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  • Can I create an activity for a particular task without that task coming to the foreground?

    - by Neil Traft
    Here's my use case: The app starts at a login screen. You enter your credentials and hit the "Login" button. Then a progress dialog appears and you wait for some stuff to download. Once the stuff has downloaded, you are taken to a new activity. Exactly which activity you are taken to depends on the server response. Here's my problem: If you go HOME during this login/download process, at some point in the near future your download will complete and will invoke startActivity(). So then the new activity will be pushed to the foreground, rudely interrupting the user. I can't start the activity before I start the download, because, as I mentioned earlier, the activity I start depends on the result of the download. I would obviously not like to interrupt the user like this. One way to solve this is to refrain from calling startActivity() until the user returns to the app. I can do this by keeping track of the LoginActivity's onStop() and onRestart(). But I'm wondering, is there any way to create the activity while it is in the background? That way the user returns to the app and he is ready to go... otherwise he would have to wait for the new activity to be created (which could take some time because the new activity also has to download and display some data). Update: Guess what? I LIED! I could have sworn that starting this activity was causing it to come to the foreground, but I went back to test it again and the problem has magically disappeared. I tested in both 1.6 and 2.0.1 and both OSes were smart enough not to bring a backgrounded task to the front.

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  • application resources after update

    - by klaus-vlad
    Hi, I have a curiosity about application updates . What happens after such a process with the resources supposing that the update needs different resources than the ones the old version used ? Are they overwritten ?( like overwrite string.xml) or the old resources are deleted and replaced with the new ones ?

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  • How to handle null response for json object

    - by user1494754
    I get a JSON response as { "edges": [], "nodes": [] } how to check if the objects has null values and handle the case?? JSONObject jobj = new JSONObject(line); JSONArray jArray = jobj.getJSONArray("edges"); if(jArray.length()!=0) { for(int i=0;i<jArray.length();i++){ JSONObject json_data = jArray.getJSONObject(i); x.add((float) json_data.getInt("x")); y.add((float) json_data.getInt("y")); end This retrurns me : org.json.JSONException: end of input at character 0 of

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  • How to call Java method from C++

    - by fhucho
    Hi, I am using JNI to call my C++ function from Java. One of the C++ function's arguments is jobject thiz (as far as I know, all JNI native functions have this argument). The function takes quite long to complete and I want to report progress back to the jobject thiz Java object, so that I can show the progress to the user. How can I call jobject's methods from C++?

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  • How to create an ARGB_8888 pixel value?

    - by vidstige
    Say I want to create an array of pixel values to pass into the createBitmap method described here. I have three int values r, g, b in the range 0 - 0xff. How do I transform those into a opaque pixel p? Does the alpha channel go in the high byte or the low byte? I googled up the documentation but it only states that: Each pixel is stored on 4 bytes. Each channel (RGB and alpha for translucency) is stored with 8 bits of precision (256 possible values.) This configuration is very flexible and offers the best quality. It should be used whenever possible. So, how to write this method? int createPixel(int r, int g, int b) { retrurn ? }

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  • Free icons for mobile applications. Where?

    - by Geltrude
    I know that in the sdk folders I can find some (not very well grouped, imho) icon. But, there is a site online specialized that let you download free icons useful for mobile app? Ie world flags, up, down... save, revert..., next..., play, stop..., etc. It would be more appriciated also if you can find these sets in many different colors, and in 2 or 3 sizes (32x32, 64x64, etc.). Have a nice day (ot. Especially my mom - her 62 birthday :-) Edit: those are all good sites, but to green-check the answer I need a small set with the common icons (I think moreabout 50-70 icons), in many different colors and in 2 or 3 different sizes (for lo-mid-hi definition devices). - If a so done site exists for free :-)

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  • Prevent Activity from saving state when user selects back button

