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  • How do I pass a value to a method in Objective C

    - by user268124
    I'm new to Obj-C and I have run in to a very, very basic mental block that's making me feel a little stupid. I want to pass a variable from one method to another in an purely objective-C way. So far I'm stuck and have resorted to writing it in C. In C it goes as follows; //detect the change in the segmented switch so we can; change text - (IBAction)switchChanged:(id)sender { NSLog(@"Switch change detected"); //grab the info from the sender UISegmentedControl *selector = sender; //grab the selected segment info from selector. This returns a 0 or a 1. int selectorIndex = [selector selectedSegmentIndex]; changeText (selectorIndex); } int changeText (int selectorPosition) { NSLog(@"changeText received a value. Selector position is %d", selectorPosition); //Idea is to receive a value from the segmented controler and change the screen text accordingly return 0; } This works perfectly well, but I want to learn how to do this with objects and messages. How would I rewrite these two methods to do this? Cheers Rich

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  • Iphone -- maintaining a list of strings and a corresponding typedef enum

    - by William Jockusch
    Suppose I have the following: typedef enum functionType {ln, sin, sqrt} functionType; NSArray *functions = [NSArray arrayWithObjects: @"ln", @"sin", @"sqrt", nil]; Suppose further that *functions will not change at runtime. Question -- is there any way to set up a single structure which updates both of these? So that I only have to keep track of one list, instead of two. To explain what is going on -- the idea is that string input from the user will be stored in a variable of type functionType. Later on, I will have code like this: double valueOfFunction: (functionType) function withInput: (double) input switch (function) { case ln: return ln(input); case sin: return sin(input); case sqrt: return sqrt(input); //etc . . . could grow to include a lot of functions. } And valueOfFunction needs to be fast. So I don't want to be doing string comparisons there.

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  • Reference problem when returning an object from array in PHP

    - by avastreg
    I've a reference problem; the example should be more descriptive than me :P I have a class that has an array of objects and retrieve them through a key (string), like an associative array: class Collection { public $elements; function __construct() { $this->elements = array(); } public function get_element($key) { foreach($this->elements as $element) { if ($element->key == $key) { return $element; break; } } return null; } public function add_element ($element) { $this->elements[] = $element; } } Then i have an object (generic), with a key and some variables: class Element { public $key; public $another_var; public function __construct($key) { $this->key = $key; $this->another_var = "default"; } } Now, i create my collection: $collection = new Collection(); $collection->add_element(new Element("test1")); $collection->add_element(new Element("test2")); And then i try to change variable of an element contained in my "array": $element = $collection->get_element("test1"); $element->another_var = "random_string"; echo $collection->get_element("test1")->another_var; Ok, the output is random_string so i know that my object is passed to $element in reference mode. But if i do, instead: $element = $collection-get_element("test1"); $element = null; //or $element = new GenericObject(); $element-another_var = "bla"; echo $collection-get_element("test1")-another_var; the output is default like if it lost the reference. So, what's wrong? I have got the references to the variables of the element and not to the element itself? Any ideas?

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  • Please help me optimize my Python code

    - by Haidon
    Beginner here! Forgive me in advance for raising what is probably an incredibly simple problem. I've been trying to put together a Python script that runs multiple find-and-replace actions and a few similar things on a specified plain-text file. It works, but from a programming perspective I doubt it works well. How would I best go about optimizing the actions made upon the 'outtext' variable? At the moment it's basically doing a very similar thing four times over... import binascii import re import struct import sys infile = sys.argv[1] charenc = sys.argv[2] outFile=infile+'.tex' findreplace = [ ('TERM1', 'TERM2'), ('TERM3', 'TERM4'), ('TERM5', 'TERM6'), ] inF = open(infile,'rb') s=unicode(inF.read(),charenc) inF.close() # THIS IS VERY MESSY. for couple in findreplace: outtext=s.replace(couple[0],couple[1]) s=outtext for couple in findreplace: outtext=re.compile('Title: (.*)', re.I).sub(r'\\title'+ r'{\1}', s) s=outtext for couple in findreplace: outtext=re.compile('Author: (.*)', re.I).sub(r'\\author'+ r'{\1}', s) s=outtext for couple in findreplace: outtext=re.compile('Date: (.*)', re.I).sub(r'\\date'+ r'{\1}', s) s=outtext # END MESSY SECTION. outF = open(outFile,'wb') outF.write(outtext.encode('utf-8')) outF.close()

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • switch namespace by if condtion

