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  • Intermittent sound

    - by ej159
    The sound on my machine (Medion Akoya S5610) works intermittently. If I reboot enough times I do get sound. This happened before I upgraded, when running Oneiric too. I have fiddled around with alsa-base.conf, putting in different values for model in options snd-hda-intel model=but still the issue persists (although I get the impression that I am more like to have sound on the next reboot if I have edited that file although I can't be sure of this). Adding index=0 does not help the situation either. I have been thinking that this problem could be related some how to the order that driver modules are loaded. The snd-hda-intel module is also used for the sound card (ALC888) in my graphics card. Could it be that these are some how competing? If so, how do I add a preference when they are using the same module? This is the result of lspci -nn | grep Audio (when sound was not working): 00:1b.0 Audio device [0403]: Intel Corporation 82801I (ICH9 Family) HD Audio Controller [8086:293e] (rev 03) 01:00.1 Audio device [0403]: Advanced Micro Devices [AMD] nee ATI RV620 HDMI Audio [Radeon HD 3400 Series] [1002:aa28] I've been wrestling with this problem for ages and ages and have spent days looking for answers on forums but to no avail so I would appreciate any help you can give. Many thanks

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  • Getting Center and Radius of Irregural Object

    - by Moaz ELdeen
    I have drawn an asteroid object manually , and would like to get its center/radius by a specific equation. I think I can get them by calculated and hard-coded values. The code to draw the asteroid: void Asteroid::Draw() { float ratio = app::getWindowWidth()/app::getWindowHeight(); gl::pushMatrices(); gl::translate(m_Pos*ratio); gl::scale(3.5*ratio,3.5*ratio,3.5*ratio); gl::color(ci::Color(1,1,1)); gl::drawLine(Vec2f(-15,0),Vec2f(-10,-5)); gl::drawLine(Vec2f(-10,-5),Vec2f(-5,-5)); gl::drawLine(Vec2f(-5,-5),Vec2f(-5,-8)); gl::drawLine(Vec2f(-5,-8),Vec2f(5,-8)); gl::drawLine(Vec2f(5,-8),Vec2f(5,-5)); gl::drawLine(Vec2f(5,-5),Vec2f(10,-5)); gl::drawLine(Vec2f(10,-5),Vec2f(15,0)); gl::drawLine(Vec2f(15,0),Vec2f(10,5)); gl::drawLine(Vec2f(10,5),Vec2f(-10,5)); gl::drawLine(Vec2f(-10,5),Vec2f(-10,5)); gl::drawLine(Vec2f(-15,0),Vec2f(-10,5)); gl::popMatrices(); } According to the answer I have written that code to calculate the radius, is it correct or not ? cinder::Vec2f Asteroid::getCenter() { return ci::Vec2f(m_Pos.x, m_Pos.y); } double Asteroid::getRadius() { ci::Vec2f _vec = (getCenter()- Vec2f(15,5)); return _vec.length()*0.3f; }

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  • How to modify partitions after install?

    - by ChocoDeveloper
    I wanted to have Ubuntu with full disk encryption on one big partition, and Windows on a small one. In 12.04, only the Server Edition installer has full disk encryption, so I used that and then installed ubuntu-desktop. When it asked for the size, I reduced it from ~999GB to ~750gb. Now after the install, on both gparted and disk utility I see /dev/sda2 taking ~931GB, and nothing unallocated, so I can't create a partition for windows. I got the size right, because when I right-click inside a folder, then hit 'properties', I see Free space: ~690GB (I don't know why it's not ~750GB, but at least it's not 900). The command df -h shows the same. So what can I do? Normally I would just resize a partition with gparted to create unallocated space, then create the partition. But here I have two problems: gparted does not seem to be showing the correct values, and also it says it does not support LUKS so I'm afraid it will mess things up. Any thoughts?

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  • gmetric data submitted doesn't follow dmax value

    - by 580farm
    I have a custom script that is querying a metric port for an application that I'm running and submitting parsed values to ganglia via gmetric. The script runs every minute, so I submit the data to ganglia using the following gmetric options: /usr/sbin/gmetric -g ec2 -s positive -t uint32 -d 600 -n "$NAME" -v $VALUE -x 60 But for some reason there are still gaps in the graphing data: Is there something in my formatting that is preventing the dmax/ttl of the last metric received from being honored? Is there anyone who does custom metric collection that has run into this problem before that can shed some insight or provide some tips as to how to best correct this?

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  • how does HDR work?

