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  • tips for fixing bad coding/dev habits ?

    - by dfafa
    i want to become a better coder....so i have decided to sign up for computing science program...maybe a formal education can assist me. i started working on smaller projects to learn but currently i have really bad coding/dev habits which is hindering my productivity as the codebase increases.... i have highlighted them and perhaps someone could make suggestions (or redirect to resources) or a more efficient method. most stuff that i made in the past were web apps. i usually develop with putty + nano...i just love the minimalist feel i use winscp and develop directly on my private web server...too lazy to do it on localhost and upload it later. i dont use subversion control...which one do i need ? sometimes ctrl +z doesn't work well. when i run out of ideas for naming variable, i use swear words instead. i swear a lot when i get stuck....how to deal with anger issue ? my codes look ugly with comments everywhere. would rather use procedural coding finds "thinking" in OO difficult and time consuming i "write first think later". refactors code only if i am getting paid for it. dislikes configuring linux distro, Apache, MySQL, scaling, designing graphics and layouts. does not like writing tests likes working alone. does not like sharing codes. has an econ degree dislikes reading other people's code would rather write it on my own it seems my only true desire is to translate my ideas to a working prototype as fast as possible....it seems like i am very uninterested in the other details...could it be that i am not cut out to be a coder after all ? is going back to study comp sci a bad idea ?

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  • Should we encourage coding styles in favor of developer's autonomy, or discourage it in favor of consistency?

    - by Saeed Neamati
    A developer writes if/else blocks with one-line code statements like: if (condition) // Do this one-line code else // Do this one-line code Another uses curly braces for all of them: if (condition) { // Do this one-line code } else { // Do this one-line code } A developer first instantiates an object, then uses it: HelperClass helper = new HelperClass(); helper.DoSomething(); Another developer instantiates and uses the object in one line: new HelperClass().DoSomething(); A developer is more easy with arrays, and for loops: string[] ordinals = new string[] {'First', 'Second', 'Third'}; for (i = 0; i < ordinals.Length; i++) { // Do something } Another writes: List<string> ordinals = new List<string>() {'First', 'Second', 'Third'}; foreach (string ordinal in ordinals) { // Do something } I'm sure that you know what I'm talking about. I call it coding style (cause I don't know what it's called). But whatever we call it, is it good or bad? Does encouraging it have an effect of higher productivity of developers? Should we ask developers to try to write code the way we tell them, so to make the whole system become style-consistent?

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  • Questions on Juval Lowy's IDesign C# Coding Standard

    - by Jan
    We are trying to use the IDesign C# Coding standard. Unfortunately, I found no comprehensive document to explain all the rules that it gives, and also his book does not always help. Here are the open questions that remain for me (from chapter 2, Coding Practices): No. 26: Avoid providing explicit values for enums unless they are integer powers of 2 No. 34: Always explicitly initialize an array of reference types using a for loop No. 50: Avoid events as interface members No. 52: Expose interfaces on class hierarchies No. 73: Do not define method-specific constraints in interfaces No. 74: Do not define constraints in delegates Here's what I think about those: I thought that providing explicit values would be especially useful when adding new enum members at a later point in time. If these members are added between other already existing members, I would provide explicit values to make sure the integer representation of existing members does not change. No idea why I would want to do this. I'd say this totally depends on the logic of my program. I see that there is alternative option of providing "Sink interfaces" (simply providing already all "OnXxxHappened" methods), but what is the reason to prefer one over the other? Unsure what he means here: Could this mean "When implementing an interface explicitly in a non-sealed class, consider providing the implementation in a protected virtual method that can be overridden"? (see Programming .NET Components 2nd Edition, end of chapter “Interfaces and Class Hierarchies”). I suppose this is about providing a "where" clause when using generics, but why is this bad on an interface? I suppose this is about providing a "where" clause when using generics, but why is this bad on a delegate?

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  • Is there an appropriate coding style for implementing an algorithm during an interview?