    - by pascal
    Hi, in my C++ program I have several namespaces that contain several pointers with identical names. I then want a function to choose a namespace according to a parameter. I.e. something like: #include <iostream> namespace ns1{ double x[5]={1,2,3,4,5}; } namespace ns2{ double x[5]={6,7,8,9,10}; } int main(){ int b=1; if(b==1){ using namespace ns1; } if(b==2){ using namespace ns2; } std::cout << x[3] << std::endl; } However, this doesn't work since the compiler complains that x isn't known in that scope. I guess the problem is that "using namespace ..." is only valid within the if-statement. I think that it should be possible to switch namespaces somehow, but cannot find out how... Do you know how to do this without casting all variable separately? int main(){ int b=1; double *x; if(b==1){ x = ns1::x; } if(b==2){ x = ns2::x; } std::cout << x[3] << std::endl; } Cheers, Pascal

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  • How to compare 2 button title using index or tag value

    - by fasil moham
    Here my application i having set of button 12 buttons,button titles are hidden by default.Button titles are shown when it is clikced , -(IBAction)buttonAction:(id)sender { UIButton *button = (UIButton *)sender; int index = button.tag; [self showing:index]; //now, this method accepts a parameter. } -(void) showing:(NSInteger)index { UIButton* btn = nil; index = index - 1; NSArray* subViewArray = [self.view subviews]; NSInteger i = 0; for (UIView *view in subViewArray) { if ([view isKindOfClass:[UIButton class]]) { btn = (UIButton*) view; NSString* text; if (i == index) { text = [self.textArray objectAtIndex:i]; //put the array that you are using self.previousButtonTag = i; //make a class variable }else { text = @""; } i++; [btn setTitle:text forState:UIControlStateNormal]; } } } 1.I want to compare two button title values to check whether it is equal or not.Im facing the problem , 2.Only press button title only visible,when i click other button previous title is hided,I want to enable two button title on click and wen it is wrong it should be hided.Please suggest me the How to solve this issue,Please do the needfully

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  • I want a function to return a type of the subclass its invoked from

    - by Jay
    I want to have a function defined in a superclass that returns a value of the type of the subclass that is used to invoke the function. That is, say I have class A with a function plugh. Then I create subclasses B and C that extend A. I want B.plugh to return a B and C.plugh to return a C. Yes, they could return an A, but then the caller would have to either cast it to the right subtype, which is a pain when used a lot, or declare the receiving variable to be of the supertype, which loses type safety. So I was trying to do this with generics, writing something like this: class A<T extends A> { private T foo; public T getFoo() { return foo; } } class B extends A<B> { public void calcFoo() { foo=... whatever ... } } class C extends A<C> { public void calcFoo() { foo=... whatever ... } } This appears to work but it looks pretty ugly. For one thing, I get warnings on "class A". The compiler says that A is generic and I should specify the type. I guess it wants me to say "class A". But what would I put in for x? I think I could get stuck in an infinite loop here. It seems weird to write "class B extends A", but this causes no complaints, so maybe that's just fine. Is this the right way to do it? Is there a better way?

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  • whether rand_r is real thread safe?

    - by terry
    Well, rand_r function is supposed to be a thread safe function. However, by its implementation, I cannot believe it could make itself not change by other threads. Suppose that two threads will invoke rand_r in the same time with the same variable seed. So read-write race will occur. The code rand_r implemented by glibc is listed below. Anybody knows why rand_r is called thread safe? int rand_r (unsigned int *seed) { unsigned int next = *seed; int result; next *= 1103515245; next += 12345; result = (unsigned int) (next / 65536) % 2048; next *= 1103515245; next += 12345; result <<= 10; result ^= (unsigned int) (next / 65536) % 1024; next *= 1103515245; next += 12345; result <<= 10; result ^= (unsigned int) (next / 65536) % 1024; *seed = next; return result; }

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  • Looping through a method without for/foreach/while

    - by RichK
    Is there a way of calling a method/lines of code multiple times not using a for/foreach/while loop? For example, if I were to use to for loop: int numberOfIterations = 6; for(int i = 0; i < numberOfIterations; i++) { DoSomething(); SomeProperty = true; } The lines of code I'm calling don't use 'i' and in my opinion the whole loop declaration hides what I'm trying to do. This is the same for a foreach. I was wondering if there's a looping statement I can use that looks something like: do(6) { DoSomething(); SomeProperty = true; } It's really clear that I just want to execute that code 6 times and there's no noise involving index instantiating and adding 1 to some arbitrary variable. As a learning exercise I have written a static class and method: Do.Multiple(int iterations, Action action) Which works but scores very highly on the pretentious scale and I'm sure my peers wouldn't approve. I'm probably just being picky and a for loop is certainly the most recognisable, but as a learning point I was just wondering if there (cleaner) alternatives. Thanks. (I've had a look at this thread, but it's not quite the same) http://stackoverflow.com/questions/2248985/using-ienumerable-without-foreach-loop

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  • How to prevent VC++ 9 linker from linking unnecessary global variables?