    - by dotminic
    I'm trying to understand what HDR is and how it works. I understand the basic concepts and have an slight idea of how it is implemented with D3D/hlsl. However it's still pretty foggy. Say I'm rendering a sphere with a texture of the earth and a small point list of vertices to act as stars, how would I render this in HDR ? Here are a few things I'm confused about: I'm guessing, I can't use just any basic image format for the texture as the values would be limited to [0, 255] and clamped to [0, 1] in a shader. Same goes for the back buffer, I take it the format needs to be a float point format ? What are the other steps involved ? Surely there has to be more than just using floating point formats to render to a render target and then apply some bloom as a post process ? (considering the output will be 8bpp anyway) Basically, what are the steps for HDR ? How does it work ? I can't seem to find any good papers / articles that describe the process, other than this one, but it seems to skim over the basics a little, so it's confusing.

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  • Excel - Disable AutoFormatting on Import

    - by Philip Wales
    How can I stop Microsoft Excel from auto formatting data when imported from a text file? Specifically, I want it to treat all of the values as text. I am auditing insurance data in excel before it is uploaded to the new database. The files come to me as tab delimited text files. When loaded, Excel auto-formats the data causing leading 0's on Zip Codes, Routing Numbers and other codes, to be chopped off. I don't have the patience to reformat all of the columns as text and guess how many zeros need to be replaced. Nor do I want to click through the import wizard an specify that each column is text. Ideally I just want to turn off Excel's Auto-Formatting completely, and just edit every cell as it were plain text. I don't do any formula's or charts, just grid plain text editing.

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  • Apache mod_header rule to change all cookies to secure

    - by Supowski
    I would like to change all cookies to be secure and http-only. It works fine for one cookie, but doesn't work when multiple cookies are set in response. Apache mod_header rule should change cookies from: Set-Cookie cookie1=value; Path=/somePath Set-Cookie cookie2=value; Path=/somePath to Set-Cookie cookie1=value; Path=/somePath; Secure; Http-Only Set-Cookie cookie2=value; Path=/somePath; Secure; Http-Only I use mod_headers for it with following rule: Header edit Set-Cookie ^(.*)$ $1;Secure;HttpOnly It works fine when only one cookie is set, but if there is more than one, it just removes all the following and they are not set at all. Any help how to write mod_headers rule for multiple values? or the problem is in something else?

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  • What problem does double or triple buffering solve in modern games?

    - by krokvskrok
    I want to check if my understanding of the causes for using double (or triple) buffering is correct: A monitor with 60Hz refresh's the monitor-display 60 times per second. If the monitor refresh the monitor-display, he updates pixel for pixel and line for line. The monitor requests the color values for the pixels from the video memory. If I run now a game, then this game is constantly manipulating this video memory. If this game don't use a buffer strategy (double buffering etc.) then the following problem can happen: The monitor is now refreshing his monitor-display. At this moment the monitor had refreshed the first half monitor-display already. At the same time, the game had manipulated the video memory with new data. Now the monitor accesses for the second half monitor-display this new manipulated data from the video memory. The problems can be tearing or flickering. Is my understanding of cases of using buffer strategy correct? Are there other reasons?

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  • Override methods should call base method?

    - by Trevor Pilley
    I'm just running NDepend against some code that I have written and one of the warnings is Overrides of Method() should call base.Method(). The places this occurs are where I have a base class which has virtual properties and methods with default behaviour but which can be overridden by a class which inherits from the base class and doesn't call the overridden method. For example, in the base class I have a property defined like this: protected virtual char CloseQuote { get { return '"'; } } And then in an inheriting class which uses a different close quote: protected override char CloseQuote { get { return ']'; } } Not all classes which inherit from the base class use different quote characters hence my initial design. The alternatives I thought of were have get/set properties in the base class with the defaults set in the constructor: protected BaseClass() { this.CloseQuote = '"'; } protected char CloseQuote { get; set; } public InheritingClass() { this.CloseQuote = ']'; } Or make the base class require the values as constructor args: protected BaseClass(char closeQuote, ...) { this.CloseQuote = '"'; } protected char CloseQuote { get; private set; } public InheritingClass() base (closeQuote: ']', ...) { } Should I use virtual in a scenario where the base implementation may be replaced instead of extended or should I opt for one of the alternatives I thought of? If so, which would be preferable and why?

