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  • Calibrating Displays in Boot Camp 3.0 on MacBook with external display

    - by Brian Reiter
    The LED display on my MacBook Pro is very blue-ish without correction. In OS X the advanced mode of the display color calibration tool is excellent and I can largely color-correct the display. Windows 7 incorporates a color calibration tool but it is less powerful. It largely consists of a software gamma correction tool and color charts to use with the hardware controls on your display (which don't exist on a notebook or an apple external display). How can I color-correct Windows in Boot Camp to match the OS X correction without using a Spyder or other special calibration hardware?

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  • Windows calibration settings persistance over reboots

    - by Dmatig
    I'm running Windows 7 64bit on a laptop (Samsung R560) using a cheap external CRT monitor. The screen is a littler dark for my liking, despite having the physical monitors settings up to the max for all the brightness-related settings. Windows 7 has a tool called "Calibrate display color" (search in the start menu). Running this tool, you have a slider that allows you to adjust the "Gamma", which sliding up gives me acceptable brightness levels. Unfortunately, upon reboot (and certain other activities such as running certain fullscreen games) this is reset to default. Is there a way to make this persistent? Some registry setting? Batch file to run at startup even (less preferable as I'd like games to run brighter too)?

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  • How to force 640*480@60Hz screen resolution on xubuntu 12.04

    - by c2h2
    It seems xubuntu won't be able to correctly set resolution at 640*480@60Hz at its Display settings. And I am unable to correctly my super small 6.4 inch Mitsubishi VGA panel via VGA cable. I have tried to hack both X11 conf /etc/X11/Xorg.conf and xfce4 conf, but all the document I can find is outdated. and conf files are changed into other location. Can someone give me a hand and I'll mark correct for other people to use? Thanks! EDIT: The board is an Intel Atom D2700, gpu is SGX545. I tried to use xrandr --output default --mode 640*480 It seems works fine, but refresh rate is 75Hz, but the screen only suports 60Hz So I used xrandr --output default --mode 640*480 --rate 60 but it give error: xrandr: Failed to get size of gamma for output default Can anyone pointing any directions?

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  • Cannot resolve a single A Record from client machine

    - by Alex
    I set up a simple Bind server on my VPS and it is working properly. The problem occurs with my local windows machines, which are connected to internet through the home router. I created an A-record named 'dev' and it is invisible from my local network for some reason, though people from other locations can resolve dev.mydomain.com. Ironically, dev.mydomain.com cannot be resolved for myself only. If I add another A-record, say, 'gamma' then it becomes visible from my local windows machines instantly. So this is just for that particular 'dev' name. The only difference is that I had dev.mydomain.com server on another IP but that was a month ago; all nameservers have been changed since then. I tried to reboot my router and flushed dns cache on windows machines: no result. Thank you in advance.

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  • Function keys for ASUS n56vm not working

    - by Lars
    i have installed Ubuntu 12.10 (64bits) (3.5.0-18 kernel) on an ASUS N56VM. Most fn+key are working except for: brightness keys (fn+f5/fn+f6) don't work. fn+c - gamma keys fc+v - camera fn+space - toggle speed. I really like, at least, to have the brightness keys working. Can you help? Best Regards $ dmesg | grep -i asus [ 0.000000] DMI: ASUSTeK COMPUTER INC. N56VM/N56VM, BIOS N56VM.206 04/13/2012 [ 0.000000] ACPI: RSDP 00000000cafcc000 00024 (v02 _ASUS_) [ 0.000000] ACPI: XSDT 00000000cafcc078 00074 (v01 _ASUS_ Notebook 01072009 AMI 00010013) [ 0.000000] ACPI: FACP 00000000cafdf858 000F4 (v04 _ASUS_ Notebook 01072009 AMI 00010013) [ 0.000000] ACPI: DSDT 00000000cafcc188 136CA (v02 _ASUS_ Notebook 00000013 INTL 20091112) [ 0.000000] ACPI: APIC 00000000cafdf950 00092 (v03 _ASUS_ Notebook 01072009 AMI 00010013) [ 0.000000] ACPI: FPDT 00000000cafdf9e8 00044 (v01 _ASUS_ Notebook 01072009 AMI 00010013) [ 0.000000] ACPI: ECDT 00000000cafdfa30 000C1 (v01 _ASUS_ Notebook 01072009 AMI. 00000005) [ 0.000000] ACPI: MCFG 00000000cafdfaf8 0003C (v01 _ASUS_ Notebook 01072009 MSFT 00000097) [ 0.000000] ACPI: SLIC 00000000cafdfb38 00176 (v01 _ASUS_ Notebook 01072009 ASUS 00000001) [ 0.000000] ACPI: HPET 00000000cafdfcb0 00038 (v01 _ASUS_ Notebook 01072009 AMI. 00000005) [ 0.000000] ACPI: BGRT 00000000cafe1090 00038 (v00 _ASUS_ Notebook 01072009 ASUS 00010013) [ 9.670500] asus_wmi: ASUS WMI generic driver loaded [ 9.671627] asus_wmi: Initialization: 0x1asus_wmi: BIOS WMI version: 7.9 [ 9.671673] asus_wmi: SFUN value: 0x6a0877<6>[ 9.672086] input: Asus WMI hotkeys as /devices/platform/asus-nb-wmi/input/input4 [ 9.732438] Registered led device: asus::kbd_backlight [ 9.733242] asus_wmi: Backlight controlled by ACPI video driver

