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  • Software Developer Interview Question - Fair or Unfair

    - by user607018
    I just phone interviewed with a company for a graduate software developer position and was asked the following questions. I should add that the company concerned are not a database vendor. How does a query optimiser work? If a database was performing badly how would you use the performance logs to find out the problem. I have asked whether they ask such questions of all candidate software developers (graduate or experienced) in a first phone interview. They replied that they like to test their candidates knowledge of database development. I want to write to the company to say that these questions are unreasonable to ask at a software developer interview and to request that my interview be done over. I would like to check the reasonableness of the following assumptions a) Those questions cannot be fairly classified as database development questions. b) I think the questions are appropriate for a DBA interview but wholly unreasonable for a software developer interview (experienced or not). c) The first question is only relevant to a database vendor. d) The second question is not fair because software developers typically don't deal with database performance logs as that is the job of the DBA. Perhaps some of you will be kind enough to comment on my assumptions or may have any other suggestions, before I write to the company.

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  • Game Trees Conceptual Question

    - by Chris Corbin
    I am struggling to conceptually understand a question in a programming assignment for an algorithms class. The problem is dealing with a fictitious 2 player game, named Easy. The rules of the game are simple; each player may chose one of 4 integers {0-3} after which that integer is not available for the other player. The catch is, a player picks {0} it means they quit. The objective is for Player 1 to get {1} and Player 2 to get {2}, in which case they may win, however if both or neither succeed, then the game ends in a draw. I have been asked to draw the game tree for Easy, showing all nodes, which they explained as 4! = 24. Labeling the edges, which represent moves (selecting a number) and the leaves with who won (1 means Player 1 won, -1 means Player 2 won, and 0 means a tie). I have drawn out a game tree, which I believe is correct, however I am not 100% certain hence I am asking the question. My game tree only has 16 leaves. I am thinking that when a player picks {0}, and then quits, the game tree stops there? I don't see how it is possible to get to 24 leaves? Any help would be greatly appreciate, and if you need more information I would be happy to provide it. Thanks

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  • Algorithms or patterns for a linked question and answer cost calculator

    - by kmc
    I've been asked to build an online calculator in PHP (and the Laravel framework). It will take the answers to a series of questions to estimate the cost of a home extension. For example, a couple of questions may be: What is the lie of your property? Flat, slightly inclined, heavily inclined. (these suggestive values could have specific values in the underlying calculator like, 0 degrees, 5 degrees, 10 degrees. What is your current flooring system? Wooden, or concrete? These would then impact the results of other questions. Once the size of the extension has been input, the lie of the land will affect how much site works will cost, and how much rubbish collection will cost. The second question will impact the cost of the extensions flooring, as stumping and laying floorboards is a different cost to laying foundations and a concrete slab. It will also influence what heating and cooling systems are available in the calculator. So it's VERY interlinked. The answer to any question can influence the options of other questions, and the end result. I'm having trouble figuring out an approach to this that will allow new options and questions to be plugged in at a later stage without having things too coupled. The Observer pattern, or Laravel's events may be handy, but currently the sheer breadth of the calculator has me struggling to gather my thoughts and see a sensible implementation. Are there any patterns or OO approaches that may help? Thanks!

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  • Java game design question (graphical objects)

    - by vemalsar
    Hello Guys, I'm beginner in game development, in Java and here on this site too and I have a game design question. Please comment my idea: I have a main loop which call update and draw method. I want to use an ArrayList which store graphical objects, they have coordinate and image or text to draw and my game objects extends this class. In update, I can choose which objects should be put in the array and in draw method I'll display the elements of array on the screen. I'm using a buffer and draw first there, but it is not important now I guess...Here is a simple (not full) code, only the logic: public class GamePanel extends JPanel implements KeyListener { ArrayList<graphicalObjects> graphArray = new ArrayList<graphicalObjects>(); public void update() { //change the game scene, update the graphArray, process input etc. } public void draw() { //draws every element of graphArray to a JPanel } public static main(String[] args) { while(true) { update(); draw(); } } } My questions: Should have I use interface or abstract class for graphicalObjects? graphicalObjects class and the ArrayList really needs or there is some better solution? How to draw objects? They draw themself with their own method or in the draw method I have to draw manually based on graphicalObjects variables (x,y coordinates, image etc.)? If this conception is wrong, please suggest another one! All comments are welcome and sorry if this is dumb question, thanks!

