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  • Will adding a SSD cache device to my ZFS storage improve performance?

    - by Sysadminicus
    The server has 4GB of RAM and my zpool is made up of 15.5k SAS drives arranged like this: NAME STATE READ WRITE CKSUM tank ONLINE 0 0 0 raidz1-0 ONLINE 0 0 0 c0t2d0 ONLINE 0 0 0 c0t3d0 ONLINE 0 0 0 c0t4d0 ONLINE 0 0 0 c0t5d0 ONLINE 0 0 0 c0t6d0 ONLINE 0 0 0 c0t7d0 ONLINE 0 0 0 c0t8d0 ONLINE 0 0 0 raidz1-1 ONLINE 0 0 0 c0t10d0 ONLINE 0 0 0 c0t11d0 ONLINE 0 0 0 c0t12d0 ONLINE 0 0 0 c0t13d0 ONLINE 0 0 0 c0t14d0 ONLINE 0 0 0 spares c0t9d0 AVAIL c0t1d0 AVAIL The primary use is as an NFS store for a couple VMWare ESXi servers. I can't do any "true" benchmarks because this is a production system (no budget for test systems), but using dd and bonnie++ I can't get more than ~40-50MB/s writes and ~70-90MB/s reads. It seems I should be able to do much better, but I'm not sure where to optimize. Based on what I've read, I think dropping in a OCZ Vertex 2 Pro SSD as my L2ARC is going to be the best bang-for-the-buck to improve througput. Is there something else I should be looking into to help performance? If not... How do I know how big a cache device I need? Am I safe with only a single SSD as my cache device?

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  • Recover NTFS data from a ZFS pool that was exposed as an iSCSI target

    - by David
    This was me being stupid and the data is by no means critical and is now a learning experience first, time saver second. I set up a 100GB iSCSI target via the bare bone instructions in napp-it. It's a volume LU. I then had my Windows 7 machine connect to the iSCSI target, formatted it to NTFS, and tested the performance of it with some large iso file transfers. I then unmapped the drive, reconnected to the target, and was forced to format to NTFS again. It was then I realized the files I had transferred only existed on the iSCSI target. I threw a little fit and then went about my business. When I was cleaning up my experiment I noticed in this screen: http://imgur.com/1xlcu.jpg That is my experimental target tank/iSCSI and it still has a lot of data in it. Assuming my isos are still in this pool how would I go about recovering them? While writing this I used GetDataBackup for NTFS from www.runtime.org. And while it found two previous NTFS partitions there was no data.

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  • ZFS with L2ARC (SSD) slower for random seeks than without L2ARC

    - by Florian Kruse
    I am currently testing ZFS (Opensolaris 2009.06) in an older fileserver to evaluate its use for our needs. Our current setup is as follows: Dual core (2,4 GHz) with 4 GB RAM 3x SATA controller with 11 HDDs (250 GB) and one SSD (OCZ Vertex 2 100 GB) We want to evaluate the use of a L2ARC, so the current ZPOOL is: $ zpool status pool: tank state: ONLINE scrub: none requested config: NAME STATE READ WRITE CKSUM afstank ONLINE 0 0 0 raidz1 ONLINE 0 0 0 c11t0d0 ONLINE 0 0 0 c11t1d0 ONLINE 0 0 0 c11t2d0 ONLINE 0 0 0 c11t3d0 ONLINE 0 0 0 raidz1 ONLINE 0 0 0 c13t0d0 ONLINE 0 0 0 c13t1d0 ONLINE 0 0 0 c13t2d0 ONLINE 0 0 0 c13t3d0 ONLINE 0 0 0 cache c14t3d0 ONLINE 0 0 0 where c14t3d0 is the SSD (of course). We run IO tests with bonnie++ 1.03d, size is set to 200 GB (-s 200g) so that the test sample will never be completely in ARC/L2ARC. The results without SSD are (average values over several runs which show no differences) write_chr write_blk rewrite read_chr read_blk random seeks 101.998 kB/s 214.258 kB/s 96.673 kB/s 77.702 kB/s 254.695 kB/s 900 /s With SSD it becomes interesting. My assumption was that the results should be in worst case at least the same. While write/read/rewrite rates are not different, the random seek rate differs significantly between individual bonnie++ runs (between 188 /s and 1333 /s so far), average is 548 +- 200 /s, so below the value w/o SSD. So, my questions are mainly: Why do the random seek rates differ so much? If the seeks are really random, they should not differ much (my assumption). So, even if the SSD is impairing the performance it should be the same in each bonnie++ run. Why is the random seek performance worse in most of the bonnie++ runs? I would assume that some part of the bonnie++ data is in the L2ARC and random seeks on this data performs better while random seeks on other data just performs similarly like before.

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  • Getting an Error Trying to Create an Object in Python

    - by Nick Rogers
    I am trying to create an object from a class in python but I am getting an Error, "e_tank = EnemyTank() TypeError: 'Group' object is not callable" I am not sure what this means, I have tried Google but I couldn't get a clear answer on what is causing this error. Does anyone understand why I am unable to create an object from my EnemyTank Class? Here is my code: #Image Variables bg = 'bg.jpg' bunk = 'bunker.png' enemytank = 'enemy-tank.png' #Import Pygame Modules import pygame, sys from pygame.locals import * #Initializing the Screen pygame.init() screen = pygame.display.set_mode((640,360), 0, 32) background = pygame.image.load(bg).convert() bunker_x, bunker_y = (160,0) class EnemyTank(pygame.sprite.Sprite): e_tank = pygame.image.load(enemytank).convert_alpha() def __init__(self, startpos): pygame.sprite.Sprite.__init__(self, self.groups) self.pos = startpos self.image = EnemyTank.image self.rect = self.image.get_rect() def update(self): self.rect.center = self.pos class Bunker(pygame.sprite.Sprite): bunker = pygame.image.load(bunk).convert_alpha() def __init__(self, startpos): pygame.spriter.Sprite.__init__(self, self.groups) self.pos = startpos self.image = Bunker.image self.rect = self.image.get_rect() def getCollisionObjects(self, EnemyTank): if (EnemyTank not in self._allgroup, False): return False self._allgroup.remove(EnemyTank) result = pygame.sprite.spritecollide(EnemyTank, self._allgroup, False) self._allgroup.add(EnemyTank) def update(self): self.rect.center = self.pos #Setting Up The Animation x = 0 clock = pygame.time.Clock() speed = 250 allgroup = pygame.sprite.Group() EnemyTank = allgroup Bunker = allgroup e_tank = EnemyTank() bunker = Bunker()5 #Main Loop while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() screen.blit(background, (0,0)) screen.blit(bunker, (bunker_x, bunker_y)) screen.blit(e_tank, (x, 0)) pygame.display.flip() #Animation milli = clock.tick() seconds = milli/1000. dm = seconds*speed x += dm if x>640: x=0 #Update the Screen pygame.display.update()