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  • Nullable types and ?? operator C# [en-US]

    - by ruimachado
    Nullable types vs Non-nullable types   While developing our C# projects its frequent the null comparison operation to avoid null exceptions. This simple operation is mainly coded using the "var x = null" code example inside an if clause. However not all types of variables are nullable, which means that setting a variable to null is not allowed in every cases, it depends on what kind of type are you defining. But what if there was an extension to your non-nullable type that would convert your variable types to nullable? This extension really exists. As I said before in C# you have nullable types which represent all the values of an underlying type, and an additional null value and can be declared easily using "T?", where T is the type of the variable and for example the normal int type cannot be null, so its a non-nullable type, however if you define a "int?" your variable can be null, what you do is convert a non-nullable type to a nullable type. Example: int x=null;     Not allowed     int? x=null;   Allowed     While using nullable types you can check if a variable is null the same way you do it with nullable types:     But what about setting a default value when a certain variable is null?   In this cases the c# .net framework let you set a default value when you try to assign a nullable type to a non-nullable type, using the ?? operator. If you don't use this operator you can still catch the InvalidOperationException which is throw in this cases. For example  without the ?? operator :     Using the ?? operator your code becomes cleaner and more easy to read and you get a bonus, you can set a default value for multiple variables using the ?? in a chain set.     That’s it,   Thanks, Rui Machado rpmachado.wordpress.com

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  • IDirect3DDevice9::GetRenderTargetData() returns no data

    - by P. Avery
    I've got a simple function to get the rendertarget data of an RT( w/default pool ). This particular RT has a resolution of 1x1( it's the 10'th and final mip of a texture ). Here is my code to get data for IDirect3DSurface9 *pTargetSurface: IDirect3DSurface9 *pSOS = NULL; pd3dDevice->CreateOffScreenPlainSurface( 1, 1, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pSOS, NULL ); // get residual energy if( FAILED( hr = pd3dDevice->GetRenderTargetData( pTargetSurface, pSOS ) ) ) { DebugStringDX( ClassName, "Failed to IDirect3DDevice9::GetRenderTargetData() at DownsampleArea()", __LINE__, hr ); goto Exit; } // lock surface if( FAILED( hr = pSOS->LockRect( &rct, NULL, D3DLOCK_READONLY ) ) ) { DebugStringDX( ClassName, "Failed to IDirect3DSurface9::LockRect() at DownsampleArea()", __LINE__, hr ); goto Exit; } // get residual energy from downsampled texture pByte = ( BYTE* )rct.pBits; D3DXVECTOR4 vEnergy; vEnergy.z = ( float )pByte[ 0 ] / 255.0f; vEnergy.y = ( float )pByte[ 1 ] / 255.0f; vEnergy.x = ( float )pByte[ 2 ] / 255.0f; vEnergy.w = ( float )pByte[ 3 ] / 255.0f; V( pSOS->UnlockRect() ); All formatting and settings are correct, directx in debug mode shows no errors... The problem is that the 4 bytes above are 0...I know this to be incorrect by using PIX to debug...PIX shows that RGB bytes are 0.078 and Alpah is 1. These values are not less than that which can be represented by a single byte( 1 / 255 ). Any ideas? Am I copying rendertarget data correctly?

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  • selecting files in windows-7 explorer just by hovering

    - by bortao
    One of the biggest annoyances for me of Windows 7 vs Windows XP is that you cant select files properly by hovering over them on Windows Explorer (or multi select by holding ctrl). When i hover an item it gets light blue, not selected. Only after a time or after more hovering, it gets selected. I set the delay (MouseHoverTime) to 1. Windows seems to avoid wrong selection by requiring an additional time or space of mouse hovering before actually selecting the item. I tried playing with the values MouseHoverHeight, MouseHoverWidth, MouseSensitivity, MouseThreshold1 and MouseThreshold2 in HKEY_CURRENT_USER\Control Panel\Mouse, but they seem to have no effect over this. (they are currently on (20, 20, 16, 6, 10, respectively). What i want: to immediately select an item whenever the mouse gets over its bounds.

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  • Software to create a virtual parallel port in Windows XP?

    - by drknexus
    I am writing a program that will eventually be used on a computer with a physical parallel port and will need to set certain pins high or low in order to signal to an external device. However, the development laptop I am using does not have any physical parallel ports and is too low powered to run a virtual machine. Is there any option available that will create a virtual parallel port within Windows XP? Ideally it would include a debug mode that would allow me to see what values have been pushed out on the parallel port.

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  • C Language preprocessing doubt

    - by khanna_param
    Hi, There are different kind of macros in C language, nested macro is one of them. Considering a program with the following macro define HYPE(x,y) (SQUR(x)+SQUR(y)) define SQUR(x) (x*x) using this we can successfully complile to get the result. My question:- As we all know the C preprocessor replaces all the occurrence of the identifiers with the replacement-string. Considering the above example i would like to know how many times the C compiler traverses the program to replace the macro with the replacement values. I assume it cannot be done in one go. Thanks.

