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  • How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

    - by Dan Cowell
    I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have checked my access log in apache) and Apache is responding to the request with the appropriate content. The problem I have is that I'm using the event receive mode and it appears that somehow the handler for the Opened event is halted after a specific number of lines of code have executed. Here is my code for the Opened event: event Opened() { // A connection was established WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } As you can see, a number of the Broadcast calls have been commented out. Initially, only the lines up to the Broadcast containing "[DNomad_TcpLinkClient] Sent request: " were being executed and none of the Broadcasts were commented out. After commenting out that line, the next Broadcast was successful and so on and so forth. As a test, I commented out the very first Broadcast to see if the connection closing had any effect: // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); Upon doing that, an additional Broadcast at the end of the function executed. Thus the inference that there is an upper limit to the number of lines executed. Additionally, my ReceivedText handler is never called, despite Apache returning the correct HTTP 200 response with a body. My working hypothesis is that somehow after the Sequence Action finishes executing the garbage collector cleans up the TcpLinkClient instance. My biggest source of confusion with that is how on earth it does it during the execution of an event handler. Has anyone ever seen anything like this before? My full TcpLinkClient class is below: /* * TcpLinkClient based on an example usage of the TcpLink class by Michiel 'elmuerte' Hendriks for Epic Games, Inc. * */ class DNomad_TcpLinkClient extends TcpLink; var PlayerController PC; var string TargetHost; var int TargetPort; var string path; var string requesttext; var string userId; var string apartmentId; var string statusCode; var string responseData; event PostBeginPlay() { super.PostBeginPlay(); } function DoTcpLinkRequest(string uid, string id) //removes having to send a host { userId = uid; apartmentId = id; Resolve(targethost); } function string GetStatus() { return statusCode; } event Resolved( IpAddr Addr ) { // The hostname was resolved succefully WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] "$TargetHost$" resolved to "$ IpAddrToString(Addr)); // Make sure the correct remote port is set, resolving doesn't set // the port value of the IpAddr structure Addr.Port = TargetPort; //dont comment out this log because it rungs the function bindport WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Bound to port: "$ BindPort() ); if (!Open(Addr)) { WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Open failed"); } } event ResolveFailed() { WorldInfo.Game.Broadcast(self, "[TcpLinkClient] Unable to resolve "$TargetHost); // You could retry resolving here if you have an alternative // remote host. //send failed message to scaleform UI //JunHud(JunPlayerController(PC).myHUD).JunMovie.CallSetHTML("Failed"); } event Opened() { // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } event Closed() { // In this case the remote client should have automatically closed // the connection, because we requested it in the HTTP request. WorldInfo.Game.Broadcast(self, "Connection closed."); // After the connection was closed we could establish a new // connection using the same TcpLink instance. } event ReceivedText( string Text ) { WorldInfo.Game.Broadcast(self, "Received Text: "$Text); //we dont want the header info, so we split the string after two new lines Text = Split(Text, chr(13)$chr(10)$chr(13)$chr(10), true); WorldInfo.Game.Broadcast(self, "Split Text: "$Text); statusCode = Text; } event ReceivedLine( string Line ) { WorldInfo.Game.Broadcast(self, "Received Line: "$Line); } event ReceivedBinary( int Count, byte B[255] ) { WorldInfo.Game.Broadcast(self, "Received Binary of length: "$Count); } defaultproperties { TargetHost="127.0.0.1" TargetPort=80 //default for HTTP LinkMode=MODE_Text ReceiveMode=RMODE_Event path = "dnomad/datafeed.php" userId = "0"; apartmentId = "0"; statusCode = ""; send = false; }

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  • How to imitate focus on a div element?

    - by Alexis Abril
    The scenario involves imitating a drop down list. Instead of the standard input select element, we're using a set of custom images in combination with a few CSS styles and jQuery behaviors. All in all, we have a drop down list that works just fine. The question revolves around a drop down list losing focus. A normal select element losing focus would automatically close the list, however, since we are using a set of divs, it's not possibly to set or lose focus(and subsequently hide the list). We've been able to imitate normal drop down behavior by hiding a text input behind the div and setting the focus to it dynamically. For example: User clicks drop down list - content list is displayed and hidden text input is set as focus. Event is bound to the text input losing focus which hides the content list. I'm curious if the community has a better approach to hiding a div when a user clicks off, presses escape, etc.

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  • style problem with jQueryUI Autocomplete widget (using remote datasource)

    - by blee
    <input class="ui-autocomplete-input"/> represents the text field to be autocompleted. <ul>...</ul> contains the list of matching items from the text field input. It is added to the document by remote call as you type. <ul>...</ul> is added just inside the closing </body> tag. I was expecting the <ul>...</ul> to be placed just after the <input class="ui-autocomplete-input"/>. Because this does not happen, the <ul>...</ul> falls outside of the containing div and the resulting style is broken. Suggestions? Can I specify where the <ul>...</ul> gets placed in the document? Thanks in advance for your time.

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  • JavaScript accordion effect won't work, something to do with pseudoclass?

