name, some way to merge both the objects into a single object. public class Person { public Int32 Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } } public class MyClass { //both instances refer to the same person, probably coming from different sources Person obj1 = new Person(); obj1.Id=1; obj1.FirstName = "Tiju"; Person obj2 = new Person(); ojb2.Id=1; obj2.LastName = "John"; //some way of merging both the object obj1.MergeObject(obj2); //?? //obj1.Id // = 1 //obj1.FirstName // = "Tiju" //obj1.LastName // = "John" } I had come across such type of requirement and I wrote an extension method to do the same. public static class ExtensionMethods { private const string Key = "Id"; public static IList MergeList(this IList source, IList target) { Dictionary itemData = new Dictionary(); //fill the dictionary for existing list string temp = null; foreach (object item in source) { temp = GetKeyOfRecord(item); if (!String.IsNullOrEmpty(temp)) itemData[temp] = item; } //if the same id exists, merge the object, otherwise add to the existing list. foreach (object item in target) { temp = GetKeyOfRecord(item); if (!String.IsNullOrEmpty(temp) && itemData.ContainsKey(temp)) itemData[temp].MergeObject(item); else source.Add(item); } return source; } private static string GetKeyOfRecord(object o) { string keyValue = null; Type pointType = o.GetType(); if (pointType != null) foreach (PropertyInfo propertyItem in pointType.GetProperties()) { if (propertyItem.Name == Key) { keyValue = (string)propertyItem.GetValue(o, null); } } return keyValue; } public static object MergeObject(this object source, object target) { if (source != null && target != null) { Type typeSource = source.GetType(); Type typeTarget = target.GetType(); //if both types are same, try to merge if (typeSource != null && typeTarget != null && typeSource.FullName == typeTarget.FullName) if (typeSource.IsClass && !typeSource.Namespace.Equals("System", StringComparison.InvariantCulture)) { PropertyInfo[] propertyList = typeSource.GetProperties(); for (int index = 0; index < propertyList.Length; index++) { Type tempPropertySourceValueType = null; object tempPropertySourceValue = null; Type tempPropertyTargetValueType = null; object tempPropertyTargetValue = null; //get rid of indexers if (propertyList[index].GetIndexParameters().Length == 0) { tempPropertySourceValue = propertyList[index].GetValue(source, null); tempPropertyTargetValue = propertyList[index].GetValue(target, null); } if (tempPropertySourceValue != null) tempPropertySourceValueType = tempPropertySourceValue.GetType(); if (tempPropertyTargetValue != null) tempPropertyTargetValueType = tempPropertyTargetValue.GetType(); //if the property is a list IList ilistSource = tempPropertySourceValue as IList; IList ilistTarget = tempPropertyTargetValue as IList; if (ilistSource != null || ilistTarget != null) { if (ilistSource != null) ilistSource.MergeList(ilistTarget); else propertyList[index].SetValue(source, ilistTarget, null); } //if the property is a Dto else if (tempPropertySourceValue != null || tempPropertyTargetValue != null) { if (tempPropertySourceValue != null) tempPropertySourceValue.MergeObject(tempPropertyTargetValue); else propertyList[index].SetValue(source, tempPropertyTargetValue, null); } } } } return source; } } However, this works when the source property is null, if target has it, it will copy that to source. IT can still be improved to merge when inconsistencies are there e.g. if FirstName="Tiju" and FirstName="John" Any commments appreciated. Thanks TJ

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  • Code runs 6 times slower with 2 threads than with 1

    - by Edward Bird
    So I have written some code to experiment with threads and do some testing. The code should create some numbers and then find the mean of those numbers. I think it is just easier to show you what I have so far. I was expecting with two threads that the code would run about 2 times as fast. Measuring it with a stopwatch I think it runs about 6 times slower! void findmean(std::vector<double>*, std::size_t, std::size_t, double*); int main(int argn, char** argv) { // Program entry point std::cout << "Generating data..." << std::endl; // Create a vector containing many variables std::vector<double> data; for(uint32_t i = 1; i <= 1024 * 1024 * 128; i ++) data.push_back(i); // Calculate mean using 1 core double mean = 0; std::cout << "Calculating mean, 1 Thread..." << std::endl; findmean(&data, 0, data.size(), &mean); mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Repeat, using two threads std::vector<std::thread> thread; std::vector<double> result; result.push_back(0.0); result.push_back(0.0); std::cout << "Calculating mean, 2 Threads..." << std::endl; // Run threads uint32_t halfsize = data.size() / 2; uint32_t A = 0; uint32_t B, C, D; // Split the data into two blocks if(data.size() % 2 == 0) { B = C = D = halfsize; } else if(data.size() % 2 == 1) { B = C = halfsize; D = hsz + 1; } // Run with two threads thread.push_back(std::thread(findmean, &data, A, B, &(result[0]))); thread.push_back(std::thread(findmean, &data, C, D , &(result[1]))); // Join threads thread[0].join(); thread[1].join(); // Calculate result mean = result[0] + result[1]; mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Return return EXIT_SUCCESS; } void findmean(std::vector<double>* datavec, std::size_t start, std::size_t length, double* result) { for(uint32_t i = 0; i < length; i ++) { *result += (*datavec).at(start + i); } } I don't think this code is exactly wonderful, if you could suggest ways of improving it then I would be grateful for that also.

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  • Qt QAbstractButton setDown interferes with grabMouse

    - by edA-qa mort-ora-y
    I have some weird behaviour in Qt that seems like a defect. I'd like to know if anybody has a good workaround. I have a popup widget that contains many buttons in it. The user activates the popup by pressing the mouse button down. The popup widget calls grabMouse when shown. It gets all the mouse events. As it rolls over a button it calls setDown(true) on the button. Now however, when the mouse button is released the popup widget does not get the mouseReleaseEvent, that goes to the button. That is, calling setDown(true) on a button causes the button to steal mouse events, bypassing the grabMouse in the popup widget. I've looked at the source code for setDown but I can't see anything there that would do it directly. I also notice however that sometimes a button gets a hover event, sometimes not. I would assume it would never get those events when the mouse is grabbed. //g++ -o grab_lost grab_lost.cpp -lQtCore -lQtGui -I /usr/include/qt4/ -I /usr/include/qt4/QtCore -I /usr/include/qt4/QtGui /** Demonstrates the defect of losing the mouse. Run the program and: 1. Press mouse anywhere 2. release in purple block (not on X) 3. Release message written (GrabLost receives the mouseReleaseEvent) For defect: 1. Pree mouse anywhere 2. Release inside the X button 3. button is clicked, no release message (GrabLost does not get the mouseReleaseEvent) */ #include <QWidget> #include <QPushButton> #include <QApplication> #include <QMouseEvent> #include <QPainter> class GrabLost : public QWidget { QPushButton * btn; public: GrabLost( QWidget * parent = 0) : QWidget( parent, Qt::Popup ) { btn = new QPushButton( "X", this ); setMouseTracking( true ); } protected: void showEvent( QShowEvent * ev ) { QWidget::showEvent( ev ); grabMouse(); } void closeEvent( QCloseEvent * ev ) { releaseMouse(); QWidget::closeEvent( ev ); } void hideEvent( QHideEvent * ev ) { releaseMouse(); QWidget::hideEvent( ev ); } void mouseReleaseEvent( QMouseEvent * ev ) { qDebug( "mouseRelease" ); close(); } void mouseMoveEvent( QMouseEvent * ev ) { QWidget * w = childAt( ev->pos() ); bool ours = dynamic_cast<QPushButton*>( w ) == btn; btn->setDown( ours ); } void paintEvent( QPaintEvent * ev ) { //just to show where the widget is QPainter pt( this ); pt.setPen( QColor( 0,0,0 ) ); pt.setBrush( QColor( 128,0,128) ); pt.drawRect( 0, 0, size().width(), size().height() ); } }; class GrabMe : public QWidget { protected: void mousePressEvent( QMouseEvent * ev ) { GrabLost * gl = new GrabLost(); gl->resize( 100, 100 ); QPoint at( mapToGlobal( ev->pos() ) ); gl->move( at.x() - 50, at.y() - 50 ); gl->show(); } }; int main( int argc, char** argv ) { QApplication app( argc, argv ); GrabMe * gm = new GrabMe(); gm->move( 100, 100 ); gm->resize( 300, 300 ); gm->show(); app.exec(); return 0; }

