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  • How can I access shared XP files over wifi with an Archos 5 Internet Tablet with Android?

    - by Fred
    I have an Archos 5 Internet tablet with Android. I have been using it to stream video over my XP wifi network. Yesterday the Archos stopped seeing any of my computers. I have found some programs that allow me to see the network, so I know the hardware works. However, this program does not allow me to pick the correct program to play the files I want. I suspect the problem lies somewhere on the XP side. This would probably work better if the Archos 5 allowed me to manually input the IP address. Help?

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  • How can I access shared XP files over wifi with an Archos 5 Internet Tablet with Android?

    - by Fred
    I have an Archos 5 Internet tablet with Android. I have been using it to stream video over my XP wifi network. Yesterday the Archos stopped seeing any of my computers. I have found some programs that allow me to see the network, so I know the hardware works. However, this program does not allow me to pick the correct program to play the files I want. I suspect the problem lies somewhere on the XP side. This would probably work better if the Archos 5 allowed me to manually input the IP address. Help?

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  • How to uninstall a Fire fox add-on that doesn't want to be uninstalled?

    - by Fellknight
    Let's say I installed a program, called "E" . Said program requests to install a Firefox add-on. Now the add-on doesn't work due to being incompatible. Because it came with E i uninstall E planning to re-install it with out the add-on, but after the E uninstall finishes the add-on is still there in Firefox, disabled and with the buttons grayed out. Moreover, Firefox displays the "Restart Firefox to uninstall this add-on" message but no matter how many times it's restarted the loop wont end. Is there any way to uninstall E's add-on?

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  • Linux to Solaris @ Morgan Stanley

    - by mgerdts
    I came across this blog entry and the accompanying presentation by Robert Milkoski about his experience switching from Linux to Oracle Solaris 11 for a distributed OpenAFS file serving environment at Morgan Stanley. If you are an IT manager, the presentation will show you: Running Solaris with a support contract can cost less than running Linux (even without a support contract) because of technical advantages of Solaris. IT departments can benefit from hiring computer scientists into Systems Programmer or similar roles.  Their computer science background should be nurtured so that they can continue to deliver value (savings and opportunity) to the business as technology advances. If you are a sysadmin, developer, or somewhere in between, the presentation will show you: A presentation that explains your technical analysis can be very influential. Learning and using the non-default options of an OS can make all the difference as to whether one OS is better suited than another.  For example, see the graphs on slides 3 - 5.  The ZFS default is to not use compression. When trying to convince those that hold the purse strings that your technical direction should be taken, the financial impact can be the part that closes the deal.  See slides 6, 9, and 10.  Sometimes reducing rack space requirements can be the biggest impact because it may stave off or completely eliminate the need for facilities growth. DTrace can be used to shine light on performance problems that may be suspected but not diagnosed.  It is quite likely that these problems have existed in OpenAFS for a decade or more.  DTrace made diagnosis possible. DTrace can be used to create performance analysis tools without modifying the source of software that is under analysis.  See slides 29 - 32. Microstate accounting, visible in the prstat output on slide 37 can be used to quickly draw focus to problem areas that affect CPU saturation.  Note that prstat without -m gives a time-decayed moving average that is not nearly as useful. Instruction level probes (slides 33 - 34) are a super-easy way to identify which part of a function is hot.

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  • eAccelerator settings for PHP/Centos/Apache