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  • Python - How to remove/unimport libs was imported before

    - by Marslo
    As we know that, in python 2.x, integer would be got if we divide two integer values. However, if using the furture (it's might be a lib or something like that), just like from __future__ import division, we can get float value. E.g.: >>> 3/2 1 >>> from __future__ import division >>> 3/2 1.5 >>> >>> >>> 3//2 1 >>> 4/3 1.3333333333333333 >>> So, '//' instead of '/' should be used if getting integer after imported division, but I want to know how to using '/' to get integer again. That is mean, whether there is some way to un-import or remove the libs which was imported before.

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  • Dividing with Gnu's bc

    - by Boldewyn
    I'm just starting with Gnu's bc and I'm stuck at the very beginning (very discouraging...). I want to divide two numbers and get a float as result: $bc bc 1.06.94 Copyright 1991-1994, 1997, 1998, 2000, 2004, 2006 Free Software Foundation, Inc. This is free software with ABSOLUTELY NO WARRANTY. For details type `warranty'. 15/12 1 15.0/12.0 1 15.000000/12.000000 1 scale(15.00000) 5 The man page says, that division returns a number with the same scale as the initial values. Obviously this is either not true or I'm missing something. Googling hasn't brought up any new insights (besides that 'BC' can also stand for 'British Columbia'). Do you see my error? Better yet, do you know any good references/tutorials to bc?

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  • Outbound Traffic Logging on ASA 5520 possible?

    - by j2k4j
    Taking a look at the ASDM (6.4) for my ASA 5520, I get a nice summary of the traffic status, with items like "interface traffic usage", and "connections per second". This works well, but only shows the data for the last 5-6 minutes or so. Recently, I've been asked whether it's possible to pull up this same type of traffic data for a particular time in the past. (Such as: Find the traffic usage for a 3 minute period from date xx:xx:xx @ time xx:xx:xx) I've noticed that my ASA 5520 is logging the warning, errors, etc that it is processing. But traffic data is not logged (yet) according to my search through the ASA. Is logging the traffic data amounts (as wondered above) actually a possibility? Is there any way to find out the past data for traffic and such values? Thanks!

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  • Is IDirectInput8::FindDevice totally broken on Windows 7?

    - by Noora
    I'm developing on Windows 7, and using DirectInput8 for my input needs. I'm tracking gamepad additions and removals (that is, GUID_DEVINTERFACE_HID devices) using the DBT_DEVICEARRIVAL and DBT_DEVICEREMOVECOMPLETE messages, which works fine. However, what I've come to find out is that no matter what I do, passing the received values from DBT_DEVICEARRIVAL to IDirectInput8's FindDevice method, it will always fail to identify the device, returning DIERR_DEVICENOTREG. DirectInput still clearly knows about the device, because I can enumerate and create it just fine. I've tried with three different gamepads, and the error persists, so it's not about that either. I also tried passing some alternative interface GUIDs for the RegisterDeviceNotification call, didn't help. So, has anyone else faced the same problem, and have you found a usable workaround? I'm afraid I'll soon have to stoop down to re-enumerating all devices when something is added or removed, but I'll first give this question one last shot here. EDIT: For the record, I've also tried pretty much every single HID API & SetupAPI function for alternative ways of figuring out the needed GUIDs, with zero success. So if you're facing the same problem as me, don't bother with that route. I'm pretty sure those GUIDs are made up by DirectInput itself somehow. Short of reverse engineering dinput8.dll, I'm truly out of ideas now.

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  • How to properly set CPU Units for OpenVz VEs

    - by gucki
    According to all the sources I read (openvz wiki, various mailinglists, forums, ..) the values of the cpuunits settings are relative to each other. So when all are equal and the system is busy, all receive the same cpu share. But something still puzzles me with that: why is there a tool "vzcpucheck" which shows "the power of the node/ host": Current CPU utilization: 18000 Power of the node: 880001 Why is there (do I need) an absolute number when all settings are only relative? Shouldn't those two settings result in exactly the same? ve1: 1 ve2: 1 ve3: 1 = 3 ve1: 293334 ve1: 293334 ve1: 293334 = 880001 (power of the node) What's the difference?

