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  • Does it exist: smart pointer, owned by one object allowing access.

    - by Noah Roberts
    I'm wondering if anyone's run across anything that exists which would fill this need. Object A contains an object B. It wants to provide access to that B to clients through a pointer (maybe there's the option it could be 0, or maybe the clients need to be copiable and yet hold references...whatever). Clients, lets call them object C, would normally, if we're perfect developers, be written carefully so as to not violate the lifetime semantics of any pointer to B they might have...but we're not perfect, in fact we're pretty dumb half the time. So what we want is for object C to have a pointer to object B that is not "shared" ownership but that is smart enough to recognize a situation in which the pointer is no longer valid, such as when object A is destroyed or it destroys object B. Accessing this pointer when it's no longer valid would cause an assertion/exception/whatever. In other words, I wish to share access to data in a safe, clear way but retain the original ownership semantics. Currently, because I've not been able to find any shared pointer in which one of the objects owns it, I've been using shared_ptr in place of having such a thing. But I want clear owneship and shared/weak pointer doesn't really provide that. Would be nice further if this smart pointer could be attached to member variables and not just hold pointers to dynamically allocated memory regions. If it doesn't exist I'm going to make it, so I first want to know if someone's already released something out there that does it. And, BTW, I do realize that things like references and pointers do provide this sort of thing...I'm looking for something smarter.

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  • Java/JAXB: Accessing property of object in a list

    - by Mark Lewis
    Hello Using JAXB I've created a series of classes which represent my XML schema. Validating against the schema an XML file has thus become a 'tree' of java objects representing the XML. Now I'd like to access, delete and add an object of one the created types in my tree. If I've got classes' methods arranged like this: RootType class has: public List<FQType> getFq() { // and setter return fq; } FQType class has: public RemapType getRemap() { // and setter return remap; } RemapType class has: public String getSource() { // and setter return source; } What's the most concise way to code reading and writing of the 'source' member of a RemapType instance in an FQType instance with, say, fqtypeID=1, in an array of type RootType (in which RootType instances also each have rootID)? Currently I'm using a for loop Iterator in which is an if rootID = mySelectedRootID. In the if I nest a second for loop Iterator over the contained FQType instances and in that a second if fqTypeID = mySelectedFQTypeID. IE for loop iterator/if statement pairs to recognise the object of desire. With all the bells and whistles this way is nearly 15 lines of code to access a data type - can I do this in one line? Thanks

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  • php convert european datetime to mysql datetime

    - by Mathlight
    I'm really stuck with this problem. I've got an datetime string like this: 28-06-14 11:01:00 I'm trying to convert it to 2014-06-28 11:01:00 so that i can insert it into the database ( with field type datetime. I've tryed multiple things like this: $datumHolder = new DateTime($data['datum'], new DateTimeZone('Europe/Amsterdam')); $datum1 = $datumHolder -> format("Y-m-d H:i:s"); $datum2 = date( 'Y-m-d', strtotime(str_replace('-', '/', $data['datum']) ) ); $datum3 = DateTime::createFromFormat( 'Y-m-d-:Hi:s', $data['datum']); This is the output i get: datum1: 2028-06-14 11:01:00 datum2: 1970-01-01 And i get an error for datum3: echo "datum3: " . $datum3->format( 'Y-m-d H:i:s'); . '<br />'; Call to a member function format() on a non-object So my question is very clear... What am I doing wrong / how to get this working? Thanks in advantage guys! I know that this question is asked many, many times... But whatever i try, i can't get it working...

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  • C# & SQL Server Authentication

    - by Peter
    Hello, I'm currently developing a C# app with an SQL Server DB back-end. I'm approaching the point of deployment and hitting a problem. The applicaiton will be deployed within an active directory network. As far as SQL authentication goes, I understand that I have 2 options - Windows Authenticaiton or Server Authenticaiton. If I use Server Authentication, I'm concerned that the username and password for the account will be stored in plain text in the app.config file, and therefore leave the database vulnerable. Using Windows Authenticaiton will avoid this issue, however it would mean giving every member of staff within our organisation read/write access to the database in order to run the app correctly. Whilst this is ok, it also means that they can easily connect to the database themselves via other means and directly alter the data outside of the app. I'm guessing there is someting really obvious I'm missing here, but I've been googling all evening to no avail. Any advice/guidance would be much appreciated! Peter Addition - my project is Windows Form based not ASP.NET - is encrypting the app.config file still the right answer? If it is, does anyone have any examples that are not ASP.NET based?