    - by GlenPeterson
    I failed an interview question in C years ago about converting hex to decimal by not exploiting the ASCII table if (inputDigitByte > 9) hex = inputDigitByte - 'a'. The rise of Unicode has made this question pretty silly, but the point was that the interviewer valued raw execution speed above readability and error handling. They tell you to review algorithms textbooks to prepare for these interviews, yet these same textbooks tend to favor the implementation with the fewest lines of code, even if it has to rely on magic numbers (like "infinity") and a slower, more memory-intensive implementation (like a linked list instead of an array) to do that. I don't know what is right. Coding an algorithm within the space of an interview has at least 3 constraints: time to code, elegance/readability, and efficiency of execution. What trade-offs are appropriate for interview code? How much do you follow the textbook definition of an algorithm? Is it better to eliminate recursion, unroll loops, and use arrays for efficiency? Or is it better to use recursion and special values like "infinity" or Integer.MAX_VALUE to reduce the number of lines of code needed to write the algorithm? Interface: Make a very self-contained, bullet-proof interface, or sloppy and fast? On the one extreme, the array to be sorted might be a public static variable. On the other extreme, it might need to be passed to each method, allowing methods to be called individually from different threads for different purposes. Is it appropriate to use a linked-list data structure for items that are traversed in one direction vs. using arrays and doubling the size when the array is full? Implementing a singly-linked list during the interview is often much faster to code and easier remember for recursive algorithms like MergeSort. Thread safety - just document that it's unsafe, or say so verbally? How much should the interviewee be looking for opportunities for parallel processing? Is bit shifting appropriate? x / 2 or x >> 1 Polymorphism, type safety, and generics? Comments? Variable and method names: qs(a, p, q, r) vs: quickSort(theArray, minIdx, partIdx, maxIdx) How much should you use existing APIs? Obviously you can't use a java.util.HashMap to implement a hash-table, but what about using a java.util.List to accumulate your sorted results? Are there any guiding principals that would answer these and other questions, or is the guiding principal to ask the interviewer? Or maybe this should be the basis of a discussion while writing the code? If an interviewer can't or won't answer one of these questions, are there any tips for coaxing the information out of them?

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  • More elegant way to avoid hard coding the format of a a CSV file?

    - by dsollen
    I know this is trivial issue, but I just feel this can be more elegant. So I need to write/read data files for my program, lets say they are CSV for now. I can implement the format as I see fit, but I may have need to change that format later. The simply thing to do is something like out.write(For.getValue()+","+bar.getMinValue()+","+fi.toString()); This is easy to write, but obviously is guilty of hard coding and the general 'magic number' issue. The format is hard-coded, requires parsing of the code to figure out the file format, and changing the format requires changing multiple methods. I could instead have my constants specifying the location that I want each variable to be saved in the CSV file to remove some of the 'magic numbers'; then save/load into the an array at the location specified by the constants: int FOO_LOCATION=0; int BAR_MIN_VAL_LOCATION=1; int FI_LOCATION=2 int NUM_ARGUMENTS=3; String[] outputArguments=new String[NUM_ARGUMENTS]; outputArguments[FOO_LOCATION] = foo.getValue(); outputArgumetns[BAR_MIN_VAL_LOCATION] = bar.getMinValue(); outptArguments[FI_LOCATOIN==fi.toString(); writeAsCSV(outputArguments); But this is...extremely verbose and still a bit ugly. It makes it easy to see the format of existing CSV and to swap the location of variables within the file easily. However, if I decide to add an extra value to the csv I need to not only add a new constant, but also modify the read and write methods to add the logic that actually saves/reads the argument from the array; I still have to hunt down every method using these variables and change them by hand! If I use Java enums I can clean this up slightly, but the real issue is still present. Short of some sort of functional programming (and java's inner classes are too ugly to be considered functional) I still have no obvious way of clearly expressing what variable is associated with each constant short of writing (and maintaining) it in the read/write methods. For instance I still need to write somewhere that the FOO_LOCATION specifies the location of foo.getValue(). It seems as if there should be a prettier, easier to maintain, manner for approaching this? Incidentally, I'm working in java at the moment, however, I am interested conceptually about the design approach regardless of language. Some library in java that does all the work for me is definitely welcome (though it may prove more hassle to get permission to add it to the codebase then to just write something by hand quickly), but what I'm really asking is more about how to write elegant code if you had to do this by hand.

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  • iPhone/Cocoa Coding Standards

    - by greypoint
    Are there any generally-accepted coding standards (naming, casting etc) that apply specifically to iPhone/Cocoa/Objective-C? I know Microsoft has published similar standards as they relate to .Net and C# but haven't run across anything related to the iPhone world.

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  • Java coding style

    - by folone
    How do you keep yourself coding to standards? There is stylecop and resharper for C#. Are there any tools/eclipse plugins for code analisys in Java? Which of them do you use?