    - by bobbyh
    I have eAccelerator installed on a server running Wordpress using PHP/Apache on CentOS. I am occassionally getting persistent "white pages", which presumably are PHP Fatal Errors (although these errors don't appear in my error_log). These "white pages" are sprinkled here and there throughout the site. They persist until I go to my eAccelerator control.php page and clear/clean/purge my caches, which suggests to me that I've configured eAccelerator improperly. Here are my current /etc/php.ini settings: memory_limit = 128M; eaccelerator.shm_size="64", where shm.size is "the amount of shared memory eAccelerator should allocate to cache PHP scripts" (see http://eaccelerator.net/wiki/Settings) eaccelerator.shm_max="0", where shm_max is "the maximum size a user can put in shared memory with functions like eaccelerator_put ... The default value is "0" which disables the limit" eaccelerator.shm_ttl="0" - "When eAccelerator doesn't have enough free shared memory to cache a new script it will remove all scripts from shared memory cache that haven't been accessed in at least shm_ttl seconds. By default this value is set to "0" which means that eAccelerator won't try to remove any old scripts from shared memory." eaccelerator.shm_prune_period="0" - "When eAccelerator doesn't have enough free shared memory to cache a script it tries to remove old scripts if the previous try was made more then "shm_prune_period" seconds ago. Default value is "0" which means that eAccelerator won't try to remove any old script from shared memory." eaccelerator.keys = "shm_only" - "These settings control the places eAccelerator may cache user content. ... 'shm_only' cache[s] data in shared memory" On my phpinfo page, it says: memory_limit 128M Version 0.9.5.3 and Caching Enabled true On my eAccelerator control.php page, it says 64 MB of total RAM available Memory usage 77.70% (49.73MB/ 64.00MB) 27.6 MB is used by cached scripts in the PHP opcode cache (I added up the file sizes myself) 22.1 MB is used by the cache keys, which is populated by the Wordpress object cache. My questions are: Is it true that there is only 36.4 MB of room in the eAccelerator cache for total "cache keys" (64 MB of total RAM minus whatever is taken by cached scripts, which is 27.6 MB at the moment)? What happens if my app tries to write more than 22.1 MB of cache keys to the eAccelerator memory cache? Does this cause eAccelerator to go crazy, like I've seen? If I change eaccelerator.shm_max to be equal to (say) 32 MB, would that avoid this problem? Do I also need to change shm_ttl and shm_prune_period to make eAccelerator respect the MB limit set by shm_max? Thanks! :-)

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  • Netinstalling CentOS if the gateway is in a different subnet

    - by James Lawrie
    I have a KVM host (A) running a virtual machine (B). They each have their own external IP address and the networking is setup using bridging between eth0 and br0 on A. B uses eth0, with A being the gateway. The problem is that the two external IP addresses are on different subnets (different /8s in fact) so by default, B claims it cannot reach A (Network Unreachable). I can resolve this by adding a static route on B: echo "any host gateway_ip dev eth0" > /etc/sysconfig/static-routes Modifying /etc/init.d/networking to reload the gateway after applying static routes (I only added the final line before fi): if [ -f /etc/sysconfig/static-routes ]; then grep "^any" /etc/sysconfig/static-routes | while read ignore args ; do /sbin/route add -$args done route add default gw "${GATEWAY}" fi If I then restart networking, it comes online. How can I do this (or work around it some other way) prior to the system being installed, ideally inside an Anaconda kickstart file?

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  • What WYSIWYG software can I use to create a web page?

    - by Roman
    I always made web pages by writing HTML code but now I would like to try to use some WYSIWYG approach. Can anybody recommend me a program which I can use for that? I mean a program in which you can move buttons, tables, pictures by mouse. You can change size and shape by mouse. You can use nice templates for "block of text", buttons, background and so on. I am using Windows 7. May be I already have something pre-installed?

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  • Mimic NTFS "Modify" Permissions on an ext3 acl enabled filesystem in linux?

    - by bobinabottle
    I am migrating our file share from Windows Server to Samba on Linux, and the only hurdle I have at the moment is the acl's. Currently we have a number of directories that use the "Modify" permission on NTFS, so users can write to a directory, but once the file is written it cannot be modified. On Linux, I had the idea that I would set an ACL for the directory to have read/write access, but have a default ACL associated with read only access. Is this possible? I'm not quite sure how to set a default ACL that differs from the parent directory. Thanks!