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  • How do you author HDR content?

    - by Nathan Reed
    How do you make it easy for your artists to author content for an HDR renderer? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR? Note that I'm not asking about the technical aspects of implementing an HDR renderer, but about best practices for creating materials and lighting in HDR. I've googled around a bit, but there doesn't seem to be much about this topic on the web. Can anyone point me to some good resources on this, or share their own experiences? Some specific points: Lighting - how can lighting artists pick HDR light colors? Do they have a standard LDR color picker and then a multiplier? Is the multiplier in gamma or linear space? Maybe instead of a multiplier it's a log-luminance? Or a physical brightness level, like the number of lumens? How will they know what multiplier/luminance/brightness is "correct" for a given light? Materials - how can texture artists make emissive color maps, such as neon signs, TV screens, skyboxes, etc? Can you paint one as a regular LDR (8-bit-per-channel) image and apply a multiplier (or log-luminance, etc.)? Are there cases where it's necessary to actually paint HDR images? If so, how do you go about this in Photoshop (or other software)?

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  • Pen drive cannot be mounted

    - by DUKE
    I get the following message when I insert my pen drive to USB port. I am unable to format it as well. (This pen drive earlier used as a bootable drive for Ubuntu 12.04) I am using Ubuntu 12.04 LTS. lsusb command in the terminal gives the following message: siva@siva:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 0424:2513 Standard Microsystems Corp. Bus 002 Device 002: ID 0424:2513 Standard Microsystems Corp. Bus 001 Device 003: ID 0a5c:4500 Broadcom Corp. BCM2046B1 USB 2.0 Hub (part of BCM2046 Bluetooth) Bus 001 Device 004: ID 1c4f:0002 SiGma Micro Keyboard TRACER Gamma Ivory Bus 002 Device 003: ID 05ac:8242 Apple, Inc. IR Receiver [built-in] Bus 002 Device 004: ID 093a:2510 Pixart Imaging, Inc. Optical Mouse Bus 001 Device 007: ID 05ac:8281 Apple, Inc. Bus 001 Device 008: ID 0951:1653 Kingston Technology

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  • Cannot set monitor to native resolution

    - by S B
    problem is similar to so many other users, but solutions found do not work. Background: Fresh install of 12.04 (completely updated) on a Fit-PC2 (specs). Read in several places that the new 3.X kernel that 12.04 runs on has a new psb_gfx driver which supports the gma500 graphics card (poulsbo chipset). All's pretty much working (there are some glitches which are documented, so I won't raise them here), except for the screen resolution. My native monitor resolution is 1920X1080, but all I get is 1024x768. Output running xrandr: xrandr: Failed to get size of gamma for output default Screen 0: minimum 1024 x 768, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0* Although I read that Ubuntu does not come with an xorg.conf file anymore, I also tried running sudo X :1 -configure, and here's the end of the output: Number of created screens does not match number of detected devices. Configuration failed. When I look in the xorg.conf.new file created in my home directory, it seems that for some reason X thinks I have two screens. Don't know what to do with that. Ideas anyone? Thanks for your time.