    - by Dennis Hodapp
    I tried to make an accordion effect with JavaScript based off this video altering a few things like using an input button instead of a link for the selector. However for some reason it's not working. Firefox error console outputs unkown pseudo-class or pseudo-element "visible" everytime I try to use it. What's the problem? $("div.example").hide(); $("input.exampleButton").click(function(){ $("div.example:visible").slideUp("slow"); $(this).parent().next().slideDown("slow"); //return false; if you don't want the link to follow }); Here is the HTML input type="button" value="See An Example" class="exampleButton" /> <div class="example"> ...content </div> input type="button" value="See An Example" class="exampleButton" /> <div class="example"> ...content </div>

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  • Mysteriously empty $_POST array

    - by Lex
    Hi all! I have the following HTML/PHP page: <?php if(empty($_SERVER['CONTENT_TYPE'])) { $type = "application/x-www-form-urlencoded"; $_SERVER['CONTENT_TYPE'] = $type; } echo "<pre>"; var_dump($_POST); var_dump(file_get_contents("php://input")); echo "</pre>"; ?> <form method="post" action="test.php"> <input type="text" name="test[1]" /> <input type="text" name="test[2]" /> <input type="text" name="test[3]" /> <input type="submit" name="action" value="Go" /> </form> As you can see, the form will submit and the expected output is a POST array with one array in it containing the filled in values and one entry "action" with the value "Go" (the button). However, no matter what values I enter in the fields; the result is always: array(2) { ["test"]=> string(0) "" ["action"]=> string(2) "Go" } string(16) "test=&action=Go&" Somehow, the array named test is emptied, the "action" variable does make it through. I've used the Live HTTP Headers extension for Firefox to check whether the POST fields get submitted, and they do. The relevant information from Live HTTP Headers (with a, b and c filled in as values in the textboxes): Content-Type: application/x-www-form-urlencoded Content-Length: 51 test%5B1%5D=a&test%5B2%5D=b&test%5B3%5D=c&action=Go Does anybody have any idea as to why this is happening? I'm freaking out on this one, it has cost me so much time already...

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  • Capture Backspace , is this a OK solution?

    - by f0rz
    Hello, I having a hard time to capture the backspace button in a UITextView. I am trying to capture it in the method - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text I thought it was ok to do like this. if([text isEqualToString:@"\b") { // code ... } But for some reason, when backspace is pressed 'text' is empty. I know I can compare lenght of the UITextView but it isnt what I want to achieve. So I found a solution to this. If I look at '[text lenght]' every key on the defaultkeyboard returns 0 . Every key excepts the backspace wich is 0. In that way i know when backspace is pressed. I do this check. if([text lenght] == 0) { // BACKSPACE PRESSED   } What is your opinion about this? -or can I do it in a better way? Regards. - Martin

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  • JQuery Mobile Code Snippets 1

    - by Yousef_Jadallah
     I want to share with you some important codes that you may need during JQuery Mobile development.These codes are tested on Alpha 4 version. Beta 1 has been released before two days, Therefore I will test them in my current project and let you know if there is any changes : Normal 0 false false false EN-US X-NONE AR-SA /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi;}    Normal 0 false false false EN-US X-NONE AR-SA /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi;} Show and hide back button in your Application    $(document).bind("mobileinit", function () {           $.mobile.page.prototype.options.addBackBtn = true;        });     Customizing the back button text $(document).bind("mobileinit", function () {$.mobile.page.prototype.options.backBtnText = "previous";});       Hide "Close button" for dialog programatically:   $('[data-role=dialog]div[id="YourDiaogdivID"]').live('pagecreate', function (event) {     $("a[data-icon='delete']").hide();          });  Change Select option element index:      var myselect = $("select#foo");       myselect[0].selectedIndex = 0; //The new index        myselect.selectmenu("refresh"); //uset this line of code after any updating on the select element      Change Select optoin elemetn text value:    $("select#foo").parent().contents().children('.ui-btn-text').text('Your Text Here');    Refreshing a checkbox    $("select#foo").parent().contents().children('.ui-btn-text').text('Your Text Here');     Hide select option element  $('#foo').parent().hide();     Hide and Show Page Loading Message :  $.mobile.pageLoading(); //Show $.mobile.pageLoading(true); //hide            overriding $.mobile.loadingMessage  $(document).bind("mobileinit", function () {    $.mobile.loadingMessage = 'My Loading Message';    });    Hide and Show jQuery-Mobile-Themed-DatePicker    $(".ui-datepicker").hide();  $(".ui-datepicker").show();       Build your Custom Loading Message :           $('#CustomeLoadingMessage').hide();//Hide the div               $('# CustomeLoadingMessage').ajaxStart(function () {                $(this).show();            });             $('# CustomeLoadingMessage').ajaxStop(function () {                $(this).hide();            });   I wil publish other important codes soon.Hope that helps.

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  • Matching a value to JSON array values in jquery

    - by chrism
    I have a JSON array that looks like this: ['Monkey','Cheetah','Elephant','Lizard','Spider'] I also have a text input. I want to test whether the value of the input upon 'blur' is also in the array and if it is do something. Knowing a bit of python I tried something like this: var existing_animals = ['Monkey','Cheetah','Elephant','Lizard','Spider'] $('input').blur(function() { user_animal = $(this).val() if (user_animal in existing_animals) { alert('Animal already exists!') } }); So, how rookie is my mistake?