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  • License compatibility question

    - by Ivaylo Slavov
    I have a question regarding software licenses. I plan to put a license to a framework that I have written. My intention is that the license should be open, in order to maintain a community. Also I want to control when a new version is released and which changes will be included. The license should allow the framework to be used with commercial products, therefore respecting their own license. I have done some quick research and I decided to double license my work under the Apache License 2.0 (ASL) and Eclipse Public License (EPL). My point is that the EPL will provide me the ability to control the release cycle as well as the contributions to the project and the Apache license will take care for any patents a 3rd party might want to use in a derived work. Also both are open licenses. My question is related to the GLP and LGPL licenses. If I have the above licenses to my framework, will it be possible and legal, for someone to create a derived work of my framework, that is also a derived work of, or links a library that is under the LGPL license? Thanks in advance. EDIT: To be clear I will explain how I expect things to work. The framework will define some common API for certain functionalities as well as a Wrapper class that will invoke an implementation of that API. The Wrapper will be part of the framework, but it will internally call the actual implementation. This implementation should be in a separate library, and such libraries I would like to be developed and maintained by community. Surely the community will have to access the framework but I want to limit changes to the framework by the community but I want to provide freedom for any API implementation (a derived work of the framework). The framework will enable flexible configuration mechanisms that will tell which implementation of an API will be used.

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  • Database design - table relationship question

    - by iama
    I am designing schema for a simple quiz application. It has 2 tables - "Question" and "Answer Choices". Question table has 'question ID', 'question text' and 'answer id' columns. "Answer Choices" table has 'question ID', 'answer ID' and 'answer text' columns. With this simple schema it is obvious that a question can have multiple answer choices & hence the need for the answer choices table. However, a question can have only one correct answer and hence the need for the 'answer ID' in the question table. However, this 'answer ID' column in the question table provides a illusion as though there can be multiple questions for a single answer which is not correct. The other alternative to eliminate this illusion is to have another table just for correct answer that will have just 2 columns namely the question ID and the answer ID with a 1-1 relationship between the two tables. However, I think this is redundant. Any recommendation on how best to design this thereby enforcing the rules that a question can have multiple answer choices but only one correct answer? Many Thanks.

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  • iPhone App Store Release Question!

    - by Ahmad Kayyali
    I am developing an Application its purpose to view uploaded files on the host server, and it has a credentials that will be entered on the Login Page to authenticate the user. My Question! when I post my application to the App Store how suppose apple is going to test or at least view my application when Apple needs enter a valid credentials that I am not suppose to know, it's private to my client. Any guide would be greatly appreciated.

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  • Question about MochaHost.com Hosting Plans [duplicate]

    - by Wassim
    This question already has an answer here: How to find web hosting that meets my requirements? 5 answers This is not an advertising, I've just found this website (MochaHost) that offers a great things just for 3$/m like : 2 LifeTime FREE Domains UNLIMITED Space and bandwidth SVN (subversion) support SSH access PHP 5, Perl, Python, and Rails I need to know if any of you had taken from them a hosting plans, what do you think about it?

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  • Pirate Problem In Interview Question

    - by Hafiz
    Some one asked me this question in an interview, so I want to know that what can be technical or algorithmic or strategical solution can we provide? If I am a leader of Pirates who looted 100kg gold, now every pirate has 1 bullet in gun and every pirate wants to get each other's share. They are 5 in number including me. So what strategy I will use to get to kill others while being safe or is there way to decrease probability?

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  • Which is the best Question and Answers site ?

    - by Geek
    Hi, Which site do you think is the best site for Question/Answers for a developer incase of technical questions. Good old stackoverflow seems to be losing it's charm, if you go through it you will find loads and loads of questions with very few answers. Infact most questions dont even have enough reads on them. Has any new site come up which has gained recent popularity for technical questions ? thanks.

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  • ubuntu 12.10 question?

