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  • Using GraphicsServices.h/GSEvent as well as compiling CLI iPhone tools with XCode

    - by Peter Hajas
    I sent this to KennyTM (has all the private framework headers on GitHub) but I figured I'd ask here too just in case someone has some good ideas or any way to help me out. I'm trying to write a command line utility that sends GSEvents to operate the keyboard, touch/drag elements onscreen, and operate hardware buttons (volume, home, sleep, etc.) I grabbed the MouseSupport code and tried to look through it, but I couldn't find the easiest way to send GSEvents. I'm hoping someone here can help me. First, what's the simplest way to declare a GSEvent and send it? I looked at the iPhone development wiki, but the documentation was very vague. I understand that there's a purple event port (?) that I have to send these events to, but I don't understand how to do that. Could someone offer examples for, say, touching at a coordinate, typing a certain key, or pressing a hardware button? Also, do I have to write or do anything special if I want this utility to operate all applications as well as Springboard? I don't know if this is a special case because I want it at the OS level. Ideally, I would SSH into the phone, start the program, and it would send GSEvents that would be handled by whatever application was open. As far as compiling this code, is there any way to do so under XCode? I don't know what sort of project template I should use (if any) and this is throwing me off. I don't need "build and go" support, I'm more than happy to scp the program over to the phone. I understand that compiling the code is also feasible on the phone. I have all of the headers from the SDK on my phone along with iphone-gcc, but when compiling some test programs I still get errors about not finding mach headers and CoreFoundation. Is there an easier way to do this? Lastly, are there other guides or pieces of literature that anyone can point me towards for learning more about this? I'm excited to get into open iPhone development (I have experience with the official SDK, but I want to go deeper). Thanks for any and all help people can offer!

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  • iPhone wb dev with jqTouch

    - by sea_1987
    Hi there, I am some real trouble getting the transitions working for my iPhone site, I am trying to add the 'flip' transition using, <a class="button flip href="#about">About</a> However I get no flip transition nor do is navigate to the about anchor, here is my HTML, <!DOCTYPE html> <head> <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" /> <title>Elfm Iphone</title> <script src="javascript/jquery.1.3.2.min.js" type="text/javascript" charset="utf-8"></script> <script src="javascript/jqtouch.min.js" type="text/javascript" charset="utf-8"></script> <link rel="stylesheet" href="css/jqtouch.css" type="text/css" media="screen" title="no title" charset="utf-8"> <link rel="stylesheet" href="themes/apple/theme.css" type="text/css" media="screen" title="no title" charset="utf-8"> <link rel="stylesheet" href="css/base.css" type="text/css" media="screen" title="no title" charset="utf-8"> <script type="javascript/text"> $.jQTouch({ icon:'kilo.png', statusBar:'black' }); </script> </head> <body> <div id="about"> <div class="toolbar"> <h1>About</h1> <p>Some about blurb, telling the users about the station and the site, in most cases this won't be a very extensive page, just some background information, nothing that will overface the user and not want them to carry on listening. I would probably be a good idea to push the user to the stream as well. This could be done as an internal link, something like, why not listen to our <a href="http://www.twovalleysradio.co.uk/iphone/stream.pls">live feed?</a></p> </div> </div> <div id="blog"> <div class="toolbar"> <h1>Blog</h1> </div> <p>The blog should be an easy things to implement we should just be able to use the stations RSS feed from wordpress and then style up the entries with CSS to match the look and feel of the sites. We could possibly implement the nice listing features that come with the theme available and if not we could easily build our own theme.</p> </div> <div id="home" class="current"> <div class="toolbar"> <h1>Home</h1> <a class="button flip" href="#blog">Blog</a> </div> <div id="header"> <img src="images/elfm-header.png" alt="ELfm" title="ELfm" /> </div> <div id="content"> <p>Here's a load of text about is and where it's based and why it's coll and who listen to it and a load more blurb and now I'm just adding filler for the sake of it and I know dynamic text is a pain because then we have to consider what happens if there is too much of it but we'll show a live preview on the web service of what the app would look like.</p> </div> <div id="play"> <div id="button"> <a class="play_stream" href=""> Play </a> </div> </div> </div> <div id="twitter"> <div id="tweet"> </div> </div> </body> </html> I am testing this is Chrome and Safari and also the iPhone simulator.