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  • Want to get cursor position within textInput .

    - by Anshuman Jaiswal
    I am using textInput within grid using rendrer. I am populating a suggestion box just below the text input field on the basis of typed character and index of text input.Problem is that if i shrink grid column then suggestion box is not populating at the right place so I want global position of cursor in the text input field .

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  • error handler isn't called when file is uploaded via ajax using jQuery form plugin

    - by scompt.com
    Here's my test case. If the form is posted, a 500 error response is sent. If not, the form is sent. If the file input tag is commented out, the error handler is called. If the file input tag is present, the error handler isn't called. I think this might have something to do with the fact that jQuery needs to use an iframe to handle the upload and iframes don't seem to respond to the error handler. Edit: If I add iframe: true to the options passed to ajaxSubmit to force the use of an iframe, the non-file-upload case stops working also, so it definitely has to do with the iframe. Edit2: I'm using the jQuery Form Plugin. <?php if($_SERVER['REQUEST_METHOD'] == 'POST') { header('HTTP/1.1 500 Internal Server Error'); die; } else {?> <html><head> <script type='text/javascript' src='http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js?ver=2.9.2'></script> <script type='text/javascript' src='http://github.com/malsup/form/raw/master/jquery.form.js?v2.43'></script> <script type="text/javascript"> jQuery(document).ready(function() { jQuery('a').click(function() {jQuery('form').ajaxSubmit({error: function(){alert('error handler called');}})}); }); </script> </head><body> <form method="POST"> <input type="text" name="mytext" /> <input type="file" name="myfile" /><!-- comment this element out --> <input type="hidden" name="blah" value="blah" /> <a>submit</a> </form> </body></html> <?php } Is there any way to get the error handler to be called in both situations?

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  • How do I concatenate a lot of files into one inside Hadoop, with no mapping or reduction

    - by Leonard
    I'm trying to combine multiple files in multiple input directories into a single file, for various odd reasons I won't go into. My initial try was to write a 'nul' mapper and reducer that just copied input to output, but that failed. My latest try is: vcm_hadoop lester jar /vcm/home/apps/hadoop/contrib/streaming/hadoop-*-streaming.jar -input /cruncher/201004/08/17/00 -output /lcuffcat9 -mapper /bin/cat -reducer NONE but I end up with multiple output files anyway. Anybody know how I can coax everything into a single output file?

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  • Java UnknownFormatConversionException

    - by user1672458
    The code below is throwing this error, and I'm not sure why. It's clearly a problem with outputting String.format to the str variable, but I don't know what's wrong with it. Exception in thread "main" java.util.UnknownFormatConversionException: Conversion = 'i' at java.util.Formatter$FormatSpecifier.conversion(Unknown Source) at java.util.Formatter$FormatSpecifier.<init>(Unknown Source) at java.util.Formatter.parse(Unknown Source) at java.util.Formatter.format(Unknown Source) at java.util.Formatter.format(Unknown Source) at java.lang.String.format(Unknown Source) at Donor.toString(Donor.java:41) at Donor.main(Donor.java:65) - import java.util.Scanner; public class Donor { public String name; public int age; public double donation; Donor() { //Initialized to these values for debugging name = "NoName"; age = 0; donation = 0; } Donor(String nameinit, int ageinit, double donationinit) { name = nameinit; age = ageinit; donation = donationinit; } public String toString() { String str = ""; str = String.format("%s-30%i-6$%d-20", name, age, donation); return str; } public static void main(String[] args) { Scanner input = new Scanner(System.in); String nameinit = null; int ageinit = -1; double donationinit = -1; String outp = null; System.out.print("Enter the donor's name: "); nameinit = input.nextLine(); System.out.print("Enter the donor's age: "); ageinit = input.nextInt(); System.out.print("Enter the donation amount: "); donationinit = input.nextDouble(); Donor d = new Donor(nameinit, ageinit, donationinit); outp = d.toString(); System.out.printf("%s30 %s6 %s10", "Name", "Age", "Donation"); System.out.print("\n" + outp); input.close(); } }

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  • How to properly close a socket after an exception is caught?

    - by marco
    Hello, after my last project I had the problem that the client was expecting an object from the server, but while processing the clients input an exception that forces the server to close the socket for security reasons is caught. This causes the client to terminate in a very unpleasant way, the way I decided to deal with this was sending the client a Input status message after each recieved input so that he knows if his input was processed properly or if he needs to throw an exception. So my question: Is there a better/cleaner way to close the socket after an exception is caught?? thanks,

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  • Gravity Sort : Is this possible programatically?

    - by Bragaadeesh
    Hi, I've been thinking recently on using the Object Oriented design in the sorting algorithm. However I was not able to find a proper way to even come closer in making this sorting algorithm that does the sorting in O(n) time. Ok, here is what I've been thinking for a week. I have a set of input data. I will assign a mass to each of the input data (assume input data a type of Mass). I will be placing all my input data in the space all at same distance from earth. And I will make them free fall. According to gravitational law, the heaviest one hits the ground first. And the order in which they hit will give me the sorted data. This is funny in some way, but underneath I feel that this should be possible using the OO that I have learnt till date Is it really possible to make a sorting technique that uses gravitational pull like scenario or am I stupid/crazy?