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  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

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  • <div> of images, retrieved by getJSON, disappear after append()

    - by Midiane
    Hi all I'm working on a GMaps application to retrieve images, via getJSON(), and to populate a popup marker. The following is the markup which I add to the marker dynamically: <div id="images"></div> <div id="CampWindow" style="display:none;width:550px;height:500px;"> <h4 id="camp-title"></h4> <p>View... (all links open in new windows)</p> <ul> <li><a id="camp-hp-link" target="_blank" href="">camp home page</a></li> <li>information: <a id="camp-av-link" target="_blank" href="">availability</a> | <a id="camp-vi-link" target="_blank" href="">vital information</li> </ul> <p id="message"></p> I've been clawing out my eyes and woohoo for the past couple of days, trying to get the images to show inside the CampWindow . Then, I decided to think laterally and to see if the images were being retrieved at all. I then moved the images outside and sure as Bob (Hope), the images were being retrieved and refreshed with every click. So, I decided to the keep the images outside and then once loaded, append it to the CampWindow . It's not working still; when I append the div to the main CampWindow div, the images won't show. I check in Firebug with the pointer thingy and it shows me the images as empty. I try it again with the images outside and it shows the images. I've tried before append and appendTo with no success. Am I missing something here? I have no more woohoo to claw out. Please, please help. marker.clicked = function(marker){ $("#images").html(''); $('#camp-title').text(this.name); $('#camp-hp-link').attr('href', this.url); $('#camp-av-link').attr('href', this.url + '/tourism/availability.php'); $('#camp-vi-link').attr('href', this.url + '/tourism/general.php'); // get resort images via jQuery AJAX call - includes/GetResortImages.inc.php $.getJSON('./includes/GetResortImages.inc.php', { park: this.park_name, camp: this.camp_name }, RetrieveImages); function RetrieveImages (data) { if ('failed' == data.status) { $('#messages').append("<em>We don't have any images for this rest camp right now!</em>"); } else { if ('' != data.camp) { $.each(data, function(key,value){ $("<img/>").attr("src", value).appendTo('#images'); }); } } } //.append($("#images")); $("#CampWindow").show(); var windowContent = $("<html />"); $("#CampWindow").appendTo(windowContent); var infoWindowAnchor = marker.getIcon().infoWindowAnchor; var iconAnchor = marker.getIcon().iconAnchor; var offset = new google.maps.Size(infoWindowAnchor.x-iconAnchor.x,infoWindowAnchor.y-iconAnchor.y); map.openInfoWindowHtml(marker.getLatLng(), windowContent.html(), {pixelOffset:offset}); } markers.push(marker); });

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  • Using label tags in a validation summary error list?

    - by patridge
    I was thinking about making use of <label> tags in my validation error summary on a failed form submit and I can't figure out if it is going to get me in trouble down the line. Can anyone think of a good reason to avoid this approach? Usability, functionality, design, or other issues are all helpful. I really like the idea of clicking a line item in the error list and being jumped to the offending input element, especially in a mobile HTML scenario where vertical orientation is more common and scrolling is a pain. So far the only problem I can find is that labels don't navigate for radio buttons or checkboxes without individual IDs (Clicking a label for a single ID-tagged radio/checkbox element alters its selection). It doesn't make it any worse than no label, though. Here is a stripped down HTML test sample of this idea (CSS omitted for simplicity). <div class="validation-errors"> <p>There was a problem saving your form.</p> <ul> <li><label for="select1">Select 1 is invalid.</label></li> <li><label for="text1">Text 1 is invalid.</label></li> <li><label for="textarea1">TextArea 1 is invalid.</label></li> <li><label for="radio1">Radio 1 is invalid.</label></li> <li><label for="checkbox1">Checkbox 1 is invalid.</label></li> </ul> </div> <form action="/somewhere"> <fieldset><legend>Some Form</legend> <ol> <li><label for="select1">select1</label> <select id="select1" name="select1"> <option value="value1">Value 1</option> <option value="value2">Value 2</option> <option selected="selected" value="value3">Value 3</option> </select></li> <li><label for="text1">text1</label> <input id="text1" name="text1" type="text" value="sometext" /></li> <li><label for="textarea1">textarea1</label> <textarea id="textarea1" name="textarea1" rows="5" cols="25">sometext</textarea></li> <li><ul> <li><label><input type="radio" name="radio1" value="value1" />Value 1</label></li> <li><label><input type="radio" name="radio1" value="value2" checked="checked" />Value 2</label></li> <li><label><input type="radio" name="radio1" value="value3" />Value 3</label></li> </ul></li> <li><ul> <li><label><input type="checkbox" name="checkbox1" value="value1" checked="checked" />Value 1</label></li> <li><label><input type="checkbox" name="checkbox1" value="value2" />Value 2</label></li> <li><label><input type="checkbox" name="checkbox1" value="value3" checked="checked" />Value 3</label></li> </ul></li> <li><input type="submit" value="Save &amp; Continue" /></li> </ol> </fieldset> </form> The only thing I have added to make the click-capable behavior more obvious is to add a CSS rule for the labels. .validation-errors label { text-decoration: underline; cursor: pointer; }

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  • C++: casting to void* and back

    - by MInner
    * ---Edit - now the whole sourse* When I debug it on the end, "get" and "value" have different values! Probably, I convert to void* and back to User the wrong way? #include <db_cxx.h> #include <stdio.h> struct User{ User(){} int name; int town; User(int a){}; inline int get_index(int a){ return town; } //for another stuff }; int main(){ try { DbEnv* env = new DbEnv(NULL); env->open("./", DB_CREATE | DB_INIT_MPOOL | DB_THREAD | DB_INIT_LOCK | DB_INIT_TXN | DB_RECOVER | DB_INIT_LOG, 0); Db* datab = new Db(env, 0); datab->open(NULL, "db.dbf", NULL, DB_BTREE, DB_CREATE | DB_AUTO_COMMIT, 0); Dbt key, value, get; char a[10] = "bbaaccd"; User u; u.name = 1; u.town = 34; key.set_data(a); key.set_size(strlen(a) + 1 ); value.set_data((void*)&u); value.set_size(sizeof(u)); get.set_flags(DB_DBT_MALLOC); DbTxn* txn; env->txn_begin(NULL, &txn, 0); datab->put(txn, &key, &value, 0); datab->get(txn, &key, &get, 0); txn->commit(0); User g; g = *((User*)&get); printf("%d", g.town); getchar(); return 0; }catch (DbException &e){ printf("%s", e.what()); getchar(); } solution create a kind of "serializator" what would convert all POD's into void* and then will unite these pieces PS Or I'd rewrite User into POD type and everything will be all right, I hope. Add It's strange, but... I cast a defenetly non-pod object to void* and back (it has std::string inside) and it's all right (without sending it to the db and back). How could it be? And after I cast and send 'trough' db defenetly pod object (no extra methods, all members are pod, it's a simple struct {int a; int b; ...}) I get back dirted one. What's wrong with my approach? Add about week after first 'add' Damn... I've compiled it ones, just for have a look at which kind of dirt it returnes, and oh! it's okay!... I can't ! ... AAh!.. Lord... A reasonable question (in 99.999 percent of situations right answer is 'my', but... here...) - whos is this fault? My or VSs?