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  • Is my javascript coding style following best-practice?

    - by Blankman
    What is the 'best practise' with regard to coding style. Should I use _ for private members? Should I use this._privateMember? Please re-write my code in proper style if its wrong: (function()){ var _blah = 1; someFunction = function() { alert(_blah); }; someOtherFunction = function { someFunction(); } }();

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  • PHP Coding styles return; in switch/case

    - by ArneRie
    Hi , we're trying to implement new coding style guidelines for our team, the php codesniffer is printing an warning on switch case statements when no "break" is found like: switch ($foo) { case 1: return 1; case 2: return 2; default: return 3; } is there any good reason to use : switch ($foo) { case 1: return 1; break; } ?? the break is never reached ?

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  • Consolidating coding styles: Funcs, private method, single method classes

    - by jdoig
    Hi all, We currently have 3 devs with, some, conflicting styles and I'm looking for a way to bring peace to the kingdom... The Coders: Foo 1: Likes to use Func's & Action's inside public methods. He uses actions to alias off lengthy method calls and Func's to perform simple tasks that can be expressed in 1 or 2 lines and will be used frequently through out the code Pros: The main body of his code is succinct and very readable, often with only one or 2 public methods per class and rarely any private methods. Cons: The start of methods contain blocks of lambda rich code that other developers don't enjoy reading; and, on occasion, can contain higher order functions that other dev's REALLY don't like reading. Foo 2: Likes to create a private method for (almost) everything the public method will have to do . Pros: Public methods remain small and readable (to all developers). Cons: Private methods are numerous. With private methods that call into other private methods, that call into... etc, etc. Making code hard to navigate. Foo 3: Likes to create a public class with a, single, public method for every, non-trivial, task that needs performing, then dependency inject them into other objects. Pros: Easily testable, easy to understand (one object, one responsibility). Cons: project gets littered by classes, opening multiple class files to understand what code does makes navigation awkward. It would be great to take the best of all these techniques... Foo-1 Has really nice, readable (almost dsl-like) code... for the most part, except for all the Action and Func lambda shenanigans bulked together at the start of a method. Foo-3 Has highly testable and extensible code that just feels a bit "belt-&-braces" for some solutions and has some code-navigation niggles (constantly hitting F12 in VS and opening 5 other .cs files to find out what a single method does). And Foo-2... Well I'm not sure I like anything about the one-huge .cs file with 2 public methods and 12 private ones, except for the fact it's easier for juniors to dig into. I admit I grossly over-simplified the explanations of those coding styles; but if any one knows of any patterns, practices or diplomatic-manoeuvres that can help unite our three developers (without just telling any of them to just "stop it!") that would be great. From a feasibility standpoint : Foo-1's style meets with the most resistance due to some developers finding lambda and/or Func's hard to read. Foo-2's style meets with a less resistance as it's just so easy to fall into. Foo-3's style requires the most forward thinking and is difficult to enforce when time is short. Any ideas on some coding styles or conventions that can make this work?

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  • C# coding standards for private member variables [closed]

    - by Sasha
    I saw two common approaches for coding standards for private member variables: class Foo { private int _i; private string _id; } and class Foo { private int m_i; private string m_id; } I believe the latter is coming from C++. Also, many people specify type before the member variable: double m_dVal -- to indicate that is is a nonconstant member variable of the type double? What are the conventions in C#?

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  • SQL Server: avoiding hard coding of database name in cross-database views

    - by codeulike
    So, lets say you have two SQL Server Databases on the same server that reference each others tables in their Views, Functions and Stored Procedures. You know, things like this: use database_foo create view spaghetti as select f.col1, c.col2 from fusilli f inner join database_bar.dbo.conchigli c on f.id = c.id (I know that cross-database views are not very good practice, but lets just say you're stuck with it) Are there any good techniques to avoid 'hard coding' the database names? (So that should you need to occasionally re-point to a different database - for testing perhaps - you don't need to edit loads of views, fns, sps) I'm interested in SQL 2005 or SQL 2008 solutions. Cheers.