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  • Silverlight Binding - Binds when item is added but doesn't get updates.

    - by dw
    Hello, I'm sorta at a loss to why this doesn't work considering I got it from working code, just added a new level of code, but here's what I have. Basically, when I bind the ViewModel to a list, the binding picks up when Items are added to a collection. However, if an update occurs to the item that is bound, it doesn't get updated. Basically, I have an ObservableCollection that contains a custom class with a string value. When that string value gets updated I need it to update the List. Right now, when I debug, the list item does get updated correctly, but the UI doesn't reflect the change. If I set the bound item to a member variable and null it out then reset it to the right collection it will work, but not desired behavior. Here is a mockup of the code, hopefully someone can tell me where I am wrong. Also, I've tried implementing INofityPropertyChanged at every level in the code below. public class Class1 { public string ItemName; } public class Class2 { private Class2 _items; private Class2() //Singleton { _items = new ObservableCollection<Class1>(); } public ObservableCollection<Class1> Items { get { return _items; } internal set { _items = value; } } } public class Class3 { private Class2 _Class2Instnace; private Class3() { _Class2Instnace = Class2.Instance; } public ObservableCollection<Class1> Items2 { get {return _Class2Instnace.Items; } } } public class MyViewModel : INofityPropertyChanged { private Class3 _myClass3; private MyViewModel() { _myClass3 = new Class3(); } private BindingItems { get { return _myClass3.Items2; } // Binds when adding items but not when a Class1.ItemName gets updated. } }

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  • How to efficiently resize an array of values, without boxing, used within a Dictionary<string, float[]>

    - by makerofthings7
    In the code below, Pages is defined as public SortedDictionary<DateTime, float[]> Pages { get; set; } I am trying to dynamically increase the size of this array. Can anyone tell how to increase the sized of the innermost float[]? var tt = currentContainer.Pages[dateTime]; Array.Resize<float>(ref tt, currentContainer.Pages.Count + 1); Fail 1 I tried the following code and get index out of range exception SortedDictionary<DateTime, float[]> Pages = new SortedDictionary<DateTime,float[]>(); float[] xx = new float[1]; xx[0] = 1; DateTime tempTime = DateTime.UtcNow; Pages.Add(tempTime, xx); var tt = Pages[tempTime]; Array.Resize<float>(ref tt, Pages.Count + 1); Pages[tempTime][1] = 2; Fail 2 The following gives a compile time error (property, index, or dynamic member can't be used as a ref value) SortedDictionary<DateTime, float[]> Pages = new SortedDictionary<DateTime,float[]>(); float[] xx = new float[1]; xx[0] = 1; DateTime tempTime = DateTime.UtcNow; Pages.Add(tempTime, xx); var tt = Pages[tempTime]; // The line below is different from Fail 1 above ... compile time error Array.Resize<float>(ref Pages[tempTime], Pages.Count + 1); Pages[tempTime][1] = 2; Question What is the most performant answer to resize this array? Would the answer change if it's likely that the final size will be 100-200 floats or 700-900 floats? What if I change my allocation size from +1 to +128? .. or larger?

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  • Update Options on Existing jQuery Object

    - by Vince Kronlein
    I'm using Bootstrap and DataTables in my app and I have a default initializer for tables based on class. I can just add the class data-table to the table and it gets instantiated with the default values I want. I'd like to know how to change or update specific options based on a specific table. if ($.fn.dataTable) { $('.data-table').dataTable( { sDom: "R<'row'<'span6'l><'span6'f>r>t<'row'<'span6'i><'span6'p>>", sPaginationType: "bootstrap", oLanguage: { "sLengthMenu": "_MENU_ &nbsp; records per page" }, aoColumnDefs: [ { "bSortable": false, "aTargets": [ 0 ] } ] }); } All my data tables have a checkbox in the first column so the above removal of sorting works for all of them. But I'd like to be able to update the aoColumnDefs on a table by table basis so I can add other columns that I don't want sorted. So let's say I have a table: $('#member-list'), how do I access this object and update it's datatables options in jQuery? I can't find any reference or help anywhere. Thanks a lot! -V

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  • Is locking on the requested object a bad idea?

