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  • Can you change/redirect a django form's function by passing in your own function?

    - by Derek
    I'm dealing with django-paypal and want to change the button src images. So I went the the conf.py file in the source and edited the src destination. However, I really want to leave the source alone, and I noticed that the class PayPalPaymentsForm(forms.Form): has def get_image(self): return { (True, self.SUBSCRIBE): SUBSCRIPTION_SANDBOX_IMAGE, (True, self.BUY): SANDBOX_IMAGE, (True, self.DONATE): DONATION_SANDBOX_IMAGE, (False, self.SUBSCRIBE): SUBSCRIPTION_IMAGE, (False, self.BUY): IMAGE, (False, self.DONATE): DONATION_IMAGE, }[TEST, self.button_type] which handles all the image src destinations. Since changing this def in the source is worse than changing conf, I was wondering if there was a way to pass in customized defs you make like passing in initial arguments in forms? This way no source code is changed, and I can customize the get_image def as much as I need. passing in def something like this? def get_image(self): .... .... paypal = { 'amount': 10, 'item_name': 'test1', 'item_number': 'test1_slug', # PayPal wants a unique invoice ID 'invoice': str(uuid.uuid4()), } form = PayPalPaymentsForm(initial=paypal, get_image) Thanks!

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  • How to make inline png <img> transparent using css?

    - by metal-gear-solid
    How to make inline png transparent inside div? using css <div id="report'> <p> some text </p> <img src=transparent.png" /> </p> </div> this is image for example . Other than ball i want to make transparent other white area. Which is looking grey in IE6 I want to do in css like this div#report img {.....} is it possible? Edit: I don't want to make whole image transparent.

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  • Step by step instructions to make dos "see" and "access" usb hard drives

    - by Gireesh Venkateswaran
    I am stuck with an USB external hard drive (Maxtor 1 Touch) 750GB that crashed. I have photos and home movies (my son's birth, first birthday etc) that are very important to me. I am given to understand that Spinrite is a very good tool to use, but It does not come "with out of the box" capabilities to access USB drives. If I open the case to get the HDD out from my External HDD, I would compromise the warrenty and I would not be able to exchange the Drive. I have done a bit of research and have the drivers that could help. But the bit I am missing is, How to put it all together. I would really appreciate it if some one can give me step by step instruction where I can create a dos boot cd that can load the drivers and assign a drive letter to it so that I can make Dos "See" the external hard drive. I have a Toshiba satellite laptop that runs Windows XP (Home). It does not have a floppy drive. I will be greatful to your help in the regard.

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  • Bitmap manipulation in C++ on Windows

    - by Oliver
    Hi, I have myself a handle to a bitmap, in C++, on Windows: HBITMAP hBitmap; On this image I want to do some Image Recognition, pattern analysis, that sort of thing. In my studies at University, I have done this in Matlab, it is quite easy to get at the individual pixels based on their position, but I have no idea how to do this in C++ under Windows - I haven't really been able to understand what I have read so far. I have seen some references to a nice looking Bitmap class that lets you setPixel() and getPixel() and that sort of thing, but I think this is with .net . How should I go about turning my HBITMAP into something I can play with easily? I need to be able to get at the RGBA information. Are there libraries that allow me to work with the data without having to learn about DCs and BitBlt and that sort of thing?

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  • Images saved with D3DXSaveSurfaceToFile will open in Paint, not Photoshop

    - by bsruth
    I'm using D3DXSaveSurfaceToFile to save windowed Direct3D 9 surfaces to PNG, BMP and JPG files. There are no errors returned from the D3DXSaveSurfaceToFile call and all files open fine in Windows Photo Viewer and Paint. But they will not open in a higher end image editing program such as Paint Shop Pro or Photoshop. The error messages from these programs basically say that the file is corrupted. If I open the files in Paint and then save them in the same file format with a different file name, then they'll open fine in the other programs. This leads me to believe that D3DXSaveSurfaceToFile is writing out non-standard versions of these file formats. Is there some way I can get this function to write out files that can be opened in programs like Photoshop without the intermediate step of resaving the files in Paint? Or is there another function I should be using that does a better job of saving a Direct3D surfaces to an image?

