Search Results

Search found 178 results on 8 pages for 'sonic soul'.

Page 4/8 | < Previous Page | 1 2 3 4 5 6 7 8  | Next Page >

  • Installed Ruby 1.9.2 but new gems won't create scripts into /usr/bin

    - by karatedog
    I had previously ruby 1.8 on my Ubuntu 10.10, which I removed through Synaptics. Then I have installed ruby 1.9.1 also via Synaptics (which is then saying that itself is version 1.9.2). Then I installed ruby-debug19 and rspec gems with sudo gem install ruby-debug19 rspec However I can't start rdebug or rspec, but I can invoke the debugger from inside my ruby script, so the debugger is working. I inspected the starting scipts rdebug and rspec and then I realized that they are still old scripts back from ruby1.8 time. In other worlds, the current 1.9 install of these gems haven't created the starting scripts anywhere. What is the easiest solution for a lazy soul like me? It looks like removing-reinstalling ruby 1.9.2 won't help, and installing these gems over and over againg won't create the starting scripts.

    Read the article

  • No signal to monitor after driver install

    - by Hossam Riyad
    After installing 10.10 I used Hardware Drivers (Jockey) to install the graphics driver v11.2 for my ATI HD 5770. After restarting to activate the driver all went well and the boot screen showed up but not like the normal one the text was rough on the edges and after the boot finished the screen turned black and no signal. I have found some forum discussions about that issue but no fix worked for me. I use a DVI to VGA adapter and I have a View Sonic E70F CRT monitor. PC specs CPU: Intel Q8300 2.5/4 GPU: ATI Powercolor HD5770 1GB MB: Gigabyte EP43-UD3L RAM: 4GB 1066 Kingston

    Read the article

  • The Evolution of 8-Bit [Video]

    - by Jason Fitzpatrick
    In this nostalgia filled short video, PBS takes a retrospective look at the history and the evolution of early 8-bit video games. Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection. [via Neatorama] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

    Read the article

  • Methods to Manage/Document "one-off" Reports

    - by Jason Holland
    I'm a programmer that also does database stuff and I get a lot of so-called one-time report requests and recurring report requests. I work at a company that has a SQL Server database that we integrate third-party data with and we also have some third-party vendors that we have to use their proprietary reporting system to extract data in flat file format from that we don't integrate into SQL Server for security reasons. To generate many of these reports I have to query data from various systems, write small scripts to combine data from the separate systems, cry, pull my hair, curse the last guy's name that made the report before me, etc. My question is, what are some good methods for documenting the steps taken to generate these reports so the next poor soul that has to do them won't curse my name? As of now I just have a folder with subfolders per project with the selects and scripts that generated the last report but that seems like a "poor man's" solution. :)

    Read the article

  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

    Read the article

  • What are the warning signs of impending doom to watch out for on a project?

    - by ConroyP
    Having worked on a failed project is one of the few things that most programmers have in common, regardless of language used, industry or experience. These projects can be great learning experiences, soul-crushing disasters (or both!), and can occur for a multitude of reasons: upper management change of heart under-skilled / under-resourced team emergence of superior competitor during dev cycle over/under management Once you've worked on a couple of such projects, is it possible to recognise at an early stage exactly when a project is doomed to fail? For me, a big sign is having a hard & fast external deadline combined with feature creep. I've seen projects which were well planned out and proceeding right on schedule go horribly off the rails once the late feature requests started to roll in and get added to the final "deliverable". The proposers of these requests earned the nickname of Columbo, due to rarely leaving the room without asking for "just one more thing". What are the warning signs you look out for that set off the alarm bells of impending doom in your head?

    Read the article

  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

    Read the article

  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

    Read the article

  • Comments in code

    - by DavidMadden
    It is a good practice to leave comments in your code.  Knowing what the hell you were thinking or later intending can be salvation for yourself or the poor soul coming behind you.  Comments can leave clues to why you chose one approach over the other.  Perhaps staged re-engineering dictated that coding practices vary.One thing that should not be left in code as comments is old code.  There are many free tools that left you version your code.  Subversion is a great tool when used with TortoiseSVN.  Leaving commented code scattered all over will cause you to second guess yourself, all distraction to the real code, and is just bad practice.If you have a versioning solution, take time to go back through your code and clean things up.  You may find that you can remove lines and leave real comments that are far more knowledgeable than having to remember why you commented out the old code in the first place.