    - by sharptooth
    I'm playing with function-level linking in VC++. I've enabled /OPT:REF and /OPT:ICF and the linker is happy to eliminate all unused functions. Not so with variables. The following code is to demonstrate the problem only, I fully understand that actually having code structured that way is suboptimal. //A.cpp SomeType variable1; //B.cpp extern SomeType variable1; SomeType variable2; class ClassInB { //actually uses variable1 }; //C.cpp extern SomeType variable2; class ClassInC { //actually uses variable2; }; All those files are compiled into a static lib. The consumer project only uses ClassInC and links to the static library. Now comes the VC++ 9 linker. First the linker sees that C.obj references variable2 and includes B.obj. B.obj references variable1, so it includes A.obj. Then the unreferenced stuff elimination phase starts. It removes all functions in A.obj and B.obj, but not the variables. Both variable and variable2 are preserved together with their static initializers and deinitializers. That inflates the image size and introduces a delay for running the initializers and deinitializes. The code above is oversimplified, in actual code I really can't move variable2 into C.cpp easily. I could put it into a separate .cpp file, but that looks really dumb. Is there any better option to resolve the problem with Visual C++ 9?

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  • How to break out from nested doseqs

    - by fizbin
    Hi, I have a question regarding nested doseq loops. In the start function, once I find an answer I set the atom to true, so that the outer loop validation with :while fails. However it seems that it doesn't break it, and the loops keep on going. What's wrong with it? I am also quite confused with the usage of atoms, refs, agents (Why do they have different names for the update functions when then the mechanism is almost the same?) etc. Is it okay to use an atom in this situation as a flag? Obviously I need a a variable like object to store a state. (def pentagonal-list (map (fn [a] (/ (* a (dec (* 3 a))) 2)) (iterate inc 1))) (def found (atom false)) (defn pentagonal? [a] (let [y (/ (inc (Math/sqrt (inc (* 24 a)))) 6) x (mod (* 10 y) 10)] (if (zero? x) true false))) (defn both-pent? [a b] (let [sum (+ b a) diff (- a b)] (if (and (pentagonal? sum) (pentagonal? diff)) true false))) (defn start [] (doseq [x pentagonal-list :while (false? @found)] (doseq [y pentagonal-list :while (<= y x)] (if (both-pent? x y) (do (reset! found true) (println (- x y)))))))

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  • Page_Load or Page_Init

    - by balexandre
    Let's take a really simple example on using jQuery to ajaxify our page... $.load("getOrders.aspx", {limit: 25}, function(data) { // info as JSON is available in the data variable }); and in the ASP.NET (HTML part) page (only one line) <%@ Page Language="C#" AutoEventWireup="true" CodeFile="getOrders.aspx.cs" Inherits="getOrders" %> and in the ASP.NET (Code Behind) page public partial class getOrders : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string lmt = Request["limit"]; List<Orders> ords = dll.GetOrders(limit); WriteOutput( Newtonsoft.Json.JsonConvert.SerializeObject(ords) ); } private void WriteOutput(string s) { Response.Clear(); Response.Write(s); Response.Flush(); Response.End(); } } my question is Should it be protected void Page_Load(object sender, EventArgs e) or protected void Page_Init(object sender, EventArgs e) So we can save some milliseconds as we don't actually need to process the events for the page, or will Page_Init lack of some sorting of a method by the time it is called? P.S. Currently works fine in both methods, but I just want to understand the ins and outs of choosing one method over the other

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  • modified closure warning in ReSharper

    - by Sarah Vessels
    I was hoping someone could explain to me what bad thing could happen in this code, which causes ReSharper to give an 'Access to modified closure' warning: bool result = true; foreach (string key in keys.TakeWhile(key => result)) { result = result && ContainsKey(key); } return result; Even if the code above seems safe, what bad things could happen in other 'modified closure' instances? I often see this warning as a result of using LINQ queries, and I tend to ignore it because I don't know what could go wrong. ReSharper tries to fix the problem by making a second variable that seems pointless to me, e.g. it changes the foreach line above to: bool result1 = result; foreach (string key in keys.TakeWhile(key => result1)) Update: on a side note, apparently that whole chunk of code can be converted to the following statement, which causes no modified closure warnings: return keys.Aggregate( true, (current, key) => current && ContainsKey(key) );