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  • [PHP] missing keys in $_POST

    - by KPL
    Hello there, I am trying to get some form data from POST method. Here's the code of form - <form action="" method="post" name="form1" id="form1"> <input type="hidden" value="15" name="ad_id"> <table width="100%" cellspacing="0" cellpadding="0" border="0" class="block"> <tbody><tr> <td valign="top">&nbsp;</td> <td align="right">all fields are required</td> </tr> <tr> <td valign="top">&nbsp;</td> <td align="center"></td> </tr> <tr> <td valign="top" width="150"><label for="name">Advertisement Name</label> *</td> <td><input type="text" size="45" value="Banner" id="name" name="name"> e.g Home Banner</td> </tr> <tr> <td valign="top"><label for="placement">Advertisement Placement</label></td> <td><select id="placement" name="placement"> Wide Skyscrapper 160 x 600 </tr> <tr> <td valign="top"><label for="code">Advertisement Code</label></td> <td><textarea rows="5" cols="45" id="code" name="code"></textarea></td> </tr> <tr> <td>Status</td> <td><label> <input type="radio" checked="checked" value="1" name="status"> Active</label> <label> <input type="radio" value="0" name="status"> Inactive</label></td> </tr> <input type="hidden" value="1" name="banner_uploaded" id="banner_uploaded"> <tr> <td>For Country - </td> <td> <select id="country" name="country"> <option>Not posting all the names of country</option> </select> </td> </tr> <tr> <td><label for="Scheduling">Valid From </label></td> <td><input type="text" value="" id="date-from" name="date-from"> Format : dd/mm/yyyy:hh/mm</td> </tr> <tr> <td><label for="Scheduling">Valid Till </label></td> <td><input type="text" value="" id="date-to" name="date-to"> Format : dd/mm/yyyy:hh/mm</td> </tr> <tr> <td>&nbsp;</td> <td align="right"><input type="submit" onclick="return validate_ad_form(add_adv)" value="Update Advertisement" class="button" name="update"></td> </tr> </tbody></table> </form> But I am getting $_POST['code'] empty when I am passing HTML code through it. When I pass plain text, it works fine. When I printed $_POST [i.e. used - print_r($_POST) ], I got the following output - Array ( [ad_id] = 15 [name] = Banner [placement] = ad_468x60 [code] = [status] = 1 [banner_uploaded] = 1 [country] = IN [date-from] = [date-to] = [update] = Update Advertisement ) Please be known, I haven't entered the 'date-from','date-to' fields. I have entered on purpose as StackOverflow don't allow me to post images! People,any help will be highly appreciated.

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  • OpenType programming

    - by Sorush Rabiee
    Hi all Recently i asked two questions (1 and 2) about using OpenType features in programs written by python and .net languages, but didn't get an answer. i realized there is no way to change text rendering engines of operating systems, or force them to use OpenType. so now want to implement my own. such a program that: provides a text engine that receives glyph shapes from otf and ttf files and renders them in sequence of glyphs in text. generates all of OTL features can be used in other parts of applications like controls and components of .NET or python GUI libraries. if python and .net languages are not suitable in this situation, aware me about other programming languages or tools. comments and answers about text rendering system of common Operating Systems, or designing text engines compatible with unicode 5.02 protocol are welcomed.

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  • Wiring up JavaScript handlers after a Partial Postback in ASP.NET