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  • Losing data after reading them correct from file

    - by user1388172
    i have the fallowing class of object with a class a data structure which i use in main combined. The ADT(abstract data type) is a linked list. After i read from file the input data and create and object which at print looks just fine after a print. after i push_back() the 3-rd int variable get initializated to 0. So example and code: Example: ex.in: 1 7 31 2 2 2 3 3 3 now i create objects from each line, which at print look as they suppose, but after push_back(): 1 7 0 2 2 0 3 3 0 Class.h: class RAngle { private: int x,y,l,b; public: int solution,prec; RAngle(){ x = y = solution = prec = b = l =0; } RAngle(int i,int j,int k){ x = i; y = j; l = k; solution = 0; prec=0; b=0; } friend ostream& operator << (ostream& out, const RAngle& ra){ out << ra.x << " " << ra.y << " " << ra.l <<endl; return out; } friend istream& operator >>( istream& is, RAngle& ra){ is >> ra.x; is >> ra.y; is >> ra.l; return is ; } }; ADT.h: template <class T> class List { private: struct Elem { T data; Elem* next; }; Elem* first; T pop_front(){ if (first!=NULL) { T aux = first->data; first = first->next; return aux; } T a; return a; } void push_back(T data){ Elem *n = new Elem; n->data = data; n->next = NULL; if (first == NULL) { first = n; return ; } Elem *current; for(current=first;current->next != NULL;current=current->next); current->next = n; } Main.cpp(after i call this function in main which prints object as they suppose to be the x var(from RAngle class) changes to 0 in all cases.) void readData(List <RAngle> &l){ RAngle r; ifstream f_in; f_in.open("ex.in",ios::in); for(int i=0;i<10;++i){ f_in >> r; cout << r; l.push_back(r); }

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  • Why does my performance slow to a crawl I move methods into a base class?

    - by Juliet
    I'm writing different implementations of immutable binary trees in C#, and I wanted my trees to inherit some common methods from a base class. However, I find. I have lots of binary tree data structures to implement, and I wanted move some common methods into in a base binary tree class. Unfortunately, classes which derive from the base class are abysmally slow. Non-derived classes perform adequately. Here are two nearly identical implementations of an AVL tree to demonstrate: AvlTree: http://pastebin.com/V4WWUAyT DerivedAvlTree: http://pastebin.com/PussQDmN The two trees have the exact same code, but I've moved the DerivedAvlTree.Insert method in base class. Here's a test app: using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Juliet.Collections.Immutable; namespace ConsoleApplication1 { class Program { const int VALUE_COUNT = 5000; static void Main(string[] args) { var avlTreeTimes = TimeIt(TestAvlTree); var derivedAvlTreeTimes = TimeIt(TestDerivedAvlTree); Console.WriteLine("avlTreeTimes: {0}, derivedAvlTreeTimes: {1}", avlTreeTimes, derivedAvlTreeTimes); } static double TimeIt(Func<int, int> f) { var seeds = new int[] { 314159265, 271828183, 231406926, 141421356, 161803399, 266514414, 15485867, 122949829, 198491329, 42 }; var times = new List<double>(); foreach (int seed in seeds) { var sw = Stopwatch.StartNew(); f(seed); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } // throwing away top and bottom results times.Sort(); times.RemoveAt(0); times.RemoveAt(times.Count - 1); return times.Average(); } static int TestAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree = AvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree = avlTree.Insert(rnd.NextDouble()); } return avlTree.Count; } static int TestDerivedAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree2 = DerivedAvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree2 = avlTree2.Insert(rnd.NextDouble()); } return avlTree2.Count; } } } AvlTree: inserts 5000 items in 121 ms DerivedAvlTree: inserts 5000 items in 2182 ms My profiler indicates that the program spends an inordinate amount of time in BaseBinaryTree.Insert. Anyone whose interested can see the EQATEC log file I've created with the code above (you'll need EQATEC profiler to make sense of file). I really want to use a common base class for all of my binary trees, but I can't do that if performance will suffer. What causes my DerivedAvlTree to perform so badly, and what can I do to fix it?

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  • Difficulty analyzing text from a file

    - by Nikko
    I'm running into a rather amusing error with my output on this lab and I was wondering if any of you might be able to hint at where my problem lies. The goal is find the high, low, average, sum of the record, and output original record. I started with a rather basic program to solve for one record and when I achieved this I expanded the program to work with the entire text file. Initially the program would correctly output: 346 130 982 90 656 117 595 High# Low# Sum# Average# When I expanded it to work for the entire record my output stopped working how I had wanted it to. 0 0 0 0 0 0 0 High: 0 Low: 0 Sum: 0 Average: 0 0 0 0 0 0 0 0 High: 0 Low: 0 Sum: 0 Average: 0 etc... I cant quite figure out why my ifstream just completely stopped bothering to input the values from file. I'll go take a walk and take another crack at it. If that doesn't work I'll be back here to check for any responses =) Thank you! #include <iostream> #include <fstream> #include <iomanip> #include <string> using namespace std; int main() { int num; int high = 0; int low = 1000; double average = 0; double sum = 0; int numcount = 0; int lines = 1; char endoline; ifstream inData; ofstream outData; inData.open("c:\\Users\\Nikko\\Desktop\\record5ain.txt"); outData.open("c:\\Users\\Nikko\\Desktop\\record5aout.txt"); if(!inData) //Reminds me to change path names when working on different computers. { cout << "Could not open file, program will exit" << endl; exit(1); } while(inData.get(endoline)) { if(endoline == '\n') lines++; } for(int A = 0; A < lines; A++) { for(int B = 0; B < 7; B++) { while(inData >> num) inData >> num; numcount++; sum += num; if(num < low) low = num; if(num > high) high = num; average = sum / numcount; outData << num << '\t'; } outData << "High: " << high << " " << "Low: " << low << " " << "Sum: " << sum << " " << "Average: " << average << endl; } inData.close(); outData.close(); return(0); }

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  • How to convert image to bitmap code for bluetooth print in iphone