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  • T SQL Rotate row into columns

    - by cshah
    SQL 2005 using T-SQL, I want to rotate rows into columns. Sample script: Use TempDB Go CREATE TABLE [dbo].[CPPrinter_InkLevels]( [CPPrinter_InkLevels_ID] [int] IDENTITY(1,1) NOT NULL, [CPMeasurementGUID] [uniqueidentifier] NOT NULL, [InkName] [varchar](30) NOT NULL, [InkLevel] [decimal](6, 2) NOT NULL, CONSTRAINT [PK_CPPrinter_InkLevels] PRIMARY KEY CLUSTERED ( [CPPrinter_InkLevels_ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO SET IDENTITY_INSERT [dbo].[CPPrinter_InkLevels] ON INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (1, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Black', CAST(0.60 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (2, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Cyan', CAST(0.69 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (3, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Magenta', CAST(0.55 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (4, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Yellow', CAST(0.51 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (5, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Light Black', CAST(0.64 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (6, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Light Cyan', CAST(0.43 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (7, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Light Magenta', CAST(0.30 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (8, N'6acc1562-4e02-45ff-b480-9e01fb97fccf', N'Waste Tank', CAST(0.18 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (9, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Black', CAST(0.60 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (10, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Cyan', CAST(0.69 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (11, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Magenta', CAST(0.55 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (12, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Yellow', CAST(0.51 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (13, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Light Black', CAST(0.64 AS Decimal(6, 2))) INSERT [dbo].[CPPrinter_InkLevels] ([CPPrinter_InkLevels_ID], [CPMeasurementGUID], [InkName], [InkLevel]) VALUES (14, N'932348a7-6e2f-4a10-9760-be1ae640c7d7', N'Light Cyan', CAST(0.43 AS Decimal(6, 2))) Go SELECT * FROM [dbo].[CPPrinter_InkLevels] --Desired output CPMeasuremnetGUID, Ink1, Level1, Ink2, Level2, Ink3, Level3....

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  • latex list environment inside the tabular environment: extra line at top preventing alignment

    - by Usagi
    Hello good people of stackoverflow. I have a LaTeX question that is bugging me. I have been trying to get a list environment to appear correctly inside the tabular environment. So far I have gotten everything to my liking except one thing: the top of the list does not align with other entries in the table, in fact it looks like it adds one line above the list... I would like to have these lists at the top. This is what I have, a custom list environment: \newenvironment{flushemize}{ \begin{list}{$\bullet$} {\setlength{\itemsep}{1pt} \setlength{\parskip}{0pt} \setlength{\parsep}{0pt} \setlength{\partopsep}{0pt} \setlength{\topsep}{0pt} \setlength{\leftmargin}{12pt}}}{\end{list}} Renamed ragged right: \newcommand{\rr}{\raggedright} and here is my table: \begin{table}[H]\caption{Tank comparisons}\label{tab:tanks} \centering \rowcolors{2}{white}{tableShade} \begin{tabular}{p{1in}p{1.5in}p{1.5in}rr} \toprule {\bf Material} & {\bf Pros} & {\bf Cons} & {\bf Size} & {\bf Cost} \\ \midrule \rr Reinforced concrete &\rr \begin{flushemize}\item Strong \item Secure \end{flushemize}&\rr \begin{flushemize}\item Prone to leaks \item Relatively expensive to install \item Heavy \end{flushemize} & 100,000 gal & \$299,400 \\ \rr Steel & \begin{flushemize}\item Strong \item Secure \end{flushemize} & \begin{flushemize}\item Relatively expensive to install \item Heavy \item Require painting to prevent rusting \end{flushemize} & 100,000 gal & \$130,100 \\ \rr Polypropylene & \begin{flushemize}\item Easy to install \item Mobile \item Inexpensive \item Prefabricated \end{flushemize} & \begin{flushemize}\item Relatively insecure \item Max size available 10,000 gal \end{flushemize} & 10,000 gal & \$5,000 \\ \rr Wood & \begin{flushemize}\item Easy to install \item Mobile \item Cheap to install \end{flushemize} & \begin{flushemize}\item Prone to rot \item Must remain full once constructed \end{flushemize} & 100,000 gal & \$86,300\\ \bottomrule \end{tabular} \end{table} Thank you for any advice :)

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  • More efficient way to update multiple elements in javascript and/or jquery?

    - by Seiverence
    Say I have 6 divs with ID "#first", ""#second" ... "#sixth". Say if I wanted to execute functions on each of those divs, I would set up an array that contains each of the names of the divs I want to update as an element in the array of strings. ["first", "second", "third"] that I want to update. If I wanted to apply I function, I set up a for loop that iterates through each element in the array and say if I wanted to change the background color to red: function updateAllDivsInTheList() { for(var i = 0; i < array.size; i++) $("#"+array[i]).changeCssFunction(); } } Whenever I create a new div, i would add it to the array. The issue is, if I have a large number of divs that need to get updated, say if I wanted to update 1000 out of 1200 divs, it may be a pain/performance tank to have to sequentially iterate through every single element in the array. Is there some alternative more efficient way of updating multiple divs without having to sequentially iterate through every element in an array, maybe with some other more efficient data structure besides array? Or is what I am doing the most efficient way to do it? If can provide some example, that would be great.

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  • When -exactly- does the Rails3 application get initialized?

    - by bergyman
    I've been fighting left and right with rails 3 and bundler. There are a few gems out there that don't work properly if the rails application hasn't been loaded yet. factory_girl and shoulda are both examples, even on the rails3 branch. Taking shoulda as an example, when trying to run rake test:units I get the following error: DEPRECATION WARNING: RAILS_ROOT is deprecated! Use Rails.root instead. (called from autoload_macros at c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:40) c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:44:in 'join': can't convert #<Class:0x232b7c0> into String (TypeError) from c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:44:in 'block in autoload_macros' from c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:44:in 'map' from c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:44:in 'autoload_macros' from c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/rails.rb:17:in '<top (required)>' Digging a bit deeper into lib/shoulda/rails, I see this: root = if defined?(Rails.root) && Rails.root Rails.root else RAILS_ROOT end # load in the 3rd party macros from vendorized plugins and gems Shoulda.autoload_macros root, File.join("vendor", "{plugins,gems}", "*") So...what's happening here is while Rails.root is defined, Rails.root == nil, so RAILS_ROOT is used, and RAILS_ROOT==nil, which is then being passed on to Shoulda.autoload_macros. Obviously the rails app has yet to be initialized. With Rails3 using Bundler now, there's been some hubub over on the Bundler side about being able to specify an order in which the gems are required, but I'm not sure whether or not this would solve the problem at hand. Ultimately my questions is this: When exactly does the environment.rb file (which actually initializes the application) get pulled in? Is there any harm to bumping up when the app is initialized and have it happen before the Bundler.require line in config/application.rb? I've tried to hack bundler to specify the order myself, and have the rails gem pulled in first, but it doesn't appear to me that requiring the rails gem actually initializes the application. As this line (in config/application.rb) is being called before the app is initialized, any gem in the bundler Gemfile that requires rails to be initialized is going to tank. # Auto-require default libraries and those for the current Rails environment. Bundler.require :default, Rails.env