    - by Quick Joe Smith
    Most advice on thread safety involves some variation of the following pattern: public class Thing { private static readonly object padlock = new object(); private string stuff, andNonsense; public string Stuff { get { lock (Thing.padlock) { if (this.stuff == null) this.stuff = "Threadsafe!"; } return this.stuff; } } public string AndNonsense { get { lock (Thing.padlock) { if (this.andNonsense == null) this.andNonsense = "Also threadsafe!"; } return this.andNonsense; } } // Rest of class... } In cases where the get operations are expensive and unrelated, a single locking object is unsuitable because a call to Stuff would block all calls to AndNonsense, degrading performance. And rather than create a lock object for each call, wouldn't it be better to acquire the lock on the member itself (assuming it is not something that implements SyncRoot or somesuch for that purpose? For example: public string Stuff { get { lock (this.stuff) { // Pretend that this is a very expensive operation. if (this.stuff == null) this.stuff = "Still threadsafe and good?"; } return this.stuff; } } Strangely, I have never seen this approach recommended or warned against. Am I missing something obvious?

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  • How do I overload () operator with two parameters; like (3,5)?

    - by hkBattousai
    I have a mathematical matrix class. It contains a member function which is used to access any element of the class. template >class T> class Matrix { public: // ... void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); // ... }; template <class T> void Matrix<T>::SetElement(T Element, uint64_t unRow, uint64_t unCol) { try { // "TheMatrix" is define as "std::vector<T> TheMatrix" TheMatrix.at(m_unColSize * unRow + unCol) = Element; } catch(std::out_of_range & e) { // Do error handling here } } I'm using this method in my code like this: // create a matrix with 2 rows and 3 columns whose elements are double Matrix<double> matrix(2, 3); // change the value of the element at 1st row and 2nd column to 6.78 matrix.SetElement(6.78, 1, 2); This works well, but I want to use operator overloading to simplify things, like below: Matrix<double> matrix(2, 3); matrix(1, 2) = 6.78; // HOW DO I DO THIS?

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  • efficient sort with custom comparison, but no callback function

    - by rob
    I have a need for an efficient sort that doesn't have a callback, but is as customizable as using qsort(). What I want is for it to work like an iterator, where it continuously calls into the sort API in a loop until it is done, doing the comparison in the loop rather than off in a callback function. This way the custom comparison is local to the calling function (and therefore has access to local variables, is potentially more efficient, etc). I have implemented this for an inefficient selection sort, but need it to be efficient, so prefer a quick sort derivative. Has anyone done anything like this? I tried to do it for quick sort, but trying to turn the algorithm inside out hurt my brain too much. Below is how it might look in use. // the array of data we are sorting MyData array[5000], *firstP, *secondP; // (assume data is filled in) Sorter sorter; // initialize sorter int result = sortInit (&sorter, array, 5000, (void **)&firstP, (void **)&secondP, sizeof(MyData)); // loop until complete while (sortIteration (&sorter, result) == 0) { // here's where we do the custom comparison...here we // just sort by member "value" but we could do anything result = firstP->value - secondP->value; }

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  • PDO closeCursor Error

    - by Metropolis
    Hey Everyone, I currently have a database layer that I wrote myself and I have been using it now for over a year without any problems. The database class uses PDO, and there are two different databases that I regularly connect to (MySQL and MS SQL). The MS SQL database is used for Accpac accounting storage, and the MySQL database is used for everything else. In one of the MySQL databases I have all of the dsn's listed which I use to create the string I need to connect to the MS SQL databases. I have a new program I am trying to write which I am taking employee data from one of the MySQL databases, and using the employee ID to get the employee's information from the MS SQL database. For some reason, whenever I run the program it will get through about 1200 records (out of 11k) and then crash with an error like the following, Fatal error: Call to a member function closeCursor() on a non-object I have tried moving the loops around in many different ways, and I have tried manually closing the connections by setting the database handle to null. Nothing I do seems to work. Thanks for any help! Metropolis

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  • Should a developer write their own test plan for Q/A?

