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  • Does Unity support disabling the global application menu?

    - by Michael E
    I'm fairly excited for Unity, as it looks like a promising new direction for Ubuntu. However, I do have a concern - will it be possible to use Unity without the global menu? I have my window manager set to focus-follows-mouse/sloppy focus, and find the productivity gains to be immense. Sloppy focus is incompatible, however, with global menus, as it is possible for the focus to change while you move from window to menu. Will Unity support an option to use window menus while still using Unity?

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  • Xen 4.1 + NVidia driver = Unity has no window decorations

    - by Shade
    I am running Ubuntu 11.10 with Unity. I installed XEN and booted its kernel. The machine booted normally. However, when I started Unity (3D), there were no window decorations. I tried Unity 2D and the window decorations are present there. I then decided to remove the driver (installed through Additional Drivers) and install it manually like this: IGNORE_XEN_PRESENCE=y CC="gcc -DNV_VMAP_4_PRESENT -DNV_SIGNAL_STRUCT_RLIM" ./NVIDIA* ...but the window decorations were still missing in Unity 3D. The window decorations are there when I boot the regular Ubuntu kernel (without XEN support). What could be the problem and how to fix it?

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  • How to end game properly in unity? [duplicate]

    - by user3889649
    This question already has an answer here: Why do I seem to lose control of my computer when full screen Unity game loses focus? 1 answer I have made a game in unity free. The game is functioning properly but if your computer receives any kind of notification, the game minimizes automatically and stops to work completely. Along with that, my computer freezes completely and I need to restart each time. Is there any solution to this problem in unity ?

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  • alt+tab moves windows between workspaces and crashes unity

    - by Ruslanchik
    I have recently been using multiple workspaces in unity but have run into a bug that is making it very difficult to do this effectively. The problem is with alt+tab. When I am focused on a window that is not in the primary (top-left) workspace one of two things happens: Unity restarts (the launcher and menu bar disappear and screen flashes blank before everything reappears) and all of my windows are moved to different workspaces. The focused window is always moved to the primary workspace and other windows are typically moved one workspace to the left. alt+tab will usually function normally after this. Unity completely crashes. The windows in the current workspace are still there, but the launcher and menu bar are gone, I cannot switch between workspaces, and none of the hotkeys work. The same issues occur when using alt+` as well. I have installed ccsm, but have made only minor adjustments with it. I am still using the Unity switcher. I actually uninstalled ccsm hoping that would resolve the issue, but the issue persists. Is there some resolution to this issue? I like Unity and want to keep using it, but having to use the mouse to switch between programs is irritating and enough reason to switch to Gnome.

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  • Unity Launcher and Menu Bar disappeared in 14.04

    - by Justice2497
    The menu bar and Unity launcher have disappeared in Ubuntu 14.04. Also cannot access the terminal via ctrl + alt + t. I have tried every solution for this issue that I can find, from re-installing untiy and compiz to resetting Unity and everything. I've gone into the compiz manager and reactived Unity. Nothing has worked. When trying to reset Unity, or do anything with it really, I get this message (process:6332): dconf-WARNING **: failed to commit changes to dconf: Could not connect: Connection refused EDIT: Installed 14.04 a day ago. The issue happened after a reboot. After installing virtual Box

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  • How to reset Compiz/Unity to defaults?

    - by Stramato
    I tried to activate some compiz effect via ccsm (I think wobbly windows) and compiz crashed and froze up the screen. So I used the Control+Alt+Backspace keystroke to force logout. Then I logged back in. Unity wasn't there, just a (non-unity) panel at the top with file, edit, and the like. I was able to pull up a terminal and launch ccsm, only to find almost all settings wiped out. I turned everything back on that I thought should be on, but I don't know if I got everything. Also, now whenever I open up a non-maximized window, it opens up in the top left corner with the title bar behind the unity panel. So what I need is a list of everything that needs to be on in ccsm, and a way to get windows to NOT open in the corner, preferably without having to reset unity or compiz.

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  • Why can't the Unity panel be hidden?

    - by newboldrob
    I am a light Linux user. I have Natty installed on my netbook and used to have it dual-booted on my Windows 7 PC. After a total refresh of my notebook off came Ubuntu and I'm back to basics over there. But HERE (I'm running Natty on a HP-Mini) I've decided to poke around a bit to get the best user experience on this little thing. I really like the Unity interface but really hate the static Unity Panel. I have no clue why it's even necessary to be on globally. After all, in the classic interface, both panels can autohide or get filed aside with buttons on either side of the bar. On a 10" screen, real estate is at a premium. What intrinsic purpose does the static unity panel hold for the OS? There has to be a great reason for this thing to HAVE to be here. It ONLY goes away in fullscreen apps and I can't use everything fullscreen Why can the unity panel not be hidden?