    - by martinjd
    I have an Activity with a list that is bound to a ListAdapter reading data into a ArrayList from a database. All is well when the data is first loaded. While the Activity is open and the list is being displayed it is possible and likely that the data in the database will be updated by a service but the list does not reflect the changes because the ArrayList does not know about the changes. If the Activity is no longer in the foreground as would be the case if the user goes to the home screen and then is brought back to the foreground I would like for the Activity to not display what it did prior but rather reload the data using the ListAdapter the view is bound to. I think something needs to call finish() but I am not sure what. This is what I have in the Activity. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setUpViews(); app = (MyApplication) getApplication(); adapter = new MyListAdapter(this, app.getMyEvents()); setListAdapter(adapter); } @Override protected void onResume() { super.onResume(); adapter.forceReload(); }

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  • Why do toast notifications die if delayed?

    - by ubershmekel
    I'm not sure this is the exact cause of my problem but I'll explain the 2 symptoms I noticed: If I put a break point on a Toast.makeText(..).show(), step over, then wait a few seconds before running, the toast will never appear. I have a location callback that tries to show a toast, but it never appears. Maybe I'm doing something else wrong, this is the line in question in my open source distress signal app. Any help or pointers would be appreciated, --uber

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  • Animation not start immediately when the target view is out of window

    - by funnything
    Hi. When I apply some animation to the view, which is out of window, the animation not start immediately. And then, I scroll the screen to show the animation target view, the animation will start. I hope to the animation will start immediately when it apply. Any ideas? Bellow is sample code. Thank you. public class AnimationValidationActivity extends Activity { private ViewSwitcher _viewSwitcher; private Button _button; /** * utility method for animation */ private Animation buildTranslateAnimation( float fromXDelta , float toXDelta , float fromYDelta , float toYDelta ) { Animation ret = new TranslateAnimation( fromXDelta , toXDelta , fromYDelta , toYDelta ); ret.setDuration( 1000 ); return ret; } /** * build view in place of layout.xml */ private View buildView() { ScrollView ret = new ScrollView( this ); ret.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); LinearLayout parent = new LinearLayout( this ); parent.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); parent.setOrientation( LinearLayout.VERTICAL ); ret.addView( parent ); _viewSwitcher = new ViewSwitcher( this ); _viewSwitcher.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , 100 ) ); parent.addView( _viewSwitcher ); View spacer = new View( this ); spacer.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , getWindow() .getWindowManager().getDefaultDisplay().getHeight() ) ); parent.addView( spacer ); _button = new Button( this ); _button.setText( "button" ); parent.addView( _button ); return ret; } @Override public void onCreate( Bundle savedInstanceState ) { super.onCreate( savedInstanceState ); setContentView( buildView() ); _viewSwitcher.setFactory( new ViewSwitcher.ViewFactory() { @Override public View makeView() { TextView view = new TextView( AnimationValidationActivity.this ); view.setLayoutParams( new ViewSwitcher.LayoutParams( ViewSwitcher.LayoutParams.FILL_PARENT , ViewSwitcher.LayoutParams.FILL_PARENT ) ); view.setBackgroundColor( 0xffffffff ); view.setText( "foobar" ); return view; } } ); _button.setOnClickListener( new View.OnClickListener() { @Override public void onClick( View v ) { _viewSwitcher.setInAnimation( buildTranslateAnimation( _viewSwitcher.getWidth() , 0 , 0 , 0 ) ); _viewSwitcher.setOutAnimation( buildTranslateAnimation( 0 , - _viewSwitcher.getWidth() , 0 , 0 ) ); int color = new Random().nextInt(); _viewSwitcher.getNextView().setBackgroundColor( 0xff000000 | color & 0xffffff ); _viewSwitcher.showNext(); } } ); } }

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  • Data 'logger' turning off when phone goes to standbymode

    - by Marko Järvenpää
    I'm creating a datalogger which logs the gps data and the sensor data of the phone. I've just a strange problem. If the phone is not touched for few minutes it goes into standby mode (screen goes black), and that causes the logger to stop working. Actually the firewriting in the logger stops working. The GPS resumes fine after coming out of blackscreen, but when I check the log I created it only shows saved points for few minutes. Does anyone have idea what is causing this?

