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  • Extract registry key from NTBackup System State backup

    - by phoenix8
    A Windows Server 2003 machine died recently but I need some information that was contained in the now-defunct server's registry. I have a "System State" backup file created by the Windows Server 2003 built-in backup program (NTBackup.exe). Is there any way to extract a key/value out of the backup file? I might be able do a Win2003 install on a similar machine then do a system-state restore but that's a lot of effort and I don't know for certain that the system-state restore will work on a different spec machine. (Would it work if I booted up in 'safe mode'?) But I'd really rather just get at the data straight out of the NTBackup file zip-file-esque styles if that's possible.

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  • What's your experience with Flash drives?

    - by Jon Ericson
    EMC is marketing Solid State Flash Drives and my project is thinking about moving that direction in the future. Does anyone have any experience with replacing traditional disk storage with flash drives? Besides price, have you experienced any downsides to the technology?

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  • Centos IPTables configuration for external firewall

    - by user137974
    Current setup Centos which is a Web, Mail (Postfix,Dovecot), FTP Server and Gateway with public ip and private ip (for LAN Gateway). We are planning to implement external firewall box and bring the server to LAN Please guide on configuring IPTables... Unable to receive mail and outgoing mail stays in postfix queue and is sent after delaying... The local ip of the server is 192.168.1.220 iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT DROP incoming HTTP iptables -A INPUT -i eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --dport 443 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 443 -m state --state ESTABLISHED -j ACCEPT outgoing HTTP iptables -A OUTPUT -o eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT FTP iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 21 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 21 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 1024:65535 -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 1024:65535 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT SMTP iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 25 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 25 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 1024:65535 -d 0/0 --dport 25 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -p tcp -s 0/0 --sport 25 -d 192.168.1.220 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT POP3 iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 110 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 110 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT

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  • Fake RAID (dmraid) not seeing new SATA drives

    - by rausch
    I have three drives in my machine, one SSD with 32GB and two 1TB drives, attached to an Intel 82801JI (ICH10) SATA AHCI Controller. The problem is, that I can access only one of the 1TB drives when the other one is not plugged in. When it is plugged in I see the drives as sda and sdb, but there seem to be no partitions. Looking at these drives with cfdisk, the partitions are there, though. Both of the 1TB drives are carrying a partition, being part of a software RAID1, created with mdadm. Before I threw the SSD into the mix, the other two have been working fine. Any hints?

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  • System State Backup Retention Policies

    - by isoscelestriangle
    I was wondering if there was a general consensus on how long to keep system state backups. I am trying to reevaluate our current backup process, and trying to get a good handle on our current storage requirements. Our current setup involves tapes and sending backups offsite with Barracuda Networks. We have been doing our system state backups with Barracuda now, which does full backups daily, leaving our storage requirements growing quite quickly. My boss is a little too gung-ho with backups and wants our system states saved for quite a while. We currently have 5 days of nightlies, 5 weeklies, 3 monthlies, and so on. I think this is quite overkill for system state backups. My boss wants the ability to go back in time to find when an issue appeared, but I don't think that is practical. Many things change in the course of several months. I also think it would be hard not to notice problems with our DCs and other servers for several months. I would think that a previous week's snapshot and the current week's dailies would suffice. Any advice or reading you can point me to? Thanks!

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  • How to add an iptables rule with source IP address

