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  • How to find an audio file's length (in seconds)

    - by mIL3S
    Hi all! (Objective C) Just using simple AudioServicesPlaySystemSoundID and its counterparts, but I can't find in the documentation if there is already a way to find the length of an audio file. I know there is AudioServicesGetPropertyInfo, but that seems to return a byte-buffer - do audio files embed their length in themselves and I can just extract it with this? Or is there perhaps a formula based on bit-rate * fileSize to convert to length-of-time? mIL3S www.milkdrinkingcow.com

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  • Audio not working

    - by user3215
    Anybody could help me in troubleshooting audio problem on ubutnu 9.04 desktop edition?. For some reason I've to keep this os not upgraded and I'm trying to fix the audio problem on this for months. It works well on upgraded version(9.10,10.04) but not on jaunty. aplay -l: **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: ALC883 Analog [ALC883 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC883 Digital [ALC883 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 lsmod | grep snd: snd_hda_intel 436148 7 snd_pcm_oss 46336 0 snd_mixer_oss 22656 1 snd_pcm_oss snd_pcm 83076 4 snd_hda_intel,snd_pcm_oss snd_seq_dummy 10756 0 snd_seq_oss 37760 0 snd_seq_midi 14336 0 snd_rawmidi 29696 1 snd_seq_midi snd_seq_midi_event 15104 2 snd_seq_oss,snd_seq_midi snd_seq 56880 6 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_seq_midi_event snd_timer 29704 2 snd_pcm,snd_seq snd_seq_device 14988 5 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_rawmidi,snd_seq snd 62756 21 snd_hda_intel,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 15200 1 snd snd_page_alloc 16904 2 snd_hda_intel,snd_pcm cat /proc/asound/cards: 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0xe1280000 irq 16 cat /proc/asound/version: Advanced Linux Sound Architecture Driver Version 1.0.18rc3. vim /etc/modules: # /etc/modules: kernel modules to load at boot time. # # This file contains the names of kernel modules that should be loaded # at boot time, one per line. Lines beginning with "#" are ignored. lp Audio Settings:

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  • SEHException throw using Microsoft XACT Audio Framework (XACT3)

    - by Sweta Dwivedi
    I have been developing a game using Kinect + XNA and using Microsoft Audio Creation tool (XACT3) for managing my sound files and music, however in the code an SEHException is thrown whenever it tries to get the wave file from the wave Bank . . Sometimes the code works magically and all of a sudden it will start throwing this exception randomly ..I need a help on solving this exception /*Declaring Audio Engine for music*/ AudioEngine engine; SoundBank soundBank; WaveBank waveBank; Cue cue; /*Declaring Audio engine for sound effects*/ AudioEngine engine1; SoundBank soundbank; WaveBank wavebank; Cue effect; engine = new AudioEngine(@"Content\therapy.xgs"); soundBank = new SoundBank(engine, @"Content\Sound Bank.xsb"); **waveBank = new WaveBank(engine, @"Content\Wave Bank.xwb");** cue = null; engine1 = new AudioEngine(@"Content\Music_Manager\Sound_effects.xgs"); soundbank = new SoundBank(engine1, @"Content\Music_Manager\Sound1.xsb"); **wavebank = new WaveBank(engine1, @"Content\Music_Manager\Wave1.xwb");** effect = null; cue = soundBank.GetCue("hypnotizing"); cue.Play();

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  • Changes to talk/ytalk or alternative chat in the Linux terminal

    - by cascaval
    While looking for a piece of software that provides chat between 2 Linux server users logged in the terminal, I tried talk/ytalk. Unfortuntaley it provides chat between users on separate walls (each user has its own wall) and the messages lack timestamps. Is it possible to set it up so that at least timestamps are provided? Alternatively, is there any other software that could provide one wall on which users write messages prepended with time? Simple chat with messages listed in the order of submission would be ideal: 13:05:48 [bridgekeeper@...]: What is the air-speed velocity of an unladen swallow? 13:06:28 [cascaval@...]: What do you mean? An African or European swallow? I already tried wall and write but they don't fit the bill. OS: Debian 6.0

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  • chat application: pubsubhub vs xmpp

    - by sofia
    I'm unsure on the best stack to build a chat application. Currently I'm thinking of two main options: facebook tornado cons: does not use the main chat protocol xmpp but pubsubhubbub pros: i really like its simplicity for development (webserver + webframework); pubsubhubbub also seems simpler as a protocol than xmpp; and i know python xmpp + bosch, punjab, ejabberd cons: don't know erlang; overall seems a bit harder to develop pros: uses xmpp protocol The chat app will need to have the following: Private messages Public rooms Private rooms Chat history for rooms (not forever, just the last n messages) html embedding url to chat room Both options seem scalable so that's not really my worry (we're thinking of running the app in amazon's ec2 as well). I know there's a project that builds a xmpp server using tornado but it's not ready for production use and our deadline isn't that big. Basically my main worry is ease of development vs somehow regretting later using pubsubhubbub to develop a chat app but I read somewhere that PubSubHubbub might eventually replace XMPP as REST replaced SOAP - so what do you think?

