Search Results

Search found 5543 results on 222 pages for 'legacy terms'.

Page 4/222 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Why does Joomla debug show 446 queries logged and 446 legacy queries logged?

    - by Darye
    I have been called in to fix the performance of a Joomla site that was already setup. I look at the debug output and it shows the same queries twice, once for queries logged and again for legacy queries logged. My guess is that it is actually running the same queries twice make for just under 900 queries per page (hope I am wrong) The Legacy plugin is disabled, so Legacy mode is not on at all. The site uses VirtueMart as well (which BTW isn't working properly if the cache in the Global Config is turned on) Besides the fact that I don't think it should be running 446 queries anyway (sometimes even up to 650 per page ), has anyone every experienced this issue, and where would I look to fix this. Thanks

    Read the article

  • Virtualization of Legacy API and co-existence with more modern API?

    - by Pharaun
    I don't mean for this question to be a flame bait but I'll be using Microsoft and their win32 API as a example of a legacy API. Now what I am wondering here is Microsoft is spending a lots of their money and energy in maintaining their legacy API, including all of the "glitches/bugs/workaround" that are needed to keep the API functioning the same. Now I'm aware that in Windows 7 they are providing a way for the customer to run their application in a "Windows XP" VM which would be one such way for them to start cleaning up their win32 API because they could then push all of the application into the "Windows XP" VM. So now what I am wondering is, is it possible to virtualization a legacy API in such way that an customer/program can still access and use it, yet at the same time be able to take advantage of the newer version/API? Because as far as I understand it, if the application is ran in the "Windows XP" VM, it won't be able to access any of the newer API/feature of Windows 7.

    Read the article

  • Executing legacy MSBuild scripts in TFS 2010 Build

    - by Jakob Ehn
    When upgrading from TFS 2008 to TFS 2010, all builds are “upgraded” in the sense that a build definition with the same name is created, and it uses the UpgradeTemplate  build process template to execute the build. This template basically just runs MSBuild on the existing TFSBuild.proj file. The build definition contains a property called ConfigurationFolderPath that points to the TFSBuild.proj file. So, existing builds will run just fine after upgrade. But what if you want to use the new workflow functionality in TFS 2010 Build, but still have a lot of MSBuild scripts that maybe call custom MSBuild tasks that you don’t have the time to rewrite? Then one option is to keep these MSBuild scrips and call them from a TFS 2010 Build workflow. This can be done using the MSBuild workflow activity that is avaiable in the toolbox in the Team Foundation Build Activities section: This activity wraps the call to MSBuild.exe and has the following parameters: Most of these properties are only relevant when actually compiling projects, for example C# project files. When calling custom MSBuild project files, you should focus on these properties: Property Meaning Example CommandLineArguments Use this to send in/override MSBuild properties in your project “/p:MyProperty=SomeValue” or MSBuildArguments (this will let you define the arguments in the build definition or when queuing the build) LogFile Name of the log file where MSbuild will log the output “MyBuild.log” LogFileDropLocation Location of the log file BuildDetail.DropLocation + “\log” Project The project to execute SourcesDirectory + “\BuildExtensions.targets” ResponseFile The name of the MSBuild response file SourcesDirectory + “\BuildExtensions.rsp” Targets The target(s) to execute New String() {“Target1”, “Target2”} Verbosity Logging verbosity Microsoft.TeamFoundation.Build.Workflow.BuildVerbosity.Normal Integrating with Team Build   If your MSBuild scripts tries to use Team Build tasks, they will most likely fail with the above approach. For example, the following MSBuild project file tries to add a build step using the BuildStep task:   <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\TeamBuild\Microsoft.TeamFoundation.Build.targets" /> <Target Name="MyTarget"> <BuildStep TeamFoundationServerUrl="$(TeamFoundationServerUrl)" BuildUri="$(BuildUri)" Name="MyBuildStep" Message="My build step executed" Status="Succeeded"></BuildStep> </Target> </Project> When executing this file using the MSBuild activity, calling the MyTarget, it will fail with the following message: The "Microsoft.TeamFoundation.Build.Tasks.BuildStep" task could not be loaded from the assembly \PrivateAssemblies\Microsoft.TeamFoundation.Build.ProcessComponents.dll. Could not load file or assembly 'file:///D:\PrivateAssemblies\Microsoft.TeamFoundation.Build.ProcessComponents.dll' or one of its dependencies. The system cannot find the file specified. Confirm that the <UsingTask> declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask. You can see that the path to the ProcessComponents.dll is incomplete. This is because in the Microsoft.TeamFoundation.Build.targets file the task is referenced using the $(TeamBuildRegPath) property. Also note that the task needs the TeamFounationServerUrl and BuildUri properties. One solution here is to pass these properties in using the Command Line Arguments parameter:   Here we pass in the parameters with the corresponding values from the curent build. The build log shows that the build step has in fact been inserted:   The problem as you probably spted is that the build step is insert at the top of the build log, instead of next to the MSBuild activity call. This is because we are using a legacy team build task (BuildStep), and that is how these are handled in TFS 2010. You can see the same behaviour when running builds that are using the UpgradeTemplate, that cutom build steps shows up at the top of the build log.