    - by Richard
    I am trying to use LinkButtons with the DefaultButton property of the ASP.NET Panel in an UpdatePanel. I have read and used the various other answers that are around describing the wiring up of the click event so that a full postback is not done instead of a partial postback. When the page loads, I wire up the .click function of the LinkButton so that the DefaultButton property of the ASP.NET panel will work. This all works fine, until you bring an UpdatePanel into the mix. With an UpdatePanel, if there is a partial postback, the script to wire up the .click function is not called in the partial postback, and hitting enter reverts to causing a full submit of the form rather than triggering the LinkButton. How can I cause javascript to be executed after a partial postback to re-wire up the .click function of the LinkButton? I have produced a sample page which shows the problem. There are two alerts showing 1) When the code to hook up the .click function is being called, and 2) When the .click function has been called (this only happens when you hit enter in the textbox after the event has been wired up). To test this code, type something in the textbox and hit Enter. The text will be copied to the label control, but "Wiring up Event Click" alert will not be shown. Add another letter, hit enter again, and you'll get a full postback without the text being copied to the label control (as the LinkButton wasn't called). Because that was a full postback, the Wiring Up Event Click event will be called again, and the form will work properly the next time again. This is being done with ASP.NET 3.5. Test Case Code: <%@ Page Language="C#" Inherits="System.Web.UI.Page" Theme="" EnableTheming="false" AutoEventWireup="true" %> <script runat="server"> void cmdComplete_Click(object sender, EventArgs e) { lblOutput.Text = "Complete Pressed: " + txtInput.Text; } void cmdFirstButton_Click(object sender, EventArgs e) { lblOutput.Text = "First Button Pressed"; } protected override void OnLoad(EventArgs e) { HookupButton(cmdComplete); } void HookupButton(LinkButton button) { // Use the click event of the LinkButton to trigger the postback (this is used by the .click code below) button.OnClientClick = Page.ClientScript.GetPostBackEventReference(button, String.Empty); // Wire up the .click event of the button to call the onclick function, and prevent a form submit string clickString = string.Format(@" alert('Wiring up click event'); document.getElementById('{0}').click = function() {{ alert('Default button pressed'); document.getElementById('{0}').onclick(); }};", button.ClientID, Page.ClientScript.GetPostBackEventReference(button, "")); Page.ClientScript.RegisterStartupScript(button.GetType(), "click_hookup_" + button.ClientID, clickString, true); } </script> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>DefaultButton/LinkButton Testing</title> <style type="text/css"> a.Button { line-height: 2em; padding: 5px; border: solid 1px #CCC; background-color: #EEE; } </style> </head> <body> <h1> DefaultButton/LinkButton Testing</h1> <form runat="server"> <asp:ScriptManager runat="server" /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <div style="position: relative"> <fieldset> <legend>Output</legend> <asp:Label runat="server" ID="lblOutput" /> </fieldset> <asp:Button runat="server" Text="First Button" ID="cmdFirstButton" OnClick="cmdFirstButton_Click" UseSubmitBehavior="false" /> <asp:Panel ID="Panel1" runat="server" DefaultButton="cmdComplete"> <label> Enter Text:</label> <asp:TextBox runat="server" ID="txtInput" /> <asp:LinkButton runat="server" CssClass="Button" ID="cmdComplete" OnClick="cmdComplete_Click" Text="Complete" /> </asp:Panel> </div> </ContentTemplate> </asp:UpdatePanel> <asp:Button runat="server" ID="cmdFullPostback" Text="Full Postback" /> </form> </body> </html>

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  • Maintaining State in Mud Engine

    - by Johnathon Sullinger
    I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the user has started a tutorial, which requires specific input. If the user types "help" I want to switch in to a help state, so they can get the help they need, then return them to the original state once exiting the help. my state system uses a State Manager to manage the state per user: public class StateManager { /// <summary> /// Gets the current state. /// </summary> public IState CurrentState { get; private set; } /// <summary> /// Gets the states available for use. /// </summary> /// <value> public List<IState> States { get; private set; } /// <summary> /// Gets the commands available. /// </summary> public List<ICommand> Commands { get; private set; } /// <summary> /// Gets the mob that this manager controls the state of. /// </summary> public IMob Mob { get; private set; } public void Initialize(IMob mob, IState initialState = null) { this.Mob = mob; if (initialState != null) { this.SwitchState(initialState); } } /// <summary> /// Performs the command. /// </summary> /// <param name="message">The message.</param> public void PerformCommand(IMessage message) { if (this.CurrentState != null) { ICommand command = this.CurrentState.GetCommand(message); if (command is NoOpCommand) { // NoOperation commands indicate that the current state is not finished yet. this.CurrentState.Render(this.Mob); } else if (command != null) { command.Execute(this.Mob); } else if (command == null) { new InvalidCommand().Execute(this.Mob); } } } /// <summary> /// Switches the state. /// </summary> /// <param name="state">The state.</param> public void SwitchState(IState state) { if (this.CurrentState != null) { this.CurrentState.Cleanup(); } this.CurrentState = state; if (state != null) { this.CurrentState.Render(this.Mob); } } } Each of the different states that the user can be in, is a Type implementing IState. public interface IState { /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="player">The player to render to</param> void Render(IMob mob); /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <returns></returns> ICommand GetCommand(IMessage command); /// <summary> /// Cleanups this instance during a state change. /// </summary> void Cleanup(); } Example state: public class ConnectState : IState { /// <summary> /// The connected player /// </summary> private IMob connectedPlayer; public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; var game = mob.Game as IGame; // It is not guaranteed that mob.Game will implement IServer. We are only guaranteed that it will implement IGame. if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } //Output the game information mob.Send(new InformationalMessage(game.Name)); mob.Send(new InformationalMessage(game.Description)); mob.Send(new InformationalMessage(string.Empty)); //blank line //Output the server MOTD information mob.Send(new InformationalMessage(string.Join("\n", server.MessageOfTheDay))); mob.Send(new InformationalMessage(string.Empty)); //blank line mob.StateManager.SwitchState(new LoginState()); } /// <summary> /// Gets the command. /// </summary> /// <param name="message">The message.</param> /// <returns>Returns no operation required.</returns> public Commands.ICommand GetCommand(IMessage message) { return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // We have nothing to clean up. return; } } With the way that I have my FSM set up at the moment, the user can only ever have one state at a time. I read a few different posts on here about state management but nothing regarding keeping a stack history. I thought about using a Stack collection, and just pushing new states on to the stack then popping them off as the user moves out from one. It seems like it would work, but I'm not sure if it is the best approach to take. I'm looking for recommendations on this. I'm currently swapping state from within the individual states themselves as well which I'm on the fence about if it makes sense to do there or not. The user enters a command, the StateManager passes the command to the current State and lets it determine if it needs it (like passing in a password after entering a user name), if the state doesn't need any further commands, it returns null. If it does need to continue doing work, it returns a No Operation to let the state manager know that the state still requires further input from the user. If null is returned, the state manager will then go find the appropriate state for the command entered by the user. Example state requiring additional input from the user public class LoginState : IState { /// <summary> /// The connected player /// </summary> private IPlayer connectedPlayer; private enum CurrentState { FetchUserName, FetchPassword, InvalidUser, } private CurrentState currentState; /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="mob"></param> /// <exception cref="System.NullReferenceException"> /// ConnectState can only be used with a player object implementing IPlayer /// or /// LoginState can only be set to a player object that is part of a server. /// </exception> public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; // Register to receive new input from the user. mob.ReceivedMessage += connectedPlayer_ReceivedMessage; if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } this.currentState = CurrentState.FetchUserName; switch (this.currentState) { case CurrentState.FetchUserName: mob.Send(new InputMessage("Please enter your user name")); break; case CurrentState.FetchPassword: mob.Send(new InputMessage("Please enter your password")); break; case CurrentState.InvalidUser: mob.Send(new InformationalMessage("Invalid username/password specified.")); this.currentState = CurrentState.FetchUserName; mob.Send(new InputMessage("Please enter your user name")); break; } } /// <summary> /// Receives the players input. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> void connectedPlayer_ReceivedMessage(object sender, IMessage e) { // Be good memory citizens and clean ourself up after receiving a message. // Not doing this results in duplicate events being registered and memory leaks. this.connectedPlayer.ReceivedMessage -= connectedPlayer_ReceivedMessage; ICommand command = this.GetCommand(e); } /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <param name="command"></param> /// <returns>Returns the ICommand specified.</returns> public Commands.ICommand GetCommand(IMessage command) { if (this.currentState == CurrentState.FetchUserName) { this.connectedPlayer.Name = command.Message; this.currentState = CurrentState.FetchPassword; } else if (this.currentState == CurrentState.FetchPassword) { // find user } return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // If we have a player instance, we clean up the registered event. if (this.connectedPlayer != null) { this.connectedPlayer.ReceivedMessage -= this.connectedPlayer_ReceivedMessage; } } Maybe my entire FSM isn't wired up in the best way, but I would appreciate input on what would be the best to maintain a stack of state in a MUD game engine, and if my states should be allowed to receive the input from the user or not to check what command was entered before allowing the state manager to switch states. Thanks in advance.