    - by Arwyn
    im new here so sorry if I anoy you guys with hearing this question all the times :P anyway cut to the chase.... will this version of ubuntu (once finished) work on Raspberry PI? im just curious :P would be better to make it work on it so it would shut people up I guess :P and no I dont own a rasbperry pi :P just a reasearch person :P if ubuntu 12.10 will work on it I will save to buy one and give some monney to the ubuntu comp :P

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  • simple sql group by custom groups question [migrated]

    - by alex
    imagine a mysql table that only has 2 columns, an id and a name of a color. with this query I know how many id's do I have for each color. SELECT color_name, count(id) FROM color_table GROUP BY (color_name); red:10 blue:5 yellow:3 green:1 my question is, is there a way I can specify to the "group by" some custom groups?? i mean, is there a query that results in this??: red:10 colors different than red: 9

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  • Question about design

    - by lukeluke
    Two fast questions about two design decisions: Suppose that you are checking collisions between game elements. When you find a collision between object 1 and object 2, do you play immediately a sound effect or do you insert it in a list and, in a later a stage, do you process all sound effects? Same question as above for user input. When the user presses key 'keypad left' do you insert the event in a queue and process it later or do you update character position immediately? Thx

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  • Install Script Question

    - by Michael Dobbins
    Sorry if this has been discussed, wasn't sure what to use to search for the particular question I had. I'm installing sickrage and couchpotato and headphones, and will be doing multiple installs I made a small batch script just to install everything but what I don't know how to do is automatically make them auto start on boot. Since they all require a file to be created I do not know how to make this file auto create and populate what needs to be put into it.

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  • Raycasting "fisheye effect" question

    - by mattboy
    Continuing my exploration of raycasting, I am very confused about how the correction of the fisheye effect works. Looking at the screenshot below from the tutorial at permadi.com, the way I understand the cause of the fisheye effect is that the rays that are cast are distances from the player, rather than the distances perpendicular to the screen (or camera plane) which is what really needs to be displayed. The distance perpendicular to the screen then, in my world, should simply be the distance of Y coordinates (Py - Dy) assuming that the player is facing straight upwards. Continuing the tutorial, this is exactly how it seems to be according to the below screenshot. From my point of view, the "distorted distance" below is the same as the distance PD calculated above, and what's labelled the "correct distance" below should be the same as Py - Dy. Yet, this clearly isn't the case according to the tutorial. My question is, WHY is this not the same? How could it not be? What am I understanding and visualizing wrong here?

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  • Music Rhythm Game: Copyright Music Question for Independent (Indie) Game Developers

    - by David Dimalanta
    I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to the owner, composer of the music, or the copyright owner of the music. Let's say, if you used 15 albums for the music rhythm game, then you have to contact 15 copyright owners and it might be that, for the game developer, that the profit earned goes to the copyright owner or owner of this music. For the independent game developers, was it okay if either used the copyright music by just mentioning the name of the singer included in the credits and in the music select screen or use the non-popular/old music that about 50 years ago? And, does still earn money for the indie game developers by making free downloadable game?

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  • Legal question.

    - by Kjow
    Hi all, a question bounces in my head from some time. Copyright laws are different by nation to nation, but generally which is the border line to break a copyright? Suppose to make a game that is very similar to an other come out in the past, e.g. a Pacman clone or a Space Invaders clone, but nothing from original titles are grabbed and maybe they're not made in 2d, but in 3d. The titles aren't "Pacman clone - the return" or "Space Invaders - they did it again", and not also "Pocman" or "Space Evaders" (maybe this last could be fun for some "creative financers" that need to escape from earth :D). Finally suppose to call these some thing like "Popcorn, fruit and ghosts" (or the acronym: "PFG") and "Kill all enemy" (or the acronym: "KAE"). In this case (not grab- all self-made) and no references to original titles, but with a game that feels very similar to "ispiration ones"... they could be sold to somewhere like "Valve's Steam"? Regards, Kjow

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  • TDD - A question about the approach

    - by k25
    I have a question about TDD. I have always seen the recommendation that we should first write unit tests and then start writing code. But I feel that going the other way is much more comfortable (for me) - write code and then the unit tests, because I feel we have much more clarity after we have written the actual code. If I write the code and then the tests, I may have to change my code a little bit to make it testable, even if I concentrate much on creating a testable design. On the other hand, if I write the tests and then the code, the tests will change pretty frequently as and when the code shapes up. My questions are: 1) As I see a lot of recommendations to start writing tests and then move on to coding, what are the disadvantages if I do it the other way - write code and then the unit tests? 2) Could you please point me to some links that discuss about this or recommend some books (TDD)?