    Read the article

  • How did craigspro license Craigslist content? [closed]

    - by Joshua Frank
    There's an app called craigspro that provides a much better interface to Craigslist on mobile devices. They claim that the app is Officially Licensed by Craigslist, but I thought Craigslist never licensed their content, and the only thing I can find on the subject in the terms of use is this: Any copying, aggregation, display, distribution, performance or derivative use of craigslist or any content posted on craigslist whether done directly or through intermediaries (including but not limited to by means of spiders, robots, crawlers, scrapers, framing, iframes or RSS feeds) is prohibited. As a limited exception, general purpose Internet search engines and noncommercial public archives will be entitled to access craigslist without individual written agreements executed with CL that specifically authorize an exception to this prohibition if ... Does anyone know how do get a "written agreement" with Craigslist, and roughly what their terms would be? Do they charge a fee, or just check that you're not evil? I'll try next with Craigslist directly, but I'd like to get a sense of the landscape before stumbling in.

    Read the article

  • Commercial CMS on Google App Engine, violation of terms?

    - by Yaggo
    I'm developing commercial CMS running on Google App Engine. I'm thinking of selling it in two ways: 1) Software as a service (SaS). The CMS running in my App Engine account (as single app), hosting the sites of all customers. A turn-key solution for "end user" customers. 2) Licence for running the CMS in customer's own App Engine account. Targeted for digital agencies for reselling as SaS. Being not a lawyer myself, I don't trust my abilities to read between the lines of TOS jargon. Counting on the general knowledge of SO community, my question is: do the above scenarios violate the App Engine Terms of Service?

    Read the article

  • fglrx-legacy-driver not seeing Radeon HD 4650 AGP

    - by Rocket Hazmat
    I am running Debian Squeeze on an old Dell Dimension 8300 box. It has an AGP Radeon HD 4650 card. I use this machine to mine bitcoins, and today I noticed that the machine had rebooted! My precious uptime! Anyway, my miner wouldn't start, so I figured might as well update my graphics driver, maybe that would fix the issue. I went to amd.com and downloaded the newest driver (12.6 legacy), but after installing it, aticonfig gave an error: aticonfig: No supported adapters detected I uninstalled the driver and figured I'd try to install it from apt. AMD has dropped support for the HD 4000 series in fglrx, forcing me to use fglrx-legacy-driver (currently only in experimental). In order to install this, I had to update libc6 (and some other important packages, like gcc), I had to use their wheezy versions. I finally got fglrx-legacy-driver installed, but I still got: aticonfig: No supported adapters detected Why isn't the driver finding my video card? I have a hunch it has something to do with the fact that it's an AGP video card. Here is the output of lspci -v (why does it say Kernel driver in use: fglrx_pci?): 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV730 Pro AGP [Radeon HD 4600 Series] (prog-if 00 [VGA controller]) Subsystem: Advanced Micro Devices [AMD] nee ATI Device 0028 Flags: bus master, 66MHz, medium devsel, latency 64, IRQ 16 Memory at e0000000 (32-bit, prefetchable) [size=256M] I/O ports at de00 [size=256] Memory at fe9f0000 (32-bit, non-prefetchable) [size=64K] Expansion ROM at fea00000 [disabled] [size=128K] Capabilities: [50] Power Management version 3 Capabilities: [58] AGP version 3.0 Kernel driver in use: fglrx_pci EDIT: fglrx 12.4 seems to work. Thing is, since I am on kernel 3.2, I need to apply this patch to common/lib/modules/fglrx/build_mod/firegl_public.c. I thought ATI dropped support for the 4xxx series after 12.4. Why doesn't 12.6 legacy work?