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  • WoW runs faster on GNOME Shell compared to Unity

    - by João Vinholi
    I have been trying to run WoW on Ubuntu 12.04. When I run it on unity, the frame rate is very low and it is impossible to play. Although, when I launch it on gnome shell, for some reason, the frame rate gets very high and the playing experience is very comfortable. The problem is that I prefer running Unity instead of gnome shell, but I like to play WoW too. Is there a way to run WoW on Unity, with no lag?

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  • Move unity launcher to bottom of the screen

    - by argvar
    I have Ubuntu 13.04 DESKTOP version and for some odd reason I'm told that the Unity launcher cannot be moved to the bottom of the screen because of several reasons: 1. Canonical wants it there so it fits with their overall design goals, namely when it comes to touchscreen devices and netbooks. This in my mind totally ignores the fact that most Ubuntu users are DESKTOP users. No matter what Canonicals long term goal is, it surely mustn't be at the expense of needs of their core user base. 2. Most monitors are widescreen, the launcher is more compact where it is. This is not only taking away the users choice, but is also a wrong assessment. Widescreen monitors can sometimes be rotated on a pivot, giving it a portrait aspect. By displaying the Unity launcher on the left side it takes up a lot of space. Many desktop users have multiple monitors, and having the launcher on the left side of each monitor is very awkward. Also, many websites are catered to fit on a half 1920 display, so you can have two browser windows open side-by-side with all content visible. The placement of the Unity launcher takes away the horizontal space meaning there's less room for each browser window, and you'll see the right side of the web pages being occluded. Any suggestion to simply hide the Unity launcher, or "Canonical knows best" or "get used to it" are unwelcome and totally ignores the above points. Linux is about choice. Canonical's stubbornness with the Unity launcher placement is inconsistent with what Linux is about.

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  • Wow is very faster on GNOME Shell comparing to unity

    - by João Vinholi
    I have been trying to run WoW on ubuntu 12.04. When I run it on unity, the frame rate is very low and it is impossible to play. Although, when I launch it on gnome shell, for some reason, the frame rate gets very high and the playing experience is very comfortable. The problem is that I prefer running unity instead of gnome shell, but I like to play WoW too. Is there a way to run WoW on unity, with no lag?

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  • Can't login to Unity 3d after enabling Xinerama for a short moment

    - by Amir Adar
    Today I connected a second monitor to my computer. I set it up using nVidia's control panel, and all was working quite well, so I figured it won't be a problem to try Xinerama, just to see the difference between that and twinview. After enabling Xinerama and restarting the X session, I saw that I was logged into a Unity 2d session. I thought it was a problem with Xinerama, so I switched back to twinview, but it still logged me into Unity 2d. I tried disconnecting the second monitor, no luck: still Unity 2d. I tried changing GPU drivers and installing drivers from a separate ppa, and still I was logged into Unity 2d. Up until this point, I didn't have any problem logging into Unity 3d. It only happened after I tried using Xinerama. I should note that I was doing all this while updates were going on in the background, so it could be something related to that, though I can't imagine what (I tried booting with another kernel, but no luck). So what exactly happened? Did changing the mode to Xinerama triggered some other changes that I'm not aware of? Did these updates cause a certain malfunction in the driver? Is it something else?

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  • Will Unity skills be interchangeable?

    - by Starkers
    I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that the Unity program shields you from a lot of what's going on and a lot of the grunt work attached to developing even a simple video game, but if I power through a bunch of Unity tutorials, will a lot of the skills I learn translate over to other frameworks/engines? I'm pretty proficient at level design with WebGL, and I'm a good 3D modeller. My weaknesses are definitely AI and Physics. While I am rapidly shoring up my math, and while Physics is undeniably interesting there's only so many hours in the day and there's a wealth of engines out there to take care of this sort of thing. AI does appeal to me a lot more, and is a lot more necessary. AI changes drastically from game to game, is tweaked heavily during development, and the physics is a lot more constant. Will leaning AI concepts in Unity allow me to transfer this knowledge pretty much anywhere? Or will I just be paddling up Unity creek with these skills?