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  • Creating a fixed background for a website

    - by ShiVik
    Hello all I am trying to implement a fixed background for a website like one over here. Searching around for it told me that I can use background: fixed or background-attachment properties for this. My problem is the image which will be used as background. I am thinking about following issues: What should be image size? how will it repeat when browser window size is very large? for big 27" monitors out there? Can somebody guide me on these points? Regards Vikram

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  • Animating UIImageView iPhone

    - by Fred Dpn
    Hi, i'm having trouble about animating an Image in a UIImageView. I've created an image view in interface builder and linked it to its iboutlet. Here is my code. @interface Game : UIViewController <UIAccelerometerDelegate>{ IBOutlet UIImageView *diying; } @property (nonatomic, retain) UIImageView *diying; In the viewDidLoad method i've written this code NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Die1.gif"], [UIImage imageNamed:@"Die2.gif"], [UIImage imageNamed:@"Die3.gif"], [UIImage imageNamed:@"Die4.gif"], nil]; diying.animationImages = imageArray; diying.animationDuration = 1.1; diying.contentMode = UIViewContentModeBottomLeft; [diying startAnimating]; [super viewDidLoad]; which is a adaptation of what i've found here : http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ NB : those .gif files are simple images and are not animated. I did the tutorial and it worked fine but i can't figure out why it my adaptation doesn't work !

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  • How to specify a LinearLayout to either wrap_content if it exceeds certain width

    - by michael
    Hi, I have want to layout an ImageView and then follow by a LinearLayout (to the right of it). <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content"> <ImageView android:id="@+id/icon" android:layout_width="20px" android:layout_height="20px" /> <RelativeLayout android:id="@+id/side" android:layout_width="fill_parent" android:layout_weight="1" android:layout_width="????"> // some children here </RelativeLayout> </LinearLayout> How can I configure my side panel so that it either use 'wrap_content' if the height is than the image view? if not, use the height of the image i.e. 20px?

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  • How can I boot from .iso images stored on the harddrive ?

    - by user29701
    I want to put a .iso file of a bootable linux CD on the harddrive of my computer. I want to have it boot using grub (or lilo), and have it boot from the .iso file as if the .iso was a real CD in the CDROM drive. Here is a page that makes reference to doing this, but instead of a .iso file it is a .img file of a floppy or a whole harddisk installation: http://grub4dos.sourceforge.net/wiki/index.php/Grub4dos%5Ftutorial That page makes reference to "cdrom emulation is not supported", but I don't know if it is not supported in grub, or if what want to do is completely impossible. Apparently Epidemic Linux (and maybe Knoppix ?) have a "bootfrom" parameter: "Using the parameter “bootfrom=/partition/path” you can start Epidemic from an ISO image located anywhere on the HD without having to create a DVD. This is very handy for testing the system." (From www.epidemiclinux.org/ ) Drew P.S. I am NOT interested in installing the CD on the harddrive. If I could have a dozen .iso's on the harddrive, I would like to be able to select them from grub and boot each of them.

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  • Regular expression problem (PHP)

    - by Marcos
    Hello all. I have a little problem with my regular expression, that I use in PHP. My code identify all tags of my content and add a link in this image. My code is working when I use dinamycally, without any defined image. When I try with a imapge path, the code does not work. How can I solve this problem? Working code: $content = preg_replace('/(<img .*?src="(.+?)".*?>)/','<a class="nyromodal foto" href="'.$imagem_wordpress.'">\1</a>', $content); Problem code: $content = preg_replace('/(<img .*?src="ttp://mysite.com/files/2010/04/bac-gallery-site-matters-saline-project1.jpg".*?>)/','<a class="nyromodal foto" href="'.$imagem_wordpress.'">\1</a>', $content);

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  • How can I embed a conditional comment for IE with innerHTML?

    - by Samuel Charpentier
    Ok so I want to conditionally add this line of code; <!--[if ! IE]> <embed src="logo.svg" type="image/svg+xml" /> <![endif]--> Using: document.getElementById("logo") .innerHTML='...'; In a if()/else() statement and it don't write it! If i get rid of the selective comment ( <!--[if ! IE]><![endif]-->) and only put the SVG ( <embed src="logo.svg" type="image/svg+xml" /> ) it work! what should I do? I found a way around but i think in the Android browser the thing will pop up twice. here's what I've done ( and its Validated stuff!); <!DOCTYPE html> <html> <head> <META CHARSET="UTF-8"> <title>SVG Test</title> <script type="text/javascript"> //<![CDATA[ onload=function() { var ua = navigator.userAgent.toLowerCase(); var isAndroid = ua.indexOf("android") > -1; //&& ua.indexOf("mobile"); if(isAndroid) { document.getElementById("logo").innerHTML='<img src="fin_palais.png"/>'; } } //]]> </script> </head> <body> <div id="logo"> <!--[if lt IE 9]> <img src="fin_palais.png"/> <![endif]--> <!--[if gte IE 9]><!--> <embed src="fin_palais.svg" type="image/svg+xml" /> <!--<![endif]--> </div> </body>

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  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

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  • Re-measuring custom item renderer on a List