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  • design for a wrapper around command-line utilities

    - by hatchetman82
    im trying to come up with a design for a wrapper for use when invoking command line utilities in java. the trouble with runtime.exec() is that you need to keep reading from the process' out and err streams or it hangs when it fills its buffers. this has led me to the following design: public class CommandLineInterface { private final Thread stdOutThread; private final Thread stdErrThread; private final OutputStreamWriter stdin; private final History history; public CommandLineInterface(String command) throws IOException { this.history = new History(); this.history.addEntry(new HistoryEntry(EntryTypeEnum.INPUT, command)); Process process = Runtime.getRuntime().exec(command); stdin = new OutputStreamWriter(process.getOutputStream()); stdOutThread = new Thread(new Leech(process.getInputStream(), history, EntryTypeEnum.OUTPUT)); stdOutThread.setDaemon(true); stdOutThread.start(); stdErrThread = new Thread(new Leech(process.getErrorStream(), history, EntryTypeEnum.ERROR)); stdErrThread.setDaemon(true); stdErrThread.start(); } public void write(String input) throws IOException { this.history.addEntry(new HistoryEntry(EntryTypeEnum.INPUT, input)); stdin.write(input); stdin.write("\n"); stdin.flush(); } } public class Leech implements Runnable{ private final InputStream stream; private final History history; private final EntryTypeEnum type; private volatile boolean alive = true; public Leech(InputStream stream, History history, EntryTypeEnum type) { this.stream = stream; this.history = history; this.type = type; } public void run() { BufferedReader reader = new BufferedReader(new InputStreamReader(stream)); String line; try { while(alive) { line = reader.readLine(); if (line==null) break; history.addEntry(new HistoryEntry(type, line)); } } catch (Exception e) { e.printStackTrace(); } } } my issue is with the Leech class (used to "leech" the process' out and err streams and feed them into history - which acts like a log file) - on the one hand reading whole lines is nice and easy (and what im currently doing), but it means i miss the last line (usually the prompt line). i only see the prompt line when executing the next command (because there's no line break until that point). on the other hand, if i read characters myself, how can i tell when the process is "done" ? (either complete or waiting for input) has anyone tried something like waiting 100 millis since the last output from the process and declaring it "done" ? any better ideas on how i can implement a nice wrapper around things like runtime.exec("cmd.exe") ?

