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  • Spreadsheet::WriteExcel - data_validation

    - by sid_com
    #! /usr/bin/env perl use warnings; use 5.012; use Spreadsheet::WriteExcel; my $workbook = Spreadsheet::WriteExcel->new( 'test_test.xls' ) or die $!; my $sheet = $workbook->add_worksheet(); my $format_in = $workbook->add_format( align => 'center', valign => 'vcenter' ); my $format_st = $workbook->add_format( align => 'center', valign => 'vcenter' ); $format_in->set_num_format ( 'hh:mm' ); $format_st->set_num_format ( '[h]:mm' ); $sheet->set_row( 0, 22 ); $sheet->set_row( 1, 22 ); $sheet->set_column( 'A:D', 20, $format_in ); $sheet->set_column( 'E:E', 20, $format_st ); $sheet->write( 'A1', 'begin am' ); $sheet->write( 'B1', 'end am' ); $sheet->write( 'C1', 'begin pm' ); $sheet->write( 'D1', 'end pm' ); $sheet->write( 'E1', 'time' ); $sheet->data_validation( 'A2:D2', { validate => 'time', criteria => 'between', minimum => 'T06:00', maximum => 'T20:00', }); $sheet->write_formula( 'E2', '=(B2-A2)+(D2-C2)' ); $workbook->close() or die $!; Which kind of data_validation would check if the "end am"-value is greater than the "begin am"-value (and "end pm" grater then "begin pm")? I tried this, but it didn't work: $sheet->data_validation( 'B2', { validate => 'time', criteria => '>=', value => '=A2', }); $sheet->data_validation( 'D2', { validate => 'time', criteria => '>=', value => '=C2', }); Spreadsheet::WriteExcel

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  • plot 4 different plots inside 1 pdf

    - by ifreak
    I have 2 data frames which i want to generate 3 plots from them and place them inside 1 pdf file as a single column. i want all the plots to have the same x-axis limits(basically the same x-axis) even thought they differ in the name and how they were obtained. the dataframes looks something like that: d1 X Y Z 0.04939317 -0.4622222 13651 0.03202451 -0.4261000 13401 0.09950793 -0.3233025 13151 0.11548556 -0.4637981 12486 0.09817597 -0.4751886 12236 0.15770701 -0.5819355 11986 and d2 V0 V1 V2 V3 sign 1 1 0.379 0.612 pos 2 1 0.378 0.620 pos 3 1 0.578 0.571 neg 4 1 0.978 0.561 pos 5 1 0.758 0.261 neg 6 1 0.378 0.126 neg P.S : both data frames are bigger than this, this is only a part of them V0, V1 and Z range from 1 to 20000 the plots that i created are : From d2 d2plot=ggplot(d1, aes(V0,V1, fill=sign)) + geom_tile()+ scale_fill_manual(values = c("neg" = "yellow", "pos"="red")) +geom_vline(xintercept =10000 ) +geom_text(mapping=aes(x=10000,y=0, label="Stop"), size=4, angle=90, vjust=-0.4, hjust=0) From d1 d1plot = ggplot(d2) + geom_errorbarh(aes(x=z,xmin=z-50,xmax=z+50, y=Y, height = 0.02),color="red")+ opts(legend.position = "none") +geom_vline(xintercept = 10000) +geom_text(mapping=aes(x=10000,y=-0.3, label="Stop"), size=4, angle=90, vjust=-0.4, hjust=0) i've tried grid.arrange(d1plot,d2plot,ncol=1) but the x-axis is different for each plot, i tried changing the aspect ratio, but this will change the y-axis ..i've also tried to use facet_wrap but the problem that my x-axis values have different values, i just want the limits and breaks to be the same and the plots all be aligned in 1 column based on 1 x-axis to comapre the value of the statistical methods in an easy way.

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  • Run SQL Scripts from C# application across domains

    - by Saravanan AR
    To run sql script files from my C# application, I referred this. http://social.msdn.microsoft.com/Forums/en/adodotnetdataproviders/thread/43e8bc3a-1132-453b-b950-09427e970f31 it works perfectly when my machine and DB server are in the same domain. my problem now is, i'm executing this console application from a machine (name: X, user id: abc, domain D1). the SQL server is in another machine (name: Y, domain: D2). I use VPN to connect to machine Y with user id 'abc' and work on SQL in remote desktop. how can i run sql scripts across domains? I use this in a custom activity in my TFS build template as the last step to run the scripts in the target database which is in domain D2. i'm getting this error: "A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)" is it possible to connect to the DB using the admin user ID of machine Y in domain D2?

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  • VLOOKUP and match functions appear to be searching the function rather than value

    - by Brandon S.
    Vlookup and match seem to be searching based on the function I have in my cell rather than the value i have in the cell. I have a column with dates, (ex: C2, which has the formula =E2&"/"&F2&"/"&D2 in them, for example). (where E2, F2, D2 are the year, month, and date). In another sheet and column, I have a bunch of dates, and i'm using the formula =VLOOKUP(C2,'sheet2'!A1:B252,2,FALSE), which doesn't work. (returns #N/A) If I replace C2 with the same date, but without the formula (just typing it in), VLOOKUP works. Why is this?

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  • How do I fix a garbled screen on a Gateway LT3103u?

    - by paracaudex
    I've been having garbled screen problems on a Gateway LT3103u on Ubuntu for a while. I just did a fresh install of Ubuntu 11.10 and continue to have issues. I installed xubuntu-desktop in case the issues had to do with the sophisticated GNOME graphics. The problem is less bad, but it's still there. After a few minutes of using XFCE, the screen gets garbled. I assume this has something to do with the graphics card, but I don't know how to go about troubleshooting something like this. Where should I start? Update: Here is the description of the VGA card from lspci -vvv: 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] (prog-if 00 [VGA controller]) Subsystem: Acer Incorporated [ALI] Device 028c Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast TAbort- SERR- [disabled] Capabilities: [50] Power Management version 2 Flags: PMEClk- DSI- D1+ D2+ AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit+ Address: 0000000000000000 Data: 0000 Kernel driver in use: radeon Kernel modules: radeon Update: Setting GRUB_CMDLINE_LINUX="nomodeset" in /etc/default/grub seems to have fixed it in both Ubuntu and xubuntu-desktop. I will test it for a day or so to see if the problems recur and then post more detail with some links to an explanation. Update 2: It is possible to use this fix for Nvidia card (GTX 260) when graphics is defective after 11.10 upgrade/install? First few restarts was graphic ok, then after few restarts begins suddenly be defective and it stay so. I must returned to 11.04 because this problem and I wait for 12.04. So I hope in this fix.

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  • Cannot Connect Modem ( /dev/ttySL0 ) Using gnome-ppp - Dial-Up Connection

    - by nicorellius
    I'm trying to connect my Toshiba Satellite running Ubuntu 10.04 to my Eris running Android 2.1 through a Bluetooth connection and establish a dial-up connection (DUN) with the modem. I can connect my phone to my laptop, and I can detect my modem (after installing drivers), which is located at /dev/ttySL0. But when I launch gnome-ppp and enter my phone number (123 for PDA-Net) I get a dialog that says "Connecting... Sending Password" with Log and Cancel buttons. The log shows this: --> WvDial: Internet dialer version 1.60 --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Sending: ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0 ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0 OK --> Modem initialized. --> Please enter password (or empty password to stop): --> Configuration does not specify a valid login name. The PDA-Net DUN protocol is running and shows no error. Any ideas? Any help is much appreciated.

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  • Help with optimizing C# function via C and/or Assembly

    - by MusiGenesis
    I have this C# method which I'm trying to optimize: // assume arrays are same dimensions private void DoSomething(int[] bigArray1, int[] bigArray2) { int data1; byte A1; byte B1; byte C1; byte D1; int data2; byte A2; byte B2; byte C2; byte D2; for (int i = 0; i < bigArray1.Length; i++) { data1 = bigArray1[i]; data2 = bigArray2[i]; A1 = (byte)(data1 >> 0); B1 = (byte)(data1 >> 8); C1 = (byte)(data1 >> 16); D1 = (byte)(data1 >> 24); A2 = (byte)(data2 >> 0); B2 = (byte)(data2 >> 8); C2 = (byte)(data2 >> 16); D2 = (byte)(data2 >> 24); A1 = A1 > A2 ? A1 : A2; B1 = B1 > B2 ? B1 : B2; C1 = C1 > C2 ? C1 : C2; D1 = D1 > D2 ? D1 : D2; bigArray1[i] = (A1 << 0) | (B1 << 8) | (C1 << 16) | (D1 << 24); } } The function basically compares two int arrays. For each pair of matching elements, the method compares each individual byte value and takes the larger of the two. The element in the first array is then assigned a new int value constructed from the 4 largest byte values (irrespective of source). I think I have optimized this method as much as possible in C# (probably I haven't, of course - suggestions on that score are welcome as well). My question is, is it worth it for me to move this method to an unmanaged C DLL? Would the resulting method execute faster (and how much faster), taking into account the overhead of marshalling my managed int arrays so they can be passed to the method? If doing this would get me, say, a 10% speed improvement, then it would not be worth my time for sure. If it was 2 or 3 times faster, then I would probably have to do it. Note: please, no "premature optimization" comments, thanks in advance. This is simply "optimization".

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  • How best to construct our test subjects in unit tests?