    - by ???
    I have a bash script that starts with this: if [[ $EUID -ne 0 ]]; then echo "Permission denied (are you root?)." exit 1 elif [ $# -ne 1 ] then echo "Usage: install-nfs-server <client network/CIDR>" echo "$ bash install-nfs-server 192.168.1.1/24" exit 2 fi; I then try to add the iptables rules for NFS as follows: iptables -A INPUT -i eth0 -p tcp -s $1 --dport 111 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p udp -s $1 --dport 111 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 111 -m state --state ESTABLISHED -j ACCEPT service iptables save service iptables restart I get the error: Try iptables -h' or 'iptables --help' for more information. Bad argument111' Try iptables -h' or 'iptables --help' for more information. Bad argument111' Saving firewall rules to /etc/sysconfig/iptables: ^[[60G[^[[0;32m OK ^[[0;39m]^M Flushing firewall rules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Setting chains to policy ACCEPT: filter ^[[60G[^[[0;32m OK ^[[0;39m]^M Unloading iptables modules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Applying iptables firewall rules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Loading additional iptables modules: ip_conntrack_netbios_ns ^[[60G[^[[0;32m OK ^[[0;39m]^M When I open /etc/sysconfig/iptables these are the rules: # Generated by iptables-save v1.3.5 on Mon Mar 26 08:00:42 2012 *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [466:54208] :RH-Firewall-1-INPUT - [0:0] -A INPUT -j RH-Firewall-1-INPUT -A FORWARD -j RH-Firewall-1-INPUT -A OUTPUT -o eth0 -p tcp -m tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p udp -m udp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p tcp -m tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p udp -m udp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p udp -m state --state NEW -m udp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -i lo -j ACCEPT -A RH-Firewall-1-INPUT -p icmp -m icmp --icmp-type any -j ACCEPT -A RH-Firewall-1-INPUT -p esp -j ACCEPT -A RH-Firewall-1-INPUT -p ah -j ACCEPT -A RH-Firewall-1-INPUT -d 224.0.0.251 -p udp -m udp --dport 5353 -j ACCEPT -A RH-Firewall-1-INPUT -p udp -m udp --dport 631 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m tcp --dport 631 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 22 -j ACCEPT -A RH-Firewall-1-INPUT -j REJECT --reject-with icmp-host-prohibited COMMIT # Completed on Mon Mar 26 08:00:42 2012 ~ "/etc/sysconfig/iptables" 32L, 1872C I've also tried: iptables -I RH-Firewall-1-INPUT 1 -m state --state NEW -m tcp -p tcp --source $1 --dport 111 -j ACCEPT iptables -I RH-Firewall-1-INPUT 2 -m udp -p udp --source $1 --dport 111 -j ACCEPT

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  • Virtual Box state not saving upon restart/reset/shutdown - reverting to an earlier state

    - by user638756
    Every time I restart/shut down my VM in VirtualBox (image is Ubuntu 10.02), whenever I start it back up, it reverts to the state it was in after I installed Guest Additions. This is extremely frustrating as every time I make progress on a project, whenever it restarts (mostly from crashing), I have to redo mostly everything. Is this a known problem with Guest Additions or with Virtual Box in general, and if so is there some solution?

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  • Quite confused about what constitutes Current state of a resource

    - by bckpwrld
    From REST in Practice: Hypermedia and Systems Architecture: The current state of a resource is a combination of: The values of information items belonging to that resource Links to related resources Links that represent a transition to a possible future state of the current resource The results of evaluating any business rules that relate the resource to other local resources a) why would "links to related resources" also represent the current state of a resource? b) I also don't quite understand why "Links that represent a transition to a possible future state of the current resource" also represent the the current state. Namely, those links represent the possibility, not the current state. Analogy would be an int variable set to value 10. It's possible that in the future this variable will get processed and set to value 100, but we don't claim its current state also includes possible future state of 100?! thank you

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  • Writing C# Code Using SOLID Principles

    - by bipinjoshi
    Most of the modern programming languages including C# support objected oriented programming. Features such as encapsulation, inheritance, overloading and polymorphism are code level features. Using these features is just one part of the story. Equally important is to apply some object oriented design principles while writing your C# code. SOLID principles is a set of five such principles--namely Single Responsibility Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle. Applying these time proven principles make your code structured, neat and easy to maintain. This article discusses SOLID principles and also illustrates how they can be applied to your C# code.http://www.binaryintellect.net/articles/7f857089-68f5-4d76-a3b7-57b898b6f4a8.aspx 

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  • Checking is sides of cubes are solid

    - by Christian Frantz
    In relation to this question: http://gamedev.stackexchange.com/a/28524/31664 And a question I asked earlier: Creating a DrawableGameComponent And also because my internet is too slow to get on chat. I'm wondering how to check if the sides of a cube are solid. I've created 12 methods, each one creating indices and vertices for sides of a cube. Now when I use these methods, the cube creates how it should. All 6 sides show up and its like I didnt change a thing. How can use if statements to check if the side of a cube is solid? The pseudocode from the question above shows this: if(!isSolidAt(x+1,y,z)) verticesToDraw += AddXPlusFace(x,y,z) But in my case is would be: if(!sideIsSolid) SetUpFrontFaceIndices(); My method simply takes these index and vertex values and adds them to a list indicesToDraw and verticesToDraw, as shown in the answer above

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  • Creating a SOLID Visual Studio Solution

    The SOLID acronym describes five object-oriented design principles that, when followed, produce code that is cleaner and more maintainable. The last principle, the Dependency Inversion Principle, suggests that details depend upon abstractions. Unfortunately, typical project relationships in .NET applications can make this principle difficult to follow. In this article, I'll describe how one can structure a set of projects in a Visual Studio solution such that DIP can be followed, allowing for the creation of a SOLID solution. You can download the sample solution and use it as a starting point for your new solutions if you like.