    - by John Patel
    I am interested to print image from iPhone programmatically using bluetooth printer device. In one of the sample code I have implemented code for Text print but in that sample I am not getting how to convert image into format, like unsigned char buffer3[796]={ 0x55 , 0x66 , 0x77 , 0x88 , 0x44 , 0x1B , 0x58 , 0x31 , 0x19, 0x20, 0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x80 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0xC0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0x80 ,0x00 ,0x03 ,0x60 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xA0 ,0x00 ,0x07 ,0xB0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x05 ,0x60 ,0x00 ,0x07 ,0xD8 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x05 ,0xA0 ,0x00 ,0x13 ,0xEC ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x04 ,0x20 ,0x00 ,0x29 ,0xF4 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xC0 ,0x00 ,0x64 ,0xF9 ,0x00 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0x7F ,0xF9 ,0xC0 ,0x3D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0xF2 ,0x73 ,0x80 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0x7F ,0xFD ,0xE0 ,0x3D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0x79 ,0x26 ,0xC0 ,0x0F ,0xFF ,0xDC ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xFF ,0xFD ,0xF0 ,0x7D ,0xFF ,0xFB ,0xFF ,0xF7 ,0xFF ,0xE0 ,0x00 ,0x03 ,0x3C ,0x8F ,0x60 ,0x0C ,0x01 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xF0 ,0x7D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x04 ,0x9E ,0x8F ,0xB0 ,0x0E ,0x01 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xF8 ,0xFD ,0x80 ,0x33 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x0E ,0x4F ,0x27 ,0xD8 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xE0 ,0x1D ,0xF9 ,0xFD ,0xFF ,0xF3 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x0F ,0x26 ,0x53 ,0xC8 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xEF ,0xFD ,0xDD ,0xDD ,0xFF ,0xF3 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x07 ,0x90 ,0xC9 ,0xF0 ,0x0F ,0xFF ,0xDC ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xEF ,0xFD ,0xDF ,0x9D ,0xFF ,0xFB ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x03 ,0xC9 ,0xE4 ,0xE0 ,0x0C ,0x00 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x06 ,0xE7 ,0xFD ,0xCF ,0x9D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x01 ,0xF0 ,0xF2 ,0x40 ,0x0E ,0x01 ,0xDC ,0x00 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xCF ,0x1D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x00 ,0xE6 ,0x79 ,0x00 ,0x0F ,0xFF ,0xDF ,0xFC ,0xFF ,0xF9 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xE0 ,0x1D ,0xC7 ,0x1D ,0xFF ,0xFB ,0xFF ,0xF7 ,0xFF ,0xE0 ,0x00 ,0x00 ,0x49 ,0x3D ,0x00 ,0x0F ,0xFF ,0x9F ,0xFC ,0xFF ,0xF9 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xE0 ,0x1D ,0xC2 ,0x1D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0x1C ,0x9E ,0x00 ,0x0F ,0xFF ,0x1F ,0xFC ,0x7F ,0xE1 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xE0 ,0x1D ,0xC0 ,0x1D ,0xFF ,0xE0 ,0xFF ,0xC1 ,0xFF ,0x80 ,0x00 ,0x00 ,0x1E ,0x4C ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x0F ,0x20 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x07 ,0x90 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xE0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0xC0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x80 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 }; //[self addLabel:@"buffer3 is selected"]; [[session outputStream] write:(const uint8_t *)buffer3 maxLength:796];//send print package*/ This is sample code for Image print I am not able to print any other image because I am not having idea how to convert UIImage or NSData to the below mentioned Bit code. If any proper step by step method to do Image to bitmap conversion, then please let me know this.

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  • Problems with blocking reads using libudev on Linux

    - by Steve Hawkins
    We are using the following routine (on Linux, with libudev) to read data from a PIC microcontroller configured as a USB HID device. The data is sent only when a button connected to the PIC microcontroller is pressed or released. The routine is missing messages from the PIC controller, and I suspect that this is because the call to poll below is not behaving as it should. The call to poll will reliably block for 1 second util the first message is read. As soon as the first message is read, the call to poll returns immediately instead of blocking for 1 second (1000 milliseconds) like it should. I have worked around this problem by closing and re-opening the device after each read. This makes poll behave correctly, but I think that closing and re-opening the device may be the reason for the lost messages. bool PicIo::Receive (unsigned char* picData, const size_t picDataSize) { static hiddev_report_info hidReportInfo; static hiddev_usage_ref_multi hidUsageRef; if (-1 == PicDeviceDescriptor()) { return false; } // Determine whether or not there is data available to be read pollfd pollFd; pollFd.fd = PicDeviceDescriptor(); pollFd.events = POLLIN; int dataPending = poll (&pollFd, 1, 1000); if (dataPending <= 0) { return false; } // Initialize the HID Report structure for an input report hidReportInfo.report_type = HID_REPORT_TYPE_INPUT; hidReportInfo.report_id = 0; hidReportInfo.num_fields = 64; if (-1 == ioctl(PicDeviceDescriptor(), HIDIOCGREPORT, &hidReportInfo)) { return false; } // Initizlize the HID Usage Reference for an Input report hidUsageRef.uref.report_type = HID_REPORT_TYPE_INPUT; hidUsageRef.uref.report_id = 0; hidUsageRef.uref.field_index = 0; hidUsageRef.uref.usage_index = 0; hidUsageRef.num_values = 64; if (-1 == ioctl(PicDeviceDescriptor(), HIDIOCGUSAGES, &hidUsageRef)) { return false; } // Transfer bytes from the usage report into the return value. for (size_t idx=0; (idx < 64) && (idx < picDataSize); ++idx) { picData[idx] = hidUsageRef.values[idx]; } return true; } The function PicDeviceDescriptor() does checking on the device to make sure that it is present. Here are the pertinent details of the PicDeviceDescriptor function, showing how the device is begin opened. int PicIo::PicDeviceDescriptor(int command) { struct stat statInfo; static int picDeviceDescriptor = -1; string picDevicePath = "/dev/usb/hiddev0"; if ((-1 != picDeviceDescriptor) && (CLOSE == command)) { close (picDeviceDescriptor); picDeviceDescriptor = -1; } else if ((-1 != picDeviceDescriptor) && (-1 == fstat(picDeviceDescriptor, &statInfo))) { // Handle the case where the PIC device had previously been detected, and // is now disconnected. close (picDeviceDescriptor); picDeviceDescriptor = -1; } else if ((-1 == picDeviceDescriptor) && (m_picDevice.IsConnected())) { // Create the PIC device descriptor if the PIC device is present (i.e. its // device node is present) and if the descriptor does not already exist picDeviceDescriptor = open (picDevicePath.c_str(), O_RDONLY); } return picDeviceDescriptor; } I'm sure that I'm doing something wrong, but I've Googled the issue and cannot seem to find any relevant answers. Any help would be very much appreciated -- Thx.

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  • Picking good first estimates for Goldschmidt division