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  • Using parameterized function calls in SELECT statements. MS SQL Server

    - by geekzlla
    I have taken over some code from a previous developer and have come across this SQL statement that calls several SQL functions. As you can see, the function calls in the select statement pass a parameter to the function. How does the SQL statement know what value to replace the variable with? For the below sample, how does the query engine know what to replace nDeptID with when it calls, fn_SelDeptName_DeptID(nDeptID)? nDeptID IS a column in table Note. SELECT STATEMENT: SELECT nCustomerID AS [Customer ID], nJobID AS [Job ID], dbo.fn_SelDeptName_DeptID(nDeptID) AS Department, nJobTaskID AS JobTaskID, dbo.fn_SelDeptTaskDesc_OpenTask(nJobID, nJobTaskID) AS Task, nStandardNoteID AS StandardNoteID, dbo.fn_SelNoteTypeDesc(nNoteID) AS [Note Type], dbo.fn_SelGPAStandardNote(nStandardNoteID) AS [Standard Note], nEntryDate AS [Entry Date], nUserName as [Added By], nType AS Type, nNote AS Note FROM Note WHERE nJobID = 844261 xORDER BY nJobID, Task, [Entry Date] ====================== Function fn_SelDeptName_DeptID: ALTER FUNCTION [dbo].[fn_SelDeptName_DeptID] (@iDeptID int) RETURNS varchar(25) -- Used by DataCollection for Job Tracking -- if the Deptartment isnt found return an empty string BEGIN -- Return the Department name for the given DeptID. DECLARE @strDeptName varchar(25) IF @iDeptID = 0 SET @strDeptName = '' ELSE BEGIN SET @strDeptName = (SELECT dName FROM Department WHERE dDeptID = @iDeptID) IF (@strDeptName IS NULL) SET @strDeptName = '' END RETURN @strDeptName END ========================== Thanks in advance.

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  • Why aren't my threads start at the same time? Java

    - by Ada
    Hi, I have variable number of threads which are used for parallel downloading. I used this, for(int i = 0; i< sth; i++){ thrList.add(new myThread (parameters)); thrList.get(i).start(); thrList.get(i).join(); } I don't know why but they wait for each other to complete. When using threads, I am supposed get mixed print outs, since right then there are several threads running that code. However, when I print them out, they are always in order and one thread waits for the previous one to finish first. I only want them to join the main thread, not wait for each other. I noticed that when I measured time while downloading in parallel. How can I fix this? Why are they doing it in order? In my .java, there is MyThread class with run and there is Downloader class with static methods and variables. Would they be the cause of this? The static methods and variables? How can I fix this problem?

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  • Building a calendar navigation in Rails (controller and view links)

    - by user532339
    Trying to get the next month when clicking the link_to. I've done the following in the view. <%= form_tag rota_days_path, :method => 'get' do %> <p> <%= hidden_field_tag(:next_month, @t1) %> <%= link_to 'Next Month', rota_days_path(:next_month => @next_month)%> </p> <% end %> class RotaDaysController < ApplicationController # GET /rota_days # GET /rota_days.json # load_and_authorize_resource respond_to :json, :html def index @rota_days = RotaDay.all @hospitals = Hospital.all @t1 = Date.today.at_beginning_of_month @t2 = Date.today.end_of_month @dates = (@t1..@t2) #Concat variable t1 + t2 together # @next_month = Date.today + 1.month(params[: ??? ] #Old if params[:next_month] # @next_month = Date.today >> 1 @next_month = params[:next_month] + 1.month @t1 = @next_month.at_beginning_of_month @t2 = @next_month.end_of_month @dates = (@t1..@t2) end @title = "Rota" respond_to do |format| format.html # index.html.erb format.json { render json: @rota_days } end end I have identified that the reason why this may not be working is in because of the following in my controller @next_month = params[:next_month] + 1.month the last two called methods is defined only on time/date objects. but not on fixnum/string objects. I understand I am missing something from this Update I have found that the actual issue is that the `params[:next_month] is a string and I am trying to add a date to to it. Which means I need to convert the string to a date/time object. Console output: Started GET "/rota_days" for 127.0.0.1 at 2012-12-14 22:14:36 +0000 Processing by RotaDaysController#index as HTML User Load (0.0ms) SELECT `users`.* FROM `users` WHERE `users`.`id` = 1 LIMIT 1 RotaDay Load (0.0ms) SELECT `rota_days`.* FROM `rota_days` Hospital Load (1.0ms) SELECT `hospitals`.* FROM `hospitals` Rendered rota_days/index.html.erb within layouts/application (23.0ms) Role Load (0.0ms) SELECT `roles`.* FROM `roles` INNER JOIN `roles_users` ON `roles`.`id` = `roles_users`.`role_id` WHERE `roles_users`.`user_id` = 1 AND `roles`.`name` = 'Administrator' LIMIT 1 Completed 200 OK in 42ms (Views: 39.0ms | ActiveRecord: 1.0ms)