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  • Session state server saying extended class no serializable

    - by jenson-button-event
    I am storing an object in session state (using local session state server), class def is: [Serializable] public class ExtendedOAuth2Parameters : OAuth2Parameters but the service is still reporting: Unable to serialize the session state. In 'StateServer' and 'SQLServer' mode, ASP.NET will serialize the session state objects, and as a result non-serializable objects or MarshalByRef objects are not permitted. [SerializationException: Type 'Google.GData.Client.OAuth2Parameters' in Assembly 'Google.GData.Client, Version=2.1.0.0, Culture=neutral, PublicKeyToken=04a59ca9b0273830' is not marked as serializable.] How to get around it?

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  • Questions about game states

    - by MrPlow
    I'm trying to make a framework for a game I've wanted to do for quite a while. The first thing that I decided to implement was a state system for game states. When my "original" idea of having a doubly linked list of game states failed I found This blog and liked the idea of a stack based game state manager. However there were a few things I found weird: Instead of RAII two class methods are used to initialize and destroy the state Every game state class is a singleton(and singletons are bad aren't they?) Every GameState object is static So I took the idea and altered a few things and got this: GameState.h class GameState { private: bool m_paused; protected: StateManager& m_manager; public: GameState(StateManager& manager) : m_manager(manager), m_paused(false){} virtual ~GameState() {} virtual void update() = 0; virtual void draw() = 0; virtual void handleEvents() = 0; void pause() { m_paused = true; } void resume() { m_paused = false; } void changeState(std::unique_ptr<GameState> state) { m_manager.changeState(std::move(state)); } }; StateManager.h class GameState; class StateManager { private: std::vector< std::unique_ptr<GameState> > m_gameStates; public: StateManager(); void changeState(std::unique_ptr<GameState> state); void StateManager::pushState(std::unique_ptr<GameState> state); void popState(); void update(); void draw(); void handleEvents(); }; StateManager.cpp StateManager::StateManager() {} void StateManager::changeState( std::unique_ptr<GameState> state ) { if(!m_gameStates.empty()) { m_gameStates.pop_back(); } m_gameStates.push_back( std::move(state) ); } void StateManager::pushState(std::unique_ptr<GameState> state) { if(!m_gameStates.empty()) { m_gameStates.back()->pause(); } m_gameStates.push_back( std::move(state) ); } void StateManager::popState() { if(!m_gameStates.empty()) m_gameStates.pop_back(); } void StateManager::update() { if(!m_gameStates.empty()) m_gameStates.back()->update(); } void StateManager::draw() { if(!m_gameStates.empty()) m_gameStates.back()->draw(); } void StateManager::handleEvents() { if(!m_gameStates.empty()) m_gameStates.back()->handleEvents(); } And it's used like this: main.cpp StateManager states; states.changeState( std::unique_ptr<GameState>(new GameStateIntro(states)) ); while(gamewindow::gameWindow.isOpen()) { states.handleEvents(); states.update(); states.draw(); } Constructors/Destructors are used to create/destroy states instead of specialized class methods, state objects are no longer static but

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  • NTbackup doesn't complete on system state

    - by Joe Majsterski
    I have a Windows 2003 server that is running a semi-custom backup task. The scheduled task calls NTbackup with a few switches depending on whether it is a full or incremental backup. Most of the time, the NTbackup completes fine, and the wrapper then appends the NTbackup log into its own log before adding a few final comments and completing. The problem I am having is that sometimes, NTbackup seems to just... blank out. It always completes backup of the C: and E: drives, but then it will start the system state and not add any more messages into the event log saying it completed that. And the NTbackup log is left empty, since it doesn't write anything to the log until all the backup tasks are complete. This is causing the wrapper to append no text into its own log. That causes problems for us because we read the information out of that log to determine whether backups are failing. The wrapper task also reports that it is completing normally in the event log. Anyone ever seen a case where system state doesn't complete consistently? To be clear, the server is not logging any error messages anywhere. It's just not seeming to complete or log anything.