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  • chat application: pubsubhubbub vs xmpp

    - by sofia
    I'm unsure on the best stack to build a chat application. Currently I'm thinking of two main options: facebook tornado cons: does not use the main chat protocol xmpp but pubsubhubbub pros: i really like its simplicity for development (webserver + webframework); pubsubhubbub also seems simpler as a protocol than xmpp; and i know python xmpp + bosch, punjab, ejabberd cons: don't know erlang; overall seems a bit harder to develop pros: uses xmpp protocol The chat app will need to have the following: Private messages Public rooms Private rooms Chat history for rooms (not forever, just the last n messages) html embedding url to chat room Both options seem scalable so that's not really my worry (we're thinking of running the app in amazon's ec2 as well). I know there's a project that builds a xmpp server using tornado but it's not ready for production use and our deadline isn't that big. Basically my main worry is ease of development vs somehow regretting later using pubsubhubbub to develop a chat app but I read somewhere that PubSubHubbub might eventually replace XMPP as REST replaced SOAP - so what do you think?

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  • How to disable user unsetting chat history via google talk

    - by Samuel
    we are using google apps standard edition with 50 users and as an administrator I would like all users (mostly teenage students) chat information / history to be stored in their Chats folder in their Inbox. Is there a way for preventing the user from unsetting this as an administrator so that they are not able to disable and use Don't Save Chat history.

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  • How to disable user unsetting chat history via google talk

    - by Samuel
    we are using google apps standard edition with 50 users and as an administrator I would like all users (mostly teenage students) chat information / history to be stored in their Chats folder in their Inbox. Is there a way for preventing the user from unsetting this as an administrator so that they are not able to disable and use Don't Save Chat history.

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • Playing part of a sfx audio file in HTML5 using WebAudio

    - by Matthew James Davis
    I have compiled all of my sound effects into one sequenced .ogg file. I have the start and stop times for each sound effect. How do I play the individual effects? That is, how do I play part of an audio file. More specificially, I've created a dictionary { 'sword_hit': { src: 'sfx.ogg', start: 265, // ms length: 212 // ms } } that my play_sound() function can use to look up 'sword_hit' and play the correct audio file at the correct start time for the correct duration. I simply need to know how to tell the WebAudio API to start playing at start ms and only play for length ms.

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  • office 365 chat service in ubuntu

    - by GhostRider
    In my organisation, people use microsoft office 365 for mail service. In windows system they can setup a chat client with office 365 and use the instant message sevice. I'm having a ubuntu m/c and when i searched around the web could not find the option to use office 365 chat in my machine.How can i use the same. Error message: No setup available for this computer Read: Set up your Mac for Office 365 Return to Home

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  • High traffic chat - how to check if there is new message and show it for all users

    - by user2633999
    I already had question about this but obviously it was not accepted very well, apparently too long when it's actually more information so you could have given me better answer. Ok, I will be much clearer now. Best possible logic to develop scalable chat in terms of stability, storing/reading messages on chat, updating chat on new message for all users etc.? I have most of this developed, the logic I think I miss is -- check if there is new message and show it for all users. I have this implemented but it crashes the site due to its traffic of 300k-400k people, so that's my main question. The chat is PHP based and uses Pusher (www.pusher.com) for instant messaging but it lacks what I need because it's more like a websocket. I'm using hardcoded files to keep messages (want to avoid database as much as possible). It's a no extension type of file, I'm sure you know. I'm getting crash with $fp = fopen(..., "w"); // pretend ... is the path and filename fwrite($fp, $msg); //hardcode the message fclose($fp); where $msg is the message itself. I'm having 1 file per message. I show last 150 messages = 150 file accesses and reads, yeah it's too much I guess. I have better logic now which I'm pursuing and that is 1 file with last 50-100 messages at all time. Sure it should be much better. How does it crash, that's the trickiest part because everything seems ordinary, believe me it is difficult to determine what exactly crashes the site, but in like 5 minutes when I try to open the site it's gone, then I put the old content without chat and is back online again. I'm having jquery post every 1 second to check if there is new message. I'm using timestamp in a special file where I keep the time last message was sent and if ((time() - time in file) <= 2) = reload last 150 messages including the last one. Too much input/output, write/read or however to say it I think is what crashes the site.

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  • Suggestions for a Live chat software on websites for customer support?

