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  • What SQL ORM may i use to replace this old code

    - by acidzombie24
    Sorry since this question is specific to my problem. While learning reflections i did a mini SQL ORM in a week then minor tweaks while using it for another week. Since it has very little work put into it, its really only compatibility with sqlite. I havent had problems with the code so far but i would like to port it to something that supports TSQL or MySql. The example code is here which is outdated but has the most used functions in my class. What library can i port that code over too with the smallest about of pain. Note that it must support foreign keys.

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  • In need of a good MATLAB class tutorial

    - by rlbond
    I'm having a lot of trouble trying to figure out how to use classes in MATLAB. I'm very familiar with C++ and Python but I just can't figure anything out about how to define classes in MATLAB. Does anyone know a very good resource with lots of examples? The official documentation leaves much to be desired.

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  • creating object according to the switch case value

    - by vincent
    hello, i have the following switch case: switch (appModel.currentPage){ case "Programma": case "Winkelwagen": case "Films": case "Contact": if (page){ removeChild(page); } //here i would like to create a new object page that has the type of the switch. i mean this: var page: getDefinitionByName(appModel.currentPage+"Page"); this doesnt work thou but it should be something like: "FilmsPage or ContactPage or ...". addChild(page); break; Does anyone know how to do this?

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  • Possible to add an EventListener to a function for Actionscript 3?

    - by Tom
    I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this: SomeClass.getMethod("methodName").addEventListener(afterMethodExecuted, function() { //run code }); This way I can run code after (or before) any method in any class has run, allowing numerous new possibilities. How should I implement this?

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  • Database for Large number of 1kB data chunks (MySQL?)

    - by The Unknown
    I have a very large dataset, each item in the dataset being roughly 1kB in size. The data needs to be queried rapidly by many applications distributed over a network. The dataset has more than a million items (so 500 million+ 1kB data chunks). What would be the best method to storing this dataset (need to allow adding more items, and reading them rapidly, but never modifying already added data)? Would using a MySQL DB using the binary blob format be appropriate? Or should each of these be stored as files on a file system? edit: the number is 1 million items now, but needs to be able to scale to well over 500 million items easily.

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  • Having to insert a record, then update the same record warrants 1:1 relationship design?

    - by dianovich
    Let's say an Order has many Line items and we're storing the total cost of an order (based on the sum of prices on order lines) in the orders table. -------------- orders -------------- id ref total_cost -------------- -------------- lines -------------- id order_id price -------------- In a simple application, the order and line are created during the same step of the checkout process. So this means INSERT INTO orders .... -- Get ID of inserted order record INSERT into lines VALUES(null, order_id, ...), ... where we get the order ID after creating the order record. The problem I'm having is trying to figure out the best way to store the total cost of an order. I don't want to have to create an order create lines on an order calculate cost on order based on lines then update record created in 1. in orders table This would mean a nullable total_cost field on orders for starters... My solution thus far is to have an order_totals table with a 1:1 relationship to the orders table. But I think it's redundant. Ideally, since everything required to calculate total costs (lines on an order) is in the database, I would work out the value every time I need it, but this is very expensive. What are your thoughts?

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  • How to check if canvas objects overlap each other

    - by ?????? ???????
    I'm trying to check if two objects (e.g. a rectangle and a triangle) on a HTML5 canvas are overlapping each other. Currently I can only check that by looking at the screen (having set globalCompositeOperation='lighter'). My first idea would have been to scan all over the canvas if the "lighter" (compare code snippet above) color exists in the canvas. But therefor I would have to look at every single pixel which was rather costly for what I need. Is there a (better) alternative to automatically check if they are overlapping? Best regards.

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  • Is is faster to filter and get data or filter then get data ?

    - by remi bourgarel
    Hi I have this kind of request : SELECT myTable.ID, myTable.Adress, -- 20 more columns of all kind of type FROM myTable WHERE EXISTS(SELECT * FROM myLink WHERE myLink.FID = myTable.ID and myLink.FID2 = 666) myLink has a lot of rows. Do you think it's faster to do like this : SELECT myLink.FID INTO @result FROM myLink WHERE myLink.FID2 = 666 UPDATE @result SET Adress = myTable.Adress, -- 20 more columns of all kind of type FROM myTable WHERE myTable.ID = @result.ID

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  • rails belongs_to sql statement using NULL id

    - by Team Pannous
    When paginating through our Phrase table it takes very long to return the results. In the sql logs we see many sql requests which don't make sense to us: Phrase Load (7.4ms) SELECT "phrases".* FROM "phrases" WHERE "phrases"."id" IS NULL LIMIT 1 User Load (0.4ms) SELECT "users".* FROM "users" WHERE "users"."id" IS NULL LIMIT 1 These add up significantly. Is there a way to prevent querying against null ids? This is the underlying model: class Phrase < ActiveRecord::Base belongs_to :user belongs_to :response, :class_name => "Phrase", :foreign_key => "next_id" end