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  • Why am I not getting an sRGB default framebuffer?

    - by Aaron Rotenberg
    I'm trying to make my OpenGL Haskell program gamma correct by making appropriate use of sRGB framebuffers and textures, but I'm running into issues making the default framebuffer sRGB. Consider the following Haskell program, compiled for 32-bit Windows using GHC and linked against 32-bit freeglut: import Foreign.Marshal.Alloc(alloca) import Foreign.Ptr(Ptr) import Foreign.Storable(Storable, peek) import Graphics.Rendering.OpenGL.Raw import qualified Graphics.UI.GLUT as GLUT import Graphics.UI.GLUT(($=)) main :: IO () main = do (_progName, _args) <- GLUT.getArgsAndInitialize GLUT.initialDisplayMode $= [GLUT.SRGBMode] _window <- GLUT.createWindow "sRGB Test" -- To prove that I actually have freeglut working correctly. -- This will fail at runtime under classic GLUT. GLUT.closeCallback $= Just (return ()) glEnable gl_FRAMEBUFFER_SRGB colorEncoding <- allocaOut $ glGetFramebufferAttachmentParameteriv gl_FRAMEBUFFER gl_FRONT_LEFT gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING print colorEncoding allocaOut :: Storable a => (Ptr a -> IO b) -> IO a allocaOut f = alloca $ \ptr -> do f ptr peek ptr On my desktop (Windows 8 64-bit with a GeForce GTX 760 graphics card) this program outputs 9729, a.k.a. gl_LINEAR, indicating that the default framebuffer is using linear color space, even though I explicitly requested an sRGB window. This is reflected in the rendering results of the actual program I'm trying to write - everything looks washed out because my linear color values aren't being converted to sRGB before being written to the framebuffer. On the other hand, on my laptop (Windows 7 64-bit with an Intel graphics chip), the program prints 0 (huh?) and I get an sRGB default framebuffer by default whether I request one or not! And on both machines, if I manually create a non-default framebuffer bound to an sRGB texture, the program correctly prints 35904, a.k.a. gl_SRGB. Why am I getting different results on different hardware? Am I doing something wrong? How can I get an sRGB framebuffer consistently on all hardware and target OSes?

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  • Dark screen when wake / Unable to control screen brightness

    - by John
    Running Ubuntu 11.04 on Lenovo ThinkPad with an Nvida graphics card. The unit goes to sleep when the lid is shut. (The unit goes to suspend mode (not to disk/hibernate), AC gets turned off, running on battery) Upon lid-open sometimes the screen is almost too dark to read. I'm really not sure of the exact cause, (very low batt??). The only fix is a reboot. The screen brightness buttons have never worked in Ubuntu. I have messed w/ the power management preferences. No change. At one point I messed w/ the gnome settings. No change. I have tried a few cmds: echo 9>/sys/class/backlight/acpi_video0/brightness setpci -s 00:02.0 F4.B=10 xgamma -gamma .75 None of these help. Most have zero effect. I think it is and acpi thing, but that is just a guess. I'm out of idea's, and looking for suggestions. Thanks

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  • Problems with Intel Video Resolution on Acer Laptop Wide Display

    - by ricstr
    I have an ACER Aspire 5332 laptop which I have just installed Ubuntu 12.04 x64, which is causing some issues with the video display on boot and video resolution. First and foremost, it will only boot past the purple screen if GRUB has been edited to replace 'quick splash' with 'nomodeset'. Secondly, once it has booted with the the 'nomodeset' option, it does not allow me to change the resolution higher or lower from 1024 x 786. Is it OK to use the 'nomodeset' for normal use? Will this compromise performance of other devices? The video card is an on-board one, integrated within the Intel GL40 chip-set. The display is a wide-screen LCD, and under Windows could operate under various resolutions. Ideally I would like it to operate on a resolution to fit the wide-screen display as it a bit stretched out at the moment, and less desktop space as I am used to. I believe the optimal resolution is 1366 x 768. Below is some information from the terminal which may be useful. ricstr@Aspire-5332:~$ lspci | grep -i VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) ricstr@Aspire-5332:~$ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 1024 x 768, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0*

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  • Is it possible to get xRandR to see two separate outputs with the nvidia driver?