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  • X:\ is not accessible. Insufficient system resources exist to complete the requested service. Help [

    - by Katherine
    I keeping getting the error message from above on multiple computers that I administer. I wasn't sure if I should be posting this on SuperUser or ServerFault so my apologizes if it should go there... Basically, I have at least 5 computers of varying ages (some fresh out of the box!) throwing the above error. X:\ is one of our network drives that is mapped for users. Most of the time if you shut down the biggest application it will fix the problem, but it's becoming an increasing issue, and I can't keep running around fixing it manually. I have tried to do some research, but most of it just states the obvious without supplying a permanent fix. The machines are all running Win XP SP3, with at least 2gb of ram. Sorry for the delay in getting back to people... a lot of good questions. To respond back to people... It is a windows 2003 server that houses the file share. We have about 175 users, however i cannot state how many are actually accessing the information at a single moment. Considering that this is our largest file share, I would say that probably at least 100+. The files we work with are large, but not that big considering that we do a lot of graphical and video work. ~50mb. That being said, this is error occurs simply when trying to gain access to the server itself, not actual files. When I say close a program, I mean that it can be any program. It doesn't matter which program. It varies from machine to machine, and from day to day. Some days it is Firefox, some days it is Outlook, some days it is Excel. There doesn't seem to be a common bond behind which application could be causing the problem. Thank you for the articles, and the recommendation on paging files. I will have to look into that. None of our computers are set to hibernate, so I am going to rule that out.

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  • How to stop receiving an error reading iCal invitations on Mac sent from Thunderbird?

    - by Matthew Rankin
    When I open an iCal invitation (Mail Attachment.ics file) in Mac Mail.app sent to me from someone using Thunderbird, I receive the following error: The only solution that I've found to date is to save the Mail Attachment.ics file somewhere like the Desktop, open it in a text editor, and delete the blank lines at the beginning and end of the file. This problem appears to only happen when I'm receiving invitations from people using Thunderbird under Windows. Does anyone know of a better way to solve this problem? Is this a bug in Apple iCal, or is Thunderbird not meeting the iCal spec? Configuration Information OS: Mac OS X 10.6.2 Mail Program: Mac Mail.app ver. 4.2 (1077) Calendar Program: Mac iCal.app ver 4.0.1 (1374)

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  • How can I send an email from Mail.app to Outlook with an attachment that does not embed into the email body?

    - by JAG2007
    I'm using Mail.app (on Mac OS X 10.6) and when I send an email to users on PC Outlook, with an attached image, they get the email as an image embedded into the body, not as an attachement. I even tried clicking "view as icon" before sending the attachment from Macmail, but that made no difference. I also tried this myself, sending from Mail.app over to my PC's Outlook, and I do get that same problem. In Outlook the image is not coming through as an attachment, but as an image embedded into the body of the email. The reason this is an issue primarily is because the user is then unable to click "save as" and has to actually copy and paste it into some other program, which means the file is converted from jpg or png to the bmp format. But beyond that, most of my recipients don't even know how to copy and paste it into another program to save it that way anyway. They need the "save attachment as" functionality.

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  • How to access an encrypted INI file from C on an embedded system with little RAM

    - by Mawg
    I want to encrypt an INI file using a Delphi program on a Windows PC. Then I need to decrypt & access it in C on an embedded system with little RAM. I will do that once & fetch all info; I will not be consutinuously accessing the INI file whenever my program needs data from the file. Any advice as to which encryption to use? Nothing too heavyweight, just good enough for "Security through obscurity" and FOSS for both Delphi & C. And how can I decrypt, get all the info from the INI file - using as little RAM as possible, and then free any allocated RAM? I hope that someone can help. [Update] I am currently using an Atmel UC3, although I am not sure if that will be the final case. It has 512kB falsh & 128kB RAM. For an INI file, I am talking of max 8 sections, with a total of max 256 entries, each max 8 chars. I chose INI (but am not married to it), because i have had major problems in the past when the format of a data fiel changes, no matter whether binary, or text. For tex, I prefer the free format of INI (on PC), but suppose I could switch to line_1=data_1, line_2=data_2 and accept that if I add new fields in future software erleases they must come at the end, even if it is not pretty when read directly by humans. I suppose if I choose a fixed format text file then I never need get more than one line into RAM at a time ...