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  • accessing values in two dimensional arrays

    - by BrainLikeADullPencil
    In some code I'm trying to learn from, the Maze string below is turned into an array (code not shown for that) and saved in the instance variable @maze. The starting point of the Maze is represented by the letter 'A' in that Maze, which can be accessed at @maze[1][13]---row 1, column 13. However, the code I'm looking at uses @maze[1][13,1] to get the A, which you can see returns the same result in my console. If I do @maze[1][13,2], it returns the letter "A " with two blank spaces next to it, and so on. [13,3] returns "A " with three blank spaces. Does the 2 in [13,2] mean, "return two values starting at [1][13]? If so, why? Is this some feature of arrays or two dimensional arrays that I don't get? [20] pry(#<Maze>):1> @maze[1][13] => "A" [17] pry(#<Maze>):1> @maze[1][13,1] => "A" [18] pry(#<Maze>):1> @maze[1][13,2] => "A " [19] pry(#<Maze>):1> @maze[1][13,3] => "A " Maze String MAZE1 = %{##################################### # # # #A # # # # # # # # # ####### # ### # ####### # # # # # # # # # # # ##### # ################# # ####### # # # # # # # # # ##### ##### ### ### # ### # # # # # # # # # # # # B# # # # # # # # ##### ##### # # ### # # ####### # # # # # # # # # # # # # # ### ### # # # # ##### # # # ##### # # # # # # # # #####################################}

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  • Javascript get image height works in all browsers but firefox...please help?

    - by Calvin
    So I am fairly new to Javascript (a lot of experience in PHP), but I have this basic script that checks a link that redirects to a URL to see what the image height is. If it is a certain height then it adds one to a variable, otherwise nothing. I would easily do this in PHP but the images are on other servers and not my own so it doesn't work. Anyways, ehre is the script. Let me know if you have any tips. Works well and tested in Chrome, Safari, Opera, and IE. <script language='JavaScript'> window.onload = function() { var nstar = 0, urls = []; urls[0] = "http://optout.imiclk.com/cgi/nai_status.cgi?nocache="; urls[1] = "http://www.adbrite.com/mb/nai_optout_check.php?nocache="; urls[2] = "http://events.adchemy.com/visitor/auuid/nai-status?nocache="; function getImgSize(imgSrc){ var newImg = new Image(); newImg.src = imgSrc; return{height:newImg.height, width:newImg.width} } for(i=0,length=urls.length;i<length;i++){ if(getImgSize(urls[i]).height==43){nstar++;} } document.getElementById('tracknum').innerHTML = "<b>" + nstar + "</b>"; } </script>

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  • jCarousel jQuery ajax loading 1000 records

    - by user1714862
    I'm using jCarousel to present a vertical scolling list of +-1000 names. I am using ajax to load the data 100 records at a time then when all the data has loaded I just let the jCarousel loop in the DOM. I have the ajax and loop all working but would like to make the code work no matter how large the total record count becomes. 1) I'd like to eliminate the 1201 fixed number and use a variable. 2) I currently loop on every record I see (carousel.first) to see if it matches my reload position(s) (albeit the loop is ony 12x it still seems a little "loopy") Any suggestions on improving this? function mycarousel_itemLoadCallback(carousel, state) { //if (carousel.has(carousel.first, carousel.last)) { //return; //} var getCount = 100; // Number of records to grab at a time var maxCount = 1201; // total possible number of records var visible = 9; // the number of records you can see in the window so this creates a pre-load by this number of records for (var i = 1; i < maxCount; i+=getCount ) { if (carousel.first === 1 || carousel.first === (i-visible)){ var getFrom = i; var getTo = getFrom+(getCount-1); //alert('TOP Record ='+carousel.first+'\n Now GET '+getFrom+'-'+getTo); jQuery.get('#ajaxscript#', { first: getFrom, last: getTo }, function(xml) { mycarousel_itemAddCallback(carousel, getFrom, getTo, xml); }, 'xml' ); break; } } };