    Read the article

  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

    Read the article

  • A C# Version of DotNetNuke

    Did you hear the news? You can get DotNetNuke in C# now! What? Say it aint so, DotNetNuke has abandoned VB.NET? Well not quite, the release and production version of DotNetNuke is still in VB.NET, though a kind soul has spent some time lately converting...(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Steam not displaying text on wine 1.5 running on Ubuntu 12.04

    - by Jscags
    Hello fellow dwellers of askubuntu, as the title says I'm having difficulties with getting Steam to run properly. I think I have the solution but I am pretty incompetent with Ubuntu (just started using it the other day) so a step by step process would be unbelievably appreciated! Here are the links to what I think possible solutions are: [1] https://bbs.archlinux.org/viewtopic.php?id=146223 [2] http://bugs.winehq.org/show_bug.cgi?id=31374 I've tried googling how to preform the solutions such as changing the alias/script for steam (no idea what that is) to -no-dwrite or launching with wine Steam.exe -no-dwrite. The dwrite seems to be the issue in all this but I can't for the life of me figure out how to do anything about it. Any useful input is what I'm hoping for but for the brave soul who feels like typing a bit more, perhaps a step-by-step list of instructions starting from downloading Steam off the official website, would be my saving grace. If there is any more info you guys need let me know and I'll of course be happy to oblige!

    Read the article

  • XSLT Document function returns empty result on Maven POM

    - by user328618
    Greetings! I want to extract some properties from different Maven POMs in a XSLT via the document function. The script itself works fine but the document function returns an empty result for the POM as long as I have the xmlns="http://maven.apache.org/POM/4.0.0" in the project tag. If I remove it, everything works fine. Any idea how the make this work while leaving the xmlns attribute where it belongs or why this doesn't work with the attribute in place? Here comes the relevant portion of my XSLT: <xsl:template match="abcs"> <xsl:variable name="artifactCoordinate" select="abc"/> <xsl:choose> <xsl:when test="document(concat($artifactCoordinate,'-pom.xml'))"> <abc> <ID><xsl:value-of select="$artifactCoordinate"/></ID> <xsl:copy-of select="document(concat($artifactCoordinate,'-pom.xml'))/project/properties"/> </abc> </xsl:when> <xsl:otherwise> <xsl:message terminate="yes"> Transformation failed: POM "<xsl:value-of select="concat($artifactCoordinate,'-pom.xml')"/>" doesn't exist. </xsl:message> </xsl:otherwise> </xsl:choose> And, for completeness, a POM extract with the "bad" attribute: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <!-- ... --> <properties> <proalpha.version>[5.2a]</proalpha.version> <proalpha.openedge.version>[10.1B]</proalpha.openedge.version> <proalpha.optimierer.version>[1.1]</proalpha.optimierer.version> <proalpha.sonic.version>[7.6.1]</proalpha.sonic.version> </properties> </project>

    Read the article

  • Generic JMS Client

    - by Damo
    Does anyone know if it is feasible to write a Generic JMS client - ie. one that works with JMS from different providers (eg. Sonic, IBM SIB, Jboss etc)? Every time I've written JMS client code it is always very implementation specific with dependent JARs and Context classes. Thanks.

    Read the article

  • boost smart pointers and BOOST_NO_MEMBER_TEMPLATES

    - by Johann Gerell
    After some struggling I managed to get boost smart pointers to build for Windows CE/Mobile at warning level 4. I found the least-resistance-way to get rid of compile errors and warnings to be #define BOOST_NO_MEMBER_TEMPLATES What does it actually mean? Did I sell my soul to the devil? Will all hell break loose when I actually use the types?

    Read the article

  • Using Subsonic 2.2 on Windows Mobile 5 with SQL Server CE 3.5

    - by Darren
    I have seen comments stating that Subsonic currently does nt support MS SQL Server CE (http://stackoverflow.com/questions/1130863/subsonic-and-ms-sql-server-compact-data-provider). The link provided is for Subsonic 3. So my question is, does Subsonic 2.2 support MS SQL Server CE? And if so, is there any documentation on how to use sonic.exe to generate Subsonic's classes and controllers from the database file?

    Read the article

  • who wrote 250k unit tests for webkit?