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  • Perl launched from Java takes forever

    - by Wade Williams
    I know this is an absolute shot in the dark, but we're absolutely perplexed. A perl (5.8.6) script run by Java (1.5) is taking more than an hour to complete. The same script, when run manually from the command line takes 12 minutes to complete. This is on a Linux host. Logging is the same in both cases and the script is run with the same parameters in both cases. The script does some complex stuff like Oracle DB access, some scp's, etc, but again, it does the exact same actions in both cases. We're stumped. Has anyone ever run into a similar situation? If not and if you were faced with the same situation, how would you consider debugging it?

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  • Codeigniter Model appending word_limiter to result object

    - by yahyaE
    I have a get_all function in my model class in Codeigniter 2.0+. For a given database field name, i need to use word_limiter() in text helper. In view page, i loop result set as object $row->field_name_to_be_limited. With below code, i am trying to do it. But i should include the change $q->$field_name = word_limiter($q->$field_name, 4); into the $q->result. Thanks for help. function get_all($table_name,$orderByField,$ascDesc,$field_name = '') { $this->load->helper('text'); $qOrder = $this->db->order_by($orderByField,$ascDesc); $q = $this->db->get($table_name,$qOrder); if( ! $field_name ==='') $q->$field_name = word_limiter($q->$field_name, 4); return $q->result(); }

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  • PHP – Slow String Manipulation

    - by Simon Roberts
    I have some very large data files and for business reasons I have to do extensive string manipulation (replacing characters and strings). This is unavoidable. The number of replacements runs into hundreds of thousands. It's taking longer than I would like. PHP is generally very quick but I'm doing so many of these string manipulations that it's slowing down and script execution is running into minutes. This is a pain because the script is run frequently. I've done some testing and found that str_replace is fastest, followed by strstr, followed by preg_replace. I've also tried individual str_replace statements as well as constructing arrays of patterns and replacements. I'm toying with the idea of isolating string manipulation operation and writing in a different language but I don't want to invest time in that option only to find that improvements are negligible. Plus, I only know Perl, PHP and COBOL so for any other language I would have to learn it first. I'm wondering how other people have approached similar problems? I have searched and I don't believe that this duplicates any existing questions.

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  • C++ Program performs better when piped

    - by ET1 Nerd
    I haven't done any programming in a decade. I wanted to get back into it, so I made this little pointless program as practice. The easiest way to describe what it does is with output of my --help codeblock: ./prng_bench --help ./prng_bench: usage: ./prng_bench $N $B [$T] This program will generate an N digit base(B) random number until all N digits are the same. Once a repeating N digit base(B) number is found, the following statistics are displayed: -Decimal value of all N digits. -Time & number of tries taken to randomly find. Optionally, this process is repeated T times. When running multiple repititions, averages for all N digit base(B) numbers are displayed at the end, as well as total time and total tries. My "problem" is that when the problem is "easy", say a 3 digit base 10 number, and I have it do a large number of passes the "total time" is less when piped to grep. ie: command ; command |grep took : ./prng_bench 3 10 999999 ; ./prng_bench 3 10 999999|grep took .... Pass# 999999: All 3 base(10) digits = 3 base(10). Time: 0.00005 secs. Tries: 23 It took 191.86701 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. An average of 0.00019 secs & 99 tries was needed to find each one. It took 159.32355 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. If I run the same command many times w/o grep time is always VERY close. I'm using srand(1234) for now, to test. The code between my calls to clock_gettime() for start and stop do not involve any stream manipulation, which would obviously affect time. I realize this is an exercise in futility, but I'd like to know why it behaves this way. Below is heart of the program. Here's a link to the full source on DB if anybody wants to compile and test. https://www.dropbox.com/s/6olqnnjf3unkm2m/prng_bench.cpp clock_gettime() requires -lrt. for (int pass_num=1; pass_num<=passes; pass_num++) { //Executes $passes # of times. clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time start_time = timetodouble(temp_time); //convert time to double, store as start_time for(i=1, tries=0; i!=0; tries++) { //loops until 'comparison for' fully completes. counts reps as 'tries'. <------------ for (i=0; i<Ndigits; i++) //Move forward through array. | results[i]=(rand()%base); //assign random num of base to element (digit). | /*for (i=0; i<Ndigits; i++) //---Debug Lines--------------- | std::cout<<" "<<results[i]; //---a LOT of output.---------- | std::cout << "\n"; //---Comment/decoment to disable/enable.*/ // | for (i=Ndigits-1; i>0 && results[i]==results[0]; i--); //Move through array, != element breaks & i!=0, new digits drawn. -| } //If all are equal i will be 0, nested for condition satisfied. -| clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time draw_time = (timetodouble(temp_time) - start_time); //convert time to dbl, subtract start_time, set draw_time to diff. total_time += draw_time; //add time for this pass to total. total_tries += tries; //add tries for this pass to total. /*Formated output for each pass: Pass# ---: All -- base(--) digits = -- base(10) Time: ----.---- secs. Tries: ----- (LINE) */ std::cout<<"Pass# "<<std::setw(width_pass)<<pass_num<<": All "<<Ndigits<<" base("<<base<<") digits = " <<std::setw(width_base)<<results[0]<<" base(10). Time: "<<std::setw(width_time)<<draw_time <<" secs. Tries: "<<tries<<"\n"; } if(passes==1) return 0; //No need for totals and averages of 1 pass. /* It took ----.---- secs & ------ tries to find --- repeating -- digit base(--) numbers. (LINE) An average of ---.---- secs & ---- tries was needed to find each one. (LINE)(LINE) */ std::cout<<"It took "<<total_time<<" secs & "<<total_tries<<" tries to find " <<passes<<" repeating "<<Ndigits<<" digit base("<<base<<") numbers.\n" <<"An average of "<<total_time/passes<<" secs & "<<total_tries/passes <<" tries was needed to find each one. \n\n"; return 0;