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  • Linux route add between static LAN and Wifi Gateway

    - by Hamza
    I have two local machines connected to each other via wired ethernet and one of those machines is also connected to a wifi network which provides internet access. A pseudo-graphical representation of the topology is as follows: (PC2)----------(PC1)---------(Wifi Gateway) 192.168.2.x 10.0.0.x The configuration on PC2 is: iface eth0 inet static address 192.168.2.2 network 192.168.2.0 netmask 255.255.255.0 gateway 192.168.2.1 ...and the configuration on PC1 is: iface eth0 inet static address 192.168.2.1 network 192.168.2.0 netmask 255.255.255.0 gateway 192.168.2.1 On PC1, I've added a default route for wlan0 as I couldn't access the internet otherwise: route add default gw 10.0.0.1 wlan0 And also tried setting the gateway for the 192.168.2.x network using: route add -net 192.168.2.0 netmask 255.255.255.0 gw 10.0.0.1 But I still can't access internet from PC2. Edit I don't have access to the wifi gateway.

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  • Safari 5 fails to install on my Mac

    - by Amairani409
    I just got the new Safari 5.0 I downloaded because my Mac told me there was a new version that I should be getting. But when I try to run this new version of the application -- nothing happens! I mean the program seems to be working but nothing appears on the screen and so when I try to see my top sites a little window shows up but it just doesn't show anything. Then 3 seconds later the program shuts down! I don't know why this is happening; ideas? Mac OS X version 10.5.8 2.66ghz intel core 2 duo 4gb 1067 MHz DDR3

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  • Managing DroboShare SSH usernames and passwords

    - by user17067
    The default login for SSH on the droboshare is a user name of root with a password of giveit2me. With the command passwd the password can be changed. However I can't find anyway to change the default user name. Since any Unix based has a user named root this kinda bugs me as a minor security issue. Does anyone know how to change the user name for droboshare SSH logins? The SSH program being used is a variant of dropbear if that is any help.

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  • Hebrew (utf8) characters in windows cmd console

    - by epeleg
    I previously asked this Q: utf8 hebrew on mysql console on debian (via putty on windows) And managed to get it working by starting mysql with --default-character-set=utf8 and setting putty to show utf8 as well. Now I need to do the same but on a windows server. The data is again the same but when I start mysql with --default-character-set=utf8 it I see multuple characters where I am supposed to see hebrew. I think the problem is with the set up of windows cmd console that it does not properly display utf8. any ideas ?

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  • What equipment do real ISP's use?

    - by Allanrbo
    In a dormitory of 550 residents, people often mistakenly set up DHCP servers for the whole network by plugging in their private Wi-Fi routers wrongly. Also recently, someone mistakenly configured their PC to a static IP being the same as that of the default gateway. We use cheap 3Com switches at the moment. I know that Cisco switches support DHCP snooping to solve the DHCP problem, but that still does not solve the default gateway IP takeover problem. What sort of switch equipment do real ISP's use so their customers cannot break the network for the other customers?

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  • Separate php.ini file for each Apache virtual host?

    - by Calvin L
    Is it possible to have a separate php.ini file that overrides the default php.ini file for each virtual host? I'm running Apache/2.2.14, PHP 5.3.2-1. For example I have several vhosts pointing to domains in my /var/www/ directory: /var/www/website1.com /var/www/website2.com What I'd like is to be able to place a custom php.ini file in each directory that would override the default values only for that vhost, but keep the original defaults if the value isn't specified: /var/www/website1.com/htdocs/ /var/www/website1.com/php.ini EDIT: I found more info on the topic here for those interested: http://serverfault.com/questions/34078/how-do-i-set-up-per-site-php-ini-files-on-a-lamp-server-using-namevirtualhosts

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  • networking tunnel adapter connections?