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  • Unity is broken after upgrading to 12.10 (Optimus laptop)

    - by SyS
    I upgraded to GNU/Linux Ubuntu 12.10 but have been unable to use Unity properly afterwards. Indeed, I encountered the exact same problem as a lot of people: the Unity side and top bars are not displaying, although in my case, Unity seems completely broken, as I can't even right-click. However, in my case, it's worth noticing that I have an Optimus laptop with a Nvidia graphics card (GeForce GT 540M). Bumblebee and its 'optirun' command is working just fine, as usual, after the upgrade. I tried several things, as resetting Compiz and Unity (with the command 'setside unity') -- which works but I have to do it everytime I boot and it resets all my settings -- updating/reinstalling/reconfiguring my Nvidia drivers as well as bumblebee, trying with Nouveau drivers instead of nvidia-current, check if linux-headers-generic were installed (they were). However, I couldn't reset xorg.conf files as they're just not there. There is neither xorg.conf file, nor its backup in /etc/X11. I think this is where the problem comes from, although I'm far from an expert. Maybe retrieving a xorg.conf file will fix this mess, but I have no idea how to do that. I'm just tired and don't know what to do. So, here I am, begging for your help.

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  • Android Activity access Unity Classes

    - by Anomaly
    I have made my own C# classes in Unity, is there any way I can access these classes from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass{ public static string myString="test string"; } From the Android activity in Java I want to access that class: string str=testClass.myString; Is this possible? If so, how? Or is there some other way to do this? In the end I basically want to communicate between my Android activity and the UnityPlayer object. Thanks in advance. EDIT: Ok so I looked at building Android plugins for Unity but this wasn't satisfactory to me. I ended up building a socket client-server interface in Unity with C# and another one in Java for the Android app: So Unity listens on port X and broadcasts on port Y The Android activity listens on port Y and broadcasts on port X This is necessary as both interfaces are running on the same host. So that's how I solved my problem, but I'm open for any suggestions if anyone knows a better way of communicating between the Unityplayer and your app.

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  • Inversion of control in Unity?

    - by user3206275
    I am semi-experienced .NET developer who has just began working with Unity. I am trying to decide on how to make IoC work in Unity 4.X ( I have not yet tested anything), and I wonder what are the good ways of achieving it. This post and its answers states that Ninject won't work with Unity, however it is old. Is it still true? If yes, what are other means of achieving IoC in Unity ? Edit 1 : I am targeting mainly Windows platform. So I don't need platform interoperability, I just need it to work.

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  • Facing unity problems after upgrading to Ubuntu 12.04

    - by sh2515
    I upgraded to 12.04 and had problems with unity. So this is what I did 1) Ctrl + Alt + F1 sudo apt-get install compizconfig-settings-manager Export DISPLAY=:0 ccsm 2) Ctrl + Alt + F7 3) Enabled unityplugin 4) Ctrl + Alt + F1 unity --replace it worked with a couple of error messages now I have to put in start up application export DISPLAY=:0 unity --replace NVIDIA software recognises my monitor but ubuntu sees it as laptop. something isn't right can someone point out what info I need to put here for people to help. I have been upgrading this from 8 ish so have altered lots especially when compiz fusion first came out. Also if I run recovery session and type 'unity --replace' it starts and runs fine.

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  • Gnome breaks Unity [on hold]

    - by user208020
    I just did a clean install of Ubuntu 13.10. I thought I'd play around with the GNOME desktop so, I installed it. However, it now seems there is no going back. When I attempt to switch back to Unity from the login screen, I get a hybrid of both Unity and GNOME. I have two questions: How do I restore Unity? It appears to be broken. I've also heard that Cinnamon breaks Unity in 13.10. What desktops are currently compatible with 13.10?

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  • Unity does not load after update

    - by Kenpachi
    There is no unity dash or nothing after I updated my system last night. System Information : Distributor ID: Ubuntu Description: Ubuntu 14.04 LTS Release: 14.04 Codename: trusty Kernel Version : 3.13.0-27-generic And I have NVIDIA drivers 331.67 installed. I have also tried to fix this by following the advice from this post : Unity doesn't load, no Launcher, no Dash appears But no luck. In the CompizConfig Settings Manager, Ubuntu Unity Plugins is enabled, but no unity, even after a reboot. If there is a way to retrieve the list of packages which got updated the last time, please tell me so that I can post them here.