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  • Strategy pattern and "action" classes explosion

    - by devoured elysium
    Is it bad policy to have lots of "work" classes(such as Strategy classes), that only do one thing? Let's assume I want to make a Monster class. Instead of just defining everything I want about the monster in one class, I will try to identify what are its main features, so I can define them in interfaces. That will allow to: Seal the class if I want. Later, other users can just create a new class and still have polymorphism by means of the interfaces I've defined. I don't have to worry how people (or myself) might want to change/add features to the base class in the future. All classes inherit from Object and they implement inheritance through interfaces, not from mother classes. Reuse the strategies I'm using with this monster for other members of my game world. Con: This model is rigid. Sometimes we would like to define something that is not easily achieved by just trying to put together this "building blocks". public class AlienMonster : IWalk, IRun, ISwim, IGrowl { IWalkStrategy _walkStrategy; IRunStrategy _runStrategy; ISwimStrategy _swimStrategy; IGrowlStrategy _growlStrategy; public Monster() { _walkStrategy = new FourFootWalkStrategy(); ...etc } public void Walk() { _walkStrategy.Walk(); } ...etc } My idea would be next to make a series of different Strategies that could be used by different monsters. On the other side, some of them could also be used for totally different purposes (i.e., I could have a tank that also "swims"). The only problem I see with this approach is that it could lead to a explosion of pure "method" classes, i.e., Strategy classes that have as only purpose make this or that other action. In the other hand, this kind of "modularity" would allow for high reuse of stratagies, sometimes even in totally different contexts. What is your opinion on this matter? Is this a valid reasoning? Is this over-engineering? Also, assuming we'd make the proper adjustments to the example I gave above, would it be better to define IWalk as: interface IWalk { void Walk(); } or interface IWalk { IWalkStrategy WalkStrategy { get; set; } //or something that ressembles this } being that doing this I wouldn't need to define the methods on Monster itself, I'd just have public getters for IWalkStrategy (this seems to go against the idea that you should encapsulate everything as much as you can!) Why? Thanks

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • A script that writes errors and should create a event-error

    - by helmich
    this if it works should check the internet connection if there is a connection it does nothing. if there isn't a connection it should write a error in a txtfile if that happend 5 times it should create a error but it doesn't I will show you the whole code that i have now and the piece of code that i want in a loop. I can't get it in the way i want. I want it to creat 1 Event-error after 5 times writing to the file. this is the whole code i will put the code i want in a loop under it strDirectory = "Z:\text2" strFile = "\foutmelding.txt" strText = "De connectie is verbroken" strWebsite = "www.helmichbeens.com" If PingSite(strWebsite) Then WScript.Quit 'Website is pingable - no further action required Set objFSO = CreateObject("Scripting.FileSystemObject") RecordSingleEvent Dim fout For fout = 1 To 5 : Do If fout = 5 Then Exit Do Set WshShell = WScript.CreateObject("WScript.Shell") Call WshShell.LogEvent(1, "Test Event") Loop While False : next '------------------------------------ 'Record a single event in a text file '------------------------------------ Sub RecordSingleEvent If Not objFSO.FolderExists(strDirectory) Then objFSO.CreateFolder(strDirectory) Set objTextFile = objFSO.OpenTextFile(strDirectory & strFile, 8, True) objTextFile.WriteLine(Now & strText) objTextFile.Close End sub '---------------- 'Ping my web site '---------------- Function PingSite( myWebsite ) Set objHTTP = CreateObject( "WinHttp.WinHttpRequest.5.1" ) objHTTP.Open "GET", "http://" & myWebsite & "/", False objHTTP.SetRequestHeader "User-Agent", "Mozilla/4.0 (compatible; MyApp 1.0; Windows NT 5.1)" On Error Resume Next objHTTP.Send PingSite = (objHTTP.Status = 200) On Error Goto 0 End Function '----------------------------------------------- 'Counts the number of lines inside the text file '----------------------------------------------- Function EventCount(fout) strData = objFSO.OpenTextFile(strDirectory & strFile,ForReading).ReadAll arrLines = Split(strData,vbCrLf) EventCount = UBound(arrLines) End Function This is the whole code, and it doesnt work correctly becaus it creats a event-log rightaway and it should do that after the script has written 5 times to the textfile here is the code that writes to a textfile Sub RecordSingleEvent If Not objFSO.FolderExists(strDirectory) Then objFSO.CreateFolder(strDirectory) Set objTextFile = objFSO.OpenTextFile(strDirectory & strFile, 8, True) objTextFile.WriteLine(Now & strText) objTextFile.Close End sub and here is the code but this part doesnt not work or atleast i think it is this part Dim fout For fout = 1 To 5 : Do If fout = 5 Then Exit Do Set WshShell = WScript.CreateObject("WScript.Shell") Call WshShell.LogEvent(1, "Test Event") Loop While False : next Function EventCount(fout) strData = objFSO.OpenTextFile(strDirectory & strFile,ForReading).ReadAll arrLines = Split(strData,vbCrLf) EventCount = UBound(arrLines) End Function this is the not working part and I don't know what to do anymore so can you please take a look at it tank you very much. btw: this code can be very usefull for a network administrator

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  • The True Cost of a Solution