    Read the article

  • Using a "white list" for extracting terms for Text Mining, Part 2

    - by [email protected]
    In my last post, we set the groundwork for extracting specific tokens from a white list using a CTXRULE index. In this post, we will populate a table with the extracted tokens and produce a case table suitable for clustering with Oracle Data Mining. Our corpus of documents will be stored in a database table that is defined as create table documents(id NUMBER, text VARCHAR2(4000)); However, any suitable Oracle Text-accepted data type can be used for the text. We then create a table to contain the extracted tokens. The id column contains the unique identifier (or case id) of the document. The token column contains the extracted token. Note that a given document many have many tokens, so there will be one row per token for a given document. create table extracted_tokens (id NUMBER, token VARCHAR2(4000)); The next step is to iterate over the documents and extract the matching tokens using the index and insert them into our token table. We use the MATCHES function for matching the query_string from my_thesaurus_rules with the text. DECLARE     cursor c2 is       select id, text       from documents; BEGIN     for r_c2 in c2 loop        insert into extracted_tokens          select r_c2.id id, main_term token          from my_thesaurus_rules          where matches(query_string,                        r_c2.text)>0;     end loop; END; Now that we have the tokens, we can compute the term frequency - inverse document frequency (TF-IDF) for each token of each document. create table extracted_tokens_tfidf as   with num_docs as (select count(distinct id) doc_cnt                     from extracted_tokens),        tf       as (select a.id, a.token,                            a.token_cnt/b.num_tokens token_freq                     from                        (select id, token, count(*) token_cnt                        from extracted_tokens                        group by id, token) a,                       (select id, count(*) num_tokens                        from extracted_tokens                        group by id) b                     where a.id=b.id),        doc_freq as (select token, count(*) overall_token_cnt                     from extracted_tokens                     group by token)   select tf.id, tf.token,          token_freq * ln(doc_cnt/df.overall_token_cnt) tf_idf   from num_docs,        tf,        doc_freq df   where df.token=tf.token; From the WITH clause, the num_docs query simply counts the number of documents in the corpus. The tf query computes the term (token) frequency by computing the number of times each token appears in a document and divides that by the number of tokens found in the document. The doc_req query counts the number of times the token appears overall in the corpus. In the SELECT clause, we compute the tf_idf. Next, we create the nested table required to produce one record per case, where a case corresponds to an individual document. Here, we COLLECT all the tokens for a given document into the nested column extracted_tokens_tfidf_1. CREATE TABLE extracted_tokens_tfidf_nt              NESTED TABLE extracted_tokens_tfidf_1                  STORE AS extracted_tokens_tfidf_tab AS              select id,                     cast(collect(DM_NESTED_NUMERICAL(token,tf_idf)) as DM_NESTED_NUMERICALS) extracted_tokens_tfidf_1              from extracted_tokens_tfidf              group by id;   To build the clustering model, we create a settings table and then insert the various settings. Most notable are the number of clusters (20), using cosine distance which is better for text, turning off auto data preparation since the values are ready for mining, the number of iterations (20) to get a better model, and the split criterion of size for clusters that are roughly balanced in number of cases assigned. CREATE TABLE km_settings (setting_name  VARCHAR2(30), setting_value VARCHAR2(30)); BEGIN  INSERT INTO km_settings (setting_name, setting_value) VALUES     VALUES (dbms_data_mining.clus_num_clusters, 20);  INSERT INTO km_settings (setting_name, setting_value)     VALUES (dbms_data_mining.kmns_distance, dbms_data_mining.kmns_cosine);   INSERT INTO km_settings (setting_name, setting_value) VALUES     VALUES (dbms_data_mining.prep_auto,dbms_data_mining.prep_auto_off);   INSERT INTO km_settings (setting_name, setting_value) VALUES     VALUES (dbms_data_mining.kmns_iterations,20);   INSERT INTO km_settings (setting_name, setting_value) VALUES     VALUES (dbms_data_mining.kmns_split_criterion,dbms_data_mining.kmns_size);   COMMIT; END; With this in place, we can now build the clustering model. BEGIN     DBMS_DATA_MINING.CREATE_MODEL(     model_name          => 'TEXT_CLUSTERING_MODEL',     mining_function     => dbms_data_mining.clustering,     data_table_name     => 'extracted_tokens_tfidf_nt',     case_id_column_name => 'id',     settings_table_name => 'km_settings'); END;To generate cluster names from this model, check out my earlier post on that topic.