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  • Unity --reset in 12.04 doesn't work

    - by Darr247
    I was trying to disable the 'global menu' feature in Unity, and Unity began to malfunction. I was unable to move windows, the left menu bar had disappeared, and the top panel was also gone. I couldn't open a terminal as I couldn't move windows to get to my shortcut. I used a virtual terminal(tty2), logged in, used sudo, and executed # unity --reset but it never finished. I have pasted the output here

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  • using Unity Android In a sub view and add actionbar and style

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( How can I add the action bar and the style of the first activity to unity's animation activity ? This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } And this is the AndroidManifest.xml android:versionCode="1" android:versionName="1.0" > <!-- android:theme="@android:style/Theme.NoTitleBar"--> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Holo.Light" > <activity android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:label="@string/app_name" android:screenOrientation="portrait" > <!--android:launchMode="singleTask"--> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <activity android:name="com.rabidgremlin.tut.redcube.MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>

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  • gnome3 and unity bug in 11.10

    - by LinuxNoob
    Yes I am new to Linux but am learning stuff daily as I finally migrated my work systems to Ubuntu 11.10 and they works pretty decent given the fact that some of the application I have to use to do my job are not supported by Linux ... yet. Anyways, I was working with Unity, not even knowing there was a Gnome3 environment until I ran across a post while searching for a fix on another unrelated issue. Lo and behold, I was able after much searching to log in Gnome 3 after installing the required packages. I don't know how many articles I had to read for someone to tell me how to log into Gnome3 or into Unity by selecting the little wheel on the login screen to get the drop down for the different environments ...(I know... I'm such a Noob but I'm sure we all were at one time or another). Again, after using Unity, I was hooked on Linux and decided if I can get it to work with all the Apps I need at work and play a little WOW every now and again, I'm good to go. But again to the point. I logged into Gnome3. No icons but just a cool experience to see what the heck this thing does. I eventually figured out how to use it and I love Gnome 3 but it is as buggy as the C++ programs I first learned to write in college. I don't know if it's because i installed the packages after I was up and running in Unity or what. The issues I have are that it locks the desktop up randomly..just locks it up. Usually when i have a lot of screens opened. Never fails that it does it when i put the mouse up in the top/left corner to swap Apps. Then I can't get to the windows in the back to shut them down. A few times i just have to turn the power off on my PC ( sigh, what a POS I say to myself every time I decide "oh it was an isolated incidence"...try it again..it's so cool and designed the way I would design a desktop .. intuitive...just cool man cool) but it fails me again and again. If I had to guess I would say it's a memory problem..i do have 2gigs but nevertheless it just stops working. The mouse doesn't respond ...eventually the keyboard doesn't respond. Just the Power Off button is the only way out. Never had an issue like this in Unity. Using the same Apps in the same way and I bet the system will crash in 45 minutes to an hour. Usually, I have 7-10 windows opened. I wish I knew enough to get the correct logs, I'm sure it's a bug. I'm not doing anything fancy..just running email, word docs, jave apps, vpn, pidgin, maybe some SQL stuff or communication Apps, etc. Anyways I've decided to wait for another major release to try it again... until then I'm sticking with Unity which is also very cool.

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  • Where UnityContainerElement in Unity 2?

    - by TheAbdalla
    I was in Unity 1.2, use the following code: UnityConfigurationSection UnitySection = (UnityConfigurationSection)ConfigurationManager.GetSection("Unity"); Dictionary<string, IUnityContainer> Containers = new Dictionary<string, IUnityContainer>(); foreach (UnityContainerElement element in UnitySection.Containers) { IUnityContainer container = new UnityContainer(); Containers.Add(element.Name, container); element.Configure(Containers[element.Name]); } but, I couldn't do so in the Unity 2.0 beta2, because The class 'UnityContainerElement' does not exist in Unity 2 beta2. How can I do this in the new version?

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  • Ubuntu 13.10 unity won't load from this morning