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  • iPhone long plist

    - by Zac Altman
    I have some data i want to add in to my app...about 650 categories (includes a name + id number), each with an average of 85 items (each with a name/id number). Will the iPhone support such a large plist? I want to first display the categories in a UITableView, when a category is selected I want to display all of the associated items. Having such a large plist, im not sure if the iPhone will lag when loading the items. At over 51,000 lines it seems like...it might.

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  • iPhone - stdint.h file not found!

    - by Mike
    I am dealing with a project designed for iPhone OS 2.0 and I am intending to keep compatibility with this version while offering new OS 3.x functionality. When I set the base SDK to iPhone OS 3.1.3 and Target OS for 2.0, Xcode gives me this error during compilation. 'stdint.h' file not found /Developer/usr/lib/clang/1.0.1/include/stdint.h:32:16: fatal error: 'stdint.h' file not found The strange thing is that the file is there, on the path it says it is not. if I set the target OS for 3.x the problem vanishes. how to solver that? thanks for any help.

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  • per build configuration files on iPhone ?

    - by Matt
    I'm looking for the best way to store per-Build configuration information for an iPhone app. In my iPhone app there are several url's and storage location settings that are specific to a particular build (DEBUG RELEASE etc) Currently i have three recipients for my app, QA/Test, myself and the customer, each has specific settings for the url's and storage locations mentioned above. whats the best way to do this? NOTE: they don't necessarily have to be defined in the build but what im looking for is advice on the best way to store alternate configuration settings. ALSO NOTE: i do not want these settings to be editable through the settings app thanks

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  • Reflow PDFs for an iPhone screen (iPhone SDK)

    - by Anthony Glyadchenko
    I'm currently making an iPhone app that has PDF viewing a crucial part of its functionality. However many of the PDFs aren't iPhone friendly and require zooming and panning to read them. Is there anything I can do to make them better whether with the PDF itself or programmatically? (I'm currently using a UIWebView PDF viewer by the way.)

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  • ipad video format

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? The question is because I am using the MPMoviePlayerController and I need to know what resolutions to expect, so I can adjust the interface. thanks.

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  • ipad vide format

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? thanks.

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  • What are the video formats supported by MPMoviePlayerController on the iPad?

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? The question is because I am using the MPMoviePlayerController and I need to know what resolutions to expect, so I can adjust the interface. thanks.

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  • ipad video format [closed]

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? thanks.

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  • sqlite3 problem..need help..urgently..HELP**

    - by summer
    - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if (sqlite3_step(detailStmt) == SQLITE_ROW)//execute sql statement on database, and make sure it executed properly. { self.snapDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 1)]; } looking at the above code, can someone tell me what's wrong and why is it that i can't get it to load on my detailview?i basically followed the tutorial on iphone sdk article..but yet i am having this don't know why error..need help urgently because i have been at this for days!!it's driving me crazy! i can even send my project if u guys need to take a look..help please!! Error msg: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "DetailView"' 2010-03-15 16:35:55.202 Snap2Play[58213:20b]

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  • Good ways to dynamically generate the start image of an iPhone/iPad app

    - by Dr Dork
    I'm self-learning iPhone development and I see that one of the aspects of an iPhone/iPad app is the start image that gets displayed when your app is run. I'd like my start image to display some basic info about the user when the app is launched, but that info has to first be collected by the user when the app is first run. That tells me that I either need to dynamically generate the start image after the user enters their information or I need to place a label of some sort on top of my static start image in order to accomplish this. The first time the app launched and before the user enters their info, the start image can be anything or nothing at all, I'm not concerned about this. So, my two questions are this... Can you place controls, like a label, on top of the start image when your app is launched? If not, what's a good approach to dynamically generating the start image after the app is launched for the first time and the user info is collected? Thanks so much in advance for your help! I'm going to begin researching this question right now.