    - by Liath
    Some of our business logic classes require quite a few dependencies (in our case 7-10). As such when we come to unit test these the creation become quite complex. In most tests these dependencies are often not required (only some dependencies are required for particular methods). As a result unit tests often require a significant number of lines of code to mock up these useless dependencies (which can't be null because of null checks). For example: [Test] public void TestMethodA() { var dependency5 = new Mock<IDependency1>(); dependency5.Setup(x => x. // some setup var sut = new Sut(new Mock<IDependency1>().Object, new Mock<IDependency2>().Object, new Mock<IDependency3>().Object, new Mock<IDependency4>().Object, dependency5); Assert.SomeAssert(sut.MethodA()); } In this example almost half the test is taken up creating dependencies which aren't used. I've investigated an approach where I have a helper method. [Test] public void TestMethodA() { var dependency5 = new Mock<IDependency1>(); dependency5.Setup(x => x. // some setup var sut = CreateSut(null, null, null, null, dependency5); Assert.SomeAssert(sut.MethodA()); } private Sut CreateSut(IDependency1 d1, IDependency2 d2...) { return new Sut(d1 ?? new Mock<IDependency1>().Object, d2 ?? new Mock<IDependency2>().Object, } But these often grow very complicated very quickly. What is the best way to create these BLL classes in test classes to reduce complexity and simplify tests?

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  • [LINQ] Master&ndash;Detail Same Record (I)

    - by JTorrecilla
    PROBLEM Firstly, I am working on a project based on LINQ, EF, and C# with VS2010. The following Table shows what I have and what I want to show. Header C1 C2 C3 1 P1 01/01/2011 2 P2 01/02/2011 Details 1 1 D1 2 1 D2 3 1 D3 4 2 D1 5 2 D4 Expected Results 1 P1 01/01/2011 D1, D2, D3 2 P2 01/02/2011 D1,D4   IDEAS At the begin I got 3 possible ways: - Doing inside the DB:  It could be achieved from DB with a CURSOR in a Stored Procedure. - Doing from .NET with LOOPS. - Doing with LINQ (I love it!!) FIRST APROX Example with a simple CLASS with a LIST: With and Employee Class that acts as Header Table: 1: public class Employee 2: { 3: public Employee () { } 4: public Int32 ID { get; set; } 5: public String FirstName{ get; set; } 6: public String LastName{ get; set; } 7: public List<string> Numbers{ get; set; } // Acts as Details Table 8: } We can show all numbers contained by Employee: 1: List<Employee > listado = new List<Employee >(); 2: //Fill Listado 3: var query= from Employee em in listado 4: let Nums= string.Join(";", em.Numbers) 5: select new { 6: em.Name, 7: Nums 8: }; The “LET” operator allows us to host the results of “Join” of the Numbers List of the Employee Class. A little example. ASAP I will post the second part to achieve the same with Entity Framework. Best Regards

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  • TileEntitySpecialRenderer only renders from certain angle

    - by Hullu2000
    I'm developing a Minecraft mod with Forge. I've added a tileentity and a custom renderer for it. The problem is: The block is only visible from sertain angles. I've compaed my code to other peoples code and it looks pretty much like them. The block is opaque and not to be rendered and the renderer is registered normally so the fault must be in the renderer. Here's the renderer code: public class TERender extends TileEntitySpecialRenderer { public void renderTileEntityAt(TileEntity tileEntity, double d, double d1, double d2, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float)d, (float)d1, (float)d2); HeatConductTileEntity TE = (HeatConductTileEntity)tileEntity; renderBlock(TE, tileEntity.getWorldObj(), tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord, mod.EMHeatConductor); GL11.glPopMatrix(); } public void renderBlock(HeatConductTileEntity tl, World world, int i, int j, int k, Block block) { Tessellator tessellator = Tessellator.instance; GL11.glColor3f(1, 1, 1); tessellator.startDrawingQuads(); tessellator.addVertex(0, 0, 0); tessellator.addVertex(1, 0, 0); tessellator.addVertex(1, 1, 0); tessellator.addVertex(0, 1, 0); tessellator.draw(); } }

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  • Oracle Days Tokyo 2012 ~?????IT????????????????~

    - by aiy
    ????10/30-31?2???????????????? ?Oracle Days Tokyo 2012?????????? URL:http://www.oracle.co.jp/oracledays ????????????IT???????????????????? ?????????·???????????? ????????????????Oracle OpenWorld 2012(9/30-10/4) ????????? IT???????????????????????????? ???????????????????????? ???????????/??????????????2????????????????? 10?31? 13:00-13:45 ?D2-G-1   ?????????!PeopleSoft???????????????????? ???????ERP?????????PeopleSoft?????????·??? ??????????? ????????????????9.2???,??/????????????? ????????????????????????????? ???????PeopleSoft??????????? ??????????????????????????????????????? PeopleSoft??????????????????????????? ???: ????·???????? ??????? ?????·?????? ???·?????? ???·??? 10?31? 17:00-17:45 ?D2-F-5 ??????? ??????????????????? ??????????????·???????????????? ?????????????Oracle Corporation????? ???????????????????????????????????????????? ??????????????????????????????????????????????? ???: ?????? ???? - ??· ????? ???·?????? ?? ??? ?????? ?????????????? - CRM/HCM???? ??? ?? ?? +++++++++++ ????????????????·???????????????????? ?????????????????????????! ???·????? URL:http://www.oracle.co.jp/oracledays

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  • SQL SERVER – Number-Crunching with SQL Server – Exceed the Functionality of Excel

    - by Pinal Dave
    Imagine this. Your users have developed an Excel spreadsheet that extracts data from your SQL Server database, manipulates that data through the use of Excel formulas and, possibly, some VBA code which is then used to calculate P&L, hedging requirements or even risk numbers. Management comes to you and tells you that they need to get rid of the spreadsheet and that the results of the spreadsheet calculations need to be persisted on the database. SQL Server has a very small set of functions for analyzing data. Excel has hundreds of functions for analyzing data, with many of them focused on specific financial and statistical calculations. Is it even remotely possible that you can use SQL Server to replace the complex calculations being done in a spreadsheet? Westclintech has developed a library of functions that match or exceed the functionality of Excel’s functions and contains many functions that are not available in EXCEL. Their XLeratorDB library of functions contains over 700 functions that can be incorporated into T-SQL statements. XLeratorDB takes advantage of the SQL CLR architecture introduced in SQL Server 2005. SQL CLR permits managed code to be compiled into the database and run alongside built-in SQL Server functions like COUNT or SUM. The Westclintech developers have taken advantage of this architecture to bring robust analytical functions to the database. In our hypothetical spreadsheet, let’s assume that our users are using the YIELD function and that the data are extracted from a table in our database called BONDS. Here’s what the spreadsheet might look like. We go to column G and see that it contains the following formula. Obviously, SQL Server does not offer a native YIELD function. However, with XLeratorDB we can replicate this calculation in SQL Server with the following statement: SELECT *, wct.YIELD(CAST(GETDATE() AS date),Maturity,Rate,Price,100,Frequency,Basis) AS YIELD FROM BONDS This produces the following result. This illustrates one of the best features about XLeratorDB; it is so easy to use. Since I knew that the spreadsheet was using the YIELD function I could use the same function with the same calling structure to do the calculation in SQL Server. I didn’t need to know anything at all about the mechanics of calculating the yield on a bond. It was pretty close to cut and paste. In fact, that’s one way to construct the SQL. Just copy the function call from the cell in the spreadsheet and paste it into SMS and change the cell references to column names. I built the SQL for this query by starting with this. SELECT * ,YIELD(TODAY(),B2,C2,D2,100,E2,F2) FROM BONDS I then changed the cell references to column names. SELECT * --,YIELD(TODAY(),B2,C2,D2,100,E2,F2) ,YIELD(TODAY(),Maturity,Rate,Price,100,Frequency,Basis) FROM BONDS Finally, I replicated the TODAY() function using GETDATE() and added the schema name to the function name. SELECT * --,YIELD(TODAY(),B2,C2,D2,100,E2,F2) --,YIELD(TODAY(),Maturity,Rate,Price,100,Frequency,Basis) ,wct.YIELD(GETDATE(),Maturity,Rate,Price,100,Frequency,Basis) FROM BONDS Then I am able to execute the statement returning the results seen above. The XLeratorDB libraries are heavy on financial, statistical, and mathematical functions. Where there is an analog to an Excel function, the XLeratorDB function uses the same naming conventions and calling structure as the Excel function, but there are also hundreds of additional functions for SQL Server that are not found in Excel. You can find the functions by opening Object Explorer in SQL Server Management Studio (SSMS) and expanding the Programmability folder under the database where the functions have been installed. The  Functions folder expands to show 3 sub-folders: Table-valued Functions; Scalar-valued functions, Aggregate Functions, and System Functions. You can expand any of the first three folders to see the XLeratorDB functions. Since the wct.YIELD function is a scalar function, we will open the Scalar-valued Functions folder, scroll down to the wct.YIELD function and and click the plus sign (+) to display the input parameters. The functions are also Intellisense-enabled, with the input parameters displayed directly in the query tab. The Westclintech website contains documentation for all the functions including examples that can be copied directly into a query window and executed. There are also more one hundred articles on the site which go into more detail about how some of the functions work and demonstrate some of the extensive business processes that can be done in SQL Server using XLeratorDB functions and some T-SQL. XLeratorDB is organized into libraries: finance, statistics; math; strings; engineering; and financial options. There is also a windowing library for SQL Server 2005, 2008, and 2012 which provides functions for calculating things like running and moving averages (which were introduced in SQL Server 2012), FIFO inventory calculations, financial ratios and more, without having to use triangular joins. To get started you can download the XLeratorDB 15-day free trial from the Westclintech web site. It is a fully-functioning, unrestricted version of the software. If you need more than 15 days to evaluate the software, you can simply download another 15-day free trial. XLeratorDB is an easy and cost-effective way to start adding sophisticated data analysis to your SQL Server database without having to know anything more than T-SQL. Get XLeratorDB Today and Now! Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Excel