    - by D'Arcy Lussier
    I had a Twitter chat recently with someone suggesting Oracle and SQL Server were losing out to OSS (Open Source Software) in the enterprise due to their issues with scaling or being too generic (one size fits all). I challenged that a bit, as my experience with enterprise sized clients has been different – adverse to OSS but receptive to an established vendor. The response I got was: Found it easier to influence change by showing how X can’t solve our problems or X is extremely costly to scale. Money talks. I think this is definitely the right approach for anyone pitching an alternate or alien technology as part of a solution: identify the issue, identify the solution, then present pros and cons including a cost/benefit analysis. What can happen though is we get tunnel vision and don’t present a full view of the costs associated with a solution. An “Acura”te Example (I’m so clever…) This is my dream vehicle, a Crystal Black Pearl coloured Acura MDX with the SH-AWD package! We’re a family of 4 (5 if my daughters ever get their wish of adding a dog), and I’ve always wanted a luxury type of vehicle, so this is a perfect replacement in a few years when our Rav 4 has hit the 8 – 10 year mark. MSRP – $62,890 But as we all know, that’s not *really* the cost of the vehicle. There’s taxes and fees added on, there’s the extended warranty if I choose to purchase it, there’s the finance rate that needs to be factored in… MSRP –   $62,890 Taxes –      $7,546 Warranty - $2,500 SubTotal – $72,936 Finance Charge – $ 1094.04 Grand Total – $74,030 Well! Glad we did that exercise – we discovered an extra $11k added on to the MSRP! Well now we have our true price…or do we? Lifetime of the Vehicle I’m expecting to have this vehicle for 7 – 10 years. While the hard cost of the vehicle is known and dealt with, the costs to run and maintain the vehicle are on top of this. I did some research, and here’s what I’ve found: Fuel and Mileage Gas prices are high as it is for regular fuel, but getting into an MDX will require that I *only* purchase premium fuel, which comes at a premium price. I need to expect my bill at the pump to be higher. Comparing the MDX to my 2007 Rav4 also shows I’ll be gassing up more often. The Rav4 has a city MPG of 21, while the MDX plummets to 16! The MDX does have a bigger fuel tank though, so all in all the number of times I hit the pumps might even out. Still, I estimate I’ll be spending approximately $8000 – $10000 more on gas over a 10 year period than my current Rav4. Service Options Limited Although I have options with my Toyota here in Winnipeg (we have 4 Toyota dealerships), I do go to my original dealer for any service work. Still, I like the fact that I have options. However, there’s only one Acura dealership in all of Winnipeg! So if, for whatever reason, I’m not satisfied with the level of service I’m stuck. Non Warranty Service Work Also let’s not forget that there’s a bulk of work required every year that is *not* covered under warranty – oil changes, tire rotations, brake pads, etc. I expect I’ll need to get new tires at the 5 years mark as well, which can easily be $1200 – $1500 (I just paid $1000 for new tires for the Rav4 and we’re at the 5 year mark). Now these aren’t going to be *new* costs that I’m not used to from our existing vehicles, but they should still be factored in. I’d budget $500/year, or $5000 over the 10 years I’ll own the vehicle. Final Assessment So let’s re-assess the true cost of my dream MDX: MSRP                    $62,890 Taxes                       $7,546 Warranty                 $2,500 Finance Charge         $1094 Gas                        $10,000 Service Work            $5000 Grand Total           $89,030 So now I have a better idea of 10 year cost overall, and I’ve identified some concerns with local service availability. And there’s now much more to consider over the original $62,890 price tag. Tying This Back to Technology Solutions The process that we just went through is no different than what organizations do when considering implementing a new system, technology, or technology based solution, within their environments. It’s easy to tout the short term cost savings of particular product/platform/technology in a vacuum. But its when you consider the wider impact that the true cost comes into play. Let’s create a scenario: A company is not happy with its current data reporting suite. An employee suggests moving to an open source solution. The selling points are: - Because its open source its free - The organization would have access to the source code so they could alter it however they wished - It provided features not available with the current reporting suite At first this sounds great to the management and executive, but then they start asking some questions and uncover more information: - The OSS product is built on a technology not used anywhere within the organization - There are no vendors offering product support for the OSS product - The OSS product requires a specific server platform to operate on, one that’s not standard in the organization All of a sudden, the true cost of implementing this solution is starting to become clearer. The company might save money on licensing costs, but their training costs would increase significantly – developers would need to learn how to develop in the technology the OSS solution was built on, IT staff must learn how to set up and maintain a new server platform within their existing infrastructure, and if a problem was found there was no vendor to contact for support. The true cost of implementing a “free” OSS solution is actually spinning up a project to implement it within the organization – no small cost. And that’s just the short-term cost. Now the organization must ensure they maintain trained staff who can make changes to the OSS reporting solution and IT staff that will stay knowledgeable in the new server platform. If those skills are very niche, then higher labour costs could be incurred if those people are hard to find or if trained employees use that knowledge as leverage for higher pay. Maybe a vendor exists that will contract out support, but then there are those costs to consider as well. And let’s not forget end-user training – in our example, anyone that runs reports will need to be trained on how to use the new system. Here’s the Point We still tend to look at software in an “off the shelf” kind of way. It’s very easy to say “oh, this product is better than vendor x’s product – and its free because its OSS!” but the reality is that implementing any new technology within an organization has a cost regardless of the retail price of the product. Training, integration, support – these are real costs that impact an organization and span multiple departments. Whether you’re pitching an improved business process, a new system, or a new technology, you need to consider the bigger picture costs of implementation. What you define as success (in our example, having better reporting functionality) might not be what others define as success if implementing your solution causes them issues. A true enterprise solution needs to consider the entire enterprise.

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  • How does one get rid of fishy behavior in Windows?

    - by Tom Wijsman
    After I had boot my computer this morning there suddenly flooded water from the top of the screen, after which some fishes dropped into it. Now I can barely see what I am doing because the water distorts the view. Sometimes the fish follow the cursor so I need to move it away or wait for the fish to mind their own business. This makes it very annoying to use my system. What have I tried? Reboot the system. This caused the water to deplete from the desktop. Upon reboot, the screen was refilled with water and fishes. Attach another monitor. Same problem, fills that monitor as well and gives me extra fish. Clicking the fish. Makes them turn direction. Right clicking the fish. Changes color of the fish, not really useful. I'm locked out of changing the background or screen saver settings. Hence, I had to post the lady below... Safe mode doesn't save me from the fishes. It does give me another background there, but I can't screenshot easily. Other user accounts experience this as well. The Guest account seems to experience more fish than the other accounts. Using HijackThis, OTL Timekeeper List, Syninternal Autoruns, RootKitRevealer, ShellExView and similar tools I can't seem to find any entries that could be it, the Sysinternals tools show everything as verified. I'm suspecting this to be a driver problem. Randomly removing drivers doesn't seem to alleviate the problem. When removing the Graphics Drivers, it makes my screen black. While that could be considered the solution, it's not what I want. Changing the time / date settings does also not seem to affect the fishes. Changing the time a few years in the future, I would have expected the fishes to be dead. But, the same fishes are still there... They simply won't die! Tried to get used to them. They are really bothering me, looks like they require food. I don't know how to give them food, but apparently they get it elsewhere during reboot... Tried to disable my mouse pointer and use the keyboard. This works, they now swim around more randomly. They do put their attention to huge changes on the screen, so I need to type slow. Or otherwise I can't see what I'm tying exactly. Hold my laptop upside down. This seems to affect the water and fishes, but the water stays in the screen. They seem super resistant against water sickness and confusion though... What does the problem look like? What do I need? A way to get rid of these fishes on my screen forever, they are really annoying me a lot and I'm about to crack the screen to see if that makes them escape. Do you have any idea why this problem is occurring? What are my considerations? Buying an USB fish tank could make the fish leave the screen, I am uncertain though whether the fish could leave the screen through the USB cable. Using the FISh (programming language) which seems to provide EXPRESSIVE POWER and EFFICIENT EXECUTION, I can however not find any examples on how to remove fish. What are my Specifications? I'm using a Sony Vaio Fishy laptop. Sony VAIO VGN-Fishy, VAIO. Processor: 1337 MHz, Intel Core 2 Duo, T5432, 1 MB, Intel PM965 Express, 667 MHz. Memory: 1024 MB, DDR2-SDRAM, 667 MHz, 2 x 1024 MB, 4 GB. Disk Drive: 50 GB, Serial ATA, 5400 RPM. Storage Media: Memory Stick™, Memory Stick PRO™. Display: 15.4 ", 1280 x 800 pixels, LCD. Video: GeForce 8400M GT, 128 MB. Optical Drive: DVD±R/RW DL, 24 x, 24 x, 24 x, 6 x, 4 x, 6 x, 4 x, 5 x, 5 x, 8 x, 8 x, 8 x, 8 x, 6 x, 6 x, 24 x, 24 x, 24 x, 16 x. Camera: 1.3 MP, 30 fps. Networking: 2.0+EDR. Keyboard: Touchpad, AZERTY. Operating System/Software: Windows Vista Home Premium. Security: Kensington. Weight & Dimensions: 98.8 oz (2800 g), 14 " (355.8 mm), 10 " (254.4 mm), 0.98 " (24.9 mm). Other features: 100 BASE-TX/10 BASE-T, 802.11a/b/g/n/Draft n, V92/V.90, fishes. Plz! Help me...