    Read the article

  • Radeon HD 2000, 3000, 4000 on 12.10 Quantal: fglrx (legacy) 12.6 unsupported, what to do?

    - by Andrew Mao
    After upgrading to 12.10 quantal, the packaged version of fglrx no longer works. I discovered that this is because there is a separate 'legacy' fglrx driver for the HD 2k-4k series cards, but it is incompatible with the xorg server on 12.10. This is the most current version of the driver for HD 2000 through HD 4000 series cards. You can't use the non-legacy fglrx driver, but you can use the open-source radeon driver if you prefer your WM compositing to be laggy and your YouTube videos to play like they would on a Pentium MMX series: http://support.amd.com/us/kbarticles/Pages/catalyst126legacyproducts.aspx Usually this driver can be installed in the following way, necessary because apt-get install fglrx would pull in the non-legacy driver: wget http://www2.ati.com/drivers/legacy/amd-driver-installer-12.6-legacy-x86.x86_64.zip unzip amd-driver-installer-* sudo sh ./amd-driver-installer-*.run --buildpkg Ubuntu/quantal sudo dpkg -i fglrx*.deb sudo aticonfig --initial -f If you use a different version of fglrx (for example, a newer 12.9 that doesn't support those cards) then the final command will give you an error no supported hardware detected or something similar. However, everything works at this point and you will get a reasonable xorg.conf: ... other stuff Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:5:0" EndSection ... other stuff At this point you're supposed to reboot and everything will be working with the fglrx driver. However, upon rebooting, you'll be treated to the following errors in Xorg.0.log when fglrx attempts to load: (EE) Failed to load /usr/lib/xorg/modules/drivers/fglrx_drv.so: /usr/lib/xorg/modules/drivers/fglrx_drv.so: undefined symbol: noXFree86DRIExtension Some searching around will show that this is a problem with the legacy ATI drivers not supporting xserver 1.13 or newer. (Arch Linux thread) ATI has released a fixed driver for its most recent (HD 5000 series or later) cards, but not for the 'legacy' cards yet. The non-legacy ATI drivers can't be used with the old cards. What should an Ubuntu user, using one of these HD 2000-4000 series cards, do? Wait for an updated 'legacy' ATI driver that properly works with xserver 1.13? Downgrade back to 12.04 Precise, which uses xserver 1.11? Try to downgrade xserver on 12.10 Quantal to 1.12, which could possibly break Unity and GNOME? Forced upgrade to HD 5000 series or later card? (Not possible with integrated graphics...) Some other 1337 action that fixes this problem painlessly?

    Read the article

  • Finding terms surrounding a trending hashtag?