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  • hall.dll errors

    - by Robert Elliott
    I am getting frequent BSoDs, mostly with hall.dll errors. I have Dell Inspiron laptop running Windows 7 SP1. The following file, werfault, is shown below. Can anyone help me work out what is wrong? Version=1 EventType=BlueScreen EventTime=129987824768810026 ReportType=4 Consent=1 ReportIdentifier=1c3e1c58-3b30-11e2-9074-002219f61870 IntegratorReportIdentifier=113012-32557-01 Response.type=4 DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.1.7601.2.1.0.768.3 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=2057 UI[2]=C:\Windows\system32\wer.dll UI[3]=Windows has recovered from an unexpected shutdown UI[4]=Windows can check online for a solution to the problem. UI[5]=&Check for solution UI[6]=&Check later UI[7]=Cancel UI[8]=Windows has recovered from an unexpected shutdown UI[9]=A problem caused Windows to stop working correctly. Windows will notify you if a solution is available. UI[10]=Close Sec[0].Key=BCCode Sec[0].Value=a Sec[1].Key=BCP1 Sec[1].Value=0000000000000000 Sec[2].Key=BCP2 Sec[2].Value=0000000000000002 Sec[3].Key=BCP3 Sec[3].Value=0000000000000000 Sec[4].Key=BCP4 Sec[4].Value=FFFFF80002C0E477 Sec[5].Key=OS Version Sec[5].Value=6_1_7601 Sec[6].Key=Service Pack Sec[6].Value=1_0 Sec[7].Key=Product Sec[7].Value=768_1 File[0].CabName=113012-32557-01.dmp File[0].Path=113012-32557-01.dmp File[0].Flags=589826 File[0].Type=2 File[0].Original.Path=C:\Windows\Minidump\113012-32557-01.dmp File[1].CabName=sysdata.xml File[1].Path=WER-75941-0.sysdata.xml File[1].Flags=589826 File[1].Type=5 File[1].Original.Path=C:\Users\Robert\AppData\Local\Temp\WER-75941-0.sysdata.xml File[2].CabName=Report.cab File[2].Path=Report.cab File[2].Flags=196608 File[2].Type=7 File[2].Original.Path=Report.cab FriendlyEventName=Shut down unexpectedly ConsentKey=BlueScreen AppName=Windows AppPath=C:\Windows\System32\WerFault.exe *********From the minidump file**** RAX = fffff88002f22150 RBX = fffffa80074141f0 RCX = 000000000000000a RDX = 0000000000000000 RSI = fffffa8007278180 RDI = 0000000000000001 R9 = 0000000000000000 R10 = fffff80002c0e477 R11 = 0000000000000000 R12 = fffffa800523e7a0 R13 = 0000000000001000 R14 = 0000000000000028 R15 = fffffa80074141f0 RBP = fffff88002f22210 RIP = fffff80002cd3fc0 RSP = fffff88002f22048 SS = 0000 GS = 002b FS = 0053 ES = 002b DS = 002b CS = 0010 Flags = 00200286 fffff800`02e99ac0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99ad0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99ae0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99af0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b30 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 ................ fffff800`02e99b40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b50 00 00 00 00 00 00 00 00 00 00 00 00 ............ fffff800`02e81928 00 00 00 00 .... fffff800`02e81924 00 00 00 00 .... fffff800`02e0a880 37 36 30 31 2E 31 37 39 34 34 2E 61 6D 64 36 34 7601.17944.amd64 fffff800`02e0a890 66 72 65 2E 77 69 6E 37 73 70 31 5F 67 64 72 2E fre.win7sp1_gdr. fffff800`02e0a8a0 31 32 30 38 33 30 2D 30 33 33 33 00 00 00 00 00 120830-0333..... fffff800`02e0a8b0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8c0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8d0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8f0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a900 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a910 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a920 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a930 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a940 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a950 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a960 35 36 65 38 62 61 31 33 2D 37 30 32 39 2D 34 37 56e8ba13-7029-47 fffff800`02e0a970 32 38 2D 61 35 30 36 2D 32 64 64 62 34 61 30 63 28-a506-2ddb4a0c fffff800`02c0e000 C5 0F 85 79 02 00 00 8B 9C 24 90 00 00 00 E9 A5 ...y.....$...... fffff800`02c0e010 00 00 00 44 2B C3 45 33 C9 E8 5E 14 00 00 49 3B ...D+.E3..^...I; fffff800`02c0e020 C5 74 2B 44 8B 8C 24 90 00 00 00 48 8B C8 41 8D .t+D..$....H..A. fffff800`02c0e030 51 FF 41 3B D5 76 0D 44 8B C2 49 83 E8 01 48 8B Q.A;.v.D..I...H. fffff800`02c0e040 49 08 75 F6 48 89 79 08 41 03 D9 48 8B F8 3B DD I.u.H.y.A..H..;. fffff800`02c0e050 75 08 48 8B C7 E9 26 02 00 00 48 8B 96 98 00 00 u.H...&...H..... fffff800`02c0e060 00 48 8D 84 24 90 00 00 00 44 8B C5 48 89 44 24 .H..$....D..H.D$ fffff800`02c0e070 28 44 2B C3 45 33 C9 48 8B CE 44 88 6C 24 20 E8 (D+.E3.H..D.l$ . fffff800`02c0e080 CC 14 00 00 49 3B C5 74 2B 44 8B 8C 24 90 00 00 ....I;.t+D..$... fffff800`02c0e090 00 48 8B C8 41 8D 51 FF 41 3B D5 76 0D 44 8B C2 .H..A.Q.A;.v.D.. fffff800`02c0e0a0 49 83 E8 01 48 8B 49 08 75 F6 48 89 79 08 41 03 I...H.I.u.H.y.A. fffff800`02c0e0b0 D9 48 8B F8 3B DD 74 9A 44 38 AE 28 01 00 00 0F .H..;.t.D8.(.... fffff800`02c0e0c0 85 DF 00 00 00 48 8D 44 24 30 4C 8D 8C 24 A0 00 .....H.D$0L..$.. fffff800`02c0e0d0 00 00 4C 8D 84 24 A8 00 00 00 8B D5 48 8B CE 48 ..L..$......H..H fffff800`02c0e0e0 89 44 24 20 E8 F7 1F 00 00 8B F8 89 84 24 90 00 .D$ .........$.. fffff800`02c0e0f0 00 00 41 3B C5 0F 84 83 01 00 00 4C 8B A4 24 A8 ..A;.......L..$. fffff800`02c0e100 00 00 00 44 8B 84 24 A0 00 00 00 48 8B 8E 98 00 ...D..$....H.... fffff800`02c0e110 00 00 49 8B D4 44 8B C8 E8 DB 1B 00 00 49 3B C5 ..I..D.......I;. fffff800`02c0e120 74 35 48 8B 96 98 00 00 00 48 8D 84 24 90 00 00 t5H......H..$... fffff800`02c0e130 00 41 B1 01 48 89 44 24 28 44 8B C5 48 8B CE 44 .A..H.D$(D..H..D fffff800`02c0e140 88 6C 24 20 E8 43 12 00 00 49 3B C5 0F 84 2C 01 .l$ .C...I;...,. fffff800`02c0e150 00 00 E9 29 01 00 00 48 8B 5C 24 30 49 3B DD 74 ...)...H.