    - by rumtscho
    I have two monitors, which I have set up with nvidia-settings in Twinview. The result: When I want to do something in xRandR, it does not function. It doesn't report one output per video card head, but a single output mapped to the combined area of both monitors: rumtscho@bradbury:~$ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 3840 x 1440, current 3840 x 1440, maximum 3840 x 1440 default connected 3840x1440+0+0 0mm x 0mm 3840x1440 50.0* Now I promised somebody to help test a driver. The developer is using an open source driver for Intel video cards, and his driver assumes that there is more than one xRandR output, each mapped to a monitor. So I tried rewriting my xorg.conf to somehow get two outputs to show up, but failed. Googling showed that people faced with the xRandR-nvidia problem either stopped using xRandR and achieved what they needed with nvidia-settings, or changed their driver to nouveau. The first is not going to help in my situation, and I am not willing to give up the proprietary driver, because Compiz won't work without it. So does anybody know a way to get nvidia to actually pass on information on outputs to xRandR?

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  • How do I get 1366x768 resolution on 12.04?

    - by Megan
    I am on an HP Envy 14, and the proper resolution that I should be using is 1366x768. This is not an option and I am stuck on 1024x768. I am using Linux 12.04. lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Madison [Radeon HD 5000M Series] I've tried to add the resolution as a mode in xorg.conf but that does not work. Please any help would be appreciated. I'm new to Linux and just got my dual boot working but this resolution issue is killing me. Edit1 I just tried using the xrandr command: xrandr --newmode "1368x768_60.00" 85.25 1368 1440 1576 1784 768 771 781 798 -hsync +vsync But I get an error: xrandr: Failed to get size of gamma for output default Edit2 lsmod returns the following: Module Size Used by vesafb 13844 1 rfcomm 47604 12 bnep 18281 2 parport_pc 32866 0 ppdev 17113 0 snd_hda_codec_hdmi 32474 1 arc4 12529 2 joydev 17693 0 hid_logitech_dj 18594 0 i915 472941 5 uvcvideo 72627 0 usbhid 47199 1 hid_logitech_dj hid 99559 2 hid_logitech_dj,usbhid psmouse 87692 0 iwlwifi 332525 0 mac80211 506816 1 iwlwifi videodev 98259 1 uvcvideo snd_hda_codec_idt 70795 1 mei 41616 0 btusb 18288 2 v4l2_compat_ioctl32 17128 1 videodev hp_accel 25976 0 lis3lv02d 19876 1 hp_accel hp_wmi 18092 0 sparse_keymap 13890 1 hp_wmi input_polldev 13896 1 lis3lv02d drm_kms_helper 46978 1 i915 drm 242038 2 i915,drm_kms_helper i2c_algo_bit 13423 1 i915 serio_raw 13211 0 snd_hda_intel 33773 5 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec bluetooth 180104 23 rfcomm,bnep,btusb cfg80211 205544 2 iwlwifi,mac80211 snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec mac_hid 13253 0 snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event fglrx 3263886 0 snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 78855 20 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_ra wmidi,snd_seq,snd_timer,snd_seq_device wmi 19256 1 hp_wmi video 19596 1 i915 intel_ips 18174 0 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62099 0 I have installed ATI/AMD proprietary FGLRX graphics driver. But there is another one called ATI/AMD proprietary FGLRX graphics driver (post-release updates) which I have trouble installing because it gives me an error and tells me to look at some sort of jockey log.