    - by leolobato
    I'm writing an Adobe Air client to a service similar to Twitter. On the timeline (List component) I have a custom item renderer which is basically a Canvas with a fixed-width Image and a Text control, which is multi-line. If the text is long enough to change the Canvas height, it will only be resized if I manually change the width of the Window, forcing a redraw of all renderers. If I simply scroll through the List, all "new" renderers will have the minimum height possible (which is the Image height). Any ideas on how to force the re-measurement of the renderer when I set it's data? Thanks in advance! :)

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  • Bitmap Confusion Android

    - by Farhan
    I am getting an image from gallery in onActivityResult() through intent.getdata(). Now i get the data and set it to a bitmap, its size is 716x716 and its setting to full screen. (ImageView's width and height is set to wrap content). Now i created another bitmap after scaling the original through Bitmap.CreateScaledBitmap(orgBitmap,30,30,false); After this, i make sure these things(width,height n size) and they happen as they should be but the problem is that the image is still taking the full screen... rather it should only take 30dp x 30dp. Anyone have an idea what might be the problem??? Thanx

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  • Button (using <button> tag) does not display in Opera

    - by Tanveer Dewan
    On my website I am using the html 'button' tag but the button does not display when page is opened in Opera version 12.15. Works fine in chrome, firefox and IE. If you go to my cdn test site CDN Comparison u see cloudflare, incapsula and page speed images. below the three cdn images there's a button which does not display. It's supposted to be right above the 'Test and monitor image load speed of the top three Free CDN Service providers' sentence. please help. <button id="button" onclick="changeLink()">Test Another Image</button> I have not added any style to this tag using CSS

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  • how do I fix a wrong UUID in grub.cfg?

    - by mozerella
    I run Debian Wheezy alone on my PC and I recently copied the root partition to another with rsync as I found that worked well (I also know about dd and ddrescue but they leave unusable space on the new partition). I generated a new random UUID for the new partition with sudo tune2fs -U random /dev/hda9 and also updated fstab / and /home entries. Then as I know so little about GRUB I used a gui (GRUB Customizer) to probe for the new OS and add an entry to GRUB and the MBR -it makes an /etc/grub.d entry then updates GRUB. On startup, the GRUB list contains the new OS (on sda9) but it boots the first OS (which I copied from -sda5). /boot/grub/grub.cfg contains the new debian OS but it looks like this set root='(hd0,msdos9)' search --no-floppy --fs-uuid --set=root 64662470-0e58-4dfd-90ac-43227d773556 linux /boot/vmlinuz-3.2.0-2-amd64 root=UUID=cc3bca0d-aee4-4b9c-95c2-57212cc36d4d ro quiet initrd /boot/initrd.img-3.2.0-2-amd64 the 1st uuid is of sda9, but the 2nd uuid there is of sda5. I can change the 2nd uuid at startup (with E) and it boots sda9. So how can I get grub.cfg corrected so that the sda9 GRUB list entry boots from sda9 permanently?

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  • Mac OSX: Passing a file from user process to kernel module.

    - by Inso Reiges
    Hello, I need to pass a link to file from a user process to the OSX kernel driver. By link i mean anything that uniquely identifies a file on the local filesystem. I need that link to do I/O on that file in kernel. The most obvious solution seems to pass a file name and use a VFS vnode lookup. However i noticed, that Apple Disk Images helper process passes a raw data array for image-path property to driver when attaching a disk image file: <2f 56 6f 6c 75 6d 65 73 2f 73 74 6f 72 61 67 65 2f 74 65 73 74 32 2e 64 6d 67> What is that diskimages-helper passes to the kernel driver? Some serialized type perhaps? If yes, what type is it and how can i use it?

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  • Mac OSX: Passing a link to file from user process to kernel module.

    - by Inso Reiges
    Hello, I need to pass a link to file from a user process to the OSX kernel driver. By link i mean anything that uniquely identifies a file on the local filesystem. I need that link to do I/O on that file in kernel. The most obvious solution seems to pass a file name and use a VFS vnode lookup. However i noticed, that Apple Disk Images helper process passes a raw data array for image-path property to driver when attaching a disk image file: <2f 56 6f 6c 75 6d 65 73 2f 73 74 6f 72 61 67 65 2f 74 65 73 74 32 2e 64 6d 67> What is that diskimages-helper passes to the kernel driver? Some serialized type perhaps? If yes, what type is it and how can i use it?