\$0I;.t fffff800`02c0e160 2A 4D 3B E5 74 0C 48 8B D3 49 8B CC FF 15 AE CE *M;.t.H..I...... fffff800`02c0e170 01 00 48 8B CB FF 15 95 CF 01 00 33 D2 48 8B CB ..H........3.H.. fffff800`02c0e180 FF 15 AA CE 01 00 E9 F3 00 00 00 C1 E7 0C 41 B8 ..............A. fffff800`02c0e190 01 00 00 00 49 8B CC 8B D7 FF 15 99 CE 01 00 E9 ....I........... fffff800`02c0e1a0 DA 00 00 00 2B EB 33 C9 41 B8 48 61 6C 20 8B D5 ....+.3.A.Hal .. fffff800`02c0e1b0 44 8B FD 48 C1 E2 03 FF 15 33 D4 01 00 4C 8B F0 D..H.....3...L.. fffff800`02c0e1c0 49 3B C5 0F 84 8F 00 00 00 45 8B E5 41 3B ED 76 I;.......E..A;.v fffff800`02c0e1d0 3F 4C 8B E8 BA 00 10 00 00 B9 04 00 00 00 41 B8 ?L............A. fffff800`02c0e1e0 48 61 6C 20 FF 15 06 D4 01 00 49 89 45 00 48 85 Hal ......I.E.H. fffff800`02c0e1f0 C0 74 39 48 8B C8 FF 15 BC CE 01 00 48 C1 E8 20 .t9H........H.. fffff800`02c0e200 85 C0 75 28 41 FF C4 49 83 C5 08 44 3B E5 72 C4 ..u(A..I...D;.r. fffff800`02c0e210 48 8B 8E 98 00 00 00 44 8B C5 BA 01 00 00 00 E8 H......D........ fffff800`02c0e220 58 19 00 00 4C 8B E8 48 85 C0 75 6C 45 33 ED 45 X...L..H..ulE3.E fffff800`02c0e230 3B E5 76 19 49 8B EE 48 8B 4D 00 33 D2 FF 15 ED ;.v.I..H.M.3.... fffff800`02c0e240 CD 01 00 48 83 C5 08 49 83 EC 01 75 EA 33 D2 49 ...H...I...u.3.I fffff800`02c0e250 8B CE FF 15 D8 CD 01 00 41 3B DD 76 21 8B EB 48 ........A;.v!..H fffff800`02c0e260 8B 96 98 00 00 00 48 8B 5F 08 4C 8B C7 48 8B CE ......H._.L..H.. fffff800`02c0e270 E8 2B 15 00 00 48 83 ED 01 48 8B FB 75 E1 33 C0 .+...H...H..u.3. fffff800`02c0e280 48 8B 9C 24 98 00 00 00 48 83 C4 50 41 5F 41 5E H..$....H..PA_A^ fffff800`02c0e290 41 5D 41 5C 5F 5E 5D C3 8D 4D FF 85 C9 74 0C 8B A]A\_^]..M...t.. fffff800`02c0e2a0 D1 48 83 EA 01 48 8B 40 08 75 F6 48 89 78 08 49 [email protected] fffff800`02c0e2b0 8B FD 85 ED 74 29 49 8B DE 48 8B 0B FF 15 F6 CD ....t)I..H...... fffff800`02c0e2c0 01 00 41 89 45 00 48 8B 03 48 83 C3 08 48 83 C8 ..A.E.H..H...H.. fffff800`02c0e2d0 0F 49 83 EF 01 49 89 45 10 4D 8B 6D 08 75 DA 48 .I...I.E.M.m.u.H fffff800`02c0e2e0 8B 8E 98 00 00 00 48 8D 54 24 38 48 83 C1 78 FF ......H.T$8H..x. fffff800`02c0e2f0 15 83 CD 01 00 4C 8B 9E 98 00 00 00 48 8D 4C 24 .....L......H.L$ fffff800`02c0e300 38 41 01 AB D0 00 00 00 FF 15 3A CD 01 00 33 D2 8A........:...3. fffff800`02c0e310 49 8B CE FF 15 17 CD 01 00 E9 34 FD FF FF 90 90 I.........4..... fffff800`02c0e320 90 90 90 90 45 85 C0 74 43 48 89 5C 24 08 48 89 ....E..tCH.\$.H. fffff800`02c0e330 74 24 10 57 48 83 EC 20 48 8B F1 41 8B F8 48 8B t$.WH.. H..A..H. fffff800`02c0e340 5A 08 4C 8B C2 48 8B 96 98 00 00 00 48 8B CE E8 Z.L..H......H... fffff800`02c0e350 4C 14 00 00 48 83 EF 01 48 8B D3 75 E1 48 8B 5C L...H...H..u.H.\ fffff800`02c0e360 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 90 90 90 $0H.t$8H.. _.... fffff800`02c0e370 90 90 90 90 48 8B C4 48 89 58 08 48 89 68 10 48 ....H..H.X.H.h.H fffff800`02c0e380 89 70 18 48 89 78 20 41 54 41 55 4C 8B D9 4D 8B .p.H.x ATAUL..M. fffff800`02c0e390 E0 48 8B F2 B9 FF 0F 00 00 4D 85 DB 75 08 4C 8B .H.......M..u.L. fffff800`02c0e3a0 D1 40 32 FF EB 12 4D 8B 93 88 00 00 00 41 8A BB [email protected].. fffff800`02c0e3b0 91 00 00 00 49 C1 EA 0C 44 8B 44 24 38 41 8B C1 ....I...D.D$8A.. fffff800`02c0e3c0 4C 2B 4E 20 23 C1 49 C1 E9 0C 41 BD 00 10 00 00 L+N #.I...A..... fffff800`02c0e3d0 41 8B D5 41 8B E9 2B D0 8B CA 4C 39 54 EE 30 76 A..A..+...L9T.0v fffff800`02c0e3e0 04 33 C9 EB 4F 41 3B D0 73 43 4C 8D 4C EE 38 4D .3..OA;.sCL.L.8M fffff800`02c0e3f0 39 11 77 39 49 8B 59 F8 48 8D 43 01 49 3B 01 75 9.w9I.Y.H.C.I;.u fffff800`02c0e400 2C 48 8B C3 49 33 01 48 A9 00 00 F0 FF 75 1E 40 ,H..I3.H.....u.@ fffff800`02c0e410 80 FF 01 74 0C 49 33 19 48 F7 C3 F0 FF FF FF 75 ...t.I3.H......u fffff800`02c0e420 0C 41 03 CD 49 83 C1 08 41 3B C8 72 C2 41 3B C8 .A..I...A;.r.A;. fffff800`02c0e430 41 0F 47 C8 4D 85 DB 0F 84 92 00 00 00 41 80 BB A.G.M........A.. fffff800`02c0e440 28 01 00 00 00 0F 84 84 00 00 00 4C 39 54 EE 30 (..........L9T.0 fffff800`02c0e450 76 7D 8B CA 48 8D 44 EE 38 41 3B D0 73 11 4C 39 v}..H.D.8A;.s.L9 fffff800`02c0e460 10 76 0C 41 03 CD 48 83 C0 08 41 3B C8 72 EF 49 .v.A..H...A;.r.I fffff800`02c0e470 8B 44 24 18 41 3B C8 44 8B 08 4C 8B 50 08 41 0F .D$.A;.D..L.P.A. fffff800`02c0e480 47 C8 41 C1 E9 0C EB 3A 45 8B 02 41 8D 41 01 41 G.A....:E..A.A.A fffff800`02c0e490 C1 E8 0C 44 3B C0 75 2E 41 8B C0 41 33 C1 A9 00 ...D;.u.A..A3... fffff800`02c0e4a0 00 F0 FF 75 21 40 80 FF 01 74 0D 41 8B C0 41 33 [email protected] fffff800`02c0e4b0 C1 A9 F0 FF FF FF 75 0E 4D 8B 52 08 45 8B C8 41 ......u.M.R.E..A fffff800`02c0e4c0 03 D5 3B D1 72 C2 3B D1 0F 47 D1 8B C2 EB 02 8B ..;.r.;..G...... fffff800`02c0e4d0 C1 48 8B 5C 24 18 48 8B 6C 24 20 48 8B 74 24 28 .H.\$.H.l$ H.t$( fffff800`02c0e4e0 48 8B 7C 24 30 41 5D 41 5C C3 90 90 90 90 90 90 H.|$0A]A\....... fffff800`02c0e4f0 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 H.\$.H.l$.H.t$.W fffff800`02c0e500 41 54 41 55 48 83 EC 30 48 8B 5C 24 70 4D 8B E1 ATAUH..0H.\$pM.. fffff800`02c0e510 49 8B F0 8B 03 4C 8B EA 48 8B E9 89 44 24 20 E8 I....L..H...D$ . fffff800`02c0e520 50 FE FF FF 49 8B CC 89 03 49 2B 4D 20 8B F8 48 P...I....I+M ..H fffff800`02c0e530 C1 E9 0C 8B C9 49 8B 54 CD 30 49 8B CC 48 C1 E2 .....I.T.0I..H.. fffff800`02c0e540 0C 81 E1 FF 0F 00 00 48 03 D1 48 85 F6 74 72 48 .......H..H..trH fffff800`02c0e550 39 95 88 00 00 00 73 69 4C 8B 4E 18 48 8B 84 24 9.....siL.N.H..$ fffff800`02c0e560 80 00 00 00 41 8B DC 41 8B 09 81 E3 FF 0F 00 00 ....A..A........ fffff800`02c0e570 03 CB 80 7C 24 78 01 48 89 08 75 17 4D 8B C4 49 ...|$x.H..u.M..I fffff800`02c0e580 8B D5 48 8B CD C6 44 24 28 01 89 7C 24 20 E8 C5 ..H...D$(..|$ .. fffff800`02c0e590 06 00 00 8B C7 C1 EF 0C 25 FF 0F 00 00 8D 8C 18 ........%....... fffff800`02c0e5a0 FF 0F 00 00 48 8B 46 18 C1 E9 0C 03 CF 74 0C 8B ....H.F......t.. fffff800`02c0e5b0 D1 48 83 EA 01 48 8B 40 08 75 F6 48 89 46 18 EB [email protected].. fffff800`02c0e5c0 0B 48 8B 84 24 80 00 00 00 48 89 10 48 8B 5C 24 .H..