    - by Munish Goyal
    Recommendations needed. We want to get in touch with customers via live chat. Requirements: chat window customisable to mingle with website theme (colors etc) preferably the window should be within webpage and not only pop-out/popup. ease of use by customer minimally intrusive should have triggers/Alerts to backend side. for ex: user is unable to fill-up signup form or something, we should be able to offer help to user and this chat window automatically shows to user. What is the cost ? UPDATE: After R&D we also narrowed down to comm100 and liveperson, and we will go with comm100. LP is best commerical soln. but comm100 is a good free soln. We go with comm100 as starting point. But it gives out exceptions alerts sometimes in the dashboard. Can it be configured for chat invitations triggered on certain conditions. Currently only a timebased trigger is available. Any other major difference between these two ?

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  • mplayer (mplayerhq.hu) repeats ending audio frames

    - by kamikatze
    mplayer (from mplayerhq.hu) on windows repeats the last few audio frames upon exit. When the video ends, before you can see Exiting... (End of file) in the command prompt, you will hear the last 1/2 second or so of the audio track again. This behavior is the same for multiple containers/codecs/soundcards Vista or Windows 7. Is there a workaround for this? My playback specs: MPlayer Sherpya-MT-SVN-r31027-4.2.5 (C) 2000-2010 MPlayer Team 150 audio & 343 video codecs Playing splash_final.wmv. ASF file format detected. [asfheader] Audio stream found, -aid 1 [asfheader] Video stream found, -vid 2 VIDEO: [WMV3] 1280x720 24bpp 1000.000 fps 6291.5 kbps (768.0 kbyte/s) ========================================================================== Opening video decoder: [dmo] DMO video codecs DMO dll supports VO Optimizations 0 1 DMO dll might use previous sample when requested Decoder supports the following formats: YV12 YUY2 UYVY YVYU RGB8 [..] Decoder is capable of YUV output (flags 0x1b) Movie-Aspect is undefined - no prescaling applied. VO: [directx] 1280x720 = 1280x720 Planar YV12 Selected video codec: [wmv9dmo] vfm: dmo (Windows Media Video 9 DMO) ========================================================================== ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders AUDIO: 44100 Hz, 2 ch, s16le, 329.8 kbit/23.37% (ratio: 41221-176400) Selected audio codec: [ffwmav2] afm: ffmpeg (DivX audio v2 (FFmpeg)) ========================================================================== AO: [dsound] 44100Hz 2ch s16le (2 bytes per sample) Starting playback...

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  • Facebook Chat through XMPP protocol on Pidgin Portable - Will not Authorize

    - by Sara Neff
    I heard you can use facebook chat on desktops now. Thats awsome! What i didn't hear is that it is a pain in the butt! Not awsome! I've followed six nearly identical sets of instructions from six different websides, including the one that facebook generates for you, to get facebook chat connected through Pidgin. Its the latest portable version, so from what i hear the plugin is out of the question. Whenever I go to try and connect i get a message saying "Not Authorized" and buttons to either modify the account info, or retry. NOTHING i have done has fixed this, and I can't find anything remotely usefull anywhere. I am running windows xp, and running pidgin (portable) off of a flash drive. Someone please tell me what i have to do. I read about authorizing the chat on my actual facebook page. I'd have tried that if i could find out how to do it, but if its there they hid it good. HELP?!

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  • No audio input deviced are installed

    - by Meowbits
    If I go to Sound Recording Devices and it says "No audio devices are installed" If I click to set up a microphone I get an error "Wizard could not launch, No audio input device found, make sure your audio hardware is working properly and check your audio configuration in the Audio Devices and Sound Themes control panel. Where can I get an audio input device? I just want something so I can actually use the microphone on my headset. This is ridiculous. I have tried to look for any file but I simply cannot find a way to add an audio input device... I really do not want to format my computer just for this problem but I am starting to feel like that is the only option I have. I have the latest chipsets

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  • mix audio with h264 mp4 video with ffmpeg

    - by user2362912
    I have 2 files : Input #0, wav, from '105426_1.wav': Duration: 00:00:09.98, bitrate: 1312 kb/s Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 41000 Hz, stereo, s16, 1312 kb/s and: Duration: 00:00:41.29, start: 0.000000, bitrate: 1313 kb/s Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 1211 kb/s, 24.42 fps, 25 tbr, 90k tbn, 48 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 99 kb/s Metadata: handler_name : SoundHandler I want to insert first audio file into video in special place (for example in 10 secunde of video) and mix it with audio stream of video file. I try to /usr/local/bin/ffmpeg -i 105426_1.wav -i 105426.mp4 -map 0:0 -map 1:1 -map 1:0 video_finale.mp4 but result is : Duration: 00:00:41.31, start: 0.046440, bitrate: 755 kb/s Stream #0:0(und): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:2(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 588 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc Metadata: handler_name : VideoHandler I need only one audio stream and first stream play not from beginig but from 10 sec

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  • How can I split a stereo audio track of a movie into two separate audio tracks?