    - by Mat Nadrofsky
    Who writes the test plans in your shop? Who should write them? I realize developers (like me) regularly do their own unit testing whilst developing and in some cases even their own Q/A depending on the size of the shop and the nature of the business, but in a big software shop with a full development team and Q/A team, who should be writing those official "my changes are done now" test plans? Soon, we'll be bringing on another Q/A member to our development team. My question is, going forward, is it a good practice to get your developers to write their own test plans? Something tells me that part of that might make sense but another part might not... What I like about that: Developer is very familiar with the changes made, thus it's easy to produce a document... What I don't like about that: Developer knows how it's supposed to work and might write a test plan that caters to this without knowing it. So, with the above in mind, what is the general stance on this topic? I'm of course already reading books like the Mythical Man-Month, Code Complete and a few others which really do help, but I'd like to get some input from the group as well.

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  • useer degined Copy ctor, and copy-ctors further down the chain - compiler bug ? programers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D

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  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

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  • Conversion between different template instantiation of the same template

    - by Naveen
    I am trying to write an operator which converts between the differnt types of the same implementation. This is the sample code: template <class T = int> class A { public: A() : m_a(0){} template <class U> operator A<U>() { A<U> u; u.m_a = m_a; return u; } private: int m_a; }; int main(void) { A<int> a; A<double> b = a; return 0; } However, it gives the following error for line u.m_a = m_a;. Error 2 error C2248: 'A::m_a' : cannot access private member declared in class 'A' d:\VC++\Vs8Console\Vs8Console\Vs8Console.cpp 30 Vs8Console I understand the error is because A<U> is a totally different type from A<T>. Is there any simple way of solving this (may be using a friend?) other than providing setter and getter methods? I am using Visual studio 2008 if it matters.

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  • C++ struct, public data members and inheritance

    - by Marius
    Is it ok to have public data members in a C++ class/struct in certain particular situations? How would that go along with inheritance? I've read opinions on the matter, some stated already here http://stackoverflow.com/questions/952907/practices-on-when-to-implement-accessors-on-private-member-variables-rather-than http://stackoverflow.com/questions/670958/accessors-vs-public-members or in books/articles (Stroustrup, Meyers) but I'm still a little bit in the shade. I have some configuration blocks that I read from a file (integers, bools, floats) and I need to place them into a structure for later use. I don't want to expose these externally just use them inside another class (I actually do want to pass these config parameters to another class but don't want to expose them through a public API). The fact is that I have many such config parameters (15 or so) and writing getters and setters seems an unnecessary overhead. Also I have more than one configuration block and these are sharing some of the parameters. Making a struct with all the data members public and then subclassing does not feel right. What's the best way to tackle that situation? Does making a big struct to cover all parameters provide an acceptable compromise (I would have to leave some of these set to their default values for blocks that do not use them)?

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  • Using a variable in a mysql query, in a C++ MFC program.

    - by D.Gaughan
    Hi, after extensive trawling of the internet I still havent found any solution for this problem. I`m writing a small C++ app that connects to an online database and outputs the data in a listbox. I need to enable a search function using an edit box, but I cant get the query to work while using a variable. My code is: res = mysql_perform_query (conn, "select distinct artist from Artists"); //res = mysql_perform_query (conn, "select album from Artists where artist = ' ' "); while((row = mysql_fetch_row(res)) != NULL){ CString str; UpdateData(); str = ("%s\n", row[0]); UpdateData(FALSE); m_list_control.AddString(str); } the first "res = " line is working fine, but I need the second one to work. I have a member variable m_search_edit set up for the edit box, but any way I try to include it in the sql statement causes errors. eg. res = mysql_perform_query (conn, "select album from Artists where artist = '"+m_search_edit+" ' "); causes this error: error C2664: 'mysql_perform_query' : cannot convert parameter 2 from 'class CString' to 'char *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called" And when I convert m_search_edit to a char* it gives me a " Cannot add 2 pointers" error. Any way around this???

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  • Agile methodologies. Is it a by-product of mind control techniques as NLP / Scientology?

    - by Bobb
    The more I read about contemporary methods combinging scrum, tdd and xp, the more I feel like I already seen the methods. I am not arguing that agile approach is much more progressive than older rigid structures like waterfall, what I am saying is that it seems to me that agile methodologies are ideal to be used as a nest for a brainwashing business. I read few articles which kept referring to authors which I checked afterwards and they call themselves - coaches, trainers (usual thing when NLP specialists are involved) with no apparent software development history. Also I met a guy who is a scrum faciltator (term widly used in relation to scientology) in a high profile company. I talked to him less than 5 min but I got complete feeling that he is either on drugs or he has been programmed by a powerful NLP specialist. The way to talk and his body movements witnessed he is not an average normal person (in terms of normal distribution :))... Please dont get me wrong. I am not a fun of conspiracy theories. But I had an experience with a member of church of scientology tried to invade a commercial firm and actually went half way through to very top in just 3 weeks. I saw his work. For now I have complete impression is that psycho manipulators are now invading IT industry through the convenient door of agile techniques. Anyone has the same feeling/thoughts?