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  • iPhone PlayAndRecord silences all system audio??

    - by Eamon Ford
    Hi, In my iPhone app I am trying to record audio and play iPod music at the same time, so I set the audio session category to kAudioSessionCategory_PlayAndRecord. But when I set this, all system audio (including vibrate) doesn't work anymore, although the iPod audio still does work. Does anyone know if this is a bug in the SDK or something, or how to get around it? Please help! Thanks in advance!

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  • Where to find changes from iphone OS 3.0 to 3.1.3

    - by Joe
    I've developed an app using the 3.1.3 SDK and I want to set the deployment target to OS 3.0. The app uses iPod functionality which I can't test on the Simulator so my question is: Is there somewhere I can find a list of the changes from 3.0 to 3.1.3 so I can check if anything might be broken on an OS 3.0 device? I've looked on Apple's website obviously but can't find anything. How do people normally test on old software releases?

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  • iPhone OS 4.0 backwards compatible with 3.1/.2

    - by Typeoneerror
    Title says it all. I'm building an iPhone application with a base SDK target of 3.1.x. I've got a friend who offered to test it on the OS 4.0 beta, but I'm wondering in advance if I should bother. Will my application run under 4.0 or is it not backwards compatible? I have to imagine it will since apps built for 2.x run on 3.x just fine AFAIK. Any gotchas?

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  • iPhone multi view/window switch

    - by NeoNmaN
    I've now put all night and tried to get my iPhone program to perform as intended, it has also succeed me sometimes but now I have pages with a problem I simplehen can not get resolved. 've tried this video guide that makes it I want it to but I stare my project up with NSObject (Windows Based) for my program. Has anyone any. can help me a little further here? or link to come there can get me on track again link: http://www.youtube.com/watch?v=2GeazgOqKJ4

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  • iPhone niche applications

    - by user104295
    Hi there, we want to develop a small utility for the iPhone for a very small set of users... We're thinking about developing it with PhoneGap/html/javascript as we want to make it available under other mobile platforms. Given that it's only for a small number of users within a particular organisation, would we submit that to AppStore? Is App Store meant for general public applications? Any recommendations on how to approach this? thanks

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  • problem while finding iphone memory programatically

    - by sneha
    I am facing a strange problem with my iphone. It shows available memory as 278 Mb from settings and also in the itunes . But when i find it programatically like this NSDictionary *fileSystemAttributes = [[NSFileManager defaultManager] attributesOfFileSystemForPath:NSHomeDirectory() error:&error]; double availableSpace = [[fileSystemAttributes objectForKey:NSFileSystemFreeSize] floatValue]; I am getting it as 458.0 Mb. Can any one help me out why i m having so much difference between both the values ?? As both the values should be same Thanks in advance

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  • iPhone backup & restore does not restore our app's data on rare occasions

    - by Michael Waterfall
    We have an iPhone app with several thousand users, and we've had one or two users saying that after a full backup & restore procedure within iTunes, the data for our app was lost. All the data (photos & SQLite DB) are stored in the documents area of the app. I've tested this thoroughly with our devices and it works absolutely fine. Can anyone think of a reason for this, or has anyone experienced this before?

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  • iPhone to iPhone communication

    - by Dan
    Hi, I have been looking into communication methods between two iPhone devices and as I understand it there are two main methods to do this: Bluetooth and WiFi. However I wanted to know if anyone knows of any other way of sharing information between two iPhones? If I were in an area with no WiFi or mobile signal, and couldn't use Bluetooth for whatever reason, is there anything that could be done to broadcast data from one iPhone to another? I'm sure its a bit of a silly question, but if you don't ask, you don't get; and if someone knows of anything I might be able to look into with regards to this, I would be very appreciative. Thanks, Dan

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