    - by pesche
    I often record TV shows with a hard disk recorder/DVD writer, burn them as VRO file and convert to MP4 with Handbrake. The shows are bilingual broadcasts with two mono audio channels instead of a stereo one: dubbed voice on the left, original voice on the right. The TV set and VLC are both perfectly capable to play only the left or the right channel, but other video players may just offer to select between different stereo audio tracks (like they are present on many DVDs). I'd like to have an easy process to create MP4 or MKV files of these shows where the two audio channels are split into two separate audio tracks. The only way that I know of is to extract the audio track (e.g. using MPEG Streamclip), split it into two tracks using an audio tool like Audacity and then merge the audio tracks back (using a DVD authoring software, don't remember all details). Clearly not a thing to repeat regularly. Preferably a solution should run on Mac OS X, but Linux or Windows solutions are very welcome, too.

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  • Easily Add Facebook Chat to Pidgin

    - by Matthew Guay
    Want to keep in touch with your Facebook friends throughout the day?  Here we’ll show you how to easily add Facebook chat to the popular multi-protocol chat client Pidgin. Facebook has recently added support for XMPP chat, which means you can easily add it to popular chat clients such as Pidgin.  Previously you could only add Facebook chat to Pidgin through a plug-in that didn’t always work correctly.  Here we’ll walk you through setting up your Facebook account in Pidgin. Getting Started First, make sure you have a username for your Facebook account (link below).  This is a relatively new feature for Facebook, so if you’ve had your account for a while you may need to choose one.    If you already have one, you should see it listed instead. Now, open Pidgin, and click Manage Accounts. Click Add… Then select XMPP from the Protocol list. Now, enter your Facebook username without the facebook.com part (e.g your.facebook.username, not http://www.facebook.com/your.user.name).  Then, enter chat.facebook.com for the Domain, and enter your standard Facebook password.  You can check the “Remember password” box if you’d like Pidgin to automatically sign in to Facebook chat. Now, click on the Advanced tab, and uncheck the “Require SSL/TLS” box.  Also, make sure the Connect port is 5222.  Click Add, and your Facebook account is added to Pidgin. Now Facebook will show up in your list of accounts, with the username [email protected]. Your Facebook friends will show up directly in your Buddy list, complete with their full name and Facebook profile picture.  Any users that are not in a group will show under your standard list, while ones in a Facebook group will be shown in a separate group.  You can move which groups your Facebook friends show up in, just like you can with other chat contacts.   And no matter if your friend is logged in on the standard Facebook website or through another chat application, it will work the same as always.   This is a great way to keep in touch with your Facebook friends throughout the day.  If you like Facebook chat and already use Pidgin, now you can keep from switching between programs and just chat with all your friends from a central location. Links: Download Pidgin Set your Facebook username Similar Articles Productive Geek Tips The How-To Geek is No Longer on FacebookWin a Free iPod Touch in the How-To Geek Facebook Giveaway!Block Those Irritating Facebook Quiz & Application MessagesPut Your Pidgin Buddy List into the Windows Vista SidebarHow to Lock Down Your Facebook Account TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • iPhone SDK: Change playback speed using core audio AVAudioPlayer

    - by Harkonian
    I'd like to be able to play back audio I've recorded using AVAudioRecorder @ 1.5x or 2.0x speed. I don't see anything in AVAudioPlayer that will support that. I'd appreciate some suggestions, with code if possible, on how to accomplish this with the iPhone 3.x SDK. I'm not overly concerned with lowering the pitch to compensate for increased playback speed, but being able to do so would be optimal.

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  • cut audio file with iPhone SDK

    - by Dmitry
    Hi! Is it possible to cut audio file with iPhone SDK? (file has .caf extension) I just need to cut off the silence at the beginning. (Also, maybe it's possible to write new file from the existing one with specified start and end time.) Thanks in advance!

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  • Video and Audio Drift

    - by Cenoc
    Hey everyone, I was wondering, how much does recorded audio and video drift from their actual recording time usually? I'm recording both separately (into unsigned 8 bit PCM (44100 Hz) and raw image data files) and I was wondering how much I can expect each to drift. Thanks in advance!

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  • Audio Recording in C++

    - by Cenoc
    Hey, I was wondering, what was a good cross-platform utility for doing audio recording/ playback/ seeking in C++? I was thinking going the route of ALUT (OpenAL), but is there a better way? If not, do you guys know of any good tutorials/sample code for ALUT?

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