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  • calll html button onclick event from asp server side login authenticate event

    - by CraigJSte
    Need to programmatically click an html button from a login event (code behind? the html button sends variables to Flash using method: no response - with no postback and uses ExternalInterface API via javascript. Going from SWF ASPX is great, but need to send User.Identity to SWF from ASPX via javascript after authenticate with login event which am having impossible time getting to work... (calling HTML event from Login button) tried scripting in javascript to login event with no luck, possibly because postback clears SWF variables - so perhaps keeping separate (login then html send) would work... Here is my relevant code: function sendToActionScript(value) { swfobject.getObjectById("Property").sendToActionScript(value); } </script> <object ..// SWF File embedded> </object <form id="form1" runat="server"> <asp:Login id="login1" OnAuthenticate="login1_Authenticate"/> </form> <form id="form" onsubmit="return false;"> <input type="text" name="input" id="input" value="" runat="server" /> <button id="btnInput" runat="server" causesvalidation="false" visible="true" style="width: 51px" onclick="sendToActionScript(this.form.input.value);" >Send</button><br /> </form> // CODE BEHIND protected void Login1_Authenticate(object sender, AuthenticateEventArgs e) { // do something to get User Id and Role //bind the string (user or role) to input.value //then call the HTML button onclick event to send it to SWF file. //which I could put in separate function and call from Login_Authenticate } Can anyone help me I am out of ideas. Craig

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  • Choose variable based on users choice from picklist.

    - by Kelbizzle
    I have this form. Basically what I want is to send a auto-response with a different URL based on what the user picks in the "attn" picklist. I've been thinking I could have a different variable for each drop down value. It will then pass this variable on to the mail script that will choose which URL to insert inside the auto response that is sent. It gives me a headache thinking about it sometimes. What's the easiest way to accomplish this? Am I making more work for myself? I really don't know because I'm no programmer. Thanks in advance! Here is the form: <form name="contact_form" method="post" action="sendemail_reports.php" onsubmit="return validate_form ( );"> <div id='zohoWebToLead' align=center> <table width="100%" border="0" align="center" cellpadding="0" cellspacing="0" class="txt_body"> <table border=0 cellspacing=0 cellpadding=5 width=480 style='border-bottom-color: #999999; border-top-color: #999999; border-bottom-style: none; border-top-style: none; border-bottom-width: 1px; border-top-width: 2px; background-color:transparent;'> <tr> <td width='75%'><table width=480 border=0 cellpadding=5 cellspacing=0 style='border-bottom-color: #999999; border-top-color: #999999; border-bottom-style: none; border-top-style: none; border-bottom-width: 1px; border-top-width: 2px; background-color:transparent;'> <input type="hidden" name="ip" value="'.$ipi.'" /> <input type="hidden" name="httpref" value="'.$httprefi.'" /> <input type="hidden" name="httpagent" value="'.$httpagenti.'" /> <tr></tr> <tr> <td colspan='2' align='left' style='border-bottom-color: #dadada; border-bottom-style: none; border-bottom-width: 2px; color:#000000; font-family:sans-serif; font-size:14px;'><strong>Send us an Email</strong></td> </tr> <tr> <td nowrap style='font-family:sans-serif;font-size:12px;font-weight:bold' align='right' width='25%'> First Name   : </td> <td width='75%'><input name='visitorf' type='text' size="48" maxlength='40' /></td> </tr> <tr> <td nowrap style='font-family:sans-serif;font-size:12px;font-weight:bold' align='right' width='25%'>Last Name   :</td> <td width='75%'><input name='visitorfl' type='text' size="48" maxlength='80' /></td> </tr> <tr> <td nowrap style= 'font-family:sans-serif;font-size:12px;font-weight:bold' align='right' width='25%'> Email Adress  : </td> <td width='75%'><input name='visitormail' type='text' size="48" maxlength='100' /></td> </tr> <tr> <td nowrap style='font-family:sans-serif;font-size:12px;font-weight:bold' align='right' width='25%'> Phone   : </td> <td width='75%'><input name='visitorphone' type='text' size="48" maxlength='30' /></td> </tr> <td nowrap style='font-family:sans-serif;font-size:12px;font-weight:bold' align='right' width='25%'> Subject   : </td> <td width='75%'><select name="attn" size="1"> <option value=" Investment Opportunities ">Investment Opportunities </option> <option value=" Vacation Rentals ">Vacation Rentals </option> <option value=" Real Estate Offerings ">Real Estate Offerings </option> <option value=" Gatherings ">Gatherings </option> <option value=" General ">General </option> </select></td> <tr> <td nowrap style= 'font-family:sans-serif;font-size:12px;font-weight:bold' align='right' width='25%'> Message   :<br /> <em>(max 5000 char)</em></td> <td width='75%'><textarea name='notes' maxlength='5000' cols="48" rows="3"></textarea></td> </tr> <tr> <td colspan=2 align=center style=''><input name='save' type='submit' class="boton" value=Send mail /> &nbsp; &nbsp; <input type='reset' name='reset' value=Reset class="boton" /></td> </tr> </table></td> </tr> </table> </div> </form> Here is the mail script: <?php //the 3 variables below were changed to use the SERVER variable $ip = $_SERVER['REMOTE_ADDR']; $httpref = $_SERVER['HTTP_REFERER']; $httpagent = $_SERVER['HTTP_USER_AGENT']; $visitorf = $_POST['visitorf']; $visitorl = $_POST['visitorl']; $visitormail = $_POST['visitormail']; $visitorphone = $_POST['visitorphone']; $notes = $_POST['notes']; $attn = $_POST['attn']; //additional headers $headers = 'From: Me <[email protected]>' . "\n" ; $headers = 'Bcc: [email protected]' . "\n"; if (eregi('http:', $notes)) { die ("Do NOT try that! ! "); } if(!$visitormail == "" && (!strstr($visitormail,"@") || !strstr($visitormail,"."))) { echo "<h2>Use Back - Enter valid e-mail</h2>\n"; $badinput = "<h2>Feedback was NOT submitted</h2>\n"; echo $badinput; die ("Go back! ! "); } if(empty($visitorf) || empty($visitormail) || empty($notes )) { echo "<h2>Use Back - fill in all fields</h2>\n"; die ("Use back! ! "); } $todayis = date("l, F j, Y, g:i a") ; $subject = "I want to download the report about $attn"; $notes = stripcslashes($notes); $message = "$todayis [EST] \nAttention: $attn \nMessage: $notes \nFrom: $visitorf $visitorl ($visitormail) \nTelephone Number: $visitorphone \nAdditional Info : IP = $ip \nBrowser Info: $httpagent \nReferral : $httpref\n"; //check if the function even exists if(function_exists("mail")) { //send the email mail($_SESSION['email'], $subject, $message, $headers) or die("could not send email"); } else { die("mail function not enabled"); } header( "Location: http://www.domain.com/thanks.php" ); ?>