    - by Karthik Balaguru
    I understand that Tunnel Adapter LAN is for encapsulating IPv6 packets with an IPv4 header so that they can be sent across an IPv4 network. Few queries popped up in my mind based on this :- If i do 'ipconfig', Apart from ethernet adapter LAN details, I get a series of statments as below - Tunnel adapter Local Area Connection* 6 Tunnel adapter Local Area Connection* 7 Tunnel adapter Local Area Connection* 12 Tunnel adapter Local Area Connection* 13 Tunnel adapter Local Area Connection* 14 Tunnel adapter Local Area Connection* 15 Tunnel adapter Local Area Connection* 16 Except for the *16, all the other Tunnel Adapter Local Area Connections show Media Disconnected. Why is the numbering for the Tunnel adapter LAN not sequential? It is like 6, 7, 12, 13, 14, 15, 16. A strange numbering scheme! I tried to figure it out by thinking of some arithmetic series. But, it does not seem to fit in. There is a huge gap between 7 and 12. Any ideas? What is the need for so many Tunnel Adapter LAN connections? Can you tell me a scenario that requires all of those ? I did ipconfig /all to get more information. From the listing, I understand that: 16, 15, 14, 12 are Microsoft 6to4 Adapters 13, 6 are isatap Adapters 7 is Teredo Tunneling Pseudo-interface I understand that the above are for automatic tunneling so that the tunnel endpoints are determined automatically by the routing infrastructure. 6to4 is recommended by RFC3056 for automatic tunneling that uses protocol 41 for encapsulation. It is typically used when an end-user wants to connect to the IPv6 Internet using their existing IPv4 connection. Teredo is an automatic tunneling technique that uses UDP encapsulation across multiple NATs. That is, It is to grant IPv6 connectivity to nodes that are located behind IPv6-unaware NAT devices ISATAP treats the IPv4 network as a virtual IPv6 local link, with mappings from each IPv4 address to a link-local IPv6 address. That is to transmit IPv6 packets between dual-stack nodes on top of an IPv4 network. That is, to put in simple words, ISATAP is an intra-site mechanism, while the 6to4 and Teredo are for inter-site tunnelling mechanisms. It seems that Teredo should alone enabled by default in Vista, But my system does not show it to be enabled by default. Interestingly, it shows a 6to4 tunnel adapter (Tunnel adapter LAN connection 16) to be enabled by default? Any specific reasons for it? If i do ipconfig /all, why is only one Teredo present while four 6to4 are present ? I searched the internet for answers to the above queries, but I am unable to find clear answers.

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  • Where are the Microsoft downloaded app compat updates stored?

    - by Ian Boyd
    Where are the Microsoft application compatibility update settings stored on a Windows XP, Windows Vista, and Windows 7 computer? Microsoft periodically release application compatibility updates (e.g. KB929427), where they list the shims that should be applied to a program in order to workaround known bugs in the software. Where are these app compat flags stored, and how can i see what shims are being applied? i have a feeling that a recent app compat update included a flag to force a particular piece of software, that we use, to require administrator. Because the task is scheduled to run nightly, and the running user does not have administrative privelages, the task is failing to start. The application is requiring to be elevated. It has the UAC shield overlay. The application has no RT_MANIFEST resource, and the compatibility option Run this program as administrator is disabled (per-user and all users). So all that's left is some secret global setting. i know user-specified compat flags are stored in: HKEY_LOCAL_MACHINE \SOFTWARE \Microsoft \Windows NT \CurrentVersion \AppCompatFlags \Layers

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  • FreeType2 Crash on FT_Init_FreeType