    - by Mads Elvheim
    I'm calculating fixedpoint reciprocals in Q22.10 with Goldschmidt division for use in my software rasterizer on ARM. This is done by just setting the nominator to 1, i.e the nominator becomes the scalar on the first iteration. To be honest, I'm kind of following the wikipedia algorithm blindly here. The article says that if the denominator is scaled in the half-open range (0.5, 1.0], a good first estimate can be based on the denominator alone: Let F be the estimated scalar and D be the denominator, then F = 2 - D. But when doing this, I lose a lot of precision. Say if I want to find the reciprocal of 512.00002f. In order to scale the number down, I lose 10 bits of precision in the fraction part, which is shifted out. So, my questions are: Is there a way to pick a better estimate which does not require normalization? Also, is it possible to pre-calculate the first estimates so the series converges faster? Right now, it converges after the 4th iteration on average. On ARM this is about ~50 cycles worst case, and that's not taking emulation of clz/bsr into account, nor memory lookups. Here is my testcase. Note: The software implementation of clz on line 13 is from my post here. You can replace it with an intrinsic if you want. #include <stdio.h> #include <stdint.h> const unsigned int BASE = 22ULL; static unsigned int divfp(unsigned int val, int* iter) { /* Nominator, denominator, estimate scalar and previous denominator */ unsigned long long N,D,F, DPREV; int bitpos; *iter = 1; D = val; /* Get the shift amount + is right-shift, - is left-shift. */ bitpos = 31 - clz(val) - BASE; /* Normalize into the half-range (0.5, 1.0] */ if(0 < bitpos) D >>= bitpos; else D <<= (-bitpos); /* (FNi / FDi) == (FN(i+1) / FD(i+1)) */ /* F = 2 - D */ F = (2ULL<<BASE) - D; /* N = F for the first iteration, because the nominator is simply 1. So don't waste a 64-bit UMULL on a multiply with 1 */ N = F; D = ((unsigned long long)D*F)>>BASE; while(1){ DPREV = D; F = (2<<(BASE)) - D; D = ((unsigned long long)D*F)>>BASE; /* Bail when we get the same value for two denominators in a row. This means that the error is too small to make any further progress. */ if(D == DPREV) break; N = ((unsigned long long)N*F)>>BASE; *iter = *iter + 1; } if(0 < bitpos) N >>= bitpos; else N <<= (-bitpos); return N; } int main(int argc, char* argv[]) { double fv, fa; int iter; unsigned int D, result; sscanf(argv[1], "%lf", &fv); D = fv*(double)(1<<BASE); result = divfp(D, &iter); fa = (double)result / (double)(1UL << BASE); printf("Value: %8.8lf 1/value: %8.8lf FP value: 0x%.8X\n", fv, fa, result); printf("iteration: %d\n",iter); return 0; }

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  • How can I optimize this subqueried and Joined MySQL Query?

    - by kevzettler
    I'm pretty green on mysql and I need some tips on cleaning up a query. It is used in several variations through out a site. Its got some subquerys derived tables and fun going on. Heres the query: # Query_time: 2 Lock_time: 0 Rows_sent: 0 Rows_examined: 0 SELECT * FROM ( SELECT products . *, categories.category_name AS category, ( SELECT COUNT( * ) FROM distros WHERE distros.product_id = products.product_id) AS distro_count, (SELECT COUNT(*) FROM downloads WHERE downloads.product_id = products.product_id AND WEEK(downloads.date) = WEEK(curdate())) AS true_downloads, (SELECT COUNT(*) FROM views WHERE views.product_id = products.product_id AND WEEK(views.date) = WEEK(curdate())) AS true_views FROM products INNER JOIN categories ON products.category_id = categories.category_id ORDER BY created_date DESC, true_views DESC ) AS count_table WHERE count_table.distro_count > 0 AND count_table.status = 'published' AND count_table.active = 1 LIMIT 0, 8 Heres the explain: +----+--------------------+------------+-------+---------------+-------------+---------+------------------------------------+------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+--------------------+------------+-------+---------------+-------------+---------+------------------------------------+------+----------------------------------------------+ | 1 | PRIMARY | <derived2> | ALL | NULL | NULL | NULL | NULL | 232 | Using where | | 2 | DERIVED | categories | index | PRIMARY | idx_name | 47 | NULL | 13 | Using index; Using temporary; Using filesort | | 2 | DERIVED | products | ref | category_id | category_id | 4 | digizald_db.categories.category_id | 9 | | | 5 | DEPENDENT SUBQUERY | views | ref | product_id | product_id | 4 | digizald_db.products.product_id | 46 | Using where | | 4 | DEPENDENT SUBQUERY | downloads | ref | product_id | product_id | 4 | digizald_db.products.product_id | 14 | Using where | | 3 | DEPENDENT SUBQUERY | distros | ref | product_id | product_id | 4 | digizald_db.products.product_id | 1 | Using index | +----+--------------------+------------+-------+---------------+-------------+---------+------------------------------------+------+----------------------------------------------+ 6 rows in set (0.04 sec) And the Tables: mysql> describe products; +---------------+--------------------------------------------------+------+-----+-------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------+--------------------------------------------------+------+-----+-------------------+----------------+ | product_id | int(10) unsigned | NO | PRI | NULL | auto_increment | | product_key | char(32) | NO | | NULL | | | title | varchar(150) | NO | | NULL | | | company | varchar(150) | NO | | NULL | | | user_id | int(10) unsigned | NO | MUL | NULL | | | description | text | NO | | NULL | | | video_code | text | NO | | NULL | | | category_id | int(10) unsigned | NO | MUL | NULL | | | price | decimal(10,2) | NO | | NULL | | | quantity | int(10) unsigned | NO | | NULL | | | downloads | int(10) unsigned | NO | | NULL | | | views | int(10) unsigned | NO | | NULL | | | status | enum('pending','published','rejected','removed') | NO | | NULL | | | active | tinyint(1) | NO | | NULL | | | deleted | tinyint(1) | NO | | NULL | | | created_date | datetime | NO | | NULL | | | modified_date | timestamp | NO | | CURRENT_TIMESTAMP | | | scrape_source | varchar(215) | YES | | NULL | | +---------------+--------------------------------------------------+------+-----+-------------------+----------------+ 18 rows in set (0.00 sec) mysql> describe categories -> ; +------------------+------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+------------------+------+-----+---------+----------------+ | category_id | int(10) unsigned | NO | PRI | NULL | auto_increment | | category_name | varchar(45) | NO | MUL | NULL | | | parent_id | int(10) unsigned | YES | MUL | NULL | | | category_type_id | int(10) unsigned | NO | | NULL | | +------------------+------------------+------+-----+---------+----------------+ 4 rows in set (0.00 sec) mysql> describe compatibilities -> ; +------------------+------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+------------------+------+-----+---------+----------------+ | compatibility_id | int(10) unsigned | NO | PRI | NULL | auto_increment | | name | varchar(45) | NO | | NULL | | | code_name | varchar(45) | NO | | NULL | | | description | varchar(128) | NO | | NULL | | | position | int(10) unsigned | NO | | NULL | | +------------------+------------------+------+-----+---------+----------------+ 5 rows in set (0.01 sec) mysql> describe distros -> ; +------------------+--------------------------------------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+--------------------------------------------------+------+-----+---------+----------------+ | id | int(10) unsigned | NO | PRI | NULL | auto_increment | | product_id | int(10) unsigned | NO | MUL | NULL | | | compatibility_id | int(10) unsigned | NO | MUL | NULL | | | user_id | int(10) unsigned | NO | | NULL | | | status | enum('pending','published','rejected','removed') | NO | | NULL | | | distro_type | enum('file','url') | NO | | NULL | | | version | varchar(150) | NO | | NULL | | | filename | varchar(50) | YES | | NULL | | | url | varchar(250) | YES | | NULL | | | virus | enum('READY','PASS','FAIL') | YES | | NULL | | | downloads | int(10) unsigned | NO | | 0 | | +------------------+--------------------------------------------------+------+-----+---------+----------------+ 11 rows in set (0.01 sec) mysql> describe downloads; +------------+------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------+------------------+------+-----+---------+----------------+ | id | int(10) unsigned | NO | PRI | NULL | auto_increment | | product_id | int(10) unsigned | NO | MUL | NULL | | | distro_id | int(10) unsigned | NO | MUL | NULL | | | user_id | int(10) unsigned | NO | MUL | NULL | | | ip_address | varchar(15) | NO | | NULL | | | date | datetime | NO | | NULL | | +------------+------------------+------+-----+---------+----------------+ 6 rows in set (0.01 sec) mysql> describe views -> ; +------------+------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------+------------------+------+-----+---------+----------------+ | id | int(10) unsigned | NO | PRI | NULL | auto_increment | | product_id | int(10) unsigned | NO | MUL | NULL | | | user_id | int(10) unsigned | NO | MUL | NULL | | | ip_address | varchar(15) | NO | | NULL | | | date | datetime | NO | | NULL | | +------------+------------------+------+-----+---------+----------------+ 5 rows in set (0.00 sec)