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  • 1080p Screen resolution problem after 10.04 to 12.04 update

    - by Ale
    I have a Samsung LCD 40" with a NVidia GeForce 6150SE nForce 430 Card. I recently upgraded from 10.04 to 12.04 and the best resolution I can get is 1360x768. I've tried the propietary drivers available on the repository kmod:nvidia_current kmod:nvidia_173_updates kmod:nvidia_current_updates kmod:nvidia_96 kmod:nvidia_96_updates kmod:nvidia_173 I've also downloaded latest from NVidia's Web, version: 295.40. But still no luck. With Nouveau driver, I can only get 1024x768. I know there is no problem with my hardware (video card, cable and monitor), I was using it perfectly on 10.04. Can anybody suggest something else I could try, to get my 1920x1080 resolution back? Thanks in advance. Here are some more information, that I got reading other similar posts on askubuntu. $ lspci | grep VGA 00:0d.0 VGA compatible controller: NVIDIA Corporation C61 [GeForce 6150SE nForce 430] (rev a2) $ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 320 x 240, current 1360 x 768, maximum 1360 x 768 default connected 1360x768 0 0 0mm x 0mm 1360x768 50.0 52.0* 1024x768 51.0 800x600 53.0 54.0 55.0 680x384 56.0 57.0 640x480 58.0 576x432 59.0 512x384 60.0 400x300 61.0 62.0 63.0 320x240 64.0

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  • How do I fix the HDMI/DVI display output with Intel HD 4000 Graphics in 12.04?

    - by YumYumYum
    I have an Alienware Dell PC with Intel HD 4000 Graphics (Ivy Bridge) as verified by the output of lspci | grep VGA posted below. 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) The PC only has HDMI and DVI display outputs and using the HDMI output I am only being offered abnormal resolutions. As you can see below it does not even list HDMI1 or DVI1 but just only a fallback. $ export DISPLAY=:0.0 && xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1360 x 768, maximum 1360 x 768 default connected 1360x768+0+0 0mm x 0mm 1360x768 0.0* 1024x768 0.0 800x600 0.0 640x480 0.0 How can I fix this? Does it just need to be configured differently or will I need to use a newer kernel (as Intel Graphics drivers are included in the kernel)? Follow up: kernel to latest Step 1: Go to: http://kernel.ubuntu.com/~kernel-ppa/mainline/ Go to last: http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/ Download: http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-headers-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-headers-3.6.0-030600rc3_3.6.0-030600rc3.201208221735_all.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-image-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-image-extra-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb Step 2: sudo dpkg -i linux*.deb Step 3: reboot which shows that i have Ubuntu 12.04 with latest $ uname -a Linux sun-Alienware-X51 3.6.0-030600rc3-generic #201208221735 SMP Wed Aug 22 21:36:32 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux But still same problem remain.

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  • What is the standard way of using Q15 values?

    - by Alex
    To process 8-bit pixels, to do things like gamma correction without losing information, we normally upsample the values, work in 16 bits or whatever, and then downsample them to 8 bits. Now, this is a somewhat new area for me, so please excuse incorrect terminology etc. For my needs I have chosen to work in "non-standard" Q15, where I only use the upper half of the range (0.0-1.0), and 0x8000 represents 1.0 instead of -1.0. This makes it much easier to calculate things in C. But I ran into a problem with SSSE3. It has the PMULHRSW instruction which multiplies Q15 numbers, but it uses the "standard" range of Q15 is [-1,1-2?¹5], so multplying (my) 0x8000 (1.0) by 0x4000 (0.5) gives 0xC000 (-0.5), because it thinks 0x8000 is -1. This is quite annoying. What am I doing wrong? Should I keep my pixel values in the 0000-7FFF range? This kind of defeats the purpose of it being a fixed-point format. Is there a way around this? Maybe some trick? Is there some kind of definitive treatise on Q15 which discusses all this?

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  • ATI 9550 shows up as laptop in displays after update to 12.04, how do I fix this?

    - by D_H
    My guess is this is on here somewhere but I have searched and even tried looking at bunch of other similar video problems. My ATI 9550 shows up as laptop in displays after update to Ubuntu 12.04, how do I fix this? I found the following command on another post sudo lshw -c video. I get this when I run that command: *-display:0 UNCLAIMED description: VGA compatible controller product: RV350 AS [Radeon 9550] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 32 bits clock: 66MHz capabilities: agp agp-3.0 pm vga_controller bus_master cap_list configuration: latency=32 mingnt=8 resources: memory:c0000000-cfffffff ioport:c000(size=256) memory:e5000000-e500ffff memory:e4000000-e401ffff *-display:1 UNCLAIMED description: Display controller product: RV350 AS [Radeon 9550] (Secondary) vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 32 bits clock: 66MHz capabilities: pm cap_list configuration: latency=32 mingnt=8 resources: memory:d0000000-dfffffff memory:e5010000-e501ffff" This way more info than the command showed in he other post and as far as I can tell right. This doesn't look to me like a laptop video would list? I also see this command xrandr, it reports this: xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1280 x 1024, maximum 1280 x 1024 default connected 1280x1024+0+0 0mm x 0mm 1280x1024 0.0* 1024x768 0.0 800x600 0.0 640x480 0.0 This is what shows in displays for resolutions but only the 1280x1024 works the others produce tearing in the video. Also I should have mentioned 3D mode does not work. I have tried ATI/AMD drivers the new one won't load and older ones won't work. I found out the newer driver no longer supports the 9550.