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  • MyLocationOverlay dissappears, is not there onResume.

    - by Paul
    I have a mapView to which I add a MyLocationOverlay. It displays fine when the app starts from scratch (goes through onCreate). If I exit the app (back button) and then start it again (onResume), the overlay is gone. I have tried to fix this for 10+ hours. All sorts of messing with re-adding the overlay. Resetting the overlays. Changing the maps location so it's forced to redraw. Trying to manually invalidate or force a redraw of the overlay. NOTHING has worked. From the way the code looks, the Overlay object exists and everything is working fine - but it's just not on the map. Is anybody else having this problem? (Droid Incredible, 2.2)

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  • What happens to thread as onDestroy is called when device is rotated

    - by Lakshmie
    I would like to know as to what will happen to the thread which has been created by an activity and the device is rotated. I have observed that the onDestroy method is called when this happens. Will the thread be killed too? If the thread is not killed, how can I reassociate the thread with the activity as a new instance of the activity is created on rotation. Thanks, Lakshmie

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  • Passing GPS speed via the Eclipse Emulator Control

    - by Nick
    Hi, my app queries the GPS-speed using .getSpeed() on a LocationListener. Is there a way to set this speed using the Eclipse Emulator Control or the command line? I tried to feed multiple sets of coordinates to the emulator via the manual GPS-control, but it didn't pick up a speed from that. Also, using a pre-defined GPX-file and playing it doesn't work for me. I would like to test my app without having to take it on a test-drive in my car every time ;)! Thanks!

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  • What is the optimal way to animate a drawable within a view using the animator classes?

    - by littleFluffyKitty
    I have read about Property Animation and Hardware Acceleration but I am still uncertain what is the most efficient way to use the animator classes. (For the sake of this question I don't need to support devices before Honeycomb. So I want to use the animator classes.) For example, say I have a View. In this view I have a BitmapDrawable that I want to fade in. There are also many other elements within the view that won't change. What property or object would be best to use with the animator? The drawable? A paint that I am drawing the bitmap with in onDraw? Something else? How can this be done to be most efficient with hardware acceleration? Will this require calling invalidate for each step of the animation or is there a way to animate just the drawable and not cause the rest of the view to be redrawn completely for each step of the animation? I guess I imagine an optimal case would be the rest of the view not having to be completely redrawn in software, but rather hardware acceleration efficiently fading the drawable. Any suggestions or pointers to recommended approaches? Thanks!

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  • Why is my custom view not appearing?

    - by user351469
    When I comment out setContentView(boardView); in my Game.java my custom view in BoardView works fine and displays everything nicely... but onSizeChanged never gets called in BoardView.java... so I can't read the device width and height at runtime. If I leave setContentView uncommented onSizeChanged works... but the screen is blank! I want to be able to read the screen width and height at runtime and set the sizes of my ImageViews at creation so they are the optimal size. public class Game extends Activity implements OnClickListener{ private BoardView boardView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boardView = new BoardView(this); setContentView(boardView); // when this line disabled, it looks ok boardView.requestFocus(); } public class BoardView extends View { private final Game game; private float width; // width of one unit private float height; // height of one unit public BoardView(Context context){ super(context); this.game = (Game)context; setFocusable(true); setFocusableInTouchMode(true); LinearLayout maincontainer = new LinearLayout(game); maincontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); maincontainer.setGravity(Gravity.CENTER); maincontainer.setOrientation(LinearLayout.VERTICAL); maincontainer.setBackgroundColor(Color.BLACK); LinearLayout innercontainer = new LinearLayout(game); innercontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); innercontainer.setGravity(Gravity.CENTER); innercontainer.setOrientation(LinearLayout.HORIZONTAL); // declare a new table TableLayout layout = new TableLayout(game); layout.setLayoutParams(new TableLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); // build a grid of ImageViews in a TableLayout for (int f=1; f<=7; f++) { TableRow tr = new TableRow(game); for (int c=1; c<=7; c++) { ImageView b = new ImageView(game); b.setImageResource(R.drawable.neworb); b.setOnClickListener(game); tr.addView(b, 30,30); // I'd like to not use fixed values here } // for layout.addView(tr); } // for innercontainer.addView(layout); maincontainer.addView(innercontainer); game.setContentView(maincontainer); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh){ width = w/9f; height = width; super.onSizeChanged(w, h, oldw, oldh); } }