$....H..H.\$ fffff800`02c0e5d0 50 48 8B 6C 24 58 48 8B 74 24 60 48 83 C4 30 41 PH.l$XH.t$`H..0A fffff800`02c0e5e0 5D 41 5C 5F C3 90 90 90 90 90 90 90 4D 85 C0 0F ]A\_........M... fffff800`02c0e5f0 84 09 01 00 00 48 8B C4 48 89 58 08 48 89 68 10 .....H..H.X.H.h. fffff800`02c0e600 48 89 70 18 48 89 78 20 41 54 41 55 41 56 48 83 H.p.H.x ATAUAVH. fffff800`02c0e610 EC 30 44 8A 64 24 78 49 8B D8 49 8B F1 4C 8B EA .0D.d$xI..I..L.. fffff800`02c0e620 4C 8B F1 49 89 58 18 41 80 FC 01 0F 84 AF 00 00 L..I.X.A........ fffff800`02c0e630 00 8B 7C 24 70 85 FF 0F 84 9F 00 00 00 4C 8B CE ..|$p........L.. fffff800`02c0e640 4C 8B C3 49 8B D5 49 8B CE 89 7C 24 20 E8 22 FD L..I..I...|$ .". fffff800`02c0e650 FF FF 48 8B CE 49 2B 4D 20 8B E8 48 C1 E9 0C 8B ..H..I+M ..H.... fffff800`02c0e660 C9 49 8B 54 CD 30 48 8B CE 48 C1 E2 0C 81 E1 FF .I.T.0H..H...... fffff800`02c0e670 0F 00 00 48 03 D1 49 39 96 88 00 00 00 73 52 4C ...H..I9.....sRL fffff800`02c0e680 8B 4B 18 4C 8B C6 49 8B D5 49 8B CE 44 88 64 24 .K.L..I..I..D.d$ fffff800`02c0e690 28 89 6C 24 20 E8 BE 05 00 00 8B C5 44 8B DE 25 (.l$ .......D..% fffff800`02c0e6a0 FF 0F 00 00 41 81 E3 FF 0F 00 00 41 8D 8C 03 FF ....A......A.... fffff800`02c0e6b0 0F 00 00 8B C5 C1 E8 0C C1 E9 0C 03 C8 48 8B 43 .............H.C fffff800`02c0e6c0 18 74 0A 48 83 E9 01 48 8B 40 08 75 F6 48 89 43 [email protected] fffff800`02c0e6d0 18 48 03 F5 2B FD 0F 85 61 FF FF FF 48 89 5B 18 .H..+...a...H.[. fffff800`02c0e6e0 48 8B 5C 24 50 48 8B 6C 24 58 48 8B 74 24 60 48 H.\$PH.l$XH.t$`H fffff800`02c0e6f0 8B 7C 24 68 48 83 C4 30 41 5E 41 5D 41 5C C3 90 .|$hH..0A^A]A\.. fffff800`02c0e700 90 90 90 90 90 90 90 90 48 89 54 24 10 53 55 56 ........H.T$.SUV fffff800`02c0e710 57 41 54 41 55 41 56 41 57 48 83 EC 58 48 8B F2 WATAUAVAWH..XH.. fffff800`02c0e720 48 8B D9 48 8D 54 24 30 48 8D 0D B9 67 02 00 45 H..H.T$0H...g..E fffff800`02c0e730 8B E1 49 8B F8 4C 89 84 24 B0 00 00 00 FF 15 35 ..I..L..$......5 fffff800`02c0e740 C9 01 00 4C 8B 2D 86 67 02 00 4C 8B 35 77 67 02 ...L.-.g..L.5wg. fffff800`02c0e750 00 48 8B C6 44 8B C6 48 2B 43 20 41 81 E0 FF 0F .H..D..H+C A.... fffff800`02c0e760 00 00 BD 00 10 00 00 48 C1 E8 0C 45 89 45 2C 8B .......H...E.E,. fffff800`02c0e770 CD 8B C0 41 2B C8 41 89 4D 28 4C 8D 4C C3 30 48 ...A+.A.M(L.L.0H fffff800`02c0e780 8B C6 48 25 00 F0 FF FF 49 89 45 20 49 89 46 20 ..H%....I.E I.F fffff800`02c0e790 45 89 46 2C 41 89 4E 28 44 89 84 24 B8 00 00 00 E.F,A.N(D..$.... fffff800`02c0e7a0 4C 89 8C 24 A0 00 00 00 45 85 E4 0F 84 90 01 00 L..$....E....... fffff800`02c0e7b0 00 48 8B 5F 10 48 81 E3 00 F0 FF FF 75 3C 8B 07 .H._.H......u<.. fffff800`02c0e7c0 48 8B 0D 49 67 02 00 44 8D 4B 01 48 C1 E8 0C 4D H..Ig..D.K.H...M fffff800`02c0e7d0 8B C6 BA 48 61 6C 20 49 89 46 30 FF 15 DF C8 01 ...Hal I.F0..... fffff800`02c0e7e0 00 48 8B D8 48 85 C0 0F 84 36 01 00 00 4C 8B 8C .H..H....6...L.. fffff800`02c0e7f0 24 A0 00 00 00 41 B7 01 EB 09 41 8B C0 48 03 D8 $....A....A..H.. fffff800`02c0e800 45 32 FF 49 8B 01 33 FF 49 89 45 30 48 8B 0D C5 E2.I..3.I.E0H... fffff800`02c0e810 66 02 00 44 8B CF 4D 8B C5 BA 48 61 6C 20 FF 15 f..D..M...Hal .. fffff800`02c0e820 9C C8 01 00 48 8B F0 48 85 C0 75 24 FF C7 83 FF ....H..H..u$.... fffff800`02c0e830 06 7C D9 48 21 44 24 20 45 33 C9 41 B8 01 EF 00 .|.H!D$ E3.A.... fffff800`02c0e840 00 48 8B D5 B9 AC 00 00 00 FF 15 A1 CA 01 00 CC .H.............. fffff800`02c0e850 8B FD 2B BC 24 B8 00 00 00 44 3B E7 41 0F 42 FC ..+.$....D;.A.B. fffff800`02c0e860 80 BC 24 C0 00 00 00 01 8B EF 44 8B C7 75 0E 48 ..$.......D..u.H fffff800`02c0e870 8B D0 48 8B CB FF 15 AD 33 02 00 EB 0B 48 8B D3 ..H.....3....H.. fffff800`02c0e880 48 8B C8 E8 C8 A6 01 00 4D 8B C5 BA 48 61 6C 20 H.......M...Hal fffff800`02c0e890 48 8B CE FF 15 47 C8 01 00 41 80 FF 01 75 11 4D H....G...A...u.M fffff800`02c0e8a0 8B C6 BA 48 61 6C 20 48 8B CB FF 15 30 C8 01 00 ...Hal H....0... fffff800`02c0e8b0 48 8B 84 24 A8 00 00 00 4C 8B 8C 24 A0 00 00 00 H..$....L..$.... fffff800`02c0e8c0 44 2B E7 48 8B BC 24 B0 00 00 00 48 03 C5 BD 00 D+.H..$....H.... fffff800`02c0e8d0 10 00 00 48 8B 7F 08 49 83 C1 08 45 33 C0 44 3B ...H..I...E3.D; fffff800`02c0e8e0 E5 48 8B C8 41 8B D4 0F 47 D5 48 81 E1 00 F0 FF .H..A...G.H..... fffff800`02c0e8f0 FF 48 89 84 24 A8 00 00 00 49 89 4D 20 41 89 55 .H..$....I.M A.U fffff800`02c0e900 28 25 FF 0F 00 00 41 89 45 2C 49 89 4E 20 41 89 (%....A.E,I.N A. fffff800`02c0e910 46 2C 41 89 56 28 48 89 BC 24 B0 00 00 00 E9 75 F,A.V(H..$.....u fffff800`02c0e920 FE FF FF 48 83 64 24 20 00 45 33 C9 41 B8 00 EF ...H.d$ .E3.A... fffff800`02c0e930 00 00 48 8B D5 B9 AC 00 00 00 FF 15 B0 C9 01 00 ..H............. fffff800`02c0e940 CC 48 8D 4C 24 30 FF 15 FC C6 01 00 48 83 C4 58 .H.L$0......H..X fffff800`02c0e950 41 5F 41 5E 41 5D 41 5C 5F 5E 5D 5B C3 90 90 90 A_A^A]A\_^][.... fffff800`02c0e960 90 90 90 90 48 89 5C 24 08 48 89 6C 24 10 48 89 ....H.\$.H.l$.H. fffff800`02c0e970 74 24 18 57 41 54 41 55 48 83 EC 50 33 C0 49 8B t$.WATAUH..P3.I. fffff800`02c0e980 F9 41 8B F0 4C 8B E2 48 8B CA 49 C7 C3 00 F0 FF .A..L..H..I..... fffff800`02c0e990 FF 45 85 C0 74 10 4C 85 59 10 74 0A 48 8B 49 08 .E..t.L.Y.t.H.I. fffff800`02c0e9a0 FF C0 3B C6 72 F0 3B C6 75 09 49 83 21 00 E9 FB ..;.r.;.u.I.!... fffff800`02c0e9b0 00 00 00 65 48 8B 04 25 20 00 00 00 33 C9 44 8B ...eH..% ...3.D. fffff800`02c0e9c0 50 24 48 8B 05 F7 64 02 00 4A 8B 2C D0 4C 8D 4D P$H...d..J.,.L.M fffff800`02c0e9d0 30 45 85 C0 74 22 4C 8B C6 4C 85 5A 10 75 0F 8B 0E..t"L..L.Z.u.. fffff800`02c0e9e0 02 FF C1 48 C1 E8 0C 49 89 01 49 83 C1 08 49 83 ...H...I..I...I. fffff800`02c0e9f0 E8 01 48 8B 52 08 75 E1 33 DB C1 E1 0C 41 B5 01 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  • OpenGL directional light creating black spots