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  • Faster code with another compiler

    - by Andrei
    I'm using the standard gcc compiler in math software development with C-language. I don't know that much about compilers or compiler options, and I was just wondering, is it possible to make faster executables using another compiler or choosing better options? The default Makefile sets options -ffast-math and -O3 and I think both of them have some impact in the overall calculation time. My software is using memory quite extensively, so I imagine some options related to memory management might do the trick? Any ideas?

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  • PHP 5.1.6 ArrayAccess error when iterating over object

    - by kenny99
    Hi, I'm having to develop a site on PHP 5.1.6 and I've just come across a bug in my site which isn't happening on 5.2+. When using foreach() to iterate over an object, I get the following error: "Fatal error: Objects used as arrays in post/pre increment/decrement must return values by reference..." Does anyone know how to get around this issue? if (strpos($post['feeding_type'], 'comm')) { foreach ($post['commercial_brands'] as $brand) { $comm_food = new Commercial_food_Model; $comm_food->brand = $brand; $comm_food->feeding_type_id = $f_type->id; $comm_food->save(); } }

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  • Which method of adding items to the ASP.NET Dictionary class is more efficient?

    - by ahmd0
    I'm converting a comma separated list of strings into a dictionary using C# in ASP.NET (by omitting any duplicates): string str = "1,2, 4, 2, 4, item 3,item2, item 3"; //Just a random string for the sake of this example and I was wondering which method is more efficient? 1 - Using try/catch block: Dictionary<string, string> dic = new Dictionary<string, string>(); string[] strs = str.Split(','); foreach (string s in strs) { if (!string.IsNullOrWhiteSpace(s)) { try { string s2 = s.Trim(); dic.Add(s2, s2); } catch { } } } 2 - Or using ContainsKey() method: string[] strs = str.Split(','); foreach (string s in strs) { if (!string.IsNullOrWhiteSpace(s)) { string s2 = s.Trim(); if (!dic.ContainsKey(s2)) dic.Add(s2, s2); } }

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  • problme with javascript map/object

    - by akshay
    I am using javascript map to store keys and values.Later on I check if specified key is present in map or not, but it sometimes gives correct result but sometimes it dont.I tried to print the map using console.log(mapname), it shows all keys, but i i try to check if some specified key is presnt sometimes it gives wrong answer. Am using following code: //following code is called n times in loop with different/same vales of x myMap : new Object(); var key = x ; //populated dynamically actually myMap[key] ="dummyval"; if(myIdMap[document.getElementById("abc").value.trim()]!=null) alert('present' ); else alert('not present'); What can be the possible problem?