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Android SQLite Problem: Program Crash When Try a Query!

    - by Skatephone
    Hi i have a problem programming with android SDK 1.6. I'm doing the same things of the "notepad exaple" but the programm crash when i try some query. If i try to do a query directly in to the DatabaseHelper create() metod it goes, but out of this function it doesn't. Do you have any idea? this is the source: public class DbAdapter { public static final String KEY_NAME = "name"; public static final String KEY_TOT_DAYS = "totdays"; public static final String KEY_ROWID = "_id"; private static final String TAG = "DbAdapter"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private static final String DATABASE_NAME = "flowratedb"; private static final String DATABASE_TABLE = "girl_data"; private static final String DATABASE_TABLE_2 = "girl_cyle"; private static final int DATABASE_VERSION = 2; /** * Database creation sql statement */ private static final String DATABASE_CREATE = "create table "+DATABASE_TABLE+" (id integer, name text not null, totdays int);"; private static final String DATABASE_CREATE_2 = "create table "+DATABASE_TABLE_2+" (ref_id integer, day long not null);"; private final Context mCtx; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); db.execSQL(DATABASE_CREATE_2); db.delete(DATABASE_TABLE, null, null); db.delete(DATABASE_TABLE_2, null, null); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS "+DATABASE_TABLE); db.execSQL("DROP TABLE IF EXISTS "+DATABASE_TABLE_2); onCreate(db); } } public DbAdapter(Context ctx) { this.mCtx = ctx; } public DbAdapter open() throws SQLException { mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); return this; } public void close() { mDbHelper.close(); } public long createGirl(int id,String name, int totdays) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_ROWID, id); initialValues.put(KEY_NAME, name); initialValues.put(KEY_TOT_DAYS, totdays); return mDb.insert(DATABASE_TABLE, null, initialValues); } public long createGirl_fd_day(int refid, long fd) { ContentValues initialValues = new ContentValues(); initialValues.put("ref_id", refid); initialValues.put("calendar", fd); return mDb.insert(DATABASE_TABLE, null, initialValues); } public boolean updateGirl(int rowId, String name, int totdays) { ContentValues args = new ContentValues(); args.put(KEY_NAME, name); args.put(KEY_TOT_DAYS, totdays); return mDb.update(DATABASE_TABLE, args, KEY_ROWID + "=" + rowId, null) > 0; } public boolean deleteGirlsData() { if (mDb.delete(DATABASE_TABLE_2, null, null)>0) if(mDb.delete(DATABASE_TABLE, null, null)>0) return true; return false; } public Bundle fetchAllGirls() { Bundle extras = new Bundle(); Cursor cur = mDb.query(DATABASE_TABLE, new String[] {KEY_ROWID, KEY_NAME, KEY_TOT_DAYS}, null, null, null, null, null); cur.moveToFirst(); int tot = cur.getCount(); extras.putInt("tot", tot); int index; for (int i=0;i<tot;i++){ index=cur.getInt(cur.getColumnIndex("_id")); extras.putString("name"+index, cur.getString(cur.getColumnIndex("name"))); extras.putInt("totdays"+index, cur.getInt(cur.getColumnIndex("totdays"))); } cur.close(); return extras; } public Cursor fetchGirl(int rowId) throws SQLException { Cursor mCursor = mDb.query(true, DATABASE_TABLE, new String[] {KEY_ROWID, KEY_NAME, KEY_TOT_DAYS}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } public Cursor fetchGirlCD(int rowId) throws SQLException { Cursor mCursor = mDb.query(true, DATABASE_TABLE_2, new String[] {"ref_id", "day"}, "ref_id=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } } Tank's Valerio From Italy :)

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  • Problem Showing Sensors Details