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  • Load a bitmap from file in RGB format (without alpha)

    - by Robert
    Hi, i simply want to load a .BMP file and get the Bitmap object in 24bit RGB format (or 32bit in RGB format). All methods I tried return a Bitmap/Image object with PixelFormat = Format32bppArgb. Even if of course BMPs don't have alpha. new Bitmap(System.Drawing.Image.FromFile(fileName, true)); new Bitmap(fileName); I currently solve the problem by copying the first object to another in memory bitmap at 24bit RBG. Is there a single method to do it? Thanks

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  • Jquery code working in all browsers apart from FF

    - by alan
    Hi, I have written the following jquery sitting in the head tags of my HTML It is supposed to bring the image that is being hovered over to full opacity and slide another image over it from the right, then return when un-hovered. <script type="text/javascript"> $(function() { $('ul#img-nav li').css({ "opacity": .5 }); $('ul#img-nav li').hover(function() { $(this).stop(true).animate({"opacity":1}); $(this).children('.overlay').stop(true).animate({"left" : "18px" }); }, function() { $(this).stop(true).animate({"opacity":.5}); $(this).children('.overlay').stop(true).animate({"left" : "180px" }); }); }); This works fine in Safari, Chrome, IE (7,8) but not in FF 3.6. Any suggestions why this might be? Many thanks

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  • setNeedsDisplayInRect: paints a white rectangle only

    - by Ion Tichy
    Hi, I'm still a little fresh to CoreGraphics programming, so please bear with me. I'm trying to write an application, which allows the user to rub stuff off an image with the finger. I have the basic functionality nailed down, but the result is sluggish since the screen is redrawn completely every time a touch is rendered. I did some research and found out that I can refresh only a portion of the screen using UIView's setNeedsDisplayInRect: method. This does call drawRect: as expected, however everything I draw in the drawRect: following the setNeedsDisplayInRect: is ignored. Instead, the area in the rect parameter is simply filled with white. No matter what I draw inside, all I end up with is a white rectangle. In essence, this is what I do: 1) when user touches screen, this touch is rendered into a mask 2) when the drawRect: is called, the image is masked with that mask There must be something simple I'm overlooking, surely?

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  • How To Boot with "mem=1024m" Argument using GRUB - Ubuntu 10.04

    - by nicorellius
    I am still working on this question. This new one is a different question so I thought it would be good to post a new question. Is this the proper protocol or should I have just edited the other question? I'm running Ubuntu 10.04 with the kernel 2.6.32-22-generic on a Toshiba Satellite laptop. When I enter the GRUB menu (I have Ubuntu 9.10 installed as well), I can choose which kernel to boot. I use scroll down to the one I want and press "e" and I expect to be able to enter mem=1024m and force the kernel to use this much memory. But when I run cat /proc/meminfo or look in the process manager after booting wth this argument I still see all the RAM: ~2 GB. Am I using this boot argument incorrectly? The boot configuration (before I add anything) looks like this: insmod ext2 set root=(hd0,1) search --no-floppy --fs-uuid --set 10270f21-1c42-494b-bd3f-813c23f6d\ 518 linux /boot/vmlinuz-2.6.32-22-generic root=UUID=10270f21-1c42-494b-b\ d3f-813c23f6d518 ro quiet splash initrd /boot/initrd.img-2.6.32-22-generic The way I did this was that I added the mem=1024m after the last line and pressed Ctrl+x (Emacs save and boot the kernel) and the system booted. I tried adding mem=1024m to the end and the beginning of this list and it appeared to not change the RAM allocation.

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  • Having trouble with a workaround, for booting from a usb stick, using grub and a minimal linux kernel to load usb drivers

    - by s hanley
    I'm trying to boot from a usb stick. I formatted it to fat32, and later to ext2, and installed dsl on it using unetbootin, and later the usb install guide on dsl wiki (http://www.damnsmalllinux.org/wiki/index.php/Install_to_USB_From_within_Linux). The bios doesn't have a setting for booting from usb. Grub doesn't "see" the usb drive when I use the root and find commands, explained in (http://www.damnsmalllinux.org/wiki/index.php/USB_Booting). This happens even when I set boot from floppy at the top of the boot order. However, my usb keyboard is recognised by the bios and by grub. How can it recognise the keyboard but not the usb drive? Also, the usb led does flash even before grub starts up, so surely something must be happening usb-wise? I am now following an ubuntu guide to booting from a USB stick, using a hdd-based, minimal linux kernel to supply the usb drivers. But I'm having difficulty adapting it to other OSes (slax/dsl/aptosid). I believe I have to alter the initrd.gz file to include usb drivers and then copy that file along with vmlinuz to a partition on my hdd. But, what's the grub command for the kernel line supposed to look like? From the ubuntu example it's: title USB FLASH DRIVE root (hd0,6) kernel /boot/usb-boot/vmlinuz file=/cdrom/preseed/ubuntu.seed boot=casper noprompt cdrom-detect/try-usb=true persistent initrd /boot/usb-boot/initrd.lz boot Should mine just be: title USB FLASH DRIVE root (hd0,6) kernel /boot/usb-boot/vmlinuz cdrom-detect/try-usb=true initrd /boot/usb-boot/initrd.lz boot

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