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  • Will creating index help in this case

    - by The King
    I'm still a learning user of SQL-SERVER2005. Here is my table structure CREATE TABLE [dbo].[Trn_PostingGroups]( [ControlGroup] [char](5) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL, [PracticeCode] [char](5) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL, [ScanDate] [smalldatetime] NULL, [DepositDate] [smalldatetime] NULL, [NameOfFile] [varchar](50) COLLATE SQL_Latin1_General_CP1_CI_AS NULL, [DepositValue] [decimal](11, 2) NULL, [RecordStatus] [char](1) COLLATE SQL_Latin1_General_CP1_CI_AS NULL, CONSTRAINT [PK_Trn_PostingGroups_1] PRIMARY KEY CLUSTERED ( [ControlGroup] ASC, [PracticeCode] ASC )WITH (IGNORE_DUP_KEY = OFF) ON [PRIMARY] ) ON [PRIMARY] Scenario 1 : Suppose I have a query like this... Select * from Trn_PostingGroups where PracticeCode = 'ABC' Will indexing on Practice Code seperately help me in making my query faster?? Scenario 2 : Select * from Trn_PostingGroups where ControlGroup = 12701 and PracticeCode = 'ABC' and NameOfFile = 'FileName1' Will indexing on NameOfFile seperately help me in making my query faster ??

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  • What object called a method in Obj-C

    - by Loz
    Hi, I am looking to write a plugin controller in Cocoa that loads bundles, and exposes a specific set of methods for the plugins to call. My question is this: is it possible to know (any) info about the object that called a method in the controller. When an instantiated plugin calls a method in my plugin controller, I would like to know which of the plugin instances called the method, without having to rely on the plugin sending a pointer to itself as a parameter (I could always validate the pointer they send, but I want to keep the API methods as simple as possible). There may be no perfect solution (and there are simple workarounds), but it's always good to learn some new tricks if possible (or the reasons why it's impossible). Thanks in advance.

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  • Design issue when having classes implement different interfaces to restrict client actions

    - by devoured elysium
    Let's say I'm defining a game class that implements two different views: interface IPlayerView { void play(); } interface IDealerView { void deal(); } The view that a game sees when playing the game, and a view that the dealer sees when dealing the game (this is, a player can't make dealer actions and a dealer can't make player actions). The game definition is as following: class Game : IPlayerView, IDealerView { void play() { ... } void deal() { ... } } Now assume I want to make it possible for the players to play the game, but not to deal it. My original idea was that instead of having public Game GetGame() { ... } I'd have something like public IPlayerView GetGame() { ... } But after some tests I realized that if I later try this code, it works: IDealerView dealerView = (IDealerView)GameClass.GetGame(); this works as lets the user act as the dealer. Am I worrying to much? How do you usually deal with this patterns? I could instead make two different classes, maybe a "main" class, the dealer class, that would act as factory of player classes. That way I could control exactly what I would like to pass on the the public. On the other hand, that turns everything a bit more complex than with this original design. Thanks

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  • Help me choose between XML or SQL Lite on android

    - by Ngetha
    I have an android app that periodically, say once a week downloads content from a server in XML. The content is used by the app, different Acitivities use different parts of the content. My question is a design one, should I save the data in SQlite or just keep it as an XML file, which one would be faster to read? The app can only use one content piece at a time, which means subsequent XML content downloads replace the old one.

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  • grab inspect the parameters to "use" and pass on the rest?

    - by JoelFan
    I have a Perl module and I'd like to be able to pick out the parameters that my my module's user passed in the "use" call. Whichever ones I don't recognize I'd like to pass on. I tried to do this by overriding the "import" method but I'm not having much luck. EDIT: To clarify, as it is, I can use my module like this: use MyModule qw/foo bar/; which will import the foo and bar methods of MyModule. But I want to be able to say: use MyModule qw/foo doSpecialStuff bar/; and look for doSpecialStuff to check if I need to do some special stuff at the beginning of the program, then pass qw/foo bar/ to the Exporter's import

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  • Dynamic Object Not Creating for Privately Inherited Class.

    - by mahesh
    Hi, What is the reason for the following code that does not let me to create object. class base { public: void foo() { cout << "base::foo()"; } }; class derived : private base { public: void foo() { cout << "deived::foo()"; } }; void main() { base *d = new derived(); d->foo(); } It Gives me error : " 'type cast' : conversion from 'derived *' to 'base *' exists, but is inaccessible" Thanks in advance :)

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  • Adding a method to a function object at runtime

    - by Carson Myers
    I read a question earlier asking if there was a times method in Python, that would allow a function to be called n times in a row. Everyone suggested for _ in range(n): foo() but I wanted to try and code a different solution using a function decorator. Here's what I have: def times(self, n, *args, **kwargs): for _ in range(n): self.__call__(*args, **kwargs) import new def repeatable(func): func.times = new.instancemethod(times, func, func.__class__) @repeatable def threeArgs(one, two, three): print one, two, three threeArgs.times(7, "one", two="rawr", three="foo") When I run the program, I get the following exception: Traceback (most recent call last): File "", line 244, in run_nodebug File "C:\py\repeatable.py", line 24, in threeArgs.times(7, "one", two="rawr", three="foo") AttributeError: 'NoneType' object has no attribute 'times' So I suppose the decorator didn't work? How can I fix this?

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