    - by Skatephone
    Hi, i'm looking to show detail about sensors in an Actvity but when i put my app in to my phone i manage to view only details about the accellerometer, but the program says that i have 4 sensors: Accellerometer, Magnetic field, Orientation and Temperature. I'm using Android 1.6 and a htc Tattoo for testing. This is my code: public class SensorInfo extends Activity { private SensorManager mSensorManager; TextView mTextAcc,mTextGyr,mTextLig,mTextMag,mTextOri, mTextPre,mTextPro,mTextTem, mSensorsTotTitle,mSensorAvailablesTitle,mTextAccTitle,mTextGyrTitle,mTextLigTitle,mTextMagTitle,mTextOriTitle, mTextPreTitle,mTextProTitle,mTextTemTitle; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.detaillayout); // Get the texts fields of the layout and setup to invisible setTextViews(); // Get the SensorManager mSensorManager= (SensorManager) getSystemService(SENSOR_SERVICE); // List of Sensors Available List<Sensor> msensorList = mSensorManager.getSensorList(Sensor.TYPE_ALL); // Print Sensor Details Sensor sens; int type,i; String text = new String(""); // Do the list of available sensors on a String and print detail about each sensor for (i=0;i<msensorList.size();i++){ sens = msensorList.get(i); type = sens.getType(); text = " - "+getString(R.string.power)+" "+String.valueOf(sens.getPower())+"mA\n"; text+= " - "+getString(R.string.resolution)+" "+String.valueOf(sens.getResolution())+"\n"; text+= " - "+getString(R.string.maxrange)+" "+String.valueOf(sens.getMaximumRange ())+"\n"; text+= " - "+getString(R.string.vendor)+" "+sens.getVendor()+"\n"; text+= " - "+getString(R.string.version)+" "+String.valueOf(sens.getVersion()); switch(type) { // Check the type of Sensor that generate the event and show is resolution case Sensor.TYPE_ACCELEROMETER: mTextAccTitle.setVisibility(0); mTextAccTitle.setMaxHeight(30); mTextAcc.setVisibility(0); mTextAcc.setMaxHeight(100); mTextAcc.setText(text); // Print data of the Sensor break; case Sensor.TYPE_GYROSCOPE: mTextGyrTitle.setVisibility(0); mTextGyr.setVisibility(0); mTextGyr.setText(text); // Print data of the Sensor break; case Sensor.TYPE_LIGHT: mTextLigTitle.setVisibility(0); mTextLig.setVisibility(0); mTextLig.setText(text); // Print data of the Sensor break; case Sensor.TYPE_MAGNETIC_FIELD: mTextMagTitle.setVisibility(0); mTextMag.setVisibility(0); mTextMag.setText(text); // Print data of the Sensor break; case Sensor.TYPE_ORIENTATION: mTextOriTitle.setVisibility(0); mTextOri.setVisibility(0); mTextOri.setText(text); // Print data of the Sensor break; case Sensor.TYPE_PRESSURE: mTextPreTitle.setVisibility(0); mTextPre.setVisibility(0); mTextPre.setText(text); // Print data of the Sensor break; case Sensor.TYPE_PROXIMITY: mTextProTitle.setVisibility(0); mTextPro.setVisibility(0); mTextPro.setText(text); // Print data of the Sensor break; case Sensor.TYPE_TEMPERATURE: mTextTemTitle.setVisibility(0); mTextTem.setVisibility(0); mTextTem.setText(text); // Print data of the Sensor break; } } } // Get the texts fields of the layout and setup to invisible void setTextViews(){ mTextAccTitle = (TextView) findViewById(R.id.sensorAccTitle); mTextAccTitle.setVisibility(4); mTextAccTitle.setMaxHeight(0); mTextAcc = (TextView) findViewById(R.id.sensorAcc); mTextAcc.setMaxHeight(0); mTextAcc.setVisibility(4); mTextGyrTitle = (TextView) findViewById(R.id.sensorGyrTitle); mTextGyrTitle.setVisibility(4); mTextGyrTitle.setMaxHeight(0); mTextGyr = (TextView) findViewById(R.id.sensorGyr); mTextGyr.setVisibility(4); mTextGyrTitle.setMaxHeight(0); mTextLigTitle = (TextView) findViewById(R.id.sensorLigTitle); mTextLigTitle.setVisibility(4); mTextLigTitle.setMaxHeight(0); mTextLig = (TextView) findViewById(R.id.sensorLig); mTextLig.setVisibility(4); mTextLig.setMaxHeight(0); mTextMagTitle = (TextView) findViewById(R.id.sensorMagTitle); mTextMagTitle.setVisibility(4); mTextMagTitle.setMaxHeight(0); mTextMag = (TextView) findViewById(R.id.sensorMag); mTextMag.setVisibility(4); mTextMag.setMaxHeight(0); mTextOriTitle = (TextView) findViewById(R.id.sensorOriTitle); mTextOriTitle.setVisibility(4); mTextOriTitle.setMaxHeight(0); mTextOri = (TextView) findViewById(R.id.sensorOri); mTextOri.setVisibility(4); mTextOri.setMaxHeight(0); mTextPreTitle = (TextView) findViewById(R.id.sensorPreTitle); mTextPreTitle.setVisibility(4); mTextPreTitle.setMaxHeight(0); mTextPre = (TextView) findViewById(R.id.sensorPre); mTextPre.setVisibility(4); mTextPre.setMaxHeight(0); mTextProTitle = (TextView) findViewById(R.id.sensorProTitle); mTextProTitle.setVisibility(4); mTextProTitle.setMaxHeight(0); mTextPro = (TextView) findViewById(R.id.sensorPro); mTextPro.setVisibility(4); mTextPro.setMaxHeight(0); mTextTemTitle = (TextView) findViewById(R.id.sensorTemTitle); mTextTemTitle.setVisibility(4); mTextTemTitle.setMaxHeight(0); mTextTem = (TextView) findViewById(R.id.sensorTem); mTextTem.setVisibility(4); mTextTem.setMaxHeight(0); } } Tank's Valerio From Italy

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • CodePlex Daily Summary for Sunday, February 06, 2011