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  • Slow solid state drive on laptop running Linux

    - by wcyang
    I installed a solid state drive on my laptop, but I don't get the blazing speeds which people write about. My system: Laptop: Acer Aspire 7552G-6061 Solid state drive: Crucial 256GB M4 CT256M4SSD2 Operating system: Linux (Trisquel 5.5, a derivative of Ubuntu) I am using AHCI. I installed the operating system onto the solid state drive (as opposed to copying it). How can I make the solid state drive faster? Could the problem be with the block or sector alignment?

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  • Can you use your own drives on Dell PowerVault MD3000i?

    - by Chris
    I would like to use my own drives in the Dell PowerVault MD3000i. Does anyone know if you are able to? We are looking at different SANs for our VM farm and would rather be able to replace a drive in 10 minutes. This will also reduce the cost of drives significantly. Also, if anyone has any good experience with other SANs that let you use your own drives. Thank you.

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  • Is computer's DRAM size not as important once we get a Solid State Drive?

    - by Jian Lin
    I am thinking of getting a Dell X11 netbook, and it can go up to 8GB of DRAM, together with a 256GB Solid State Drive. So in that case, it can handle quite a bit of Virtual PC running Linux, and Win XP, etc. But is the 8GB of RAM not so important any more. Won't 2GB or 4GB be quite good if a Solid State Hard drive is used? I think the most worried thing is that the memory is not enough and the less often used data is swapped to the pagefile on hard disk and it will become really slow, but with SDD drive, the problem is a lot less of a concerned? Is there a comparison as to, if DRAM speed is n, then SDD drive speed is how many n and hard disk speed is how many n just as a ball park comparison?

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  • Replacing hard drives in a LaCie 2big Network

    - by Jason
    I have a LaCie 2big Network that currently has 2 500GB drives in it (mirror). I'd like to upgrade the drives to 1TB each using something like this I know that Lacie sells a 1TB drive designed for the 2big Network but it would seem to me that these drives are standard drives with the Lacie holder included. Do I need to use their drives or can I get my own? (Their customer support pushes me towards their drives) I'm assuming the device can format the drives for me when I add them in.

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  • Strategy for restoring state via URL in web apps

    - by JW01
    This is a question about modern web apps, where a single page is loaded, and all subsequent navigation is done by XHR calls and modifying the DOM. We can use libraries that manipulate the hash string, which let us navigate by URL and support the back/forward buttons. But to use those libraries, we need to be able to move the UI from any one state to any other. Is there a good strategy for moving between UI states, that also allows them to be restored from scratch when you load a new URL? In a complex app, you might have a lot of different states. You don't want to reload the entire UI each time you change states. But you also don't want to require separate methods for moving from every state to each every state. Typically we need to: Restore a state from scratch, when you enter a new URL or hit Reload. Move from one state to another, when you use the Back/Forward buttons. Move from one state to another, when you perform an action within your app (like clicking a link). Move to certain states that shouldn't be added to the history, like ones that appear after form submissions. Move to some states that are built on the previous state, like a drill-down list. When you perform actions within your app, there's the additional question of which comes first: Do you change the URL, listen for the URL change, and change your state in response to it? Or do you change your state, then change the URL, but don't do anything in response? Does anyone have some experience to share on this topic?

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  • Virtual Brown Bag: Ruby Newbies, Mockups, There *is* an I in SOLID, fuv

    - by Brian Schroer
    At this week's Virtual Brown Bag meeting: Claudio pointed us to Try Ruby! and Rails For Zombies, two sites to educate Ruby newbies We looked at the free version of Balsamiq, and other online mockup sites George walked us through a refactoring to isolate roles and adhere to the Interface Segregation Principle (the "I" in SOLID) We laughed at fuv, the code editor for "real programmers" For detailed notes, links, and the video recording, go to the VBB wiki page: https://sites.google.com/site/vbbwiki/main_page/2011-02-10

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  • "Building on a Solid Foundation"

    Designing the right IT infrastructure is a critical part of ensuring application availability and performance. See how companies rely on an Oracle grid infrastructure—including Oracle Database and Oracle Real Application Clusters—to provide a solid yet flexible base for their applications.

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