    - by user287957
    I turned on my pc this morning and unity will not load at all. I have tried loading it manually using ctrl+alt+f1 and all i got from it was the following:- compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl compiz (core) - Info: Starting plugin: opengl libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/r600_dri.so failed (/usr/lib/x86_64- linux-gnu/dri/r600_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/r600_dri.so failed (${ORIGIN}/dri/r600_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/r600_dri.so failed (/usr/lib/dri/r600_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: r600_dri.so libGL error: driver pointer missing libGL error: failed to load driver: r600 libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/swrast_dri.so failed (${ORIGIN}/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (core) - Info: Loading plugin: copytex compiz (core) - Info: Starting plugin: copytex compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Info: Loading plugin: unityshell compiz (core) - Info: Starting plugin: unityshell WARN 2014-06-03 10:55:31 unity.glib.dbus.server GLibDBusServer.cpp:586 Can't register object 'com.canonical.Autopilot.Introspection' yet as we don't have a connection, waiting for it... WARN 2014-06-03 10:55:31 unity.glib.dbus.server GLibDBusServer.cpp:586 Can't register object 'com.canonical.Unity.Debug.Logging' yet as we don't have a connection, waiting for it... compiz (unityshell) - Error: GL_ARB_vertex_buffer_object not supported compiz (core) - Error: Plugin initScreen failed: unityshell compiz (core) - Error: Failed to start plugin: unityshell compiz (core) - Info: Unloading plugin: unityshell X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 18 (X_ChangeProperty) Resource id in failed request: 0x4000006 Serial number of failed request: 9909 Current serial number in output stream: 9913 It was all working fine yesterday but this morning there was nothing. Please help Many Thanks

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  • middle-click on Thunderbird icon in Unity Launcher gives window without titlebar or menubar

    - by Mike Kupfer
    I expect that this is a (low-priority) bug, but apport-bug strongly encouraged me to come here first, so here I am... What I did: I started Thunderbird and then minimized the window. I then middle-clicked on the Thunderbird icon in the Unity (3D) Launcher. I do not have any of the appmenu packages installed (not indicator-appmenu, nor any of the *-globalmenu or appmenu-* packages). What I expected: I would get the Thunderbird main window back at its original location, or possibly I'd get a Compose Mail window somewhere on the desktop. (This was something of an experiment, so I wasn't really sure what to expect.) What happens: The Thunderbird main window appears in the upper left corner of the display, displacing the Launcher. This was not its previous location. The window has no titlebar or menubar. The top panel says "Thunderbird Mail", but moving the mouse over that text does nothing (doesn't show the close/minimize/maximize controls). I can still bring up the Launcher and start applications. If I start Firefox and give it input focus, clicking on the Thunderbird window leaves the focus with Firefox. I can use the Switcher to give Thunderbird the input focus. (Both the Unity Switcher and the Static Application Switcher work. If I use the Static Application Switcher, I see Thunderbird's menubar in the top panel until I release Alt-tab.) I can kill Thunderbird from the Launcher. I can also use the Unity Switcher to minimize everything. If I then left-click on the Thunderbird icon in the Launcher, the Thunderbird main window reappears in the upper left. But this time it does not displace the Launcher, and it has the proper titlebar and menubar. This does not happen with Unity 2D. And I haven't seen it with any other app. I realize that because I've disabled the appmenu stuff, I'm not getting the full Unity experience, and there might be some rough edges. But this is a bug, yes?

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  • Permission issues causes Unity Segmentation fault

    - by Dj Gilcrease
    I upgraded from 13.04 to 13.10 and I can boot to the unity-greeter and login just fine, but after login I just get a black screen with a cursor. I have tried following http://help.ubuntu.com/community/BinaryDriverHowto/ATI http://help.ubuntu.com/community/RadeonDriver and the manual install of the downloaded AMD drivers. All have the same affect. Also I have read Black screen after login with cursor I get a black screen after logging in ubuntu 13.04 black screen after login Ubuntu 13.10 - Black screen after login session Ubuntu 13.04 - Black screen with unresponsive cursor Upgrade to Ubuntu 13.04 Problem - Boots into Blank Black Screen All of which were no further help then the two support articles about ATI drivers So I switched back to the default drivers and went a little further into debugging, when I do ctrl+alt+F1 and login and try unity --debug > unity_start.log then ctrl+alt+F8 the screen stays black with a cursor and when I switch back ctrl+alt+F1 the contents of the log output are http://pastebin.com/rdQG4Hb0 However when I try sudo unity --debug > unity_start_root.log then ctrl+alt+F8, unity starts and the output of the log is http://pastebin.com/Yv4RD2j7 The fact that it starts as root tells be it is either a permissions issue of some required file or there is some setting that is specific to my user that is causing the SIGSEGV. So to narrow this down I activated the guest account and tried to login and got the same black screens with only a mouse cursor, so this tells me that it is not a configuration issue, but a permissions issue, so how do I narrow down which file has the wrong permissions? Also is there anything further that may help debug this issue? Ok after a few more hours of googling I found that if I add myself to the video group I can login and see the desktop, but there are lots of other permission related issues, so I am thinking something went wonky with PolicyKit during the upgrade, is there a way to reset PolicyKit settings for a user?

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