    CodePlex Daily Summary for Sunday, February 06, 2011Popular ReleasesMVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (4): There was a small issue with the previous release that caused errors when installing the templates in VS10 Express. This release corrects the error. Only use this if you encountered issues when installing the previous release. No changes in the binaries.Finestra Virtual Desktops: 1.0: Finally the version 1.0 release! Sorry for the long delay since the last release, but I think that you'll find this release to be really smooth, really stable, and a really great enhancement to Windows. New features include: Windows 7 taskbar integration Major performance and usability improvements Redesigned look and feel New name: Finestra Better automatic updating Much faster full-screen switcher Fixes Windows 7 hotkey collisions by default Updated installerEnhSim: EnhSim 2.3.4 ALPHA: 2.3.3 ALPHAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Updated Unheeded ...Nuclex Framework: R1323: This release is a pure XNA 4.0 release that no longer includes any XNA 3.1 binaries or projects. All x86 assemblies have been compiled targeting the .NET 4.0 Client Profile. Requires either Visual C# 2010 Express or Visual Studio 2010, both with XNA Game Studio 4.0. 3rd party libraries needed to compile and run the source code are included, so everything will compile out of the box. Changes: - Thanks to a generous contribution by Adrian Tsai, the TrueType importer now accepts standard Windo...Community Forums NNTP bridge: Community Forums NNTP Bridge V43: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Now supporting multi-line headers in all headers ;) / Thanks to Kai Schätzl for reporting this! Debug output optimized / Added a "Copy to clipboard" button in the debug windowFacebook C# SDK: 5.0.2 (BETA): PLEASE TAKE A FEW MINUTES TO GIVE US SOME FEEDBACK: Facebook C# SDK Survey This is third BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. This release contains some breaking changes. Particularly with authentication. After spending time reviewing the trouble areas that people are having using th...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 3.0.0 for MVC3: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. ChangelogTargeting ASP.NET MVC 3 and .NET 4.0 Additional UpdatePriority options for generating XML sitemaps Allow to specify target on SiteMapTitleAttribute One action with multiple routes and breadcrumbs Medium Trust optimizations Create SiteMapTitleAttribute for setting parent title IntelliSense for your sitemap with MvcSiteMapSchem...Rawr: Rawr 4.0.18 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...patterns & practices SharePoint Guidance: SharePoint Guidance 2010 Hands On Lab: SharePoint Guidance 2010 Hands On Lab consists of six labs: one for logging, one for service location, and four for application setting manager. Each lab takes about 20 minutes to walk through. Each lab consists of a PDF document. You can go through the steps in the doc to create solution and then build/deploy the solution and run the lab. For those of you who wants to save the time, we included the final solution so you can just build/deploy the solution and run the lab.Value Injecter - object(s) to -> object mapper: 2.3: it lets you define your own convention-based matching algorithms (ValueInjections) in order to match up (inject) source values to destination values. inject from multiple sources in one InjectFrom added ConventionInjectionTweetSharp: TweetSharp v2.0.0.0 - Preview 10: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for trends Added support for Silverlight 4 Elevated WP7 fixes Third Party Library VersionsHammock v1.1.7: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comFacebook Graph Toolkit: Facebook Graph Toolkit 0.7: Version 0.7 updates (2 Feb 2011)new Facebook Graph objects: Link, Note, StatusMessage new publish features: status update, post with link attachment new Graph Api connections in User object: statuses, links, notes internal code path improvement on Api object bug fixed: extra "r" character appears for strings with "\r" symbols in Json Objects bug fixed: error when performing Postback to the same page Tutorial and documentation available at http://fbgraph.computerbeacon.netChemistry Add-in for Word: Chemistry Add-in for Word - Version 1.0: On February 1, 2011, we announced the availability of version 1 of the Chemistry Add-in for Word, as well as the assignment of the open source project to the Outercurve Foundation by Microsoft Research and the University of Cambridge. System RequirementsHardware RequirementsAny computer that can run Office 2007 or Office 2010. Software RequirementsYour computer must have the following software: Any version of Windows that can run Office 2007 or Office 2010, which includes Windows XP SP3 and...Minemapper: Minemapper v0.1.4: Updated mcmap, now supports new block types. Added a Worlds->'View Cache Folder' menu item.StyleCop for ReSharper: StyleCop for ReSharper 5.1.15005.000: Applied patch from rodpl for merging of stylecop setting files with settings in parent folder. Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new Objec...Minecraft Tools: Minecraft Topographical Survey 1.4: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds MCRegion support and fixes bugs that caused rendering to fail for some users. New in this version of MTS: Support for rendering worlds compressed with MCRegion Fixed rendering failure when encountering non-NBT files with the .dat extension Fixed rendering failure when encountering corrupt NBT files Minor GUI updates Note that the command...MVC Controls Toolkit: Mvc Controls Toolkit 0.8: Fixed the following bugs: *Variable name error in the jvascript file that prevented the use of the deleted item template of the Datagrid *Now after the changes applied to an item of the DataGrid are cancelled all input fields are reset to the very initial value they had. *Other minor bugs. Added: *This version is available both for MVC2, and MVC 3. The MVC 3 version has a release number of 0.85. This way one can install both version. *Client Validation support has been added to all control...Office Web.UI: Beta preview (Source): This is the first Beta. it includes full source code and all available controls. Some designers are not ready, and some features are not finalized allready (missing properties, draft styles) ThanksASP.net Ribbon: Version 2.2: This release brings some new controls (part of Office Web.UI). A few bugs are fixed and it includes the "auto resize" feature as you resize the window. (It can cause an infinite loop when the window is too reduced, it's why this release is not marked as "stable"). I will release more versions 2.3, 2.4... until V3 which will be the official launch of Office Web.UI. Both products will evolve at the same speed. Thanks.xUnit.net - Unit Testing for .NET: xUnit.net 1.7: xUnit.net release 1.7Build #1540 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision) Ad...New ProjectsADE: ADE cmsAlicia - Elastic LoadBalancer: Alicia is a HTTP & HTTPS LoadBalancer. It is meant to be put in front of a server cluster. It implements a simple round robin mechanism. The default ports used are 1) HTTP 10080 2) HTTPS 10443 3) Admin 10010CMake syntax highlighting for Visual Studio 2010: CMake (http://cmake.org) is a cross platform build tool that works just as well with Visual Studio as it does with Xcode or the gnu make environment. This project aims to add syntax highlighting for the CMake script language to Visual Studio 2010 and is written in C#. ConCatJS: ConCatJS is a simple application that is capable of recursively processing directories and concatenating the JavaScript files therein into a single file.FicusFactor Image Watermarking Plugin for Windows Live Photo Gallery: Simple plugin for Windows Live Photo Gallery that can be used for applying watermarks to images. Can configure text, font, and placement of watermarks.FlMML: FlMML is a actionscript 3.0 library. It is made for generating sounds with MML. GSMock: GSMock is a mocking utility for the Google Search Appliance. It enables search responses to be mocked for search requests. GUIMaLoRT: The GUI for the MaLoRT.HushDB: This is a simple relational database. Its main purpose is to help people improve the understanding of how RDBMS is implemented after taking the database cource in university.Medical Log: Crear un registro de consultas medicas que facilite la gestión de los pacientes y manejo de información por reportes. Medical Log facilita el uso de registros de pacientes a médicos para obtener mayor información y más rápida de sus pacientes. Desarrollado con WPF .NET 4.0 MetaMold: semantic data through dynamic objects: MetaMold is a library to simplify the manipulation of semantic data through the usage of dynamic objects and pluggable convention-based mappings.My First Facebook Application: This is devoted to my first Facebook application.Nintemulator: A single software solution that offers support for a wide array of nintendo consoles.Orchard Facebook Like Widget: This is the project for the Facebook Like Widget module for the Orchard Project.Peggle: Its 2d game developed in c++ using qt and box2d. it helps developers to understand how to use box2d and qt efficiently. Pet Shelter - ASP.NET MVC 3 Learning Experiment: A web site for pet shelter managers and simple users who try to find their own pets, or to adopt one. This project is basically an ASP.NET MVC 3 learning experiment so if you want to join please contact me. It is developed in .NET 4.0, specifically C#. Robot-One ITI Cesena: Programma e documentazione per il Robot-One, il robottone cingolato dell'ITI di Cesena. Running Portal: Portal of 100loopRunning SharePoint List Based 404 Handler: A SharePoint WSP that customises the 404 handler for a web application, allowing you to define how to handle missing page requests via a SharePoint list.SharpSerializer: SharpSerializer is an open source XML and binary serializer for .NET Framework, .NET Compact Framework and Silverlight. It was developed with C#. Actually SharpSerializer can serialize to Xml and to its own binary format.SocialTank: Fill up the tank with social stuff!SQL Space Map: SQL Space Map is a tool that lets you quickly and easily view the relative size of database objects on a map, so you can compare them visually. It helps identify large objects, objects with a high index/data ratio, and tables which may be growing more quickly than expected.Supernover framework: SAF( SuperNover Application Framework)ToolBlog: Space reserved for the ToolBlog, which is a study about a site/blog in ASP.NET MVC 3Useful C# Extensions and Code generator: Initially a private repository, I want to make my collection of extensions and a code generating framework public. XnaLoop: simple test of xna game loop