    - by aendrew
    I'm looking for a way to find "sub-trends", or words that are trending beneath a larger trend. For instance, say "#foo" is the hashtag for a conference. Searching for "#foo" only gives you a general overview of what people are talking about -- if "#foo" moves too quickly, it becomes really difficult to track disparite conversations at #foo. If "#bar" and "#abc" are two different sessions at "#foo", one can find more specific information by searching for "#foo #bar" or "#foo #abc"; yet, how would one find out about the existence of these surrounding hashtags, i.e., sub-trends? If you look at the screenshot for Peoplebrowsr, there's a panel that looks for "words surrounding [trend]," which seems to be exactly what I'm looking for. Is there a way to accomplish this more simply, i.e., without paying $149 /mo. for Peoplebrowsr? Thanks! Update: Another service that can do this is Twazzup (click for example). The "Community" panel has some limited info on surrounding words; is there a tool that does this, but with more detail?

    Read the article

  • Difference between the terms Material & Effect

    - by codey
    I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects have Techniques, Techniques have Passes, Passes have States & Shader Programs. An effect, according to COLLADA, defines the equations necessary for the visual appearance of geometry and screen-space image processing. Keeping with the abstraction, effects contain techniques. Each effect can contain one or many techniques (i.e. ways to generate the effect), each of which describes a different method for rendering that effect. The technique could be relate to quality (e.g. high precision, high LOD, etc.), or in-game-situation (e.g. night/day, power-up-mode, etc.). Techniques hold a description of the textures, samplers, shaders, parameters, & passes necessary for rendering this effect using one method. Some algorithms require several passes to render the effect. Pipeline descriptions are broken into an ordered collection of Pass objects. A pass provides a static declaration of all the render states, shaders, & settings for "one rendering pipeline" (i.e. one pass). Meshes usually contain a series of materials that define the model. According to the COLLADA spec (again), a material instantiates an effect, fills its parameters with values, & selects a technique. But I see material defined differently in other places, such as just the Lambert, Blinn, Phong "material types/shaded surfaces", or as Metal, Plastic, Wood, etc. In game dev forums, people often talk about implementing a "material/effect system". Is the material not an instance of an effect? Ergo, if I had effect objects, stored in a collection, & each effect instance object with there own parameter setting, then there is no need for the concept of a material... Or am I interpreting it wrong? Please help by contributing your interpretations as I want to be clear on a distinction (if any), & don't want to miss out on the concept of a material if it should be implemented to follow the abstraction of the DirectX FX framework & COLLADA definitions closely.

    Read the article

  • Finding a way to simplify complex queries on legacy application

    - by glenatron
    I am working with an existing application built on Rails 3.1/MySql with much of the work taking place in a JavaScript interface, although the actual platforms are not tremendously relevant here, except in that they give context. The application is powerful, handles a reasonable amount of data and works well. As the number of customers using it and the complexity of the projects they create increases, however, we are starting to run into a few performance problems. As far as I can tell, the source of these problems is that the data represents a tree and it is very hard for ActiveRecord to deterministically know what data it should be retrieving. My model has many relationships like this: Project has_many Nodes has_many GlobalConditions Node has_one Parent has_many Nodes has_many WeightingFactors through NodeFactors has_many Tags through NodeTags GlobalCondition has_many Nodes ( referenced by Id, rather than replicating tree ) WeightingFactor has_many Nodes through NodeFactors Tag has_many Nodes through NodeTags The whole system has something in the region of thirty types which optionally hang off one or many nodes in the tree. My question is: What can I do to retrieve and construct this data faster? Having worked a lot with .Net, if I was in a similar situation there, I would look at building up a Stored Procedure to pull everything out of the database in one go but I would prefer to keep my logic in the application and from what I can tell it would be hard to take the queried data and build ActiveRecord objects from it without losing their integrity, which would cause more problems than it solves. It has also occurred to me that I could bunch the data up and send some of it across asynchronously, which would not improve performance but would improve the user perception of performance. However if sections of the data appeared after page load that could also be quite confusing. I am wondering whether it would be a useful strategy to make everything aware of it's parent project, so that one could pull all the records for that project and then build up the relationships later, but given the ubiquity of complex trees in day to day programming life I wouldn't be surprised if there were some better design patterns or standard approaches to this type of situation that I am not well versed in.