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  • Server sends json data correctly. Client parses it wrong

    - by alois.wirkes
    I have a PHP code that generates a JSON string to send to my Android app. This part works. The problem is when my app captures that string and try to convert it into a JSONArray object. The main idea is to store that data inside a SQLite database. Here's the code that captures the JSON string: public void getPostResponse(){ try{ br = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); sb = new StringBuilder(); line = null; while((line = br.readLine()) != null){ sb.append(line+"\n"); } is.close(); result = sb.toString(); Log.e("getPostResponse","result= "+sb.toString()); }catch(Exception e){ Log.e("log_tag","Error converting result "+e.toString()); } } And this is the result in the LogCat: 10-11 16:27:01.171: E/getPostResponse(9155): result= [{ "establecimientos":[]},{ "rutas":[]},{ "formularios":[]},{ "clientes":[]},{ "mediciones":[]}] This is why I think there's an error, the result variable should contain the whole JSON string and it doesn't. Any ideas? Variables br, sb, line and result are declared globally. JSON sent from server is already a JSONArray (starts with '[' and ends with ']'), is this what's causing the problem?

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  • Dealloc'd Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Is is possible to stringstream this way? to convert from string to int?

    - by John
    Is it possible to stringstream like this? I am trying to read with ifstream and convert it. string things = "10 11 12 -10"; int i1; int i2; int i3; int i4; stringstream into; into << things; into >> i1; into >> i2; into >> i3; into >> i4; I expect it to be : i1 = 10 i2 = 11 i3 = 12 i4 = -10 is that correct? Can the same stringstream variable be used multiple times? When I tried, the first time was ok but everything else later on is just 0.

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  • How to change the picture of CustomButtonField on click event?

    - by Ujjal boruah Vinod
    I have posted this question previously but the answer is not appropiate. The solution provided just change the picture when the custombutton has focus and unfocus. Suppose in my application I need to change the picture if the user clicks on the customButton, n i m doing this by calling the same screen (ie UiApplication.getUiApplication().pushScreen(new Screen2(b));) . Screen2 is the screen which holds the customButton. On the click evevt i m pushing the same screen by passing aint variable pic_status that determines which picture to be drawn in the CustomButton in the new screen. Is there any way to update the picture in the CustomButtonField on click event without pushing the same Screen again and again. //code in Screen2 public void fieldChanged(Field field, int context) { if(field == bf1) { if(pic_status == 0) { pic_status=1; } UiApplication.getUiApplication().pushScreen(new Screen2(pic_status)); } //code in CustomButtonField CustomButtonField(String label,int pic_status,long style) { super(style); this.label = label; this.labelHeight = getFont().getHeight(); this.labelWidth = getFont().getAdvance(label); this.notice = s; if(pic_status ==0) { currentPicture1 = onPicture; currentPicture2 = onPicture; } if(pic_status ==1) { currentPicture1 = clickPicture; currentPicture2 = onPicture; } if( pic_status==2 ) { currentPicture1 = onPicture; currentPicture2 = clickPicture; } } I need a way to update the customButtonField text and picture on the buttonClick event not on focus/unfocus event without pushing the same Screen again and again. If my above description of problem is not satisfactory, plz add a comment n i can give more details explanation of my problem?

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  • C++ Vector of vectors is messing with me

    - by xbonez
    If I put this code in a .cpp file and run it, it runs just fine: #include <iostream> #include <vector> #include <string> using namespace std; typedef vector<int> row; typedef vector<row> myMatrix; void main() { //cout << endl << "test" << endl; myMatrix mat(2,2); mat[0][1] = 2; cout << endl << mat[0][1] << endl; } But, if I make a .h and a .cpp file with the .h file like this, it gives me boatloads of errors. #ifndef _grid_ #define _grid_ #include<iostream> #include<vector> #include<string> using namespace std; typedef vector<int> row; typedef vector<row> myMatrix; class grid { public: grid(); ~grid(); int getElement(unsigned int ri, unsigned int ci); bool setElement(unsigned int ri, unsigned int ci, unsigned int value); private: myMatrix sudoku_(9,9); }; #endif These are some of the errors I get: warning C4091: 'typedef ' : ignored on left of 'int' when no variable is declared error C4430: missing type specifier - int assumed. Note: C++ does not support default-int

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