    - by AnonymousDeveloper
    I probably ought to start by saying that I suspect the problem is that one of my vectors is not in the correct "space", but I don't know for sure. I am having a strange problem with a directional light. When I move the camera away from (0.0, 0.0, 0.0) it creates tiny black spots that grow larger as the distance increases. I apologize ahead of time for the length of the code. Vertex shader: #version 410 core in vec3 vf_normal; in vec3 vf_bitangent; in vec3 vf_tangent; in vec2 vf_textureCoordinates; in vec3 vf_vertex; out vec3 tc_normal; out vec3 tc_bitangent; out vec3 tc_tangent; out vec2 tc_textureCoordinates; out vec3 tc_vertex; uniform mat3 vf_m_normal; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform float vf_te_inner; uniform float vf_te_outer; void main() { tc_normal = vf_normal; tc_bitangent = vf_bitangent; tc_tangent = vf_tangent; tc_textureCoordinates = vf_textureCoordinates; tc_vertex = vf_vertex; gl_Position = vf_m_mvp * vec4(vf_vertex, 1.0); } Tessellation Control shader: #version 410 core layout (vertices = 3) out; in vec3 tc_normal[]; in vec3 tc_bitangent[]; in vec3 tc_tangent[]; in vec2 tc_textureCoordinates[]; in vec3 tc_vertex[]; out vec3 te_normal[]; out vec3 te_bitangent[]; out vec3 te_tangent[]; out vec2 te_textureCoordinates[]; out vec3 te_vertex[]; uniform float vf_te_inner; uniform float vf_te_outer; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; #define ID gl_InvocationID float getTessLevelInner(float distance0, float distance1) { float avgDistance = (distance0 + distance1) / 2.0; return clamp((vf_te_inner - avgDistance), 1.0, vf_te_inner); } float getTessLevelOuter(float distance0, float distance1) { float avgDistance = (distance0 + distance1) / 2.0; return clamp((vf_te_outer - avgDistance), 1.0, vf_te_outer); } void main() { te_normal[gl_InvocationID] = tc_normal[gl_InvocationID]; te_bitangent[gl_InvocationID] = tc_bitangent[gl_InvocationID]; te_tangent[gl_InvocationID] = tc_tangent[gl_InvocationID]; te_textureCoordinates[gl_InvocationID] = tc_textureCoordinates[gl_InvocationID]; te_vertex[gl_InvocationID] = tc_vertex[gl_InvocationID]; float eyeToVertexDistance0 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[0], 1.0)).xyz); float eyeToVertexDistance1 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[1], 1.0)).xyz); float eyeToVertexDistance2 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[2], 1.0)).xyz); gl_TessLevelOuter[0] = getTessLevelOuter(eyeToVertexDistance1, eyeToVertexDistance2); gl_TessLevelOuter[1] = getTessLevelOuter(eyeToVertexDistance2, eyeToVertexDistance0); gl_TessLevelOuter[2] = getTessLevelOuter(eyeToVertexDistance0, eyeToVertexDistance1); gl_TessLevelInner[0] = getTessLevelInner(eyeToVertexDistance2, eyeToVertexDistance0); } Tessellation Evaluation shader: #version 410 core layout (triangles, equal_spacing, cw) in; in vec3 te_normal[]; in vec3 te_bitangent[]; in vec3 te_tangent[]; in vec2 te_textureCoordinates[]; in vec3 te_vertex[]; out vec3 g_normal; out vec3 g_bitangent; out vec4 g_patchDistance; out vec3 g_tangent; out vec2 g_textureCoordinates; out vec3 g_vertex; uniform float vf_te_inner; uniform float vf_te_outer; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat3 vf_m_normal; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_displace; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; vec2 interpolate2D(vec2 v0, vec2 v1, vec2 v2) { return vec2(gl_TessCoord.x) * v0 + vec2(gl_TessCoord.y) * v1 + vec2(gl_TessCoord.z) * v2; } vec3 interpolate3D(vec3 v0, vec3 v1, vec3 v2) { return vec3(gl_TessCoord.x) * v0 + vec3(gl_TessCoord.y) * v1 + vec3(gl_TessCoord.z) * v2; } float amplify(float d, float scale, float offset) { d = scale * d + offset; d = clamp(d, 0, 1); d = 1 - exp2(-2*d*d); return d; } float getDisplacement(vec2 t0, vec2 t1, vec2 t2) { float displacement = 0.0; vec2 textureCoordinates = interpolate2D(t0, t1, t2); vec2 vector = ((t0 + t1 + t2) / 3.0); float sampleDistance = sqrt((vector.x * vector.x) + (vector.y * vector.y)); sampleDistance /= ((vf_te_inner + vf_te_outer) / 2.0); displacement += texture(vf_t_displace, textureCoordinates).x; displacement += texture(vf_t_displace, textureCoordinates + vec2(-sampleDistance, -sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2(-sampleDistance, sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2( sampleDistance, sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2( sampleDistance, -sampleDistance)).x; return (displacement / 5.0); } void main() { g_normal = normalize(interpolate3D(te_normal[0], te_normal[1], te_normal[2])); g_bitangent = normalize(interpolate3D(te_bitangent[0], te_bitangent[1], te_bitangent[2])); g_patchDistance = vec4(gl_TessCoord, (1.0 - gl_TessCoord.y)); g_tangent = normalize(interpolate3D(te_tangent[0], te_tangent[1], te_tangent[2])); g_textureCoordinates = interpolate2D(te_textureCoordinates[0], te_textureCoordinates[1], te_textureCoordinates[2]); g_vertex = interpolate3D(te_vertex[0], te_vertex[1], te_vertex[2]); float displacement = getDisplacement(te_textureCoordinates[0], te_textureCoordinates[1], te_textureCoordinates[2]); float d2 = min(min(min(g_patchDistance.x, g_patchDistance.y), g_patchDistance.z), g_patchDistance.w); d2 = amplify(d2, 50, -0.5); g_vertex += g_normal * displacement * 0.1 * d2; gl_Position = vf_m_mvp * vec4(g_vertex, 1.0); } Geometry shader: #version 410 core layout (triangles) in; layout (triangle_strip, max_vertices = 3) out; in vec3 g_normal[3]; in vec3 g_bitangent[3]; in vec4 g_patchDistance[3]; in vec3 g_tangent[3]; in vec2 g_textureCoordinates[3]; in vec3 g_vertex[3]; out vec3 f_tangent; out vec3 f_bitangent; out vec3 f_eyeDirection; out vec3 f_lightDirection; out vec3 f_normal; out vec4 f_patchDistance; out vec4 f_shadowCoordinates; out vec2 f_textureCoordinates; out vec3 f_vertex; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat3 vf_m_normal; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; void main() { int index = 0; while (index < 3) { vec3 vertexNormal_cameraspace = vf_m_normal * normalize(g_normal[index]); vec3 vertexTangent_cameraspace = vf_m_normal * normalize(f_tangent); vec3 vertexBitangent_cameraspace = vf_m_normal * normalize(f_bitangent); mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); vec3 eyeDirection = -(vf_m_view * vf_m_model * vec4(g_vertex[index], 1.0)).xyz; vec3 lightDirection = normalize(-(vf_m_view * vec4(vf_l_position, 1.0)).xyz); f_eyeDirection = TBN * eyeDirection; f_lightDirection = TBN * lightDirection; f_normal = normalize(g_normal[index]); f_patchDistance = g_patchDistance[index]; f_shadowCoordinates = vf_m_depthBias * vec4(g_vertex[index], 1.0); f_textureCoordinates = g_textureCoordinates[index]; f_vertex = (vf_m_model * vec4(g_vertex[index], 1.0)).xyz; gl_Position = gl_in[index].gl_Position; EmitVertex(); index ++; } EndPrimitive(); } Fragment shader: #version 410 core in vec3 f_bitangent; in vec3 f_eyeDirection; in vec3 f_lightDirection; in vec3 f_normal; in vec4 f_patchDistance; in vec4 f_shadowCoordinates; in vec3 f_tangent; in vec2 f_textureCoordinates; in vec3 f_vertex; out vec4 fragColor; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; vec2 poissonDisk[16] = vec2[]( vec2(-0.94201624, -0.39906216), vec2( 0.94558609, -0.76890725), vec2(-0.09418410, -0.92938870), vec2( 0.34495938, 0.29387760), vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464), vec2(-0.38277543, 0.27676845), vec2( 0.97484398, 0.75648379), vec2( 0.44323325, -0.97511554), vec2( 0.53742981, -0.47373420), vec2(-0.26496911, -0.41893023), vec2( 0.79197514, 0.19090188), vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590), vec2( 0.19984126, 0.78641367), vec2( 0.14383161, -0.14100790) ); float random(vec3 seed, int i) { vec4 seed4 = vec4(seed,i); float dot_product = dot(seed4, vec4(12.9898, 78.233, 45.164, 94.673)); return fract(sin(dot_product) * 43758.5453); } float amplify(float d, float scale, float offset) { d = scale * d + offset; d = clamp(d, 0, 1); d = 1 - exp2(-2.0 * d * d); return d; } void main() { vec3 lightColor = vf_l_color.xyz; float lightPower = vf_l_color.w; vec3 materialDiffuseColor = texture(vf_t_diffuse, f_textureCoordinates).xyz; vec3 materialAmbientColor = vec3(0.1, 0.1, 0.1) * materialDiffuseColor; vec3 materialSpecularColor = texture(vf_t_specular, f_textureCoordinates).xyz; vec3 n = normalize(texture(vf_t_normal, f_textureCoordinates).rgb * 2.0 - 1.0); vec3 l = normalize(f_lightDirection); float cosTheta = clamp(dot(n, l), 0.0, 1.0); vec3 E = normalize(f_eyeDirection); vec3 R = reflect(-l, n); float cosAlpha = clamp(dot(E, R), 0.0, 1.0); float visibility = 1.0; float bias = 0.005 * tan(acos(cosTheta)); bias = clamp(bias, 0.0, 0.01); for (int i = 0; i < 4; i ++) { float shading = (0.5 / 4.0); int index = i; visibility -= shading * (1.0 - texture(vf_t_shadow, vec3(f_shadowCoordinates.xy + poissonDisk[index] / 3000.0, (f_shadowCoordinates.z - bias) / f_shadowCoordinates.w))); }\n" fragColor.xyz = materialAmbientColor + visibility * materialDiffuseColor * lightColor * lightPower * cosTheta + visibility * materialSpecularColor * lightColor * lightPower * pow(cosAlpha, 5); fragColor.w = texture(vf_t_diffuse, f_textureCoordinates).w; } The following images should be enough to give you an idea of the problem. Before moving the camera: Moving the camera just a little. Moving it to the center of the scene.