    - by JoeyDewd
    I'm currently trying to learn how to use the FreeType2 library for drawing fonts with OpenGL. However, when I start the program it immediately crashes with the following error: "(Can't correctly start the application (0xc000007b))" Commenting the FT_Init_FreeType removes the error and my game starts just fine. I'm wondering if it's my code or has something to do with loading the dll file. My code: #include "SpaceGame.h" #include <ft2build.h> #include FT_FREETYPE_H //Freetype test FT_Library library; Game::Game(int Width, int Height) { //Freetype FT_Error error = FT_Init_FreeType(&library); if(error) { cout << "Error occured during FT initialisation" << endl; } And my current use of the FreeType2 files. Inside my bin folder (where debug .exe is located) is: freetype6.dll, libfreetype.dll.a, libfreetype-6.dll. In Code::Blocks, I've linked to the lib and include folder of the FreeType 2.3.5.1 version. And included a compiler flag: -lfreetype My program starts perfectly fine if I comment out the FT_Init function which means the includes, and library files should be fine. I can't find a solution to my problem and google isn't helping me so any help would be greatly appreciated.

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  • Cisco login on-failure using syslog doesn't show username on failure?

    - by Jim
    interesting issue I am running into. I am trying to get syslog rmeote logging working with a Cisco switch. i have it working and logging for both on-success and on-failure. However when it is a failed login attempt it does not show the user name that tried to log in in the logs? Here is what the log looks like after a failed login: %SEC_LOGIN-4-LOGIN_FAILED: Login failed [user: ] [Source: 10.0. 0.6] [localport: 23] [Reason: Login Authentication Failed] Here is what I ahve in the sh run: login block-for 60 attempts 3 within 60 login delay 1 login on-failure log login on-success log archive log config logging enable notify syslog contenttype plaintext logging trap notifications logging facility local4 logging 10.0.0.8 aaa new-model aaa authentication login default local group tacacs+ aaa authorization config-commands aaa authorization exec default local group tacacs+

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • WICD Network Manager does'nt work in 13.10

    - by Jayakumar J
    I am currently making use of a Wired Broadband, where in the default Network Manager though shows that the Auto Ethernet is connected, I was unable to browse through any websites in the browser. I had to disconnect & connect the Auto Ethernet several times in the Network Manager or restart Ubuntu to get it fixed. But following these steps is quiet annoying as this issue happens very frequently. I browsed through the internet and got to know that WICD Network Manager fixes this issue. Earlier I have been using Ubuntu 12.04 where the same issue was fixed by making use of WCID Network Manager. Recently I upgraded to 13.10 and as I got the same network issue in default Network Manager, I have installed WICD Network Manager but when I try to open WCID, I get an alert message saying, "Could not connect to wicd's D-Bus interface. Check the wicd log for error messages." When I click on OK, I get the same message again and when I click on OK again I get the following message, "Error connecting to wicd service via D-Bus.Please ensure the wicd service is running." Any help to fix this issue is greatly appreciated as this issue was annoying me since I installed 13.10

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  • Announcing Upcoming SOA and JMS Introductory Blog Posts

    - by JuergenKress
    Beginning next week, SOA Proactive Support will begin posting a series of introductory blogs here on working with JMS in a SOA context. The posts will begin with how to set up JMS in WebLogic server, lead you through reading and writing to a JMS queue from the WLS Java samples, continue with how to access it from a SOA composite and, finally, describe how to set up and access AQ JMS (Advanced Queuing JMS) from a SOA/BPEL process. The posts will be of a tutorial nature and include step-by-step examples. Your questions and feedback are encouraged. The following topics are planned: How to Create a Simple JMS Queue in Weblogic Server 11g Using the QueueSend.java Sample Program to Send a Message to a JMS Queue Using the QueueReceive.java Sample Program to Read a Message from a JMS Queue How to Create an 11g BPEL Process Which Writes a Message Based on an XML Schema to a JMS Queue How to Create an 11g BPEL Process Which Reads a Message Based on an XML Schema from a JMS Queue How to Set Up an AQ JMS (Advanced Queueing JMS) for SOA Purposes How to Write to an AQ JMS Queue from a BPEL Process How to Read from an AQ JMS Queue from a BPEL Process Read the full article SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress,SOA JMS,JMS,WebLogic

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