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  • How to display List<> using ListView?

    - by eriX
    When I use ListView to display a array of my object, I can use the following code: MyObject[] myObject; ... ArrayAdapter<MyObject> itemList = new ArrayAdapter<MyObject>(this, R.layout.list, myObject); setListAdapter(itemList); In case that the input is a list: List<MyObject> myobject; How can I assign it to ListAdapter? Please advise, Thx!

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  • Google Cloud Messaging

    - by atar
    I downloaded the GCM project from git and i was able to start the server (app engine for java) and also compile the client apk on the device. On startup the device successfully registers with the server and I can see the registration id when i go to http://myserverip:8080/_ah/admin/. The problem is when i hit the 'Send Message' button there is a message 'Single message queued for registration id ' and it doesn't do anything. Below is a screenshot of the error i noticed on the terminal. Am i missing something. Any help is appreciated. Thanks. .

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  • Intercept creation of activities when the application is restored

    - by Johan Bilien
    Most of our activities access a user-specific model. All these activities inherit from a ModelActivity base class, which provides a getModel() call. When one of these activities detect that the user has signed out (through the AccountManager callback), it sticks to its existing model, but prepares to exit back to the root activity (which is not user-specific) by starting its intent with FLAG_ACTIVITY_CLEAR_TOP. If however the user deletes an account while the app is not running, we run into trouble when the activity is restored. Now the activity needs to handle there not being a model, which makes the code more complicated and bug-prone. Ideally we would intercept the application restore process before the activity is created. Then we would check whether we have an account and a model, and if not clear up the saved stack of activities, and restart from our root activity instead of the last saved activity. But as far as I can tell the first place where we can run code is in the onCreate callback of the activity. Is there a way to run some code when the application is restored from background-saving, but before the saved activity is created?

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  • How to set a custom font for a spinner?

    - by AndrewC
    Is there anyway to set a custom font or color for the selected item in a Spinner? For example, I open the spinner and click a priority of "High". I'm my layout containing the spinner, I would like to see the word "High" in red or a custom font. I can't seem to obtain the textview to make the necessary change. I always obtain a NullPointerException if I typecast the spinner.getSelectedView() to textview and attempt to set the color. any ideas? thanks in advance!

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  • http connection timeout issues

    - by Mark
    I'm running into an issue when i try to use the HttpClient connecting to a url. The http connection is taking a longer time to timeout, even after i set a connection timeoout. int timeoutConnection = 5000; HttpConnectionParams.setConnectionTimeout(httpParameters, timeoutConnection); int timeoutSocket = 5000; HttpConnectionParams.setSoTimeout(httpParameters, timeoutSocket); It works perfect most of the time. However, every once in while, the http connection runs for ever and ignore the setconnectiontimeout, especailly when the phone is connected to wifi, and the phone was idling. So after the phone is idling, the first time i try to connect, the http connection ignores the setconnectiontimeout and runs forever, after i cancel it and try again, it works like charm everytime. But that one time that doesn't work it creates a threadtimeout error, i tried using a different thread, it works, but i know that the thread is running for long time. I understand that the wifi goes to sleep on idle, but i dont understand why its ignoring the setconnectiontimeout. Anyone can help, id really appreciated.

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