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  • function fetch() on a non-object problem

    - by shin
    I have this url, http://webworks.net/ww.incs/forgotten-password-verification.php?verification_code=974bf747124c69f12ae3b36afcaccc68&[email protected]&redirect=/ww.admin/index.php And this gives the following error. Fatal error: Call to a member function fetch() on a non-object in /var/www/webworks/ww.incs/basics.php on line 23 Call Stack: 0.0005 338372 1. {main}() /var/www/webworks/ww.incs/forgotten-password-verification.php: 0 0.0020 363796 2. dbRow() /var/www/webworks/ww.incs/forgotten-password-verification.php:18 The forgotten-password-verification.php require 'login-libs.php'; login_check_is_email_provided(); // check that a verification code was provided if( !isset($_REQUEST['verification_code']) || $_REQUEST['verification_code']=='' ){ login_redirect($url,'novalidation'); } // check that the email/verification code combination matches a row in the user table // $password=md5($_REQUEST['email'].'|'.$_REQUEST['password']); $r=dbRow('select * from user_accounts where email="'.addslashes($_REQUEST['email']).'" and verification_code="'.$_REQUEST['verification_code'].'" and active' ); if($r==false){ login_redirect($url,'validationfailed'); } // success! set the session variable, then redirect $_SESSION['userdata']=$r; $groups=json_decode($r['groups']); $_SESSION['userdata']['groups']=array(); foreach($groups as $g)$_SESSION['userdata']['groups'][$g]=true; if($r['extras']=='')$r['extras']='[]'; $_SESSION['userdata']['extras']=json_decode($r['extras']); login_redirect($url); And login-libs, require 'basics.php'; $url='/'; $err=0; function login_redirect($url,$msg='success'){ if($msg)$url.='?login_msg='.$msg; header('Location: '.$url); echo '<a href="'.htmlspecialchars($url).'">redirect</a>'; exit; } // set up the redirect if(isset($_REQUEST['redirect'])){ $url=preg_replace('/[\?\&].*/','',$_REQUEST['redirect']); if($url=='')$url='/'; } // check that the email address is provided and valid function login_check_is_email_provided(){ if( !isset($_REQUEST['email']) || $_REQUEST['email']=='' || !filter_var($_REQUEST['email'], FILTER_VALIDATE_EMAIL) ){ login_redirect($GLOBALS['url'],'noemail'); } } // check that the captcha is provided function login_check_is_captcha_provided(){ if( !isset($_REQUEST["recaptcha_challenge_field"]) || $_REQUEST["recaptcha_challenge_field"]=='' || !isset($_REQUEST["recaptcha_response_field"]) || $_REQUEST["recaptcha_response_field"]=='' ){ login_redirect($GLOBALS['url'],'nocaptcha'); } } // check that the captcha is valid function login_check_is_captcha_valid(){ require 'recaptcha.php'; $resp=recaptcha_check_answer( RECAPTCHA_PRIVATE, $_SERVER["REMOTE_ADDR"], $_REQUEST["recaptcha_challenge_field"], $_REQUEST["recaptcha_response_field"] ); if(!$resp->is_valid){ login_redirect($GLOBALS['url'],'invalidcaptcha'); } } basics.php is, session_start(); function __autoload($name) { require $name . '.php'; } function dbInit(){ if(isset($GLOBALS['db']))return $GLOBALS['db']; global $DBVARS; $db=new PDO('mysql:host='.$DBVARS['hostname'].';dbname='.$DBVARS['db_name'],$DBVARS['username'],$DBVARS['password']); $db->query('SET NAMES utf8'); $db->num_queries=0; $GLOBALS['db']=$db; return $db; } function dbQuery($query){ $db=dbInit(); $q=$db->query($query); $db->num_queries++; return $q; } function dbRow($query) { $q = dbQuery($query); return $q->fetch(PDO::FETCH_ASSOC); } define('SCRIPTBASE', $_SERVER['DOCUMENT_ROOT'] . '/'); require SCRIPTBASE . '.private/config.php'; if(!defined('CONFIG_FILE'))define('CONFIG_FILE',SCRIPTBASE.'.private/config.php'); set_include_path(SCRIPTBASE.'ww.php_classes'.PATH_SEPARATOR.get_include_path()); I am not sure how to solve the problem. Any help will be appreciated. Thanks in advance. UPDATE: My db CREATE TABLE IF NOT EXISTS `user_accounts` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `email` text, `password` char(32) DEFAULT NULL, `active` tinyint(4) DEFAULT '0', `groups` text, `activation_key` varchar(32) DEFAULT NULL, `extras` text, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 AUTO_INCREMENT=10 ; INSERT INTO `user_accounts` (`id`, `email`, `password`, `active`, `groups`, `activation_key`, `extras`) VALUES (2, '[email protected]', '6d24dde9d56b9eab99a303a713df2891', 1, '["_superadministrators"]', '5d50e39420127d0bab44a56612f2d89b', NULL), (3, '[email protected]', 'e83052ab33df32b94da18f6ff2353e94', 1, '[]', NULL, NULL), (9, '[email protected]', '9ca3eee3c43384a575eb746eeae0f279', 1, '["_superadministrators"]', '974bf747124c69f12ae3b36afcaccc68', NULL);

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  • Are there supposed to be more restrictions on operator->* overloads?

    - by Potatoswatter
    I was perusing section 13.5 after refuting the notion that built-in operators do not participate in overload resolution, and noticed that there is no section on operator->*. It is just a generic binary operator. Its brethren, operator->, operator*, and operator[], are all required to be non-static member functions. This precludes definition of a free function overload to an operator commonly used to obtain a reference from an object. But the uncommon operator->* is left out. In particular, operator[] has many similarities. It is binary (they missed a golden opportunity to make it n-ary), and it accepts some kind of container on the left and some kind of locator on the right. Its special-rules section, 13.5.5, doesn't seem to have any actual effect except to outlaw free functions. (And that restriction even precludes support for commutativity!) So, for example, this is perfectly legal (in C++0x, remove obvious stuff to translate to C++03): #include <utility> #include <iostream> #include <type_traits> using namespace std; template< class F, class S > typename common_type< F,S >::type operator->*( pair<F,S> const &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( pair<T,T> &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( bool l, pair<T,T> &r ) { return l? r.second : r.first; } int main() { auto x = make_pair( 1, 2.3 ); cerr << x->*false << " " << x->*4 << endl; auto y = make_pair( 5, 6 ); y->*(0) = 7; y->*0->*y = 8; // evaluates to 7->*y = y.second cerr << y.first << " " << y.second << endl; } I can certainly imagine myself giving into temp[la]tation. For example, scaled indexes for vector: v->*matrix_width[5] = x; Did the standards committee forget to prevent this, was it considered too ugly to bother, or are there real-world use cases?

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  • how can udp data can passed through RS232 in ansi c?