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  • Question about best practices and Macros from the book 'C++ Coding Standards'

    - by Victor T.
    From Herb Sutter and Andrei Alexandrescu's 'C++ Coding Standards', Item 16: Avoid Macros under Exceptions for this guideline they wrote: For conditional compilation (e.g., system-dependent parts), avoid littering your code with #ifdefs. Instead, prefer to organize code such that the use of macros drives alternative implementations of one common interface, and then use the interface throughout. I'm having trouble understanding exactly what they mean by this. How can you drive alternate implementations without the use of #ifdef conditional compile macro directives? Can someone provide an example to help illustrate what's being proposed by the above paragraph? Thanks

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  • What coding standards do you follow?

    - by Mark Szymanski
    I was just curious what coding standards people followed. I for one use the following: Brackets ALWAYS go on the next line. For instance: int main() { //Blah... } I never use code folding. (Yes my IDE's do support it (Xcode and Eclipse). Put related functions/methods single-spaced, otherwise double space. Here is an example: int foo = 0; printf("%d",foo); those are related while these are not: printf("Hello, World!"); return(0); I don't put else statements on the same line as the closing bracket for the preceding if statement. Most of the time in Java if a program needs multiple try catch statements I will just put the whole thing in one try catch.

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  • Recover Lost Form Data in Firefox

    - by Asian Angel
    Have you ever filled in a text area or form in a webpage and something happens before you can finish it? If you like the idea of recovering that lost data then you will want to have a look at the Lazarus: Form Recovery extension for Firefox. Lazarus: Form Recovery in Action For our first example we chose the comment text box area for one of the articles here at the website. As you can see we were not finished typing in the whole comment yet… Notice the “Lazarus Icon” in the lower right corner. Note: We simulated accidental tab closures for our two examples. After getting our webpage opened up again all of our text was gone. Right clicking within the text area showed two options available…”Recover Text & Recover Form”. Notice that our lost text was listed as a “sub menu”…this could be extremely useful in matching up the appropriate text to the correct webpage if you had multiple tabs open before something happened. Click on the correct text listing to insert it. So easy to finish writing our comment without having to start from zero again. In our second example we chose the sign-up form page for the website. As before we were not finished filling in the form… Getting the webpage opened back up showed the same problem as before…all the entered text was lost. This time we right clicked in the browser window area and there was that wonderful “Recover Form Command” waiting to be used. One click and… All of our lost form data was back and we were able to finish filling in the form. For those who may be interested you can disable Lazarus: Form Recovery on individual websites using the “Context Menu” for the “Status Bar Icon” Options There are three sections in the options and you should take a quick look through them to make any desired modifications in how Lazarus: Form Recovery functions. The first “Options Area” focuses on display/access for the extension. The second “Options Area” allows you to expand the type of data retained, enable removal of data within a given time frame, set up a password, disable search indexing, and enable form data retention while in “Private Browsing Mode”. The third “Options Area” focuses on the Lazarus database itself. Conclusion If you have ever lost text area or form data before then you know how much time could be lost in starting over. Lazarus: Form Recovery helps provide a nice backup solution to get you up and running once again with a minimum of effort. Links Download the Lazarus: Form Recovery extension (Mozilla Add-ons) Download the Lazarus: Form Recovery extension (Extension Homepage) Similar Articles Productive Geek Tips Quick Tip: Resize Any Textbox or Textarea in FirefoxWhy Doesn’t AutoComplete Always Work in Firefox?Pass Variables between Windows Forms Windows without ShowDialog()Using Secure Login in FirefoxAdd Search Forms to the Firefox Search Bar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go

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  • Common coding style for Python?

    - by Oscar Carballal
    Hi, I'm pretty new to Python, and I want to develop my first serious open source project. I want to ask what is the common coding style for python projects. I'll put also what I'm doing right now. 1.- What is the most widely used column width? (the eternal question) I'm currently sticking to 80 columns (and it's a pain!) 2.- What quotes to use? (I've seen everything and PEP 8 does not mention anything clear) I'm using single quotes for everything but docstrings, which use triple double quotes. 3.- Where do I put my imports? I'm putting them at file header in this order. import sys import -rest of python modules needed- import whatever import -rest of application modules- <code here> 4.- Can I use "import whatever.function as blah"? I saw some documents that disregard doing this. 5.- Tabs or spaces for indenting? Currently using 4 spaces tabs. 6.- Variable naming style? I'm using lowercase for everything but classes, which I put in camelCase. Anything you would recommend?

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  • What is a Coding Dojo?