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  • push(ing)_back objects pointers within a loop

    - by Jose Manuel Albornoz
    Consider the following: I have a class CDevices containing, amongst others, a string member class CDevice { public: CDevice(void); ~CDevice(void); // device name std::string Device_Name; etc... } and somewhere else in my code I define another class that contains a vector of pointers to CDevices class CDevice; class CServers { public: CServers(void); ~CServers(void); // Devices vector vector<CDevice*> Devices; etc... } The problem appears in the following lines in my main.c pDevice = new CDevice; pDevice->Device_Name = "de"; Devices.push_back(pDevice); pDevice->Device_Name = " revolotiunibus"; Devices.push_back(pDevice); pDevice->Device_Name = " orbium"; Devices.push_back(pDevice); pDevice->Device_Name = " coelestium"; Devices.push_back(pDevice); for(int i = 0; i < (int)Devices.size(); ++i) cout << "\nLoad name = " << Devices.at(i)->Device_Name << endl; The output I get is " coelestium" repeated four times: each time I push_back a new element into the vector all of the already existing elements take the value of the one which has just been added. I have also tried using iterators to recover each element in the vector with the same results. Could someone please tell me what's wrong here? Thankx

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  • Recursive Iterators

    - by soandos
    I am having some trouble making an iterator that can traverse the following type of data structure. I have a class called Expression, which has one data member, a List<object>. This list can have any number of children, and some of those children might be other Expression objects. I want to traverse this structure, and print out every non-list object (but I do want to print out the elements of the list of course), but before entering a list, I want to return "begin nest" and after I just exited a list, I want to return "end nest". I was able to do this if I ignored the class wherever possible, and just had List<object> objects with List<object> items if I wanted a subExpression, but I would rather do away with this, and instead have an Expressions as the sublists (it would make it easier to do operations on the object. I am aware that I could use extension methods on the List<object> but it would not be appropriate (who wants an Evaluate method on their list that takes no arguments?). The code that I used to generate the origonal iterator (that works) is: public IEnumerator GetEnumerator(){ return theIterator(expr).GetEnumerator(); } private IEnumerable theIterator(object root) { if ((root is List<object>)){ yield return " begin nest "; foreach (var item in (List<object>)root){ foreach (var item2 in theIterator(item)){ yield return item2; } } yield return " end nest "; } else yield return root; } A type swap of List<object> for expression did not work, and lead to a stackOverflow error. How should the iterator be implemented? Update: Here is the swapped code: public IEnumerator GetEnumerator() { return this.GetEnumerator(); } private IEnumerable theIterator(object root) { if ((root is Expression)) { yield return " begin nest "; foreach (var item in (Expression)root) { foreach (var item2 in theIterator(item)) yield return item2; } yield return " end nest "; } else yield return root; }

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  • Segmentation fault on returning from main (very short and simple code, no arrays or pointers)

    - by Gábor Kovács
    I've been wondering why the following trivial code produces a segmentation fault when returning from main(): //Produces "Error while dumping state (probably corrupted stack); Segmentation fault" #include <iostream> #include <fstream> #include <vector> using namespace std; class Test { vector<int> numbers; }; int main() { Test a; ifstream infile; cout << "Last statement..." << endl; // this gets executed return 0; } Interestingly, 1) if only one of the two variables is declared, I don't get the error, 2) if I declare a vector variable instead of an object with a vector member, everything's fine, 3) if I declare an ofstream instead of an ifstream, again, everything works fine. Something appears to be wrong with this specific combination... Could this be a compiler bug? I use gcc version 3.4.4 with cygwin. Thanks for the tips in advance. Gábor

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  • Specializing function templates outside class temp. definition - what is the correct way of doing t