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  • Python Django MySQLdb setup problem:: setup.py dosen't build due to incorrect location of mysql

    - by 108860375137931889948
    I'm trying to install MySQLdb for python. but when I run the setup, this is the error I get. well I know why its giving all the missing file statements, but dont know where to change the bold marked location from. Please help gaurav-toshniwals-macbook-7:MySQL-python-1.2.3c1 gauravtoshniwal$ python setup.py build running build running build_py copying MySQLdb/release.py - build/lib.macosx-10.3-fat-2.6/MySQLdb running build_ext building '_mysql' extension gcc-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -Dversion_info=(1,2,3,'gamma',1) -D_version_=1.2.3c1 -I/Applications/MAMP/Library/include/mysql -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -c _mysql.c -o build/temp.macosx-10.3-fat-2.6/_mysql.o _mysql.c:36:23: error: my_config.h: No such file or directory _mysql.c:36:23: error: my_config.h: No such file or directory _mysql.c:38:19: error: mysql.h: No such file or directory _mysql.c:38:19:_mysql.c:39:26: error: mysqld_error.h: No such file or directory error: _mysql.c:40:20:mysql.h: No such file or directory

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  • How to change Matlab program for solving equation with finite element method?

    - by DSblizzard
    I don't know is this question more related to mathematics or programming and I'm absolute newbie in Matlab. Program FEM_50 applies the finite element method to Laplace's equation -Uxx(x, y) - Uyy(x, y) = F(x, y) in Omega. How to change it to apply FEM to equation -Uxx(x, y) - Uyy(x, y) + U(x, y) = F(x, y)? At this page: http://sc.fsu.edu/~burkardt/m_src/fem_50/fem_50.html additional code files in case you need them. function fem_50 ( ) %% FEM_50 applies the finite element method to Laplace's equation. % % Discussion: % % FEM_50 is a set of MATLAB routines to apply the finite % element method to solving Laplace's equation in an arbitrary % region, using about 50 lines of MATLAB code. % % FEM_50 is partly a demonstration, to show how little it % takes to implement the finite element method (at least using % every possible MATLAB shortcut.) The user supplies datafiles % that specify the geometry of the region and its arrangement % into triangular and quadrilateral elements, and the location % and type of the boundary conditions, which can be any mixture % of Neumann and Dirichlet. % % The unknown state variable U(x,y) is assumed to satisfy % Laplace's equation: % -Uxx(x,y) - Uyy(x,y) = F(x,y) in Omega % with Dirichlet boundary conditions % U(x,y) = U_D(x,y) on Gamma_D % and Neumann boundary conditions on the outward normal derivative: % Un(x,y) = G(x,y) on Gamma_N % If Gamma designates the boundary of the region Omega, % then we presume that % Gamma = Gamma_D + Gamma_N % but the user is free to determine which boundary conditions to % apply. Note, however, that the problem will generally be singular % unless at least one Dirichlet boundary condition is specified. % % The code uses piecewise linear basis functions for triangular elements, % and piecewise isoparametric bilinear basis functions for quadrilateral % elements. % % The user is required to supply a number of data files and MATLAB % functions that specify the location of nodes, the grouping of nodes % into elements, the location and value of boundary conditions, and % the right hand side function in Laplace's equation. Note that the % fact that the geometry is completely