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  • Item 2, Scott Myers Effective C++ question

    - by user619818
    In Item2 on page 16, (Prefer consts, enums, and inlines to #defines), Scott says: 'Also, though good compilers won't set aside storage for const objects of integer types'. I don't understand this. If I define a const object, eg const int myval = 5; then surely the compiler must set aside some memory (of int size) to store the value 5? Or is const data stored in some special way? This is more a question of computer storage I suppose. Basically, how does the computer store const objects so that no storage is set aside?

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  • Raycasting tutorial / vector math question

    - by mattboy
    I'm checking out this nice raycasting tutorial at http://lodev.org/cgtutor/raycasting.html and have a probably very simple math question. In the DDA algorithm I'm having trouble understanding the calcuation of the deltaDistX and deltaDistY variables, which are the distances that the ray has to travel from 1 x-side to the next x-side, or from 1 y-side to the next y-side, in the square grid that makes up the world map (see below screenshot). In the tutorial they are calculated as follows, but without much explanation: //length of ray from one x or y-side to next x or y-side double deltaDistX = sqrt(1 + (rayDirY * rayDirY) / (rayDirX * rayDirX)); double deltaDistY = sqrt(1 + (rayDirX * rayDirX) / (rayDirY * rayDirY)); rayDirY and rayDirX are the direction of a ray that has been cast. How do you get these formulas? It looks like pythagorean theorem is part of it, but somehow there's division involved here. Can anyone clue me in as to what mathematical knowledge I'm missing here, or "prove" the formula by showing how it's derived?

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  • Question on refactoring and code design

    - by Software Engeneering Learner
    Suppose, I have a class with a constant static final field. Then I want in certain situations that field to be different. It still can be final, because it should be initialized in constructor. My question is, what strategy I should use: add this field value into the constructor create 2 subclasses, replace original field usage with some protected method and override it in subclasses Or create some composite class that will held instance of my class inside and somehow change that value? Which approach should I use and why?

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  • C# XNA - Sky Sphere Question

    - by Wade
    I have been banging my head against the wall trying to get a sky sphere to work appropriately in XNA 4.0. I have the sphere loading correctly, and even textured, but i would like something a little more dynamic that can support a day/night cycle. My issue is that, while i know a good amount of C# and XNA, i know next to nothing about HLSL. (I could make an ambient light shader if my life depended on it...) I also have not been able to find a tutorial on how to build a sky sphere like this. Of course i don't expect to be able to make an amazing one right off the bat, i would like to start small, with a dynamic coloring sky i'll work out the clouds and sun later. My first question: Does anyone know of any good tutorial sites that could help me get a decent grasp around HLSL? Second: Does anyone have a good example of or know where to find one of a gradient sky using XNA and C#?

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  • SDL to SFML simple question

    - by ultifinitus
    Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain x,y enable transparency on an image (possibly) image clipping, for sprite sheets. I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions? Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values? (sorry for the less than intelligent question!)

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  • Question about Target parameter of Matrix.CreateLookAt

    - by manning18
    I have a newbie question that's causing me a little bit of confusion when experimenting with cameras and reading other peoples implementations - does this parameter represent a point or a vector? In some examples I've seen people treat it like a specific point they are looking at (eg a position in the world), other times I see people caching the orientation of the camera in a rotation matrix and simply using the Matrix.Forward property as the "target", and other times it's a vector that's the result of targetPos - camPos and also I saw a camPos + orientation.Forward I was also just playing around with hard-coded target positions with same direction eg 1 to 10000 with no discernible difference in what I saw in the scene. Is the "Target" parameter actually a position or a direction (irrespective of magnitude)? Are there any subtle differences in behaviors, common mistakes or gotchas that are associated with what values you provide, or HOW you provide this paramter? Are all the methods I mentioned above equivalent? (sorry, I've only recently started and my math is still catching up)

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