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  • CodePlex Daily Summary for Tuesday, October 09, 2012

    CodePlex Daily Summary for Tuesday, October 09, 2012Popular ReleasesScript SQL Server Configuration: Release 3.0.9: Release 3.0.9 Rewrote trigger scripting. If encrypted triggers are encountered they are listed in a commented line. Scripts event notifications Added an option to script a single database (in addition to the instance) using the /scriptdb parameter. Script user-defined end points Script Service Broker objects Skip database mail on Express EditionMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.69: Fix for issue #18766: build task should not build the output if it's newer than all the input files. Fix for Issue #18764: build taks -res switch not working. update build task to concatenate input source and then minify, rather than minify and then concatenate. include resource string-replacement root name in the assumed globals list. Stop replacing new Date().getTime() with +new Date -- the latter is smaller, but turns out it executes up to 45% slower. add CSS support for single-...D3 Loot Tracker: 1.5.2: now recording server ip for each drop.WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...DevLib: 69721 binary dll: 69721 binary dllVidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...Sandcastle Help File Builder: SHFB v1.9.5.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release suppor...Sofire Suite v1.6: XSqlModelGenerator.AddIn: 1、?? VS2010/2012 2、?? .NET FRAMEWORK 2.0 3、?? SOFIRE V1.6ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Json.NET: Json.NET 4.5 Release 10: New feature - Added Portable build to NuGet package New feature - Added GetValue and TryGetValue with StringComparison to JObject Change - Improved duplicate object reference id error message Fix - Fixed error when comparing empty JObjects Fix - Fixed SecAnnotate warnings Fix - Fixed error when comparing DateTime JValue with a DateTimeOffset JValue Fix - Fixed serializer sometimes not using DateParseHandling setting Fix - Fixed error in JsonWriter.WriteToken when writing a DateT...Readable Passphrase Generator: KeePass Plugin 0.7.2: Changes: Tested against KeePass 2.20.1 Tested under Ubuntu 12.10 (and KeePass 2.20) Added GenerateAsUtf8 method returning the encrypted passphrase as a UTF8 byte array.patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y...Z3: Z3 4.1.2: Minor fixes. Now, z3 compiles with gcc 4.7.x.NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...NTCPMSG: V1.2.0.0: Allocate an identify cableid for each single connection cable. * Server can asend to specified cableid directly.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...UMD????? - PC?: UMDEditor?????V2.7: ??:http://jianyun.org/archives/948.html =============================================================================== UMD??? ???? =============================================================================== 2.7.0 (2012-10-3) ???????“UMD???.exe”??“UMDEditor.exe” ?????????;????????,??????。??????,????! ??64????,??????????????bug ?????????????,???? ???????????????? ???????????????,??????????bug ------------------------------------------------------- ?? reg.bat ????????????。 ????,??????txt/u...Untangler: Untangler 1.0.0: Add a missing file from first releaseNew Projects3dBuzz: Denise's website for 3d projection mapping artists to develop a web community to show and discuss their work.Advanced DataGridView with Excel-like auto filter: Windows Forms DataGridView Control with Excel-Like auto-filter context menu Windows Forms DataGridView ??????? ? Excel-???????? ????-????????azure media services admin panel: Simple azure media services dashboard. Upload media assets, queue encoder tasks and stream your audio\video assets.BackupCleaner.Net: A C#.Net-based tool for automatically removing old backups selectively. It can be used when you already make daily backups on disk, and want to clean them up while still keeping some of the ones made weeks, months or years ago.Bible Lib: BibleLib is a .net compatible library containing information for books, chapters and verses in the Old Testament.CRM 4.0 to CRM 2011 Queues Upgrades: for more information and documentation, please refer to http://mayankp.wordpress.com/2012/05/25/crm-4-0-to-crm-2011-queues-upgrades/ CSV File Reader and Writer for .NET: C# classes for reading and writing CSV files. Support for multi-line fields, custom delimiter and quote characters, options for how empty lines are handled.DotNetNuke Boards: DNN Boards is a task management solution that allows each user to have their own task board or social group members can collaborate within a single board.FarmaciasCruzAzul: Sistema Cruz AzulFindValueInDatabase: This solution finds the value you input in the hole given database and tells you which columns of which tables have the value you are looking for.Fish Tank: Social networking site for Aquarium enthusiasts.GSBA Apps: GSBA App for Windows 8Heuristics for the Vehicle Routing Problem: This is the code for our class, IEMS 482.Icaro - UPN: Icaro UPN es la recopilación de todos los preyectos realizados en clases de los diferentes proyectos que Enseño, espero les Sirva.JSLogger - free logging library for JavaScript: JSLogger is a free JavaScript Library for log information during the duration of your client script. The target is very easy >>Find every javasvript error<<Just little strategy: Just little strategy writen in C# using XNA Game Studio Now under developmentLightweight Medata Reader: The Lightweight Metadata Reader (LMR) is a tooling friendly version of the CLR Reflection APIs that takes no dependency on the CLR Loader.My Solution: No description for it nowoden????: ???????????????^^ooaavee.net: TODOPath Splitter: Path Splitter uses Roslyn to convert a method into a set of methods each equivalent to a distinct execution path. Assume annotations are added for use with Pex.Planning Poker for Azure: Planning Poker application allows distributed teams to play planning poker just using web browser. It can be deployed to IIS or Azure cloud service.plasmatrim.net: A library for controlling the USB PlasmaTrim from a .net application.powersaver: A simple utility, which will turn off your monitor when you lock your work station.Project13251008: gterProject13261008: asdsaProject13271008: sdfPyfus Reload: Server-side framework for Dofus 1.29.1 gameRei do Biscuit: E-commerce do rei do biscuitSofire Suite v1.6: Sofire Suite v1.6Sofire XSql: Sofire XSqlSosa Analysis Module (SAM): Numerical Analysis and data visualization program for SOSA psychological experiment software.SyncProject: The summary is coming soon... Just be patient ! Tistory Syntax Highlighter: ???? SyntaxHighlighter ????TJBHJJ: this is a website for company!tricogol App: nonetuts: My first SVNWatchr Change Control Management: Change control management for development and administrative teams focused on lean or agile processes.WCF Simple multi chat: This is a simple Windows form application that it's like a 'chat room'. Multiple users can login and chat with others users. The chat's core is powered by WCFWindows Event Log Email Notification: This will read the windows event logs based on the supplied xpath filters and email the specified addresses if there are matches.

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