    - by moon
    i want to transmit and receive data on RS232 using udp and i want to know about techniques which allow me to transmit and receive data on a faster rate and also no lose of data is there? thanx in advance. i have tried but need improvements if possible #include <stdio.h> #include <dos.h> #include<string.h> #include<conio.h> #include<iostream.h> #include<stdlib.h> #define PORT1 0x3f8 void main() { int c,ch,choice,i,a=0; char filename[30],filename2[30],buf; FILE *in,*out; clrscr(); while(1){ outportb(PORT1+0,0x03); outportb(PORT1+1,0); outportb(PORT1+3,0x03); outportb(PORT1+2,0xc7); outportb(PORT1+4,0x0b); cout<<"\n==============================================================="; cout<<"\n\t*****Serial Communication By BADR-U-ZAMAN******\nCommunication between two computers By serial port"; cout<<"\nPlease select\n[1]\tFor sending file \n[2]\tFor receiving file \n[3]\tTo exit\n"; cout<<"=================================================================\n"; cin>>choice; if(choice==1) { strcpy(filename,"C:\\TC\\BIN\\badr.cpp"); cout<<filename; for(i=0;i<=strlen(filename);i++) outportb(PORT1,filename[i]); in=fopen(filename,"r"); if (in==NULL) { cout<<"cannot open a file"; a=1; } if(a!=1) cout<<"\n\nFile sending.....\n\n"; while(!feof(in)) { buf=fgetc(in); cout<<buf; outportb(PORT1,buf); delay(5); } } else { if(choice==3) exit(0); i=0; buf='a'; while(buf!=NULL) { c=inportb(PORT1+5); if(c&1) { buf=inportb(PORT1); filename2[i]=buf; i++; } } out=fopen(filename2,"t"); cout<<"\n Filename received:"<<filename[2]; cout<<"\nReading from the port..."; cout<<"writing to file"<<filename2; do { c=inportb(PORT1+5); if(c&1) { buf=inportb(PORT1); cout<<buf; fputc(buf,out); delay(5); } if(kbhit()) { ch=getch(); } }while(ch!=27); } getch(); } }

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  • Node.js, Cygwin and Socket.io walk into a bar... Node.js throws ENOBUFS and everyone dies...

    - by A Wizard Did It
    I'm hoping someone here can help me out, I'm not having much luck figuring this out myself. I'm running node.js version 0.3.1 on Cygwin. I'm using Connect and Socket.io. I seem to be having some random problems with DNS or something, I haven't quite figured it out. The end result is that I the server is running fine, but when a browser attempts to connect to it the initial HTTP Request works, Socket.io connects, and then the server dies (output below). I don't think it has anything to do with the HTTP request because the server gets a lot data posted to it, and it was receiving requests and responding up until my connection that killed it. I've googled around and the closest thing I've found is DNS being set improperly. It's a network program meant to run only on an internal network, so I've set the nameserver x.x.x.x in my /etc/resolv.conf to the internal DNS. I've also added nameserver 8.8.8.8 in addition. I'm not sure what else to check, but would be grateful of any help. In node.exe.stackdump Exception: STATUS_ACCESS_VIOLATION at eip=610C51B9 eax=00000000 ebx=00000001 ecx=00000000 edx=00000308 esi=00000000 edi=010FCCB0 ebp=010FCAEC esp=010FCAC4 program=\\?\E:\cygwin\usr\local\bin\node.exe, pid 3296, thread unknown (0xBEC) cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B Stack trace: Frame Function Args 010FCAEC 610C51B9 (00000000, 00000000, 00000000, 00000000) 010FCBFC 610C5B55 (00000000, 00000000, 00000000, 00000000) 010FCCBC 610C693A (FFFFFFFF, FFFFFFFF, 750334F3, FFFFFFFE) 010FCD0C 61027CB2 (00000002, F4B994D5, 010FCE64, 00000002) 010FCD98 76306B59 (00000002, 010FCDD4, 763069A4, 00000002) End of stack trace Node Output: node.js:50 throw e; // process.nextTick error, or 'error' event on first tick ^ Error: ENOBUFS, No buffer space available at doConnect (net.js:642:19) at net.js:803:9 at dns.js:166:30 at IOWatcher.callback (dns.js:48:15) EDIT I'm hitting an LDAP server using http.createClient immediately after a client connects to get information, and that seems to be where the problem is that is causing ENOBUFS. I've edited the source to include && errno != ENOBUFS which now prevents the server from dying, however now the LDAP request isn't working. I'm not sure what the problem is that would cause that though. As I mentioned this is an internal only application, so I set the DNS servers in /etc/resolv.conf to the DNS servers that are being applied to the host machine. Not sure if this is part of the issue? EDIT 2 Here's some output from gdb --args ./node_g --debug ../myscript.js. I'm not sure if this is related to ENOBUFS, however, as it seems to be disconnecting immediately after connection with Socket.io [New thread 672.0x100] Error: dll starting at 0x76e30000 not found. Error: dll starting at 0x76250000 not found. Error: dll starting at 0x76e30000 not found. Error: dll starting at 0x76f50000 not found. [New thread 672.0xc90] [New thread 672.0x448] debugger listening on port 5858 [New thread 672.0xbf4] 14 Jan 18:48:57 - socket.io ready - accepting connections [New thread 672.0xed4] [New thread 672.0xd68] [New thread 672.0x1244] [New thread 672.0xf14] 14 Jan 18:49:02 - Initializing client with transport "websocket" assertion "b[1] == 0" failed: file "../src/node.cc", line 933, function: ssize_t node::DecodeWrite(char*, size_t, v8::Handle<v8::Value>, node::encoding) Program received signal SIGABRT, Aborted. 0x7724f861 in ntdll!RtlUpdateClonedSRWLock () from /cygdrive/c/Windows/system32/ntdll.dll (gdb) backtrace #0 0x7724f861 in ntdll!RtlUpdateClonedSRWLock () from /cygdrive/c/Windows/system32/ntdll.dll #1 0x7724f861 in ntdll!RtlUpdateClonedSRWLock () from /cygdrive/c/Windows/system32/ntdll.dll #2 0x75030816 in WaitForSingleObjectEx () from /cygdrive/c/Windows/syswow64/KernelBase.dll #3 0x0000035c in ?? () #4 0x00000000 in ?? () (gdb)

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  • Dialog created after first becomes unresponsive unless created first?