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  • Root certificate authority works windows/linux but not mac osx - (malformed)

    - by AKwhat
    I have created a self-signed root certificate authority which if I install onto windows, linux, or even using the certificate store in firefox (windows/linux/macosx) will work perfectly with my terminating proxy. I have installed it into the system keychain and I have set the certificate to always trust. Within the chrome browser details it says "The certificate that Chrome received during this connection attempt is not formatted correctly, so Chrome cannot use it to protect your information. Error type: Malformed certificate" I used this code to create the certificate: openssl genrsa -des3 -passout pass:***** -out private/server.key 4096 openssl req -batch -passin pass:***** -new -x509 -nodes -sha1 -days 3600 -key private/server.key -out server.crt -config ../openssl.cnf If the issue is NOT that it is malformed (because it works everywhere else) then what else could it be? Am I installing it incorrectly? To be clear: Within the windows/linux OS, all browsers work perfectly. Within mac only firefox works if it uses its internal certificate store and not the keychain. It's the keychain method of importing a certificate that causes the issue. Thus, all browsers using the keychain will not work. Root CA Cert: -----BEGIN CERTIFICATE----- **some base64 stuff** -----END CERTIFICATE----- Intermediate CA Cert: Certificate: Data: Version: 3 (0x2) Serial Number: 1 (0x1) Signature Algorithm: sha1WithRSAEncryption Issuer: C=*****, ST=*******, L=******, O=*******, CN=******/emailAddress=****** Validity Not Before: May 21 13:57:32 2014 GMT Not After : Jun 20 13:57:32 2014 GMT Subject: C=*****, ST=********, O=*******, CN=*******/emailAddress=******* Subject Public Key Info: Public Key Algorithm: rsaEncryption RSA Public Key: (4096 bit) Modulus (4096 bit): 00:e7:2d:75:38:23:02:8e:b9:8d:2f:33:4c:2a:11: 6d:d4:f8:29:ab:f3:fc:12:00:0f:bb:34:ec:35:ed: a5:38:10:1e:f3:54:c2:69:ae:3b:22:c0:0d:00:97: 08:da:b9:c9:32:c0:c6:b1:8b:22:7e:53:ea:69:e2: 6d:0f:bd:f5:96:b2:d0:0d:b2:db:07:ba:f1:ce:53: 8a:5e:e0:22:ce:3e:36:ed:51:63:21:e7:45:ad:f9: 4d:9b:8f:7f:33:4c:ed:fc:a6:ac:16:70:f5:96:36: 37:c8:65:47:d1:d3:12:70:3e:8d:2f:fb:9f:94:e0: c9:5f:d0:8c:30:e0:04:23:38:22:e5:d9:84:15:b8: 31:e7:a7:28:51:b8:7f:01:49:fb:88:e9:6c:93:0e: 63:eb:66:2b:b4:a0:f0:31:33:8b:b4:04:84:1f:9e: d5:ed:23:cc:bf:9b:8e:be:9a:5c:03:d6:4f:1a:6f: 2d:8f:47:60:6c:89:c5:f0:06:df:ac:cb:26:f8:1a: 48:52:5e:51:a0:47:6a:30:e8:bc:88:8b:fd:bb:6b: c9:03:db:c2:46:86:c0:c5:a5:45:5b:a9:a3:61:35: 37:e9:fc:a1:7b:ae:71:3a:5c:9c:52:84:dd:b2:86: b3:2e:2e:7a:5b:e1:40:34:4a:46:f0:f8:43:26:58: 30:87:f9:c6:c9:bc:b4:73:8b:fc:08:13:33:cc:d0: b7:8a:31:e9:38:a3:a9:cc:01:e2:d4:c2:a5:c1:55: 52:72:52:2b:06:a3:36:30:0c:5c:29:1a:dd:14:93: 2b:9d:bf:ac:c1:2d:cd:3f:89:1f:bc:ad:a4:f2:bd: 81:77:a9:f4:f0:b9:50:9e:fb:f5:da:ee:4e:b7:66: e5:ab:d1:00:74:29:6f:01:28:32:ea:7d:3f:b3:d7: 97:f2:60:63:41:0f:30:6a:aa:74:f4:63:4f:26:7b: 71:ed:57:f1:d4:99:72:61:f4:69:ad:31:82:76:67: 21:e1:32:2f:e8:46:d3:28:61:b1:10:df:4c:02:e5: d3:cc:22:30:a4:bb:81:10:dc:7d:49:94:b2:02:2d: 96:7f:e5:61:fa:6b:bd:22:21:55:97:82:18:4e:b5: a0:67:2b:57:93:1c:ef:e5:d2:fb:52:79:95:13:11: 20:06:8c:fb:e7:0b:fd:96:08:eb:17:e6:5b:b5:a0: 8d:dd:22:63:99:af:ad:ce:8c:76:14:9a:31:55:d7: 95:ea:ff:10:6f:7c:9c:21:00:5e:be:df:b0:87:75: 5d:a6:87:ca:18:94:e7:6a:15:fe:27:dd:28:5e:c0: ad:d2:91:d3:2d:8e:c3:c0:9f:fb:ff:c0:36:7e:e2: d7:bc:41 Exponent: 65537 (0x10001) X509v3 extensions: X509v3 Subject Alternative Name: DNS:localhost, DNS:dropbox.com, DNS:*.dropbox.com, DNS:filedropper.com, DNS:*.filedropper.com X509v3 Subject Key Identifier: F3:E5:38:5B:3C:AF:1C:73:C1:4C:7D:8B:C8:A1:03:82:65:0D:FF:45 X509v3 Authority Key Identifier: keyid:2B:37:39:7B:9F:45:14:FE:F8:BC:CA:E0:6E:B4:5F:D6:1A:2B:D7:B0 DirName:/C=****/ST=******/L=*******/O=*******/CN=******/emailAddress=******* serial:EE:8C:A3:B4:40:90:B0:62 X509v3 Basic Constraints: CA:TRUE Signature Algorithm: sha1WithRSAEncryption 46:2a:2c:e0:66:e3:fa:c6:80:b6:81:e7:db:c3:29:ab:e7:1c: f0:d9:a0:b7:a9:57:8c:81:3e:30:8f:7d:ef:f7:ed:3c:5f:1e: a5:f6:ae:09:ab:5e:63:b4:f6:d6:b6:ac:1c:a0:ec:10:19:ce: dd:5a:62:06:b4:88:5a:57:26:81:8e:38:b9:0f:26:cd:d9:36: 83:52:ec:df:f4:63:ce:a1:ba:d4:1c:ec:b6:66:ed:f0:32:0e: 25:87:79:fa:95:ee:0f:a0:c6:2d:8f:e9:fb:11:de:cf:26:fa: 59:fa:bd:0b:74:76:a6:5d:41:0d:cd:35:4e:ca:80:58:2a:a8: 5d:e4:d8:cf:ef:92:8d:52:f9:f2:bf:65:50:da:a8:10:1b:5e: 50:a7:7e:57:7b:94:7f:5c:74:2e:80:ae:1e:24:5f:0b:7b:7e: 19:b6:b5:bd:9d:46:5a:e8:47:43:aa:51:b3:4b:3f:12:df:7f: ef:65:21:85:c2:f6:83:84:d0:8d:8b:d9:6d:a8:f9:11:d4:65: 7d:8f:28:22:3c:34:bb:99:4e:14:89:45:a4:62:ed:52:b1:64: 9a:fd:08:cd:ff:ca:9e:3b:51:81:33:e6:37:aa:cb:76:01:90: d1:39:6f:6a:8b:2d:f5:07:f8:f4:2a:ce:01:37:ba:4b:7f:d4: 62:d7:d6:66:b8:78:ad:0b:23:b6:2e:b0:9a:fc:0f:8c:4c:29: 86:a0:bc:33:71:e5:7f:aa:3e:0e:ca:02:e1:f6:88:f0:ff:a2: 04:5a:f5:d7:fe:7d:49:0a:d2:63:9c:24:ed:02:c7:4d:63:e6: 0c:e1:04:cd:a4:bf:a8:31:d3:10:db:b4:71:48:f7:1a:1b:d9: eb:a7:2e:26:00:38:bd:a8:96:b4:83:09:c9:3d:79:90:e1:61: 2c:fc:a0:2c:6b:7d:46:a8:d7:17:7f:ae:60:79:c1:b6:5c:f9: 3c:84:64:7b:7f:db:e9:f1:55:04:6e:b5:d3:5e:d3:e3:13:29: 3f:0b:03:f2:d7:a8:30:02:e1:12:f4:ae:61:6f:f5:4b:e9:ed: 1d:33:af:cd:9b:43:42:35:1a:d4:f6:b9:fb:bf:c9:8d:6c:30: 25:33:43:49:32:43:a5:a8:d8:82:ef:b0:a6:bd:8b:fb:b6:ed: 72:fd:9a:8f:00:3b:97:a3:35:a4:ad:26:2f:a9:7d:74:08:82: 26:71:40:f9:9b:01:14:2e:82:fb:2f:c0:11:51:00:51:07:f9: e1:f6:1f:13:6e:03:ee:d7:85:c2:64:ce:54:3f:15:d4:d7:92: 5f:87:aa:1e:b4:df:51:77:12:04:d2:a5:59:b3:26:87:79:ce: ee:be:60:4e:87:20:5c:7f -----BEGIN CERTIFICATE----- **some base64 stuff** -----END CERTIFICATE-----