    - by huwyss
    Recently i found out that there is a thing called "coding dojo". The point behind it is that software developers want to have a space to learn new stuff like processes, methods, coding details, languages, and whatnot in an environment without stress. Just for fun. No competition. No results required. No deadlines.Some days ago I joined the Zurich coding dojo. We were three programmers with different backgrounds.We gave ourselves the task to develop a method that takes an input value and returns its prime factors. We did pair programming and every few minutes we switched positions. We used test driven development. The chosen programming language was Ruby.I haven't really done TDD before. It was pretty interesting to see the algorithm develop following the testcases.We started with the first test input=1 then developed the most simple productive program that passed this very first test. Then we added the next test input=2 and implemented the productive code. We kept adding tests and made sure all tests are passed until we had the general solution.When we improved the performance of our code we saw the value of the tests we wrote before. Of course our first performance improvement broke several tests.It was a very interesting experience to see how other developers think and how they work. I will participate at the dojo again and can warmly recommend it to anyone. There are  coding dojos all over the world.Have fun!

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  • How do you overcome your own coding biases when handed legacy code?

    - by Bryan M.
    As programmers, we often take incredible pride in our skills and hold very strong opinions about what is 'good' code and 'bad' code. At any given point in our careers, we've probably had some legacy system dropped in our laps, and thought 'My god, this code sucks!' because it didn't fit into our notion of what good code should be, despite the fact that it may have well been perfectly functional, maintainable code. How do you prepare yourself mentally when trying to get your head around another programmer's work?

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  • How is your working time distributed between coding and thinking?

    - by mojuba
    ...in percentage. For example 60/40 or 90/10 or 100/0. My hypothesis is that the bigger the proportion of time you spend thinking the smaller your code can be as a result (and the less time will be needed to write it down). Think more, write less, in other words. Do you think it is true? As a side note, I think in typical software companies thinking is not part of the culture anyway: you are usually supposed to be sitting there at your computer typing something. You will almost definitely be noticed by your managers if you wander about with a blank look thinking over your next steps with your code. Too bad.

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  • Unity 3D coding language, C# or JavaScript [on hold]

    - by hemantchhabra
    Hello to the gaming community. I am a budding game designer, learning to code for the first time in my life. I did learned c++ in school, 8 years back, so I sort of understand the logic when people are doing coding and I can suggest them the right route also, but to an extent I can't code. I am beginning to learn coding for Unity 3D. Which one do you suggest is more versatile and easier to work on for future, because I am a game designer not a coder, I would do coding until I don't have anyone else to code for me. It should be easy and fast to learn, functional and universal to apply, and innovative at the same time. C# or JavaScript ? Thank you for your time Ps- if you could suggest me steps to learn and tutorials to look for, that would be just awesome.

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  • Lost the system tray-bar and side panel dockbar disappears when touched

    - by defaye
    I have complete confidence that this problem will be resolved by restarting, however, it seems very odd that it should disappear randomly during my session. To put it simply, I've lost the top tray-bar and the side panel disappears when the mouse moves within touch, however if it click and drag the window by the side it comes back (but disappears instantly when touched again (however I can still click on the buttons where they should be). The only guess I have as to why it's happened is a bug, or I've lost a file these GUI things depend on. This is a real pain as some applications now have lost the "File, Edit" menu items as a result of this.

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  • Who likes #regions in Visual Studio?

    - by Nicholas
    Personally I can't stand region tags, but clearly they have wide spread appeal for organizing code, so I want to test the temperature of the water for other MS developer's take on this idea. My personal feeling is that any sort of silly trick to simplify code only acts to encourage terrible coding behavior, like lack of cohesion, unclear intention and poor or incomplete coding standards. One programmer told me that code regions helped encourage coding standards by making it clear where another programmer should put his or her contributions. But, to be blunt, this sounds like a load of horse manure to me. If you have a standard, it is the programmer's job to understand what that standard is... you should't need to define it in every single class file. And, nothing is more annoying than having all of your code collapsed when you open a file. I know that cntrl + M, L will open everything up, but then you have the hideous "hash region definition" open and closing lines to read. They're just irritating. My most stead fast coding philosophy is that all programmer should strive to create clear, concise and cohesive code. Region tags just serve to create noise and redundant intentions. Region tags would be moot in a well thought out and intentioned class. The only place they seem to make sense to me, is in automatically generated code, because you should never have to read that outside of personal curiosity.

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