    - by LoudNPossiblyRight
    I am attempting to specialize a function template that is a member of a template class. The two of them have different template parameters. The template function specialization inside the temp. class definition is never called and the one func. spec. outside the class definition does not even compile. Should i expect this to work in the first place, and if so, what do i have to change in this code to both compile and make it work correctly: using VS2010 #include<iostream> using namespace std; template <typename T> class klass{ public: template <typename U> void func(const U &u){ cout << "I AM A TEMPLATE FUNC" << endl; } //THIS NEVER GETS CALLED !!! template <> void klass<T>::func(const string &s){ cout << "I AM A STRING SPECIALIST" << endl; } }; //THIS SPECIALIZATION WILL NOT COMPILE !!! template <typename T> template <> void klass<T>::func(const double &s){ cout << "I AM A DOUBLE SPECIALIST" << endl; } int main(){ double d = 3.14159265; klass<int> k; k.func(1234567890); k.func("string"); k.func(3.14159265); return 0; }

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  • Statically checking a Java app for link errors

    - by monorailkitty
    I have a scenario where I have code written against version 1 of a library but I want to ship version 2 of the library instead. The code has shipped and is therefore not changeable. I'm concerned that it might try to access classes or members of the library that existed in v1 but have been removed in v2. I figured it would be possible to write a tool to do a simple check to see if the code will link against the newer version of the library. I appreciate that the code may still be very broken even if the code links. I am thinking about this from the other side - if the code won't link then I can be sure there is a problem. As far as I can see, I need to run through the bytecode checking for references, method calls and field accesses to library classes then use reflection to check whether the class/member exists. I have three-fold question: (1) Does such a tool exist already? (2) I have a niggling feeling it is much more complicated that I imagine and that I have missed something major - is that the case? (3) Do you know of a handy library that would allow me to inspect the bytecode such that I can find the method calls, references etc.? Thanks!

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  • LicenseChecker checkAccess leaks ServiceConnection

    - by Bill The Ape
    I am receiving this exception in LogCat every time I press the Back button in my app: Activity has leaked ServiceConnection com.android.vending.licensing.LicenseChecker@471cc039 that was originally bound here The code responsible for this leak in onCreate() is: mLicenseCheckerCallback = new MyLicenseCheckerCallback(); mChecker.checkAccess(mLicenseCheckerCallback); How do I get rid of this leak? I tried not assigning MyLicenseCheckerCallback to a member, thinking perhaps when the activity goes onPause() the reference to the callback is responsible for the leak: mChecker.checkAccess(new MyLicenseCheckerCallback()); But that didn't get rid of the leak. Update: Thanks to @zapl's comment below, I looked at Google's LicenseChecker.java: /** Unbinds service if necessary and removes reference to it. */ private void cleanupService() { if (mService != null) { try { mContext.unbindService(this); } catch (IllegalArgumentException e) { // Somehow we've already been unbound. This is a non-fatal error. Log.e(TAG, "Unable to unbind from licensing service (already unbound)"); } mService = null; } } At first I thought that I may be neglecting to call it, but I double-checked and I am calling mChecker.onDestroy(); in my activity's onDestroy(). I also checked onDestroy() in LicenseChecker.java and it is calling unbindService: /** * Inform the library that the context is about to be destroyed, so that * any open connections can be cleaned up. * <p> * Failure to call this method can result in a crash under certain * circumstances, such as during screen rotation if an Activity requests * the license check or when the user exits the application. */ public synchronized void onDestroy() { cleanupService(); mHandler.getLooper().quit(); } So, what is really going on? Is this a bug in LVL?

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  • Question on Split usage in Perl

    - by Nano HE
    Hello. I wrote an small script to use Split() as this, use strict; use warnings; use Data::Dumper; my $fh = \*DATA; while(my $line = <$fh>) { my @values = split(':', $line); foreach my $val (@values) { print "$val\n"; } } __DATA__ 1 : Hello World String10 : NO : A1B2,B3 11 : Hello World String11 : YES : A11B2,B3,B14,B25 A1B2,B3 and A11B2,B3 are characters form like Only One Letter A and One or Two Number 2, 3, 14,25 etc then concatenated with Only One Letter B and one or two Numbers like 2, 3, 14,25. etc Now out put as this 1 Hello World String10 NO A1B2,B3 11 Hello World String11 YES A11B2,B3,B14,B25 How can I hold the last array member from @values and made concatenation and out put as this. 1 Hello World String1 NO A1B2,A1B3 11 Hello World String11 YES A11B2,A11B3,A11B14,A11B25 Appreciated for your comments and replies. [update] My out put need the concatenation followed the rule. A and one or two numbers and joined by B and one or two numbers split by ,

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