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  • How to add entries to combobox in Word XP

    - by Kris C
    I'm trying to follow the following instructions to add a combobox to a form and add some values to it for the user to pick: http://office.microsoft.com/en-gb/help/create-forms-that-users-complete-in-word-HP005230270.aspx I've created a .dot and then dragged a combobox onto the document. When I double-click on it though, it opens up the VBA editor. Do I have to add the items programatically as per the following question How do I add a combobox in Word? or is it possible to do this using the UI? The other question/answer refers to creating a form. Is there a step I've missed between creating a .dot to then create a form somehow before adding form elements to it? Right clicking gives the following menu options: Cut Copy Paste properties View code Combo Box Object - Edit or Convert Format Control Hyperlink Choosing edit allows me to type some text onto the visible part of the control, but doesn't allow me to add multiple options Right-clicking and selecting properties opens the following:

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  • Simple C: atof giving wrong value [migrated]

    - by Doc
    I have a program that reads input from a singe line(string obviously) and organizes it into arrays. The problem I have is that at one point the program reads two different values and returns the first one twice. Initially I thought the program was reading the same value twice but when I tested it turned out that it got the correct one but is inputting the wrong one. for example Input: 2 0.90 0.75 0.7 0.65 sorry to snip it (while(fgets (string[test], sizeof(string[test]),ifp)) pch = strtok_r(NULL, " ", &prog); tem3 = atoi(pch); while (loop<tem3) { pch=strtok_r(NULL," ",&prog); venseatfloat[test][loop][DISCOUNT][OCCUPIED]=(float)atof(pch); printf("%f is discount\t",venseatfloat[test][loop][DISCOUNT][OCCUPIED]); pch=strtok_r(NULL, " ", &prog); strcpy(temp, pch); venseatfloat[test][loop][REGULAR][OCCUPIED]=(float)atof(pch); printf("%s is the string but %.3f is regular\n", temp ,venseatfloat[test][loop][DISCOUNT][OCCUPIED]); loop++; } output: >0.900000 is discount 0.75 is the string but 0.900 is regular >0.700000 is discount 0.65 is the string but 0.700 is regular What is going on?

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  • Proper library for enums

    - by Bobson
    I'm trying to refactor some code such that the display is separate from the implementation, and I'm not sure where to put the existing enums. My project is currently structured as follows: Utilities RemoteData (Depends on: Utilities) LocalData (Depends on: RemoteData, Utilities) RemoteWeb (Depends on: RemoteData, Utilities) LocalWeb (Depends on: RemoteData, LocalData, Utilities) I'm now trying to add "ViewLibrary (Depends on: Utilities)" to this list, and then adding it as a new dependency to both RemoteWeb and LocalWeb. It will contain a set of interfaces which the other two projects will implement, use to populate the view, and then consume the result. There's an enum which is currently used in all the projects except Utilities. It thus lives in the RemoteData project, because everything else depends on it. But this new ViewLibrary won't depend on either data project. So how will it know about this enum? Some options I see: Create a new project just for shared enum values. Add it to Utilities, even though it is related to data. Define it a second time in ViewLibrary, and require both RemoteWeb and LocalWeb to convert the one type into the other when they access the shared views. Add a dependency on RemoteData to the ViewLibrary, even though it's supposed to be independent of data-source. Are there any better options? Is this structure flawed to begin with?

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  • MySQL Cluster transaction isolation level - READ_COMMITTED

    - by Doori Bar
    I'm learning by mostly reading the documentation. Unfortunately, http://dev.mysql.com/doc/refman/5.1/en/set-transaction.html#isolevel_read-committed doesn't say anything, while it says everything. Confused? Me too. ndb engine supports only "READ_COMMITTED" transaction isolation level. A. It starts by saying "sets and reads its own fresh snapshot", which I translate to: The transaction is having a separated 'zone' which whatever it stores there - is what it reads back. B. While out-side of the transaction, the old-values are unlocked. C. It continues with: "for locking reads" sentence - No idea what it means. Question: they claim only READ_COMMITTED transaction isolation level is supported, but while handling a BLOB or a TEXT, they say the isolation is now "locked for reading" too. So is it a contradiction? can a transaction LOCK for reading just as well while handling something other than BLOB/TEXT? (such as integers)

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  • opengl 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using openGl in c++ (vs2008). I am brand new to openGl and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (i think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic opengl implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • Excel conditional selection?

    - by Andrew
    I think this is a simple question. I have a big table of data points and I want to take a an average of a subset of a single column. For example, if A is "age" and B is "gender," what command could I use to calculate the average age of women in my table? I know I can do this by sorting the table by column B and then only selecting column A values, but I want to build up to much more complicated conditional terms (e.g. if A is 5 and B is 3 and C is 4, then give me the average of D). Thanks!

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