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  • Why can't I overwrite style specified in one gtkrc file?

    - by PP
    In my Gtk+ application i am having two gtkrc files. Which i have added using: gchar *rcfile; rcfile = g_build_filename( "user", "themes", "xyz", "gtk-2.0", "gtkrc", NULL); gtk_rc_parse( rcfile ); g_free( rcfile ); rcfile = g_build_filename( "my_rc_foler", "gtkrc", NULL); gtk_rc_add_default_file( rcfile ); g_free( rcfile ); I tried to overwrite some of the styles provided by default rc file. but i fails to do so. like i have over written GtkLable style as follows In My rc file: style "my-theme-label" { xthickness = 1 ythickness = 1 bg[NORMAL] = "#FFFFFF" bg[ACTIVE] = "#FFFFFF" bg[PRELIGHT] = "#FFFFFF" bg[SELECTED] = "#FFFFFF" bg[INSENSITIVE] = "#FFFFFF" fg[NORMAL] = "#FFFFFF" fg[INSENSITIVE] = "#FFFFFF" fg[PRELIGHT] = "#FFFFFF" fg[SELECTED] = "#FFFFFF" fg[ACTIVE] = "#FFFFFF" text[NORMAL] = "#FFFFFF" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#FFFFFF" text[SELECTED] = "#FFFFFF" text[ACTIVE] = "#FFFFFF" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00FF00" base[PRELIGHT] = "#0000ff" base[SELECTED] = "#FF00FF" base[ACTIVE] = "#F39638" } class "GtkLabel" style "tc-theme-label" but still it does not show any effect on GtkLables that i am using in my app.

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  • JQuery Cycle plugin - pageAnchorBuilder using radio buttons

    - by Josh
    Hi all, JQuery noobie here - i'm trying to make a pager using radio buttons with the JQuery Cycle pageAnchorBuilder. The transitions all seem to work ok, except but it is not possible to select a radio button. Any help much appreciated! Cheers Here is my JavaScript code: $('.products').cycle({ fx: 'scrollHorz', speed: 300, timeout: 0, pager: '#nav', pagerAnchorBuilder: function(idx, slide) { return '#nav input:eq(' +idx +')'; } }); HTML is here: <ul id="nav"> <li><input type="radio" name="style" id="style1" value="Style 1" /><label for="style1">Style 1</label></li> <li><input type="radio" name="style" id="style2" value="Style 2" /><label for="style2">Style 2</label></li> <li><input type="radio" name="style" id="style3" value="Style 3" /><label for="style3">Style 3</label></li> </ul>

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  • building jquery checkbox - can't set checked value

    - by benpage
    this seems straightforward enough, I don't know if it's a bug, or just something I'm doing wrong. What I want to do is build a checkbox input in jquery, then return the string of the input. I have this code: var obj = $('<input>'); obj.attr('disabled', 'disabled'); obj.attr('type', 'checkbox'); obj.attr('checked', 'checked'); // this does not work! no matter how i try to render this obj, the 'checked' attribute never gets outputted. So I have tried: $('<div>').append(obj).remove().html(); and it returns: <input type="checkbox" disabled="disabled" /> I have tried setting an id attribute, it makes no difference. I have also tried this but it doesn't work: obj.attr('checked', true); Any suggestions on how to get the input tag rendered with the checked attribute set to 'checked' (via jquery)? I realise I can just do this with string concatenation, but now I really want to know why it's not working the way it should.

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