    - by amwinter
    assuming a yield of 3 per hour, that's 83000 hours. 8 hours a day makes 10,500 days, divide by thirty to get 342 mythical man months. I call them mythical because writing 125 tests per person per week is unreal. can any wise soul out there on SO shed some light on what sort of mythical men write unreal quantities of tests for large software projects? thank you.

    Read the article

  • How do I upload a file when I know the client's filepath?

    - by GJTorikian
    I'm interested in the way Sonic Living detects your iTunes library XML file. It prompts the user to approve its actions, then automatically uploads the XML file based on the client OS (and assuming the default installation path of iTunes). How the heck does it do that? None of the upload libraries I've looked at have this feature. They all assume that a user will click "Select file..." then browse around for the right thing to upload.

    Read the article

  • How can I route all network traffic through Sonicwall Netextender VPN Client with Ethernet internet sharing enabled on a mac?

    - by Ryan Smith
    I basically have a sonic wall firewall protecting a server which I want to SSL VPN log into with multiple computers. However, I would like to do this by having those computers (or router with computer) connected to a Mac's ethernet port (the vpn would be over wireless) through the internet sharing feature on the iMac. We use the provided Sonicwall Netextender VPN Client to connect to the firewall / server and would like to only have to use one SSL ID to cover all the computers by only having the central Mac sign in. Can anyone out there help me achieve this or tell me it isn't possible? Thank a lot.

    Read the article

  • Quick access to program shortcut

    - by Nathan DeWitt
    I need to edit a text file on my computer that requires admin access (hosts). I used to do this by hitting WIN and typing "Note". The shortcut for Notepad would show up, and I could right-click and choose Run as Administrator. How do I accomplish the same thing in Windows 8? Notepad isn't something I see pinned to my start menu, and I don't really want to clutter up my menu with something I may use infrequently. I want very quick access to my programs by typing a few letters in the name. If I use WIN-R, I have to know exactly the name of the executable. I want to just type Glob and see options for Sonic Global VPN. And I want to be able to execute that found executable as an admin if I need to. Windows Vista & Windows 7 are excellent at this. Surely this functionality has not been deprecated in Windows 8...

    Read the article

  • Make Google chrome with specific user profile as default browser

    - by Kaushik Gopal
    Is it possible to set Google chrome with a custom user profile as the default browser? When I set google chrome as the default browser, it picks the "default" user profile as against the custom one I have setup. I tried setting google chrome as default browser after opening it from that particular user profile, but it doesn't seem to have an effect. I googled around but could only find another poor soul like myself who asked a similar question here: http://www.google.com/support/forum/p/Chrome/thread?tid=69f0a6e776ceab1c&hl=en There weren't any responses to that question. Cheers.

    Read the article

  • How do you write a "nested IF formula" in Excel?

    - by Mike
    I manually enter numbers on one cell according to text values in the cell adjacent to it. Is there a way to use the IF function to help me manage this? The text is automatically generated with a report but I put the numbers in manually in Excel. Example of my weekly boredom below: number Text in Cell 3 Order A 3 Order A 1 Order C 2 Order B 3 Order A 1 Order C 2 Order B 2 Order B HELP! My eyes and soul hurt each time I need to do this. Thanks Mike

    Read the article

  • Excel: VLookUp solves a potential Nested IF problem.

    - by Mike
    I manually enter numbers on one cell according to text values in the cell adjacent to it. Is there a way to use the IF function to help me manage this? The text is automatically generated with a report but I put the numbers in manually in Excel. Example of my weekly boredom below: number Text in Cell 3 Order A 3 Order A 1 Order C 2 Order B 3 Order A 1 Order C 2 Order B 2 Order B HELP! My eyes and soul hurt each time I need to do this. Thanks Mike

    Read the article

  • How to write a "nested IF formula" in Excel?

    - by Mike
    I manually enter numbers on one cell according to text values in the cell adjacent to it. Is there a way to use the IF function to help me manage this? The text is automatically generated with a report but I put the numbers in manually in Excel. Example of my weekly boredom below: number Text in Cell 3 Order A 3 Order A 1 Order C 2 Order B 3 Order A 1 Order C 2 Order B 2 Order B HELP! My eyes and soul hurt each time I need to do this. Thanks Mike

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8  | Next Page >