up to the user means that % just about any two dimensional region can be handled, with arbitrary % shape, including holes and islands. % clear % % Read the nodal coordinate data file. % load coordinates.dat; % % Read the triangular element data file. % load elements3.dat; % % Read the quadrilateral element data file. % load elements4.dat; % % Read the Neumann boundary condition data file. % I THINK the purpose of the EVAL command is to create an empty NEUMANN array % if no Neumann file is found. % eval ( 'load neumann.dat;', 'neumann=[];' ); % % Read the Dirichlet boundary condition data file. % load dirichlet.dat; A = sparse ( size(coordinates,1), size(coordinates,1) ); b = sparse ( size(coordinates,1), 1 ); % % Assembly. % for j = 1 : size(elements3,1) A(elements3(j,:),elements3(j,:)) = A(elements3(j,:),elements3(j,:)) ... + stima3(coordinates(elements3(j,:),:)); end for j = 1 : size(elements4,1) A(elements4(j,:),elements4(j,:)) = A(elements4(j,:),elements4(j,:)) ... + stima4(coordinates(elements4(j,:),:)); end % % Volume Forces. % for j = 1 : size(elements3,1) b(elements3(j,:)) = b(elements3(j,:)) ... + det( [1,1,1; coordinates(elements3(j,:),:)'] ) * ... f(sum(coordinates(elements3(j,:),:))/3)/6; end for j = 1 : size(elements4,1) b(elements4(j,:)) = b(elements4(j,:)) ... + det([1,1,1; coordinates(elements4(j,1:3),:)'] ) * ... f(sum(coordinates(elements4(j,:),:))/4)/4; end % % Neumann conditions. % if ( ~isempty(neumann) ) for j = 1 : size(neumann,1) b(neumann(j,:)) = b(neumann(j,:)) + ... norm(coordinates(neumann(j,1),:) - coordinates(neumann(j,2),:)) * ... g(sum(coordinates(neumann(j,:),:))/2)/2; end end % % Determine which nodes are associated with Dirichlet conditions. % Assign the corresponding entries of U, and adjust the right hand side. % u = sparse ( size(coordinates,1), 1 ); BoundNodes = unique ( dirichlet ); u(BoundNodes) = u_d ( coordinates(BoundNodes,:) ); b = b - A * u; % % Compute the solution by solving A * U = B for the remaining unknown values of U. % FreeNodes = setdiff ( 1:size(coordinates,1), BoundNodes ); u(FreeNodes) = A(FreeNodes,FreeNodes) \ b(FreeNodes); % % Graphic representation. % show ( elements3, elements4, coordinates, full ( u ) ); return end

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  • Recursive CTE Problem

    - by Chris
    Hi, I am trying to use a recursive CTE in SQL Server to build up a predicate formula from a table containing the underlying tree structure. For example, my table looks like: -------------------------- Id Operator/Val ParentId -------------------------- 1. 'OR' NULL 2. 'AND' 1 3. 'AND' 1 4. '' 2 5. 'a' 4 6. 'alpha' 4 : : : -------------------------- which represents ((a alpha) AND (b beta)) OR ((c gamma) AND (a < delta)). ParentId is a reference to the Id in the same table of the parent node. I want to write a query which will build up this string from the table. Is it possible? Thanks

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  • Object as an array

    - by owca
    I need to create class Dog and PurebredDog extending Dog. Problem is that Dog can be at once single object and array of objects (Dogs and PurebreedDogs : Dog pack[]={new Dog(76589,"As","black",18, "Ann","Kowalsky"), new PurebreedDog(45321,"Labrador","Elf","black",25, "Angus","Mati","Barbara","Smith"), new Dog(102467,"Gamma","brown",89, "Josh","Coke"), new PurebreedDog(9678,"York","Theta","brown",8, "Emka","Figaro","Alice","Cat")}; for(int i=0; i < pack.length; i++) System.out.println(pack[i]+"\n\n"); How to write proper constructor for Dog ?