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  • Passing paramenters on the stack

    - by oxinabox.ucc.asn.au
    When you pass parameters to a function on the cpu stack, You put the parameters on then JSR puts the return address on the stack. So than means in your function you must take the top item of the stack (the return address) before you can take the others off) eg is the following the correct way to go about it: ... |Let’s do some addition with a function, MOVE.L #4, -(SP) MOVE.L #5, -(SP) JSR add |the result of the addition (4+5) is in D0 (9) ... add: MOVE.L (SP)+, A1 |store the return address |in a register MOVE.L D0, -(SP) |get 1st parameter, put in D0 MOVE.L D2, -(SP) |get 2nd parameter, put in D0 ADD.L D2, D0 |add them, |storing the result in D0 MOVE.L A1, -(SP) |put the address back on the |Stack RTS |return

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  • SumProduct over sets of cells (not contiguous)

    - by Craig
    I have a total data set that is for 4 different groupings. One of the values is the average time, the other is count. For the Total I have to multiply these and then divide by the total of the count. Currently I use: =SUM(D32*D2,D94*D64,D156*D126,D218*D188)/SUM(D32,D94,D156,D218) I would rather use a SumProduct if I can to make it more readable. I tried to do: =SUMPRODUCT((D2,D64,D126,D188),(D32,D94,D156,D218))/SUM(D32,94,D156,D218) But as you can tell by my posting here, that did not work. Is there a way to do SumProduct like I want? Thoughts, Answers, Questions, Comments? Craig

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  • ZF1 + Doctrine 2 ODM: Call to undefined method AnnotationReader::setDefaultAnnotationNamespace

    - by Rafael
    I am trying to setup a zf1 + doctrine mongo odm 1.0.0BETA4-DEV project. I am using https://github.com/Bittarman/zf-d2-odm branch but when I update doctrine version from 1.0.0BETA3 to 1.0.0BETA4-DEV, I get the following error: SCREAM: Error suppression ignored for ( ! ) Fatal error: Call to undefined method Doctrine\Common\Annotations\AnnotationReader::setDefaultAnnotationNamespace() in C:\htdocs\zf-d2-odm\library\Lupi\Resource\Odm.php on line 34 Call Stack # Time Memory Function Location 1 0.0007 139368 {main}( ) ..\index.php:0 2 0.0217 659008 Zend_Application->bootstrap( ) ..\index.php:25 3 0.0217 659104 Zend_Application_Bootstrap_BootstrapAbstract->bootstrap( ) ..\Application.php:355 4 0.0217 659120 Zend_Application_Bootstrap_BootstrapAbstract->_bootstrap( ) ..\BootstrapAbstract.php:586 5 0.0314 1127240 Zend_Application_Bootstrap_BootstrapAbstract->_executeResource( ) ..\BootstrapAbstract.php:626 6 0.0314 1127368 Lupi_Resource_Odm->init( ) ..\BootstrapAbstract.php:683

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  • possible bug in geom_ribbon

    - by tomw
    i was hoping to plot two time series and shade the space between the series according to which series is larger at that time. here are the two series-- first in a data frame with an indicator for whichever series is larger at that time d1 <- read.csv("https://dl.dropbox.com/s/0txm3f70msd3nm6/ribbon%20data.csv?dl=1") And this is the melted series. d2 <- read.csv("https://dl.dropbox.com/s/6ohwmtkhpsutpig/melted%20ribbon%20data.csv?dl=1") which I plot... ggplot() + geom_line(data = d2, aes(x = time, y = value, group = variable, color = variable)) + geom_hline(yintercept = 0, linetype = 2) + geom_ribbon(data = d1[d1$big == "B",], aes(x = time, ymin = csa, ymax = csb), alpha = .25, fill = "#9999CC") + geom_ribbon(data = d1[d1$big == "A",], aes(x = time, ymin = csb, ymax = csa), alpha = .25, fill = "#CC6666") + scale_color_manual(values = c("#CC6666" , "#9999CC")) which results in... why is there a superfluous blue band in the middle of the plot?

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  • Is it possible to read infinity or NaN values using input streams?

    - by Drise
    I have some input to be read by a input filestream (for example): -365.269511 -0.356123 -Inf 0.000000 When I use std::ifstream mystream; to read from the file to some double d1 = -1, d2 = -1, d3 = -1, d4 = -1; (assume mystream has already been opened and the file is valid), mystream >> d1 >> d2 >> d3 >> d4; mystream is in the fail state. I would expect std::cout << d1 << " " << d2 << " " << d3 << " " << d4 << std::endl; to output -365.269511 -0.356123 -1 -1. I would want it to output -365.269511 -0.356123 -Inf 0 instead. This set of data was output using C++ streams. Why can't I do the reverse process (read in my output)? How can I get the functionality I seek? From MooingDuck: #include <iostream> #include <limits> using namespace std; int main() { double myd = std::numeric_limits<double>::infinity(); cout << myd << '\n'; cin >> myd; cout << cin.good() << ":" << myd << endl; return 0; } Input: inf Output: inf 0:inf See also: http://ideone.com/jVvei Also related to this problem is NaN parsing, even though I do not give examples for it.

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  • javascript date.utc problem

    - by Dave
    I'm trying to compare 2 dates using javascript. 1 at the end of the month and 1 at the beginning. I need to compare these 2 dates in seconds so I'm using the Date.UTC javascript function. Here's the code: var d = Date.UTC(2010,5,31,23,59,59); document.write(d); var d2 = Date.UTC(2010,6,1,12,20,11); document.write(d2); The output for is: 1278028799000 1277986811000 This is telling me that 1/6/2010 is less than 5/31/2010 in milliseconds. How is that possible? What am I doing wrong? Thanks for your help.

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  • Confused about "override" vs. "new" in C#

    - by iTayb
    I'm having the following classes: class Base { public virtual void Print() { Console.WriteLine("Base"); } } class Der1 : Base { public new virtual void Print() { Console.WriteLine("Der1"); } } class Der2 : Der1 { public override void Print() { Console.WriteLine("Der2"); } } This is my main method: Base b = new Der2(); Der1 d1 = new Der2(); Der2 d2 = new Der2(); b.Print(); d1.Print(); d2.Print(); The output is Base, Der2, Der2. As far as I know, Override won't let previous method to run, even if the pointer is pointing to them. So the first line should output Der2 as well. However Base came out. How is it possible? How the override didn't work there?

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  • Flatten old history in Git

    - by schoetbi
    I have a git project that has run for a while and now I want to throw away the old history, say from start to two years back from now. With throw away I mean replace the many commits within this time with one single commit doing the same. I checked "git rebase -i " but this does not remove the other (full) history containing all commits from git. Here a graphical representation (d being the changesets): (base) -> d1 -> d2 -> d3 -> (HEAD) What I want is: (base,d1,d2) -> d3 -> (HEAD) How could this be done? Thanks.

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  • Constructors + Dependency Injection

    - by Sunny
    If I am writing up a class with more than 1 constructor parameter like: class A{ public A(Dependency1 d1, Dependency2 d2, ...){} } I usually create a "argument holder"-type of class like: class AArgs{ public Dependency1 d1 { get; private set; } public Dependency2 d2 { get; private set; } ... } and then: class A{ public A(AArgs args){} } Typically, using a DI-container I can configure the constructor for dependencies & resolve them & so there is minimum impact when the constructors need to change. Is this considered an anti-pattern and/or any arguments against doing this?

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  • Conversion of Single to two UInt16 values in .net

    - by Gio
    In the good old days of C. I could cast a float to an int (assuming 32 bit system), do some bit manipluation ( bitwise and, right shift, ect ), and get the upper and lower 16 bit hex representations of the floating point number, which I could then store in two short values. I'm not seeing an easy way of doing this in C#. System.Convert.ToUInt16 just does a float to int convert (even after I shift right), which leaves a vlaue of 0 if the float is less than 0, which is not the desired effect. //useless leaves me witg a value 0f 0 UIN16 s1 = (UInt16)((System.Convert.ToUInt32(d2) & 0xffff0000) >> 16); //capture the high word UInt16 s2 = (UInt16)(System.Convert.ToUInt32(d2) & 0xffff); //capture the low word A basic cast (UInt32) doesn't work either.

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