    - by Justin Sterling
    After creating the initial dialog box that works perfectly fine, I create another dialog box when the Join Game button is pressed. The dialog box is created and show successfully, however I am unable to type in the edit box or even press or exit the dialog. Does anyone understand how to fix this or why it happens? I made sure the dialog box itself was not the problem by creating and displaying it from the main loop in the application. It worked fine when I created it that way. So why does it error when being created from another dialog? My code is below. This code is for the DLGPROC function that each dialog uses. #define WIN32_LEAN_AND_MEAN #include "Windows.h" #include ".\Controllers\Menu\MenuSystem.h" #include ".\Controllers\Game Controller\GameManager.h" #include ".\Controllers\Network\Network.h" #include "resource.h" #include "main.h" using namespace std; extern GameManager g; extern bool men; NET_Socket server; extern HWND d; HWND joinDlg; char ip[64]; void JoinMenu(){ joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), NULL, (DLGPROC)GameJoinDialogPrompt); SetFocus(joinDlg); // ShowWindow(joinDlg, SW_SHOW); ShowWindow(d, SW_HIDE); } LRESULT CALLBACK GameJoinDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDCONNECT:{ GetDlgItemText(joinDlg, IDC_IP, ip, 63); if(server.ConnectToServer(ip, 7890, NET_UDP) == NET_INVALID_SOCKET){ LogString("Failed to connect to server! IP: %s", ip); MessageBox(NULL, "Failed to connect!", "Error", MB_OK); ShowWindow(joinDlg, SW_SHOW); break; }   } LogString("Connected!"); break; case IDCANCEL: ShowWindow(d, SW_SHOW); ShowWindow(joinDlg, SW_HIDE); break; } break; } case WM_CLOSE: PostQuitMessage(0); break; } return 0; } LRESULT CALLBACK GameMainDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_PAINT:{ PAINTSTRUCT ps; RECT rect; HDC hdc = GetDC(Dialogwindow);    hdc = BeginPaint(Dialogwindow, &ps); GetClientRect (Dialogwindow, &rect); FillRect(hdc, &rect, CreateSolidBrush(RGB(0, 0, 0)));    EndPaint(Dialogwindow, &ps);    break;  } case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDC_HOST: if(!NET_Initialize()){ break; } if(server.CreateServer(7890, NET_UDP) != 0){ MessageBox(NULL, "Failed to create server.", "Error!", MB_OK); PostQuitMessage(0); return -1; } ShowWindow(d, SW_HIDE); break; case IDC_JOIN:{ JoinMenu(); } break; case IDC_EXIT: PostQuitMessage(0); break; default: break; } break; } return 0; } } I call the first dialog using the below code void EnterMenu(){ // joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), g_hWnd, (DLGPROC)GameJoinDialogPrompt);// d = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_SELECTMENU), g_hWnd, (DLGPROC)GameMainDialogPrompt); } The dialog boxes are not DISABLED by default, and they are visible by default. Everything is set to be active on creation and no code deactivates the items on the dialog or the dialog itself.

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  • Using VBA / Macro to highlight changes in excel

    - by Zaj
    I have a spread sheet that I send out to various locations to have information on it updated and then sent back to me. However, I had to put validation and lock the cells to force users to input accurate information. Then I can to use VBA to disable the work around of cut copy and paste functions. And additionally I inserted a VBA function to force users to open the excel file in Macros. Now I'm trying to track the changes so that I know what was updated when I recieve the sheet back. However everytime i do this I get an error when someone savesthe document and randomly it will lock me out of the document completely. I have my code pasted below, can some one help me create code in the VBA forum to highlight changes instead of through excel's share/track changes option? ThisWorkbook (Code): Option Explicit Const WelcomePage = "Macros" Private Sub Workbook_BeforeClose(Cancel As Boolean) Call ToggleCutCopyAndPaste(True) 'Turn off events to prevent unwanted loops Application.EnableEvents = False 'Evaluate if workbook is saved and emulate default propmts With ThisWorkbook If Not .Saved Then Select Case MsgBox("Do you want to save the changes you made to '" & .Name & "'?", _ vbYesNoCancel + vbExclamation) Case Is = vbYes 'Call customized save routine Call CustomSave Case Is = vbNo 'Do not save Case Is = vbCancel 'Set up procedure to cancel close Cancel = True End Select End If 'If Cancel was clicked, turn events back on and cancel close, 'otherwise close the workbook without saving further changes If Not Cancel = True Then .Saved = True Application.EnableEvents = True .Close savechanges:=False Else Application.EnableEvents = True End If End With End Sub Private Sub Workbook_BeforeSave(ByVal SaveAsUI As Boolean, Cancel As Boolean) 'Turn off events to prevent unwanted loops Application.EnableEvents = False 'Call customized save routine and set workbook's saved property to true '(To cancel regular saving) Call CustomSave(SaveAsUI) Cancel = True 'Turn events back on an set saved property to true Application.EnableEvents = True ThisWorkbook.Saved = True End Sub Private Sub Workbook_Open() Call ToggleCutCopyAndPaste(False) 'Unhide all worksheets Application.ScreenUpdating = False Call ShowAllSheets Application.ScreenUpdating = True End Sub Private Sub CustomSave(Optional SaveAs As Boolean) Dim ws As Worksheet, aWs As Worksheet, newFname As String 'Turn off screen flashing Application.ScreenUpdating = False 'Record active worksheet Set aWs = ActiveSheet 'Hide all sheets Call HideAllSheets 'Save workbook directly or prompt for saveas filename If SaveAs = True Then newFname = Application.GetSaveAsFilename( _ fileFilter:="Excel Files (*.xls), *.xls") If Not newFname = "False" Then ThisWorkbook.SaveAs newFname Else ThisWorkbook.Save End If 'Restore file to where user was Call ShowAllSheets aWs.Activate 'Restore screen updates Application.ScreenUpdating = True End Sub Private Sub HideAllSheets() 'Hide all worksheets except the macro welcome page Dim ws As Worksheet Worksheets(WelcomePage).Visible = xlSheetVisible For Each ws In ThisWorkbook.Worksheets If Not ws.Name = WelcomePage Then ws.Visible = xlSheetVeryHidden Next ws Worksheets(WelcomePage).Activate End Sub Private Sub ShowAllSheets() 'Show all worksheets except the macro welcome page Dim ws As Worksheet For Each ws In ThisWorkbook.Worksheets If Not ws.Name = WelcomePage Then ws.Visible = xlSheetVisible Next ws Worksheets(WelcomePage).Visible = xlSheetVeryHidden End Sub Private Sub Workbook_Activate() Call ToggleCutCopyAndPaste(False) End Sub Private Sub Workbook_Deactivate() Call ToggleCutCopyAndPaste(True) End Sub This is in my ModuleCode: Option Explicit Sub ToggleCutCopyAndPaste(Allow As Boolean) 'Activate/deactivate cut, copy, paste and pastespecial menu items Call EnableMenuItem(21, Allow) ' cut Call EnableMenuItem(19, Allow) ' copy Call EnableMenuItem(22, Allow) ' paste Call EnableMenuItem(755, Allow) ' pastespecial 'Activate/deactivate drag and drop ability Application.CellDragAndDrop = Allow 'Activate/deactivate cut, copy, paste and pastespecial shortcut keys With Application Select Case Allow Case Is = False .OnKey "^c", "CutCopyPasteDisabled" .OnKey "^v", "CutCopyPasteDisabled" .OnKey "^x", "CutCopyPasteDisabled" .OnKey "+{DEL}", "CutCopyPasteDisabled" .OnKey "^{INSERT}", "CutCopyPasteDisabled" Case Is = True .OnKey "^c" .OnKey "^v" .OnKey "^x" .OnKey "+{DEL}" .OnKey "^{INSERT}" End Select End With End Sub Sub EnableMenuItem(ctlId As Integer, Enabled As Boolean) 'Activate/Deactivate specific menu item Dim cBar As CommandBar Dim cBarCtrl As CommandBarControl For Each cBar In Application.CommandBars If cBar.Name <> "Clipboard" Then Set cBarCtrl = cBar.FindControl(ID:=ctlId, recursive:=True) If Not cBarCtrl Is Nothing Then cBarCtrl.Enabled = Enabled End If Next End Sub Sub CutCopyPasteDisabled() 'Inform user that the functions have been disabled MsgBox " Cutting, copying and pasting have been disabled in this workbook. Please hard key in data. " End Sub

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