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  • OpenGL render vs. own Phong Illumination Implementation

    - by Myx
    Hello: I have implemented a Phong Illumination Scheme using a camera that's centered at (0,0,0) and looking directly at the sphere primitive. The following are the relevant contents of the scene file that is used to view the scene using OpenGL as well as to render the scene using my own implementation: ambient 0 1 0 dir_light 1 1 1 -3 -4 -5 # A red sphere with 0.5 green ambiance, centered at (0,0,0) with radius 1 material 0 0.5 0 1 0 0 1 0 0 0 0 0 0 0 0 10 1 0 sphere 0 0 0 0 1 The resulting image produced by OpenGL. The image that my rendering application produces. As you can see, there are various differences between the two: The specular highlight on my image is smaller than the one in OpenGL. The diffuse surface seems to not diffuse in the correct way, resulting in the yellow region to be unneccessarily large in my image, whereas in OpenGL there's a nice dark green region closer to the bottom of the sphere The color produced by OpenGL is much darker than the one in my image. Those are the most prominent three differences that I see. The following is my implementation of the Phong illumination: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } R3Vector normal = intersection->normal; R3Rgb Kd = intersection->node->material->kd; R3Rgb Ks = intersection->node->material->ks; // obtain ambient term R3Rgb intensity_ambient = intersection->node->material->ka*scene->ambient; // obtain emissive term R3Rgb intensity_emission = intersection->node->material->emission; // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // calculate diffuse reflection intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; // calculate specular reflection R3Vector reflection_vector = 2.*normal.Dot(light_vector)*normal-light_vector; reflection_vector.Normalize(); R3Vector viewing_vector = ray->Start() - intersection->position; viewing_vector.Normalize(); double n = intersection->node->material->shininess; intensity_specular += Ks*pow(max(0.,viewing_vector.Dot(reflection_vector)),n)*light_color; } radiance = intensity_emission+intensity_ambient+intensity_diffuse+intensity_specular; return radiance; } Here are the related LightIntensity(...) and LightDirection(...) functions: R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_direction = light->direction; break; case R3_POINT_LIGHT: light_direction = position-light->position; break; case R3_SPOT_LIGHT: light_direction = position-light->position; break; } light_direction.Normalize(); return light_direction; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + light->linear_attenuation*distance + light->quadratic_attenuation*distance*distance; } switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_intensity = light->color; break; case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; case R3_SPOT_LIGHT: R3Vector from_light_to_point = position - light->position; light_intensity = light->color*( pow(light->direction.Dot(from_light_to_point), light->angle_attenuation)); break; } return light_intensity; } I would greatly appreciate any suggestions as to any implementation errors that are apparent. I am wondering if the differences could be occurring simply because of the gamma values used for display by OpenGL and the default gamma value for my display. I also know that OpenGL (or at least tha parts that I was provided) can't cast shadows on objects. Not that this is relevant for the point in question, but it just leads me to wonder if it's simply display and capability differences between OpenGL and what I am trying to do. Thank you for your help.

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  • Adding Filters to List

    - by Tom Hodder
    I have a List which looks like the following: http://jsfiddle.net/UwPTF/ <ul class="uol"> <li>beta</li> <li>gamma</li> <li>alpha</li> <li>beta</li> <li>zeta</li> <li>BETA</li> </ul> I have 2 buttons, one to highlight the items that are duplicate and the other to remove the duplicate items. I am trying to use the filter function. If you can explain your code, it's highly appreciated.

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  • Do you know Best Practise and Design Patterns for Adobe Air/Flex Applications?

    - by Julian
    I'm going to write an application with the Air/Flex-Framework. I'm looking for Best Practise and general Design Patterns for designing software especially in Air/Flex. I have experience with this framework but never had the pleasure to write a piece of software from scratch. For instance: I stumbled across lots of software written in Air/Flex with nearly infinity global vars :-) Most of the software I saw was not object-oriented How can I pack the asynchronous method calls nicely? I'm familiar with general design patterns by gamma. I'm looking more for advise in designing good quality software with Adobe Air/Flex.

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  • Control webcam from C#

    - by Moulde
    Hi I have a Creative Life CAM Optia AF webcam, the software included in the package is able to control the camera in different ways, like set autofocus to auto or manual, and a bunch of gamma and brightness settings. I'm capturing the feed with the AForge Computer vision library, and it's working great. But i would like to be able to set the manual focus from inside my application. Ive been searching for a tutorial, but come up empty handed. Can i somehow either disassemble the included software, or is there some way to fetch the traffic / instructions being sent to the device? Thanks in advance.

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