    Read the article

  • Getting Unity 3D working on legacy Nvidia card

    - by user69545
    I installed the latest nVIDIA drivers for my FX5500 card. I understand that the X server version does not officially support this driver or card but was wondering what I can do to get compiz running. I have researched for hours on this issue but cannot come up with an answer for myself. I might be doing all this for nothing but I wanted to at least try. Here is the output of my test: mike@mike-linux-box:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.35 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no So I was wondering what is the "Not Blacklisted" test? Is this the Nouveau Blacklisting? nVIDIA driver did that automatically. Does this need to be removed? Any help would be appreciated. I just want to run compiz effects. Thanks.

    Read the article

  • Java Terms that are Plagued with Vaguery

    - by Adam Tannon
    What's the difference between a Java Process (what your OS sees) and a JVM? Are they one in the same or are they actually different? How are the JRE and JDK different (in purpose and file content), and which one contains the libraries for Java SE? What's the difference between the Java "Runtime" and a JVM? These are questions I've been asking myself (and colleagues) for years and everybody seems to have very different answers.

    Read the article

  • What's typical in terms of royalties? [closed]

    - by Matt Phillips
    I'm a developer negotiating compensation for a commercialized version of some data analysis software I wrote (see my profile if you like). This is a completely new experience for me. I want per-unit royalties, but I don't have the slightest idea what the standard amount is. I also want to be compensated for my time, so that's an upfront R&D cost for the company I'm negotiating with, but distribution cost to them is presumably virtually nothing once it's out there. But then there's support costs. What sorts of deals have you folks negotiated?

    Read the article

  • DDD / Layers and legacy systems

    - by CSM
    I have to refactor a complex C# app (many dialogs, mixed logic and so on). There is a part managing the communication with special hardware equipments (sending commands and receive data via asynchronous c# callbacks). The code is "spaghetti" with mixed UI/Logic/Communication/etc and my task is to split the layers in a DDD sense. So, to which layer belongs a callback driver routine? The callbacks are creating "bubbles" in the system, up to the UI layer and because of this I cannot enforce the essential principle that any element of a layer depends only on other elements in the same layer or on elements of the layers "beneath" it. Thank you in advance.

    Read the article

  • Switching my legacy desktop back to Windows XP from Windows 7

    - by Kevin Shyr
    I was happy with Windows 7 at the beginning, until I started to add in the peripherals.  Windows 7 was never able to recognize any of my PCI video card (I know, I know, we should be in the DVI age). Anyway, I went through another 4 days of trouble setting my computer up with dual monitor in XP (also did a bunch of other things like getting rid of my sound card and taking the computer off RAID. Kind of feel stupid to put the computer on RAID in the first place because now I can have 2 drives: double the page files program seems to run faster Microsoft Sync toy 2.1 takes care of my backup needs (Thank god they solved the network drive issue) As of last night, the system is running beautifully.  I still have a laptop with Windows 7, but even that is in dual boot mode.

    Read the article

  • Terms for different types of development

    - by stjowa
    I'm working on a resume and I'm trying to figure out the right terminology for the different types of software development. Right now, the only development term I know is 'web development.' But, I've also done a lot of Java and C# development for applications on the desktop. Obviously, this isn't web development; but, I'd like to be able to group these under a single term that is known within the community (it's a resume). Would the term for applications on the desktop be 'desktop development'?

    Read the article

  • Is the Desktop Becoming Legacy?

    <b>OSNews:</b> "Now with the rise of mobile devices with touchscreen and wireless network connectivity virtually everywhere, the question becomes valid, what will happen with the desktop computers, are they still needed, or will they follow the workstations on their way to computer museums?"

    Read the article

  • Master Yourself in Google Search Terms

    It is very simple to Google, i.e. to search and get the relevant information you want. But for certain people using Google many times a day, unless you are a technology geek, you probably still use Google in its simplest form.

    Read the article

  • Ranking For the Right SEO Terms

    Obviously, some things get searched for in Google much more than others. We can see that "Knitting" gets millions of searches per month on Google, where as a more obscure term like "Learn how to Knit Mittens" gets just a few hundred.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >